One of the four great generals of the Riguler Empire with a gift for strategy.
Biography[]
He's one of the four major generals of the Riguler Empire, and also an illustrious grand strategist of the Imperial Army. A young general who is meticulous in character and understands how battles are won.
His loyalty to the state and the importance of his companions to him, have also not gone unnoticed by the enemy.
"It's not exactly an elegant plan."
He is known to be serious, witty, and resourceful, with a good head on his shoulders, astute, good at warfare, a great master of tactics.
When a soldier with high self-esteem must face failure, he always says, forget it, there's no strategic value here.
He repeatedly fights against the Liberation army led by Dieharte. His resourcefulness makes Dieharte suffer.
When Altemuller is manipulated by Alhazard, making him tyrannical and restless, Emerick finally realizes the true threat to humans, and does not hesitate to cooperate with his former enemy Dieharte to save his demented leader.
After the war, before Altemuller left, he entrusted the Empire to Emerick.
He painstakingly traded the country's rich mineral resources with other countries to find a way for his people to live peacefully.
Under his governance, the Riguler Empire reached unprecedented prosperity.
As a master of tactics, he integrates himself into the Swordsmith Legion, and frequently discusses tactics with heroes from different eras, even coming to blows.
"This deployment didn't need me to fight personally... right?"
Max Stats
Class | ![]() |
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Grand Marshal | 5001 | 458 | 251 | 368 | 208 | 90 | 1 | 3 ![]() |
When forced into battle, physical damage taken decreases by 10% | When Unit HP is above 80%, damage dealt is increased by 10% |
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Knight Master | 4400 | 483 | 251 | 320 | 239 | 101 | 1 | 5 ![]() |
When attacking, unit's damage taken is decreased by 10% | When Unit HP is below 70%, damage dealt is increased by 10% |
Talent
Casting
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ATK & DEF +5%. [Shadowgrip] and [Counterplot] last +1 turn. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/DEF +15% | |
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23 | Complete Gate of Fate 4 with Anna | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Altemuller | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +35% | +15% | +35% | +10% |
Class Upgrades
Skill: |
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Onrush | ![]() Knight |
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Ram | |||||||
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![]() General |
![]() Highlander |
![]() Bow Knight |
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DEF Break | ![]() |
Move Again | ![]() |
DEF Intimidate | |||
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![]() Grand Marshal |
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Heavy Shield | ![]() Knight Master |
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Charge | |||
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Vanguard Lancer | ![]() |
Guardian Cavalry | |||||
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Parry | ![]() |
Rout | |||||
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Orc Berserker | ![]() |
Griffin Knight |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Secret Strategy | 3 | Active | - | - | - | [Active] Choose 1 skill to cast.
[Shadowgrip]: [Assist] Active skill. Makes a single unit gain [Shadowgrip]: "[Command] All enemies within 1 block suffer -1 Mobility and cannot Guard." Lasts 2 turns. [Counterplot]: [Assist] Active skill. Makes a single unit gain [Counterplot]: "Before battle, dispels up to 4 debuffs from this unit. For every 1 debuff dispelled, restores 15% of HP." Lasts 2 turns. Cannot be dispelled. If any of the above skills is used, the cooldown of Secret Strategy will become 3 turns. If the unit has a [Fusion Power] special effect, after the skill is used, it gains an additional chance to move 3 blocks and act again. (When triggering Act Again, any buffs the unit has will not lose their turn count.) |
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DEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
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Heavy Shield | 2 | Passive | - | - | - | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
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Onrush | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
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Rout | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
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Charge | 1 | Passive | - | - | - | [Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
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DEF Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
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Move Again | 1 | Passive | - | - | - | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
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Parry | 1 | Passive | - | - | - | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
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Ram | 1 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Secret Strategy | 3 | Active | - | - | - | [Active] Choose 1 skill to cast.
[Shadowgrip]: [Assist] Active skill. Makes a single unit gain [Shadowgrip]: "[Command] All enemies within 1 block suffer -1 Mobility and cannot Guard." Lasts 2 turns. [Counterplot]: [Assist] Active skill. Makes a single unit gain [Counterplot]: "Before battle, dispels up to 4 debuffs from this unit. For every 1 debuff dispelled, restores 15% of HP." Lasts 2 turns. Cannot be dispelled. If any of the above skills is used, the cooldown of Secret Strategy will become 3 turns. If the unit has a [Fusion Power] special effect, after the skill is used, it gains an additional chance to move 3 blocks and act again. (When triggering Act Again, any buffs the unit has will not lose their turn count.) |
Skill | Cost | Type | ![]() |
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Description | |
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DEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
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Heavy Shield | 2 | Passive | - | - | - | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
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Onrush | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
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Rout | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
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Skill | Cost | Type | ![]() |
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Description | |
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Charge | 1 | Passive | - | - | - | [Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
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DEF Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
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Move Again | 1 | Passive | - | - | - | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
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Parry | 1 | Passive | - | - | - | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
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Ram | 1 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Angel | 3 | ![]() |
43 | 43 | 22 | 26 | 1 | 5 ![]() |
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%. |
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Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Cavalier of Flame | 3 | ![]() |
43 | 45 | 23 | 19 | 1 | 5 ![]() |
Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%. |
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Gargoyle | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Guardian Cavalry | 3 | ![]() |
43 | 40 | 23 | 17 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -15-45%. |
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Hoplite | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 3 ![]() |
Soldier ATK and DEF +7-20%. When attacking, soldier damage dealt +7-20% and disable all class effects. |
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Mechanical Dragon Knight | 3 | ![]() |
43 | 45 | 24 | 18 | 1 | 5 ![]() |
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%. |
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Mechanical Knight | 3 | ![]() |
43 | 43 | 22 | 20 | 1 | 5 ![]() |
When attacking, soldier ATK +10-30%. When attacked, soldier DEF+5-15%. When soldier HP is at least 100-80%, have up to 2 chances to negate mobility reduction when moving through defensive terrain. |
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Orc Berserker | 3 | ![]() |
43 | 40 | 22 | 17 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Royal Cavalry | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 5 ![]() |
When soldier HP > 80%, physical damage taken -15-45%. |
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Vanguard Lancer | 3 | ![]() |
43 | 40 | 23 | 17 | 1 | 3 ![]() |
When soldier HP < 70%, ATK +15-45%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Sharpshooter | 2 | ![]() |
28 | 29 | 16 | 16 | 2 | 5 ![]() |
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Cavalry | 1 | ![]() |
26 | 28 | 14 | 11 | 1 | 5 ![]() |
Basic Cavalry. |
Emerick is the last of the four generals commanded by Field Marshall Altemuller. He first appears at the end of Scenario 3 in the flying citadel above Larcuss. He is sent to kill Torrand in Scenario 5, but is defeated. He appears again in Scenario 9, killing a Shika shaman who raises an anti-magic fog. He is ultimately defeated by Dieharte and company.
Class Changes[]
Langrisser III[]
Stage 1 | Stage 2 | Stage 3 | Secret | |
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First | Knight | Silver Knight | Highlander | Royal Guard [1] |
Level 10 | Fighter | Gladiator | Swordsman | |
Level 30 | Lord | High Lord | General |
Gallery[]
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Emerick
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Ancient Wisdom Emerick
- ↑ Requires Knight's Crest