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A student of the military academy. A quiet and gentle intelligence officer.

Biography[]


A mysterious young girl codenamed [Black Rabbit], she uses her words sparingly, and gives away little from her expression. She controls the unique combat shell known as Claimh Solais. She is now a member of the new Class VII at the Thors Military Academy and a student of Rean.

"Hello, I'm Altina Orion. My code name is 'Black Rabbit'. I'm awaiting your instruction."


In the early days of the Erebonian Civil War, she stood on the side of the Noble Alliance to stop the actions of the members of Class VII and Rean. However, she is finally revealed to be an Ironblood spy planted in the alliance with the aim of arresting the head of the nobility, Duke Cayenne. After this, she carries out various missions in the annexed Crossbell as a spy of the Imperial Intelligence Agency, working with Rean as a temporary partner.


When Rean joins the Thors Military Academy as an instructor, Altina is also sent to the school to pose as a student. After getting along with everyone in the new Class VII, Altina begins to make friends, and gradually develops emotions. She ultimately becomes a true ally of Rean.

"I don't say much? But as an artificial entity, I don't need superfluous emotions..."


Her true identity is in fact 0z74, a man-made Originator Zero developed by the Black Workshop and loaned to the Imperial Intelligence Agency as a pawn in their ongoing espionage. The purpose of her creation was to become the final weapon to trigger the Great Twilight, but at the moment of sacrifice, Model - 0z73, Millium Orion, blocks the fatal thrust.


After being summoned to a new world, Altina is still the same silent and gentle girl, giving her all to assist her cherished instructor, Rean.

"If there's anything I can call joy in this world, it's probably being able to help Rean with all I've got."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Flier Imperial Emissary 3170 270 532 247 340 97 2 4 Fly Every 1 block this unit moves before attacking reduces its damage taken by 3% When initiating battle, damage dealt by soldiers is increased by 20%
Mage Wizard 3025 244 532 247 362 83 2 3 Walk When initiating battle, unit's damage taken is reduced by 10% When actively attacking enemies with a lower HP percentage than yours, damage dealt increases by 10% after entering battle

Talent


Intelligence Analysis
After taking action, reduces the DEF or MDEF (whichever is highest) of 3 enemies unit within a 4-block range by 10%. Lasts 1 turn.
Increases the DEF or MDEF (whichever is lower) of 4 friendly units within a 3-block range by 10%. Lasts 1 turn.
After taking action, reduces the DEF or MDEF (whichever is highest) of 3 enemies unit within a 3-block range by 10%. Lasts 1 turn.
Increases the DEF or MDEF (whichever is lower) of 4 friendly units within a 2-block range by 10%.
After taking action, reduces the DEF or MDEF (whichever is highest) of 2 enemies unit within a 3-block range by 10%. Lasts 1 turn.
Increases the DEF or MDEF (whichever is lower) of 3 friendly units within a 2-block range by 10%. Lasts 1 turn.
After taking action, reduces the DEF or MDEF (whichever is highest) of 2 enemies unit within a 2-block range by 10%. Lasts 1 turn.
Increases the DEF or MDEF (whichever is lower) of 3 friendly units within a 1-block range by 10%. Lasts 1 turn.
After taking action, reduces the DEF or MDEF (whichever is highest) of 1 enemy unit within a 2-block range by 10%. Lasts 1 turn.
Increases the DEF or MDEF (whichever is lower) of 2 friendly units within a 1-block range by 10%. Lasts 1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Change Class to Wizard Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Imperial Emissary Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +30% +15% +30%

Class Upgrades

Starting
Skill
:
Lightning Strike

Mage
Shield

Archmage

Secret Agent
Cleanse
Sun God's Lance

Wizard
Precaution

Imperial Emissary
Reinforcement
Wizard
Wizard
Sorceress
Sorceress
Mass Resist
Blade of Divine Light
Elf Master
Elf Master
Holy Pegasus
Holy Pegasus

Skills

Skill Cost Type CD Range Span Description
Sword of Demise 3 MDamage 5 Rounds 3 Blocks 4 Blocks
[Magic Damage] Attacks multiple enemies within range, dealing 0.4x AoE damage and reduces their Crit by 20%, crit damage by 20%, and SKILL by 20%. Lasts 2 turns.
Blade of Divine Light 2 MDamage 4 Rounds 3 Blocks 3 Blocks
[Magic Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and decreases their DEF and MDEF by 20%. Lasts 2 turns.
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Sun God's Lance 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in a line, dealing 0.33x AoE damage. Has a 50% chance to silence the enemy's active skills for 2 turns.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Precaution 1 Passive - - -
[Passive] When initiating battle, DEF increases by 12%.
Reinforcement 1 Passive - - -
[Passive] After taking action, restores 20% Unit HP.
Shield 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Sword of Demise 3 MDamage 5 Rounds 3 Blocks 4 Blocks
[Magic Damage] Attacks multiple enemies within range, dealing 0.4x AoE damage and reduces their Crit by 20%, crit damage by 20%, and SKILL by 20%. Lasts 2 turns.
Sun God's Lance 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in a line, dealing 0.33x AoE damage. Has a 50% chance to silence the enemy's active skills for 2 turns.
Blade of Divine Light 2 MDamage 4 Rounds 3 Blocks 3 Blocks
[Magic Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and decreases their DEF and MDEF by 20%. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Blade of Divine Light 2 MDamage 4 Rounds 3 Blocks 3 Blocks
[Magic Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and decreases their DEF and MDEF by 20%. Lasts 2 turns.
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Sun God's Lance 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in a line, dealing 0.33x AoE damage. Has a 50% chance to silence the enemy's active skills for 2 turns.

Skill Cost Type CD Range Span Description
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Precaution 1 Passive - - -
[Passive] When initiating battle, DEF increases by 12%.
Reinforcement 1 Passive - - -
[Passive] After taking action, restores 20% Unit HP.
Shield 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Gargoyle
Gargoyle 3 Flier 43 45 22 22 1 5 Fly
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%.
Holy Pegasus
Holy Pegasus 3 Flier 40 43 23 23 1 5 Fly
When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%.
Poison Bat Mage
Poison Bat Mage 3 Mage 37 40 18 23 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff.
Sky Archer
Sky Archer 3 Archer 36 40 17 23 2 3 Fly
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Pegasus Rider
Pegasus Rider 2 Flier 31 34 18 18 1 5 Fly
When ranged attacked, damage taken -20-30%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

Gallery[]