A young lady watched over by a deity, possessing unimaginable luck.
Biography[]
"The Shrine Maiden of Light and Peaceful Conviction," "The Chosen One and Commander of Ancient Weapons"... this girl stands in the space between destruction and rebirth, listening to the voices of all things.
She is Alia, and when the world's fate reaches its end, she will heed those voices and make a decision that concerns the future of all things.
"Ah! I am Alia, the Shrine Maiden of Ziggurat Village. From now on, I entrust everything to you."
In this strange, barren world, Alia became separated from her sister and was taken in by Lucretia. Alia gazed eagerly at the "kind person" before her, and after receiving information about a device to find her sister, Alia began to look forward to the day of their reunion.
Under the guise of wanting to repair a component, she entered the test site. Although she couldn't understand the purpose of the battles and experiments before her, she chose to participate. At that moment, that "kind person" experienced for the first time what the opposite of luck truly is...
Overflowing with apology and sympathy, Alia decided to face the experiment alone. The enemy wielding Alhazard before her rendered Alia unable to resist, but her resilience and courage won the enemy's admiration.
When she thought the dust had settled, the terrifying monster from her nightmare crossed over from her dreams and appeared before her. At this moment, the only thing Alia could rely on was the equally dangerous Alhazard.
Alia awakened from her coma once again. Following the direction of the voice, a long-lost glow of the World Tree's warmth shone upon her. A young lady calling herself Mu made Alia aware of the dark consciousness surrounding her. However, how could that "kind person" allow Alia to escape her control?
Realizing she had been used, Alia finally discovered Lucretia's true nature. But the power from the "ancient weapon" had already been analyzed, and the dark nightmare was gradually becoming a reality.
"What will be the price one must pay for this luck..."
Alia finally met the loved one she had longed for day and night. But this reunion was shrouded in the blood and smoke between the sisters.
Deep in Alia's subconscious, the kindness she received became a new power, illuminating a world gradually losing its color. This time, she will not choose to escape. She will use her power to create a world that embodies her faith!
"The only thing I can be sure of... is that ending a war should not be achieved through another war."
Max Stats
Class | ![]() |
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Divine Elect | 3446 | 270 | 565 | 271 | 360 | 96 | 2 | 3 ![]() |
When unit's HP is below 70%, damage taken is reduced by 10% when entering battle. | When this unit has more than 5 buffs, after entering battle, damage dealt increases by 10%. |
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Martyr | 3152 | 294 | 565 | 292 | 360 | 96 | 2 | 3 ![]() |
When this unit has more than 5 buffs, after entering battle, damage taken is reduced by 10%. | When engaging a unit with a lower HP percentage than yours, damage dealt increases by 10% after entering battle. |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Ilia | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Change Class to Divine Elect | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +25% | +35% | +15% | +25% |
Class Upgrades
Skill: |
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Fireball | ![]() Sister |
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Fortune's Turn | |||||||
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![]() Saint |
![]() Lucky Star |
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Freeze Strike | ![]() |
Faith | |||||
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![]() Martyr |
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MDEF Command | ![]() Divine Elect |
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Lucky Strike | |||
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Bishop | ![]() |
Sorceress | |||||
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Heaven's Sanction | ![]() |
Holy Word | |||||
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Wizard | ![]() |
Elf Master |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Divine Adjudication | 3 | MDamage | 3 Rounds | 2 Blocks | Single | [Passive] [Passive] When initiating battle with 3 or more [Fortune] of the same type, the enemy is unable to attack.
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. After battle, for each 1 same type of [Fortune] possessed, can move 1 additional block. After taking action, this unit can actively choose to gain 1 extra [Fortune] for 2 turns. Cannot be dispelled. (The extra [Fortune] will not be consumed by skills and only 1 can exist at a time.) |
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Heaven's Sanction | 2 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
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Holy Word | 2 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
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Lucky Strike | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.4x damage. After battle, restores HP equal to 30% of damage dealt. If possessing 2 or more same type of [Fortune] effects present, ignores 20% of enemy's MDEF during battle.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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Faith | 1 | Passive | - | - | - | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Fortune's Turn | 1 | Active | 1 Round | 2 Blocks | Single | [Active] Select 1 skill to cast on ally, then gain a number of random other "Fortunes" equal to the skill's "Fortune" cost:
[Blessing of Spiritual Fortune]: Restores 15% of HP, consumes up to 3 [Spiritual Fortune] stacks. Each additional stack restores an extra 15% HP. [Blessing of Great Fortune]: Increases ATK and INT by 15%. Lasts 2 turns. Consumes up to 3 [Great Fortune] stacks. Each additional stack increases buff value by 5%. [Blessing of Good Fortune]: Applies 1 random buff for 2 turns. Consumes up to 3 [Good Fortune] stacks. Each additional stack applies 1 extra random buff. After using any of the above skills, the duration of buffs possessed will not decrease. And can act again with remaining Mobility, and can attack again. |
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Freeze Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
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Skill | Cost | Type | ![]() |
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Description | |
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Divine Adjudication | 3 | MDamage | 3 Rounds | 2 Blocks | Single | [Passive] [Passive] When initiating battle with 3 or more [Fortune] of the same type, the enemy is unable to attack.
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. After battle, for each 1 same type of [Fortune] possessed, can move 1 additional block. After taking action, this unit can actively choose to gain 1 extra [Fortune] for 2 turns. Cannot be dispelled. (The extra [Fortune] will not be consumed by skills and only 1 can exist at a time.) |
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Lucky Strike | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.4x damage. After battle, restores HP equal to 30% of damage dealt. If possessing 2 or more same type of [Fortune] effects present, ignores 20% of enemy's MDEF during battle.
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Fortune's Turn | 1 | Active | 1 Round | 2 Blocks | Single | [Active] Select 1 skill to cast on ally, then gain a number of random other "Fortunes" equal to the skill's "Fortune" cost:
[Blessing of Spiritual Fortune]: Restores 15% of HP, consumes up to 3 [Spiritual Fortune] stacks. Each additional stack restores an extra 15% HP. [Blessing of Great Fortune]: Increases ATK and INT by 15%. Lasts 2 turns. Consumes up to 3 [Great Fortune] stacks. Each additional stack increases buff value by 5%. [Blessing of Good Fortune]: Applies 1 random buff for 2 turns. Consumes up to 3 [Good Fortune] stacks. Each additional stack applies 1 extra random buff. After using any of the above skills, the duration of buffs possessed will not decrease. And can act again with remaining Mobility, and can attack again. |
Skill | Cost | Type | ![]() |
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Description | |
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Heaven's Sanction | 2 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
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Holy Word | 2 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
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Lucky Strike | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.4x damage. After battle, restores HP equal to 30% of damage dealt. If possessing 2 or more same type of [Fortune] effects present, ignores 20% of enemy's MDEF during battle.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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Skill | Cost | Type | ![]() |
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Description | |
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Faith | 1 | Passive | - | - | - | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Fortune's Turn | 1 | Active | 1 Round | 2 Blocks | Single | [Active] Select 1 skill to cast on ally, then gain a number of random other "Fortunes" equal to the skill's "Fortune" cost:
[Blessing of Spiritual Fortune]: Restores 15% of HP, consumes up to 3 [Spiritual Fortune] stacks. Each additional stack restores an extra 15% HP. [Blessing of Great Fortune]: Increases ATK and INT by 15%. Lasts 2 turns. Consumes up to 3 [Great Fortune] stacks. Each additional stack increases buff value by 5%. [Blessing of Good Fortune]: Applies 1 random buff for 2 turns. Consumes up to 3 [Good Fortune] stacks. Each additional stack applies 1 extra random buff. After using any of the above skills, the duration of buffs possessed will not decrease. And can act again with remaining Mobility, and can attack again. |
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Freeze Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Crystal Warlock | 3 | ![]() |
43 | 37 | 22 | 19 | 2 | 3 ![]() |
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Fairy Spirit Prophet | 3 | ![]() |
37 | 41 | 17 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%. |
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Fighting Monk | 3 | ![]() |
40 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%. |
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Lone Wing Arrow | 3 | ![]() |
38 | 43 | 18 | 22 | 2 | 3 ![]() |
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Wild Expedition | 3 | ![]() |
40 | 43 | 20 | 22 | 2 | 3 ![]() |
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Holy | 1 | ![]() |
22 | 20 | 12 | 18 | 2 | 3 ![]() |
Basic Holy unit. Normal attacks deal magic damage. |