One of the Demon Generals, her abilities bring chaos and disaster to the world.
Biography[]
One of the Demon Generals under the command of the Dark Prince Bozel, a demon with shape-shifting powers, transforms into sorceress Feraquea, a demon queen who despises mankind.
She looks like a combination between beauty and terror. Because demons can be resurrected, she has appeared many times during the history of the Battle between Langrisser and Alhazard, an enemy particularly dreaded by Light.
"Tremble, mortals! Ha-ha-ha... Submit to the charm of the Demon Queen!"
Feraquea regards demons as the masters of humans. She is cunning, changeable, and crafty. She is fully devoted to the Dark Prince and Chaos.
Long before her dark talons reach the Kingdom of Larcuss, under orders from the Dark Prince, she destroys the Kingdom of Samurais, Yamato to the far East in the most cruel way.
In order to realize the demons' dark aims, Feraquea uses her powers to create suspicion and confusion between the various kingdoms since the beginning of the war with Larcuss.
Once, in an encounter with Dieharte's troops, she changes her identity multiple times, and drags the liberation army into the bitter battle.
After the war, she encounters Dieharte's troops attacking the army of the Dark Kingdom in the wilderness.
Although she exerts her power to change into a ferocious demonic dragon, she is finally unable to escape being avenged in person by Kirikaze, from Yamato.
Being mysteriously summoned to the Swordsmith Legion, she causes a large riot. Being subject to the restrictions of demon summoning, Feraquea is forced to identify Matthew as her master.
But... what should she do next?
"Simpletons can't put up with the love of a Sorceress."
Max Stats
Class | ![]() |
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Dark Phantom | 3771 | 496 | 299 | 262 | 250 | 286 | 2 | 3 ![]() |
When battling enemies with a lower HP percentage than yours, damage taken is decreased by 10% after entering battle | When forced into battle through a melee attack, damage dealt is increased by 10% |
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Wraith Queen | 4074 | 496 | 299 | 272 | 270 | 224 | 2 | 3 ![]() |
AoE damage taken is decreased by 10% | When forced into battle through a ranged attack, damage dealt is increased by 10% |
Talent
Casting
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ATK +5%. After using [Demon Within], also applies "takes 10% increased damage when fighting a unit that has a class disadvantage" for 1 turn. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Change Class to Wraith Queen | Soldier HP/MDEF +15% | |
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23 | Complete Gate of Fate 3 with Bozel | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Zerida | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +35% | +15% | +10% | +35% |
Class Upgrades
Skill: |
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Plunder | ![]() Morph |
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Reinforcement | |||||||
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Sly Stride | ![]() |
Maneuver | ![]() |
MDEF Intimidate | |||
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![]() Dark Phantom |
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Boost | ![]() Wraith Queen |
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Smoke | |||
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Mist Dancer | ![]() |
Bandit | |||||
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Snare | ![]() |
ATK Intimidate | |||||
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Skeleton Knight | ![]() |
Dark Elf Sniper |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Demon Within | 3 | PDamage | 5 Rounds | 4 Blocks | 1 Block | [Physical Damage] Directly deals 0.2x physical damage to a single enemy. This hero's class type is switched with the enemy hero's class type. Enemy class type change effect is canceled after taking damage 2 times. Lasts 3 turns. (This effect cannot be dispelled. The class type change only affects class advantage relationship.)
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ATK Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
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Maneuver | 2 | PDamage | 3 Rounds | 3 Blocks | Single | [Physical Damage] Deals 1.2x physical damage. If this attack is not Guarded against, inflicts a [Displacement] effect: Swaps position with the target after battle and reduces damage taken by 20% for 2 turns.
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MDEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
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Plunder | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Boost | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK increases by 7%.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Sly Stride | 1 | Passive | - | - | - | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
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Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Demon Within | 3 | PDamage | 5 Rounds | 4 Blocks | 1 Block | [Physical Damage] Directly deals 0.2x physical damage to a single enemy. This hero's class type is switched with the enemy hero's class type. Enemy class type change effect is canceled after taking damage 2 times. Lasts 3 turns. (This effect cannot be dispelled. The class type change only affects class advantage relationship.)
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Maneuver | 2 | PDamage | 3 Rounds | 3 Blocks | Single | [Physical Damage] Deals 1.2x physical damage. If this attack is not Guarded against, inflicts a [Displacement] effect: Swaps position with the target after battle and reduces damage taken by 20% for 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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ATK Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
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Maneuver | 2 | PDamage | 3 Rounds | 3 Blocks | Single | [Physical Damage] Deals 1.2x physical damage. If this attack is not Guarded against, inflicts a [Displacement] effect: Swaps position with the target after battle and reduces damage taken by 20% for 2 turns.
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MDEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
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Plunder | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Skill | Cost | Type | ![]() |
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Description | |
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Boost | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK increases by 7%.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Sly Stride | 1 | Passive | - | - | - | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
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Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bandit | 3 | ![]() |
40 | 40 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Duskwing Blade | 3 | ![]() |
38 | 43 | 20 | 20 | 2 | 3 ![]() |
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn. |
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Ghost of the Fog | 3 | ![]() |
40 | 37 | 22 | 24 | 2 | 5 ![]() |
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP. |
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Hellfire Archer | 3 | ![]() |
34 | 40 | 20 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP. |
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Leviathan | 3 | ![]() |
43 | 40 | 23 | 19 | 2 | 3 ![]() |
When in water and attacking units with HP > 50%, after entering battle ATK +15-40%. |
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Mist Dancer | 3 | ![]() |
40 | 37 | 22 | 26 | 2 | 3 ![]() |
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff. |
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Poison Bat Mage | 3 | ![]() |
37 | 40 | 18 | 23 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff. |
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Skeleton Knight | 3 | ![]() |
43 | 40 | 22 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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The Faceless | 3 | ![]() |
36 | 43 | 20 | 22 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
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Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Kunoichi | 2 | ![]() |
31 | 29 | 17 | 20 | 2 | 3 ![]() |
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff. |
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Skeleton Archer | 2 | ![]() |
26 | 31 | 16 | 14 | 2 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Thief | 1 | ![]() |
26 | 26 | 13 | 13 | 2 | 3 ![]() |
Basic Assassin. |