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Former emperor of Gresden, now ruler of the ark, Elysium.

Biography[]


Ares is the former protege of Poruslene and leader of the Vigilantes. Having successfully regained the throne after a showdown with the false king Autokrato, he is proudly preparing to make his mark.

"I am the absolute protagonist of the continent, the Chosen One of destiny, Ares!"


Childish and naive are adjectives that should never describe an emperor. But Ares, who was born with everything that others can only dream of and whose life was always smooth sailing, took on the responsibility of leading an empire before he could mature beyond this. Despite the help of his trustworthy companions, tragedies befell him one after another...


After a village was destroyed by Demons and his soldiers drowned in a flood, grief and guilt tormented Ares. He blamed his own lack of maturity. Indeed, this was the case, and it led him to understanding his responsibility. However, he did not yet know how to fulfill it.
In this moment of inner turmoil, the loss of his dear companion Maiya was the straw that broke the camel's back for Ares, and he fell into grief.

"I'm... just an incompetent king... a self-righteous idiot... Why didn't I realize it then...?"


Falling into depression, Ares lost his dignity as an emperor, and even the will to live as an ordinary person. He wandered in an alcohol-fueled nightmare, yearning for the days of old. Until...
As a final lesson to her student, Towa taught him what it means to bear responsibility and to live. After that battle, Ares truly grew into an emperor worthy of his title - Emperor Lovina.

"Your teachings... I will remember them... Towa Sensei!"


The long voyage of Elysium is as never-ending as Ares Lovina's struggle. But from now on and always, Ares will never hesitate. He has resolved to take on all the responsibilities of life, death, salvation, the dream, the mission... As a king, he will experience everything, undertake everything, achieve everything and face everything for Elysium.

"Unite under the banner of Lovina and fight! Fight! Fight!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Infantry Emperor 4576 577 237 347 268 157 1 3 Walk When initiating battle, unit's damage taken is reduced by 10% When Unit HP is less than 70%, increases damage dealt by 10% after entering battle
Cavalry Knight Lord of Conquest 4576 577 216 323 268 132 1 5 Terrain Master When Unit HP is below 70%, damage taken decreases by 10% after entering battle When forced into battle through a melee attack, damage is increased by 10%

Talent


The Elysium Strategy
For every 1 unit within a 3-ring range, damage dealt is increased by 7% (up to 35%).
Before end of action, you can deploy 2 other allied units, after which you gain +3 Mobility for 1 turn. (Deployment has a 4 turn cooldown.)
For every 1 unit within a 2-ring range, damage dealt is increased by 6% (up to 30%).
Before end of action, you can deploy 2 other allied units, after which you gain +2 Mobility for 1 turn. (Deployment has a 4 turn cooldown.)
For every 1 unit within a 2-ring range, damage dealt is increased by 5% (up to 25%).
Before end of action, you can deploy 2 other allied units, after which you gain +2 Mobility for 1 turn. (Deployment has a 4 turn cooldown.)
For every 1 unit within a 1-ring range, damage dealt is increased by 4% (up to 20%).
Before end of action, you can deploy 2 other allied units, after which you gain +1 Mobility for 1 turn. (Deployment has a 4 turn cooldown.)
The Elysium Strategy
[Active] Activate to teleport any 2 other allied units to any 1 block within range. (Cannot be used on non-player controlled units).

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Conquest Knight King Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Elma Elma Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Ares Ares Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +30% +10%

Class Upgrades

Starting
Skill
:
Sun Slash

Fighter
Unflinching

Swordsman

Knight of Conquest
Sword Dance
Ranger Tactics

Emperor
Flying Slash

Knight Lord of Conquest
Ark Oath
Berserker
Berserker
Griffin Knight
Griffin Knight
Sword Soul
Air Slash
Heavy Infantry
Heavy Infantry
Heavy Cavalry
Heavy Cavalry

Skills

Skill Cost Type CD Range Span Description
Heavenly Conquest 3 PDamage 6 Rounds Self 2 Blocks
[Physical Damage] Deals 0.44x AoE damage to all enemies within 2 blocks and renders them [Shocked]: Receives fixed damage equal to 0.5x the attacker's ATK for every 1 block moved before attacking (up to 3x). Also unable to receive healing. Lasts 1 turn. After using this skill, damage taken is reduced by 20%. Increases the ATK & INT of allied units within 2 blocks by 10%. Lasts 2 turns. (Cannot be dispelled.)
Ark Oath 2 Fusion Power 3 Rounds Self All
[Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Flying Slash 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the unit's mobility is higher than the enemy's, they attack first. After battle, restores HP equal to 20% of damage dealt. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.)
Sun Slash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Sword Dance 2 PDamage 2 Rounds Self 1-ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
Sword Soul 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Ranger Tactics 1 Passive - - -
[Passive] When unit HP is at 100%, its DEF is increased by 10%. After actively attacking, gains the chance to move another 2 blocks. [Cooldown Trigger] The move again effect can only be triggered again after 1 turn.
Unflinching 1 Passive - - -
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.

Skill Cost Type CD Range Span Description
Heavenly Conquest 3 PDamage 6 Rounds Self 2 Blocks
[Physical Damage] Deals 0.44x AoE damage to all enemies within 2 blocks and renders them [Shocked]: Receives fixed damage equal to 0.5x the attacker's ATK for every 1 block moved before attacking (up to 3x). Also unable to receive healing. Lasts 1 turn. After using this skill, damage taken is reduced by 20%. Increases the ATK & INT of allied units within 2 blocks by 10%. Lasts 2 turns. (Cannot be dispelled.)
Flying Slash 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the unit's mobility is higher than the enemy's, they attack first. After battle, restores HP equal to 20% of damage dealt. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.)
Ark Oath 2 Fusion Power 3 Rounds Self All
[Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Ranger Tactics 1 Passive - - -
[Passive] When unit HP is at 100%, its DEF is increased by 10%. After actively attacking, gains the chance to move another 2 blocks. [Cooldown Trigger] The move again effect can only be triggered again after 1 turn.

Skill Cost Type CD Range Span Description
Ark Oath 2 Fusion Power 3 Rounds Self All
[Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Flying Slash 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the unit's mobility is higher than the enemy's, they attack first. After battle, restores HP equal to 20% of damage dealt. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.)
Sun Slash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Sword Dance 2 PDamage 2 Rounds Self 1-ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
Sword Soul 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.

Skill Cost Type CD Range Span Description
Ranger Tactics 1 Passive - - -
[Passive] When unit HP is at 100%, its DEF is increased by 10%. After actively attacking, gains the chance to move another 2 blocks. [Cooldown Trigger] The move again effect can only be triggered again after 1 turn.
Unflinching 1 Passive - - -
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Angel
Angel 3 Flier 43 43 22 26 1 5 Fly
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%.
Berserker
Berserker 3 Infantry 40 43 22 19 1 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Cavalier of Flame
Cavalier of Flame 3 Cavalry 43 45 23 19 1 5 Terrain Master
Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%.
Ecliptic Dragon Rider
Ecliptic Dragon Rider 3 Flier 45 45 23 22 1 5 Fly
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%.
Giant Lizard Rider
Giant Lizard Rider 3 Cavalry 43 43 24 19 1 5 Terrain Master
Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Heavy Cavalry
Heavy Cavalry 3 Cavalry 40 43 22 17 1 5 Ride
ATK +7-20%.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Mechanical Dragon Knight
Mechanical Dragon Knight 3 Flier 43 45 24 18 1 5 Fly
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%.
Sand Sea Mercenary
Sand Sea Mercenary 3 Infantry 45 43 22 20 1 3 Walk
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled.
Unicorn
Unicorn 3 Cavalry 43 43 22 22 1 5 Ride
Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%.
War Falcon
War Falcon 3 Flier 45 47 24 23 1 5 Fly
When battling enemies with movement not exceeding this unit, ATK +10-30%. If the hero is a Flier class, then when actively attacking damage taken -10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Warrior
Warrior 2 Infantry 31 34 17 14 1 3 Walk
When attacking and entering battle, critical hit rate +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Infantry
Infantry 1 Infantry 28 26 15 12 1 3 Walk
Basic Infantry.

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