With a firm heart and mind, she is eager to save the people from war and suffering.
Biography[]
Having come from the distinguished Justice family, she graduated from law school with the highest grades and entered politics by inheriting her father's position as a member of parliament. Ultimately, she achieved the position of Imperial Chancellor by virtue of her outstanding political maneuvering and a penchant for public administration.
"Sorry for keeping you waiting. Now, allow me to introduce myself. I am Florentia Tia Justice, Chancellor of the Gresden Empire."
Despite appearing to live the perfect life, Florentia had a sad and painful childhood. Originally, she and her sister Hilda lived happily under the guardianship of her parents. But during a routine domain inspection, the area where her father was stationed came under fierce attack by Kalxath forces. Both of Florentia's parents died in the struggle to protect their citizens.
"Don't judge me by my calculating appearance, I simply learned how to hide my emotions. After all, the Kalxath invasion... took the lives of both my parents."
After the death of her parents, Florentia and her sister vow to avenge them. Florentia decides to follow the path of her father and goes into law and government. Her sister, Hilda, choses the path of the military. In the end, this event causes the two sisters to drift apart.
But one cannot fight alone in the world of politics. Thus, a girl known as Tsubame, from a ninja village of the Eastern Kingdom, becomes Florentia's most trusted partner. She even sees her as family.
"Tsubame is like family to me. If it wasn't for her help, even if I'd graduated at the top of my class in law school, I would never have successfully inherited my father's seat in parliament as I have now."
Since becoming Imperial Chancellor, Florentia occasionally makes ruthless decisions for the sake of protecting her country. But she never forgets the teachings of her father, and she always puts the people first. Therefore, when a flood strikes, she initiates the implementation of the Elysium Project. Florentia hopes to get a boat through the Gaia Gate in order to save as many people as possible. However, this plan is strongly opposed by the leaders of the Empire because it conflicts with the interests of the elite.
Having come to a new continent with Tsubame, Florentia now struggles with the notion of avenging her parents. At the same time, however, she appears to have embarked on a fascinating new adventure of culinary art...
"My Lord, why do you look like you want to flee...? This is just an ordinary dish. Are you sure you don't want to try it?"
Max Stats
Class | ![]() |
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Imperial Chancellor | 2813 | 260 | 591 | 211 | 295 | 80 | 2 | 3 ![]() |
When unit's HP is above 80%, chance of being critically hit is reduced by 10% | AoE damage dealt is increased by 10% |
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Tactician | 2944 | 312 | 557 | 228 | 295 | 80 | 2 | 3 ![]() |
When units have 100% HP, they take 10% reduced damage | When unit has 100% HP, damage dealt is increased by 10% |
Talent
Casting
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INT +5%. When using [Resounding Might], if this unit has a "Fusion Power" special effect, the skill cooldown is reduced by 2. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Change Class to Imperial Chancellor | Soldier HP/DEF +15% | |
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23 | Complete Gate of Fate 4 with Tsubame | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Licorice | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +40% | +15% | +35% | +20% |
Class Upgrades
Skill: |
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Heal | ![]() Scholar |
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Shield | |||||||
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Endure | ![]() |
Mass Attack | ![]() |
Winning Strategy | |||
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Iron Wall | ![]() Imperial Chancellor |
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Mass Resist | |||
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Bishop | ![]() |
Wizard | |||||
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Strategic Regroup | ![]() |
Chaotic Incitement | |||||
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Exorcist | ![]() |
Elf Master |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Resounding Might | 3 | MDamage | 5 Rounds | 6 Blocks | Straight | [Magic Damage] Grants 1 [Battle Strategy] and attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and afflicting them with 1 random debuff effect. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff. If this skill hits 2 or more enemies, gain 1 additional [Battle Strategy] after battle.
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Chaotic Incitement | 2 | MDamage | 2 Rounds | 3 Blocks | 1 Block | [Magic Damage] Directly deals 0.25x magic damage to an enemy unit on the battlefield, dispels 2 buffs, and renders their soldiers unable to attack for 1 turn. (This effect cannot be dispelled.)
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Mass Attack | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Strategic Regroup | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns.
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Endure | 1 | Passive | - | - | - | [Passive] When entering battle, DEF increases by 7%.
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Heal | 1 | Heal | None | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
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Iron Wall | 1 | Passive | - | - | - | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
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Shield | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Winning Strategy | 1 | Passive | - | - | - | [Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%.)
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Skill | Cost | Type | ![]() |
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Description | |
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Resounding Might | 3 | MDamage | 5 Rounds | 6 Blocks | Straight | [Magic Damage] Grants 1 [Battle Strategy] and attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and afflicting them with 1 random debuff effect. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff. If this skill hits 2 or more enemies, gain 1 additional [Battle Strategy] after battle.
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Chaotic Incitement | 2 | MDamage | 2 Rounds | 3 Blocks | 1 Block | [Magic Damage] Directly deals 0.25x magic damage to an enemy unit on the battlefield, dispels 2 buffs, and renders their soldiers unable to attack for 1 turn. (This effect cannot be dispelled.)
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Strategic Regroup | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns.
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Winning Strategy | 1 | Passive | - | - | - | [Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%.)
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Skill | Cost | Type | ![]() |
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Description | |
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Chaotic Incitement | 2 | MDamage | 2 Rounds | 3 Blocks | 1 Block | [Magic Damage] Directly deals 0.25x magic damage to an enemy unit on the battlefield, dispels 2 buffs, and renders their soldiers unable to attack for 1 turn. (This effect cannot be dispelled.)
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Mass Attack | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Strategic Regroup | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Endure | 1 | Passive | - | - | - | [Passive] When entering battle, DEF increases by 7%.
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Heal | 1 | Heal | None | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
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Iron Wall | 1 | Passive | - | - | - | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
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Shield | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Winning Strategy | 1 | Passive | - | - | - | [Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%.)
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon Champion | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn. |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Elven Spear Thrower | 3 | ![]() |
45 | 43 | 24 | 20 | 1 | 3 ![]() |
Soldier ATK +10-30%. When ranged attacked, may counterattack while also gaining physical damage taken -7-20%. |
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Exorcist | 3 | ![]() |
40 | 37 | 22 | 20 | 1 | 3 ![]() |
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%. |
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Fighting Monk | 3 | ![]() |
40 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%. |
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Forest Priest | 3 | ![]() |
40 | 31 | 20 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff. |
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Siege Ballista | 3 | ![]() |
34 | 41 | 19 | 21 | 2 | 3 ![]() |
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%. |
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Sky Archer | 3 | ![]() |
36 | 40 | 17 | 23 | 2 | 3 ![]() |
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon | 2 | ![]() |
31 | 34 | 17 | 16 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Monk | 2 | ![]() |
31 | 29 | 17 | 16 | 1 | 3 ![]() |
When battling against Demons, ATK +20-30%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Holy | 1 | ![]() |
22 | 20 | 12 | 18 | 2 | 3 ![]() |
Basic Holy unit. Normal attacks deal magic damage. |