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A maiden of a family that shoulders a great mission and holds ambitious dreams.

Biography[]


Youngest daughter of the prominent Poeotia noble family, she yearns for the freedom to become a traveling royal bard. Filled with enthusiasm at all times, she longs to be the pride and joy of her father and clan, stopping at nothing to defend her family's honor. Although she oftentimes comes across as an arrogant and bossy young lady, apathetic to most everything, she is actually kind hearted and believes that, as a noblewoman, she should dedicate herself to the cause of the common people.

"I...I've never done anything to hold our family back! Father... has said that... I'm the most amazing daughter ever!"


Being born into a loving family sheltered from hardship, growing up under her father's protection actually endowed Christiane with a pure and refined character. Christiane, who has shown a keen interest in poetry ever since she was a child, was never recognized by others for her talent. After having been dealt this blow, she embarked on a journey to find her direction in life and carve out a future for herself.

"Dress, armor, and juice... Now I'm ready! Now, time to show the world what I'm made of!"


After learning about Christiane's predicament and confusion, Florentia came up with a carefully-tailored training plan, hoping to help her gain valuable experience through the continuous process of trial and error.
With help from Florentia, Christiane kept trying out various methods that had been successful for others, but the results were never as she hoped. After going through a traumatic experience in which she failed four times in a row, Christiane gradually accepted the reality that this just wasn't meant to be. But, just as she was about to give up trying, the situation finally took a turn for the better.


Sifting through her memoirs, her diary was full of fragments from daily life and references to the dream she spoke of constantly but had given up on. To become a traveling bard was her true passion, not just some passing dream. True passion never dies in one's heart, and her journey to make her dreams come true has only just begun.

"Leaves flutter on a sunny day, my eyes are red and my face is green... this is just something I came up with off the top of my head. No need to be so floored by my talent!"


Upon arriving in El Sallia, Christiane traversed every corner of this new land in pursuit of creative inspiration, leaving behind wonderful odes to the beauty of the world everywhere she went... What other fantastic stories would yet be written about her and the heroes of this world in the course of her adventures?

"Are there any excellent bards in this new land? I, the most excellent poet in the kingdom, wouldn't want to miss my chance to best them!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Infantry Royal Guard 5307 476 247 356 340 99 1 3 Walk When unit is above 80% HP, chance of taking a critical attack is reduced by 10% When forced into battle through a ranged attack, damage dealt is increased by 10%
Cavalry Royal Knight 4991 476 247 308 340 110 1 5 Ride When initiating battle, this unit takes 10% reduced damage When initiating battle, damage dealt is increased by 10%

Talent


Whispers of the Lady Knight
Damage taken reduced by 25%. Gains 2 stacks of [Effulgence] at the start of each battle: Damage taken increased by 2%. Cannot be dispelled. If this unit has 2 or less stacks of [Effulgence], when taking fatal damage, instead of dying, 50% of HP is restored. This effect can only be triggered once per battle. After taking action, if this unit has lost all stacks of [Effulgence], it gains "Attacks before the enemy when counterattacking, and deals 20% increased damage" and gains a Whispers effect. Cannot be dispelled and ignores immunity.
Damage taken reduced by 21%. Gains 3 stacks of [Effulgence] at the start of each battle: Damage taken increased by 2%. Cannot be dispelled. If this unit has 2 or less stacks of [Effulgence], when taking fatal damage, instead of dying, 40% of HP is restored. This effect can only be triggered once per battle. After taking action, if this unit has lost all stacks of [Effulgence], it gains "Attacks before the enemy when counterattacking, and deals 20% increased damage" and gains a Whispers effect. Cannot be dispelled and ignores immunity.
Damage taken reduced by 18%. Gains 4 stacks of [Effulgence] at the start of each battle: Damage taken increased by 2%. Cannot be dispelled. If this unit has 2 or less stacks of [Effulgence], when taking fatal damage, instead of dying, 30% of HP is restored. This effect can only be triggered once per battle. After taking action, if this unit has lost all stacks of [Effulgence], it gains "Attacks before the enemy when counterattacking, and deals 20% increased damage" and gains a Whispers effect. Cannot be dispelled and ignores immunity.
Damage taken reduced by 15%. Gains 5 stacks of [Effulgence] at the start of each battle: Damage taken increased by 2%. Cannot be dispelled. If this unit has 2 or less stacks of [Effulgence], when taking fatal damage, instead of dying, 20% of HP is restored. This effect can only be triggered once per battle. After taking action, if this unit has lost all stacks of [Effulgence], it gains "Attacks before the enemy when counterattacking, and deals 20% increased damage" and gains a Whispers effect. Cannot be dispelled and ignores immunity.

Casting

Brilliant Hymn
HP & MDEF +5%. After using [Lady of the Flowers], gains [Fallen Petals] and [Holy Shield]: "When entering battle, MDEF increases by 10%." Lasts 2 turns.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Royal Guardian Soldier DEF/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Tsubame Tsubame Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Florentia Florentia Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +20% +30% +30%

Class Upgrades

Starting
Skill
:
Justice

Fighter
Holy Shield

Highlander

Gladiator (Shield)

General
ATK Break
Holy Guard
Flower Formation

Royal Knight
MDEF Command

Royal Guard
DEF Command
Templar Knight
Templar Knight
Guardian Infantry
Guardian Infantry
Floral Realm
Fallen Petals
Griffin Knight
Griffin Knight
Phalanx
Phalanx

Skills

Skill Cost Type CD Range Span Description
Lady of the Flowers 3 Fusion Power 3 Rounds Self All
[Passive] Takes all attacks for adjacent friendly units. Immune to effects that render the unit unable to receive buffs.
[Fusion Power] This unit's Guard range is increased to 2 blocks, it gains +1 Command range, and gains the Advanced Holy Guard effect: Can counter ranged attacks within 2 blocks, replacing ATK with 1.6x MDEF. Also greatly increases the offensive and defensive stats of all Princess Alliance units within the area. For every 1 female hero on the battlefield, damage dealt when entering battle is increased by 3% (up to 18%) for 4 turns. (The Advanced Holy Guard effect cannot be dispelled.)
DEF Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% DEF.
Fallen Petals 2 Passive - - -
[Passive] Loses 1 stack of Effulgence each time a unit dies. When melee attacked, takes 5% reduced damage and deals 10% increased damage. This effect is doubled if the target's HP is below 100%.
Flower Formation 2 Passive - - -
[Passive] When there are 3 or more friendly units on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 10% less ranged damage and reducing their chance of taking critical damage by 20%. When there are 2 or more friendly female heroes on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 15% less magic damage.
Holy Guard 2 Active 2 Rounds Self Single
[Passive] Take all attacks for adjacent friendly units. [Active] Guard span increases by 2 blocks, and you gain the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
Justice 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
MDEF Command 2 Passive - - -
[Command] MDEF of all friendly units within 2 blocks increases by 15%.
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Floral Realm 1 Active - - -
[Active] Select 1 skill to use.
Floral Regalia: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Floral Regalia]: The next AoE damage taken is reduced by 35%. Cannot be dispelled.
Full Bloom: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Full Bloom]: After taking action, if this unit did not deal damage, it deals 0.1x physical AoE damage to all enemies within a 1-ring range. Lasts 2 turns. Cannot be dispelled.
Using any of the above skills changes the cooldown of Floral Realm to 1 turn.
Holy Shield 1 Passive - - -
[Passive] When entering battle, MDEF increases by 10%.

Skill Cost Type CD Range Span Description
Lady of the Flowers 3 Fusion Power 3 Rounds Self All
[Passive] Takes all attacks for adjacent friendly units. Immune to effects that render the unit unable to receive buffs.
[Fusion Power] This unit's Guard range is increased to 2 blocks, it gains +1 Command range, and gains the Advanced Holy Guard effect: Can counter ranged attacks within 2 blocks, replacing ATK with 1.6x MDEF. Also greatly increases the offensive and defensive stats of all Princess Alliance units within the area. For every 1 female hero on the battlefield, damage dealt when entering battle is increased by 3% (up to 18%) for 4 turns. (The Advanced Holy Guard effect cannot be dispelled.)
Flower Formation 2 Passive - - -
[Passive] When there are 3 or more friendly units on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 10% less ranged damage and reducing their chance of taking critical damage by 20%. When there are 2 or more friendly female heroes on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 15% less magic damage.
Fallen Petals 2 Passive - - -
[Passive] Loses 1 stack of Effulgence each time a unit dies. When melee attacked, takes 5% reduced damage and deals 10% increased damage. This effect is doubled if the target's HP is below 100%.
Floral Realm 1 Active - - -
[Active] Select 1 skill to use.
Floral Regalia: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Floral Regalia]: The next AoE damage taken is reduced by 35%. Cannot be dispelled.
Full Bloom: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Full Bloom]: After taking action, if this unit did not deal damage, it deals 0.1x physical AoE damage to all enemies within a 1-ring range. Lasts 2 turns. Cannot be dispelled.
Using any of the above skills changes the cooldown of Floral Realm to 1 turn.

Skill Cost Type CD Range Span Description
DEF Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% DEF.
Fallen Petals 2 Passive - - -
[Passive] Loses 1 stack of Effulgence each time a unit dies. When melee attacked, takes 5% reduced damage and deals 10% increased damage. This effect is doubled if the target's HP is below 100%.
Flower Formation 2 Passive - - -
[Passive] When there are 3 or more friendly units on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 10% less ranged damage and reducing their chance of taking critical damage by 20%. When there are 2 or more friendly female heroes on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 15% less magic damage.
Holy Guard 2 Active 2 Rounds Self Single
[Passive] Take all attacks for adjacent friendly units. [Active] Guard span increases by 2 blocks, and you gain the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
Justice 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
MDEF Command 2 Passive - - -
[Command] MDEF of all friendly units within 2 blocks increases by 15%.

Skill Cost Type CD Range Span Description
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Floral Realm 1 Active - - -
[Active] Select 1 skill to use.
Floral Regalia: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Floral Regalia]: The next AoE damage taken is reduced by 35%. Cannot be dispelled.
Full Bloom: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Full Bloom]: After taking action, if this unit did not deal damage, it deals 0.1x physical AoE damage to all enemies within a 1-ring range. Lasts 2 turns. Cannot be dispelled.
Using any of the above skills changes the cooldown of Floral Realm to 1 turn.
Holy Shield 1 Passive - - -
[Passive] When entering battle, MDEF increases by 10%.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon Champion
Amazon Champion 3 Lancer 40 43 22 20 1 3 Walk
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn.
Angel
Angel 3 Flier 43 43 22 26 1 5 Fly
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%.
Fang Guard
Fang Guard 3 Infantry 40 43 22 20 1 5 Walk
Soldier HP and ATK +10-30%. When entering battle with a melee attack, reflect 7-20% of damage taken, and after battle, restore HP equal to the amount of damage reflected.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Guardian Infantry
Guardian Infantry 3 Infantry 53 37 23 19 1 3 Walk
When soldier HP > 80%, DEF +15-45%.
Highland Warrior
Highland Warrior 3 Infantry 43 40 22 20 1 3 Walk
ATK increased and Damage Taken decreased by 5-15%.
Phalanx
Phalanx 3 Lancer 48 37 26 16 1 3 Walk
Physical Damage Taken -10-30%.
Royal Protector
Royal Protector 3 Infantry 43 40 22 23 1 3 Walk
When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%.
Templar Knight
Templar Knight 3 Cavalry 40 40 22 26 1 5 Ride
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45%
Tide Caller
Tide Caller 3 Lancer 45 43 23 20 1 3 Water
Can trigger the following Aquatic Soldier Technology Effects: [Preemptive Strike], [Air-sea Advantage], [Aquatic Training], and [Water Elf Warding]. Soldier DEF increases by 7-20%. After battle, has a 30-100% chance to treat the terrain the enemy is on as Water for 1 turn.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon
Amazon 2 Lancer 31 34 17 16 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Infantry
Infantry 1 Infantry 28 26 15 12 1 3 Walk
Basic Infantry.

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