Former emperor of Gresden, now ruler of the ark, Elysium.
Biography[]
Ares is the former protege of Poruslene and leader of the Vigilantes. Having successfully regained the throne after a showdown with the false king Autokrato, he is proudly preparing to make his mark.
"I am the absolute protagonist of the continent, the Chosen One of destiny, Ares!"
Childish and naive are adjectives that should never describe an emperor. But Ares, who was born with everything that others can only dream of and whose life was always smooth sailing, took on the responsibility of leading an empire before he could mature beyond this. Despite the help of his trustworthy companions, tragedies befell him one after another...
After a village was destroyed by Demons and his soldiers drowned in a flood, grief and guilt tormented Ares. He blamed his own lack of maturity. Indeed, this was the case, and it led him to understanding his responsibility. However, he did not yet know how to fulfill it.
In this moment of inner turmoil, the loss of his dear companion Maiya was the straw that broke the camel's back for Ares, and he fell into grief.
"I'm... just an incompetent king... a self-righteous idiot... Why didn't I realize it then...?"
Falling into depression, Ares lost his dignity as an emperor, and even the will to live as an ordinary person. He wandered in an alcohol-fueled nightmare, yearning for the days of old. Until...
As a final lesson to her student, Towa taught him what it means to bear responsibility and to live. After that battle, Ares truly grew into an emperor worthy of his title - Emperor Lovina.
"Your teachings... I will remember them... Towa Sensei!"
The long voyage of Elysium is as never-ending as Ares Lovina's struggle. But from now on and always, Ares will never hesitate. He has resolved to take on all the responsibilities of life, death, salvation, the dream, the mission... As a king, he will experience everything, undertake everything, achieve everything and face everything for Elysium.
"Unite under the banner of Lovina and fight! Fight! Fight!"
Max Stats
Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Emperor | 4576 | 577 | 237 | 347 | 268 | 157 | 1 | 3 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When Unit HP is less than 70%, increases damage dealt by 10% after entering battle |
![]() |
Knight Lord of Conquest | 4576 | 577 | 216 | 323 | 268 | 132 | 1 | 5 ![]() |
When Unit HP is below 70%, damage taken decreases by 10% after entering battle | When forced into battle through a melee attack, damage is increased by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
---|---|---|---|---|
![]() |
5 | All Solder Stats +10% | ||
![]() |
10 | Reach Lv. 30 | All Hero's Stats +10% | |
![]() |
15 | Change Class to Conquest Knight King | Soldier ATK/DEF +15% | |
![]() |
23 | Complete Gate of Fate 4 with Elma | ![]() |
Hero HP/DEF/MDEF +15% |
![]() |
25 | Complete Gate of Fate 5 with Ares | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Bonus | +20% | +40% | +30% | +10% |
Class Upgrades
Skill: |
![]() |
Sun Slash | ![]() Fighter |
|||||
![]() |
Unflinching | |||||||
![]() |
![]() |
|||||||
![]() Swordsman |
![]() Knight of Conquest |
|||||||
![]() |
Sword Dance | ![]() |
Ranger Tactics | |||||
![]() |
![]() |
|||||||
![]() Emperor |
![]() |
Flying Slash | ![]() Knight Lord of Conquest |
![]() |
Ark Oath | |||
![]() |
Berserker | ![]() |
Griffin Knight | |||||
![]() |
Sword Soul | ![]() |
Air Slash | |||||
![]() |
Heavy Infantry | ![]() |
Heavy Cavalry |
Skills
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Heavenly Conquest | 3 | PDamage | 6 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.44x AoE damage to all enemies within 2 blocks and renders them [Shocked]: Receives fixed damage equal to 0.5x the attacker's ATK for every 1 block moved before attacking (up to 3x). Also unable to receive healing. Lasts 1 turn. After using this skill, damage taken is reduced by 20%. Increases the ATK & INT of allied units within 2 blocks by 10%. Lasts 2 turns. (Cannot be dispelled.)
|
![]() |
Ark Oath | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
|
![]() |
Flying Slash | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the unit's mobility is higher than the enemy's, they attack first. After battle, restores HP equal to 20% of damage dealt. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.)
|
![]() |
Sun Slash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
|
![]() |
Sword Dance | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
|
![]() |
Sword Soul | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
|
![]() |
Ranger Tactics | 1 | Passive | - | - | - | [Passive] When unit HP is at 100%, its DEF is increased by 10%. After actively attacking, gains the chance to move another 2 blocks. [Cooldown Trigger] The move again effect can only be triggered again after 1 turn.
|
![]() |
Unflinching | 1 | Passive | - | - | - | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Heavenly Conquest | 3 | PDamage | 6 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.44x AoE damage to all enemies within 2 blocks and renders them [Shocked]: Receives fixed damage equal to 0.5x the attacker's ATK for every 1 block moved before attacking (up to 3x). Also unable to receive healing. Lasts 1 turn. After using this skill, damage taken is reduced by 20%. Increases the ATK & INT of allied units within 2 blocks by 10%. Lasts 2 turns. (Cannot be dispelled.)
|
![]() |
Flying Slash | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the unit's mobility is higher than the enemy's, they attack first. After battle, restores HP equal to 20% of damage dealt. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.)
|
![]() |
Ark Oath | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
|
![]() |
Ranger Tactics | 1 | Passive | - | - | - | [Passive] When unit HP is at 100%, its DEF is increased by 10%. After actively attacking, gains the chance to move another 2 blocks. [Cooldown Trigger] The move again effect can only be triggered again after 1 turn.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Ark Oath | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
|
![]() |
Flying Slash | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the unit's mobility is higher than the enemy's, they attack first. After battle, restores HP equal to 20% of damage dealt. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.)
|
![]() |
Sun Slash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
|
![]() |
Sword Dance | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
|
![]() |
Sword Soul | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Ranger Tactics | 1 | Passive | - | - | - | [Passive] When unit HP is at 100%, its DEF is increased by 10%. After actively attacking, gains the chance to move another 2 blocks. [Cooldown Trigger] The move again effect can only be triggered again after 1 turn.
|
![]() |
Unflinching | 1 | Passive | - | - | - | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
|
Soldiers
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Angel | 3 | ![]() |
43 | 43 | 22 | 26 | 1 | 5 ![]() |
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%. |
![]() |
Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
![]() |
Cavalier of Flame | 3 | ![]() |
43 | 45 | 23 | 19 | 1 | 5 ![]() |
Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%. |
![]() |
Ecliptic Dragon Rider | 3 | ![]() |
45 | 45 | 23 | 22 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%. |
![]() |
Giant Lizard Rider | 3 | ![]() |
43 | 43 | 24 | 19 | 1 | 5 ![]() |
Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%. |
![]() |
Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
![]() |
Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
![]() |
Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
![]() |
Mechanical Dragon Knight | 3 | ![]() |
43 | 45 | 24 | 18 | 1 | 5 ![]() |
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%. |
![]() |
Sand Sea Mercenary | 3 | ![]() |
45 | 43 | 22 | 20 | 1 | 3 ![]() |
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled. |
![]() |
Unicorn | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 5 ![]() |
Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%. |
![]() |
War Falcon | 3 | ![]() |
45 | 47 | 24 | 23 | 1 | 5 ![]() |
When battling enemies with movement not exceeding this unit, ATK +10-30%. If the hero is a Flier class, then when actively attacking damage taken -10-30%. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
![]() |
Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
![]() |
Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
![]() |
Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |