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A prophet of divine revelation who unites all time and space, the harbinger of doom.

Biography[]


Conspiracies, lies, conflict... In the snowy realm of the Holy State, the all-seeing First Seer watches the world's suffering with indifference, silently pulling the strings from which all beings hang...
Her name is Adankelmo. Her authority is Oracle of the King. And the great sages are her puppet. She is a force that sweeps the world, a karmic fire that burns all things... Her very existence is the essence of all worldly "phenomena".

"The 'portal' will open... and all paths will converge into one again. I am the Awakened One who sees all, and I will guide this world to its predestined doom..."


The path of the believer began with a quest for "truth". The young Adankelmo, refusing to remain in ignorance, searched deep in the Sacred Grove for the secrets that lay behind the ambiguous teachings. The ancient scriptures described a harsh reality that in this land of despair, the grace of the Goddess never existed, and only the will of Chaos is carried out like clockwork.

"In the ancient tongue, 'Gelpais' means 'the highland enshrouded in darkness'! That is despair-filled sigh of a Seer, having caught a glimpse of the true face of God!"


The Seer, having learned the truth, still sought salvation for the world. And so the machinations of fate led her to where the god Chaos is found. Chaos, the conduit of all creation, nodded gently and bestowed the memories of countless dimensions upon the confused Adankelmo.
With this "divine revelation", she realized that, from the scriptures to the teachings, the Druidite faith she followed was nothing but a bunch of lies, a means of holding onto power. Only Chaos and his vast, transcendental truth could bring salvation to this world. Since then, a faithful one has embarked on the path of destiny...


Guiding Elysium towards its destiny, stamping out the last remaining hopes of the dimension-crossing Matthew, plotting a rebellion in Nolan territory... The various "Adankelmo" in countless dimensions are fulfilling their missions to ensure that this last dimension also arrives at final destruction.
Decades ago, "they", who bound all possibilities together as one, attempted to usher in the final end of Chaos, but ultimately failed...
And so those countless forms converted themselves into the will of Gelpais and now lie dormant in the darkness, gathering power... Only the "Adankelmo" of this world continues the quest of destiny on this snowy mountain, quietly waiting for the return of the Oracle, in order to reawaken "them"...

"Blasphemer, feel free to waste your time in the countdown to the ultimate end."


Now the Oracle is clear, the moment of annihilation is coming... Disguises, deception, and lies are no longer necessary... "They" will return to their true form and offer this chaotic world its final guidance...

"Take off all disguises, return to true form, and hunt down the transgressors... Thank you for offering me this long-deprived joy..."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Demon Abyssal Prisonkeeper 4307 256 609 278 369 130 2 3 Walk When attacked by a unit with a higher HP percentage than yours, damage taken in battle is reduced by 10% When battling against enemies with debuffs, damage is increased by 10%
Mage Cosmic Empress 3986 256 609 259 369 99 2 3 Walk When unit's HP is above 80%, chance of receiving a crit is reduced by 10% When forced into battle through a magic attack, damage dealt is increased by 10%

Talent


Advent of Chaos
Damage dealt increases by 30% and Unit Range increases by 2.
After taking action, applies [Spellbound] to two selected enemies: Healing applied and received both decrease by 30%. When moving further than 2 blocks, each additional block consumes 1 additional Mobility. Lasts 2 turns. Cannot be dispelled. ([Trigger Cooldown] This effect can be triggered again after 2 turns.)
Upon death, places a [Dimensional Gate] at the current spot. At the start of the next turn, summons 1 doppelganger from another dimension. All stats of the doppelganger, excluding HP, are reduced by 30%. Vanishes after 3 turns. If a doppelganger kills an enemy, it recovers all HP and awakens again as the Awakened One. (This effect can be triggered once per battle.)
Damage dealt increases by 25% and Unit Range increases by 2.
After taking action, applies [Spellbound] to two selected enemies: Healing applied and received both decrease by 30%. When moving further than 2 blocks, each additional block consumes 1 additional Mobility. Lasts 2 turns. Cannot be dispelled. ([Trigger Cooldown] This effect can be triggered again after 2 turns.)
Upon death, places a [Dimensional Gate] at the current spot. At the start of the next turn, summons 1 doppelganger from another dimension. All stats of the doppelganger, excluding HP, are reduced by 30%. Vanishes after 3 turns. If a doppelganger kills an enemy, it recovers all HP and awakens again as the Awakened One. (This effect can be triggered once per battle.)
Damage dealt increases by 20% and Unit Range increases by 1.
After taking action, applies [Spellbound] to two selected enemies: Healing applied and received both decrease by 30%. When moving further than 2 blocks, each additional block consumes 1 additional Mobility. Lasts 2 turns. Cannot be dispelled. ([Trigger Cooldown] This effect can be triggered again after 3 turns.)
Upon death, places a [Dimensional Gate] at the current spot. At the start of the next turn, summons 1 doppelganger from another dimension. All stats of the doppelganger, excluding HP, are reduced by 30%. Vanishes after 3 turns. If a doppelganger kills an enemy, it recovers all HP and awakens again as the Awakened One. (This effect can be triggered once per battle.)
Damage dealt increases by 15% and Unit Range increases by 1.
After taking action, applies [Spellbound] to two selected enemies: Healing applied and received both decrease by 30%. When moving further than 2 blocks, each additional block consumes 1 additional Mobility. Lasts 2 turns. Cannot be dispelled. ([Trigger Cooldown] This effect can be triggered again after 3 turns.)
Upon death, places a [Dimensional Gate] at the current spot. At the start of the next turn, summons 1 doppelganger from another dimension. All stats of the doppelganger, excluding HP, are reduced by 30%. Vanishes after 3 turns. If a doppelganger kills an enemy, it recovers all HP and awakens again as the Awakened One. (This effect can be triggered once per battle.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Transdimensional Emperor Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Grenshiel Grenshiel Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Adankelmo Adankelmo Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +15% +25%

Class Upgrades

Starting
Skill
:
Doom Oracle

Dimensional Traveler
Lightning Strike

Dimensional Magician

Abyssal Apostle
Teleport
Fireball

Cosmic Empress
Thunderzone

Abyssal Prisonkeeper
Dark Dragon Breath
Sorceress
Sorceress
Dark Elf Sniper
Dark Elf Sniper
Dimensional Shift
Black Hole
Leviathan
Leviathan
Hellfire Archer
Hellfire Archer

Skills

Skill Cost Type CD Range Span Description
Dimensional Metastrophe 3 MDamage 4 Rounds 3 Blocks 3 Blocks
[Passive] After taking action for the first time or after activating this skill, significantly increases the offensive and defensive stats of all "Heroes of Time" allied units, and deal 8% increased damage, increasing by a further 8% when fighting enemies afflicted with [Spellbound]. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.)
[Magic Damage] Summons 6 Spell Bombs to attack random enemies within range. Each Spell Bomb deals 0.15x AoE damage, increasing each enemy's damage taken in turn by 10% when hitting the same enemy consecutively. Spell Bombs also apply 2 random debuffs to enemies hit. When only 1 enemy is hit, this skill's cooldown is reduced by 3 turns. If the enemy does not have soldiers, damage dealt is also increased by 300%. When this skill eliminates an enemy, removes the trigger cooldown for talent.
Black Hole 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Dark Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
Doom Oracle 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the target is afflicted with [Spellbound], this damage is increased by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
Teleport 2 Assist 2 Rounds 2 Blocks Single
[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.)
Thunderzone 2 MDamage 5 Rounds Self 3-ring range
[Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Cavalry]. Also reduces the enemy's DEF by 20% for 2 turns.
Dimensional Shift 1 Active 4 Rounds 2 Blocks Single
[Active] Active skill. Applies an effect to a single target.
When the target is an allied unit, applies 2 random buffs and a [Displacement] effect: Swaps positions with the target.
If the target is an enemy unit, applies 2 random debuffs. If the enemy is afflicted with [Spellbound], also applies a [Displacement] effect: Swaps positions with the target.After use, can move an additional 2 blocks and attack again after use this skill. (After using this skill, any buffs active on the caster do not lose their turn count.)
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.

Skill Cost Type CD Range Span Description
Dimensional Metastrophe 3 MDamage 4 Rounds 3 Blocks 3 Blocks
[Passive] After taking action for the first time or after activating this skill, significantly increases the offensive and defensive stats of all "Heroes of Time" allied units, and deal 8% increased damage, increasing by a further 8% when fighting enemies afflicted with [Spellbound]. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.)
[Magic Damage] Summons 6 Spell Bombs to attack random enemies within range. Each Spell Bomb deals 0.15x AoE damage, increasing each enemy's damage taken in turn by 10% when hitting the same enemy consecutively. Spell Bombs also apply 2 random debuffs to enemies hit. When only 1 enemy is hit, this skill's cooldown is reduced by 3 turns. If the enemy does not have soldiers, damage dealt is also increased by 300%. When this skill eliminates an enemy, removes the trigger cooldown for talent.
Doom Oracle 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the target is afflicted with [Spellbound], this damage is increased by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
Dimensional Shift 1 Active 4 Rounds 2 Blocks Single
[Active] Active skill. Applies an effect to a single target.
When the target is an allied unit, applies 2 random buffs and a [Displacement] effect: Swaps positions with the target.
If the target is an enemy unit, applies 2 random debuffs. If the enemy is afflicted with [Spellbound], also applies a [Displacement] effect: Swaps positions with the target.After use, can move an additional 2 blocks and attack again after use this skill. (After using this skill, any buffs active on the caster do not lose their turn count.)

Skill Cost Type CD Range Span Description
Black Hole 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Dark Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
Doom Oracle 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the target is afflicted with [Spellbound], this damage is increased by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
Teleport 2 Assist 2 Rounds 2 Blocks Single
[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.)
Thunderzone 2 MDamage 5 Rounds Self 3-ring range
[Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Cavalry]. Also reduces the enemy's DEF by 20% for 2 turns.

Skill Cost Type CD Range Span Description
Dimensional Shift 1 Active 4 Rounds 2 Blocks Single
[Active] Active skill. Applies an effect to a single target.
When the target is an allied unit, applies 2 random buffs and a [Displacement] effect: Swaps positions with the target.
If the target is an enemy unit, applies 2 random debuffs. If the enemy is afflicted with [Spellbound], also applies a [Displacement] effect: Swaps positions with the target.After use, can move an additional 2 blocks and attack again after use this skill. (After using this skill, any buffs active on the caster do not lose their turn count.)
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Ghost of the Fog
Ghost of the Fog 3 Demon 40 37 22 24 2 5 Fly
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP.
Glacial Elemental
Glacial Elemental 3 Aquatic 43 40 22 24 2 3 Water
Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties.
Hellfire Archer
Hellfire Archer 3 Demon 34 40 20 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP.
Leviathan
Leviathan 3 Aquatic 43 40 23 19 2 3 Water
When in water and attacking units with HP > 50%, after entering battle ATK +15-40%.
Poison Bat Mage
Poison Bat Mage 3 Mage 37 40 18 23 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Lobster
Lobster 2 Aquatic 34 29 20 12 1 3 Water
When attacking units with 100% HP, after entering battle ATK +10-20%.
Skeleton Archer
Skeleton Archer 2 Demon 26 31 16 14 2 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

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