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The bearer of the Chaos Origin, the manifestation of divine dark power in the mortal world.

Biography[]


When the portal opened and Chaos infested the world, the great being known as "Apotheosis" came down in the form of Wehttam. This supreme being carried the original power of Chaos. He is not a copy of anyone nor a substitute. Today, "He" has only one identity, and that is the master of the abyss, the harbinger of the end.

"My name is Apotheosis, Incarnation of Chaos. Pray, wretched mortals, before you are reduced to ash in the flames of Chaos that connects the thousands."


Although Wehttam is just a discarded shell of the past, his remaining impurities have left a permanent mark on Apotheosis' soul. His "ego", a concept which shouldn't even apply to him, was born when Apotheosis was about to return to Chaos. Despite appearing in the form of Wehttam, he revealed his true thinking as Apotheosis in that moment... His reluctance to abandon his soul, his resentment at losing his power and... his ambition to replace Chaos as the Master of Darkness.

"Only those who listen to their desires can harness the true nature of Chaos."


Despite being of the same origin, there is an enormous difference in power between Apotheosis and Chaos. The only way he could change that is by gaining more leverage.
Under the scheming of Apotheosis, the Evil God Kreuger, the Awakened One Adankelmo, and the Dark Prince Bozel, along with others entangled in chaos, were brought under His command, becoming pawns to be used by Him. Now Apotheosis is fully prepared, and the trumpet of The End will be blown...

"Yield to this divine power, O blind believer, and witness the coming of God."


The curtain was drawn back and the showdown was about to begin, but the betrayal came as Apotheosis had predicted. As the most original Chaos, He knew that each of these pawns had their own agenda. After using those childish "traps" as planned, Apotheosis gained the key to victory which opened the portal to the apex of darkness. Even Chaos himself couldn't stop it. In the end, the old gods fell as destined and a new god, known as "Apotheosis", rose in their stead.
But is that really the case...?


Chaos, in its myriad forms, welcomed its new master, and in that moment of transcendence, Apotheosis understood the essence of chaos. He realized the interconnectedness of all things, that there was no real difference between Him and Chaos, as they were both deities. They were both corners of this dark abyss, the architects of the ultimate end. Now, the final fusion is complete. The Will of Chaos has descended, and the thousands of evil minds lurking in that dark abyss are gathering under His command. Once again, they will connect everything, devour everything, and usher in... the Chaotic Dawn.

"His divine greatness is revealed here. In this moment, I... am... Chaos."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Demon Catastrophe's Ruin 4622 607 249 325 281 162 1 5 Terrain Master AoE damage taken is decreased by 10% When battling against enemies with debuffs, deals 10% increased damage
Flier Fallen Doomsayer 4322 607 274 279 315 145 1 5 Fly When initiating battle, unit's damage taken is decreased by 10% When attacked and drawn into battle by a melee attack, damage increases by 10%

Talent


Source of Chaos
Unit ignores class disadvantage. ATK is increased by 30%.
After taking action, restores 20% of Unit HP and adds 10% of ATK to 1 other stat at random, excluding HP. Cannot be dispelled.
After actively dealing damage to an enemy, has a 100% chance to inflict [Nightmare] or [Demoniac].
[Nightmare]: Loses control for 1 turn (In non-PvP modes, this effect is replaced with "reduces damage dealt by 30%").
[Demoniac] Hero class type becomes Demon. Lasts 1 turn.
Unit ignores class disadvantage. ATK is increased by 25%.
After taking action, restores 16% of Unit HP and adds 8% of ATK to 1 other stat at random, excluding HP. Cannot be dispelled.
After actively dealing damage to an enemy, has a 80% chance to inflict [Nightmare] or [Demoniac].
[Nightmare]: Loses control for 1 turn (In non-PvP modes, this effect is replaced with "reduces damage dealt by 30%").
[Demoniac] Hero class type becomes Demon. Lasts 1 turn.
Unit ignores class disadvantage. ATK is increased by 20%.
After taking action, restores 13% of Unit HP and adds 6% of ATK to 1 other stat at random, excluding HP. Cannot be dispelled.
After actively dealing damage to an enemy, has a 60% chance to inflict [Nightmare] or [Demoniac].
[Nightmare]: Loses control for 1 turn (In non-PvP modes, this effect is replaced with "reduces damage dealt by 30%").
[Demoniac] Hero class type becomes Demon. Lasts 1 turn.
Unit ignores class disadvantage. ATK is increased by 15%.
After taking action, restores 10% of Unit HP and adds 5% of ATK to 1 other stat at random, excluding HP. Cannot be dispelled.
After actively dealing damage to an enemy, has a 50% chance to inflict [Nightmare] or [Demoniac].
[Nightmare]: Loses control for 1 turn (In non-PvP modes, this effect is replaced with "reduces damage dealt by 30%").
[Demoniac] Hero class type becomes Demon. Lasts 1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Fallen Doomsayer Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Change Class to Catastrophe's Ruin Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with McClaine McClaine Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +25% +15%

Class Upgrades

Starting
Skill
:
Air Slash

Abyssal Shadow
ATK Break

Necrotic Progenitor

Flash Flight
Accelerated Aid
Lightning

Fallen Doomsayer
Roar

Catastrophe's Ruin
Wind Whisper
Skeleton Knight
Skeleton Knight
Bone Dino
Bone Dino
Abyssal Erosion
Dark Tremor
Orc Berserker
Orc Berserker
Vampire Bat
Vampire Bat

Skills

Skill Cost Type CD Range Span Description
The End is Nigh 3 Transform 3 Rounds Self Single
[Transform] Active Skill. Enters the [Chaos] status: Talent's debuffs cannot be dispelled. Upon entering battle, damage dealt increases by 20% and damage taken is reduced by 20%. When casting [Dark Tremor], inflicts [Nightmare] on all Demon enemy units on the battlefield. When taking fatal damage, does not die and instead consumes the [Chaos] status to restore 30%of Max HP. After using this skill, it is replaced with [Judgment of the Abyss]. Can move an additional 3 blocks and attack again.
[Chaos] This effect ignores immunity and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count.
Dark Tremor 2 PDamage 3 Rounds Self 2 Blocks
[Physical Damage] Deals 0.4x AoE damage to enemies within 2 blocks. Deals an additional 20% damage to Demons and Holy units. Also reduces enemy DEF by 20% for 2 turns.
Lightning 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
Roar 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Wind Whisper 2 PDamage 2 Rounds Self 1-ring
[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Abyssal Erosion 1 Passive - - -
[Command] All enemies within 3 blocks have a 30% chance of being afflicted with [Demoniac] after taking action.
Accelerated Aid 1 Passive - - -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

Skill Cost Type CD Range Span Description
The End is Nigh 3 Transform 3 Rounds Self Single
[Transform] Active Skill. Enters the [Chaos] status: Talent's debuffs cannot be dispelled. Upon entering battle, damage dealt increases by 20% and damage taken is reduced by 20%. When casting [Dark Tremor], inflicts [Nightmare] on all Demon enemy units on the battlefield. When taking fatal damage, does not die and instead consumes the [Chaos] status to restore 30%of Max HP. After using this skill, it is replaced with [Judgment of the Abyss]. Can move an additional 3 blocks and attack again.
[Chaos] This effect ignores immunity and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count.
Dark Tremor 2 PDamage 3 Rounds Self 2 Blocks
[Physical Damage] Deals 0.4x AoE damage to enemies within 2 blocks. Deals an additional 20% damage to Demons and Holy units. Also reduces enemy DEF by 20% for 2 turns.
Abyssal Erosion 1 Passive - - -
[Command] All enemies within 3 blocks have a 30% chance of being afflicted with [Demoniac] after taking action.

Skill Cost Type CD Range Span Description
Dark Tremor 2 PDamage 3 Rounds Self 2 Blocks
[Physical Damage] Deals 0.4x AoE damage to enemies within 2 blocks. Deals an additional 20% damage to Demons and Holy units. Also reduces enemy DEF by 20% for 2 turns.
Lightning 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
Roar 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Wind Whisper 2 PDamage 2 Rounds Self 1-ring
[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.

Skill Cost Type CD Range Span Description
Abyssal Erosion 1 Passive - - -
[Command] All enemies within 3 blocks have a 30% chance of being afflicted with [Demoniac] after taking action.
Accelerated Aid 1 Passive - - -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Barbarian Warrior
Barbarian Warrior 3 Infantry 48 43 20 19 1 3 Walk
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30%
Berserker
Berserker 3 Infantry 40 43 22 19 1 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Bone Dino
Bone Dino 3 Cavalry 36 45 20 19 1 5 Ride
When soldier HP > 80%, ATK +15-45%.
Ecliptic Dragon Rider
Ecliptic Dragon Rider 3 Flier 45 45 23 22 1 5 Fly
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%.
Hell Core
Hell Core 3 Demon 48 40 20 23 1 5 Walk
When not in Water, ATK increases by 8-40%. After taking action, deals fixed damage equal to 5-15% of Hell Core's current HP to enemies within 2 blocks. Enemies within 2 blocks also take this damage after taking action.
Hell Hound
Hell Hound 3 Cavalry 40 45 20 19 1 5 Ride
After attacking, inflicts enemies within 2 blocks with "Damage Taken" +10-20%. Lasts 2 turns.
Orc Berserker
Orc Berserker 3 Infantry 43 40 22 17 1 3 Walk
When soldier HP > 80%, ATK +15-45%.
Skeleton Knight
Skeleton Knight 3 Demon 43 40 22 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%.
Steel Wing Warrior
Steel Wing Warrior 3 Flier 43 45 22 22 1 5 Fly
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%.
Steelmane Werewolf
Steelmane Werewolf 3 Demon 48 40 23 19 1 5 Walk
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked.
Vampire Bat
Vampire Bat 3 Flier 43 45 22 22 1 5 Fly
After attacking and entering battle, restore HP equal to 15-45% of damage dealt.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Horned Dino
Horned Dino 2 Cavalry 28 35 16 14 1 5 Ride
When soldier HP is 100%, ATK +10-20%.
Lesser Imp
Lesser Imp 2 Flier 34 35 17 17 1 5 Fly
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Orc
Orc 2 Infantry 34 31 17 13 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Skeleton Warrior
Skeleton Warrior 2 Demon 34 31 17 14 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Skeleton Soldier
Skeleton Soldier 1 Demon 28 26 14 12 1 3 Walk
Basic Demon.

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