The Broken-winged Bird trapped in a cage will eventually embrace freedom.
Biography[]
When the birds of the mountains fall with broken wings, they plunge into a dark, cold cage. When free spirits are bound by chains, they struggle in an endless nightmare. But birds meant for the sky will never falter, and one day, those lost children will find their way home.
Before being drawn into the war of Aeshyan, she was a beastling envoy from Ascallia - Hibiscus.
And now, the bird that crossed countless despairs to leave her cage will continue her path under the name of the Broken-winged Bird.
"A true bird, even with broken wings, will never stay in place!"
In an unknown era of history, the Broken-winged Bird once visited Aeshyan as the envoy of the mountains, but was unexpectedly drawn into the war between the two Fairy Queens. When she awoke again, she found herself in the endless dream constructed by Sylrna.
The bird, longing for freedom, could not endure such loneliness. After experiencing countless confrontations with death, a ray of hope finally shone upon the door to freedom.
After countless attempts, the Broken-winged Bird finally met the Queen of Dreams in the deepest part of the dream realm. However, no matter how hard she tried, she could not escape this icy cage. Just as her consciousness was about to completely crumble, another clear-minded person in this dream extended a helping hand to her.
The Broken-winged Bird told the fairy named Randele the truth about the cage, but still could not gain Randele's trust. With advice she could not understand, the Broken-winged Bird entered the next cycle of the dream.
"When the lie is exposed, it won't be just you who gets hurt."
The Broken-winged Bird, who had awakened from despair, seemed to give up trying and attempted to resist the maddening loneliness by speaking with the other fairies. Upon receiving such a report from her subordinates, Randele completely erased any hope of escape for the Broken-winged Bird.
However, what seemed like a pointless act was actually another attempt by the Broken-winged Bird. Since the cage was composed of Aeshyan's magic, as long as she continuously analyzed the obscure and complex knowledge before her, she could create a key to escape on her own.
"But unfortunately, in Ascallia, scholars are redundant."
Seeing the Broken-winged Bird construct her creation with the fairy spell, Randele was lost in thought. The ongoing rivalry between the factions imprisoned her mind, but the method of escape now lay in the hands of a beastling.
The crystal bird constructed through spellcasting became the link between captivity and the outside world.
After obtaining the necessary information, the Broken-winged Bird once again stood before Sylrna. Under the sarcastic words of the Broken-winged Bird, Sylrna used the chaotic power in her possession, and the Broken-winged Bird found that ephemeral opportunity.
Beneath the true seabed, the Broken-winged Bird waited. When the strife above the sea's surface spread to the seabed, that would be the moment of freedom's arrival.
"Farewell, captivity!"
Max Stats
Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Mistress of the Night | 3852 | 569 | 251 | 299 | 292 | 269 | 2 | 3 ![]() |
AoE damage taken is reduced by 10%. | When actively attacking enemies with a lower HP percentage, damage dealt increases by 10% after entering battle. |
![]() |
Storm Sovereign | 3852 | 569 | 251 | 269 | 318 | 239 | 2 | 3 ![]() |
When battling enemies with a lower HP percentage, damage taken is reduced by 10% after entering battle. | Damage increases by 10% when battling against units with debuffs. |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
---|---|---|---|---|
![]() |
5 | All Solder Stats +10% | ||
![]() |
10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
![]() |
15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
![]() |
23 | Complete Gate of Fate 2 with Randele | ![]() |
Hero HP/DEF/MDEF +15% |
![]() |
25 | Complete Gate of Fate 4 with Seraphina | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Bonus | +20% | +40% | +15% | +25% |
Class Upgrades
Skill: |
![]() |
Snipe | ![]() Wind Dancer |
|||||
![]() |
Snare | |||||||
![]() |
![]() |
|||||||
![]() Strings of the Storm |
![]() |
Elf | ![]() Night Phantom Blade |
![]() |
Ambusher | |||
![]() |
Stormfeather Blade | ![]() |
Eye of the Wind Spirit | |||||
![]() |
Witch | ![]() |
Dark Elf | |||||
![]() |
![]() |
|||||||
![]() Storm Sovereign |
![]() |
Skill Aid | ![]() Mistress of the Night |
![]() |
Back Stab | |||
![]() |
Elf Master | ![]() |
Bandit | |||||
![]() |
Deadeye | ![]() |
Calamity | |||||
![]() |
Sorceress | ![]() |
Dark Elf Sniper |
Skills
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Soul Hunt Execution | 3 | PDamage | 3 Rounds | 4 Blocks | Single | [Passive] For each [Penetrate] on the enemy, Mobility +2 and range +1. (Up to 2 stacks.)
[Physical Damage] Attacks a single enemy in a straight line, dealing 1.6x damage. When eliminating an enemy, this skill's cooldown is reduced by 2 turns. When equipped with ranged soldiers, they will also attack. After attacking, can move again using remaining Mobility. If the enemy is afflicted with [Gaze] or [Penetrate], ATK increases by 30% for this battle. If the enemy is afflicted with [Penetrate], the enemy becomes unable to trigger effects that resist fatal damage for this battle. (This "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.) |
![]() |
Stormfeather Blade | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, applies "Chance of being critically hit increased by 25%" and "Critical Damage taken increased by 25%" on the enemy. Lasts 2 turns.
|
![]() |
Eye of the Wind Spirit | 1 | PDamage | 2 Rounds | 7 Blocks | Straight | [Passive] At the start of turn, grants 2 random adjacent allies the effect: "After taking action, applies [Penetrate] on enemies within 2 blocks with [Gaze] for 2 turns. This [Gaze] effect ignores immunity and cannot be dispelled." Lasts 1 turn.
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage and applying [Gaze]. After battle, can move another 3 blocks. If the caster is on defensive terrain or in Water, this skill's range +2. |
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Soul Hunt Execution | 3 | PDamage | 3 Rounds | 4 Blocks | Single | [Passive] For each [Penetrate] on the enemy, Mobility +2 and range +1. (Up to 2 stacks.)
[Physical Damage] Attacks a single enemy in a straight line, dealing 1.6x damage. When eliminating an enemy, this skill's cooldown is reduced by 2 turns. When equipped with ranged soldiers, they will also attack. After attacking, can move again using remaining Mobility. If the enemy is afflicted with [Gaze] or [Penetrate], ATK increases by 30% for this battle. If the enemy is afflicted with [Penetrate], the enemy becomes unable to trigger effects that resist fatal damage for this battle. (This "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.) |
![]() |
Stormfeather Blade | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, applies "Chance of being critically hit increased by 25%" and "Critical Damage taken increased by 25%" on the enemy. Lasts 2 turns.
|
![]() |
Eye of the Wind Spirit | 1 | PDamage | 2 Rounds | 7 Blocks | Straight | [Passive] At the start of turn, grants 2 random adjacent allies the effect: "After taking action, applies [Penetrate] on enemies within 2 blocks with [Gaze] for 2 turns. This [Gaze] effect ignores immunity and cannot be dispelled." Lasts 1 turn.
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage and applying [Gaze]. After battle, can move another 3 blocks. If the caster is on defensive terrain or in Water, this skill's range +2. |
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Stormfeather Blade | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, applies "Chance of being critically hit increased by 25%" and "Critical Damage taken increased by 25%" on the enemy. Lasts 2 turns.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Eye of the Wind Spirit | 1 | PDamage | 2 Rounds | 7 Blocks | Straight | [Passive] At the start of turn, grants 2 random adjacent allies the effect: "After taking action, applies [Penetrate] on enemies within 2 blocks with [Gaze] for 2 turns. This [Gaze] effect ignores immunity and cannot be dispelled." Lasts 1 turn.
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage and applying [Gaze]. After battle, can move another 3 blocks. If the caster is on defensive terrain or in Water, this skill's range +2. |
Soldiers
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
![]() |
Duskwing Blade | 3 | ![]() |
38 | 43 | 20 | 20 | 2 | 3 ![]() |
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn. |
![]() |
Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
![]() |
Fairy Spirit Prophet | 3 | ![]() |
37 | 41 | 17 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%. |
![]() |
Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
![]() |
Lone Wing Arrow | 3 | ![]() |
38 | 43 | 18 | 22 | 2 | 3 ![]() |
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks. |
![]() |
Phalanx | 3 | ![]() |
48 | 37 | 26 | 16 | 1 | 3 ![]() |
Physical Damage Taken -10-30%. |
![]() |
Sky Archer | 3 | ![]() |
36 | 40 | 17 | 23 | 2 | 3 ![]() |
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%. |
![]() |
Wild Expedition | 3 | ![]() |
40 | 43 | 20 | 22 | 2 | 3 ![]() |
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
![]() |
Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
![]() |
Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
![]() |
Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Archer | 1 | ![]() |
22 | 26 | 12 | 15 | 2 | 3 ![]() |
Basic Archer. |