A bishop of Lushiris and once a fierce warrior.
Biography[]
She is a bishop of Lushiris and a reliable reserved force of the Vigilantes. The girl is positive, resolute, kind, and responsible. She grew up with Ares and she is also his important companion and guardian.
Under the guidance of Goddess Lushiris, Elma keeps fulfilling her duty in a unique style and attitude. She also tries her best to protect her important companions.
"Justice is born in the candle light and the power of the goddess is eternal because of faith. From now on, Elma will dispel the darkness on your way forward and start the journey to peace with you!"
Elma grew up in the church, however, she had a different dream than others. When Elma was young, she wanted to become a leader swordsman. She practiced sword skills hard and founded the Vigilantes of Lushiris, however, her father wanted her to inherit the role of bishop and they had a lot of arguments. After the flood and the chaos, Elma saw her home ruined by the war and recalled that her relatives and disciples were abused by the Imperial Army. She started wondering if her choice was correct. For that reason, she was trapped in endless remorse and regret...
"I had a dream that was full of hope, however, it was killed by that war...Creating a world with complete peace is much harder than I ever envisioned."
Her former home was devoured by the flood and the war followed by it destroyed the future Elma was looking forward to... When she was suffering from bewilderment and helplessness, the descent of the Goddess of Light greatly boosted her confidence. The goddess gifted her the candle light that represented hope and sealed her will in the power, hoping that Elma could pass on the flames of hope.
"The guidance of the goddess saved me from bewilderment...After that, I realized I could still be happy if I could become a reliable shield."
The arrival of the goddess helped her firm her will and made her realize what the real dream was. She wanted to help the people who once faced the same trouble and darkness as her. After that, Elma started traveling on the Elysium Continent. When executing missions with Ares and the others, she uses candle light spells to wake up more people from bewilderment.
"The candle light once brightened up a dark world for people. Under its light, the road of faith will become more stable and bright."
After arriving in El Sallia, Elma followed the will of the goddess, kept fulfilling her mission, and continued to pass on the flames of hope...While fulfilling her mission, what kind of events will she bring to this continent...
"What is the meaning of life? Disciples often raise this question. ...I think it's the procedure of continual surpassing of yourself until you reach perfection."
Max Stats
Class | ![]() |
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Martyr | 3595 | 333 | 462 | 278 | 361 | 85 | 2 | 3 ![]() |
When attacked by a unit with a higher HP percentage than yours, damage taken in battle is reduced by 10% | When forced into battle through a ranged attack, damage dealt is increased by 10% |
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Oracle | 3424 | 333 | 462 | 256 | 370 | 85 | 2 | 3 ![]() |
When unit's HP is below 70%, damage taken is reduced by 10% | When battling against enemies with debuffs, damage dealt is increased by 10% |
Talent
Casting
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INT +5%; [Light Mirror] lasts +1 turn. Also gains "after taking action, recovers HP equal to 1.5x of the caster's INT". |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier DEF/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Ares | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Light of Genesis | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +10% | +30% | +40% |
Class Upgrades
Skill: |
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Heal | ![]() Sister |
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Light Recall | |||||||
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![]() Saint |
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Holy Word | ![]() |
Mass Heal | ![]() |
Discipline | |||
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Meditation | ![]() Oracle |
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Holy Dragon Breath | |||
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Bishop | ![]() |
Elf Master | |||||
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Light Mirror | ![]() |
MDEF Command | |||||
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Heavy Infantry | ![]() |
Exorcist |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Candlelit Sanctuary | 3 | Assist | 4 Rounds | Self | 5 Blocks | [Assist] Active skill. Increases the damage of multiple units within range by 15% and reduces damage taken by 15%. Lasts 2 turns. Restores HP equal to 3x the caster's INT and the unit gains the [Light Mirror] and Command effects: All friendly units within a 3-block range become immune to "healing block" for 2 turns.
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Discipline | 2 | MDamage | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
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Holy Dragon Breath | 2 | MDamage | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
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Holy Word | 2 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
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Light Mirror | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Use to grant a unit immunity to all debuffs, instead reflecting them. When taking damage from an attack, restores HP equal to 1.5x the caster's INT and deals fixed damage to the attacker equal to 2x the caster's INT. Lasts 2 turns.
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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Heal | 1 | Heal | None | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
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Light Recall | 1 | Assist | 2 Rounds | 7 Blocks | Single | [Passive] After taking action, heals 1 friendly unit with the lowest HP within a 2-block range for an amount equal to 2x the caster's INT.
[Assist] Activate to teleport 1 friendly unit back to your side while healing for 3x the caster's INT. |
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Meditation | 1 | Passive | - | - | - | [Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.
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Skill | Cost | Type | ![]() |
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Description | |
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Candlelit Sanctuary | 3 | Assist | 4 Rounds | Self | 5 Blocks | [Assist] Active skill. Increases the damage of multiple units within range by 15% and reduces damage taken by 15%. Lasts 2 turns. Restores HP equal to 3x the caster's INT and the unit gains the [Light Mirror] and Command effects: All friendly units within a 3-block range become immune to "healing block" for 2 turns.
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Light Mirror | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Use to grant a unit immunity to all debuffs, instead reflecting them. When taking damage from an attack, restores HP equal to 1.5x the caster's INT and deals fixed damage to the attacker equal to 2x the caster's INT. Lasts 2 turns.
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Light Recall | 1 | Assist | 2 Rounds | 7 Blocks | Single | [Passive] After taking action, heals 1 friendly unit with the lowest HP within a 2-block range for an amount equal to 2x the caster's INT.
[Assist] Activate to teleport 1 friendly unit back to your side while healing for 3x the caster's INT. |
Skill | Cost | Type | ![]() |
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Description | |
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Discipline | 2 | MDamage | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
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Holy Dragon Breath | 2 | MDamage | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
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Holy Word | 2 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
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Light Mirror | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Use to grant a unit immunity to all debuffs, instead reflecting them. When taking damage from an attack, restores HP equal to 1.5x the caster's INT and deals fixed damage to the attacker equal to 2x the caster's INT. Lasts 2 turns.
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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Skill | Cost | Type | ![]() |
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Description | |
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Heal | 1 | Heal | None | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
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Light Recall | 1 | Assist | 2 Rounds | 7 Blocks | Single | [Passive] After taking action, heals 1 friendly unit with the lowest HP within a 2-block range for an amount equal to 2x the caster's INT.
[Assist] Activate to teleport 1 friendly unit back to your side while healing for 3x the caster's INT. |
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Meditation | 1 | Passive | - | - | - | [Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Exorcist | 3 | ![]() |
40 | 37 | 22 | 20 | 1 | 3 ![]() |
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%. |
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Fighting Monk | 3 | ![]() |
40 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%. |
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Forest Priest | 3 | ![]() |
40 | 31 | 20 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff. |
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Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
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Highland Warrior | 3 | ![]() |
43 | 40 | 22 | 20 | 1 | 3 ![]() |
ATK increased and Damage Taken decreased by 5-15%. |
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Shrine Maiden | 3 | ![]() |
36 | 31 | 17 | 28 | 2 | 3 ![]() |
Normal attacks deal magic damage. When Unit HP is 100%, hero physical damage taken -30-75%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Maid | 2 | ![]() |
28 | 31 | 18 | 18 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +10-20%. |
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Monk | 2 | ![]() |
31 | 29 | 17 | 16 | 1 | 3 ![]() |
When battling against Demons, ATK +20-30%. |
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Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Holy | 1 | ![]() |
22 | 20 | 12 | 18 | 2 | 3 ![]() |
Basic Holy unit. Normal attacks deal magic damage. |