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One of the Demon Generals, her abilities bring chaos and disaster to the world.

Biography[]


One of the Demon Generals under the command of the Dark Prince Bozel, a demon with shape-shifting powers, transforms into sorceress Feraquea, a demon queen who despises mankind.
She looks like a combination between beauty and terror. Because demons can be resurrected, she has appeared many times during the history of the Battle between Langrisser and Alhazard, an enemy particularly dreaded by Light.

"Tremble, mortals! Ha-ha-ha... Submit to the charm of the Demon Queen!"


Feraquea regards demons as the masters of humans. She is cunning, changeable, and crafty. She is fully devoted to the Dark Prince and Chaos.
Long before her dark talons reach the Kingdom of Larcuss, under orders from the Dark Prince, she destroys the Kingdom of Samurais, Yamato to the far East in the most cruel way.


In order to realize the demons' dark aims, Feraquea uses her powers to create suspicion and confusion between the various kingdoms since the beginning of the war with Larcuss.
Once, in an encounter with Dieharte's troops, she changes her identity multiple times, and drags the liberation army into the bitter battle.


After the war, she encounters Dieharte's troops attacking the army of the Dark Kingdom in the wilderness.
Although she exerts her power to change into a ferocious demonic dragon, she is finally unable to escape being avenged in person by Kirikaze, from Yamato.


Being mysteriously summoned to the Swordsmith Legion, she causes a large riot. Being subject to the restrictions of demon summoning, Feraquea is forced to identify Matthew as her master.
But... what should she do next?

"Simpletons can't put up with the love of a Sorceress."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Assassin Dark Phantom 3771 496 299 262 250 286 2 3 Fly When battling enemies with a lower HP percentage than yours, damage taken is decreased by 10% after entering battle When forced into battle through a melee attack, damage dealt is increased by 10%
Demon Wraith Queen 4074 496 299 272 270 224 2 3 Fly AoE damage taken is decreased by 10% When forced into battle through a ranged attack, damage dealt is increased by 10%

Talent


Morph
After initiating battle, hero's class type will be transformed into the same class type as the enemy hero. If unit transformation occurs on this turn, you are granted 1 more action and ATK is increased by 25% for 1 turn. [Cooldown Trigger] This effect can be triggered again after 2 turns.
After initiating battle, hero's class type will be transformed into the same class type as the enemy hero. If unit transformation occurs on this turn, you are granted 1 more action and ATK is increased by 20% for 1 turn. [Cooldown Trigger] This effect can be triggered again after 3 turns.
After initiating battle, hero's class type will be transformed into the same class type as the enemy hero. If unit transformation occurs on this turn, you are granted 1 more action and ATK is increased by 15% for 1 turn. [Cooldown Trigger] This effect can be triggered again after 3 turns.
After initiating battle, hero's class type will be transformed into the same class type as the enemy hero. If unit transformation occurs on this turn, you are granted 1 more action and ATK is increased by 10% for 1 turn. [Cooldown Trigger] This effect can be triggered again after 4 turns.
After initiating battle, hero's class type will be transformed into the same class type as the enemy hero. If unit transformation occurs on this turn, you are granted 1 more action and ATK is increased by 5% for 1 turn. [Cooldown Trigger] This effect can be triggered again after 4 turns.

Casting

Unholy Whispers
ATK +5%. After using [Demon Within], also applies "takes 10% increased damage when fighting a unit that has a class disadvantage" for 1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Wraith Queen Soldier HP/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 3 with Bozel Bozel Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Zerida Zerida Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +35% +15% +10% +35%

Class Upgrades

Starting
Skill
:
Plunder

Morph
Reinforcement

Ninja

Shapeshifter

Archmage
Sly Stride
Maneuver
MDEF Intimidate

Dark Phantom
Boost

Wraith Queen
Smoke
Mist Dancer
Mist Dancer
Bandit
Bandit
Snare
ATK Intimidate
Skeleton Knight
Skeleton Knight
Dark Elf Sniper
Dark Elf Sniper

Skills

Skill Cost Type CD Range Span Description
Demon Within 3 PDamage 5 Rounds 4 Blocks 1 Block
[Physical Damage] Directly deals 0.2x physical damage to a single enemy. This hero's class type is switched with the enemy hero's class type. Enemy class type change effect is canceled after taking damage 2 times. Lasts 3 turns. (This effect cannot be dispelled. The class type change only affects class advantage relationship.)
ATK Intimidate 2 Passive - - -
[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Maneuver 2 PDamage 3 Rounds 3 Blocks Single
[Physical Damage] Deals 1.2x physical damage. If this attack is not Guarded against, inflicts a [Displacement] effect: Swaps position with the target after battle and reduces damage taken by 20% for 2 turns.
MDEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Plunder 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Boost 1 Passive - - -
[Passive] When entering battle, unit's ATK increases by 7%.
Reinforcement 1 Passive - - -
[Passive] After taking action, restores 20% Unit HP.
Sly Stride 1 Passive - - -
[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Smoke 1 Passive - - -
[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.

Skill Cost Type CD Range Span Description
Demon Within 3 PDamage 5 Rounds 4 Blocks 1 Block
[Physical Damage] Directly deals 0.2x physical damage to a single enemy. This hero's class type is switched with the enemy hero's class type. Enemy class type change effect is canceled after taking damage 2 times. Lasts 3 turns. (This effect cannot be dispelled. The class type change only affects class advantage relationship.)
Maneuver 2 PDamage 3 Rounds 3 Blocks Single
[Physical Damage] Deals 1.2x physical damage. If this attack is not Guarded against, inflicts a [Displacement] effect: Swaps position with the target after battle and reduces damage taken by 20% for 2 turns.

Skill Cost Type CD Range Span Description
ATK Intimidate 2 Passive - - -
[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Maneuver 2 PDamage 3 Rounds 3 Blocks Single
[Physical Damage] Deals 1.2x physical damage. If this attack is not Guarded against, inflicts a [Displacement] effect: Swaps position with the target after battle and reduces damage taken by 20% for 2 turns.
MDEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Plunder 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)

Skill Cost Type CD Range Span Description
Boost 1 Passive - - -
[Passive] When entering battle, unit's ATK increases by 7%.
Reinforcement 1 Passive - - -
[Passive] After taking action, restores 20% Unit HP.
Sly Stride 1 Passive - - -
[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Smoke 1 Passive - - -
[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bandit
Bandit 3 Assassin 40 40 20 20 2 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Duskwing Blade
Duskwing Blade 3 Assassin 38 43 20 20 2 3 Walk
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn.
Ghost of the Fog
Ghost of the Fog 3 Demon 40 37 22 24 2 5 Fly
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP.
Hellfire Archer
Hellfire Archer 3 Demon 34 40 20 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP.
Leviathan
Leviathan 3 Aquatic 43 40 23 19 2 3 Water
When in water and attacking units with HP > 50%, after entering battle ATK +15-40%.
Mist Dancer
Mist Dancer 3 Assassin 40 37 22 26 2 3 Walk
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff.
Poison Bat Mage
Poison Bat Mage 3 Mage 37 40 18 23 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff.
Skeleton Knight
Skeleton Knight 3 Demon 43 40 22 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
The Faceless
The Faceless 3 Assassin 36 43 20 22 2 3 Walk
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.
Skeleton Archer
Skeleton Archer 2 Demon 26 31 16 14 2 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Thief
Thief 1 Assassin 26 26 13 13 2 3 Walk
Basic Assassin.

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