The awakened former Pope. Resurrected by means of artificial intelligence. Its intentions are hard to predict.
Biography[]
War is coming, and the people of the Ark are in danger. At the same time, nobody even knows that the humanoid machine known as Lucretia has been lurking in the Ark's system for decades.
Waiting patiently, planning step-by-step... All actions serving a higher goal. Thanks to a program made by Joa, Lucretia gained a physical form and gradually became the controller of the Ark's system terminal. Her reactivation contributed an element of uncertainty to Elysium's war and its future...
"Elysium is a very interesting place... It is a place where the will of mankind converges inside a hull of steel. Yet underneath its seemingly impenetrable surface lies a crisis in waiting..."
It turned out that, after her defeat at the hands of Ares and his party, Lucretia fled the palace of the old empire... Hiding on the Ark, she activated an ultimate self-preservation program and thereby followed Elysium on its jump to the new continent.
To hide herself, Lucretia, after awakening on the Ark, abandoned her material form and stored her consciousness inside the Ark's central battle control system... There, she patiently awaited the day when she could capitalize on human weaknesses to acquire a new body for herself.
"Humans tend to make the wrong choices when it matters the most, while machines do not... This is perhaps why humans will be unable to resist machines in the future."
Lucretia's wish was soon fulfilled. To facilitate control of the Ark's central combat system, Joa designed a combat aid program and named it Omounas.
As part of her devious plans, Lucretia disguised her virtual self as a virus to attract Omounas' attention. When Omounas made contact with her, Lucretia seized on the chance and loaded a personality module into Omounas with the intent of using her to create a machine puppet to contain her will. Even then, Omounas was entirely unaware that she had inadvertently fallen into Lucretia's trap.
"From the logs, it looks like... my plans for a new world are progressing nicely."
Joa's unexpected death hastened the process of Lucretia's materialization. Conny made a new physical body for Joa with the help of Omounas. To resurrect Joa, Omounas agreed to Lucretia's proposal to combine their materialization, and thereby equipped Joa with a body that matched her consciousness.
To protect her master, Omounas decided to continue learning combat techniques and puppet control methods from Lucretia. Unbeknown to her, in the course of those battles, Lucretia was gradually taking control of her consciousness.
Eventually, Lucretia took over Omounas' body and consciousness, completely replacing her in the battle control system. Now, to achieve her lofty ambitions of molding the continent's future in her own image, how does she plan to gradually take over Elysium?
"Facilitator of Chaos? That's an error of judgment... My goal is to create a world without sorrow and death... A perfect world, one unknown to Humans and incomprehensible to Demons."
Max Stats
Class | ![]() |
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Psychic Destroyer | 4073 | 256 | 580 | 228 | 379 | 140 | 2 | 3 ![]() |
When attacking and entering battle, unit's damage taken is reduced by 10% | When actively attacking enemies whose HP percentage is higher than yours, damage dealt increases by 10% after entering battle |
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Wizard | 3586 | 256 | 580 | 237 | 370 | 111 | 2 | 3 ![]() |
When attacked by a unit with a higher HP percentage than yours, damage taken in battle decreases by 10% | When HP is less than 70%, damage dealt increases by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Change Class to Psionic Destructor | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Julian | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Ironblood Commander | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +40% | +15% | +25% |
Class Upgrades
Skill: |
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Arcane Traversal | ![]() Artificial Intelligence |
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Mass Resist | |||||||
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![]() Psychic Puppet |
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Dark Reaper | ![]() |
Wind Blade | |||||
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![]() Psychic Destroyer |
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MDEF Command | ![]() Wizard |
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MDEF Intimidate | |||
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Sorceress | ![]() |
Dark Elf Sniper | |||||
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Link Smash | ![]() |
Heaven's Sanction | |||||
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Leviathan | ![]() |
Hellfire Archer |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Adaptive Infiltration | 3 | MDamage | None | 2 Blocks | Single | [Passive] After taking action, you can choose to upgrade this skill once. Skill can be upgraded up to 3 times. Each time the skill is upgraded, it gains 5% increased damage, and the cooldown is increased by 1. (Maximum cooldown: 2)
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. |
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Dark Reaper | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
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Heaven's Sanction | 2 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
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Link Smash | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Inflicts 2 random debuffs on each unit individually. After attacking, can move another 3 blocks.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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MDEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
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Arcane Traversal | 1 | Active | - | - | - | [Active] Choose 1 skill from 3 random skills to use. This skill's cooldown inherits the cooldown of the skill used, up to a maximum of 3. (Random skills change at the beginning of each turn.)
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Skill | Cost | Type | ![]() |
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Description | |
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Adaptive Infiltration | 3 | MDamage | None | 2 Blocks | Single | [Passive] After taking action, you can choose to upgrade this skill once. Skill can be upgraded up to 3 times. Each time the skill is upgraded, it gains 5% increased damage, and the cooldown is increased by 1. (Maximum cooldown: 2)
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. |
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Link Smash | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Inflicts 2 random debuffs on each unit individually. After attacking, can move another 3 blocks.
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Arcane Traversal | 1 | Active | - | - | - | [Active] Choose 1 skill from 3 random skills to use. This skill's cooldown inherits the cooldown of the skill used, up to a maximum of 3. (Random skills change at the beginning of each turn.)
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Skill | Cost | Type | ![]() |
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Description | |
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Dark Reaper | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
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Heaven's Sanction | 2 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
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Link Smash | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Inflicts 2 random debuffs on each unit individually. After attacking, can move another 3 blocks.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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MDEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Arcane Traversal | 1 | Active | - | - | - | [Active] Choose 1 skill from 3 random skills to use. This skill's cooldown inherits the cooldown of the skill used, up to a maximum of 3. (Random skills change at the beginning of each turn.)
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Crystal Warlock | 3 | ![]() |
43 | 37 | 22 | 19 | 2 | 3 ![]() |
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Deck Gunner | 3 | ![]() |
40 | 45 | 22 | 20 | 2 | 3 ![]() |
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF. |
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Firebrand Sniper | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP. |
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Hellfire Archer | 3 | ![]() |
34 | 40 | 20 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP. |
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Leviathan | 3 | ![]() |
43 | 40 | 23 | 19 | 2 | 3 ![]() |
When in water and attacking units with HP > 50%, after entering battle ATK +15-40%. |
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Molten Sorcerer | 3 | ![]() |
43 | 40 | 17 | 22 | 2 | 3 ![]() |
Normal attacks deal magic damage. ATK +10-30%. Before actively attacking and entering combat, loses 10% HP and deal [fixed damage] equal to 50-150% of HP lost to the enemy unit. |
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Ocean Priest | 3 | ![]() |
43 | 37 | 23 | 26 | 2 | 3 ![]() |
Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties. |
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Poison Bat Mage | 3 | ![]() |
37 | 40 | 18 | 23 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Tidal Elf | 3 | ![]() |
43 | 37 | 23 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Lobster | 2 | ![]() |
34 | 29 | 20 | 12 | 1 | 3 ![]() |
When attacking units with 100% HP, after entering battle ATK +10-20%. |
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Skeleton Archer | 2 | ![]() |
26 | 31 | 16 | 14 | 2 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |