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Enchantments are spells that you cast on equipment using enchantment scrolls. Enchantments give percentage and/or flat bonuses to 1-3 random stats on individual equipment, but also give heroes percentage stat bonuses and special abilities if you have 2 or 4 pieces of equipment with the same enchantment equipped on the same hero.

Icon Name 2-Set Bonus 4-Set Bonus Clarifications
Blazing Sun Crit +7% Crit Damage +25%.
Meteor Crit +7% When attacking heroes with HP > 60%, all damage dealt after entering battle +20%.
Breeze ATK/INT +5% Damage dealt +10%. After taking action, 30% chance to gain +2 Mobility for 1 turn.
Clock ATK/INT +5% When dealing skill damage, 30% chance to decrease cooldown by 5 turns.
Full Moon ATK/INT +5% When HP > 80%, all offensive and defensive stats +10%.
Magic ATK/INT +5% Skill damage +10%. AoE Skill damage increases by an extra 5%. Affects physical and magic damage.
Rough Sea ATK/INT +5% When attacking and entering battle, ATK +10% and damage taken -15%. Only when you attack the enemy on your turn.
Crystal DEF/MDEF +5% Healing +20%. Affects healing given not received.
Hard Rock DEF/MDEF +5% When attacked and HP < 50%, 50% chance to restore 15% HP after battle. Restores both troop and hero HP.
Ice DEF/MDEF +5% When attacked, 20% chance to freeze the attacker for 1 turn after battle.
Steel HP +10% Damage taken -10%.
Thorns HP +10% When attacked, 30% chance to reflect damage taken by 50%.
Tree of Life HP +10% For allies within 2 blocks, DEF/MDEF +5%. Also affects the hero with the enchantment.

Note that 2-set bonuses from 2 different enchantments will stack and, in some cases, the extra stat bonus is more beneficial than the special ability from having 4 of the same enchantment. For example, Hard Rock is not recommended on its own due to its low chance of triggering and the minimal healing that it provides.

General Recommendations[]

The table below shows what enchants are most commonly used based on the hero's role.

Role Enchant Alternatives
Tank Steel Full Moon or Tree of Life for conversion tanks (e.g. Grenier, Vargas)
Healer Crystal
DPS Breeze
Mage Breeze Clock for AoE specialists

Note that there are specific heroes who will benefit more from specific enchantments outside their general role due to their individual skills and talents. For example, Shelfaniel is a Mage and AoE specialist, but her Talent and 3c Skill have built-in cooldown reductions so she would benefit more from a Magic enchant than Clock.

Maximums[]

In addition to the bonuses mentioned above, each time you enchant a piece of equipment, it gains random percentage and/or flat bonuses to 1-3 random stats. The maximum possible percentages and flat stats for each type of equipment are shown below.

Type HP ATK INT DEF MDEF Crit
+ % + % + % + % + % %
Weapon 130 10% 30 15% 30 15% 6 5% 6 5% -
Armor 200 15% 10 5% 10 5% 18 15% 18 15% -
Headgear 200 15% 10 5% 10 5% 18 15% 18 15% -
Accessory 130 10% 20 10% 20 10% 12 10% 12 10% 15%

Chances and Ranges[]

The tables below show how scroll rarity affects the chances of getting different ranges of stat boosts and the ranges for each weapon type. For example, SSR scrolls have a 5% chance of getting stat boosts within the highest range and SR scrolls have a 2% chance of getting stat boosts within the highest range.

Scrolls[]

Rarity Range 1 Range 2 Range 3 Range 4
SSR 0% 35% 60% 5%
SR 20% 68% 10% 2%
R 80% 17% 3% 0%

Weapons[]

Stat Range 1 Range 2 Range 3 Range 4
HP + 1-27 27-53 53-92 92-131
% 0-2% 2-4% 4-7% 7-10%
ATK / INT + 1-7 7-13 13-22 22-31
% 0-3% 3-6% 6-10% 10-15%
DEF / MDEF + 1-2 2-3 3-5 5-7
% 0-1% 1-2% 2-3% 3-5%

Armor/Headgear[]

Stat Range 1 Range 2 Range 3 Range 4
HP + 1-41 41-81 81-141 141-201
% 0-3% 3-6% 6-10% 10-15%
ATK / INT + 1-3 3-5 5-8 8-11
% 0-1% 1-2% 2-3% 3-5%
DEF / MDEF + 1-5 5-8 8-14 14-19
% 0-3% 3-6% 6-10% 10-15%

Accessories[]

Stat Range 1 Range 2 Range 3 Range 4
HP + 1-27 27-53 53-92 92-131
% 0-2% 2-4% 4-7% 7-10%
ATK / INT + 1-5 5-9 9-15 15-21
% 0-2% 2-4% 4-7% 7-10%
DEF / MDEF + 1-3 3-6 6-9 9-13
% 0-2% 2-4% 4-7% 7-10%
Critical % 0-3% 3-6% 6-10% 10-15%
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