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The leader of a kingdom in peril, beacon of a thousand years of undying glory.

Biography[]


The young princess of the Kingdom of Sebrick, beloved by her people and known as "Eshean of the Pegasi" for her valiant and commanding presence on the battlefield.
After the death of her father and the disappearance of her brother, the crown prince, she took on the duty of managing the kingdom. She led the kingdom's army, a symbol of the glory of mankind, in a staunch stand against the advancing Ozgus Empire from the north.

"Look upon me, those of you soon to join my ranks! From today onward, Princess Eshean of Sebrick will risk everything for the kingdom, fighting at your side!"


Since childhood, Eshean, the second daughter of the family, diligently studied the teachings and history of the church, and shouldered the expectations of her parents and brother to become the flawless "Pegasus Princess".
However, when Eshean began to question the clergymen about the strange contradictions in the doctrines, she was met with harsh rebukes. In order to preserve the kingdom's seemingly eternal peace and to live up to everyone's expectations, Eshean was forced to choose compromise and put on a docile face. Only in the deep silence of the night, with her heavy crown removed, did Eshean allow her silent tears to flow, expressing her inner disturbances and doubts.


Several years ago, a rebellion instigated by heretics changed Eshean's destiny forever.
Finding herself inadvertently involved and spurred on by Jayce's encouragement, she crossed paths with Isolde. After many trials and tribulations, Eshean, at the Dragon's Rest, uncovered the truth she had longed for: For a century, the kingdom's populace has lived under a vast web of lies spun by both the church and the monarchy. The history of the Purger attacks has been concealed, and the powerful kingdom of Sebrick has been on the verge of crisis all along.


Confronted with the double shock of turmoil and the truth, Eshean, having shattered her inner illusions, made her choice without hesitation - to stand as the "Pegasus Princess" and shoulder the responsibility of defending the kingdom without concern for what others think.
Her resolve impressed the hitherto indifferent Isolde. Under Isolde's expert guidance, Eshean rallied the armies of the city-states amidst the turmoil, joining forces with Hofmann's Knights, and eventually quelled the uprising and honored Isolde as her mentor.


Now, faced with Roland, a young man of similar age but with drastically different ideals, Eshean is confronted with a fresh set of choices.
This time, as the kingdom's leader appointed amid the fires of war, and as a mature disciple of Master Isolde, Eshean will cast aside all confusion and hesitation to become the blade of the kingdom and fight for every citizen of Sebrick.

"The golden glow of one undefeated? Well... my former disguise has, without me realizing it, transformed into a tangible power that I can hold in my hands. Hm, I am relieved."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Infantry Edge of Glory 4483 607 243 327 280 190 1 3 Walk When initiating battle, unit's damage taken is reduced by 10% When drawn into battle by a melee attack, damage dealt increases by 10%
Flier Majestic Frostwing 4193 607 267 303 312 171 1 5 Fly When attacked with a ranged attack, physical damage taken decreases by 10% When unit has 5 or more buffs, damage in battle is increased by 10%

Talent


Glory of the Kingdom
ATK & DEF increased by 25%.
At the start of the turn, if this unit's [Radiance] stacks have not reached the maximum, gains 1 stack of [Radiance]: "Deals 10% increased damage. Stacks up to 3 times. Cannot be dispelled. At the start of the turn, if this unit's [Radiance] stacks have reached the maximum, all stacks are removed and all current skill cooldowns are reduced by 5 turns.
After taking action, can cast "Unified Defense" once. ([Revitalization] Restores HP to the caster; [Decree] Increases the target's offensive stats; [Dash] The target gains an Act Again effect.)
ATK & DEF increased by 20%.
At the start of the turn, if this unit's [Radiance] stacks have not reached the maximum, gains 1 stack of [Radiance]: "Deals 8% increased damage. Stacks up to 3 times. Cannot be dispelled. At the start of the turn, if this unit's [Radiance] stacks have reached the maximum, all stacks are removed and all current skill cooldowns are reduced by 5 turns.
After taking action, can cast "Unified Defense" once. ([Revitalization] Restores HP to the caster; [Decree] Increases the target's offensive stats; [Dash] The target gains an Act Again effect.)
ATK & DEF increased by 16%.
At the start of the turn, if this unit's [Radiance] stacks have not reached the maximum, gains 1 stack of [Radiance]: "Deals 6% increased damage. Stacks up to 3 times. Cannot be dispelled. At the start of the turn, if this unit's [Radiance] stacks have reached the maximum, all stacks are removed and all current skill cooldowns are reduced by 4 turns.
After taking action, can cast "Unified Defense" once. ([Revitalization] Restores HP to the caster; [Decree] Increases the target's offensive stats; [Dash] The target gains an Act Again effect.)
ATK & DEF increased by 12%.
At the start of the turn, if this unit's [Radiance] stacks have not reached the maximum, gains 1 stack of [Radiance]: "Deals 5% increased damage. Stacks up to 3 times. Cannot be dispelled. At the start of the turn, if this unit's [Radiance] stacks have reached the maximum, all stacks are removed and all current skill cooldowns are reduced by 3 turns.
After taking action, can cast "Unified Defense" once. ([Revitalization] Restores HP to the caster; [Decree] Increases the target's offensive stats; [Dash] The target gains an Act Again effect.)
Revitalization
[Active] Removes 1 stack of [Radiance] and restores 30% HP for oneself.
Decree
[Active] Gains 1 stack of [Radiance] and causes an allied unit to gain "ATK & INT +20%" for 2 turns.
Dash
[Active] Gains 1 stack of [Radiance] and grants 1 allied unit that has already taken action the chance to act again. (Can only be used again after 3 turns.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Hofmann Hofmann Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Majestic Frostwing Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +25% +35% +15% +25%

Class Upgrades

Starting
Skill
:
Air Slash

Pegasus Princess
Rainbow Sparkle

Brilliant Golden Blade

Empyrean Wings
Sun Slash
Raging Thunder

Edge of Glory
Adversity

Majestic Frostwing
Endure
Hoplite
Hoplite
Holy Pegasus
Holy Pegasus
Sword Soul
Blessing of Sebrick
Masked Maid
Masked Maid
Templar Knight
Templar Knight

Skills

Skill Cost Type CD Range Span Description
Destined Return 3 PDamage 5 Rounds 1 Block Single
[Passive] When this unit possesses [Radiance], it does not die upon taking fatal damage, instead recovering 30% of HP and reducing all skill cooldowns by 5 turns. All [Radiance] stacks are removed in the process. (This effect can trigger once per battle.)
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. For every 1 stack of [Radiance], this skill deals 15% increased damage. If the unit has 2 or more stacks of [Radiance], the enemy is stunned for 1 turn before battle. Cannot be dispelled. When an enemy is eliminated, all [Radiance] stacks are removed, all skill cooldowns are reduced by 5 turns, and Eshean can move another 5 blocks.
Blessing of Sebrick 2 Assist 2 Rounds Self Single
[Command] Allied units within 2 blocks are 30% less likely to be critically hit, and take 15% less ranged damage.
[Assist] Upgrades the Unified Defense effect applied after taking action this turn: [Revitalization] Restoration effect is increased to 80%, and can be used on allied units. [Decree] Greatly increases the target's offensive and defensive stats. [Dash] Increases the target's Mobility by 2. Lasts 2 turns.
Raging Thunder 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Sun Slash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Sword Soul 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Adversity 1 Passive - - -
[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Rainbow Sparkle 1 Assist 4 Rounds Self Single
[Assist] Active Skill. For every 1 stack of [Radiance], gains 1 random buff. Can move another 3 blocks after use. If this unit has 2 or more stacks of [Radiance], it can move 4 more blocks and attack again. (After using this skill, cannot cast "Unified Defense" after taking action, and any buffs on the caster will not lose their turn count.)

Skill Cost Type CD Range Span Description
Destined Return 3 PDamage 5 Rounds 1 Block Single
[Passive] When this unit possesses [Radiance], it does not die upon taking fatal damage, instead recovering 30% of HP and reducing all skill cooldowns by 5 turns. All [Radiance] stacks are removed in the process. (This effect can trigger once per battle.)
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. For every 1 stack of [Radiance], this skill deals 15% increased damage. If the unit has 2 or more stacks of [Radiance], the enemy is stunned for 1 turn before battle. Cannot be dispelled. When an enemy is eliminated, all [Radiance] stacks are removed, all skill cooldowns are reduced by 5 turns, and Eshean can move another 5 blocks.
Blessing of Sebrick 2 Assist 2 Rounds Self Single
[Command] Allied units within 2 blocks are 30% less likely to be critically hit, and take 15% less ranged damage.
[Assist] Upgrades the Unified Defense effect applied after taking action this turn: [Revitalization] Restoration effect is increased to 80%, and can be used on allied units. [Decree] Greatly increases the target's offensive and defensive stats. [Dash] Increases the target's Mobility by 2. Lasts 2 turns.
Rainbow Sparkle 1 Assist 4 Rounds Self Single
[Assist] Active Skill. For every 1 stack of [Radiance], gains 1 random buff. Can move another 3 blocks after use. If this unit has 2 or more stacks of [Radiance], it can move 4 more blocks and attack again. (After using this skill, cannot cast "Unified Defense" after taking action, and any buffs on the caster will not lose their turn count.)

Skill Cost Type CD Range Span Description
Blessing of Sebrick 2 Assist 2 Rounds Self Single
[Command] Allied units within 2 blocks are 30% less likely to be critically hit, and take 15% less ranged damage.
[Assist] Upgrades the Unified Defense effect applied after taking action this turn: [Revitalization] Restoration effect is increased to 80%, and can be used on allied units. [Decree] Greatly increases the target's offensive and defensive stats. [Dash] Increases the target's Mobility by 2. Lasts 2 turns.
Raging Thunder 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Sun Slash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Sword Soul 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.

Skill Cost Type CD Range Span Description
Adversity 1 Passive - - -
[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Rainbow Sparkle 1 Assist 4 Rounds Self Single
[Assist] Active Skill. For every 1 stack of [Radiance], gains 1 random buff. Can move another 3 blocks after use. If this unit has 2 or more stacks of [Radiance], it can move 4 more blocks and attack again. (After using this skill, cannot cast "Unified Defense" after taking action, and any buffs on the caster will not lose their turn count.)

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Angel
Angel 3 Flier 43 43 22 26 1 5 Fly
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%.
Gallant Duelist
Gallant Duelist 3 Infantry 43 43 23 20 1 4 Walk
When attacking and entering battle, soldier ATK and critical hit rate +10-30%. When forced into battle, have a 60% chance to reduce soldier physical damage taken by 10-25%.
Holy Pegasus
Holy Pegasus 3 Flier 40 43 23 23 1 5 Fly
When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%.
Hoplite
Hoplite 3 Lancer 43 43 23 17 1 3 Walk
Soldier ATK and DEF +7-20%. When attacking, soldier damage dealt +7-20% and disable all class effects.
Masked Maid
Masked Maid 3 Infantry 36 40 23 23 1 3 Walk
Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%.
Royal Protector
Royal Protector 3 Infantry 43 40 22 23 1 3 Walk
When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%.
Starprisma Pegasus
Starprisma Pegasus 3 Flier 45 43 22 22 1 5 Fly
ATK, DEF, and MDEF +12-25%. When moving 3 or more blocks before battle, damage dealt +5-15%.
Templar Knight
Templar Knight 3 Cavalry 40 40 22 26 1 5 Ride
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45%
Unicorn
Unicorn 3 Cavalry 43 43 22 22 1 5 Ride
Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Maid
Maid 2 Infantry 28 31 18 18 1 3 Walk
When soldier HP > 80%, ATK +10-20%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.
Pegasus Rider
Pegasus Rider 2 Flier 31 34 18 18 1 5 Fly
When ranged attacked, damage taken -20-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Infantry
Infantry 1 Infantry 28 26 15 12 1 3 Walk
Basic Infantry.

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