A student of the military academy. A quiet and gentle intelligence officer.
Biography[]
A mysterious young girl codenamed [Black Rabbit], she uses her words sparingly, and gives away little from her expression. She controls the unique combat shell known as Claimh Solais. She is now a member of the new Class VII at the Thors Military Academy and a student of Rean.
"Hello, I'm Altina Orion. My code name is 'Black Rabbit'. I'm awaiting your instruction."
In the early days of the Erebonian Civil War, she stood on the side of the Noble Alliance to stop the actions of the members of Class VII and Rean. However, she is finally revealed to be an Ironblood spy planted in the alliance with the aim of arresting the head of the nobility, Duke Cayenne. After this, she carries out various missions in the annexed Crossbell as a spy of the Imperial Intelligence Agency, working with Rean as a temporary partner.
When Rean joins the Thors Military Academy as an instructor, Altina is also sent to the school to pose as a student. After getting along with everyone in the new Class VII, Altina begins to make friends, and gradually develops emotions. She ultimately becomes a true ally of Rean.
"I don't say much? But as an artificial entity, I don't need superfluous emotions..."
Her true identity is in fact 0z74, a man-made Originator Zero developed by the Black Workshop and loaned to the Imperial Intelligence Agency as a pawn in their ongoing espionage. The purpose of her creation was to become the final weapon to trigger the Great Twilight, but at the moment of sacrifice, Model - 0z73, Millium Orion, blocks the fatal thrust.
After being summoned to a new world, Altina is still the same silent and gentle girl, giving her all to assist her cherished instructor, Rean.
"If there's anything I can call joy in this world, it's probably being able to help Rean with all I've got."
Max Stats
Class | ![]() |
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Imperial Emissary | 3170 | 270 | 532 | 247 | 340 | 97 | 2 | 4 ![]() |
Every 1 block this unit moves before attacking reduces its damage taken by 3% | When initiating battle, damage dealt by soldiers is increased by 20% |
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Wizard | 3025 | 244 | 532 | 247 | 362 | 83 | 2 | 3 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When actively attacking enemies with a lower HP percentage than yours, damage dealt increases by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Change Class to Wizard | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Imperial Emissary | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +30% | +15% | +30% |
Class Upgrades
Skill: |
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Lightning Strike | ![]() Mage |
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Shield | |||||||
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![]() Archmage |
![]() Secret Agent |
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Cleanse | ![]() |
Sun God's Lance | |||||
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![]() Wizard |
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Precaution | ![]() Imperial Emissary |
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Reinforcement | |||
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Wizard | ![]() |
Sorceress | |||||
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Mass Resist | ![]() |
Blade of Divine Light | |||||
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Elf Master | ![]() |
Holy Pegasus |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Sword of Demise | 3 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.4x AoE damage and reduces their Crit by 20%, crit damage by 20%, and SKILL by 20%. Lasts 2 turns.
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Blade of Divine Light | 2 | MDamage | 4 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and decreases their DEF and MDEF by 20%. Lasts 2 turns.
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Cleanse | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Sun God's Lance | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in a line, dealing 0.33x AoE damage. Has a 50% chance to silence the enemy's active skills for 2 turns.
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Lightning Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
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Precaution | 1 | Passive | - | - | - | [Passive] When initiating battle, DEF increases by 12%.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Shield | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Sword of Demise | 3 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.4x AoE damage and reduces their Crit by 20%, crit damage by 20%, and SKILL by 20%. Lasts 2 turns.
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Sun God's Lance | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in a line, dealing 0.33x AoE damage. Has a 50% chance to silence the enemy's active skills for 2 turns.
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Blade of Divine Light | 2 | MDamage | 4 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and decreases their DEF and MDEF by 20%. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Blade of Divine Light | 2 | MDamage | 4 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and decreases their DEF and MDEF by 20%. Lasts 2 turns.
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Cleanse | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Sun God's Lance | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in a line, dealing 0.33x AoE damage. Has a 50% chance to silence the enemy's active skills for 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Lightning Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
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Precaution | 1 | Passive | - | - | - | [Passive] When initiating battle, DEF increases by 12%.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Shield | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Deck Gunner | 3 | ![]() |
40 | 45 | 22 | 20 | 2 | 3 ![]() |
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Gargoyle | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%. |
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Holy Pegasus | 3 | ![]() |
40 | 43 | 23 | 23 | 1 | 5 ![]() |
When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%. |
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Poison Bat Mage | 3 | ![]() |
37 | 40 | 18 | 23 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff. |
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Sky Archer | 3 | ![]() |
36 | 40 | 17 | 23 | 2 | 3 ![]() |
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Pegasus Rider | 2 | ![]() |
31 | 34 | 18 | 18 | 1 | 5 ![]() |
When ranged attacked, damage taken -20-30%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |
Gallery[]
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Altina
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Covert Operation Altina