Module:Configdata/RealTimePVPBattle

local RealTimePVPBattleData = { ["1"] = {		ID = 1, Name = "PVP1", Desc = "PVP1", WinDesc = "Eliminated the enemy!", LoseDesc = "Your team is eliminated!", BattlefieldID = 301, CameraX = 5, CameraY = 2, DefendCameraX = 5, DefendCameraY = 2, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_Knights_Errant", DefendBattleMusic = "BattleMusic_09_Reinforce_of_Enemy_Remake", TurnMax = 10, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 70000,			70001,			70002,			70003,			70004,			70005,			70006,			70007,		},		AttackNumber = 5, AttackPositions = { {				X = 0, Y = 2, },			{				X = 0, Y = 3, },			{				X = 0, Y = 4, },			{				X = 1, Y = 2, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },			{				X = 2, Y = 2, },			{				X = 2, Y = 3, },			{				X = 2, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 9, Y = 2, },			{				X = 9, Y = 3, },			{				X = 9, Y = 4, },			{				X = 10, Y = 2, },			{				X = 10, Y = 3, },			{				X = 10, Y = 4, },			{				X = 11, Y = 2, },			{				X = 11, Y = 3, },			{				X = 11, Y = 4, },		},	},	["2"] = {		ID = 2, Name = "PVP2", Desc = "PVP2", WinDesc = "Eliminated the enemy!", LoseDesc = "Your team is eliminated!", BattlefieldID = 302, CameraX = 5, CameraY = 2, DefendCameraX = 5, DefendCameraY = 2, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_07_No_Surrender_Remake_loop", DefendBattleMusic = "BattleMusic_10_Fight_It_Out_Remake", TurnMax = 10, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 70000,			70001,			70002,			70003,			70004,			70005,			70006,			70007,		},		AttackNumber = 5, AttackPositions = { {				X = 0, Y = 2, },			{				X = 0, Y = 3, },			{				X = 0, Y = 4, },			{				X = 1, Y = 2, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },			{				X = 2, Y = 2, },			{				X = 2, Y = 3, },			{				X = 2, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 9, Y = 2, },			{				X = 9, Y = 3, },			{				X = 9, Y = 4, },			{				X = 10, Y = 2, },			{				X = 10, Y = 3, },			{				X = 10, Y = 4, },			{				X = 11, Y = 2, },			{				X = 11, Y = 3, },			{				X = 11, Y = 4, },		},	},	["3"] = {		ID = 3, Name = "PVP3", Desc = "PVP3", WinDesc = "Eliminated the enemy!", LoseDesc = "Your team is eliminated!", BattlefieldID = 303, CameraX = 5, CameraY = 2, DefendCameraX = 5, DefendCameraY = 2, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_NormalBattle", DefendBattleMusic = "BattleMusic_Ⅰ_05_Remake", TurnMax = 10, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 70000,			70001,			70002,			70003,			70004,			70005,			70006,			70007,		},		AttackNumber = 5, AttackPositions = { {				X = 0, Y = 2, },			{				X = 0, Y = 3, },			{				X = 0, Y = 4, },			{				X = 1, Y = 2, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },			{				X = 2, Y = 2, },			{				X = 2, Y = 3, },			{				X = 2, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 9, Y = 2, },			{				X = 9, Y = 3, },			{				X = 9, Y = 4, },			{				X = 10, Y = 2, },			{				X = 10, Y = 3, },			{				X = 10, Y = 4, },			{				X = 11, Y = 2, },			{				X = 11, Y = 3, },			{				X = 11, Y = 4, },		},	},	["4"] = {		ID = 4, Name = "PVP5", Desc = "PVP5", WinDesc = "Eliminated the enemy!", LoseDesc = "Your team is eliminated!", BattlefieldID = 305, CameraX = 5, CameraY = 2, DefendCameraX = 5, DefendCameraY = 2, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_Ⅰ_11", DefendBattleMusic = "BattleMusic_Ⅱ_02_Leon", TurnMax = 10, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 70000,			70001,			70002,			70003,			70004,			70005,			70006,			70007,		},		AttackNumber = 5, AttackPositions = { {				X = 0, Y = 2, },			{				X = 0, Y = 3, },			{				X = 0, Y = 4, },			{				X = 1, Y = 2, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },			{				X = 2, Y = 2, },			{				X = 2, Y = 3, },			{				X = 2, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 9, Y = 2, },			{				X = 9, Y = 3, },			{				X = 9, Y = 4, },			{				X = 10, Y = 2, },			{				X = 10, Y = 3, },			{				X = 10, Y = 4, },			{				X = 11, Y = 2, },			{				X = 11, Y = 3, },			{				X = 11, Y = 4, },		},	},	["5"] = {		ID = 5, Name = "PVP6", Desc = "PVP6", WinDesc = "Eliminated the enemy!", LoseDesc = "Your team is eliminated!", BattlefieldID = 306, CameraX = 5, CameraY = 2, DefendCameraX = 5, DefendCameraY = 2, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_Ⅰ_06_Remake", DefendBattleMusic = "BattleMusic_Ⅱ_11_Egbert", TurnMax = 10, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 70000,			70001,			70002,			70003,			70004,			70005,			70006,			70007,		},		AttackNumber = 5, AttackPositions = { {				X = 0, Y = 2, },			{				X = 0, Y = 3, },			{				X = 0, Y = 4, },			{				X = 1, Y = 2, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },			{				X = 2, Y = 2, },			{				X = 2, Y = 3, },			{				X = 2, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 9, Y = 2, },			{				X = 9, Y = 3, },			{				X = 9, Y = 4, },			{				X = 10, Y = 2, },			{				X = 10, Y = 3, },			{				X = 10, Y = 4, },			{				X = 11, Y = 2, },			{				X = 11, Y = 3, },			{				X = 11, Y = 4, },		},	},	["6"] = {		ID = 6, Name = "PVP7", Desc = "PVP7", WinDesc = "Eliminated the enemy!", LoseDesc = "Your team is eliminated!", BattlefieldID = 309, CameraX = 5, CameraY = 2, DefendCameraX = 5, DefendCameraY = 2, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_Neo_HolyWar", DefendBattleMusic = "BattleMusic_09_Reinforce_of_Enemy_Remake", TurnMax = 10, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 70000,			70001,			70002,			70003,			70004,			70005,			70006,			70007,		},		AttackNumber = 5, AttackPositions = { {				X = 0, Y = 2, },			{				X = 0, Y = 3, },			{				X = 0, Y = 4, },			{				X = 1, Y = 2, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },			{				X = 2, Y = 2, },			{				X = 2, Y = 3, },			{				X = 2, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 9, Y = 2, },			{				X = 9, Y = 3, },			{				X = 9, Y = 4, },			{				X = 10, Y = 2, },			{				X = 10, Y = 3, },			{				X = 10, Y = 4, },			{				X = 11, Y = 2, },			{				X = 11, Y = 3, },			{				X = 11, Y = 4, },		},	},	["7"] = {		ID = 7, Name = "PVP8", Desc = "PVP8", WinDesc = "Eliminated the enemy!", LoseDesc = "Your team is eliminated!", BattlefieldID = 307, CameraX = 5, CameraY = 2, DefendCameraX = 5, DefendCameraY = 2, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_Knights_Errant", DefendBattleMusic = "BattleMusic_09_Reinforce_of_Enemy_Remake", TurnMax = 10, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 70000,			70001,			70002,			70003,			70004,			70005,			70006,			70007,		},		AttackNumber = 5, AttackPositions = { {				X = 0, Y = 2, },			{				X = 0, Y = 3, },			{				X = 0, Y = 4, },			{				X = 1, Y = 2, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },			{				X = 2, Y = 2, },			{				X = 2, Y = 3, },			{				X = 2, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 9, Y = 2, },			{				X = 9, Y = 3, },			{				X = 9, Y = 4, },			{				X = 10, Y = 2, },			{				X = 10, Y = 3, },			{				X = 10, Y = 4, },			{				X = 11, Y = 2, },			{				X = 11, Y = 3, },			{				X = 11, Y = 4, },		},	},	["8"] = {		ID = 8, Name = "PVP9", Desc = "PVP9", WinDesc = "敌方部队全灭", LoseDesc = "我方部队全灭", BattlefieldID = 401, CameraX = 4, CameraY = 3, DefendCameraX = 13, DefendCameraY = 3, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_NormalBattle", DefendBattleMusic = "BattleMusic_Ⅰ_05_Remake", TurnMax = 12, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 120590,			120591,			120592,			120593,			120594,			120595,			120596,			120597,			120598,			120599,		},		AttackNumber = 5, AttackPositions = { {				X = 1, Y = 2, },			{				X = 2, Y = 2, },			{				X = 3, Y = 2, },			{				X = 3, Y = 3, },			{				X = 3, Y = 4, },			{				X = 2, Y = 4, },			{				X = 2, Y = 3, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 14, Y = 2, },			{				X = 15, Y = 2, },			{				X = 16, Y = 2, },			{				X = 16, Y = 3, },			{				X = 16, Y = 4, },			{				X = 15, Y = 4, },			{				X = 15, Y = 3, },			{				X = 14, Y = 3, },			{				X = 14, Y = 4, },		},	},	["9"] = {		ID = 9, Name = "PVP10", Desc = "PVP10", WinDesc = "敌方部队全灭", LoseDesc = "我方部队全灭", BattlefieldID = 402, CameraX = 4, CameraY = 3, DefendCameraX = 13, DefendCameraY = 3, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_Ⅰ_06_Remake", DefendBattleMusic = "BattleMusic_Ⅱ_11_Eggbert", TurnMax = 12, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 120590,			120591,			120592,			120593,			120594,			120595,			120596,			120597,			120598,			120599,		},		AttackNumber = 5, AttackPositions = { {				X = 1, Y = 2, },			{				X = 2, Y = 2, },			{				X = 3, Y = 2, },			{				X = 3, Y = 3, },			{				X = 3, Y = 4, },			{				X = 2, Y = 4, },			{				X = 2, Y = 3, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 14, Y = 2, },			{				X = 15, Y = 2, },			{				X = 16, Y = 2, },			{				X = 16, Y = 3, },			{				X = 16, Y = 4, },			{				X = 15, Y = 4, },			{				X = 15, Y = 3, },			{				X = 14, Y = 3, },			{				X = 14, Y = 4, },		},	},	["10"] = {		ID = 10, Name = "PVP11", Desc = "PVP11", WinDesc = "敌方部队全灭", LoseDesc = "我方部队全灭", BattlefieldID = 403, CameraX = 4, CameraY = 3, DefendCameraX = 13, DefendCameraY = 3, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_Knights_Errant", DefendBattleMusic = "BattleMusic_09_Reinforce_of_Enemy_Remake", TurnMax = 12, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 120590,			120591,			120592,			120593,			120594,			120595,			120596,			120597,			120598,			120599,		},		AttackNumber = 5, AttackPositions = { {				X = 1, Y = 2, },			{				X = 2, Y = 2, },			{				X = 3, Y = 2, },			{				X = 3, Y = 3, },			{				X = 3, Y = 4, },			{				X = 2, Y = 4, },			{				X = 2, Y = 3, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 14, Y = 2, },			{				X = 15, Y = 2, },			{				X = 16, Y = 2, },			{				X = 16, Y = 3, },			{				X = 16, Y = 4, },			{				X = 15, Y = 4, },			{				X = 15, Y = 3, },			{				X = 14, Y = 3, },			{				X = 14, Y = 4, },		},	},	["11"] = {		ID = 11, Name = "PVP12", Desc = "PVP12", WinDesc = "敌方部队全灭", LoseDesc = "我方部队全灭", BattlefieldID = 404, CameraX = 4, CameraY = 3, DefendCameraX = 13, DefendCameraY = 3, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_Neo_HolyWar", DefendBattleMusic = "BattleMusic_Ⅲ_10_Artemüller's_Theme", TurnMax = 12, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 120590,			120591,			120592,			120593,			120594,			120595,			120596,			120597,			120598,			120599,		},		AttackNumber = 5, AttackPositions = { {				X = 1, Y = 2, },			{				X = 2, Y = 2, },			{				X = 3, Y = 2, },			{				X = 3, Y = 3, },			{				X = 3, Y = 4, },			{				X = 2, Y = 4, },			{				X = 2, Y = 3, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 14, Y = 2, },			{				X = 15, Y = 2, },			{				X = 16, Y = 2, },			{				X = 16, Y = 3, },			{				X = 16, Y = 4, },			{				X = 15, Y = 4, },			{				X = 15, Y = 3, },			{				X = 14, Y = 3, },			{				X = 14, Y = 4, },		},	},	["12"] = {		ID = 12, Name = "PVP13", Desc = "PVP13", WinDesc = "敌方部队全灭", LoseDesc = "我方部队全灭", BattlefieldID = 405, CameraX = 4, CameraY = 3, DefendCameraX = 13, DefendCameraY = 3, PrepareMusic = "BattleMusic_Prepare", BattleMusic = "BattleMusic_A_Story_Forever", DefendBattleMusic = "BattleMusic_05_One's_Side_Remake_loop", TurnMax = 12, WinConditionsID = { 999,		},		LoseConditionsID = { 999,		},		EventTriggersID = { 120590,			120591,			120592,			120593,			120594,			120595,			120596,			120597,			120598,			120599,		},		AttackNumber = 5, AttackPositions = { {				X = 1, Y = 2, },			{				X = 2, Y = 2, },			{				X = 3, Y = 2, },			{				X = 3, Y = 3, },			{				X = 3, Y = 4, },			{				X = 2, Y = 4, },			{				X = 2, Y = 3, },			{				X = 1, Y = 3, },			{				X = 1, Y = 4, },		},		DefendNumber = 5, DefendPositions = { {				X = 14, Y = 2, },			{				X = 15, Y = 2, },			{				X = 16, Y = 2, },			{				X = 16, Y = 3, },			{				X = 16, Y = 4, },			{				X = 15, Y = 4, },			{				X = 15, Y = 3, },			{				X = 14, Y = 3, },			{				X = 14, Y = 4, },		},	}, }