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The strongest knight in the Ozgus Empire, the unrivaled conqueror of a terrible army.

Biography[]


The day Andriole left the orphanage, loyalty to Tyrantel became the sole creed of his life.
Having been subjected to brutal Dragon Blood experiments and living up to the name 'Imperial Edge' in warfare, he dyed his hair the royal lineage's distinctive gold, all to better fit the role of scion of His Majesty Tyrantel.

"I am Andriole, and I shall enact the absolute will of His Majesty Tyrantel with an unbroken string of victories."


The upheaval wrought by the onslaught of beasts from the Molten Highlands rendered Andriole an orphan - a common fate suffered by innumerable Imperial citizens. Driven by his desire to dispel the age-old curse and to reciprocate Tyrantel's benevolent nurturing, Andriole wielded his blade to obliterate any impediments that stand in the way of the Empire.

"Hesitation engenders fear, and doubt begets fallacy - this is what Tyrantel, our revered sovereign, taught me."


Ascension to the status of the Emperor's scion does not mean a life of indolence. On the contrary, they must undergo arduous training to gain the Emperor's endorsement.
There, Andriole had stood on a higher vantage point, observing the scarred Empire, a desolate land devoid of divine protection, already long soaked in the blood and tears of its citizens.

"The ashes of burning firewood, a thousand years of despair accumulated."


Andriole paid little heed to the inexplicable hostility in Patricia's eyes. As the child most cherished by Tyrantel, his vision had long since transcended the Empire's borders, and he cast his eyes to the vast continent of Tolivar.
To others, he may have been the esteemed Crown Prince, but to him, he was just a quirky, immature child.

"To be the true scion of His Majesty, Emperor Tyrantel."


The gloom that shrouded the empire for a thousand years has dissipated, and the spine-chilling roars of the dragons that unnerved the Empire's citizens have fallen into silence.
The Empire's fate is finally being rewritten, but as a new war has begun at Tyrantel's command, none know whether it is born of a desire for survival or the continuation of a war from a thousand years past. None of this concerns Andriole, however. All he can do is continue to bring victory and glory to the Empire.

"The will of our sovereign... the fate of the Empire... This does not require the understanding of others!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Cavalry Abyssal Commander 4574 585 230 293 275 115 1 5 Ride AoE damage taken decreases by 10% When drawn into battle by a melee attack, damage dealt increases by 10%
Cavalry Strike Master 4242 616 230 282 246 115 1 5 Ride When initiating battle, unit's damage taken is reduced by 10% When Unit HP is less than 70%, increases damage dealt by 10% after entering battle

Talent


Royal Devotion
If there are no allied units within 1 block, ATK and DEF increase by 20%.
Once per battle, after taking action, choose a non-summoned allied unit to grant [Oath of Loyalty], while this unit gains [Command]: "This unit and allied units with [Oath of Loyalty] gain a 15% increase to all stats excluding HP." When an allied unit with [Oath of Loyalty] eliminates an enemy or dies, this unit recovers 100% HP. If this unit already took action this turn, it can act again. When an allied unit with [Oath of Loyalty] dies, gains [Hostility]:
"Movement ignores terrain restriction. When entering battle, attacks before the enemy and ignores 30% of their DEF." ([Oath of Loyalty], [Hostility], and Command effects cannot be dispelled and ignore immunity. The stat boost effect of Command skills cannot overlap. The Act Again effect can only trigger once per turn.)
If there are no allied units within 1 block, ATK and DEF increase by 16%.
Once per battle, after taking action, choose a non-summoned allied unit to grant [Oath of Loyalty], while this unit gains [Command]: "This unit and allied units with [Oath of Loyalty] gain a 11% increase to all stats excluding HP." When an allied unit with [Oath of Loyalty] eliminates an enemy or dies, this unit recovers 100% HP. If this unit already took action this turn, it can act again. When an allied unit with [Oath of Loyalty] dies, gains [Hostility]:
"Movement ignores terrain restriction. When entering battle, attacks before the enemy and ignores 30% of their DEF." ([Oath of Loyalty], [Hostility], and Command effects cannot be dispelled and ignore immunity. The stat boost effect of Command skills cannot overlap. The Act Again effect can only trigger once per turn.)
If there are no allied units within 1 block, ATK and DEF increase by 13%.
Once per battle, after taking action, choose a non-summoned allied unit to grant [Oath of Loyalty], while this unit gains [Command]: "This unit and allied units with [Oath of Loyalty] gain a 8% increase to all stats excluding HP." When an allied unit with [Oath of Loyalty] eliminates an enemy or dies, this unit recovers 100% HP. If this unit already took action this turn, it can act again. When an allied unit with [Oath of Loyalty] dies, gains [Hostility]:
"Movement ignores terrain restriction. When entering battle, attacks before the enemy and ignores 30% of their DEF." ([Oath of Loyalty], [Hostility], and Command effects cannot be dispelled and ignore immunity. The stat boost effect of Command skills cannot overlap. The Act Again effect can only trigger once per turn.)
If there are no allied units within 1 block, ATK and DEF increase by 10%.
Once per battle, after taking action, choose a non-summoned allied unit to grant [Oath of Loyalty], while this unit gains [Command]: "This unit and allied units with [Oath of Loyalty] gain a 5% increase to all stats excluding HP." When an allied unit with [Oath of Loyalty] eliminates an enemy or dies, this unit recovers 100% HP. If this unit already took action this turn, it can act again. When an allied unit with [Oath of Loyalty] dies, gains [Hostility]:
"Movement ignores terrain restriction. When entering battle, attacks before the enemy and ignores 30% of their DEF." ([Oath of Loyalty], [Hostility], and Command effects cannot be dispelled and ignore immunity. The stat boost effect of Command skills cannot overlap. The Act Again effect can only trigger once per turn.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Precia Precia Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Abyssal Commander Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +40% +40% +10% +10%

Class Upgrades

Starting
Skill
:
Assault

Knight
Blast

Grand Knight

Fire Dragon Rider
Rectification
Javelin

Strike Master
Rout

Abyssal Commander
Deathmatch
Bone Dino
Bone Dino
Heavy Cavalry
Heavy Cavalry
Thousand Hooves
Blood-Boiling Charge
Griffin Knight
Griffin Knight
Guardian Infantry
Guardian Infantry

Skills

Skill Cost Type CD Range Span Description
Reversal of Fortune 3 PDamage 5 Rounds 1 Block Single
[Passive] After taking action, restores 15% HP for this unit and allied units with [Oath of Loyalty] (healing is doubled when possessing [Hostility]).
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemy units. If there are allied units with [Oath of Loyalty] within 3 blocks or the caster possesses [Hostility], this attack ignores Guard and deals 20% increased damage. Upon eliminating an enemy, this skill's cooldown is reduced by 5 turns and the caster can move another 3 blocks. Otherwise, you can act again once. ([Trigger Cooldown] Both effects share one trigger cooldown and can only trigger again after 2 turns.)
Javelin 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Rout 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
Thousand Hooves 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
Blast 1 Passive - - -
[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Deathmatch 1 Passive - - -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Rectification 1 Active 4 Rounds Self Single
[Passive] When there are allied units with [Oath of Loyalty] within 3 blocks, the caster does not die from fatal damage, and instead recovers 20% HP (can trigger once per battle).
[Active] Active Skill. Gains [Immunity] and "ignores enemy unit obstruction when moving" for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.)

Skill Cost Type CD Range Span Description
Reversal of Fortune 3 PDamage 5 Rounds 1 Block Single
[Passive] After taking action, restores 15% HP for this unit and allied units with [Oath of Loyalty] (healing is doubled when possessing [Hostility]).
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemy units. If there are allied units with [Oath of Loyalty] within 3 blocks or the caster possesses [Hostility], this attack ignores Guard and deals 20% increased damage. Upon eliminating an enemy, this skill's cooldown is reduced by 5 turns and the caster can move another 3 blocks. Otherwise, you can act again once. ([Trigger Cooldown] Both effects share one trigger cooldown and can only trigger again after 2 turns.)
Rectification 1 Active 4 Rounds Self Single
[Passive] When there are allied units with [Oath of Loyalty] within 3 blocks, the caster does not die from fatal damage, and instead recovers 20% HP (can trigger once per battle).
[Active] Active Skill. Gains [Immunity] and "ignores enemy unit obstruction when moving" for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.)

Skill Cost Type CD Range Span Description
Javelin 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Rout 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
Thousand Hooves 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.

Skill Cost Type CD Range Span Description
Blast 1 Passive - - -
[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Deathmatch 1 Passive - - -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Rectification 1 Active 4 Rounds Self Single
[Passive] When there are allied units with [Oath of Loyalty] within 3 blocks, the caster does not die from fatal damage, and instead recovers 20% HP (can trigger once per battle).
[Active] Active Skill. Gains [Immunity] and "ignores enemy unit obstruction when moving" for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.)

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Angel
Angel 3 Flier 43 43 22 26 1 5 Fly
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%.
Bone Dino
Bone Dino 3 Cavalry 36 45 20 19 1 5 Ride
When soldier HP > 80%, ATK +15-45%.
Cavalier of Flame
Cavalier of Flame 3 Cavalry 43 45 23 19 1 5 Terrain Master
Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%.
Ecliptic Dragon Rider
Ecliptic Dragon Rider 3 Flier 45 45 23 22 1 5 Fly
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%.
Fang Guard
Fang Guard 3 Infantry 40 43 22 20 1 5 Walk
Soldier HP and ATK +10-30%. When entering battle with a melee attack, reflect 7-20% of damage taken, and after battle, restore HP equal to the amount of damage reflected.
Fang Subjugator
Fang Subjugator 3 Cavalry 43 45 24 17 1 5 Terrain Master
Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Guardian Infantry
Guardian Infantry 3 Infantry 53 37 23 19 1 3 Walk
When soldier HP > 80%, DEF +15-45%.
Heavy Cavalry
Heavy Cavalry 3 Cavalry 40 43 22 17 1 5 Ride
ATK +7-20%.
Royal Cavalry
Royal Cavalry 3 Cavalry 43 43 23 17 1 5 Ride
When soldier HP > 80%, physical damage taken -15-45%.
Steel Wing Warrior
Steel Wing Warrior 3 Flier 43 45 22 22 1 5 Fly
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Horned Dino
Horned Dino 2 Cavalry 28 35 16 14 1 5 Ride
When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Cavalry
Cavalry 1 Cavalry 26 28 14 11 1 5 Ride
Basic Cavalry.

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