The ruler of Aeshyan, who protects the islands with her stellar radiance.
Biography[]
As one of the ancestors of all fairies, she is also the Queen of Stars of Aeshyan. Throughout the long history of eras, whenever civilization fell into crisis, Enya, as the incarnation of order, led with wisdom. The Three Towers flourished because of her farsightedness, and Aeshyan thrived as if following the predictions of the Water Mirror...
"Welcome, children from across the deep seas and eras. Aeshyan will once again respond to your pious summons."
In the Savage Era, Enya and her sister Sylrna were born together from the Goddess Tear. As the Queen of Stars of Aeshyan, Enya built the Three Towers in the sky, establishing the first light and the three schools. With the help of her friends Nephthys and Bessemole, Aeshyan's magical civilization flourished, and the fairies of Aeshyan freely explored the boundaries of knowledge and the origins of the various races of Tolivar. However, just as all things thrived, a catastrophe from "beyond the world" silently descended...
"I once built a paradise of hope, witnessed the lights of civilization... and experienced the shattering of all things."
The brutal war dragged on, gradually revealing the tip of Tolivar's cruel truth. The Goddess Tear was polluted, leading to anomalies and plunging the once-prosperous fairy race into an implacable nightmare. As their queen, bearing the fate of the fairy race, the powerful Enya was not deterred by this. Through the Water Mirror's divination, she witnessed both the end of the world and a fleeting light of hope. She made an indestructible oath to carve a path that could resist the fate of annihilation for her beloved people. From then on, the three schools began their respective explorations following Enya's will, and Aeshyan also slowly regained its vigor.
When evil turned into aggression and the flames of war returned to Ascallia, Enya once again gathered the power of Aeshyan and renewed her old alliance with the young heroes gathered under Langrisser's light. However, just as the war was about to reach its just end, the awakened Alhazard led the battle toward an abyss of self destruction among the fairies of Aeshyan... In the end, the civil war of Aeshyan concluded with the fragmentation of the Western continent. Faced with a devastated homeland, the physically and mentally exhausted Enya abandoned all personal feelings and mercy. She punished the traitors, halted the succession of the Goddess Tear, sealed all things tainted by Chaos, and rebuilt the three schools with the Molder, Virelia. To restore the power lost in the war and to continue upholding her eternal oath, Enya casts a Veil of Forgetfulness over her people and began a long period of seclusion, waiting in the Sky Temple.
Now, the brilliance of Langrisser reappears in Tolivar. The century-long stagnation of the fairies has been broken, and Aeshyan will soon face its predestined end. Enya, one of the oldest fairies of Tolivar, will finally make an eternal choice for her people.
"When Twilight Lake ripples and newborn trees welcome the sweet rain... I hear the sound of the eras repeating endlessly."
Max Stats
Class | ![]() |
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Oath of Eternal Order | 3765 | 249 | 575 | 245 | 396 | 103 | 2 | 3 ![]() |
When initiating battle, unit's damage taken decreases by 10%. | When this unit has more than 5 buffs, damage dealt during battle is increased by 10%. |
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Queen of Stars | 3451 | 249 | 575 | 265 | 371 | 103 | 2 | 3 ![]() |
When Unit HP is above 80%, this unit is 10% less likely to receive critical damage. | Healing effects are increased by 10%. |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Change Class to Queen of Stars | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Oath of Eternal Order | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +35% | +15% | +30% |
Class Upgrades
Skill: |
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Nature's Grace | ![]() Fairy Ancestor |
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Cleanse | |||||||
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![]() Saintess of the Stars |
![]() Sequencer |
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Mass Heal | ![]() |
Spell Strike | |||||
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![]() Queen of Stars |
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Primeval Legend | ![]() Oath of Eternal Order |
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Demolish | |||
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Bishop | ![]() |
Sorceress | |||||
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Mass Resist | ![]() |
Ancient Ablution | |||||
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Wizard | ![]() |
Elf Master |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Truesight Water Mirror | 3 | Summon | 1 Round | 3 Blocks | Single | [Summon] Active skill. Summons 1 Illusion of other non-summoned units and creates a [Water Mirror] within a 2-ring range of the caster for 2 turns. Can act again after use. While [Water Mirror] exists, this skill is replaced with [Fate's Order]. When the caster ends its turn outside of the [Water Mirror]'s range, it is removed. (In PvP modes, each hero can only be selected by this skill once. The Illusion inherits the initial state and all current effects of the original hero, is considered a Yeless Legends faction unit, and takes 50% more damage when outside the [Water Mirror]'s range. If the Illusion dies, this skill's cooldown increases by 1 turn.)
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Ancient Ablution | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and clearing all enemy terrain effects within range. Also restores HP equal to 3x the caster's INT to allies within range and reduces the cooldowns of triggered [Cooldown Triggers] by 1 turn. Dispels 1 buff from enemies and 1 debuff from allied units for each stack of [Augur] possessed.
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Cleanse | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
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Demolish | 2 | MDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Nature's Grace | 1 | Heal | None | 3 Blocks | Single | [Passive] When a prophecy is fulfilled, gains immunity to "Active Skill Silence" for 2 turns.
[Heal] Active skill. Recovers a single unit's HP equal to 5x the caster's INT. When possessing 2 or more stacks of [Augur], this skill can target 1 additional unit. |
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Primeval Legend | 1 | Passive | - | - | - | [Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns.
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Spell Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [Passive] When a prophecy is fulfilled, all of this unit's skill cooldowns are reduced by 1 turn.
[Magic Damage] Attacks a single enemy unit, dealing 1.5x damage. Damage dealt increases by 10% for each stack of [Augur] possessed. |
Skill | Cost | Type | ![]() |
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Description | |
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Truesight Water Mirror | 3 | Summon | 1 Round | 3 Blocks | Single | [Summon] Active skill. Summons 1 Illusion of other non-summoned units and creates a [Water Mirror] within a 2-ring range of the caster for 2 turns. Can act again after use. While [Water Mirror] exists, this skill is replaced with [Fate's Order]. When the caster ends its turn outside of the [Water Mirror]'s range, it is removed. (In PvP modes, each hero can only be selected by this skill once. The Illusion inherits the initial state and all current effects of the original hero, is considered a Yeless Legends faction unit, and takes 50% more damage when outside the [Water Mirror]'s range. If the Illusion dies, this skill's cooldown increases by 1 turn.)
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Ancient Ablution | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and clearing all enemy terrain effects within range. Also restores HP equal to 3x the caster's INT to allies within range and reduces the cooldowns of triggered [Cooldown Triggers] by 1 turn. Dispels 1 buff from enemies and 1 debuff from allied units for each stack of [Augur] possessed.
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Spell Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [Passive] When a prophecy is fulfilled, all of this unit's skill cooldowns are reduced by 1 turn.
[Magic Damage] Attacks a single enemy unit, dealing 1.5x damage. Damage dealt increases by 10% for each stack of [Augur] possessed. |
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Primeval Legend | 1 | Passive | - | - | - | [Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns.
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Nature's Grace | 1 | Heal | None | 3 Blocks | Single | [Passive] When a prophecy is fulfilled, gains immunity to "Active Skill Silence" for 2 turns.
[Heal] Active skill. Recovers a single unit's HP equal to 5x the caster's INT. When possessing 2 or more stacks of [Augur], this skill can target 1 additional unit. |
Skill | Cost | Type | ![]() |
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Description | |
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Ancient Ablution | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and clearing all enemy terrain effects within range. Also restores HP equal to 3x the caster's INT to allies within range and reduces the cooldowns of triggered [Cooldown Triggers] by 1 turn. Dispels 1 buff from enemies and 1 debuff from allied units for each stack of [Augur] possessed.
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Cleanse | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
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Demolish | 2 | MDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Nature's Grace | 1 | Heal | None | 3 Blocks | Single | [Passive] When a prophecy is fulfilled, gains immunity to "Active Skill Silence" for 2 turns.
[Heal] Active skill. Recovers a single unit's HP equal to 5x the caster's INT. When possessing 2 or more stacks of [Augur], this skill can target 1 additional unit. |
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Primeval Legend | 1 | Passive | - | - | - | [Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns.
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Spell Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [Passive] When a prophecy is fulfilled, all of this unit's skill cooldowns are reduced by 1 turn.
[Magic Damage] Attacks a single enemy unit, dealing 1.5x damage. Damage dealt increases by 10% for each stack of [Augur] possessed. |
Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Conjurer | 3 | ![]() |
40 | 37 | 20 | 24 | 2 | 3 ![]() |
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Fairy Spirit Prophet | 3 | ![]() |
37 | 41 | 17 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%. |
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Forest Priest | 3 | ![]() |
40 | 31 | 20 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff. |
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Lone Wing Arrow | 3 | ![]() |
38 | 43 | 18 | 22 | 2 | 3 ![]() |
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks. |
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Shrine Maiden | 3 | ![]() |
36 | 31 | 17 | 28 | 2 | 3 ![]() |
Normal attacks deal magic damage. When Unit HP is 100%, hero physical damage taken -30-75%. |
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Sky Archer | 3 | ![]() |
36 | 40 | 17 | 23 | 2 | 3 ![]() |
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Wild Expedition | 3 | ![]() |
40 | 43 | 20 | 22 | 2 | 3 ![]() |
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF. |
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Windbloom Chanter | 3 | ![]() |
40 | 34 | 22 | 22 | 2 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, there is a 30-100% chance to grant cooldown -1 to a random skill that deals damage. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Holy | 1 | ![]() |
22 | 20 | 12 | 18 | 2 | 3 ![]() |
Basic Holy unit. Normal attacks deal magic damage. |