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The awakened former Pope. Resurrected by means of artificial intelligence. Its intentions are hard to predict.

Biography[]


War is coming, and the people of the Ark are in danger. At the same time, nobody even knows that the humanoid machine known as Lucretia has been lurking in the Ark's system for decades.
Waiting patiently, planning step-by-step... All actions serving a higher goal. Thanks to a program made by Joa, Lucretia gained a physical form and gradually became the controller of the Ark's system terminal. Her reactivation contributed an element of uncertainty to Elysium's war and its future...

"Elysium is a very interesting place... It is a place where the will of mankind converges inside a hull of steel. Yet underneath its seemingly impenetrable surface lies a crisis in waiting..."


It turned out that, after her defeat at the hands of Ares and his party, Lucretia fled the palace of the old empire... Hiding on the Ark, she activated an ultimate self-preservation program and thereby followed Elysium on its jump to the new continent.
To hide herself, Lucretia, after awakening on the Ark, abandoned her material form and stored her consciousness inside the Ark's central battle control system... There, she patiently awaited the day when she could capitalize on human weaknesses to acquire a new body for herself.

"Humans tend to make the wrong choices when it matters the most, while machines do not... This is perhaps why humans will be unable to resist machines in the future."


Lucretia's wish was soon fulfilled. To facilitate control of the Ark's central combat system, Joa designed a combat aid program and named it Omounas.
As part of her devious plans, Lucretia disguised her virtual self as a virus to attract Omounas' attention. When Omounas made contact with her, Lucretia seized on the chance and loaded a personality module into Omounas with the intent of using her to create a machine puppet to contain her will. Even then, Omounas was entirely unaware that she had inadvertently fallen into Lucretia's trap.

"From the logs, it looks like... my plans for a new world are progressing nicely."


Joa's unexpected death hastened the process of Lucretia's materialization. Conny made a new physical body for Joa with the help of Omounas. To resurrect Joa, Omounas agreed to Lucretia's proposal to combine their materialization, and thereby equipped Joa with a body that matched her consciousness.
To protect her master, Omounas decided to continue learning combat techniques and puppet control methods from Lucretia. Unbeknown to her, in the course of those battles, Lucretia was gradually taking control of her consciousness.


Eventually, Lucretia took over Omounas' body and consciousness, completely replacing her in the battle control system. Now, to achieve her lofty ambitions of molding the continent's future in her own image, how does she plan to gradually take over Elysium?

"Facilitator of Chaos? That's an error of judgment... My goal is to create a world without sorrow and death... A perfect world, one unknown to Humans and incomprehensible to Demons."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Mage Psychic Destroyer 4073 256 580 228 379 140 2 3 Fly When attacking and entering battle, unit's damage taken is reduced by 10% When actively attacking enemies whose HP percentage is higher than yours, damage dealt increases by 10% after entering battle
Mage Wizard 3586 256 580 237 370 111 2 3 Walk When attacked by a unit with a higher HP percentage than yours, damage taken in battle decreases by 10% When HP is less than 70%, damage dealt increases by 10% after entering battle

Talent


Smart Awakening
The higher the unit's HP is, the more damage it deals (up to a maximum of 30%).
After taking action, gains [Machine Learning]: INT +5% and Unit Range +1 (stackable up to 2 times. Cannot be dispelled.)
The higher the unit's HP is, the more damage it deals (up to a maximum of 26%).
After taking action, gains [Machine Learning]: INT +5% and Unit Range +1 (stackable up to 2 times. Cannot be dispelled.)
The higher the unit's HP is, the more damage it deals (up to a maximum of 22%).
After taking action, gains [Machine Learning]: INT +5% and Unit Range +1 (stackable up to 2 times. Cannot be dispelled.)
The higher the unit's HP is, the more damage it deals (up to a maximum of 18%).
After taking action, gains [Machine Learning]: INT +5% and Unit Range +1 (stackable up to 2 times. Cannot be dispelled.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Psionic Destructor Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Julian Julian Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Ironblood Commander Ironblood Commander Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +15% +25%

Class Upgrades

Starting
Skill
:
Arcane Traversal

Artificial Intelligence
Mass Resist

Psychic Puppet

Archmage
Dark Reaper
Wind Blade

Psychic Destroyer
MDEF Command

Wizard
MDEF Intimidate
Sorceress
Sorceress
Dark Elf Sniper
Dark Elf Sniper
Link Smash
Heaven's Sanction
Leviathan
Leviathan
Hellfire Archer
Hellfire Archer

Skills

Skill Cost Type CD Range Span Description
Adaptive Infiltration 3 MDamage None 2 Blocks Single
[Passive] After taking action, you can choose to upgrade this skill once. Skill can be upgraded up to 3 times. Each time the skill is upgraded, it gains 5% increased damage, and the cooldown is increased by 1. (Maximum cooldown: 2)
[Magic Damage] Attacks a single enemy, dealing 1.3x damage.
Dark Reaper 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Heaven's Sanction 2 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Link Smash 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Inflicts 2 random debuffs on each unit individually. After attacking, can move another 3 blocks.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
MDEF Command 2 Passive - - -
[Command] MDEF of all friendly units within 2 blocks increases by 15%.
MDEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Arcane Traversal 1 Active - - -
[Active] Choose 1 skill from 3 random skills to use. This skill's cooldown inherits the cooldown of the skill used, up to a maximum of 3. (Random skills change at the beginning of each turn.)
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Skill Cost Type CD Range Span Description
Adaptive Infiltration 3 MDamage None 2 Blocks Single
[Passive] After taking action, you can choose to upgrade this skill once. Skill can be upgraded up to 3 times. Each time the skill is upgraded, it gains 5% increased damage, and the cooldown is increased by 1. (Maximum cooldown: 2)
[Magic Damage] Attacks a single enemy, dealing 1.3x damage.
Link Smash 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Inflicts 2 random debuffs on each unit individually. After attacking, can move another 3 blocks.
Arcane Traversal 1 Active - - -
[Active] Choose 1 skill from 3 random skills to use. This skill's cooldown inherits the cooldown of the skill used, up to a maximum of 3. (Random skills change at the beginning of each turn.)

Skill Cost Type CD Range Span Description
Dark Reaper 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Heaven's Sanction 2 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Link Smash 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Inflicts 2 random debuffs on each unit individually. After attacking, can move another 3 blocks.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
MDEF Command 2 Passive - - -
[Command] MDEF of all friendly units within 2 blocks increases by 15%.
MDEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.

Skill Cost Type CD Range Span Description
Arcane Traversal 1 Active - - -
[Active] Choose 1 skill from 3 random skills to use. This skill's cooldown inherits the cooldown of the skill used, up to a maximum of 3. (Random skills change at the beginning of each turn.)
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Firebrand Sniper
Firebrand Sniper 3 Archer 34 40 19 23 2 3 Walk
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
Hellfire Archer
Hellfire Archer 3 Demon 34 40 20 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP.
Leviathan
Leviathan 3 Aquatic 43 40 23 19 2 3 Water
When in water and attacking units with HP > 50%, after entering battle ATK +15-40%.
Molten Sorcerer
Molten Sorcerer 3 Mage 43 40 17 22 2 3 Walk
Normal attacks deal magic damage. ATK +10-30%. Before actively attacking and entering combat, loses 10% HP and deal [fixed damage] equal to 50-150% of HP lost to the enemy unit.
Ocean Priest
Ocean Priest 3 Aquatic 43 37 23 26 2 3 Water
Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties.
Poison Bat Mage
Poison Bat Mage 3 Mage 37 40 18 23 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Tidal Elf
Tidal Elf 3 Aquatic 43 37 23 22 1 3 Fly
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Lobster
Lobster 2 Aquatic 34 29 20 12 1 3 Water
When attacking units with 100% HP, after entering battle ATK +10-20%.
Skeleton Archer
Skeleton Archer 2 Demon 26 31 16 14 2 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

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