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A wandering scholar whose mind is full of mysteries.

Biography[]


From the frozen snowfields of Nolan to the scorching dunes of Farah, from the quietly trickling streams of Tsuruno to the gloomy rainforests of Ranchi, Adankelmo has travelled to every corner of Gelpais. And yet, her journey is not over... What is she looking for?


She prefers to go by the name Yani which she says is shorter, cuter, and easier to remember. But are these the true reasons? "Greetings. First time meeting you, and it's been a long time."


If you live in the bustling markets of Tsuruno, you may see her carrying a bag full of vegetables and chatting with the housewives. If you are in the worn-down settlements of Farah, you might see her giving out herbs with a kind smile. And if you stray into the dark forests of Ranchi... don't be afraid, for she might show up and save your life. It's strange that few people see Yani in Nolan, it seems. Why is that?


Gelpais is not safe, especially since the arrival of Elysium. But even in the midst of this chaos, the scrawny little wandering scholar has never been in serious danger, or even hurt. Perhaps this is her good karma? May the Goddess watch over her in the future too.
"The Goddess Lushiris is like the mother of Gelpais. such a kind and compassionate deity."


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"These words have been smudged out. Who did this?"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Mage Forbidden Prophet 3878 262 595 243 392 81 2 3 Walk When in the [Danger Zone], chance of taking a critical attack decreases by 10% When attacked with a magic attack and entering battle, damage dealt increases by 10%
Holy Oracle 3702 316 595 243 401 81 2 3 Walk When attacked by a unit with a higher HP percentage than yours, damage taken in battle decreases by 10% When attacked with a physical attack and entering battle, damage dealt increases by 10%

Talent


Otherworldly Space
Damage dealt increases by 30%. After taking action, applies a pair of [Portal] terrain effects to 2 designated blocks: If an allied unit ends their turn on one portal, they are teleported to the other one. All enemies within 3 blocks of the portal receive 1 random debuff after taking action. Portals last 3 turns. (Each allied unit can only be teleported 1 time per turn.) (After casting [Portal], it can only be cast again after 3 turns. [Portal] has high terrain coverage priority.)
When an allied [Portal] exists on the field, unit has +2 range.
Damage dealt increases by 25%. After taking action, applies a pair of [Portal] terrain effects to 2 designated blocks: If an allied unit ends their turn on one portal, they are teleported to the other one. All enemies within 3 blocks of the portal receive 1 random debuff after taking action. Portals last 3 turns. (Each allied unit can only be teleported 1 time per turn.) (After casting [Portal], it can only be cast again after 4 turns. [Portal] has high terrain coverage priority.)
When an allied [Portal] exists on the field, unit has +2 range.
Damage dealt increases by 20%. After taking action, applies a pair of [Portal] terrain effects to 2 designated blocks: If an allied unit ends their turn on one portal, they are teleported to the other one. All enemies within 3 blocks of the portal receive 1 random debuff after taking action. Portals last 3 turns. (Each allied unit can only be teleported 1 time per turn.) (After casting [Portal], it can only be cast again after 4 turns. [Portal] has high terrain coverage priority.)
When an allied [Portal] exists on the field, unit has +2 range.
Damage dealt increases by 15%. After taking action, applies a pair of [Portal] terrain effects to 2 designated blocks: If an allied unit ends their turn on one portal, they are teleported to the other one. All enemies within 3 blocks of the portal receive 1 random debuff after taking action. Portals last 3 turns. (Each allied unit can only be teleported 1 time per turn.) (After casting [Portal], it can only be cast again after 5 turns. [Portal] has high terrain coverage priority.)
When an allied [Portal] exists on the field, unit has +2 range.
Oracle From Beyond
[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Forbidden Seer Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Archon of the Moon Archon of the Moon Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Lostham Lostham Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +15% +25%

Class Upgrades

Starting
Skill
:
Holy Word

Sister
Deflection

Bishop

Seeker
Mass Resist
Fireball

Oracle
Oracle From Beyond

Forbidden Prophet
Wind Blade
Bishop
Bishop
Sorceress
Sorceress
Ice Missile
Black Hole
Wizard
Wizard
Dark Elf Sniper
Dark Elf Sniper

Skills

Skill Cost Type CD Range Span Description
Dimensional Explosion 3 MDamage 4 Rounds All 4 Blocks
[Passive] After taking action, if the hero has not attacked this turn and is on an allied [Portal], they can move an additional 2 blocks and attack again, and any current buffs do not lose their turn count. ([Cooldown Trigger]This effect can only trigger again after 2 turns.)
[Magic Damage] Used on oneself or [Portal]. Deals 0.4x AoE damage to all enemies within 4 blocks, and applies 2 random debuffs and [Delusions]: If the enemies are within 3 blocks of your [Portal] after taking action, they will receive 2 random debuffs. [Delusions] cannot be dispelled. Lasts 2 turns. If this skill hits 3 or more enemy units, its cooldown decreases by 2.
Black Hole 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Ice Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Oracle From Beyond 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Deals 1.6x damage to a single enemy. If there is an allied [Portal] within 2 blocks, this damage increases by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
Deflection 1 Passive - - -
[Passive] INT & DEF increase by 5%. Allies that pass through [Portal] take 15% reduced damage for 1 turn.
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Skill Cost Type CD Range Span Description
Dimensional Explosion 3 MDamage 4 Rounds All 4 Blocks
[Passive] After taking action, if the hero has not attacked this turn and is on an allied [Portal], they can move an additional 2 blocks and attack again, and any current buffs do not lose their turn count. ([Cooldown Trigger]This effect can only trigger again after 2 turns.)
[Magic Damage] Used on oneself or [Portal]. Deals 0.4x AoE damage to all enemies within 4 blocks, and applies 2 random debuffs and [Delusions]: If the enemies are within 3 blocks of your [Portal] after taking action, they will receive 2 random debuffs. [Delusions] cannot be dispelled. Lasts 2 turns. If this skill hits 3 or more enemy units, its cooldown decreases by 2.
Oracle From Beyond 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Deals 1.6x damage to a single enemy. If there is an allied [Portal] within 2 blocks, this damage increases by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
Deflection 1 Passive - - -
[Passive] INT & DEF increase by 5%. Allies that pass through [Portal] take 15% reduced damage for 1 turn.

Skill Cost Type CD Range Span Description
Black Hole 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Ice Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Oracle From Beyond 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Deals 1.6x damage to a single enemy. If there is an allied [Portal] within 2 blocks, this damage increases by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.

Skill Cost Type CD Range Span Description
Deflection 1 Passive - - -
[Passive] INT & DEF increase by 5%. Allies that pass through [Portal] take 15% reduced damage for 1 turn.
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Fighting Monk
Fighting Monk 3 Holy 40 40 19 23 2 3 Walk
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%.
Firebrand Sniper
Firebrand Sniper 3 Archer 34 40 19 23 2 3 Walk
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
Radiant Preacher
Radiant Preacher 3 Holy 38 40 22 22 2 3 Walk
Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK increases by 10-30%. For each 1 block between the target and this unit, ATK is further increased by 2-5%. Before battle, soldiers recover 2-5% of their Max HP (up to 6-15%).
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Holy
Holy 1 Holy 22 20 12 18 2 3 Walk
Basic Holy unit. Normal attacks deal magic damage.

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