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One of the four great generals of the Riguler Empire with a gift for strategy.

Biography[]


He's one of the four major generals of the Riguler Empire, and also an illustrious grand strategist of the Imperial Army. A young general who is meticulous in character and understands how battles are won.
His loyalty to the state and the importance of his companions to him, have also not gone unnoticed by the enemy.

"It's not exactly an elegant plan."


He is known to be serious, witty, and resourceful, with a good head on his shoulders, astute, good at warfare, a great master of tactics.
When a soldier with high self-esteem must face failure, he always says, forget it, there's no strategic value here.


He repeatedly fights against the Liberation army led by Dieharte. His resourcefulness makes Dieharte suffer.
When Altemuller is manipulated by Alhazard, making him tyrannical and restless, Emerick finally realizes the true threat to humans, and does not hesitate to cooperate with his former enemy Dieharte to save his demented leader.


After the war, before Altemuller left, he entrusted the Empire to Emerick.
He painstakingly traded the country's rich mineral resources with other countries to find a way for his people to live peacefully.
Under his governance, the Riguler Empire reached unprecedented prosperity.


As a master of tactics, he integrates himself into the Swordsmith Legion, and frequently discusses tactics with heroes from different eras, even coming to blows.

"This deployment didn't need me to fight personally... right?"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Lancer Grand Marshal 5001 458 251 368 208 90 1 3 Walk When forced into battle, physical damage taken decreases by 10% When Unit HP is above 80%, damage dealt is increased by 10%
Cavalry Knight Master 4400 483 251 320 239 101 1 5 Ride When attacking, unit's damage taken is decreased by 10% When Unit HP is below 70%, damage dealt is increased by 10%

Talent


Wise Veil
When attacking, ATK +20%. When attacked, damage taken -20%. All enemies within 2 blocks suffer -2 Mobility and cannot Guard.
When attacking, ATK +17%. When attacked, damage taken -17%. All enemies within 2 blocks suffer -2 Mobility and cannot Guard.
When attacking, ATK +14%. When attacked, damage taken -14%. All enemies within 2 blocks suffer -1 Mobility and cannot Guard.
When attacking, ATK +12%. When attacked, damage taken -12%. All enemies within 2 blocks suffer -1 Mobility and cannot Guard.
When attacking, ATK +10%. When attacked, damage taken -10%. All enemies within 2 blocks suffer -1 Mobility and cannot Guard.

Casting

Brilliant Wisdom
ATK & DEF +5%. [Shadowgrip] and [Counterplot] last +1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Anna Anna Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Altemuller Altemuller Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +35% +15% +35% +10%

Class Upgrades

Starting
Skill
:
Onrush

Knight
Ram

General

Highlander

Bow Knight
DEF Break
Move Again
DEF Intimidate

Grand Marshal
Heavy Shield

Knight Master
Charge
Vanguard Lancer
Vanguard Lancer
Guardian Cavalry
Guardian Cavalry
Parry
Rout
Orc Berserker
Orc Berserker
Griffin Knight
Griffin Knight

Skills

Skill Cost Type CD Range Span Description
Secret Strategy 3 Active - - -
[Active] Choose 1 skill to cast.
[Shadowgrip]: [Assist] Active skill. Makes a single unit gain [Shadowgrip]: "[Command] All enemies within 1 block suffer -1 Mobility and cannot Guard." Lasts 2 turns.
[Counterplot]: [Assist] Active skill. Makes a single unit gain [Counterplot]: "Before battle, dispels up to 4 debuffs from this unit. For every 1 debuff dispelled, restores 15% of HP." Lasts 2 turns. Cannot be dispelled.
If any of the above skills is used, the cooldown of Secret Strategy will become 3 turns. If the unit has a [Fusion Power] special effect, after the skill is used, it gains an additional chance to move 3 blocks and act again. (When triggering Act Again, any buffs the unit has will not lose their turn count.)
DEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Heavy Shield 2 Passive - - -
[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Onrush 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
Rout 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
Charge 1 Passive - - -
[Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
DEF Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Move Again 1 Passive - - -
[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Parry 1 Passive - - -
[Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
Ram 1 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.

Skill Cost Type CD Range Span Description
Secret Strategy 3 Active - - -
[Active] Choose 1 skill to cast.
[Shadowgrip]: [Assist] Active skill. Makes a single unit gain [Shadowgrip]: "[Command] All enemies within 1 block suffer -1 Mobility and cannot Guard." Lasts 2 turns.
[Counterplot]: [Assist] Active skill. Makes a single unit gain [Counterplot]: "Before battle, dispels up to 4 debuffs from this unit. For every 1 debuff dispelled, restores 15% of HP." Lasts 2 turns. Cannot be dispelled.
If any of the above skills is used, the cooldown of Secret Strategy will become 3 turns. If the unit has a [Fusion Power] special effect, after the skill is used, it gains an additional chance to move 3 blocks and act again. (When triggering Act Again, any buffs the unit has will not lose their turn count.)

Skill Cost Type CD Range Span Description
DEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Heavy Shield 2 Passive - - -
[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Onrush 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
Rout 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.

Skill Cost Type CD Range Span Description
Charge 1 Passive - - -
[Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
DEF Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Move Again 1 Passive - - -
[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Parry 1 Passive - - -
[Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
Ram 1 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Angel
Angel 3 Flier 43 43 22 26 1 5 Fly
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%.
Berserker
Berserker 3 Infantry 40 43 22 19 1 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Cavalier of Flame
Cavalier of Flame 3 Cavalry 43 45 23 19 1 5 Terrain Master
Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%.
Gargoyle
Gargoyle 3 Flier 43 45 22 22 1 5 Fly
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Guardian Cavalry
Guardian Cavalry 3 Cavalry 43 40 23 17 1 5 Ride
When attacking and entering battle, damage taken -15-45%.
Hoplite
Hoplite 3 Lancer 43 43 23 17 1 3 Walk
Soldier ATK and DEF +7-20%. When attacking, soldier damage dealt +7-20% and disable all class effects.
Mechanical Dragon Knight
Mechanical Dragon Knight 3 Flier 43 45 24 18 1 5 Fly
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%.
Mechanical Knight
Mechanical Knight 3 Cavalry 43 43 22 20 1 5 Ride
When attacking, soldier ATK +10-30%. When attacked, soldier DEF+5-15%. When soldier HP is at least 100-80%, have up to 2 chances to negate mobility reduction when moving through defensive terrain.
Orc Berserker
Orc Berserker 3 Infantry 43 40 22 17 1 3 Walk
When soldier HP > 80%, ATK +15-45%.
Royal Cavalry
Royal Cavalry 3 Cavalry 43 43 23 17 1 5 Ride
When soldier HP > 80%, physical damage taken -15-45%.
Vanguard Lancer
Vanguard Lancer 3 Lancer 43 40 23 17 1 3 Walk
When soldier HP < 70%, ATK +15-45%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Sharpshooter
Sharpshooter 2 Archer 28 29 16 16 2 5 Ride
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Cavalry
Cavalry 1 Cavalry 26 28 14 11 1 5 Ride
Basic Cavalry.

Emerick is the last of the four generals commanded by Field Marshall Altemuller. He first appears at the end of Scenario 3 in the flying citadel above Larcuss. He is sent to kill Torrand in Scenario 5, but is defeated. He appears again in Scenario 9, killing a Shika shaman who raises an anti-magic fog. He is ultimately defeated by Dieharte and company.

Class Changes[]

Langrisser III[]

Stage 1 Stage 2 Stage 3 Secret
First Knight Silver Knight Highlander Royal Guard [1]
Level 10 Fighter Gladiator Swordsman
Level 30 Lord High Lord General

Gallery[]

  1. Requires Knight's Crest
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