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The late Holy King of the Snow Realm who sacrificed everything to fight against Chaos.

Biography[]


He was once revered as the Holy King of Nolan, but now has lost his name and become a forgotten soul. He was also once a devout believer in the Ancestor Spirits, but has now defied the ancient teachings by touching the chaos-desecrated core of the Sacred Grove. Whether it is honor or shame, good or evil, all possible changes are contained in the mind of Amadeus... But the one thing that will not change is his unwavering determination to resist the darkness and his will to fight Chaos!

"The name of the Holy King has been lost. As you can see, Amadeus is now nothing but a forgotten soul in shackles who is determined to drive away the darkness."


Like all the kings of Nolan, Amadeus was raised and guided by his father and the thousands of Ancestor Spirits. He followed the ancient teachings and watched over the Sacred Grove which is filled with chaotic power.
After Amadeus ascended to the throne, the forces of Chaos began to stir. When Adankelmo, the Envoy of Chaos, attempted to open a portal in the Sacred Grove, Amadeus led the Nolan Army in the fight against Chaos. For this he was honored as the Holy King.


Although Amadeus had done a great service as Holy King in the fight against Chaos, he knew that humanity's struggle had come at a great cost, and the fires of Chaos had still not been extinguished. Its compulsion and corruption was unstoppable.
To eradicate Chaos once and for all from Nolan and truly practice the teachings of the Ancestor Spirits, Amadeus decided, after much pondering, to do something that nobody had expected...

"The Ancestor Spirits have, for generations, passed down the tradition of keeping watch over the Chaos. Why does nobody dare to fight against it? I truly do not understand..."


To truly understand Chaos and find a way to stop it, Amadeus intentionally allowed himself to be killed by Adankelmo.
Through death and the extraction of his soul, Amadeus managed to enter the interior of the Sacred Grove. Enduring immense pain and mental torture, Amadeus absorbed all the chaotic power in the Sacred Grove and fused completely with the source of Mana, in the process distorting his body beyond recognition...
"Grabbing the chaotic power in this way is simply a means of containing it."


Held captive by Chaos in the dark recesses of the Sacred Grove, Amadeus is determined to continue the fight against Chaos, fulfill his duties as Holy King, and practice the teachings of the Ancestor Spirits.
And it is for this reason that the future of mankind lies steadfast in the hands of Amadeus, as well as those of countless fighters who dare to oppose Chaos!

"The only thing that Adankelmo has said is that the Goddess has placed her hopes in humanity, and that is undoubtedly the correct decision."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Cavalry Barbarian Rider General 4368 614 239 285 245 103 1 5 Ride When in the [Danger Zone], unit is 10% less likely to receive critical damage When Unit's HP is above 80%, critical damage is increased by 10%.
Cavalry Holy Spirit Rider 4713 583 239 297 273 103 1 5 Ride When attacked by a unit with a higher HP percentage than yours, damage taken in battle is reduced by 10% When Unit HP is below 70%, damage increases by 10%

Talent


Spiritual Force
ATK & DEF increase as Unit HP decreases, increasing by up to 40%.
After using a straight-line AoE skill, inflicts a [Displacement] effect on the enemy: Repels all targets 1 block.
After taking action, for each time damage is dealt this turn (including fixed damage), gains 1 stack of [Sacred Tree Armor]: Can block damage equal to 8% of Max HP. Stackable up to 4 times. Cannot be dispelled.
ATK & DEF increase as Unit HP decreases, increasing by up to 35%.
After using a straight-line AoE skill, inflicts a [Displacement] effect on the enemy: Repels all targets 1 block.
After taking action, for each time damage is dealt this turn (including fixed damage), gains 1 stack of [Sacred Tree Armor]: Can block damage equal to 6% of Max HP. Stackable up to 4 times. Cannot be dispelled.
ATK & DEF increase as Unit HP decreases, increasing by up to 30%.
After using a straight-line AoE skill, inflicts a [Displacement] effect on the enemy: Repels all targets 1 block.
After taking action, for each time damage is dealt this turn (including fixed damage), gains 1 stack of [Sacred Tree Armor]: Can block damage equal to 6% of Max HP. Stackable up to 3 times. Cannot be dispelled.
ATK & DEF increase as Unit HP decreases, increasing by up to 25%.
After using a straight-line AoE skill, inflicts a [Displacement] effect on the enemy: Repels all targets 1 block.
After taking action, for each time damage is dealt this turn (including fixed damage), gains 1 stack of [Sacred Tree Armor]: Can block damage equal to 5% of Max HP. Stackable up to 3 times. Cannot be dispelled.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Holy Spirit Knight Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Mariandel Mariandel Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Adankelmo Adankelmo Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +25% +30% +30% +15%

Class Upgrades

Starting
Skill
:
Long Lance

Spirit Knight
Protect

Ancestor Spirit Cavalry

Barbarian Rider
Vertical Limit
Smash

Holy Spirit Rider
Strong Arm

Barbarian Rider General
Zero Divide
Dragoon
Dragoon
Bone Dino
Bone Dino
Javelin
Assault
Griffin Knight
Griffin Knight
Stone Colossus
Stone Colossus

Skills

Skill Cost Type CD Range Span Description
Perdition 3 Active 3 Rounds 1 Block 1 Block
[Command] Increases the ATK & INT of all allied units within 3 blocks by 10% if a shield effect is active on them.
[Passive] After taking action, if located on Forest, Mountain or Grassland, gains Mobility +2 for 1 turn.
[Active] Select 1 skill to use:
Fierce Charge: [Physical Damage] After selecting a target, casts "Vertical Limit" and "Zero Divide" in sequence, then advances 1 block and casts "Long Lance".
Sprinting Sweep: [Physical Damage] After selecting a target, casts "Vertical Limit" and "Long Lance" in sequence, then advances 1 block and casts "Zero Divide".
Immune to all debuffs while using any of these skills, and deals 0.2x AoE damage 3 times to the target separately, and changes the cooldown of Perdition to 3 turns. If the enemy's Max HP is more than 5x the caster's, the damage dealt increases by 300%.
Javelin 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Long Lance 2 PDamage 2 Rounds 1 Block Straight
[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.2x AoE damage and reducing their ATK and INT by 20% for 2 turns. (Cannot trigger range increase effects.)
Smash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Strong Arm 2 Active 3 Rounds Self Single
[Passive] Takes physical damage for adjacent allies.
[Active] Increases Guard's range to 2 blocks and gains [Parry] and [Barb] effects for 3 turns. Parry: When attacked, adds 7% of ATK to DEF. Barb: Deals fixed damage once to the enemy.
Zero Divide 2 PDamage 2 Rounds 3 Blocks Straight
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage that ignores 15% of enemy DEF.
Protect 1 Passive - - -
[Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.
Vertical Limit 1 PDamage 4 Rounds 1 Block 1 Block
[Physical Damage] Directly deals 0.2x AoE damage to an enemy unit on the battlefield, and applies "Unable to Take Action" for 1 turn.

Skill Cost Type CD Range Span Description
Perdition 3 Active 3 Rounds 1 Block 1 Block
[Command] Increases the ATK & INT of all allied units within 3 blocks by 10% if a shield effect is active on them.
[Passive] After taking action, if located on Forest, Mountain or Grassland, gains Mobility +2 for 1 turn.
[Active] Select 1 skill to use:
Fierce Charge: [Physical Damage] After selecting a target, casts "Vertical Limit" and "Zero Divide" in sequence, then advances 1 block and casts "Long Lance".
Sprinting Sweep: [Physical Damage] After selecting a target, casts "Vertical Limit" and "Long Lance" in sequence, then advances 1 block and casts "Zero Divide".
Immune to all debuffs while using any of these skills, and deals 0.2x AoE damage 3 times to the target separately, and changes the cooldown of Perdition to 3 turns. If the enemy's Max HP is more than 5x the caster's, the damage dealt increases by 300%.
Zero Divide 2 PDamage 2 Rounds 3 Blocks Straight
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage that ignores 15% of enemy DEF.
Long Lance 2 PDamage 2 Rounds 1 Block Straight
[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.2x AoE damage and reducing their ATK and INT by 20% for 2 turns. (Cannot trigger range increase effects.)
Vertical Limit 1 PDamage 4 Rounds 1 Block 1 Block
[Physical Damage] Directly deals 0.2x AoE damage to an enemy unit on the battlefield, and applies "Unable to Take Action" for 1 turn.

Skill Cost Type CD Range Span Description
Javelin 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Long Lance 2 PDamage 2 Rounds 1 Block Straight
[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.2x AoE damage and reducing their ATK and INT by 20% for 2 turns. (Cannot trigger range increase effects.)
Smash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Strong Arm 2 Active 3 Rounds Self Single
[Passive] Takes physical damage for adjacent allies.
[Active] Increases Guard's range to 2 blocks and gains [Parry] and [Barb] effects for 3 turns. Parry: When attacked, adds 7% of ATK to DEF. Barb: Deals fixed damage once to the enemy.
Zero Divide 2 PDamage 2 Rounds 3 Blocks Straight
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage that ignores 15% of enemy DEF.

Skill Cost Type CD Range Span Description
Protect 1 Passive - - -
[Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.
Vertical Limit 1 PDamage 4 Rounds 1 Block 1 Block
[Physical Damage] Directly deals 0.2x AoE damage to an enemy unit on the battlefield, and applies "Unable to Take Action" for 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bone Dino
Bone Dino 3 Cavalry 36 45 20 19 1 5 Ride
When soldier HP > 80%, ATK +15-45%.
Dragoon
Dragoon 3 Cavalry 43 43 22 19 1 5 Ride
When attacking and entering battle, ATK and DEF +10-30%.
Golden Knight
Golden Knight 3 Cavalry 43 43 22 22 1 5 Ride
When soldier HP is 100%, all damage taken -8-20%. When the Hero's class is [Cavalry], soldier ATK and DEF +8-30%.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Steel Wing Warrior
Steel Wing Warrior 3 Flier 43 45 22 22 1 5 Fly
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%.
Stone Colossus
Stone Colossus 3 Lancer 48 34 28 16 1 3 Walk
When soldier HP < 70%, Damage Taken -10-30%.
Templar Knight
Templar Knight 3 Cavalry 40 40 22 26 1 5 Ride
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45%
Treant Guard
Treant Guard 3 Lancer 43 43 23 17 1 3 Walk
Healing received by soldiers increased by 10-30%. When soldier HP is 100%, ATK/DEF/MDEF +15-45%.
Unicorn
Unicorn 3 Cavalry 43 43 22 22 1 5 Ride
Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Horned Dino
Horned Dino 2 Cavalry 28 35 16 14 1 5 Ride
When soldier HP is 100%, ATK +10-20%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.
Rock Golem
Rock Golem 2 Lancer 37 26 22 12 1 3 Walk
When soldier HP < 70%, DEF +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Cavalry
Cavalry 1 Cavalry 26 28 14 11 1 5 Ride
Basic Cavalry.

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