Langrisser Wiki
Advertisement
Faction Icons

Faction Icons

Each hero in Langrisser Mobile is associated with up to three different factions. As you level up your heroes, factions begin to play a larger role in PvE content and PvP arena battles. Each faction is lead by heroes who carry a Fusion Power or Faction Buff skill, which provides a +20% ATK/INT/DEF and +30% MDEF boost to all heroes belonging to a certain faction. Most faction buffs also have additional effects specific to the heroes carrying them. These power of these skills will influence your team formations and lead to teams that are comprised mostly or entirely of units belonging to a specific faction.

The table below shows the list of factions and heroes who carry a Fusion Power skill for each.

Icon Faction Heroes with Fusion Power Description
Protagonists MatthewEmperor LovinaZion An assembly of all the legendary main characters.
I am the protagonist of the story!
Legion
of Glory
GrenierLedinElwinBrightsummoner The warriors remembered by the people of this land are
optimistic, courageous, and righteous.
Origins
of Light
FreyaDieharteJugler A radiant beam that cuts through darkness with the will of freedom.
Remembered by heroic descendants, a new legend begins.
Empire's
Honor
LanceLeonBernhardtRozenciel A group of patriotic souls who symbolize
courage, loyalty, and fearlessness.
Dark
Reincarnation
BozelLicoriceSylrna A collection of dark warriors from the history of Langrisser.
The other protagonists in the symphony of light and darkness.
Princess
Alliance
LunaShelfanielChristiane An assembly of noble and beautiful female fighters!
Each of them is a princess in our hearts.
Strategic
Masters
AltemullerLanfordGrenshiel Those who achieve victory with intellect and strategy.
Soldiers and warhorses are but their pawns.
Meteor
Strike
ZeridaEpsilon A sharp blade that strikes at the heart of the enemy.
A hero who smashes into his enemies like a meteor!
Yeless
Legends
LandiusSigmaEnya Foreign warriors who fight for faith.
Where one legend has ended, a new story has just begun.
Heroes
of Time
AngelicaJoshuaYusukeAwakened One Crossing the chasm between worlds,
heroes of space and time gather in El Sallia.
Mythical
Realm
GizarofSage of the TreesIsolde One who has touched mysterious and great power,
and surpassed the realm of "Men".
Langrisser
Re:Incarnation
Tensei
AresHilda The legendary untold story,
the Song of the Reborn Langrisser!

Faction Buffs[]

Heroes Image Skill Cost Description
Altemuller Tactical Mastery 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Strategic Masters allies, all passable terrains are treated as Plains when moving. If the terrain increases DEF, damage dealt in battle increases by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Angelica Lifesaver 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Heroes of Time allies within range. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Ares Transmigration 2
[Fusion Power] Active skill. Greatly increases the offensive and defensive stats of all Langrisser Reincarnation allies within range. For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
Awakened One Dimensional Metastrophe 3
[Passive] After taking action for the first time or after activating this skill, significantly increases the offensive and defensive stats of all "Heroes of Time" allied units, and deal 8% increased damage, increasing by a further 8% when fighting enemies afflicted with [Spellbound]. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.)
[Magic Damage] Summons 6 Spell Bombs to attack random enemies within range. Each Spell Bomb deals 0.15x AoE damage, increasing each enemy's damage taken in turn by 10% when hitting the same enemy consecutively. Spell Bombs also apply 2 random debuffs to enemies hit. When only 1 enemy is hit, this skill's cooldown is reduced by 3 turns. If the enemy does not have soldiers, damage dealt is also increased by 300%. When this skill eliminates an enemy, removes the trigger cooldown for talent.
Bernhardt Imperial Power 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Empire's Honor allies within range, damage increases by 20% when battling against units over which you have a class priority. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Bernhardt Overlord's Ambition 3
[Passive] After an active normal attack, deals 0.1x AoE damage to all enemies within 1-ring range. This effect can be triggered 1 time per 3 turns.
[Fusion Power] Active skill. Significantly increases offensive and defensive stats of all Empire's Honor allies within range. When entering battle, damage increases by 18% for 4 turns. (This effect cannot be stacked with other Fusion Power skills.) Meanwhile, this unit gains [Overlord's Ambition]: "Mobility +1, Damage Dealt +15%. Sword Dance range +1. Shield Bash Unit Range +1. When Iron Fist is active, physical damage taken is reduced by 25%. Gains the [Hegemony] effect for 4 turns." (The Overlord's Ambition effect cannot be dispelled. Ignores immunity.)
Bozel Dark Waltz 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Dark Reincarnation allies within range. Grants the buff: When battling against enemies with more than 3 debuffs, unit damage increase by 15%. Lasts 4 turns.
Brightsummoner Hallowed Invocation 2
[Fusion Power] All "Legion of Glory" allies gain greatly increased offensive and defensive stats, and they deal 8% increased damage in battle. When possessing 5 or more buffs, damage dealt is further increased by 4%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Christiane Lady of the Flowers 3
[Passive] Takes all attacks for adjacent friendly units. Immune to effects that render the unit unable to receive buffs.
[Fusion Power] This unit's Guard range is increased to 2 blocks, it gains +1 Command range, and gains the Advanced Holy Guard effect: Can counter ranged attacks within 2 blocks, replacing ATK with 1.6x MDEF. Also greatly increases the offensive and defensive stats of all Princess Alliance units within the area. For every 1 female hero on the battlefield, damage dealt when entering battle is increased by 3% (up to 18%) for 4 turns. (The Advanced Holy Guard effect cannot be dispelled.)
Dieharte Light of Hope 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for Origins of Light allies within range. Grants the buff: When unit has more than 5 buffs, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Elwin Eternal Light 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. When HP is above 80%, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Emperor Lovina Ark Oath 2
[Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Enya Primeval Legend 1
[Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns.
Epsilon Supernova 2
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Meteor Strike" allies within range, and grants the effect: Before entering battle, increases the enemy's chance to be critically hit and crit damage taken by 12%. If the enemy is eliminated, gains "Counterattack damage increased by 25%" for 1 turn. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills).
Freya Power of Hope 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Origins of Light allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Freya Fury of the Rose 3
[Passive] Takes all attacks for adjacent friendly units, and gains immunity to effects that prevent from being healed.
[Fusion Power] Increases the hero's Guard span by 2, and the hero gains Rose Parade: The fixed damage of Crystal Spike is guaranteed to trigger after battle. All allied Origins of Light heroes within the span gain greatly increased offensive and defensive stats. Upon entering battle, damage is increased by 12%. Damage is increased by a further 5% if the caster is formed of Non-mixed forces. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Gizarof Swan Song 2
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Mythical Realm" allies in range and grants the following effect: After killing an enemy within 1 turn, cooldown of all skills is reduced by 1 turn. When you die, the cooldown of all allied skills is reduced by 1 round. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
Grenier Dream of Light 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Hilda Light of Rebirth 2
[Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all friendly "Langrisser Reincarnation" units in range and increases their single-target skill damage by 12% and counterattack damage by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
Isolde Will of the World Warden 3
[Passive] When triggering talent effect (obtaining "Will" or Act Again), significantly increases the offensive and defensive stats of all "Mythical Realm" allied units, while increasing the damage they deal with melee attacks by 15% and reducing their reflect damage taken by 30%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. When possessing 2 or more types of "Will," the enemy will be unable to attack in this battle. After battle, deals 0.3x AoE damage to the target and enemies up to 3 blocks behind them in 3 straight lines. Upon eliminating an enemy, gains 1 random "Will" not already possessed.
Joshua Starbright Sonata 2
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Heroes of Time" allies in range and grants them the following effect: Increases AoE skill damage by 20%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Jugler Mark of the Sacred Beast 2
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Origins of Light" units in range and grants them the following effect: When initiating battle, and your unit's HP percentage is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Lance Imperial Blaze 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Empire's Honor allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Landius Resplendent Legend 2
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when not battling units over which you have a class advantage. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Lanford Ace Tactics 2
[Fusion Power] Active skill. Greatly boosts the offensive and defensive stats of all "Strategic Masters" allies within range. If the caster is a [mixed unit] (the hero and soldier are of a different type), damage dealt is increased by 15%. This effect lasts for 4 turns. (This effect cannot be stacked with other Fusion Powers.)
Ledin Vindication 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range, damage increases by 20% when being attacked. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Leon Imperial Charge 2
[Fusion Power] Activate to greatly increase the offensive and defensive stats of all "Empire's Honor" allies within range. Before attacking, move 1 block and increase damage dealt by 5% (up to a maximum of 15%). Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.)
Licorice Force of Darkness 2
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Luna Queen's Ascension 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Matthew Scions of Light 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Protagonists allies within range. When a friendly unit is within 2 blocks, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Rozenciel Imperial Radiance 2
[Fusion Power] Active skill. Significantly increases offensive and defensive stats of all Empire's Honor allies within range. When initiating battle, damage increases by 12%, and before forced into battle, dispels 1 buff of the enemy. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Sage of the Trees Divine Incarnation 2
[Fusion Power] Active skill. Significantly increases offensive and defensive stats for all friendly Mythical Realm units within range. In addition, grants the buff: Ranged damage increased by 12%. After taking action, if you haven't dealt damage, 1 debuff is dispelled from you. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Shelfaniel Goddess Glow 2
[Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all "Princess Alliance" friendly units in range and grants the following effect: When using skills, damage is increased by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Sigma Legendary End 2
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when HP is lower than 80%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Yusuke Urameshi Demon Domination 2
[Fusion Power] Active skill. When used, all friendly "Heroes of Time" units within the span gain greatly increased offensive and defensive stats and the following effect: When using single-target skills, damage is increased by 15%. (This effect cannot stack with other Fusion Power skills)
Zerida Obliterate 2
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Meteor Strike" units in range and grants them the following effect: When there are no friendly units 1 block adjacent to you, your damage increases by 10%. After annihilating an enemy, you gain a chance to move 2 more blocks and restore 20% of your HP after taking action. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Zion Revivalist's Resolve 2
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all "Protagonists" allies within range. When using a single target skill, deals 12% increased damage. If the single target skill does not eliminate an enemy, this skill's cooldown is reduced by 1 turn. Lasts 4 turns. (Cannot be stacked with other Fusion Powers.)
Advertisement