|Name||2-Set Bonus||4-Set Bonus||Clarifications|
|Blazing Sun||Crit +7%||Crit Damage +20%||None|
|Meteor||Crit +7%||When attacking units of HP above 80% all damage dealt after entering battle +20%||The troops in the description isn't talking about actually troops as in troops but like characters. Also known as Shooting Star.|
|Breeze||ATK and INT +5%||Damage dealt increases by 10%. After taking action, 30% chance to increase mobility by +2. Lasts one turn||None|
|Clock||ATK and INT +5%||When dealing skill damage, 30% chance to decrease cooldown by -5||None|
|Full Moon||ATK and INT +5%||When HP is above 80%, all ATK & DEF stats increase by 10%.||None|
|Magic||ATK and INT +5%||Skill damage increases by 10%. AoE increases by an extra 5%.||It affects physical damage too|
|Rough Sea||ATK and INT +5%||When actively attacking and entering battle, ATK increases by 10%, damage taken is decreased by 15%.||Only when you attack the enemy on your turn|
|Crystal||DEF and MDEF +5%||Heal dealt increased by 20%.||Increases how much you heal not how much you get healed|
|Hard Rock||DEF and MDEF +5%||When HP < 50%, 50% chance to restore 15% HP after battle.||Restores both troop and hero HP|
|Ice||DEF and MDEF +5%||When attacked, 20% chance to render the attacker unable to attack for 1 turn after battle.||None|
|Steel||HP +10%||Damage taken decreased by 10%.||None|
|Thorns||HP +10%||When attacked, 30% chance to reflect damage taken this time by 50%.||None|
|Tree of Life||HP +10%||For allies within 2 blocks, DEF & MDEF +5%.||The character who holds this enchantment also gets the bonus def/mdef|
I put this table here for clarity you can find this in other places too.
|Tanks||Hard Rock, Steel, Ice, Tree of Life, Thorns||Hard Rock|
|Healers||Crystal, Tree of Life||Crystal|
|Mages||Clock, Magic, Full Moon||Clock for AOE, Magic for single target, more damage but less reliable|
|Attackers||Breeze, Full Moon, Rough Sea||Rough Sea|
|Assassins||Meteor, Blazing Sun||Blazing Sun|
Hard Rock vs Steel
Hard Rock is typically preferred due to a more "advanced mechanic" regarding soldiers taking "overkill hits" which substantially reduces incoming damage. In short, Heroes do 10 Hits while Soldiers do another 10, for a total of 20 Hits. When on the defensive, individual Soldiers can soak up incoming hits until they perish. Overkill damage to an individual soldiers does not carry over, so once a hit it used, it is gone. The end result is the Hero taking less hits (and by extension, less damage) which can be more than Steel's 10% Damage Reduction. Hard Rock can also be used for "solo tank runs" where the tank is without support or a healer, or as an insurance policy that may help prevent the tank from being completely overwhelmed.
However, if the party has a healer with Regenerate and/or a Tiaris, Steel may be preferred instead. Regenerate restores 10% HP of the unit after battles, while Tiaris' Healing Light talent has a chance to heal the unit for x3 of Tiaris' INT after battles. This should allow the tank to stay at higher HP thresholds, making Hard Rock's effect at less than 50% HP not as useful. Steel may also be preferred if the party is fairly strong, is not dealing with enemies that deal overwhelming amounts of damage, or prefers consistency over RNG.
DISCLAIMER there are multiple enchants that may be viable for each character these are just what is generally used and what IMO is better the absolute best can be debated which is why I've put in multiple enchants for most characters. The order I've put them in is what I think is the best for each class. The characters are assumed to be in their "best" class unless otherwise stated.
I will also add/edit things if people give recommendations so feel free to do so.
|Dieharte||Rough Sea(Horse)/Blazing Sun(Assassin)||big daamages|
|Elwin||Full Moon/Rough Sea/Breeze||Full Moon will be better in the future since Elwin will be buffed and get more healing from his passive/Rough sea for damage/Breeze because hes an infantry and has bad movement|
|Luna||2 Hard Rock/Ice/Crystal (broken set)||She needs MDef because her skill replaces her ATK with her MDEF so its best to stack that|
|Tiaris||Crystal/Tree of Life||Crystal is better unless you're overhealing|
|Liana||Crystal/Tree of Life||Crystal is better unless you're overhealing|
|Cherie||Rough Sea/Breeze||Best Dmg enchant/less dmg more mobility|
|Bernhardt||Full Moon/Clock/Rough Seas||AOE/Stun/Dmg he's weird and can run a lot of different things|
|Leon||Rough Sea/Breeze||best dmg enchant/less dmg more mobility|
|Altemuller||Hard Rock (Tank)/Rough Sea(Atk)||Best for tank/Best for dmg|
|Ledin||Hard Rock/Ice||Hard Rock is best IMO since sustainability is soo good/ Ice for clutch saves|
|Bozel||Clock||long cooldown no fun so make short also because he's a debuffer not a damage dealer so stacking MDEF is meh|
|Lana||Clock(AOE)/Magic(Single)/Full Moon||cooldown no fun/more dmg/more damage but less reliable|
SRs (not completed)
|Freya||Hard Rock/Ice/Thorns/Steel||Hard Rock is best IMO/ Ice for clutch saves/thorns for porcupine memes/ Steel for if your tank cant tank|
|Sophia||Crystal/Tree of Life||Crystal is better unless you're overhealing|
|Sonya||Rough Seas||Best Dmg enchant|
|Chris||Tree of Life/Crystal||Her main role is as a buffer not a healer so grabbing tree of life would be better in her case|
|Imelda||Clock/Magic/Full Moon||Clock since cooldowns are long/Others for damage|
|Vargas||Hard Rock/Steel/Ice||Hard Rock is better for sustainability/Ice has clutch plays|
|Matthew||Rough Seas/Blazing Sun (assassin)||better damage|
|Grenier||Hard Rock/Steel||He'll need the healing since hes not the best tank/Steel if he REALLY cant tank.|
|Almeda||Crystal||Better heals (no fear of overheal)|
- My enchants 2 set bonus doesn't give the right stats what gives?
There are separate stats for enchanting one is the set bonus and the other is the random stats that they give. You're looking at the wrong one.
- Is it worth it to buy SSR enchantment scrolls from the shop?
- What are the differences between SR and SSR scrolls
The different tiers of scrolls give different stats(doesn't effect the set bonuses) so the higher the tier the better the random stats but they aren't as important right now since we've got no easy way to farm them.
- Why does Rough Sea do more damage than enchants that give you more damage?
Rough Sea gives damage reduction which allows you're troops to survive more and more troops = more damage so the damage about evens out early and gets better later on the stronger your troops get.