A wandering scholar whose mind is full of mysteries.
Biography[]
From the frozen snowfields of Nolan to the scorching dunes of Farah, from the quietly trickling streams of Tsuruno to the gloomy rainforests of Ranchi, Adankelmo has travelled to every corner of Gelpais. And yet, her journey is not over... What is she looking for?
She prefers to go by the name Yani which she says is shorter, cuter, and easier to remember. But are these the true reasons? "Greetings. First time meeting you, and it's been a long time."
If you live in the bustling markets of Tsuruno, you may see her carrying a bag full of vegetables and chatting with the housewives. If you are in the worn-down settlements of Farah, you might see her giving out herbs with a kind smile. And if you stray into the dark forests of Ranchi... don't be afraid, for she might show up and save your life. It's strange that few people see Yani in Nolan, it seems. Why is that?
Gelpais is not safe, especially since the arrival of Elysium. But even in the midst of this chaos, the scrawny little wandering scholar has never been in serious danger, or even hurt. Perhaps this is her good karma? May the Goddess watch over her in the future too.
"The Goddess Lushiris is like the mother of Gelpais. such a kind and compassionate deity."
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"These words have been smudged out. Who did this?"
Max Stats
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Forbidden Prophet | 3878 | 262 | 595 | 243 | 392 | 81 | 2 | 3 ![]() |
When in the [Danger Zone], chance of taking a critical attack decreases by 10% | When attacked with a magic attack and entering battle, damage dealt increases by 10% |
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Oracle | 3702 | 316 | 595 | 243 | 401 | 81 | 2 | 3 ![]() |
When attacked by a unit with a higher HP percentage than yours, damage taken in battle decreases by 10% | When attacked with a physical attack and entering battle, damage dealt increases by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Forbidden Seer | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Archon of the Moon | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Lostham | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +40% | +15% | +25% |
Class Upgrades
Skill: |
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Holy Word | ![]() Sister |
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Deflection | |||||||
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Mass Resist | ![]() |
Fireball | |||||
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Oracle From Beyond | ![]() Forbidden Prophet |
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Wind Blade | |||
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Bishop | ![]() |
Sorceress | |||||
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Ice Missile | ![]() |
Black Hole | |||||
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Wizard | ![]() |
Dark Elf Sniper |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Dimensional Explosion | 3 | MDamage | 4 Rounds | All | 4 Blocks | [Passive] After taking action, if the hero has not attacked this turn and is on an allied [Portal], they can move an additional 2 blocks and attack again, and any current buffs do not lose their turn count. ([Cooldown Trigger]This effect can only trigger again after 2 turns.)
[Magic Damage] Used on oneself or [Portal]. Deals 0.4x AoE damage to all enemies within 4 blocks, and applies 2 random debuffs and [Delusions]: If the enemies are within 3 blocks of your [Portal] after taking action, they will receive 2 random debuffs. [Delusions] cannot be dispelled. Lasts 2 turns. If this skill hits 3 or more enemy units, its cooldown decreases by 2. |
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Black Hole | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
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Holy Word | 2 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
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Ice Missile | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Oracle From Beyond | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Deals 1.6x damage to a single enemy. If there is an allied [Portal] within 2 blocks, this damage increases by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
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Deflection | 1 | Passive | - | - | - | [Passive] INT & DEF increase by 5%. Allies that pass through [Portal] take 15% reduced damage for 1 turn.
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Skill | Cost | Type | ![]() |
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Description | |
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Dimensional Explosion | 3 | MDamage | 4 Rounds | All | 4 Blocks | [Passive] After taking action, if the hero has not attacked this turn and is on an allied [Portal], they can move an additional 2 blocks and attack again, and any current buffs do not lose their turn count. ([Cooldown Trigger]This effect can only trigger again after 2 turns.)
[Magic Damage] Used on oneself or [Portal]. Deals 0.4x AoE damage to all enemies within 4 blocks, and applies 2 random debuffs and [Delusions]: If the enemies are within 3 blocks of your [Portal] after taking action, they will receive 2 random debuffs. [Delusions] cannot be dispelled. Lasts 2 turns. If this skill hits 3 or more enemy units, its cooldown decreases by 2. |
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Oracle From Beyond | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Deals 1.6x damage to a single enemy. If there is an allied [Portal] within 2 blocks, this damage increases by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
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Deflection | 1 | Passive | - | - | - | [Passive] INT & DEF increase by 5%. Allies that pass through [Portal] take 15% reduced damage for 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Black Hole | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
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Holy Word | 2 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
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Ice Missile | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Oracle From Beyond | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Deals 1.6x damage to a single enemy. If there is an allied [Portal] within 2 blocks, this damage increases by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
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Skill | Cost | Type | ![]() |
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Description | |
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Deflection | 1 | Passive | - | - | - | [Passive] INT & DEF increase by 5%. Allies that pass through [Portal] take 15% reduced damage for 1 turn.
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Crystal Warlock | 3 | ![]() |
43 | 37 | 22 | 19 | 2 | 3 ![]() |
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Deck Gunner | 3 | ![]() |
40 | 45 | 22 | 20 | 2 | 3 ![]() |
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF. |
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Fairy Spirit Prophet | 3 | ![]() |
37 | 41 | 17 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%. |
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Fighting Monk | 3 | ![]() |
40 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%. |
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Firebrand Sniper | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP. |
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Radiant Preacher | 3 | ![]() |
38 | 40 | 22 | 22 | 2 | 3 ![]() |
Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK increases by 10-30%. For each 1 block between the target and this unit, ATK is further increased by 2-5%. Before battle, soldiers recover 2-5% of their Max HP (up to 6-15%). |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Holy | 1 | ![]() |
22 | 20 | 12 | 18 | 2 | 3 ![]() |
Basic Holy unit. Normal attacks deal magic damage. |