A guardian fulfilling a contract who finds great power again amidst a desperate situation.
Biography[]
She is the night guardian of Rosius Manor. Together with the ancient stars, she bestows tranquility upon the long night in silence, upholding a long-standing contract. As the moon sets and the sun rises, as people come and go, her presence and gaze remains fixed and unwavering.
Between dreams, a distant call resonates from beyond - "Portal Defender", that is the name by which she will soon be known throughout Gelpais.
"I am Elisse. To protect is the mission for which I was born in this world."
Centuries ago, Madam Rosius saved Elisse from her troubled past. In matters of identity, origin, and belonging, the naive Elisse, who had yet to understand human emotion, formed a contract with Madam Rosius, a renowned alchemist from the borderlands of Gelpais. As a result, she became the guardian of Madam Rosius' manor.
"I once promised her that I would protect this place."
Throughout those long centuries, Elisse witnessed everything that transpired within the Rosius family - the nameless curse that befell them, the servants who rebelled out of fear, and the once glorious Rosius Manor ultimately reduced to smoldering ruins...
Inside the defensive barrier constructed by the alchemist Celica at the cost of her own life, Elisse stands alone, facing the demons that emerge again and again from the depths of the dark night, and defends her "home" which has been reduced to a barren graveyard.
As night turns into day, her will is unbreakable. As the protective barrier weakens and the minions of Chaos swarm, it is the power of the Portal Defender that is reborn amidst despair.
Guided by Tourmilque from afar, Elisse, undaunted by the brutal truth, once again resolutely raises her spear, determined to crush the designs of chaos with her unwavering determination to protect.
"The contract, friendship, love... I will give everything and fight until the very end."
Now, fragments of Elisse' memories and power have returned. She remembers who she is, a member of the gatekeeper clan. With the help of her new companions, the awakened Elisse repairs the barrier and embarks on a journey homeward through the portal, following the voices in her memory.
"Farewell, Rosius family."
Max Stats
Class | ![]() |
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Eternal Nightsworn | 4512 | 605 | 278 | 295 | 255 | 135 | 1 | 5 ![]() |
When initiating battle, unit's damage taken decreases by 10% | When attacked with a melee attack and entering battle, damage increases by 10% |
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Sacred Portal Key | 4824 | 574 | 278 | 318 | 275 | 121 | 1 | 5 ![]() |
When Unit HP is below 70%, damage taken in battle decreases by 10% | When actively attacking a unit with a higher HP percentage than you, damage dealt increases by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Eternal Nightsworn | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 4 with Adankelmo | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Tourmilque | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +25% | +35% | +25% | +15% |
Class Upgrades
Skill: |
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Smash | ![]() Dark Knight (Elisse) |
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Blast | |||||||
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![]() Night Guardian |
![]() Outsider Guest |
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Javelin | ![]() |
DEF Break | |||||
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![]() Eternal Nightsworn |
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Nocturnal Punishment | ![]() Sacred Portal Key |
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DEF Intimidate | |||
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Templar Knight | ![]() |
Guardian Cavalry | |||||
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Thousand Hooves | ![]() |
Purification of the Night | |||||
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Griffin Knight | ![]() |
Exorcist |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Unrivaled Brilliance | 3 | PDamage | 4 Rounds | 2 Blocks | Single | [Passive] When triggering talent's Act Again effect, recovers 30% of unit HP and gains "damage dealt increased by 20%" for 1 turn.
[Physical Damage] Attacks a single enemy in a straight line, dealing 1.6x battle damage. This attack ignores 30% of the enemy's DEF. When equipped with melee soldiers, they will also attack. After battle, causes a [Displacement] effect: Repels the enemy 2 blocks and reduces their Mobility by 2 for 1 turn. Cannot be dispelled. If the enemy is pushed into another unit or inaccessible terrain, they are rendered unable to take action on their next turn. Cannot be dispelled. After attacking, can move another 2 blocks in straight lines and gains "damage taken decreased by 20% " for 1 turn. |
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DEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
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Javelin | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
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Nocturnal Punishment | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies "DEF decreases by 20%" and "MDEF decreases by 30%" for 2 turns. If the enemy is on an allied [Key of Protection], [Nocturnal Punishment] deals 20% more damage to them.
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Smash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
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Thousand Hooves | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
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Blast | 1 | Passive | - | - | - | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
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DEF Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
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Purification of the Night | 1 | Active | 3 Rounds | Self | 1-ring | [Active] Active Skill. Steals 1 random buff from all enemies within a 1-ring range. If there is an allied [Key of Protection] within this skill's range, the [Key of Protection]terrain effect is removed, and its Act Again talent effect is triggered instantly.
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Skill | Cost | Type | ![]() |
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Description | |
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Unrivaled Brilliance | 3 | PDamage | 4 Rounds | 2 Blocks | Single | [Passive] When triggering talent's Act Again effect, recovers 30% of unit HP and gains "damage dealt increased by 20%" for 1 turn.
[Physical Damage] Attacks a single enemy in a straight line, dealing 1.6x battle damage. This attack ignores 30% of the enemy's DEF. When equipped with melee soldiers, they will also attack. After battle, causes a [Displacement] effect: Repels the enemy 2 blocks and reduces their Mobility by 2 for 1 turn. Cannot be dispelled. If the enemy is pushed into another unit or inaccessible terrain, they are rendered unable to take action on their next turn. Cannot be dispelled. After attacking, can move another 2 blocks in straight lines and gains "damage taken decreased by 20% " for 1 turn. |
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Nocturnal Punishment | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies "DEF decreases by 20%" and "MDEF decreases by 30%" for 2 turns. If the enemy is on an allied [Key of Protection], [Nocturnal Punishment] deals 20% more damage to them.
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Purification of the Night | 1 | Active | 3 Rounds | Self | 1-ring | [Active] Active Skill. Steals 1 random buff from all enemies within a 1-ring range. If there is an allied [Key of Protection] within this skill's range, the [Key of Protection]terrain effect is removed, and its Act Again talent effect is triggered instantly.
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Skill | Cost | Type | ![]() |
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Description | |
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DEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
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Javelin | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
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Nocturnal Punishment | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies "DEF decreases by 20%" and "MDEF decreases by 30%" for 2 turns. If the enemy is on an allied [Key of Protection], [Nocturnal Punishment] deals 20% more damage to them.
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Smash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
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Thousand Hooves | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
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Skill | Cost | Type | ![]() |
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Description | |
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Blast | 1 | Passive | - | - | - | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
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DEF Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
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Purification of the Night | 1 | Active | 3 Rounds | Self | 1-ring | [Active] Active Skill. Steals 1 random buff from all enemies within a 1-ring range. If there is an allied [Key of Protection] within this skill's range, the [Key of Protection]terrain effect is removed, and its Act Again talent effect is triggered instantly.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Angel | 3 | ![]() |
43 | 43 | 22 | 26 | 1 | 5 ![]() |
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%. |
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Exorcist | 3 | ![]() |
40 | 37 | 22 | 20 | 1 | 3 ![]() |
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Guardian Cavalry | 3 | ![]() |
43 | 40 | 23 | 17 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -15-45%. |
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Heavensguard | 3 | ![]() |
36 | 43 | 22 | 22 | 1 | 5 ![]() |
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%. |
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Mechanical Dragon Knight | 3 | ![]() |
43 | 45 | 24 | 18 | 1 | 5 ![]() |
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%. |
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Starprisma Pegasus | 3 | ![]() |
45 | 43 | 22 | 22 | 1 | 5 ![]() |
ATK, DEF, and MDEF +12-25%. When moving 3 or more blocks before battle, damage dealt +5-15%. |
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Templar Knight | 3 | ![]() |
40 | 40 | 22 | 26 | 1 | 5 ![]() |
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45% |
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Unicorn | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 5 ![]() |
Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Monk | 2 | ![]() |
31 | 29 | 17 | 16 | 1 | 3 ![]() |
When battling against Demons, ATK +20-30%. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Cavalry | 1 | ![]() |
26 | 28 | 14 | 11 | 1 | 5 ![]() |
Basic Cavalry. |