
Enchantments are spells that you cast on equipment using enchantment scrolls. Enchantments give percentage and/or flat bonuses to 1-3 random stats on individual equipment, but also give heroes percentage stat bonuses and special abilities if you have 2 or 4 pieces of equipment with the same enchantment equipped on the same hero.
Note that 2-set bonuses from 2 different enchantments will stack and, in some cases, the extra stat bonus is more beneficial than the special ability from having 4 of the same enchantment. For example, Hard Rock is not recommended on its own due to its low chance of triggering and the minimal healing that it provides.
General Recommendations[]
The table below shows what enchants are most commonly used based on the hero's role.
Role | Enchant | Alternatives |
---|---|---|
Tank | Steel | Full Moon or Tree of Life for conversion tanks (e.g. Grenier, Vargas) |
Healer | Crystal | |
DPS | Breeze | |
Mage | Breeze | Clock for AoE specialists |
Note that there are specific heroes who will benefit more from specific enchantments outside their general role due to their individual skills and talents. For example, Shelfaniel is a Mage and AoE specialist, but her Talent and 3c Skill have built-in cooldown reductions so she would benefit more from a Magic enchant than Clock.
Maximums[]
In addition to the bonuses mentioned above, each time you enchant a piece of equipment, it gains random percentage and/or flat bonuses to 1-3 random stats. The maximum possible percentages and flat stats for each type of equipment are shown below.
Chances and Ranges[]
The tables below show how scroll rarity affects the chances of getting different ranges of stat boosts and the ranges for each weapon type. For example, SSR scrolls have a 5% chance of getting stat boosts within the highest range and SR scrolls have a 2% chance of getting stat boosts within the highest range.
Scrolls[]
Rarity | Range 1 | Range 2 | Range 3 | Range 4 |
---|---|---|---|---|
SSR | 0% | 35% | 60% | 5% |
SR | 20% | 68% | 10% | 2% |
R | 80% | 17% | 3% | 0% |
Weapons[]
Stat | Range 1 | Range 2 | Range 3 | Range 4 | |
---|---|---|---|---|---|
HP | + | 1-27 | 27-53 | 53-92 | 92-131 |
% | 0-2% | 2-4% | 4-7% | 7-10% | |
ATK / INT | + | 1-7 | 7-13 | 13-22 | 22-31 |
% | 0-3% | 3-6% | 6-10% | 10-15% | |
DEF / MDEF | + | 1-2 | 2-3 | 3-5 | 5-7 |
% | 0-1% | 1-2% | 2-3% | 3-5% |
Armor/Headgear[]
Stat | Range 1 | Range 2 | Range 3 | Range 4 | |
---|---|---|---|---|---|
HP | + | 1-41 | 41-81 | 81-141 | 141-201 |
% | 0-3% | 3-6% | 6-10% | 10-15% | |
ATK / INT | + | 1-3 | 3-5 | 5-8 | 8-11 |
% | 0-1% | 1-2% | 2-3% | 3-5% | |
DEF / MDEF | + | 1-5 | 5-8 | 8-14 | 14-19 |
% | 0-3% | 3-6% | 6-10% | 10-15% |
Accessories[]
Stat | Range 1 | Range 2 | Range 3 | Range 4 | |
---|---|---|---|---|---|
HP | + | 1-27 | 27-53 | 53-92 | 92-131 |
% | 0-2% | 2-4% | 4-7% | 7-10% | |
ATK / INT | + | 1-5 | 5-9 | 9-15 | 15-21 |
% | 0-2% | 2-4% | 4-7% | 7-10% | |
DEF / MDEF | + | 1-3 | 3-6 | 6-9 | 9-13 |
% | 0-2% | 2-4% | 4-7% | 7-10% | |
Critical | % | 0-3% | 3-6% | 6-10% | 10-15% |