A twin-bladed legend. Passionate to the core, he never admits defeat.
Biography[]
A young knight of the ancient Kingdom of Larcuss, a bold and forthright student of dual swordsmanship. He feel its his responsibility to help in the important task of restoring the country when it was ruined. As one of the original heroes of the world, he witnessed the birth of the legendary sword, Langrisser.
Straightforward and charming, and with a strong heart, he wins the support of many through his boldness, amassing forces for counterattack.
"My treasure? The warm hearts of those who refuse to concede!"
He pursues treasures and women, is bad with directions, likes adventure yet fears trouble, slovenly and flippant. For the sake of freedom, refuses even the throne.
Boastful on the outside, he never concedes defeat, and with his straightforward personality and military power, he gathers a thundering regiment with which to he surround himself.
Relying on his army of the righteous and upright, Dieharte starts fighting to restore his homeland. Successively fighting the Riguler Empire and the former ally Barral, he finally sweeps away the evil demons, creating a respite from years of war.
He has always carried out his mission as a knight. Even though he is successful, he never thinks of himself as a knight.
After the war, Dieharte travels around the lands to further discipline himself, and finally comes to Yamato, the home of Kirikaze, the Eastern Kingdom, he keeps himself on the lookout for more skills and adventures...
He is happy to have become a hero across time and space, believing it to be an opportunity to continue his adventures on heaven and earth. Of course, he still believes that the threat of darkness comes first.
"Waking up, I discover that history is repeating itself and war is the order of the day again. This makes my blood boil!"
After ending the journey to rebuild the country, Dieharte declined to become the king. He followed his heart and started traveling around the world. At the end of his long journey, he met an old friend... Start a new legend in the Far East. Samurai Dieharte has arrived!
"Woah! It has been a while since I encountered an interesting event like that. Kirikaze, let me offer you a hand!"
Max Stats
Class | ![]() |
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Exotic Warrior | 4481 | 585 | 222 | 304 | 283 | 164 | 1 | 5 ![]() |
Damage taken decreases by 10% after entering a battle and when fighting units with a lower percentage of HP than yours | Damage increases by 10% after entering a battle and when fighting units with a lower percentage of HP than yours |
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High Master | 4016 | 553 | 244 | 283 | 263 | 301 | 2 | 3 ![]() |
When forced into battle, magic damage taken is decreased by 10% | When forced into battle, Crit Damage increases by 10% |
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Royal Knight | 4326 | 581 | 222 | 295 | 283 | 154 | 1 | 5 ![]() |
When initiating battle, unit's damage taken is decreased by 10% | When unit's HP is above 70%, Crit Damage is increased by 10% |
Talent
SP Talent
![]() Sincere Will |
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Casting
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ATK +5%. When there are 2 or more female allied units on the battlefield, after using a skill to kill an enemy, the skill's cooldown decreases by 3. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Change Class to Royal Knight | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 6 with Kirikaze | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 7 with Tiaris | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +35% | +35% | +10% |
Class Upgrades
Skill: |
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Onrush | ![]() Knight |
![]() ![]() Exotic Warrior |
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Oath of Karma | ||
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Move Again | ![]() |
Winged Strike | |||||
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Earth Elf Knight | |||||||
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![]() Raider |
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Sneak Attack | ![]() |
Strike | ![]() |
Detect | |||
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![]() High Master |
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Light of Hope | ![]() Royal Knight |
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Violent Dash | |||
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Bandit | ![]() |
Heavy Cavalry | |||||
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Calamity | ![]() |
Thousand Hooves | |||||
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Demon Hunter | ![]() |
Griffin Knight |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Prodigal Son | 3 | PDamage | 4 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy ignoring Guard, dealing 1.3x damage. Increases Crit by 20%. When landing a critical hit, restores HP equal to 30% of damage after battle. Before battle, steals up to 2 buffs from the enemy. Even if this attack does not eliminate the enemy, it will activate all of your effects that usually only trigger after killing a target.
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Light of Hope | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for Origins of Light allies within range. Grants the buff: When unit has more than 5 buffs, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Onrush | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
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Strike | 2 | Assist | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
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Thousand Hooves | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
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Violent Dash | 2 | Passive | - | - | - | [Passive] For every 1 block moved before battle, Unit Crit increases by 5%, Crit Damage increases by 5%. (Up to 15%)
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Winged Strike | 2 | PDamage | 4 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Increases Crit by 20%. After the battle, reduce the cooldown of this skill by 1 for every 1 Female ally.
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Detect | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
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Move Again | 1 | Passive | - | - | - | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
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Oath of Karma | 1 | Active | 3 Rounds | All | Single | [Active] Active use on a female ally to greatly increases the offensive and defensive stats of both the caster and the target. Gain an additional "Damage dealt increases by15%" and "Ignores class disadvantage when hero’s attack Ignores Guard" (lasts 4 turns). If the Female belongs to [Origins of Light], both will receive [Contract]: "When an ally with [Contract] dies, the remaining allies with [Contract] will recover 60% HP and gain [Immunity] for 2 turns" (Lasts 4 turns and cannot be dispelled)
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Sneak Attack | 1 | Passive | - | - | - | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
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Skill | Cost | Type | ![]() |
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Description | |
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Prodigal Son | 3 | PDamage | 4 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy ignoring Guard, dealing 1.3x damage. Increases Crit by 20%. When landing a critical hit, restores HP equal to 30% of damage after battle. Before battle, steals up to 2 buffs from the enemy. Even if this attack does not eliminate the enemy, it will activate all of your effects that usually only trigger after killing a target.
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Violent Dash | 2 | Passive | - | - | - | [Passive] For every 1 block moved before battle, Unit Crit increases by 5%, Crit Damage increases by 5%. (Up to 15%)
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Winged Strike | 2 | PDamage | 4 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Increases Crit by 20%. After the battle, reduce the cooldown of this skill by 1 for every 1 Female ally.
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Light of Hope | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for Origins of Light allies within range. Grants the buff: When unit has more than 5 buffs, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Oath of Karma | 1 | Active | 3 Rounds | All | Single | [Active] Active use on a female ally to greatly increases the offensive and defensive stats of both the caster and the target. Gain an additional "Damage dealt increases by15%" and "Ignores class disadvantage when hero’s attack Ignores Guard" (lasts 4 turns). If the Female belongs to [Origins of Light], both will receive [Contract]: "When an ally with [Contract] dies, the remaining allies with [Contract] will recover 60% HP and gain [Immunity] for 2 turns" (Lasts 4 turns and cannot be dispelled)
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Skill | Cost | Type | ![]() |
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Description | |
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Light of Hope | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for Origins of Light allies within range. Grants the buff: When unit has more than 5 buffs, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Onrush | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
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Strike | 2 | Assist | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
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Thousand Hooves | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
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Violent Dash | 2 | Passive | - | - | - | [Passive] For every 1 block moved before battle, Unit Crit increases by 5%, Crit Damage increases by 5%. (Up to 15%)
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Winged Strike | 2 | PDamage | 4 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Increases Crit by 20%. After the battle, reduce the cooldown of this skill by 1 for every 1 Female ally.
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Skill | Cost | Type | ![]() |
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Description | |
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Detect | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
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Move Again | 1 | Passive | - | - | - | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
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Oath of Karma | 1 | Active | 3 Rounds | All | Single | [Active] Active use on a female ally to greatly increases the offensive and defensive stats of both the caster and the target. Gain an additional "Damage dealt increases by15%" and "Ignores class disadvantage when hero’s attack Ignores Guard" (lasts 4 turns). If the Female belongs to [Origins of Light], both will receive [Contract]: "When an ally with [Contract] dies, the remaining allies with [Contract] will recover 60% HP and gain [Immunity] for 2 turns" (Lasts 4 turns and cannot be dispelled)
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Sneak Attack | 1 | Passive | - | - | - | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bandit | 3 | ![]() |
40 | 40 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
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Dragoon | 3 | ![]() |
43 | 43 | 22 | 19 | 1 | 5 ![]() |
When attacking and entering battle, ATK and DEF +10-30%. |
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Earth Elf Knight | 3 | ![]() |
36 | 43 | 20 | 20 | 2 | 5 ![]() |
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff. |
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Elven Cavalry Archer | 3 | ![]() |
36 | 40 | 20 | 23 | 2 | 5 ![]() |
ATK +7-20%. When battling on Forest, Grassland, or Mountain terrain, ATK is further increased by 5-15%, magic damage taken -10-30%, and the unit does not receive melee range penalties. |
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Fairy Spirit Prophet | 3 | ![]() |
37 | 41 | 17 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%. |
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Forest Night Elf | 3 | ![]() |
38 | 43 | 20 | 20 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +6-15%. When attacking, soldier critical hit rate and critical damage +6-15%; If the unit is on Forest Terrain, will attack first. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Heavensguard | 3 | ![]() |
36 | 43 | 22 | 22 | 1 | 5 ![]() |
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Shinobi | 3 | ![]() |
36 | 43 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. After scoring a critical hit, deal fixed damage equal to 7-20% of target's Max HP. |
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The Faceless | 3 | ![]() |
36 | 43 | 20 | 22 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit. |
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Unicorn | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 5 ![]() |
Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Sharpshooter | 2 | ![]() |
28 | 29 | 16 | 16 | 2 | 5 ![]() |
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn. |
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Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Cavalry | 1 | ![]() |
26 | 28 | 14 | 11 | 1 | 5 ![]() |
Basic Cavalry. |
Diehärte Klaus is the protagonist of Langrisser III. As a young boy, he dreamed of becoming a knight and at the age of 12 was sent to study swordsmanship and chivalry under William and Gerold in the Kingdom of Larcuss. The game begins with his knighting ceremony.
He is engaged to Freya, a close childhood friend, the daughter of Wilder and the princess of Barral Kingdom. His father was a knight and close friend of King Wilder.
His distinct curved sword, the Kotetsu, was given to him by Kirikaze.
Class Changes[]
Langrisser III[]
Stage 1 | Stage 2 | Stage 3 | Secret | |
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Earth | Fighter | Gladiator | Swordsman | Hero [1] |
Wind | Knight | Silver Knight | Highlander | Knight Master [2] |
Sky | Hawk Knight | Dragon Knight | Dragon Lord | Dragon Master [3] |
Light | Bishop | Paladin | Saint | Sage [4] |
Thunder | Lord | High Lord | General | Marshal [5] |
Flame | Sorcerer | Mage | Archmage | Hermit [6] |
Water | Crocodile Knight | Serpent Knight | Serpent Lord | Serpent Master [7] |
Forest | Hunter | Archer | Sniper | Ranger [8] |
House of Baldea-Klaus[]
? Baldea | ? Klaus | |||||||||||||||||||||||||||||||||||||
Raymond | ? | Klaus Senior | ||||||||||||||||||||||||||||||||||||
Tiaris | Lewin | Dieharte | Freya | |||||||||||||||||||||||||||||||||||
Illzach | ? | |||||||||||||||||||||||||||||||||||||
Chris | Ledin | ? | ||||||||||||||||||||||||||||||||||||
Elwin | Leon | |||||||||||||||||||||||||||||||||||||