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A young lady watched over by a deity, possessing unimaginable luck.

Biography[]


"The Shrine Maiden of Light and Peaceful Conviction," "The Chosen One and Commander of Ancient Weapons"... this girl stands in the space between destruction and rebirth, listening to the voices of all things.
She is Alia, and when the world's fate reaches its end, she will heed those voices and make a decision that concerns the future of all things.

"Ah! I am Alia, the Shrine Maiden of Ziggurat Village. From now on, I entrust everything to you."


In this strange, barren world, Alia became separated from her sister and was taken in by Lucretia. Alia gazed eagerly at the "kind person" before her, and after receiving information about a device to find her sister, Alia began to look forward to the day of their reunion.
Under the guise of wanting to repair a component, she entered the test site. Although she couldn't understand the purpose of the battles and experiments before her, she chose to participate. At that moment, that "kind person" experienced for the first time what the opposite of luck truly is...


Overflowing with apology and sympathy, Alia decided to face the experiment alone. The enemy wielding Alhazard before her rendered Alia unable to resist, but her resilience and courage won the enemy's admiration.
When she thought the dust had settled, the terrifying monster from her nightmare crossed over from her dreams and appeared before her. At this moment, the only thing Alia could rely on was the equally dangerous Alhazard.


Alia awakened from her coma once again. Following the direction of the voice, a long-lost glow of the World Tree's warmth shone upon her. A young lady calling herself Mu made Alia aware of the dark consciousness surrounding her. However, how could that "kind person" allow Alia to escape her control?
Realizing she had been used, Alia finally discovered Lucretia's true nature. But the power from the "ancient weapon" had already been analyzed, and the dark nightmare was gradually becoming a reality.

"What will be the price one must pay for this luck..."


Alia finally met the loved one she had longed for day and night. But this reunion was shrouded in the blood and smoke between the sisters.
Deep in Alia's subconscious, the kindness she received became a new power, illuminating a world gradually losing its color. This time, she will not choose to escape. She will use her power to create a world that embodies her faith!

"The only thing I can be sure of... is that ending a war should not be achieved through another war."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Holy Divine Elect 3446 270 565 271 360 96 2 3 Walk When unit's HP is below 70%, damage taken is reduced by 10% when entering battle. When this unit has more than 5 buffs, after entering battle, damage dealt increases by 10%.
Holy Martyr 3152 294 565 292 360 96 2 3 Walk When this unit has more than 5 buffs, after entering battle, damage taken is reduced by 10%. When engaging a unit with a lower HP percentage than yours, damage dealt increases by 10% after entering battle.

Talent


Chapter of Fortune
Damage dealt increases by 30%.
Initially has 3 types of "Fortune" effects: [Spiritual Fortune]: "After taking action, heals allies within 2 blocks for an amount equal to 1x the caster's INT." [Great Fortune]: "ATK +10%, INT +10%." [Good Fortune]: "After taking action, gains 1 random buff." A maximum of 3 "Fortune" effects can exist simultaneously. Cannot be dispelled.
At start of turn, gains 1 random "Fortune." If possessing 2 or more of the same type of "Fortune," Unit Range +2. After taking action, if possessing 3 or more of the same type of "Fortune," refreshes the cooldowns of all damage skills.
Damage dealt increases by 25%.
Initially has 3 types of "Fortune" effects: [Spiritual Fortune]: "After taking action, heals allies within 2 blocks for an amount equal to 1x the caster's INT." [Great Fortune]: "ATK +10%, INT +10%." [Good Fortune]: "After taking action, gains 1 random buff." A maximum of 3 "Fortune" effects can exist simultaneously. Cannot be dispelled.
At start of turn, gains 1 random "Fortune." If possessing 2 or more of the same type of "Fortune," Unit Range +2. After taking action, if possessing 3 or more of the same type of "Fortune," refreshes the cooldowns of all damage skills.
Damage dealt increases by 20%.
Initially has 3 types of "Fortune" effects: [Spiritual Fortune]: "After taking action, heals allies within 2 blocks for an amount equal to 1x the caster's INT." [Great Fortune]: "ATK +10%, INT +10%." [Good Fortune]: "After taking action, gains 1 random buff." A maximum of 3 "Fortune" effects can exist simultaneously. Cannot be dispelled.
At start of turn, gains 1 random "Fortune." If possessing 2 or more of the same type of "Fortune," Unit Range +2. After taking action, if possessing 3 or more of the same type of "Fortune," refreshes the cooldowns of all damage skills.
Damage dealt increases by 15%.
Initially has 3 types of "Fortune" effects: [Spiritual Fortune]: "After taking action, heals allies within 2 blocks for an amount equal to 1x the caster's INT." [Great Fortune]: "ATK +10%, INT +10%." [Good Fortune]: "After taking action, gains 1 random buff." A maximum of 3 "Fortune" effects can exist simultaneously. Cannot be dispelled.
At start of turn, gains 1 random "Fortune." If possessing 2 or more of the same type of "Fortune," Unit Range +2. After taking action, if possessing 3 or more of the same type of "Fortune," refreshes the cooldowns of all damage skills.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Ilia Ilia Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Divine Elect Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +25% +35% +15% +25%

Class Upgrades

Starting
Skill
:
Fireball

Sister
Fortune's Turn

Saint

Lucky Star
Freeze Strike
Faith

Martyr
MDEF Command

Divine Elect
Lucky Strike
Bishop
Bishop
Sorceress
Sorceress
Heaven's Sanction
Holy Word
Wizard
Wizard
Elf Master
Elf Master

Skills

Skill Cost Type CD Range Span Description
Divine Adjudication 3 MDamage 3 Rounds 2 Blocks Single
[Passive] [Passive] When initiating battle with 3 or more [Fortune] of the same type, the enemy is unable to attack.
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. After battle, for each 1 same type of [Fortune] possessed, can move 1 additional block. After taking action, this unit can actively choose to gain 1 extra [Fortune] for 2 turns. Cannot be dispelled. (The extra [Fortune] will not be consumed by skills and only 1 can exist at a time.)
Heaven's Sanction 2 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Lucky Strike 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.4x damage. After battle, restores HP equal to 30% of damage dealt. If possessing 2 or more same type of [Fortune] effects present, ignores 20% of enemy's MDEF during battle.
MDEF Command 2 Passive - - -
[Command] MDEF of all friendly units within 2 blocks increases by 15%.
Faith 1 Passive - - -
[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Fortune's Turn 1 Active 1 Round 2 Blocks Single
[Active] Select 1 skill to cast on ally, then gain a number of random other "Fortunes" equal to the skill's "Fortune" cost:
[Blessing of Spiritual Fortune]: Restores 15% of HP, consumes up to 3 [Spiritual Fortune] stacks. Each additional stack restores an extra 15% HP.
[Blessing of Great Fortune]: Increases ATK and INT by 15%. Lasts 2 turns. Consumes up to 3 [Great Fortune] stacks. Each additional stack increases buff value by 5%.
[Blessing of Good Fortune]: Applies 1 random buff for 2 turns. Consumes up to 3 [Good Fortune] stacks. Each additional stack applies 1 extra random buff.
After using any of the above skills, the duration of buffs possessed will not decrease. And can act again with remaining Mobility, and can attack again.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.

Skill Cost Type CD Range Span Description
Divine Adjudication 3 MDamage 3 Rounds 2 Blocks Single
[Passive] [Passive] When initiating battle with 3 or more [Fortune] of the same type, the enemy is unable to attack.
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. After battle, for each 1 same type of [Fortune] possessed, can move 1 additional block. After taking action, this unit can actively choose to gain 1 extra [Fortune] for 2 turns. Cannot be dispelled. (The extra [Fortune] will not be consumed by skills and only 1 can exist at a time.)
Lucky Strike 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.4x damage. After battle, restores HP equal to 30% of damage dealt. If possessing 2 or more same type of [Fortune] effects present, ignores 20% of enemy's MDEF during battle.
Fortune's Turn 1 Active 1 Round 2 Blocks Single
[Active] Select 1 skill to cast on ally, then gain a number of random other "Fortunes" equal to the skill's "Fortune" cost:
[Blessing of Spiritual Fortune]: Restores 15% of HP, consumes up to 3 [Spiritual Fortune] stacks. Each additional stack restores an extra 15% HP.
[Blessing of Great Fortune]: Increases ATK and INT by 15%. Lasts 2 turns. Consumes up to 3 [Great Fortune] stacks. Each additional stack increases buff value by 5%.
[Blessing of Good Fortune]: Applies 1 random buff for 2 turns. Consumes up to 3 [Good Fortune] stacks. Each additional stack applies 1 extra random buff.
After using any of the above skills, the duration of buffs possessed will not decrease. And can act again with remaining Mobility, and can attack again.

Skill Cost Type CD Range Span Description
Heaven's Sanction 2 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Lucky Strike 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.4x damage. After battle, restores HP equal to 30% of damage dealt. If possessing 2 or more same type of [Fortune] effects present, ignores 20% of enemy's MDEF during battle.
MDEF Command 2 Passive - - -
[Command] MDEF of all friendly units within 2 blocks increases by 15%.

Skill Cost Type CD Range Span Description
Faith 1 Passive - - -
[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Fortune's Turn 1 Active 1 Round 2 Blocks Single
[Active] Select 1 skill to cast on ally, then gain a number of random other "Fortunes" equal to the skill's "Fortune" cost:
[Blessing of Spiritual Fortune]: Restores 15% of HP, consumes up to 3 [Spiritual Fortune] stacks. Each additional stack restores an extra 15% HP.
[Blessing of Great Fortune]: Increases ATK and INT by 15%. Lasts 2 turns. Consumes up to 3 [Great Fortune] stacks. Each additional stack increases buff value by 5%.
[Blessing of Good Fortune]: Applies 1 random buff for 2 turns. Consumes up to 3 [Good Fortune] stacks. Each additional stack applies 1 extra random buff.
After using any of the above skills, the duration of buffs possessed will not decrease. And can act again with remaining Mobility, and can attack again.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Fighting Monk
Fighting Monk 3 Holy 40 40 19 23 2 3 Walk
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%.
Lone Wing Arrow
Lone Wing Arrow 3 Archer 38 43 18 22 2 3 Walk
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Holy
Holy 1 Holy 22 20 12 18 2 3 Walk
Basic Holy unit. Normal attacks deal magic damage.

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