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The Broken-winged Bird trapped in a cage will eventually embrace freedom.

Biography[]


When the birds of the mountains fall with broken wings, they plunge into a dark, cold cage. When free spirits are bound by chains, they struggle in an endless nightmare. But birds meant for the sky will never falter, and one day, those lost children will find their way home.
Before being drawn into the war of Aeshyan, she was a beastling envoy from Ascallia - Hibiscus.
And now, the bird that crossed countless despairs to leave her cage will continue her path under the name of the Broken-winged Bird.

"A true bird, even with broken wings, will never stay in place!"


In an unknown era of history, the Broken-winged Bird once visited Aeshyan as the envoy of the mountains, but was unexpectedly drawn into the war between the two Fairy Queens. When she awoke again, she found herself in the endless dream constructed by Sylrna.
The bird, longing for freedom, could not endure such loneliness. After experiencing countless confrontations with death, a ray of hope finally shone upon the door to freedom.


After countless attempts, the Broken-winged Bird finally met the Queen of Dreams in the deepest part of the dream realm. However, no matter how hard she tried, she could not escape this icy cage. Just as her consciousness was about to completely crumble, another clear-minded person in this dream extended a helping hand to her.
The Broken-winged Bird told the fairy named Randele the truth about the cage, but still could not gain Randele's trust. With advice she could not understand, the Broken-winged Bird entered the next cycle of the dream.

"When the lie is exposed, it won't be just you who gets hurt."


The Broken-winged Bird, who had awakened from despair, seemed to give up trying and attempted to resist the maddening loneliness by speaking with the other fairies. Upon receiving such a report from her subordinates, Randele completely erased any hope of escape for the Broken-winged Bird.
However, what seemed like a pointless act was actually another attempt by the Broken-winged Bird. Since the cage was composed of Aeshyan's magic, as long as she continuously analyzed the obscure and complex knowledge before her, she could create a key to escape on her own.

"But unfortunately, in Ascallia, scholars are redundant."


Seeing the Broken-winged Bird construct her creation with the fairy spell, Randele was lost in thought. The ongoing rivalry between the factions imprisoned her mind, but the method of escape now lay in the hands of a beastling.
The crystal bird constructed through spellcasting became the link between captivity and the outside world.
After obtaining the necessary information, the Broken-winged Bird once again stood before Sylrna. Under the sarcastic words of the Broken-winged Bird, Sylrna used the chaotic power in her possession, and the Broken-winged Bird found that ephemeral opportunity.
Beneath the true seabed, the Broken-winged Bird waited. When the strife above the sea's surface spread to the seabed, that would be the moment of freedom's arrival.

"Farewell, captivity!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Assassin Mistress of the Night 3852 569 251 299 292 269 2 3 Walk AoE damage taken is reduced by 10%. When actively attacking enemies with a lower HP percentage, damage dealt increases by 10% after entering battle.
Archer Storm Sovereign 3852 569 251 269 318 239 2 3 Walk When battling enemies with a lower HP percentage, damage taken is reduced by 10% after entering battle. Damage increases by 10% when battling against units with debuffs.

Talent


Soulsight
ATK & Crit +25%.
After taking action, applies [Gaze] to the nearest 1 enemy in a straight line: "After using a skill, gains 'Skill damage reduced by 30%' and [Penetrate]: 'Cannot be Guarded when attacked by Broken-winged Bird.' Lasts 2 turns." ([Penetrate] and [Gaze] ignore immunity, cannot be dispelled. And [Gaze] is removed at the start of the 2nd turn after being applied or when triggered.)
ATK & Crit +20%.
After taking action, applies [Gaze] to the nearest 1 enemy in a straight line: "After using a skill, gains 'Skill damage reduced by 25%' and [Penetrate]: 'Cannot be Guarded when attacked by Broken-winged Bird.' Lasts 2 turns." ([Penetrate] and [Gaze] ignore immunity, cannot be dispelled. And [Gaze] is removed at the start of the 2nd turn after being applied or when triggered.)
ATK & Crit +15%.
After taking action, applies [Gaze] to the nearest 1 enemy in a straight line: "After using a skill, gains 'Skill damage reduced by 20%' and [Penetrate]: 'Cannot be Guarded when attacked by Broken-winged Bird.' Lasts 2 turns." ([Penetrate] and [Gaze] ignore immunity, cannot be dispelled. And [Gaze] is removed at the start of the 2nd turn after being applied or when triggered.)
ATK & Crit +10%.
After taking action, applies [Gaze] to the nearest 1 enemy in a straight line: "After using a skill, gains 'Skill damage reduced by 15%' and [Penetrate]: 'Cannot be Guarded when attacked by Broken-winged Bird.' Lasts 2 turns." ([Penetrate] and [Gaze] ignore immunity, cannot be dispelled. And [Gaze] is removed at the start of the 2nd turn after being applied or when triggered.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 2 with Randele Randele Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 4 with Seraphina Seraphina Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +15% +25%

Class Upgrades

Starting
Skill
:
Snipe

Wind Dancer
Snare

Strings of the Storm
Elf
Elf

Night Phantom Blade
Ambusher
Ambusher
Stormfeather Blade
Eye of the Wind Spirit
Witch
Witch
Dark Elf
Dark Elf

Storm Sovereign
Skill Aid

Mistress of the Night
Back Stab
Elf Master
Elf Master
Bandit
Bandit
Deadeye
Calamity
Sorceress
Sorceress
Dark Elf Sniper
Dark Elf Sniper

Skills

Skill Cost Type CD Range Span Description
Soul Hunt Execution 3 PDamage 3 Rounds 4 Blocks Single
[Passive] For each [Penetrate] on the enemy, Mobility +2 and range +1. (Up to 2 stacks.)
[Physical Damage] Attacks a single enemy in a straight line, dealing 1.6x damage. When eliminating an enemy, this skill's cooldown is reduced by 2 turns. When equipped with ranged soldiers, they will also attack. After attacking, can move again using remaining Mobility. If the enemy is afflicted with [Gaze] or [Penetrate], ATK increases by 30% for this battle. If the enemy is afflicted with [Penetrate], the enemy becomes unable to trigger effects that resist fatal damage for this battle. (This "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.)
Stormfeather Blade 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, applies "Chance of being critically hit increased by 25%" and "Critical Damage taken increased by 25%" on the enemy. Lasts 2 turns.
Eye of the Wind Spirit 1 PDamage 2 Rounds 7 Blocks Straight
[Passive] At the start of turn, grants 2 random adjacent allies the effect: "After taking action, applies [Penetrate] on enemies within 2 blocks with [Gaze] for 2 turns. This [Gaze] effect ignores immunity and cannot be dispelled." Lasts 1 turn.
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage and applying [Gaze]. After battle, can move another 3 blocks. If the caster is on defensive terrain or in Water, this skill's range +2.

Skill Cost Type CD Range Span Description
Soul Hunt Execution 3 PDamage 3 Rounds 4 Blocks Single
[Passive] For each [Penetrate] on the enemy, Mobility +2 and range +1. (Up to 2 stacks.)
[Physical Damage] Attacks a single enemy in a straight line, dealing 1.6x damage. When eliminating an enemy, this skill's cooldown is reduced by 2 turns. When equipped with ranged soldiers, they will also attack. After attacking, can move again using remaining Mobility. If the enemy is afflicted with [Gaze] or [Penetrate], ATK increases by 30% for this battle. If the enemy is afflicted with [Penetrate], the enemy becomes unable to trigger effects that resist fatal damage for this battle. (This "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.)
Stormfeather Blade 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, applies "Chance of being critically hit increased by 25%" and "Critical Damage taken increased by 25%" on the enemy. Lasts 2 turns.
Eye of the Wind Spirit 1 PDamage 2 Rounds 7 Blocks Straight
[Passive] At the start of turn, grants 2 random adjacent allies the effect: "After taking action, applies [Penetrate] on enemies within 2 blocks with [Gaze] for 2 turns. This [Gaze] effect ignores immunity and cannot be dispelled." Lasts 1 turn.
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage and applying [Gaze]. After battle, can move another 3 blocks. If the caster is on defensive terrain or in Water, this skill's range +2.

Skill Cost Type CD Range Span Description
Stormfeather Blade 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, applies "Chance of being critically hit increased by 25%" and "Critical Damage taken increased by 25%" on the enemy. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Eye of the Wind Spirit 1 PDamage 2 Rounds 7 Blocks Straight
[Passive] At the start of turn, grants 2 random adjacent allies the effect: "After taking action, applies [Penetrate] on enemies within 2 blocks with [Gaze] for 2 turns. This [Gaze] effect ignores immunity and cannot be dispelled." Lasts 1 turn.
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage and applying [Gaze]. After battle, can move another 3 blocks. If the caster is on defensive terrain or in Water, this skill's range +2.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Duskwing Blade
Duskwing Blade 3 Assassin 38 43 20 20 2 3 Walk
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Lone Wing Arrow
Lone Wing Arrow 3 Archer 38 43 18 22 2 3 Walk
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
Phalanx
Phalanx 3 Lancer 48 37 26 16 1 3 Walk
Physical Damage Taken -10-30%.
Sky Archer
Sky Archer 3 Archer 36 40 17 23 2 3 Fly
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%.
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Archer
Archer 1 Archer 22 26 12 15 2 3 Walk
Basic Archer.

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