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The ruler of Aeshyan, who protects the islands with her stellar radiance.

Biography[]


As one of the ancestors of all fairies, she is also the Queen of Stars of Aeshyan. Throughout the long history of eras, whenever civilization fell into crisis, Enya, as the incarnation of order, led with wisdom. The Three Towers flourished because of her farsightedness, and Aeshyan thrived as if following the predictions of the Water Mirror...

"Welcome, children from across the deep seas and eras. Aeshyan will once again respond to your pious summons."


In the Savage Era, Enya and her sister Sylrna were born together from the Goddess Tear. As the Queen of Stars of Aeshyan, Enya built the Three Towers in the sky, establishing the first light and the three schools. With the help of her friends Nephthys and Bessemole, Aeshyan's magical civilization flourished, and the fairies of Aeshyan freely explored the boundaries of knowledge and the origins of the various races of Tolivar. However, just as all things thrived, a catastrophe from "beyond the world" silently descended...

"I once built a paradise of hope, witnessed the lights of civilization... and experienced the shattering of all things."


The brutal war dragged on, gradually revealing the tip of Tolivar's cruel truth. The Goddess Tear was polluted, leading to anomalies and plunging the once-prosperous fairy race into an implacable nightmare. As their queen, bearing the fate of the fairy race, the powerful Enya was not deterred by this. Through the Water Mirror's divination, she witnessed both the end of the world and a fleeting light of hope. She made an indestructible oath to carve a path that could resist the fate of annihilation for her beloved people. From then on, the three schools began their respective explorations following Enya's will, and Aeshyan also slowly regained its vigor.


When evil turned into aggression and the flames of war returned to Ascallia, Enya once again gathered the power of Aeshyan and renewed her old alliance with the young heroes gathered under Langrisser's light. However, just as the war was about to reach its just end, the awakened Alhazard led the battle toward an abyss of self destruction among the fairies of Aeshyan... In the end, the civil war of Aeshyan concluded with the fragmentation of the Western continent. Faced with a devastated homeland, the physically and mentally exhausted Enya abandoned all personal feelings and mercy. She punished the traitors, halted the succession of the Goddess Tear, sealed all things tainted by Chaos, and rebuilt the three schools with the Molder, Virelia. To restore the power lost in the war and to continue upholding her eternal oath, Enya casts a Veil of Forgetfulness over her people and began a long period of seclusion, waiting in the Sky Temple.


Now, the brilliance of Langrisser reappears in Tolivar. The century-long stagnation of the fairies has been broken, and Aeshyan will soon face its predestined end. Enya, one of the oldest fairies of Tolivar, will finally make an eternal choice for her people.
"When Twilight Lake ripples and newborn trees welcome the sweet rain... I hear the sound of the eras repeating endlessly."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Mage Oath of Eternal Order 3765 249 575 245 396 103 2 3 Walk When initiating battle, unit's damage taken decreases by 10%. When this unit has more than 5 buffs, damage dealt during battle is increased by 10%.
Holy Queen of Stars 3451 249 575 265 371 103 2 3 Walk When Unit HP is above 80%, this unit is 10% less likely to receive critical damage. Healing effects are increased by 10%.

Talent


Prophecy of Fate
INT increases by 25%.
After taking action, can choose to prophesy the first skill an allied unit will use on their next turn. Lasts 1 turn. When the prophesied skill deals damage, its cooldown is reduced by 5 turns. ([Trigger Cooldown] A prophecy can be made again after 2 turns. This prophecy effect is unique, ignores immunity, and cannot be dispelled.)
When a prophecy is fulfilled, this unit gains [Augur]: "Unit range +1." Stacks up to 3 times. Cannot be dispelled. Upon reaching the maximum number of [Augur] stacks, the allied unit that fulfilled the prophecy gains an extra turn after taking action.
INT increases by 20%.
After taking action, can choose to prophesy the first skill an allied unit will use on their next turn. Lasts 1 turn. When the prophesied skill deals damage, its cooldown is reduced by 5 turns. ([Trigger Cooldown] A prophecy can be made again after 2 turns. This prophecy effect is unique, ignores immunity, and cannot be dispelled.)
When a prophecy is fulfilled, this unit gains [Augur]: "Unit range +1." Stacks up to 3 times. Cannot be dispelled. Upon reaching the maximum number of [Augur] stacks, the allied unit that fulfilled the prophecy gains an extra turn after taking action.
INT increases by 15%.
After taking action, can choose to prophesy the first skill an allied unit will use on their next turn. Lasts 1 turn. When the prophesied skill deals damage, its cooldown is reduced by 5 turns. ([Trigger Cooldown] A prophecy can be made again after 3 turns. This prophecy effect is unique, ignores immunity, and cannot be dispelled.)
When a prophecy is fulfilled, this unit gains [Augur]: "Unit range +1." Stacks up to 3 times. Cannot be dispelled. Upon reaching the maximum number of [Augur] stacks, the allied unit that fulfilled the prophecy gains an extra turn after taking action.
INT increases by 10%.
After taking action, can choose to prophesy the first skill an allied unit will use on their next turn. Lasts 1 turn. When the prophesied skill deals damage, its cooldown is reduced by 5 turns. ([Trigger Cooldown] A prophecy can be made again after 4 turns. This prophecy effect is unique, ignores immunity, and cannot be dispelled.)
When a prophecy is fulfilled, this unit gains [Augur]: "Unit range +1." Stacks up to 3 times. Cannot be dispelled. Upon reaching the maximum number of [Augur] stacks, the allied unit that fulfilled the prophecy gains an extra turn after taking action.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Change Class to Queen of Stars Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Oath of Eternal Order Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +35% +15% +30%

Class Upgrades

Starting
Skill
:
Nature's Grace

Fairy Ancestor
Cleanse

Saintess of the Stars

Sequencer
Mass Heal
Spell Strike

Queen of Stars
Primeval Legend

Oath of Eternal Order
Demolish
Bishop
Bishop
Sorceress
Sorceress
Mass Resist
Ancient Ablution
Wizard
Wizard
Elf Master
Elf Master

Skills

Skill Cost Type CD Range Span Description
Truesight Water Mirror 3 Summon 1 Round 3 Blocks Single
[Summon] Active skill. Summons 1 Illusion of other non-summoned units and creates a [Water Mirror] within a 2-ring range of the caster for 2 turns. Can act again after use. While [Water Mirror] exists, this skill is replaced with [Fate's Order]. When the caster ends its turn outside of the [Water Mirror]'s range, it is removed. (In PvP modes, each hero can only be selected by this skill once. The Illusion inherits the initial state and all current effects of the original hero, is considered a Yeless Legends faction unit, and takes 50% more damage when outside the [Water Mirror]'s range. If the Illusion dies, this skill's cooldown increases by 1 turn.)
Ancient Ablution 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and clearing all enemy terrain effects within range. Also restores HP equal to 3x the caster's INT to allies within range and reduces the cooldowns of triggered [Cooldown Triggers] by 1 turn. Dispels 1 buff from enemies and 1 debuff from allied units for each stack of [Augur] possessed.
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Demolish 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Nature's Grace 1 Heal None 3 Blocks Single
[Passive] When a prophecy is fulfilled, gains immunity to "Active Skill Silence" for 2 turns.
[Heal] Active skill. Recovers a single unit's HP equal to 5x the caster's INT. When possessing 2 or more stacks of [Augur], this skill can target 1 additional unit.
Primeval Legend 1 Passive - - -
[Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns.
Spell Strike 1 MDamage 1 Round 2 Blocks Single
[Passive] When a prophecy is fulfilled, all of this unit's skill cooldowns are reduced by 1 turn.
[Magic Damage] Attacks a single enemy unit, dealing 1.5x damage. Damage dealt increases by 10% for each stack of [Augur] possessed.

Skill Cost Type CD Range Span Description
Truesight Water Mirror 3 Summon 1 Round 3 Blocks Single
[Summon] Active skill. Summons 1 Illusion of other non-summoned units and creates a [Water Mirror] within a 2-ring range of the caster for 2 turns. Can act again after use. While [Water Mirror] exists, this skill is replaced with [Fate's Order]. When the caster ends its turn outside of the [Water Mirror]'s range, it is removed. (In PvP modes, each hero can only be selected by this skill once. The Illusion inherits the initial state and all current effects of the original hero, is considered a Yeless Legends faction unit, and takes 50% more damage when outside the [Water Mirror]'s range. If the Illusion dies, this skill's cooldown increases by 1 turn.)
Ancient Ablution 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and clearing all enemy terrain effects within range. Also restores HP equal to 3x the caster's INT to allies within range and reduces the cooldowns of triggered [Cooldown Triggers] by 1 turn. Dispels 1 buff from enemies and 1 debuff from allied units for each stack of [Augur] possessed.
Spell Strike 1 MDamage 1 Round 2 Blocks Single
[Passive] When a prophecy is fulfilled, all of this unit's skill cooldowns are reduced by 1 turn.
[Magic Damage] Attacks a single enemy unit, dealing 1.5x damage. Damage dealt increases by 10% for each stack of [Augur] possessed.
Primeval Legend 1 Passive - - -
[Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns.
Nature's Grace 1 Heal None 3 Blocks Single
[Passive] When a prophecy is fulfilled, gains immunity to "Active Skill Silence" for 2 turns.
[Heal] Active skill. Recovers a single unit's HP equal to 5x the caster's INT. When possessing 2 or more stacks of [Augur], this skill can target 1 additional unit.

Skill Cost Type CD Range Span Description
Ancient Ablution 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and clearing all enemy terrain effects within range. Also restores HP equal to 3x the caster's INT to allies within range and reduces the cooldowns of triggered [Cooldown Triggers] by 1 turn. Dispels 1 buff from enemies and 1 debuff from allied units for each stack of [Augur] possessed.
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Demolish 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Nature's Grace 1 Heal None 3 Blocks Single
[Passive] When a prophecy is fulfilled, gains immunity to "Active Skill Silence" for 2 turns.
[Heal] Active skill. Recovers a single unit's HP equal to 5x the caster's INT. When possessing 2 or more stacks of [Augur], this skill can target 1 additional unit.
Primeval Legend 1 Passive - - -
[Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns.
Spell Strike 1 MDamage 1 Round 2 Blocks Single
[Passive] When a prophecy is fulfilled, all of this unit's skill cooldowns are reduced by 1 turn.
[Magic Damage] Attacks a single enemy unit, dealing 1.5x damage. Damage dealt increases by 10% for each stack of [Augur] possessed.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Conjurer
Conjurer 3 Mage 40 37 20 24 2 3 Walk
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Forest Priest
Forest Priest 3 Holy 40 31 20 23 2 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff.
Lone Wing Arrow
Lone Wing Arrow 3 Archer 38 43 18 22 2 3 Walk
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
Shrine Maiden
Shrine Maiden 3 Holy 36 31 17 28 2 3 Walk
Normal attacks deal magic damage. When Unit HP is 100%, hero physical damage taken -30-75%.
Sky Archer
Sky Archer 3 Archer 36 40 17 23 2 3 Fly
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.
Windbloom Chanter
Windbloom Chanter 3 Holy 40 34 22 22 2 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, there is a 30-100% chance to grant cooldown -1 to a random skill that deals damage.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Holy
Holy 1 Holy 22 20 12 18 2 3 Walk
Basic Holy unit. Normal attacks deal magic damage.

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