A patricidal false king who sits at the pinnacle of power.
Biography[]
Emperor of the Gresden Empire, holder of Alhazard. With the help of the Alhazard and the Pope's Agent Lucretia, Autokrato IV toppled the bloated imperial court and became a tyrant, ruling over countless subjects, while the ancient knowledge of Alhazard rapidly transformed the outdated imperial army, turning it into a mechanized force that swept over the continent... However, the increasingly common floods and the sudden change in the Emperor's personality became unknowable mysteries that were as inscrutable as the face behind the white eagle mask worn by Autokrato IV.
Weakness, timidity, a broken home, and suffering countless torments, ignobly enduring the mockery of his colleagues and the beatings of his father... These were the things that made up Autokrato IV's past. Yet none know that the young man who holds the cruel memories of this life and the reigning emperor are the same person. Even less expected is that this young man who committed patricide and regicide to take the throne did so because of a girl he met.
"I will hold power and royal authority such as the world has never known! For her, and for her vision, this will be done!"
After he rescued a young girl named Lucretia, when Autokrato IV became mired in a desperate conflict between his father and his colleagues, she was the only one to help him.
Lucretia covered up the murder of his father, and cleared a path for him to join the Imperial Intelligence Department. With her assistance, he quickly became one of the core members of the Department, after which Lucretia guided him to take hold of that which would change his fate, the ancient sword, sleeping on a mountain peak for countless ages, Alhazard.
"Lucretia... In the dark abyss of hopelessness, she opened the doorway to light, and she showed me the path to a new world of endless strength, might, and power!"
Autokrato IV raised Alhazard and cut down every obstacle in his path. His peers, his superiors, nobles, generals, even the ruler of Gresden... and at the moment he took the throne, Lucretia gave him a magical medicine that allowed him to resist the sword's corrosive effects, as well as a mask as cold as ice to hide his face...
As of that moment, the young man who cried for the suffering of his mother disappeared, replaced by Gresden's mighty emperor, Autokrato IV. His goals were no longer to eliminate insignificant mortals, but the floods and Langrisser which symbolized submission.
"Without Ares and the Legion of Glory in the way, I would have had Langrisser long ago... and that's the only way I can make Lucretia happy."
The Emperor finally fell, as had happened countless times before, under the blade of the vengeful prince's sword.
...But his obsession and love never disappeared, because they originated with a young man named Ferdinand who wanted to protect the brightest spark in a life filled with darkness. This light, both weak and strong in its own way, carried on the young man's kindness and the emperor's ambitions, accompanying her and turning her toward new adventures.
"I don't know when I will discard all these useless things, but nothing that is useless to Lucretia should exist in this world. Not you... not even me."
Max Stats
Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Emperor | 4748 | 564 | 265 | 364 | 261 | 143 | 1 | 3 ![]() |
For every 1 block moved before attacking, reduces unit's damage taken by 3% | When forced into battle through a physical attack, damage is increased by 10% |
![]() |
Royal General | 5067 | 535 | 265 | 386 | 261 | 108 | 1 | 3 ![]() |
AoE damage taken is decreased by 10% | AoE damage dealt is increased by 10% |
Talent
Casting
![]() |
DEF +5%. When using skills with [Teleport] or [Displacement] effects, additionally applies "Mobility -2." Lasts 2 turns. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
---|---|---|---|---|
![]() |
5 | All Solder Stats +10% | ||
![]() |
10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
![]() |
15 | Change Class to Royal Commander | Soldier HP/DEF +15% | |
![]() |
23 | Complete Gate of Fate 4 with Ares | ![]() |
Hero HP/DEF/MDEF +15% |
![]() |
25 | Complete Gate of Fate 5 with Lucretia | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Bonus | +40% | +10% | +40% | +10% |
Class Upgrades
Skill: |
![]() |
Sword Dance | ![]() Fighter |
|||||
![]() |
Provoke | |||||||
![]() |
![]() |
![]() |
||||||
![]() Gladiator (Shield) |
![]() Swordsman |
![]() General |
||||||
![]() |
Shield Bash | ![]() |
Hegemony | ![]() |
Strong Arm | |||
![]() |
![]() |
|||||||
![]() Royal General |
![]() |
Parry | ![]() Emperor |
![]() |
Usurp | |||
![]() |
Heavy Infantry | ![]() |
Berserker | |||||
![]() |
Exile | ![]() |
Sword's Breath | |||||
![]() |
Guardian Cavalry | ![]() |
Skeleton Knight |
Skills
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Overthrown Order | 3 | PDamage | 5 Rounds | 6 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Makes targets randomly swap positions and renders them able to move only in a straight line for 1 turn. Cannot be dispelled. If this skill hits 3 or more enemies, its cooldown will be reduced by 3.
|
![]() |
Exile | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attack a single enemy, dealing 1.5x damage. If this attack is not Guarded against, inflicts a [Teleport] effect: Teleports the enemy backward along a straight line, up to 3 blocks.
|
![]() |
Hegemony | 2 | Passive | - | - | - | [Passive] Before being forced into battle through a melee attack, dispels 1 enemy buff. Decreases enemy DEF by 20%. Lasts 1 turn.
|
![]() |
Shield Bash | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
|
![]() |
Strong Arm | 2 | Active | 3 Rounds | Self | Single | [Passive] Takes physical damage for adjacent allies.
[Active] Increases Guard's range to 2 blocks and gains [Parry] and [Barb] effects for 3 turns. Parry: When attacked, adds 7% of ATK to DEF. Barb: Deals fixed damage once to the enemy. |
![]() |
Sword Dance | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
|
![]() |
Usurp | 2 | PDamage | 3 Rounds | 3 Blocks | Single | [Physical Damage] Attacks a single enemy in a straight line, dealing 1.5x damage. After battle, drains up to 3 buffs from the enemy and inflicts a [Displacement] effect: Pushes the target back 3 blocks. (This skill is not affected by melee damage penalty.)
|
![]() |
Parry | 1 | Passive | - | - | - | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
|
![]() |
Provoke | 1 | Passive | - | - | - | [Passive] After dealing damage through an active attack, applies [Provoke] to the enemy. [Provoke]: After taking action, if the target hasn't moved, it takes fixed damage equal to 3x the caster's ATK. For every 1 block the target has moved, the damage multiplier decreases by 0.5. Lasts for 2 turns. Cannot be dispelled.
|
![]() |
Sword's Breath | 1 | Passive | - | - | - | [Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Overthrown Order | 3 | PDamage | 5 Rounds | 6 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Makes targets randomly swap positions and renders them able to move only in a straight line for 1 turn. Cannot be dispelled. If this skill hits 3 or more enemies, its cooldown will be reduced by 3.
|
![]() |
Usurp | 2 | PDamage | 3 Rounds | 3 Blocks | Single | [Physical Damage] Attacks a single enemy in a straight line, dealing 1.5x damage. After battle, drains up to 3 buffs from the enemy and inflicts a [Displacement] effect: Pushes the target back 3 blocks. (This skill is not affected by melee damage penalty.)
|
![]() |
Exile | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attack a single enemy, dealing 1.5x damage. If this attack is not Guarded against, inflicts a [Teleport] effect: Teleports the enemy backward along a straight line, up to 3 blocks.
|
![]() |
Provoke | 1 | Passive | - | - | - | [Passive] After dealing damage through an active attack, applies [Provoke] to the enemy. [Provoke]: After taking action, if the target hasn't moved, it takes fixed damage equal to 3x the caster's ATK. For every 1 block the target has moved, the damage multiplier decreases by 0.5. Lasts for 2 turns. Cannot be dispelled.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Exile | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attack a single enemy, dealing 1.5x damage. If this attack is not Guarded against, inflicts a [Teleport] effect: Teleports the enemy backward along a straight line, up to 3 blocks.
|
![]() |
Hegemony | 2 | Passive | - | - | - | [Passive] Before being forced into battle through a melee attack, dispels 1 enemy buff. Decreases enemy DEF by 20%. Lasts 1 turn.
|
![]() |
Shield Bash | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
|
![]() |
Strong Arm | 2 | Active | 3 Rounds | Self | Single | [Passive] Takes physical damage for adjacent allies.
[Active] Increases Guard's range to 2 blocks and gains [Parry] and [Barb] effects for 3 turns. Parry: When attacked, adds 7% of ATK to DEF. Barb: Deals fixed damage once to the enemy. |
![]() |
Sword Dance | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
|
![]() |
Usurp | 2 | PDamage | 3 Rounds | 3 Blocks | Single | [Physical Damage] Attacks a single enemy in a straight line, dealing 1.5x damage. After battle, drains up to 3 buffs from the enemy and inflicts a [Displacement] effect: Pushes the target back 3 blocks. (This skill is not affected by melee damage penalty.)
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Parry | 1 | Passive | - | - | - | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
|
![]() |
Provoke | 1 | Passive | - | - | - | [Passive] After dealing damage through an active attack, applies [Provoke] to the enemy. [Provoke]: After taking action, if the target hasn't moved, it takes fixed damage equal to 3x the caster's ATK. For every 1 block the target has moved, the damage multiplier decreases by 0.5. Lasts for 2 turns. Cannot be dispelled.
|
![]() |
Sword's Breath | 1 | Passive | - | - | - | [Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range.
|
Soldiers
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Aegis Garde | 3 | ![]() |
45 | 40 | 22 | 20 | 1 | 3 ![]() |
Ranged damage taken -5-15%. When not on defensive terrain, soldier ATK and DEF +7-20%. |
![]() |
Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
![]() |
Dark Guard | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
After attacking in battle, deal fixed damage to the target equal to 5-15% of their Max HP, and restore 10-30% soldier HP. |
![]() |
Fang Guard | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 5 ![]() |
Soldier HP and ATK +10-30%. When entering battle with a melee attack, reflect 7-20% of damage taken, and after battle, restore HP equal to the amount of damage reflected. |
![]() |
Giant Zombie | 3 | ![]() |
40 | 42 | 24 | 18 | 1 | 3 ![]() |
HP, ATK, and Critical Hit Rate are increased by 8-35%. If before entering battle, soldier HP < 100%, then after battle restore 8-40% HP. |
![]() |
Guardian Cavalry | 3 | ![]() |
43 | 40 | 23 | 17 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -15-45%. |
![]() |
Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
![]() |
Lava Titan | 3 | ![]() |
53 | 34 | 26 | 19 | 1 | 3 ![]() |
After taking action, inflict [Burn] on 1 enemy within 2 blocks: After taking action, take fixed damage equal to 10-30% of max HP. |
![]() |
Royal Cavalry | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 5 ![]() |
When soldier HP > 80%, physical damage taken -15-45%. |
![]() |
Skeleton Knight | 3 | ![]() |
43 | 40 | 22 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%. |
![]() |
State Guard | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 3 ![]() |
Soldier ATK +10-30%. When attacking and entering battle, soldiers ignore 5-15% of the target's DEF. Before being forced into battle, for every block moved by the enemy, soldiers deal +2-6% damage (up to +10-30%) |
![]() |
Undead Knight | 3 | ![]() |
40 | 40 | 22 | 20 | 1 | 5 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When attacking non-Demon, non-Holy units, ATK +10-30%. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
![]() |
Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
![]() |
Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
![]() |
Rock Golem | 2 | ![]() |
37 | 26 | 22 | 12 | 1 | 3 ![]() |
When soldier HP < 70%, DEF +10-20%. |
![]() |
Skeleton Warrior | 2 | ![]() |
34 | 31 | 17 | 14 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
![]() |
Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |