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The Blazing Dragon Soul reborn from the inferno, possessing an unbreakable body built for battle.

Biography[]


As the war cry of the Blazing Dragon falls silent, and the crimson banners are reduced to ash, the story of General Vargas, the Blazing Dragon, comes to an end. At that very moment, the chaotic abyss beyond the portal extends an invitation to the brave warrior's spirit. Sensing a familiar presence, Vargas chooses to follow in the footsteps of the Emperor and the Blue Dragon, venturing to that realm of primordial chaos.


This is a battlefield that has buried countless heroic souls, a place where the undead, tainted by Chaos, cannot halt Vargas even for a moment. The crimson Blazing Dragon banner transforms into an inferno, reigniting the fire of hope within this abyss. Yet, in the deepest part of this dark prison, the Chaos King stirs from his slumber, and the storm brewing in the heavens is ready to descend.

"Do not fear, for even Chaos will be consumed by the searing fury of the Blazing Dragon."


The suffocating breath of the dark dragon is consumed by a deeper burning will, as a blade forged by conviction cleaves through the chaos, rending the dragon's body asunder. In the deepest shadows of the abyss, the Chaos Dragon King vows to rebuild his form with the power of Chaos, preparing to face the Legion of Glory once more.
"Insignificant wretch... You dare call yourself an overlord?" An arrogant voice echoes across this desolate land. Facing an invincible enemy, Vargas charges forth once again.


The icy chains of glacial shackles bind a fiery heart fueled by belligerence, while the will of Chaos taints an unyielding soul. In the deepest recesses of this dark crypt, the evil spirit of Chaos reunites Vargas with old friends - power, loved ones, and kin - temptations strong enough to bend the greatest of heroes. Yet none of these can shake his resolve for even a moment. He bears no regrets for the past - all his worldly obsessions have burned away in the final battle. Now, in his eyes, there remains only the undying flame of wrath.

"The corruption of Chaos is but a fleeting pain, insignificant among countless struggles endured.""


The endless flames of fury herald the return of the Blazing Dragon King. At the inception of the abyss, the power of the Blazing Dragon, once abandoned by the Chaos Dragon King, has found its true master. Rekindled blood and bones transform into an indestructible warrior's form. The reborn Vargas charges from the depths of the inferno toward the spirits of the past.
As the great battle concludes, Vargas, bearing all the sins and blood of this abyss, embarks on the journey home. Along the way, each agent of Chaos he meets shall face a terrifying enemy known as the Dragonslayer.

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
FlierLLR Crimson Conqueror 4853 580 247 383 272 121 1 5 Terrain Master When initiating battle, unit's damage taken is decreased by 10%. When battling enemies with debuffs, damage dealt increases by 10%.
DemonLLR Infernal Master 5187 580 271 415 261 90 1 4 Terrain Master When Unit HP is below 70%, damage taken decreases by 10% after entering battle. Damage increases by 10% after entering battle and when actively attacking units with a higher HP percentage.

Talent


Endless Fury
Class disadvantage is reversed, and damage taken is reduced by 30%.
When any unit within 3 blocks dies, gains [Fury]: "Does not die upon taking fatal damage. The duration of this effect is reduced by 1 turn, Hero Max HP is reduced by 15%, and then Unit HP is restored to the amount before taking fatal damage. When an enemy ends its turn within 3 blocks, takes damage from this unit which cannot be Guarded." This effect lasts 2 turns and cannot be dispelled.
When Unit HP percentage is not higher than the enemy's, restores HP equal to 30% of damage dealt after battle. Otherwise, attacks before the enemy.
Class disadvantage is reversed, and damage taken is reduced by 25%.
When any unit within 3 blocks dies, gains [Fury]: "Does not die upon taking fatal damage. The duration of this effect is reduced by 1 turn, Hero Max HP is reduced by 20%, and then Unit HP is restored to the amount before taking fatal damage. When an enemy ends its turn within 3 blocks, takes damage from this unit which cannot be Guarded." This effect lasts 2 turns and cannot be dispelled.
When Unit HP percentage is not higher than the enemy's, restores HP equal to 30% of damage dealt after battle. Otherwise, attacks before the enemy.
Class disadvantage is reversed, and damage taken is reduced by 20%.
When any unit within 3 blocks dies, gains [Fury]: "Does not die upon taking fatal damage. The duration of this effect is reduced by 1 turn, Hero Max HP is reduced by 25%, and then Unit HP is restored to the amount before taking fatal damage. When an enemy ends its turn within 3 blocks, takes damage from this unit which cannot be Guarded." This effect lasts 2 turns and cannot be dispelled.
When Unit HP percentage is not higher than the enemy's, restores HP equal to 30% of damage dealt after battle. Otherwise, attacks before the enemy.
Class disadvantage is reversed, and damage taken is reduced by 15%.
When any unit within 3 blocks dies, gains [Fury]: "Does not die upon taking fatal damage. The duration of this effect is reduced by 1 turn, Hero Max HP is reduced by 30%, and then Unit HP is restored to the amount before taking fatal damage. When an enemy ends its turn within 3 blocks, takes damage from this unit which cannot be Guarded." This effect lasts 2 turns and cannot be dispelled.
When Unit HP percentage is not higher than the enemy's, restores HP equal to 30% of damage dealt after battle. Otherwise, attacks before the enemy.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Change Class to Infernal Master Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Crimson Conqueror Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +40% +30% +30% +10%

Class Upgrades

Starting
Skill
:
Counterattack

Destroyer (Dragonslayer)
Armor Pierce

Infernal Apostle

Wild Scarlet Dragon
Disdain of the Dragons
Raging Thunder

Infernal Master
Battle Cry

Crimson Conqueror
Blazing Bloodrage
Skeleton Knight
Skeleton Knight
Vampire Bat
Vampire Bat
ATK Intimidate
Dragon's Breath
Lobster Behemoth
Lobster Behemoth
Griffin Knight
Griffin Knight

Skills

Skill Cost Type CD Range Span Description
Skyshatter Dragon 3 Active 2 Rounds 3 Blocks 3 Blocks
[Active] Selects a block in a straight line. At the start of the next turn, gains [Fury] and enter the [Draconic Rage] state: The [Skyshatter Dragon] skill is replaced with [Flame Domain]. Damage dealt increases by 30%, and any buffs on the caster do not lose their turn count after taking action. Then, teleports to the target and deals 0.3x AoE damage to enemies within 3 blocks (When possessing [Fury], the above effects trigger immediately). After use, can act again with remaining Mobility. ([Draconic Rage] ignores immunity, cannot be dispelled, and can exist alongside the [Fury] state).
ATK Intimidate 2 Passive - - -
[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Disdain of the Dragons 2 Active 2 Rounds Self Single
[Passive] Takes all attacks for adjacent allies. Reduces chance of being critically hit by 30%, and grants immunity to displacement effects.
[Active] Can counterattack ranged attacks within 2 blocks, and increases ATK by 20% of DEF. Cannot be dispelled. Guard range increases to 2 blocks, and increases by an additional 1 block when possessing [Fury]. Lasts 3 turns.
Dragon's Breath 2 PDamage 5 Rounds Self 2 Blocks
[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
Raging Thunder 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Battle Cry 1 Passive - - -
[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Blazing Bloodrage 1 Assist 3 Rounds Self Single
[Passive] Upon taking fatal damage, will not die and instead recovers 50% of HP. This effect can only trigger once per battle.
[Assist] Active skill. Greatly increases this unit's offensive and defensive stats for 2 turns and grants [Fury]. If already has [Fury], can move an additional 3 blocks and attack again.
Counterattack 1 Passive - - -
[Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.

Skill Cost Type CD Range Span Description
Skyshatter Dragon 3 Active 2 Rounds 3 Blocks 3 Blocks
[Active] Selects a block in a straight line. At the start of the next turn, gains [Fury] and enter the [Draconic Rage] state: The [Skyshatter Dragon] skill is replaced with [Flame Domain]. Damage dealt increases by 30%, and any buffs on the caster do not lose their turn count after taking action. Then, teleports to the target and deals 0.3x AoE damage to enemies within 3 blocks (When possessing [Fury], the above effects trigger immediately). After use, can act again with remaining Mobility. ([Draconic Rage] ignores immunity, cannot be dispelled, and can exist alongside the [Fury] state).
Disdain of the Dragons 2 Active 2 Rounds Self Single
[Passive] Takes all attacks for adjacent allies. Reduces chance of being critically hit by 30%, and grants immunity to displacement effects.
[Active] Can counterattack ranged attacks within 2 blocks, and increases ATK by 20% of DEF. Cannot be dispelled. Guard range increases to 2 blocks, and increases by an additional 1 block when possessing [Fury]. Lasts 3 turns.
Blazing Bloodrage 1 Assist 3 Rounds Self Single
[Passive] Upon taking fatal damage, will not die and instead recovers 50% of HP. This effect can only trigger once per battle.
[Assist] Active skill. Greatly increases this unit's offensive and defensive stats for 2 turns and grants [Fury]. If already has [Fury], can move an additional 3 blocks and attack again.

Skill Cost Type CD Range Span Description
ATK Intimidate 2 Passive - - -
[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Disdain of the Dragons 2 Active 2 Rounds Self Single
[Passive] Takes all attacks for adjacent allies. Reduces chance of being critically hit by 30%, and grants immunity to displacement effects.
[Active] Can counterattack ranged attacks within 2 blocks, and increases ATK by 20% of DEF. Cannot be dispelled. Guard range increases to 2 blocks, and increases by an additional 1 block when possessing [Fury]. Lasts 3 turns.
Dragon's Breath 2 PDamage 5 Rounds Self 2 Blocks
[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
Raging Thunder 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Battle Cry 1 Passive - - -
[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Blazing Bloodrage 1 Assist 3 Rounds Self Single
[Passive] Upon taking fatal damage, will not die and instead recovers 50% of HP. This effect can only trigger once per battle.
[Assist] Active skill. Greatly increases this unit's offensive and defensive stats for 2 turns and grants [Fury]. If already has [Fury], can move an additional 3 blocks and attack again.
Counterattack 1 Passive - - -
[Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ecliptic Dragon Rider
Ecliptic Dragon Rider 3 Flier 45 45 23 22 1 5 Fly
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%.
Gargoyle
Gargoyle 3 Flier 43 45 22 22 1 5 Fly
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%.
Giant Zombie
Giant Zombie 3 Demon 40 42 24 18 1 3 Terrain Master
HP, ATK, and Critical Hit Rate are increased by 8-35%. If before entering battle, soldier HP < 100%, then after battle restore 8-40% HP.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Hell Core
Hell Core 3 Demon 48 40 20 23 1 5 Walk
When not in Water, ATK increases by 8-40%. After taking action, deals fixed damage equal to 5-15% of Hell Core's current HP to enemies within 2 blocks. Enemies within 2 blocks also take this damage after taking action.
Lobster Behemoth
Lobster Behemoth 3 Aquatic 43 37 26 16 1 3 Water
When in water, damage taken -15-50%.
Skeleton Knight
Skeleton Knight 3 Demon 43 40 22 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%.
Steelmane Werewolf
Steelmane Werewolf 3 Demon 48 40 23 19 1 5 Walk
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked.
Vampire Bat
Vampire Bat 3 Flier 43 45 22 22 1 5 Fly
After attacking and entering battle, restore HP equal to 15-45% of damage dealt.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Lesser Imp
Lesser Imp 2 Flier 34 35 17 17 1 5 Fly
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Lobster
Lobster 2 Aquatic 34 29 20 12 1 3 Water
When attacking units with 100% HP, after entering battle ATK +10-20%.
Skeleton Warrior
Skeleton Warrior 2 Demon 34 31 17 14 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Skeleton Soldier
Skeleton Soldier 1 Demon 28 26 14 12 1 3 Walk
Basic Demon.

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