The bearer of the Chaos Origin, the manifestation of divine dark power in the mortal world.
Biography[]
When the portal opened and Chaos infested the world, the great being known as "Apotheosis" came down in the form of Wehttam. This supreme being carried the original power of Chaos. He is not a copy of anyone nor a substitute. Today, "He" has only one identity, and that is the master of the abyss, the harbinger of the end.
"My name is Apotheosis, Incarnation of Chaos. Pray, wretched mortals, before you are reduced to ash in the flames of Chaos that connects the thousands."
Although Wehttam is just a discarded shell of the past, his remaining impurities have left a permanent mark on Apotheosis' soul. His "ego", a concept which shouldn't even apply to him, was born when Apotheosis was about to return to Chaos. Despite appearing in the form of Wehttam, he revealed his true thinking as Apotheosis in that moment... His reluctance to abandon his soul, his resentment at losing his power and... his ambition to replace Chaos as the Master of Darkness.
"Only those who listen to their desires can harness the true nature of Chaos."
Despite being of the same origin, there is an enormous difference in power between Apotheosis and Chaos. The only way he could change that is by gaining more leverage.
Under the scheming of Apotheosis, the Evil God Kreuger, the Awakened One Adankelmo, and the Dark Prince Bozel, along with others entangled in chaos, were brought under His command, becoming pawns to be used by Him. Now Apotheosis is fully prepared, and the trumpet of The End will be blown...
"Yield to this divine power, O blind believer, and witness the coming of God."
The curtain was drawn back and the showdown was about to begin, but the betrayal came as Apotheosis had predicted. As the most original Chaos, He knew that each of these pawns had their own agenda. After using those childish "traps" as planned, Apotheosis gained the key to victory which opened the portal to the apex of darkness. Even Chaos himself couldn't stop it. In the end, the old gods fell as destined and a new god, known as "Apotheosis", rose in their stead.
But is that really the case...?
Chaos, in its myriad forms, welcomed its new master, and in that moment of transcendence, Apotheosis understood the essence of chaos. He realized the interconnectedness of all things, that there was no real difference between Him and Chaos, as they were both deities. They were both corners of this dark abyss, the architects of the ultimate end. Now, the final fusion is complete. The Will of Chaos has descended, and the thousands of evil minds lurking in that dark abyss are gathering under His command. Once again, they will connect everything, devour everything, and usher in... the Chaotic Dawn.
"His divine greatness is revealed here. In this moment, I... am... Chaos."
Max Stats
Class | ![]() |
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Catastrophe's Ruin | 4622 | 607 | 249 | 325 | 281 | 162 | 1 | 5 ![]() |
AoE damage taken is decreased by 10% | When battling against enemies with debuffs, deals 10% increased damage |
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Fallen Doomsayer | 4322 | 607 | 274 | 279 | 315 | 145 | 1 | 5 ![]() |
When initiating battle, unit's damage taken is decreased by 10% | When attacked and drawn into battle by a melee attack, damage increases by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Fallen Doomsayer | Soldier ATK/DEF +15% | |
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23 | Change Class to Catastrophe's Ruin | Hero HP/DEF/MDEF +15% | |
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25 | Complete Gate of Fate 5 with McClaine | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +40% | +25% | +15% |
Class Upgrades
Skill: |
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Air Slash | ![]() Abyssal Shadow |
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ATK Break | |||||||
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![]() Necrotic Progenitor |
![]() Flash Flight |
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Accelerated Aid | ![]() |
Lightning | |||||
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![]() Fallen Doomsayer |
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Roar | ![]() Catastrophe's Ruin |
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Wind Whisper | |||
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Skeleton Knight | ![]() |
Bone Dino | |||||
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Abyssal Erosion | ![]() |
Dark Tremor | |||||
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Orc Berserker | ![]() |
Vampire Bat |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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The End is Nigh | 3 | Transform | 3 Rounds | Self | Single | [Transform] Active Skill. Enters the [Chaos] status: Talent's debuffs cannot be dispelled. Upon entering battle, damage dealt increases by 20% and damage taken is reduced by 20%. When casting [Dark Tremor], inflicts [Nightmare] on all Demon enemy units on the battlefield. When taking fatal damage, does not die and instead consumes the [Chaos] status to restore 30%of Max HP. After using this skill, it is replaced with [Judgment of the Abyss]. Can move an additional 3 blocks and attack again.
[Chaos] This effect ignores immunity and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. |
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Dark Tremor | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.4x AoE damage to enemies within 2 blocks. Deals an additional 20% damage to Demons and Holy units. Also reduces enemy DEF by 20% for 2 turns.
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Lightning | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Wind Whisper | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
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Abyssal Erosion | 1 | Passive | - | - | - | [Command] All enemies within 3 blocks have a 30% chance of being afflicted with [Demoniac] after taking action.
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Accelerated Aid | 1 | Passive | - | - | - | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
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ATK Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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The End is Nigh | 3 | Transform | 3 Rounds | Self | Single | [Transform] Active Skill. Enters the [Chaos] status: Talent's debuffs cannot be dispelled. Upon entering battle, damage dealt increases by 20% and damage taken is reduced by 20%. When casting [Dark Tremor], inflicts [Nightmare] on all Demon enemy units on the battlefield. When taking fatal damage, does not die and instead consumes the [Chaos] status to restore 30%of Max HP. After using this skill, it is replaced with [Judgment of the Abyss]. Can move an additional 3 blocks and attack again.
[Chaos] This effect ignores immunity and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. |
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Dark Tremor | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.4x AoE damage to enemies within 2 blocks. Deals an additional 20% damage to Demons and Holy units. Also reduces enemy DEF by 20% for 2 turns.
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Abyssal Erosion | 1 | Passive | - | - | - | [Command] All enemies within 3 blocks have a 30% chance of being afflicted with [Demoniac] after taking action.
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Skill | Cost | Type | ![]() |
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Description | |
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Dark Tremor | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.4x AoE damage to enemies within 2 blocks. Deals an additional 20% damage to Demons and Holy units. Also reduces enemy DEF by 20% for 2 turns.
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Lightning | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Wind Whisper | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
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Skill | Cost | Type | ![]() |
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Description | |
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Abyssal Erosion | 1 | Passive | - | - | - | [Command] All enemies within 3 blocks have a 30% chance of being afflicted with [Demoniac] after taking action.
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Accelerated Aid | 1 | Passive | - | - | - | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
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ATK Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Barbarian Warrior | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30% |
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Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Bone Dino | 3 | ![]() |
36 | 45 | 20 | 19 | 1 | 5 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Ecliptic Dragon Rider | 3 | ![]() |
45 | 45 | 23 | 22 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%. |
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Hell Core | 3 | ![]() |
48 | 40 | 20 | 23 | 1 | 5 ![]() |
When not in Water, ATK increases by 8-40%. After taking action, deals fixed damage equal to 5-15% of Hell Core's current HP to enemies within 2 blocks. Enemies within 2 blocks also take this damage after taking action. |
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Hell Hound | 3 | ![]() |
40 | 45 | 20 | 19 | 1 | 5 ![]() |
After attacking, inflicts enemies within 2 blocks with "Damage Taken" +10-20%. Lasts 2 turns. |
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Orc Berserker | 3 | ![]() |
43 | 40 | 22 | 17 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Skeleton Knight | 3 | ![]() |
43 | 40 | 22 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%. |
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Steel Wing Warrior | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%. |
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Steelmane Werewolf | 3 | ![]() |
48 | 40 | 23 | 19 | 1 | 5 ![]() |
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked. |
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Vampire Bat | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
After attacking and entering battle, restore HP equal to 15-45% of damage dealt. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Horned Dino | 2 | ![]() |
28 | 35 | 16 | 14 | 1 | 5 ![]() |
When soldier HP is 100%, ATK +10-20%. |
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Lesser Imp | 2 | ![]() |
34 | 35 | 17 | 17 | 1 | 5 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Orc | 2 | ![]() |
34 | 31 | 17 | 13 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Skeleton Warrior | 2 | ![]() |
34 | 31 | 17 | 14 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Skeleton Soldier | 1 | ![]() |
28 | 26 | 14 | 12 | 1 | 3 ![]() |
Basic Demon. |