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Lone Knight's Resolve |
Helmet |
HP +10%. After entering battle in place of an allied unit with [Protect], gains [Preemptive Blade Strike] for 2 turns. When an enemy unit with [Solo Threat] dies, it applies [Solo Threat] to 1 allied unit within 2 blocks. |
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Fated King's Sword |
Weapon |
ATK +10%. Gains [Royal Fate] at the start of each battle. When possessing [Royal Fate] or [Destiny], cannot be killed in one hit when initiating battle. All traversable terrain is treated as Plains when moving. |
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Death Blade's Embrace |
Armor |
HP +10%. Applies 1 random debuff to enemies passed through. After actively dealing damage (including fixed damage), applies 1 random powerful debuff to the enemy. |
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Dark Winged Helm |
Helmet |
HP +10%. When an allied unit takes damage from an enemy attack, the damage dealer is afflicted with 1 stack of [Shadow Feather]. When using a skill to enter battle, for each 1 stack of [Shadow Feather] on the enemy, the skill's cooldown is reduced by 1 turn. |
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First King's Helm |
Helmet |
HP +10%. Before battling enemies with [Seal of Supremacy], dispels 1 buff from the enemy, and after battle, restores HP equal to 30% of damage dealt. If an enemy with [Seal of Supremacy] dies, the next time [Seal of Supremacy] is used, 1 additional target can be chosen. Ignores immunity. Cannot be dispelled. |
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Pilgrim's Robe |
Armor |
HP and DEF +5%. Each time talent removes [Lone Wolf's Revenge], healing effect is reduced by 5% less. Will of the Wolf King gains an additional effect: "After taking action, can choose to remove [Might of the Moon Wolf] and gain [Lone Wolf's Revenge]. ([Trigger Cooldown] This effect can only be triggered again after 1 turn.)" |
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Crimson Breath |
Weapon |
INT +10%. Duration of [Soul-Burning Plague] applied by this unit +1. After actively dealing damage, has a 100% chance to apply an additional [Soul-Burning Plague] to the enemy. |
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Daybreak Breeze |
Helmet |
HP +10%. After taking action, if damage was dealt this turn, reduces the cooldown of the skill with the shortest current cooldown by 1 turn. For each 1 Arcane Traces applied by an ally on the battlefield, ignores 5% of the enemy's MDEF (up to a maximum of 20%). |
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Glory and Decay |
Armor |
HP & DEF +5%. When [Shield of the Kingdom] using [Glorious Garrison], gains the [Command] effect: "When other non-Flier allies pass through terrain within the defensive span, they gain a chance to negate 1 block of Mobility Reduction" and "Takes all attacks for allied units within 3 blocks." Lasts 4 turns. Cannot be dispelled. |
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Path of Traceability |
Armor |
HP +10% [Lost Islands Flow] Range +1. When gaining the additional effect of allied [Mysterious Ocean Current], the special terrain effect is no longer removed. When allies within 2 blocks remove allied [Mysterious Ocean Current], they additionally gain [Wave Ride]: "When moving through allied [Mysterious Ocean Current], gains 2 blocks of Mobility reduction mitigation," for 1 turn. |
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Black Cat Captain's Hat |
Helmet |
HP +10%. Skills ignore cost restrictions. Allied units within [Route Marker] Command range steal 1 buff from the enemy after actively dealing damage and apply 1 random buff to Captain Mack after taking action. |
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Abyssal Revelation |
Helmet |
HP +10%. When possessing at least 3 different types of stat bonuses from Talent, the [Nightmare] and [Demoniac] effects applied by this unit cannot be dispelled. Gains [Immune] when there are enemy [Holy] or [Demon] units within 3 blocks. |
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Edge of the Seasons |
Weapon |
ATK +10% [Time Flux] Reduces all current [Trigger Cooldowns] by 1 additional turn. [Chrono Break] no longer has a cooldown. For each skill not cooling down, unit deals 5% increased damage. |
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Clandestine Dawn |
Armor |
HP +10%. When switching forms, any buffs on the hero do not lose their turn count. If possessing [Edge of Insight], after taking action, if no damage was dealt, gain "Mobility +2" for 1 turn. If possessing [Chastising Light], after actively attacking, can move 2 additional blocks. |
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Key of the Eternal Night |
Accessory |
ATK +8% If there is an ally-applied [Key of Protection] within 3 blocks, unit deals 20% increased damage. When initiating battle, if the enemy is on an ally-applied [Key of Protection], before battle, stuns the enemy for 1 turn. |
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Silent Confession |
Armor |
HP +10% At start of turn, converts 1 [Perceptual] or [Rational] into the other, based on whichever is higher. The smaller the difference between [Rational] and [Perceptual] stacks, the more damage the hero deals (increasing up to 10%). |
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Vigilante's Visage |
Helmet |
HP & DEF +5%. When fighting enemies within 3 blocks of enemy units with [Evil Awareness], deals 10% increased damage. When using [Dark Devour] to kill an enemy, after taking action, gains "when Unit HP is 70% or greater, cannot be the target of enemy normal attacks and skills" for 1 turn. |
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Ballad of a Distant Shore |
Weapon |
INT +10% When applying [Fantasy Bubble], reduces all skill cooldowns by 1 turn. At the start of the turn, if this unit has [Serenade], they gain 1 additional talent stack. |
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Snow Ritual Robes |
Armor |
HP +10% After using [Keen Eyes of Winter], can optionally move "Snow Owl" +1 time. If this unit's "Snow Owl" is within 6 blocks, they cannot be killed by a single blow (can trigger once per battle). |
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Spirit Jade Spear |
Weapon |
ATK & DEF +5%. For every 1 stack of [Sacred Tree Armor], AoE damage increases by 5%. When this unit is above 40% HP, instead of dying when receiving deadly damage, it recovers 20% of its HP and gains 4 stacks of [Sacred Tree Armor]. (This effect can be triggered twice per battle.) |
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Y-type Visual Terminal |
Helmet |
HP +10% When within 3 blocks of Joa, Conny's Crit Damage increases by 15%. When Joa uses [Channel Interference], he also gains: "[Command] Enemies within 2 blocks cannot be Guarded from Conny's attacks" for 2 turns. |
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Pride of the Frozen Winter |
Helmet |
HP +10% When fighting a unit with no more Mobility than oneself, the enemy will not attack first. Before entering battle using a skill attack, if the enemy has a Mobility Reduction effect, the skill's cooldown is decreased by 4 turns after battle. |
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Crown of the Believer |
Helmet |
HP +10% When an allied unit dies, the damage dealer gains 4 stacks of [Sins]. When an enemy has 4 or more stacks of [Sins], they deal 15% decreased damage when fighting [Holy] units. |
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Whispers of the Ancestral Spirit |
Helmet |
DEF +10% For each enemy skill on cooldown, unit deals 10% increased damage. After causing the enemy to trigger a [Displacement] effect, gains "[Command] All enemies within 2 blocks receive 30% decreased healing" for 1 turn. |
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Cowl of Furtive Might |
Helmet |
HP +10%. After recovering the Spinner, takes 20% decreased damage for 1 turn. After taking action, generates a [Spinner] on one random enemy within 10 blocks. [Trigger Cooldown] This effect can only be triggered again after 2 turns. Generation span is extended to battlefield-wide in Competitive mode.) |
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Usekh of the Underworld |
Helmet |
HP +10% [Contract] cannot be dispelled. After [Netherflame Erosion] deals damage, the skill cooldown is decreased by an amount equal to the number of enemies it hit (up to 3 turns). |
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Source Core |
Helmet |
HP +10%. After taking action, if no damage was dealt this turn, gains [Upgrade and Improve]: "INT +5% and, when using a skill, Unit Range +1." (Cannot be dispelled. Removed after actively dealing damage once.) |
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Intertwined Wishes |
Armor |
HP & DEF +5%. When fighting an enemy that [Resists Deadly Damage], the unit's offensive and defensive stats increase by 10%. When triggering [Resist Deadly Damage], generates [Soul Scrap] at the current location. ([Trigger Cooldown] This effect can only trigger again after 3 turns.) |
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Mystery of the Vast Expanse |
Armor |
HP +10% All allied units that finish their action on an allied [Portal] gain "ATK & INT increase by 20%" for 2 turns. All enemies whose movement type is not [Flying] consume 1 additional Mobility when passing through terrain within 2 blocks of [Portal]. |
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Ember Watch |
Helmet |
HP +10% For each stack of [Mirror Light], the unit deals 2% increased damage. After taking action, if the unit has 5 stacks of [Mirror Light], restores HP for the allied unit with the lowest HP by an amount equal to 2.5x INT. |
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Core Metaset |
Helmet |
HP & DEF +5%. When passing through terrain with the allied [Stream] effect, Mobility is consumed as if the unit were in "Water". After actively attacking and defeating an enemy unit, recovers 20% of Max HP. |
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A Real Hero |
Helmet |
HP & DEF +5%. When engaging enemy units in the defense direction, the hero deals 10% increased damage. If there is an allied unit named "Shelfaniel" on the battlefield, both sides deal 5% increased skill damage. |
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Executioner's Silence |
Helmet |
HP +10% If any enemy unit on the battlefield has less than 100% of HP, gains Unit Range +1 when using a skill. 20% chance to act again after an attack. ([Trigger Cooldown] This effect can be triggered again after 2 turns.) |
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Duelist's Garb |
Armor |
DEF +10%. When initiating battle, unit takes 30% decreased damage. If the target has [Chains of Vengeance], damage taken decreases by a further 20%. |
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Gladiator of the Sands |
Helmet |
HP & DEF +5%. When the passive effect of [Furious Duel] is triggered, also gains 10% increased crit chance for 1 turn. The passive effect of [Furious Duel] can also be triggered when on "Desert" terrain. |
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Ashes of the Pole Star |
Helmet |
HP +10% When you have a dance partner, skill damage increases by 10%. After you and your dance partner finish taking action, gain a different immunity effect based on the type of dance performed for 1 turn. Intimate Dance: Immune to fixed damage. Hand-in-hand Dance: Immune to active skill silence. Ring Dance: Immune to Mobility reduction. |
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Azure Drop Amulet |
Helmet |
HP +10%. At the start of battle, gains 2 [Pig], [Deer] or [Butterfly] at random. The "Unit Range +2" effect gained from using [Hidden Tile] cannot be dispelled. Hero crit chance increases by 1% for every 1 [Pig], [Deer], or [Butterfly] used in this battle (up to 10%). |
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Zealot Helmet |
Helmet |
HP & DEF +5%. Talent effect range +1, and Mobility reduction effects inflicted last +1 turn. Hero's crit chance and damage dealt increase by 2% for every 1 block moved (up to 10%). |
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Aether Phantasm |
Helmet |
HP +10% When using [Elemental Amassing], if this unit has the Fusion Power special effect, they directly gain 1 [Dragon Valor]. When initiating battle, damage taken and damage reflected is reduced by 30%. |
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Moon Talisman Hairpin |
Helmet |
HP & DEF +5%. Skill damage is increased by 10% for the duration of [Twin Elemental Protection]. Upon taking deadly damage, if the unit has [Hard], [Soft], and [Twin Elemental Protection], they are consumed to block this instance of damage and restore 50% of HP. (This effect can be triggered once per battle.) |
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Marshal's Cap |
Helmet |
HP +10% Every 1 time a formation skill is used in battle, that skill's buffs last +1 turn. |
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Starship's Resolve |
Helmet |
HP & DEF +5%. When triggering Act Again, any buffs on the hero do not lose their turn count. After taking action, if this unit is in water and has not dealt damage this turn, 20% of its Max HP is restored. |
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Crown of Dawn |
Helmet |
HP +10% When there are 2 or more other allied units within a 1-ring range, Light Convergence no longer deals damage to allies, and healing effects received are increased by 8%. |
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Ruling the Frontier |
Weapon |
ATK & HP +5% When this unit has the Fusion Power special effect, they gain +1 skill range when using AoE skills. After an allied unit is deployed, they deal 10% increased damage for 2 turns. Once deployed, Mobility boosting effects from talents last an additional 1 turn. |
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Soul-calling Hat |
Helmet |
HP +10% Restores 20% HP after entering battle when attacked by an enemy with [Soul Seal]. When killing the enemy, the summoned Painting Puppet deals 10% increased damage and takes 10% decreased damage. |
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Devotional Rites |
Helmet |
HP +10% [Light Flame] Healing effects increase by 20%. (Cannot be dispelled.) When this unit has a Fusion Power special effect, [Light Mirror] cannot be dispelled. |
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Leader of the Wandering Spirits |
Helmet |
HP +10% When choosing a form, dispels 1 debuff from oneself and gains 1 random buff. |
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Demon Overlord |
Helmet |
HP +10% Upon entering battle, if the target has [Despair], the hero deals 10% increased damage, and if a skill was used, that skill's cooldown decreases by 1. |
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Smile of the Holy Tree |
Helmet |
HP +10% When gaining [Mana Energy] from a triggered talent, 50% chance of gaining 1 additional Mana Energy. |
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Windwalker's Cloak |
Helmet |
DEF +10%. Gains [Strike Stance] at the start of battle. When in [Strike Stance], if the unit has not moved before actively attacking, they gain [Strike Stance] again after the battle. |
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Endless Loop |
Helmet |
HP +10%. When the hero initiates battle, damage dealt increases by 15%. Gains 1 stack of [Force of Annihilation] at the start of battle. When using Reversal of Fate, this unit steals 3 additional buffs from the target. |
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Glorious Adjudicator |
Weapon |
ATK +10%. Can benefit from the [Legion of Glory] Fusion Power effect. AoE damage skills become block-target skills. The hero's crit chance increases by 3% for every 1 block of distance from the target (up to 15%). |
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Lunar Eclipse Robe |
Armor |
HP +10%. Increases Fixed Damage Dealt and Received Heal Effect by 20%. "Dark Side of the Moon" increases Buff span by 1. |
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Magic Science Arms |
Weapon |
ATK +10% After dealing damage to the enemy, there is a 50% chance to apply 1 stack of [Searing Flame] and gain "when using straight-line skills, skill range +1 for 1 turn. Cannot be dispelled." |
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Distant Echo |
Helmet |
HP +10% When this unit has a skill on cooldown, hero damage increases by 10%. Before entering battle when attacked by a ranged attack, deals [fixed damage] to the enemy equal to 1x INT. |
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Dragonspeak Crown |
Helmet |
HP and MDEF increased by +5%. Debuffs applied to enemies last 1 extra turn. [Assist] Each time your talent is triggered, gain [Windride] and gain immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. Can benefit from the [Meteor Strike] Fusion Power effect. |
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Veiled Enchantress |
Helmet |
HP & MDEF +5%. Mobility +1 when the enemy unit has a "non-female hero". After taking action, 1 random "non-female hero" within a 3-block span is afflicted with [Weary]. |
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Young Monarch |
Helmet |
HP +10%. When triggering Act Again, any buffs you have do not lose their turn count. If you have a Fusion Power effect, after taking action without dealing any damage this round, the cooldowns of all skills decrease by 1. |
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Marquis Hat |
Helmet |
DEF & MDEF +5%. Displacement Immunity effect. When triggering a talent that prevents death upon receiving deadly damage, gains Whispers - Higanbana (Whispers effect cannot be stacked, and you cannot gain other Whispers if you have Whispers - Higanbana). |
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Blade of Mobile Mayhem |
Weapon |
ATK +10%. When initiating battle, the unit ignores 1% of the enemy's DEF for each block moved. |
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Scarlet Armor |
Armor |
HP & DEF +5%. Equipped skills ignore cost limit. When entering battle through a melee attack, before battle, disables enemy weapon skills (excluding Max HP effects). When the target is not a player hero, effect changes to a 25% ATK and INT reduction effect. Lasts 1 turn. |
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Shadow Star Cowl |
Helmet |
HP +10%. Damage dealt increased by 10%. AoE damage taken reduced by 10%. When this unit has the Hidden Shadow effect, increases Crit Damage by 15%. After taking action, gains [Haste]: Mobility +1. Can be stacked 2 times. Lasts 2 turns. |
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Gem of the Empire |
Helmet |
HP & MDEF +5%. Soldier damage taken reduced by 10%. When each battle starts or an ally dies, unit gains 1 stack of [Battle Strategy]. |
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Coronet of Redemption |
Helmet |
HP +10% [Arcane Golem] After taking action, dispels 1 debuff from the summoner and applies 1 random immunity effect for 1 turn. [Arcane Golem] When actively attacking, attacks before the enemy. When the summoner dies, damage dealt increases by 30%. |
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Imperial Power Armor |
Armor |
DEF & MDEF +5%. Steal 1 Buff from the enemy when actively dealing damage. All unit stats (excludes HP) gain an increase of 2% (Max: 10%) for every 1 [Provoke] each enemy unit has in the battlefield. |
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Thinking Cap |
Helmet |
HP +10%. After taking action, all units with [Magic Garments] dispel 1 debuff from themselves and restore 5% of HP. After using [Strategist's Garb], this skill can take effect 1 additional time. |
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Light Blade |
Weapon |
ATK +10%. When the hero is within the radius of Sword of Protection, Mobility is unaffected by terrain and chance of being critically hit is reduced by 20%. |
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Holy Flail |
Weapon |
ATK +10% If the character has "Commandment", after using a skill, that skill's cooldown is reduced by 1. If the character does not have "Commandment", hero damage dealt is increased by 10%. ([Cooldown Trigger] cooldown reduction effect can only trigger again after 2 turns.) |
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Inscription of Rebirth |
Helmet |
HP +10%. Max [Majestic Light] stacks for hero talent increases by +1. When triggering Act Again, any buffs on the hero do not lose their turn count. |
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Spirit Vision Goggles |
Helmet |
HP & DEF +5%. When this unit has the "Fusion Power" special effect, hero damage dealt when attacking and entering battle increases by 10%. If the enemy does not have "Fusion Power", the enemy's ATK & INT decrease by 15% before this battle. Lasts 1 turn. |
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Dust Buster |
Weapon |
INT +10%. Unit's movement type is changed to [Flying]. AoE skills can clear enemy terrain effects from blocks hit. After taking action, dispels 1 debuff from all friendly units within 2 blocks. |
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Helm of the Vigilantes |
Helmet |
HP & DEF +5%. When the caster has a Fusion Power special effect, hero normal attacks deal 30% increased damage. When initiating battle, the caster also gains 1 Sweep Formation. |
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Business Mind |
Helmet |
HP +10%. 50% chance of gaining 2 [War Coins] at the start of the turn. If unsuccessful, the chance increases by 50%. Once gained, the chance resets to 50%. |
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The Fool's Other Side |
Helmet |
HP +10%. When the hero dies, converts 2 buffs into random debuffs for all enemies within a 5-block range. |
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Annihilation Blade |
Weapon |
ATK +10%. This unit ignores class disadvantage. Whenever a unit dies, dispels 1 debuff from itself, recovers 30% of HP, and gains [Alhazard Shield]: The next instance of damage the unit takes is reduced by 80%. (After it expires, [Alhazard Shield] can only be obtained again after 1 turn.) |
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Blooming Ring |
Helmet |
HP +10%. After taking action, gains an effect that causes all units within a 3-block range to regard all terrain as Grassland for 1 turn. ([Trigger Cooldown] This effect can only be triggered again after 3 turns.) |
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Construct αEX |
Armor |
HP & DEF +5%. Mobility +1. When attacked by a physical attack while holding [Amethyst Shield] or by a magic attack while holding [Amethyst Cover], the unit reflects 60% of damage received. If the unit has neither, hero damage increases by 15%. |
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Plumed Mask |
Helmet |
DEF increased by +10%. When initiating battle, damage dealt is increased by 12%. Buffs you've cast on yourself last for 1 more turn. When in the Slumber status, buff effects active on you do not lose their turn count. |
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Ancient Belt |
Helmet |
HP +10%. Normal attack range +1. After initiating battle, inflicts Dazzling Light to the target and targets within a 1-block range of them. Lasts 1 turn. |
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Mooncrystal Armor |
Armor |
HP & DEF +5%. After taking action, applies 1-turn special effect [Ironwall] to the surrounding 1-ring range. While on friendly [Ironwall] terrain, unit damage taken is reduced by 15%. Also restores 30% HP after attacked and taking damage. |
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Sparkling Clean Gauze |
Helmet |
HP +10% For every 1 stack of [Crystal Barrier], healing effects increase by 3%. Upon hero death, restores HP for other allied units within 2 blocks by an amount equal to 2x Rozenciel's INT. |
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Eternal Oath of the Flame |
Helmet |
HP +10% If any enemy unit has [Shattered Flame], allied units within 2 blocks gain 10% increased ATK & INT. After dealing skill damage to an enemy, the next skill deals 25% increased damage. |
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Wings of War |
Armor |
For every 1 block moved, crit chance is increased by 5% (up to 15%). When attacking and landing a crit, dispels 1 buff from the enemy. |
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Midsummer Memory |
Weapon |
DEF & MDEF +5%. Before being forced into battle, applies Tidal Surge to self. Lasts 1 turn. When in Water, takes all attacks for friendly units within 1-ring range. |
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Strength Summoner |
Weapon |
Heal Effect +15%. This unit gains [Command]: All friendly units within 1 block are immune to [Curse of Wounding] and effects that prevent them from being healed. |
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Handicraft Hero Lesson |
Helmet |
HP and MDEF increased by +5%. Upon landing a critical hit, afflicts the enemy with 1 strong debuff and steals 1 buff effect. |
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Holy Spirit's Grace |
Weapon |
ATK & INT +10%. After taking action, summons a [Wolf Soul] that inherits 75% of Aka's current stats. (Only one Wolf Soul can exist at a time and this effect can only be triggered 1 time per battle.) |
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Guardian Oath |
Weapon |
INT +10%. When formed of mixed forces, the unit is not affected by terrain Mobility penalties. Before attacking and dealing damage, inflicts fixed damage equal to 0.5x MDEF once. |
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Scryer |
Helmet |
HP +5%. If this unit hasn't dealt any damage this turn, and hasn't moved, it can act again. [Cooldown Trigger] The Act Again effect has a 4-turn cooldown. |
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Glorious Legacy |
Weapon |
Increases DEF & MDEF by +5%. When forced into battle, reduces physical damage taken by units by 10%. If you have the [Holy Guard] or [Advanced Holy Guard] effect, the hero can counterattack ranged attacks. |
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Diva's Veil |
Armor |
HP +10%. When the hero's talent triggers, preventing them from dying from what would otherwise have been fatal damage, they gain the following effect for 1 turn: Before entering battle, deals fixed damage to the enemy equal to 2x the caster's INT and restores HP equal to 2x the caster's INT. |
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Wind Plume |
Helmet |
MDEF +10%. When on Forest, Mountain, and Grassland terrain, attacks ignore Guard, and after battle, restores HP equal to 20% of damage dealt. |
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Blazing Meteor |
Helmet |
HP +10%. Fixed damage dealt increases as HP decreases, up to a maximum of 30%. |
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Atma-graha |
Helmet |
HP +10%. Killing an enemy with an active skill reduces this skill's cooldown by 2, and gains "SKILL +20%" and "Mobility +2" after taking action, lasts 1 turn. |
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Kalxath Helmet |
Helmet |
HP +10%. When there are no friendly units within 2 blocks, after taking action, restores 15% HP. When forced into battle through a melee attack, damage dealt is increased by 20% and damage taken is reduced by 20%. |
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Blitz Bulwark |
Armor |
DEF +10%. When hero triggers an effect that prevents fatal damage, 1 random buff is gained. |
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Lunar Memories |
Armor |
HP and DEF increased by +5%. When triggering Paragon of Elegance's act again effect, dispels 2 debuffs from you, increases your damage dealt by 10%, and reduces your damage taken by 10%. Lasts 1 turn. |
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Heart of the Red Moon |
Accessory |
Increases ATK by +5% and Mobility by 1. When you have at least 4 stacks of [Otherworldly Force], you can pass through enemy units when moving. When you have 7 stacks of [Otherworldly Force], applies a powerful debuff to the enemy unit after dealing damage. |
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Heart of the Ocean |
Accessory |
ATK +8%. Before entering battle, if the enemy hero is not an Aquatic unit, the terrain they are on is treated as Water for 1 turn. If your unit is at 100% HP, the terrain you are on is treated as Water. Lasts 1 turn. [Cooldown Trigger] The terrain you are on can only be treated as Water agian after 2 turns. |
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Yggdrasil Blossom |
Accessory |
INT +5% When you use a skill, for each target damaged, there is a 10% chance that the skill cooldown will be reduced by 5. (This probability can be increased by up to 50%.) |