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With a firm heart and mind, she is eager to save the people from war and suffering.

Biography[]


Having come from the distinguished Justice family, she graduated from law school with the highest grades and entered politics by inheriting her father's position as a member of parliament. Ultimately, she achieved the position of Imperial Chancellor by virtue of her outstanding political maneuvering and a penchant for public administration.

"Sorry for keeping you waiting. Now, allow me to introduce myself. I am Florentia Tia Justice, Chancellor of the Gresden Empire."


Despite appearing to live the perfect life, Florentia had a sad and painful childhood. Originally, she and her sister Hilda lived happily under the guardianship of her parents. But during a routine domain inspection, the area where her father was stationed came under fierce attack by Kalxath forces. Both of Florentia's parents died in the struggle to protect their citizens.

"Don't judge me by my calculating appearance, I simply learned how to hide my emotions. After all, the Kalxath invasion... took the lives of both my parents."


After the death of her parents, Florentia and her sister vow to avenge them. Florentia decides to follow the path of her father and goes into law and government. Her sister, Hilda, choses the path of the military. In the end, this event causes the two sisters to drift apart.
But one cannot fight alone in the world of politics. Thus, a girl known as Tsubame, from a ninja village of the Eastern Kingdom, becomes Florentia's most trusted partner. She even sees her as family.

"Tsubame is like family to me. If it wasn't for her help, even if I'd graduated at the top of my class in law school, I would never have successfully inherited my father's seat in parliament as I have now."


Since becoming Imperial Chancellor, Florentia occasionally makes ruthless decisions for the sake of protecting her country. But she never forgets the teachings of her father, and she always puts the people first. Therefore, when a flood strikes, she initiates the implementation of the Elysium Project. Florentia hopes to get a boat through the Gaia Gate in order to save as many people as possible. However, this plan is strongly opposed by the leaders of the Empire because it conflicts with the interests of the elite.


Having come to a new continent with Tsubame, Florentia now struggles with the notion of avenging her parents. At the same time, however, she appears to have embarked on a fascinating new adventure of culinary art...

"My Lord, why do you look like you want to flee...? This is just an ordinary dish. Are you sure you don't want to try it?"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Mage Imperial Chancellor 2813 260 591 211 295 80 2 3 Walk When unit's HP is above 80%, chance of being critically hit is reduced by 10% AoE damage dealt is increased by 10%
Holy Tactician 2944 312 557 228 295 80 2 3 Walk When units have 100% HP, they take 10% reduced damage When unit has 100% HP, damage dealt is increased by 10%

Talent


Imperial Conquest
When Unit HP is at 100%, soldier stats, excluding HP, increase by 25%. At the start of every battle, you gain 5 [Battle Strategies]. After taking action, if you have a Fusion Power buff, you gain 2 [Battle Strategies]. You can stack up to 10 Battle Strategies.
Before the end of your turn, after taking action, can additionally cast a Battle Strategy skill once ([Rush] Increases target unit's Mobility, [Sudden Strike] Allows the target unit to act again, or [Battle Support] Restores HP to the target unit's soldiers.)
When Unit HP is at 100%, soldier stats, excluding HP, increase by 20%. At the start of every battle, you gain 4 [Battle Strategies]. After taking action, if you have a Fusion Power buff, you gain 2 [Battle Strategies]. You can stack up to 10 Battle Strategies.
Before the end of your turn, after taking action, can additionally cast a Battle Strategy skill once ([Rush] Increases target unit's Mobility, [Sudden Strike] Allows the target unit to act again, or [Battle Support] Restores HP to the target unit's soldiers.)
When Unit HP is at 100%, soldier stats, excluding HP, increase by 15%. At the start of every battle, you gain 3 [Battle Strategies]. After taking action, if you have a Fusion Power buff, you gain 2 [Battle Strategies]. You can stack up to 10 Battle Strategies.
Before the end of your turn, after taking action, can additionally cast a Battle Strategy skill once ([Rush] Increases target unit's Mobility, [Sudden Strike] Allows the target unit to act again, or [Battle Support] Restores HP to the target unit's soldiers.)
When Unit HP is at 100%, soldier stats, excluding HP, increase by 10%. At the start of every battle, you gain 2 [Battle Strategies]. After taking action, if you have a Fusion Power buff, you gain 2 [Battle Strategies]. You can stack up to 10 Battle Strategies.
Before the end of your turn, after taking action, can additionally cast a Battle Strategy skill once ([Rush] Increases target unit's Mobility, [Sudden Strike] Allows the target unit to act again, or [Battle Support] Restores HP to the target unit's soldiers.)
Battle Support: [Active] Consumes 1 Battle Strategy to restore 70% of 1 friendly unit's soldier HP and increase soldier ATK by 10%. Lasts 1 turn.
Rush: [Active] Consumes 2 Battle Strategies to increase the Mobility of 1 friendly unit with base Mobility below 5 (increase is equal to 5 minus this unit's base Mobility). Lasts 1 turn.
Sudden Strike: [Active] Consumes 5 Battle Strategies to allow 1 friendly unit that has already taken action the chance to act again.

Casting

Expediting Order
INT +5%. When using [Resounding Might], if this unit has a "Fusion Power" special effect, the skill cooldown is reduced by 2.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Imperial Chancellor Soldier HP/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Tsubame Tsubame Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Licorice Licorice Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +40% +15% +35% +20%

Class Upgrades

Starting
Skill
:
Heal

Scholar
Shield

General

Mage Warrior

Archmage
Endure
Mass Attack
Winning Strategy

Tactician
Iron Wall

Imperial Chancellor
Mass Resist
Bishop
Bishop
Wizard
Wizard
Strategic Regroup
Chaotic Incitement
Exorcist
Exorcist
Elf Master
Elf Master

Skills

Skill Cost Type CD Range Span Description
Resounding Might 3 MDamage 5 Rounds 6 Blocks Straight
[Magic Damage] Grants 1 [Battle Strategy] and attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and afflicting them with 1 random debuff effect. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff. If this skill hits 2 or more enemies, gain 1 additional [Battle Strategy] after battle.
Chaotic Incitement 2 MDamage 2 Rounds 3 Blocks 1 Block
[Magic Damage] Directly deals 0.25x magic damage to an enemy unit on the battlefield, dispels 2 buffs, and renders their soldiers unable to attack for 1 turn. (This effect cannot be dispelled.)
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Strategic Regroup 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Heal 1 Heal None 2 Blocks Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Iron Wall 1 Passive - - -
[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Shield 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Winning Strategy 1 Passive - - -
[Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%.)

Skill Cost Type CD Range Span Description
Resounding Might 3 MDamage 5 Rounds 6 Blocks Straight
[Magic Damage] Grants 1 [Battle Strategy] and attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and afflicting them with 1 random debuff effect. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff. If this skill hits 2 or more enemies, gain 1 additional [Battle Strategy] after battle.
Chaotic Incitement 2 MDamage 2 Rounds 3 Blocks 1 Block
[Magic Damage] Directly deals 0.25x magic damage to an enemy unit on the battlefield, dispels 2 buffs, and renders their soldiers unable to attack for 1 turn. (This effect cannot be dispelled.)
Strategic Regroup 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns.
Winning Strategy 1 Passive - - -
[Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%.)

Skill Cost Type CD Range Span Description
Chaotic Incitement 2 MDamage 2 Rounds 3 Blocks 1 Block
[Magic Damage] Directly deals 0.25x magic damage to an enemy unit on the battlefield, dispels 2 buffs, and renders their soldiers unable to attack for 1 turn. (This effect cannot be dispelled.)
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Strategic Regroup 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Heal 1 Heal None 2 Blocks Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Iron Wall 1 Passive - - -
[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Shield 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Winning Strategy 1 Passive - - -
[Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%.)

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon Champion
Amazon Champion 3 Lancer 40 43 22 20 1 3 Walk
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn.
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Elven Spear Thrower
Elven Spear Thrower 3 Lancer 45 43 24 20 1 3 Walk
Soldier ATK +10-30%. When ranged attacked, may counterattack while also gaining physical damage taken -7-20%.
Exorcist
Exorcist 3 Holy 40 37 22 20 1 3 Walk
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%.
Fighting Monk
Fighting Monk 3 Holy 40 40 19 23 2 3 Walk
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%.
Forest Priest
Forest Priest 3 Holy 40 31 20 23 2 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff.
Siege Ballista
Siege Ballista 3 Archer 34 41 19 21 2 3 Walk
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.
Sky Archer
Sky Archer 3 Archer 36 40 17 23 2 3 Fly
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon
Amazon 2 Lancer 31 34 17 16 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Monk
Monk 2 Holy 31 29 17 16 1 3 Walk
When battling against Demons, ATK +20-30%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Holy
Holy 1 Holy 22 20 12 18 2 3 Walk
Basic Holy unit. Normal attacks deal magic damage.

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