An inheritor of Langrisser and the legendary hero of Demon blood.
Biography[]
A trainee lord of the city of Borcelaine, and a kind-hearted young gentleman. Due to being both a Descendant of Light and of Bozel's bloodline, he became one who can wield both Langrisser and Alhazard. To protect his domain, Ares established The Vigilantes with Maiya's help, which is active all over the city.
"Hello, I'm Ares. I hope we can fight to achieve our common goals in this new era."
His true identity is that of the illegitimate son of the former Emperor, Autokrato IV. Ares lived with his mother ever since he was a child, and he has little memory of his father and sister, nor of much of his family. However, after the assassination of Autokrato IV, the young man and his mother flee to Borcelaine for protection. He has no idea of his true identity until the maid Maiya arrives.
After Maiya brings news of his father, Ares's mother passes away due to ailing health. But thanks to Maiya's negotiations, Ares begins renting the land in the city, and so starts his training to become a local lord. He cultivates his lordly qualities through Maiya's training, working with The Vigilantes and talking with the common people in the street.
"I don't remember much about my father... But somewhere deep down, I know that he was a gentle and strong man. I hope that I can become a leader like him."
As Ares grows stronger, the Empire begins its invasion of Borcelaine. As a member of The Vigilantes, Ares volunteers to join the fight against the Empire. Under Maiya's guidance, Ares finds the legendary Langrisser beneath a church, and embarks on a long struggle against the Empire and the forces of darkness.
After arriving on an entirely new continent, Ares begins searching for his own mission in this dimension. Now, without The Vigilantes, he decides to join the Swordsmith Legion where he can put his abilities to use.
"As long as I'm with you, I have the confidence to go down any path!"
Max Stats
Class | ![]() |
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Dragon Master | 4096 | 599 | 228 | 305 | 321 | 187 | 1 | 5 ![]() |
When Unit HP is below 70%, damage taken decreases by 10% after entering battle | When Unit HP is less than 70%, increases damage dealt by 10% after entering battle |
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Emperor | 4415 | 567 | 249 | 329 | 286 | 168 | 1 | 3 ![]() |
When unit is above 80% HP, chance of taking a critical attack is reduced by 10% | When forced into battle, Crit Damage is increased by 10% |
Talent
Casting
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ATK +5%. When talent effect removes [Sweep Formation], the cooldown of [Fearless Hurricane] is reduced by 1 turn. For each 1 [Sweep Formation] stack removed, reduces the cooldown of one random damage skill by 1 turn. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Emperor | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 4 with Maiya | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Bozel | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +40% | +30% | +15% |
Class Upgrades
Skill: |
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Roar | ![]() Fighter |
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Sun Shade | |||||||
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![]() Dragon Knight |
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Griffin Rider | ![]() Swordsman |
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Maid | ![]() Archmage |
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Thaumaturge |
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Resurging Gale | ![]() |
Reinforcement | ![]() |
Resist | |||
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Elite Cavalry | ![]() |
Warrior | ![]() |
Witch | |||
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![]() Dragon Master |
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Wind Whisper | ![]() Emperor |
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Transmigration | |||
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Steel Wing Warrior | ![]() |
Masked Maid | |||||
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Lightning | ![]() |
Noble Charge | |||||
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Heavy Cavalry | ![]() |
Heavy Infantry |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Fearless Hurricane | 3 | Assist | 4 Rounds | Self | Single | [Assist] Active skill. Grants you [Fearless Hurricane]: After dealing damage, all enemies within a 2-ring range are teleported to your side and you deal 0.15 AoE damage to enemies within 1 ring. If your unit has the [Sweep Formation] effect, you can move another 4 blocks. Lasts 1 turn. Increases ATK by 20% and grants [Ride the Wind] and [Reinforcement]. Lasts 2 turns. Can act again with remaining Mobility plus 4, and you can only move in a straight line.
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Lightning | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
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Noble Charge | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring range (up to 32%). Upon eliminating an enemy, this skill's cooldown is reduced by 3 turns.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Transmigration | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Greatly increases the offensive and defensive stats of all Langrisser Reincarnation allies within range. For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
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Wind Whisper | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Resist | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
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Resurging Gale | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
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Sun Shade | 1 | Passive | - | - | - | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
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Skill | Cost | Type | ![]() |
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Description | |
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Fearless Hurricane | 3 | Assist | 4 Rounds | Self | Single | [Assist] Active skill. Grants you [Fearless Hurricane]: After dealing damage, all enemies within a 2-ring range are teleported to your side and you deal 0.15 AoE damage to enemies within 1 ring. If your unit has the [Sweep Formation] effect, you can move another 4 blocks. Lasts 1 turn. Increases ATK by 20% and grants [Ride the Wind] and [Reinforcement]. Lasts 2 turns. Can act again with remaining Mobility plus 4, and you can only move in a straight line.
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Noble Charge | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring range (up to 32%). Upon eliminating an enemy, this skill's cooldown is reduced by 3 turns.
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Transmigration | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Greatly increases the offensive and defensive stats of all Langrisser Reincarnation allies within range. For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
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Resurging Gale | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Lightning | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
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Noble Charge | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring range (up to 32%). Upon eliminating an enemy, this skill's cooldown is reduced by 3 turns.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Transmigration | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Greatly increases the offensive and defensive stats of all Langrisser Reincarnation allies within range. For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
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Wind Whisper | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
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Skill | Cost | Type | ![]() |
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Description | |
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Resist | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
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Resurging Gale | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
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Sun Shade | 1 | Passive | - | - | - | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Angel | 3 | ![]() |
43 | 43 | 22 | 26 | 1 | 5 ![]() |
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%. |
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Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Ecliptic Dragon Rider | 3 | ![]() |
45 | 45 | 23 | 22 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%. |
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Heavensguard | 3 | ![]() |
36 | 43 | 22 | 22 | 1 | 5 ![]() |
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
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Masked Maid | 3 | ![]() |
36 | 40 | 23 | 23 | 1 | 3 ![]() |
Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%. |
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Steel Wing Warrior | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%. |
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War Falcon | 3 | ![]() |
45 | 47 | 24 | 23 | 1 | 5 ![]() |
When battling enemies with movement not exceeding this unit, ATK +10-30%. If the hero is a Flier class, then when actively attacking damage taken -10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Maid | 2 | ![]() |
28 | 31 | 18 | 18 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +10-20%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |