The last of the Rosius lineage. An alchemist who guards the borderlands.
Biography[]
A descendant of the Rosius family, this powerful alchemist lives in seclusion in the borderlands of Gelpais. Inheriting the will of her family, she is on a mission to uncover the truth of the continent's Mana.
Though she often carries a lazy and careless smile, she reveals a heart of unyielding fortitude and deadly resolve when faced with crisis.
"Equivalent exchange, the law of all things... Alchemist Celica Rosius, at your pious summoning, shall always appear."
From a young age, Celica displayed a genius-like talent for magic, effortlessly mastering both the alchemical legacy passed down through her family and arcane spells heard in whispers upon the wind.
After the passing of her kin and the betrayal of the servants of Rosius Manor, Elisse, who had protected the Rosius family for centuries, became Celica's only family. Under Elisse's meticulous care, Celica immersed herself in the study of her ancestors' notes, continuing the family's research that spanned over a hundred years. However, just as her research was on the brink of a breakthrough, the curse that had plagued the Rosius family for centuries silently resurfaced...
To investigate the Sacred Tree's conduit mentioned in her notes, Celica, weakened by the curse, ventured alone to Nolan in an attempt to approach the legendary Mana source and uncover the truth.
However, her journey through the realm of snow was fraught with peril. After being imprisoned on charges of smuggling, Celica realized that there seemed to be a huge contradiction between the Druidite devotees guarding the Sacred Tree and the Nolan royal family, long-time allies of the Rosius lineage.
The astute Celica decided to take the initiative and go undercover, delving deep into the Druidite sect. To her astonishment, she discovered that the Druidites were attempting to use the Sacred Tree to open the legendary portal to another realm, summoning Chaos to descend upon the world...
The crisis threatening the fate of the continent of Gelpais could not be ignored by Celica. With a clever plan to escape, she decided to destroy the summoning spell formations to stop the portal from opening further. Unexpectedly, she was ambushed and pursued by Druidite devotees and demons who had descended from the sky.
In a moment of peril, the wandering Gatekeeper, Fraxinus, extended a helping hand, providing Celica with relief. To save the land suffering under the havoc of demons, the two, who had just met, fought together in arms. Venturing deep into the Sacred Tree's conduit, they ultimately worked together to destroy the core of the summoning spell, shattering the conspiracy of Chaos.
What is the essence of equivalent exchange? After peace returned to the snowy realm, Celica reaffirmed her answer with conviction.
She bravely accepted the cursed fate that befell her and made an irreversible decision to use all her accumulated knowledge to engrave the anchor points of glory for the Gatekeeper, preserving hope in her inevitably dissipating future. This act of devotion was the only recompense the Rosius family could offer to their guardian, Elisse.
"A contract, unity, love... It's us humans who bestow such beautiful terms upon equivalent exchange and become so inebriated by it that we can't extricate ourselves."
Max Stats
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Seeker of Knowledge | 3567 | 307 | 556 | 242 | 352 | 98 | 2 | 3 ![]() |
AoE damage taken is reduced by 10% | When attacked with a magical attack and entering battle, damage dealt increases by 10% |
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Sorceress of Law | 3732 | 359 | 556 | 271 | 326 | 124 | 2 | 3 ![]() |
When attacked with a ranged attack, magic damage taken is reduced by 10% | When initiating battle, damage increases by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Sorceress of Law | Soldier DEF/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Elisse | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Ymir | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +25% | +30% | +30% |
Class Upgrades
Skill: |
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Heal | ![]() Alchemist |
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Wind Blade | |||||||
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![]() Alchemy Scholar |
![]() Seeker (Celica) |
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Ice Dragon Breath | ![]() |
Mass Heal | |||||
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![]() Sorceress of Law |
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Equivalent Exchange | ![]() Seeker of Knowledge |
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Armor Affinity | |||
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Sorceress | ![]() |
Bishop | |||||
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Mass Resist | ![]() |
Strengthen | |||||
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Elf Master | ![]() |
Wizard |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Concoction of Creation | 3 | Active | 2 Rounds | 3 Blocks | Single | [Passive] After using an Assist or Heal skill, recasts the same skill on allied units with [Mana Essence] applied by the caster. When the caster has [Mana Essence], Unit Range increases by 2, and damage increases by 30%.
[Active] Active Skill. Applies [Mana Essence] to a single target: "After battle, recovers HP equal to 2.5x the caster's INT, and the duration of buffs granted by the caster is extended by 1. Upon taking fatal damage, the unit will not die but instead recovers 20% of its Max HP. [Mana Essence] is removed and the cooldown of the caster's [Concoction of Creation] increases by 1." After use, can act again. (The [Mana Essence] effect is unique, ignores immunity, and cannot be dispelled. Using this skill does not trigger Talent replacement effects.) |
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Armor Affinity | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Active Skill. Grants the target 3 stacks of [Armor Affinity]: "Increases the chance of triggering equipment resonance effects by 15%. When a buff is dispelled from the unit, [Armor Affinity] will be prioritized for removal." Stacks up to 5 times.
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Ice Dragon Breath | 2 | MDamage | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Equivalent Exchange | 1 | Assist | - | 3 Blocks | Single | [Assist] Active skill. Restores HP equal to 5x the caster's INT to a single unit. Also reduces the cooldown of the target's skill with the longest current cooldown to 0, and this skill gains a cooldown equal to the amount reduced.
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Heal | 1 | Heal | None | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
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Strengthen | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Skill | Cost | Type | ![]() |
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Description | |
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Concoction of Creation | 3 | Active | 2 Rounds | 3 Blocks | Single | [Passive] After using an Assist or Heal skill, recasts the same skill on allied units with [Mana Essence] applied by the caster. When the caster has [Mana Essence], Unit Range increases by 2, and damage increases by 30%.
[Active] Active Skill. Applies [Mana Essence] to a single target: "After battle, recovers HP equal to 2.5x the caster's INT, and the duration of buffs granted by the caster is extended by 1. Upon taking fatal damage, the unit will not die but instead recovers 20% of its Max HP. [Mana Essence] is removed and the cooldown of the caster's [Concoction of Creation] increases by 1." After use, can act again. (The [Mana Essence] effect is unique, ignores immunity, and cannot be dispelled. Using this skill does not trigger Talent replacement effects.) |
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Armor Affinity | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Active Skill. Grants the target 3 stacks of [Armor Affinity]: "Increases the chance of triggering equipment resonance effects by 15%. When a buff is dispelled from the unit, [Armor Affinity] will be prioritized for removal." Stacks up to 5 times.
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Equivalent Exchange | 1 | Assist | - | 3 Blocks | Single | [Assist] Active skill. Restores HP equal to 5x the caster's INT to a single unit. Also reduces the cooldown of the target's skill with the longest current cooldown to 0, and this skill gains a cooldown equal to the amount reduced.
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Skill | Cost | Type | ![]() |
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Description | |
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Armor Affinity | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Active Skill. Grants the target 3 stacks of [Armor Affinity]: "Increases the chance of triggering equipment resonance effects by 15%. When a buff is dispelled from the unit, [Armor Affinity] will be prioritized for removal." Stacks up to 5 times.
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Ice Dragon Breath | 2 | MDamage | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Equivalent Exchange | 1 | Assist | - | 3 Blocks | Single | [Assist] Active skill. Restores HP equal to 5x the caster's INT to a single unit. Also reduces the cooldown of the target's skill with the longest current cooldown to 0, and this skill gains a cooldown equal to the amount reduced.
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Heal | 1 | Heal | None | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
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Strengthen | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Crystal Warlock | 3 | ![]() |
43 | 37 | 22 | 19 | 2 | 3 ![]() |
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken. |
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Dark Alchemist | 3 | ![]() |
40 | 40 | 20 | 19 | 2 | 3 ![]() |
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When soldier HP > 80%, soldier range +1 and ATK +10-30%. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Forest Priest | 3 | ![]() |
40 | 31 | 20 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff. |
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Lone Wing Arrow | 3 | ![]() |
38 | 43 | 18 | 22 | 2 | 3 ![]() |
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks. |
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Shrine Maiden | 3 | ![]() |
36 | 31 | 17 | 28 | 2 | 3 ![]() |
Normal attacks deal magic damage. When Unit HP is 100%, hero physical damage taken -30-75%. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Wild Expedition | 3 | ![]() |
40 | 43 | 20 | 22 | 2 | 3 ![]() |
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |