Not aristocratic in the least, she is an adventurer who never plays by the rules.
Biography[]
Cherie is the Princess of Kalxath, descendant of Lance and Narm, and a Descendant of Light.
Bored with her royal life, and unwilling to shoulder the burdens of royalty, she often slips out of the capital to travel alone, causing trouble for her teacher, Keith.
The first time she appears on the scene, she conceals her appearance. It is quite a surprise to everyone that she is a girl.
"That fool's face is so cute..."
The princess is frank, mischievous, and slightly unruly. Never a pinch of bashfulness.
She is filled with a longing for adventure, with a restless heart, and always up for a challenge.
At first, she doesn't hate war, and even enjoys it. Hein thinks of her as a strong, powerful girl.
Only after witnessing the death of the great general Vargas, who has never even had a chance to meet his newborn child, she realizes that war brings along incredible misfortune.
After that, she continues to work with her companions to end the countless tragedies of war.
Shortly after the war ends, Cherie again escapes the capital to continue on her adventures. After single-handedly defeating the vampire lords threatening Kalxath, she is known as the world's mightiest warrior.
A satisfied Cherie finally returns to the capital to settle down and build the kingdom.
A new era, a new world! Needless to say, Cherie is already heading for a new adventure.
"We're off! Anyone who wants to come with me, tag along!"
After the revival of her nation, Princess Cherie takes the crown and becomes the new queen. Accustomed to freedom as she is, she finds the palace depths stifling, and decides to set out in search of adventure. But in this adventure, our Wild Princess has grown into the Princess Cherie who fights beside her people. She will become a legend in Kalxath that is told for generations to come.
"I will use my freedom to fulfill my duties... and protect my beloved homeland!"
Max Stats
Class | ![]() |
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Dragon Master | 3763 | 607 | 216 | 286 | 333 | 211 | 1 | 5 ![]() |
When Unit HP is below 70%, damage taken decreases by 10% after entering battle | AoE damage dealt is increased by 10% |
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High Master | 3763 | 547 | 237 | 275 | 278 | 314 | 2 | 3 ![]() |
AoE damage taken is decreased by 10% | When forced into battle through a ranged attack, damage dealt is increased by 10% |
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Princess | 4232 | 595 | 233 | 290 | 301 | 164 | 1 | 4 ![]() |
When forced into battle, magic damage taken is decreased by 10% | When forced into battle through a physical attack, damage dealt is increased by 10% |
Talent
SP Talent
![]() Ambitious Princess |
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Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier DEF/MDEF +15% | |
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23 | Complete Gate of Fate 6 with Keith | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 7 with Hein | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +10% | +20% | +35% | +35% |
Class Upgrades
Skill: |
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Lightning | ![]() Hawk Knight |
![]() ![]() Princess (Cherie) |
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Gallop | ||
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Legion | ![]() |
Holy Thunder | |||||
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Unicorn | |||||||
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![]() Pegasus Lord |
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![]() Raider |
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First Aid | ![]() |
Reinforcement | ![]() |
Sneak | |||
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![]() Dragon Master |
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Wind Whisper | ![]() High Master |
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Shadow Raid | |||
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Griffin Knight | ![]() |
Bandit | |||||
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Lightning Speed | ![]() |
Smoke | |||||
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Heavy Cavalry | ![]() |
Elf Master |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Raging Storm | 3 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Deals 1.6x damage to a single enemy. After battle, 100% of the damage dealt will be restored to your HP. When you successfully eliminate a target, its cooldown is reduced by 4 turns, otherwise the enemy will be stunned for 1 turn. (Cannot be dispelled.)
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Holy Thunder | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Afflicts a [Displacement] effect: Pushes the target back 2 blocks. After battle, restores HP equal to 20% of damage dealt and disables enemy passive skills. Lasts for 1 turn.
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Lightning | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
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Lightning Speed | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Grants [Gale] and [Windride] after battle. Windride: When HP is above 50%, damage taken from melee attack decreases by 15%. Gale: Target can act again after taking action. Lasts 2 turns.
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Shadow Raid | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
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Wind Whisper | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
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First Aid | 1 | Heal | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP.
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Gallop | 1 | Passive | - | - | - | [Passive] Unit Mobility +2. When formed of mixed forces, after taking action, restores 30% of Unit HP.
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Legion | 1 | Passive | - | - | - | [Passive] When Unit HP is above 90%, ATK & DEF increase by 10%.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
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Sneak | 1 | Passive | - | - | - | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
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Skill | Cost | Type | ![]() |
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Description | |
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Raging Storm | 3 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Deals 1.6x damage to a single enemy. After battle, 100% of the damage dealt will be restored to your HP. When you successfully eliminate a target, its cooldown is reduced by 4 turns, otherwise the enemy will be stunned for 1 turn. (Cannot be dispelled.)
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Lightning Speed | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Grants [Gale] and [Windride] after battle. Windride: When HP is above 50%, damage taken from melee attack decreases by 15%. Gale: Target can act again after taking action. Lasts 2 turns.
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Holy Thunder | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Afflicts a [Displacement] effect: Pushes the target back 2 blocks. After battle, restores HP equal to 20% of damage dealt and disables enemy passive skills. Lasts for 1 turn.
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Gallop | 1 | Passive | - | - | - | [Passive] Unit Mobility +2. When formed of mixed forces, after taking action, restores 30% of Unit HP.
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Skill | Cost | Type | ![]() |
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Description | |
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Holy Thunder | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Afflicts a [Displacement] effect: Pushes the target back 2 blocks. After battle, restores HP equal to 20% of damage dealt and disables enemy passive skills. Lasts for 1 turn.
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Lightning | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
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Lightning Speed | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Grants [Gale] and [Windride] after battle. Windride: When HP is above 50%, damage taken from melee attack decreases by 15%. Gale: Target can act again after taking action. Lasts 2 turns.
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Shadow Raid | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
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Wind Whisper | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
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Skill | Cost | Type | ![]() |
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Description | |
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First Aid | 1 | Heal | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP.
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Gallop | 1 | Passive | - | - | - | [Passive] Unit Mobility +2. When formed of mixed forces, after taking action, restores 30% of Unit HP.
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Legion | 1 | Passive | - | - | - | [Passive] When Unit HP is above 90%, ATK & DEF increase by 10%.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
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Sneak | 1 | Passive | - | - | - | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Angel | 3 | ![]() |
43 | 43 | 22 | 26 | 1 | 5 ![]() |
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%. |
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Bandit | 3 | ![]() |
40 | 40 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Dragon Trooper | 3 | ![]() |
43 | 43 | 23 | 22 | 1 | 5 ![]() |
For every block moved before attacking, soldier ATK +2-6%, up to 10-30%, and damage taken -2-6%, up to 10-30%. After being attacked and taking damage, unit movement +2. Lasts 1 turn. |
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Dragoon | 3 | ![]() |
43 | 43 | 22 | 19 | 1 | 5 ![]() |
When attacking and entering battle, ATK and DEF +10-30%. |
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Earth Elf Knight | 3 | ![]() |
36 | 43 | 20 | 20 | 2 | 5 ![]() |
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Fang Subjugator | 3 | ![]() |
43 | 45 | 24 | 17 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Mist Dancer | 3 | ![]() |
40 | 37 | 22 | 26 | 2 | 3 ![]() |
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff. |
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Starprisma Pegasus | 3 | ![]() |
45 | 43 | 22 | 22 | 1 | 5 ![]() |
ATK, DEF, and MDEF +12-25%. When moving 3 or more blocks before battle, damage dealt +5-15%. |
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Unicorn | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 5 ![]() |
Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Kunoichi | 2 | ![]() |
31 | 29 | 17 | 20 | 2 | 3 ![]() |
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
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Pegasus Rider | 2 | ![]() |
31 | 34 | 18 | 18 | 1 | 5 ![]() |
When ranged attacked, damage taken -20-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Hawk Rider | 1 | ![]() |
26 | 29 | 13 | 15 | 1 | 5 ![]() |
Basic Flier. |
"If you don't have comrades to trust, no matter how much power you have, you'll never be all-powerful."
Biography[]
Cherie is a Descendant of Light and the princess of Kalxath. Brash, impulsive and capricious in nature, many are shocked to learn she is the princess of a kingdom. Cherie prefers to neglect her official duties in favor of fighting alongside her country's soldiers. Keith, Cherie's teacher and commander of Kalxath's army, is often searching for her after she's run off somewhere.
Story[]
Cherie happens upon Elwin and his companions as they are fleeing the Rayguard Empire, the dominant force on El Sallia that the Kingdom of Kalxath and its fellow rebel nations oppose. After successfully defending Kalxath Castle, Cherie decides to continue traveling with Elwin and his companions, believing the threat of the empire to be too great to ignore.
Beginning Stats[]
Langrisser I & II[]
HP | MP | MOV | ATK | DEF | MAG | MGR | AGL | DEX |
170 | 20 | 7 | 115 | 89 | 66 | 33 | 61 | 61 |
Area of Command | |||
2 | |||
ATK | DEF | MAG | MGR |
30% | 30% | 30% | 30% |
Class Tree[]
I | II | III | IV | V | ||||
Hawk Knight | → | Hawk Lord | → | Swordsman | → | Ranger | → | High Master |
↘ | ↘ | ↘ | ||||||
Silver Knight | → | Dragon Knight | → | Sage | → | Princess | ||
↘ | ↘ | |||||||
Unicorn Knight | → | Dragon Lord | → | Dragon Master | ||||
↘ | ||||||||
Knight Master |