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The last of the Rosius lineage. An alchemist who guards the borderlands.

Biography[]


A descendant of the Rosius family, this powerful alchemist lives in seclusion in the borderlands of Gelpais. Inheriting the will of her family, she is on a mission to uncover the truth of the continent's Mana.
Though she often carries a lazy and careless smile, she reveals a heart of unyielding fortitude and deadly resolve when faced with crisis.

"Equivalent exchange, the law of all things... Alchemist Celica Rosius, at your pious summoning, shall always appear."


From a young age, Celica displayed a genius-like talent for magic, effortlessly mastering both the alchemical legacy passed down through her family and arcane spells heard in whispers upon the wind.
After the passing of her kin and the betrayal of the servants of Rosius Manor, Elisse, who had protected the Rosius family for centuries, became Celica's only family. Under Elisse's meticulous care, Celica immersed herself in the study of her ancestors' notes, continuing the family's research that spanned over a hundred years. However, just as her research was on the brink of a breakthrough, the curse that had plagued the Rosius family for centuries silently resurfaced...


To investigate the Sacred Tree's conduit mentioned in her notes, Celica, weakened by the curse, ventured alone to Nolan in an attempt to approach the legendary Mana source and uncover the truth.
However, her journey through the realm of snow was fraught with peril. After being imprisoned on charges of smuggling, Celica realized that there seemed to be a huge contradiction between the Druidite devotees guarding the Sacred Tree and the Nolan royal family, long-time allies of the Rosius lineage.
The astute Celica decided to take the initiative and go undercover, delving deep into the Druidite sect. To her astonishment, she discovered that the Druidites were attempting to use the Sacred Tree to open the legendary portal to another realm, summoning Chaos to descend upon the world...


The crisis threatening the fate of the continent of Gelpais could not be ignored by Celica. With a clever plan to escape, she decided to destroy the summoning spell formations to stop the portal from opening further. Unexpectedly, she was ambushed and pursued by Druidite devotees and demons who had descended from the sky.
In a moment of peril, the wandering Gatekeeper, Fraxinus, extended a helping hand, providing Celica with relief. To save the land suffering under the havoc of demons, the two, who had just met, fought together in arms. Venturing deep into the Sacred Tree's conduit, they ultimately worked together to destroy the core of the summoning spell, shattering the conspiracy of Chaos.


What is the essence of equivalent exchange? After peace returned to the snowy realm, Celica reaffirmed her answer with conviction.
She bravely accepted the cursed fate that befell her and made an irreversible decision to use all her accumulated knowledge to engrave the anchor points of glory for the Gatekeeper, preserving hope in her inevitably dissipating future. This act of devotion was the only recompense the Rosius family could offer to their guardian, Elisse.

"A contract, unity, love... It's us humans who bestow such beautiful terms upon equivalent exchange and become so inebriated by it that we can't extricate ourselves."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Holy Seeker of Knowledge 3567 307 556 242 352 98 2 3 Walk AoE damage taken is reduced by 10% When attacked with a magical attack and entering battle, damage dealt increases by 10%
Mage Sorceress of Law 3732 359 556 271 326 124 2 3 Walk When attacked with a ranged attack, magic damage taken is reduced by 10% When initiating battle, damage increases by 10%

Talent


Alchemical Legacy
INT increased by 20%.
After using a Heal or Assist skill, its cooldown is reduced by 1 extra turn.
After taking action, can choose to replace the skill used this turn with one of 3 random skills.
INT increased by 16%.
After using a Heal or Assist skill, its cooldown is reduced by 1 extra turn.
After taking action, can choose to replace the skill used this turn with one of 3 random skills.
INT increased by 13%.
After using a Heal or Assist skill, its cooldown is reduced by 1 extra turn.
After taking action, can choose to replace the skill used this turn with one of 2 random skills.
INT increased by 10%.
After using a Heal or Assist skill, its cooldown is reduced by 1 extra turn.
After taking action, can choose to replace the skill used this turn with one of 2 random skills.
Random Skills:

[Illusionary Healing]: [Heal] Active skill. Restores HP to a single unit equal to 3x the caster's INT. Also grants [Illusory Restoration]: When Celica is attacked and takes damage, she recovers HP equal to 1.5x her INT. Lasts 2 turns.
[Mass Illusionary Healing]: [Heal] Active skill. Restores HP to multiple units within the span equal to 3x the caster's INT. Grants [Illusory Restoration]: When Celica is attacked and takes damage, she recovers HP equal to 1.5x her INT. Lasts 2 turns.
[Recuperate]: [Assist] Heals multiple units in a wide radius. Restores HP equal to 4x the caster's INT, and restores 20% of HP after taking action. Lasts 2 turns.
[Blessing]: [Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns.
[Divine Wonder]: [Assist] Active skill. Increase damage of multiple units within range by 15% and reduces damage taken by 15%. Lasts 2 turns. Heals affected allies for 3x the caster's INT.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Sorceress of Law Soldier DEF/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Elisse Elisse Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Ymir Ymir Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +15% +25% +30% +30%

Class Upgrades

Starting
Skill
:
Heal

Alchemist
Wind Blade

Alchemy Scholar

Seeker (Celica)
Ice Dragon Breath
Mass Heal

Sorceress of Law
Equivalent Exchange

Seeker of Knowledge
Armor Affinity
Sorceress
Sorceress
Bishop
Bishop
Mass Resist
Strengthen
Elf Master
Elf Master
Wizard
Wizard

Skills

Skill Cost Type CD Range Span Description
Concoction of Creation 3 Active 2 Rounds 3 Blocks Single
[Passive] After using an Assist or Heal skill, recasts the same skill on allied units with [Mana Essence] applied by the caster. When the caster has [Mana Essence], Unit Range increases by 2, and damage increases by 30%.
[Active] Active Skill. Applies [Mana Essence] to a single target: "After battle, recovers HP equal to 2.5x the caster's INT, and the duration of buffs granted by the caster is extended by 1. Upon taking fatal damage, the unit will not die but instead recovers 20% of its Max HP. [Mana Essence] is removed and the cooldown of the caster's [Concoction of Creation] increases by 1." After use, can act again. (The [Mana Essence] effect is unique, ignores immunity, and cannot be dispelled. Using this skill does not trigger Talent replacement effects.)
Armor Affinity 2 Assist 2 Rounds 3 Blocks Single
[Assist] Active Skill. Grants the target 3 stacks of [Armor Affinity]: "Increases the chance of triggering equipment resonance effects by 15%. When a buff is dispelled from the unit, [Armor Affinity] will be prioritized for removal." Stacks up to 5 times.
Ice Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Equivalent Exchange 1 Assist - 3 Blocks Single
[Assist] Active skill. Restores HP equal to 5x the caster's INT to a single unit. Also reduces the cooldown of the target's skill with the longest current cooldown to 0, and this skill gains a cooldown equal to the amount reduced.
Heal 1 Heal None 2 Blocks Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Strengthen 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Skill Cost Type CD Range Span Description
Concoction of Creation 3 Active 2 Rounds 3 Blocks Single
[Passive] After using an Assist or Heal skill, recasts the same skill on allied units with [Mana Essence] applied by the caster. When the caster has [Mana Essence], Unit Range increases by 2, and damage increases by 30%.
[Active] Active Skill. Applies [Mana Essence] to a single target: "After battle, recovers HP equal to 2.5x the caster's INT, and the duration of buffs granted by the caster is extended by 1. Upon taking fatal damage, the unit will not die but instead recovers 20% of its Max HP. [Mana Essence] is removed and the cooldown of the caster's [Concoction of Creation] increases by 1." After use, can act again. (The [Mana Essence] effect is unique, ignores immunity, and cannot be dispelled. Using this skill does not trigger Talent replacement effects.)
Armor Affinity 2 Assist 2 Rounds 3 Blocks Single
[Assist] Active Skill. Grants the target 3 stacks of [Armor Affinity]: "Increases the chance of triggering equipment resonance effects by 15%. When a buff is dispelled from the unit, [Armor Affinity] will be prioritized for removal." Stacks up to 5 times.
Equivalent Exchange 1 Assist - 3 Blocks Single
[Assist] Active skill. Restores HP equal to 5x the caster's INT to a single unit. Also reduces the cooldown of the target's skill with the longest current cooldown to 0, and this skill gains a cooldown equal to the amount reduced.

Skill Cost Type CD Range Span Description
Armor Affinity 2 Assist 2 Rounds 3 Blocks Single
[Assist] Active Skill. Grants the target 3 stacks of [Armor Affinity]: "Increases the chance of triggering equipment resonance effects by 15%. When a buff is dispelled from the unit, [Armor Affinity] will be prioritized for removal." Stacks up to 5 times.
Ice Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Equivalent Exchange 1 Assist - 3 Blocks Single
[Assist] Active skill. Restores HP equal to 5x the caster's INT to a single unit. Also reduces the cooldown of the target's skill with the longest current cooldown to 0, and this skill gains a cooldown equal to the amount reduced.
Heal 1 Heal None 2 Blocks Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Strengthen 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Dark Alchemist
Dark Alchemist 3 Mage 40 40 20 19 2 3 Fly
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When soldier HP > 80%, soldier range +1 and ATK +10-30%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Forest Priest
Forest Priest 3 Holy 40 31 20 23 2 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff.
Lone Wing Arrow
Lone Wing Arrow 3 Archer 38 43 18 22 2 3 Walk
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
Shrine Maiden
Shrine Maiden 3 Holy 36 31 17 28 2 3 Walk
Normal attacks deal magic damage. When Unit HP is 100%, hero physical damage taken -30-75%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

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