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A bishop of Lushiris and once a fierce warrior.

Biography[]


She is a bishop of Lushiris and a reliable reserved force of the Vigilantes. The girl is positive, resolute, kind, and responsible. She grew up with Ares and she is also his important companion and guardian.
Under the guidance of Goddess Lushiris, Elma keeps fulfilling her duty in a unique style and attitude. She also tries her best to protect her important companions.

"Justice is born in the candle light and the power of the goddess is eternal because of faith. From now on, Elma will dispel the darkness on your way forward and start the journey to peace with you!"


Elma grew up in the church, however, she had a different dream than others. When Elma was young, she wanted to become a leader swordsman. She practiced sword skills hard and founded the Vigilantes of Lushiris, however, her father wanted her to inherit the role of bishop and they had a lot of arguments. After the flood and the chaos, Elma saw her home ruined by the war and recalled that her relatives and disciples were abused by the Imperial Army. She started wondering if her choice was correct. For that reason, she was trapped in endless remorse and regret...

"I had a dream that was full of hope, however, it was killed by that war...Creating a world with complete peace is much harder than I ever envisioned."


Her former home was devoured by the flood and the war followed by it destroyed the future Elma was looking forward to... When she was suffering from bewilderment and helplessness, the descent of the Goddess of Light greatly boosted her confidence. The goddess gifted her the candle light that represented hope and sealed her will in the power, hoping that Elma could pass on the flames of hope.

"The guidance of the goddess saved me from bewilderment...After that, I realized I could still be happy if I could become a reliable shield."


The arrival of the goddess helped her firm her will and made her realize what the real dream was. She wanted to help the people who once faced the same trouble and darkness as her. After that, Elma started traveling on the Elysium Continent. When executing missions with Ares and the others, she uses candle light spells to wake up more people from bewilderment.

"The candle light once brightened up a dark world for people. Under its light, the road of faith will become more stable and bright."


After arriving in El Sallia, Elma followed the will of the goddess, kept fulfilling her mission, and continued to pass on the flames of hope...While fulfilling her mission, what kind of events will she bring to this continent...

"What is the meaning of life? Disciples often raise this question. ...I think it's the procedure of continual surpassing of yourself until you reach perfection."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Holy Martyr 3595 333 462 278 361 85 2 3 Walk When attacked by a unit with a higher HP percentage than yours, damage taken in battle is reduced by 10% When forced into battle through a ranged attack, damage dealt is increased by 10%
Holy Oracle 3424 333 462 256 370 85 2 3 Walk When unit's HP is below 70%, damage taken is reduced by 10% When battling against enemies with debuffs, damage dealt is increased by 10%

Talent


Ode to Flame
All friendly units within a 3-block range receive 20% increased healing. After taking action, you can summon a [Light Flame]. (Can only trigger once per battle.) (Light Flame inherits 120% of Elma's stats at the time of summoning.)
All friendly units within a 3-block range receive 16% increased healing. After taking action, you can summon a [Light Flame]. (Can only trigger once per battle.) (Light Flame inherits 110% of Elma's stats at the time of summoning.)
All friendly units within a 3-block range receive 12% increased healing. After taking action, you can summon a [Light Flame]. (Can only trigger once per battle.) (Light Flame inherits 105% of Elma's stats at the time of summoning.)
All friendly units within a 3-block range receive 8% increased healing. After taking action, you can summon a [Light Flame]. (Can only trigger once per battle.) (Light Flame inherits 100% of Elma's stats at the time of summoning.)
Holy Candle
Cannot move,attack or be displaced. Immune to all debuffs. All allies within 3 blocks have magic damage taken -20%.
Arrival: [Active] Teleport to a space closest to the summoner.
Candlelight Blessing: [Passive] After being attacked and taking damage, restore HP to allies within 3 blocks equal to x2 INT.
Holy Light Healing: [Heal] Can be used on self or on summoner. Restore HP to allies within range equal to 1.5 Caster's INT and dispel 1 debuff.

Casting

Radiant Sacred Relic
INT +5%; [Light Mirror] lasts +1 turn. Also gains "after taking action, recovers HP equal to 1.5x of the caster's INT".

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier DEF/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Ares Ares Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Light of Genesis Light of Genesis Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +10% +30% +40%

Class Upgrades

Starting
Skill
:
Heal

Sister
Light Recall

Saint

Bishop

Glorious Swordsman
Holy Word
Mass Heal
Discipline

Martyr
Meditation

Oracle
Holy Dragon Breath
Bishop
Bishop
Elf Master
Elf Master
Light Mirror
MDEF Command
Heavy Infantry
Heavy Infantry
Exorcist
Exorcist

Skills

Skill Cost Type CD Range Span Description
Candlelit Sanctuary 3 Assist 4 Rounds Self 5 Blocks
[Assist] Active skill. Increases the damage of multiple units within range by 15% and reduces damage taken by 15%. Lasts 2 turns. Restores HP equal to 3x the caster's INT and the unit gains the [Light Mirror] and Command effects: All friendly units within a 3-block range become immune to "healing block" for 2 turns.
Discipline 2 MDamage 1 Round 2 Blocks Single
[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Holy Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Light Mirror 2 Assist 2 Rounds 3 Blocks Single
[Assist] Use to grant a unit immunity to all debuffs, instead reflecting them. When taking damage from an attack, restores HP equal to 1.5x the caster's INT and deals fixed damage to the attacker equal to 2x the caster's INT. Lasts 2 turns.
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
MDEF Command 2 Passive - - -
[Command] MDEF of all friendly units within 2 blocks increases by 15%.
Heal 1 Heal None 2 Blocks Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Light Recall 1 Assist 2 Rounds 7 Blocks Single
[Passive] After taking action, heals 1 friendly unit with the lowest HP within a 2-block range for an amount equal to 2x the caster's INT.
[Assist] Activate to teleport 1 friendly unit back to your side while healing for 3x the caster's INT.
Meditation 1 Passive - - -
[Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.

Skill Cost Type CD Range Span Description
Candlelit Sanctuary 3 Assist 4 Rounds Self 5 Blocks
[Assist] Active skill. Increases the damage of multiple units within range by 15% and reduces damage taken by 15%. Lasts 2 turns. Restores HP equal to 3x the caster's INT and the unit gains the [Light Mirror] and Command effects: All friendly units within a 3-block range become immune to "healing block" for 2 turns.
Light Mirror 2 Assist 2 Rounds 3 Blocks Single
[Assist] Use to grant a unit immunity to all debuffs, instead reflecting them. When taking damage from an attack, restores HP equal to 1.5x the caster's INT and deals fixed damage to the attacker equal to 2x the caster's INT. Lasts 2 turns.
Light Recall 1 Assist 2 Rounds 7 Blocks Single
[Passive] After taking action, heals 1 friendly unit with the lowest HP within a 2-block range for an amount equal to 2x the caster's INT.
[Assist] Activate to teleport 1 friendly unit back to your side while healing for 3x the caster's INT.

Skill Cost Type CD Range Span Description
Discipline 2 MDamage 1 Round 2 Blocks Single
[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Holy Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Light Mirror 2 Assist 2 Rounds 3 Blocks Single
[Assist] Use to grant a unit immunity to all debuffs, instead reflecting them. When taking damage from an attack, restores HP equal to 1.5x the caster's INT and deals fixed damage to the attacker equal to 2x the caster's INT. Lasts 2 turns.
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
MDEF Command 2 Passive - - -
[Command] MDEF of all friendly units within 2 blocks increases by 15%.

Skill Cost Type CD Range Span Description
Heal 1 Heal None 2 Blocks Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Light Recall 1 Assist 2 Rounds 7 Blocks Single
[Passive] After taking action, heals 1 friendly unit with the lowest HP within a 2-block range for an amount equal to 2x the caster's INT.
[Assist] Activate to teleport 1 friendly unit back to your side while healing for 3x the caster's INT.
Meditation 1 Passive - - -
[Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Exorcist
Exorcist 3 Holy 40 37 22 20 1 3 Walk
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%.
Fighting Monk
Fighting Monk 3 Holy 40 40 19 23 2 3 Walk
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%.
Forest Priest
Forest Priest 3 Holy 40 31 20 23 2 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Highland Warrior
Highland Warrior 3 Infantry 43 40 22 20 1 3 Walk
ATK increased and Damage Taken decreased by 5-15%.
Shrine Maiden
Shrine Maiden 3 Holy 36 31 17 28 2 3 Walk
Normal attacks deal magic damage. When Unit HP is 100%, hero physical damage taken -30-75%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Maid
Maid 2 Infantry 28 31 18 18 1 3 Walk
When soldier HP > 80%, ATK +10-20%.
Monk
Monk 2 Holy 31 29 17 16 1 3 Walk
When battling against Demons, ATK +20-30%.
Warrior
Warrior 2 Infantry 31 34 17 14 1 3 Walk
When attacking and entering battle, critical hit rate +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Holy
Holy 1 Holy 22 20 12 18 2 3 Walk
Basic Holy unit. Normal attacks deal magic damage.

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