The strongest knight in the Ozgus Empire, the unrivaled conqueror of a terrible army.
Biography[]
The day Andriole left the orphanage, loyalty to Tyrantel became the sole creed of his life.
Having been subjected to brutal Dragon Blood experiments and living up to the name 'Imperial Edge' in warfare, he dyed his hair the royal lineage's distinctive gold, all to better fit the role of scion of His Majesty Tyrantel.
"I am Andriole, and I shall enact the absolute will of His Majesty Tyrantel with an unbroken string of victories."
The upheaval wrought by the onslaught of beasts from the Molten Highlands rendered Andriole an orphan - a common fate suffered by innumerable Imperial citizens. Driven by his desire to dispel the age-old curse and to reciprocate Tyrantel's benevolent nurturing, Andriole wielded his blade to obliterate any impediments that stand in the way of the Empire.
"Hesitation engenders fear, and doubt begets fallacy - this is what Tyrantel, our revered sovereign, taught me."
Ascension to the status of the Emperor's scion does not mean a life of indolence. On the contrary, they must undergo arduous training to gain the Emperor's endorsement.
There, Andriole had stood on a higher vantage point, observing the scarred Empire, a desolate land devoid of divine protection, already long soaked in the blood and tears of its citizens.
"The ashes of burning firewood, a thousand years of despair accumulated."
Andriole paid little heed to the inexplicable hostility in Patricia's eyes. As the child most cherished by Tyrantel, his vision had long since transcended the Empire's borders, and he cast his eyes to the vast continent of Tolivar.
To others, he may have been the esteemed Crown Prince, but to him, he was just a quirky, immature child.
"To be the true scion of His Majesty, Emperor Tyrantel."
The gloom that shrouded the empire for a thousand years has dissipated, and the spine-chilling roars of the dragons that unnerved the Empire's citizens have fallen into silence.
The Empire's fate is finally being rewritten, but as a new war has begun at Tyrantel's command, none know whether it is born of a desire for survival or the continuation of a war from a thousand years past. None of this concerns Andriole, however. All he can do is continue to bring victory and glory to the Empire.
"The will of our sovereign... the fate of the Empire... This does not require the understanding of others!"
Max Stats
Class | ![]() |
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Abyssal Commander | 4574 | 585 | 230 | 293 | 275 | 115 | 1 | 5 ![]() |
AoE damage taken decreases by 10% | When drawn into battle by a melee attack, damage dealt increases by 10% |
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Strike Master | 4242 | 616 | 230 | 282 | 246 | 115 | 1 | 5 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When Unit HP is less than 70%, increases damage dealt by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/ATK +15% | |
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23 | Complete Gate of Fate 4 with Precia | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Change Class to Abyssal Commander | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +40% | +40% | +10% | +10% |
Class Upgrades
Skill: |
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Assault | ![]() Knight |
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Blast | |||||||
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![]() Grand Knight |
![]() Fire Dragon Rider |
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Rectification | ![]() |
Javelin | |||||
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Rout | ![]() Abyssal Commander |
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Deathmatch | |||
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Bone Dino | ![]() |
Heavy Cavalry | |||||
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Thousand Hooves | ![]() |
Blood-Boiling Charge | |||||
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Griffin Knight | ![]() |
Guardian Infantry |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Reversal of Fortune | 3 | PDamage | 5 Rounds | 1 Block | Single | [Passive] After taking action, restores 15% HP for this unit and allied units with [Oath of Loyalty] (healing is doubled when possessing [Hostility]).
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemy units. If there are allied units with [Oath of Loyalty] within 3 blocks or the caster possesses [Hostility], this attack ignores Guard and deals 20% increased damage. Upon eliminating an enemy, this skill's cooldown is reduced by 5 turns and the caster can move another 3 blocks. Otherwise, you can act again once. ([Trigger Cooldown] Both effects share one trigger cooldown and can only trigger again after 2 turns.) |
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Javelin | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
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Rout | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
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Thousand Hooves | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
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Blast | 1 | Passive | - | - | - | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
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Deathmatch | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
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Rectification | 1 | Active | 4 Rounds | Self | Single | [Passive] When there are allied units with [Oath of Loyalty] within 3 blocks, the caster does not die from fatal damage, and instead recovers 20% HP (can trigger once per battle).
[Active] Active Skill. Gains [Immunity] and "ignores enemy unit obstruction when moving" for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.) |
Skill | Cost | Type | ![]() |
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Description | |
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Reversal of Fortune | 3 | PDamage | 5 Rounds | 1 Block | Single | [Passive] After taking action, restores 15% HP for this unit and allied units with [Oath of Loyalty] (healing is doubled when possessing [Hostility]).
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemy units. If there are allied units with [Oath of Loyalty] within 3 blocks or the caster possesses [Hostility], this attack ignores Guard and deals 20% increased damage. Upon eliminating an enemy, this skill's cooldown is reduced by 5 turns and the caster can move another 3 blocks. Otherwise, you can act again once. ([Trigger Cooldown] Both effects share one trigger cooldown and can only trigger again after 2 turns.) |
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Rectification | 1 | Active | 4 Rounds | Self | Single | [Passive] When there are allied units with [Oath of Loyalty] within 3 blocks, the caster does not die from fatal damage, and instead recovers 20% HP (can trigger once per battle).
[Active] Active Skill. Gains [Immunity] and "ignores enemy unit obstruction when moving" for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.) |
Skill | Cost | Type | ![]() |
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Description | |
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Javelin | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
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Rout | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
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Thousand Hooves | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
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Skill | Cost | Type | ![]() |
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Description | |
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Blast | 1 | Passive | - | - | - | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
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Deathmatch | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
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Rectification | 1 | Active | 4 Rounds | Self | Single | [Passive] When there are allied units with [Oath of Loyalty] within 3 blocks, the caster does not die from fatal damage, and instead recovers 20% HP (can trigger once per battle).
[Active] Active Skill. Gains [Immunity] and "ignores enemy unit obstruction when moving" for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.) |
Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Angel | 3 | ![]() |
43 | 43 | 22 | 26 | 1 | 5 ![]() |
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%. |
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Bone Dino | 3 | ![]() |
36 | 45 | 20 | 19 | 1 | 5 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Cavalier of Flame | 3 | ![]() |
43 | 45 | 23 | 19 | 1 | 5 ![]() |
Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%. |
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Ecliptic Dragon Rider | 3 | ![]() |
45 | 45 | 23 | 22 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%. |
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Fang Guard | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 5 ![]() |
Soldier HP and ATK +10-30%. When entering battle with a melee attack, reflect 7-20% of damage taken, and after battle, restore HP equal to the amount of damage reflected. |
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Fang Subjugator | 3 | ![]() |
43 | 45 | 24 | 17 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Guardian Infantry | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
When soldier HP > 80%, DEF +15-45%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Royal Cavalry | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 5 ![]() |
When soldier HP > 80%, physical damage taken -15-45%. |
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Steel Wing Warrior | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Horned Dino | 2 | ![]() |
28 | 35 | 16 | 14 | 1 | 5 ![]() |
When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Cavalry | 1 | ![]() |
26 | 28 | 14 | 11 | 1 | 5 ![]() |
Basic Cavalry. |