Module:Configdata/JobMaterial

local JobMaterialData = { ["1"] = {		ID = 1, Name = "Battle Practice Scroll", Desc = "Used to increase class quality. Used by entry-level fighters. ", Rank = 1, SellGold = 100, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_BattlePractice.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 101, Name = 201, },			{				PathType = "GetPathType_Rift", ID = 207, Name = 210, },			{				PathType = "GetPathType_Rift", ID = 5101, Name = 501, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 50, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["2"] = {		ID = 2, Name = "Survival Training Scroll", Desc = "Used to increase class quality. Used by entry-level guardians. ", Rank = 1, SellGold = 100, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_SurvivalPractice.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 107, Name = 203, },			{				PathType = "GetPathType_Rift", ID = 213, Name = 212, },			{				PathType = "GetPathType_Rift", ID = 5104, Name = 502, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 50, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["3"] = {		ID = 3, Name = "Knight Training Scroll", Desc = "Used to increase class quality. Used by entry-level knights. ", Rank = 1, SellGold = 100, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_KnightPractice.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 104, Name = 202, },			{				PathType = "GetPathType_Rift", ID = 210, Name = 211, },			{				PathType = "GetPathType_Rift", ID = 5110, Name = 504, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 50, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["4"] = {		ID = 4, Name = "Clergy Training Scroll", Desc = "Used to increase class quality. Used by entry-level clerics. ", Rank = 1, SellGold = 100, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_ClergyPractice.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 110, Name = 204, },			{				PathType = "GetPathType_Rift", ID = 216, Name = 213, },			{				PathType = "GetPathType_Rift", ID = 5107, Name = 503, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 50, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["5"] = {		ID = 5, Name = "Magic Training Scroll", Desc = "Used to increase class quality. Used by entry-level casters. ", Rank = 1, SellGold = 100, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_SpellPractice.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 113, Name = 205, },			{				PathType = "GetPathType_Rift", ID = 219, Name = 214, },			{				PathType = "GetPathType_Rift", ID = 5113, Name = 505, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 50, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["6"] = {		ID = 6, Name = "Power Ribbon", Desc = "Used to increase class quality. A ribbon indicating your power. ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_PowerRibbon.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 207, Name = 210, },			{				PathType = "GetPathType_Rift", ID = 301, Name = 215, },			{				PathType = "GetPathType_Rift", ID = 5101, Name = 501, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 100, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["7"] = {		ID = 7, Name = "Defense Ribbon", Desc = "Used to increase class quality. A ribbon that silently guards you, of course only spiritually speaking. ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_DeffenceRibbon.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 213, Name = 212, },			{				PathType = "GetPathType_Rift", ID = 307, Name = 217, },			{				PathType = "GetPathType_Rift", ID = 5104, Name = 502, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 100, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["8"] = {		ID = 8, Name = "Agility Ribbon", Desc = "Used to increase class quality. Quick! Hurry up! A ribbon that seems to push you on. ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_QuickRibbon.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 210, Name = 211, },			{				PathType = "GetPathType_Rift", ID = 304, Name = 216, },			{				PathType = "GetPathType_Rift", ID = 5110, Name = 504, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 100, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["9"] = {		ID = 9, Name = "Intelligenz Ribbon", Desc = "Used to increase class quality. It looks cheap, but it apparently makes you smarter. ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_WisdomRibbon.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 219, Name = 214, },			{				PathType = "GetPathType_Rift", ID = 316, Name = 220, },			{				PathType = "GetPathType_Rift", ID = 5113, Name = 505, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 100, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["10"] = {		ID = 10, Name = "Cleverness Ribbon", Desc = "Used to increase class quality. Do you feel excited? ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_SpiritRibbon.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 216, Name = 213, },			{				PathType = "GetPathType_Rift", ID = 310, Name = 218, },			{				PathType = "GetPathType_Rift", ID = 5107, Name = 503, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 100, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["11"] = {		ID = 11, Name = "Memory Ribbon", Desc = "Used to increase class quality. A ribbon of honor and nice memories. ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_MemoryRibbon.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 219, Name = 214, },			{				PathType = "GetPathType_Rift", ID = 313, Name = 219, },			{				PathType = "GetPathType_Rift", ID = 5116, Name = 506, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 100, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["12"] = {		ID = 12, Name = "Fighter Scroll", Desc = "Used to increase class quality. Official proof of Fighter status. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_SoldierProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 501, Name = 229, },			{				PathType = "GetPathType_Rift", ID = 5313, Name = 519, },			{				PathType = "GetPathType_Rift", ID = 5410, Name = 525, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 111, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 500, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["13"] = {		ID = 13, Name = "Samurai Scroll", Desc = "Used to increase class quality. A formal... Samurai?! ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_RogueProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 516, Name = 234, },			{				PathType = "GetPathType_Rift", ID = 5407, Name = 524, },			{				PathType = "GetPathType_Rift", ID = 5504, Name = 530, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 111, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 500, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["14"] = {		ID = 14, Name = "Knight Scroll", Desc = "Used to increase class quality. Proof of becoming a knight. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_KnightProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 504, Name = 230, },			{				PathType = "GetPathType_Rift", ID = 5316, Name = 520, },			{				PathType = "GetPathType_Rift", ID = 5414, Name = 526, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 111, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 500, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["15"] = {		ID = 15, Name = "Priest Scroll", Desc = "Used to increase class quality. Proof of being recognized by the temple. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_PriestProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 510, Name = 232, },			{				PathType = "GetPathType_Rift", ID = 5401, Name = 522, },			{				PathType = "GetPathType_Rift", ID = 5420, Name = 528, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 111, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 500, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["16"] = {		ID = 16, Name = "Warlock Scroll", Desc = "Used to increase class quality. Worn by casters recognized by the magic guild. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_WizardProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 513, Name = 233, },			{				PathType = "GetPathType_Rift", ID = 5404, Name = 523, },			{				PathType = "GetPathType_Rift", ID = 5501, Name = 529, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 111, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 500, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["17"] = {		ID = 17, Name = "Emblem of Courage", Desc = "Used increase class quality, <color=#a52a2aff>A mark of glory symbolizing courage. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_CourageEmblem.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5410, Name = 525, },			{				PathType = "GetPathType_Rift", ID = 5513, Name = 533, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 112, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 700, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["18"] = {		ID = 18, Name = "Emblem of Order", Desc = "Used to increase class quality. <color=#a52a2aff>A mark of glory symbolizing order. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_OrderEmblem.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5414, Name = 526, },			{				PathType = "GetPathType_Rift", ID = 5516, Name = 534, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 112, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 700, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["19"] = {		ID = 19, Name = "Emblem of Freedom", Desc = "Used to increase class quality. <color=#a52a2aff> A mark of glory symbolizing liberty. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_FreedomEmblem.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5417, Name = 527, },			{				PathType = "GetPathType_Rift", ID = 5520, Name = 535, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 112, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 700, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["20"] = {		ID = 20, Name = "Emblem of Purpose", Desc = "Used to increase class quality. <color=#a52a2aff>A mark of honor symbolizing purpose. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_WillEmblem.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5420, Name = 528, },			{				PathType = "GetPathType_Rift", ID = 5601, Name = 536, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 112, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 700, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["21"] = {		ID = 21, Name = "Emblem of Faith", Desc = "Used to increase class quality. <color=#a52a2aff>An ecclesiastical mark symbolizing belief. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_FaithEmblem.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5501, Name = 529, },			{				PathType = "GetPathType_Rift", ID = 5601, Name = 536, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 112, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 700, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["22"] = {		ID = 22, Name = "Emblem of Impartiality", Desc = "Used to increase class quality. <color=#a52a2aff>An ecclesiastical mark symbolizing impartiality. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_FairEmblem.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5504, Name = 530, },			{				PathType = "GetPathType_Rift", ID = 5604, Name = 537, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 112, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 700, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["23"] = {		ID = 23, Name = "Emblem of Hope", Desc = "Used to increase class quality. <color=#a52a2aff>A mark of glory symbolizing hope. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_HopeEmblem.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5507, Name = 531, },			{				PathType = "GetPathType_Rift", ID = 5607, Name = 538, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 112, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 700, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["24"] = {		ID = 24, Name = "Emblem of Kindness", Desc = "Used to increase class quality. <color=#a52a2aff>A mark of glory symbolizing affection. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_LoveEmblem.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5510, Name = 532, },			{				PathType = "GetPathType_Rift", ID = 5610, Name = 539, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 112, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 700, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["25"] = {		ID = 25, Name = "Hero Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>Everyone loves a hero. ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_HeroProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5513, Name = 533, },			{				PathType = "GetPathType_Rift", ID = 5614, Name = 540, },			{				PathType = "GetPathType_Rift", ID = 5716, Name = 547, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 113, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["26"] = {		ID = 26, Name = "Brave Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>What a brave fellow! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_BraveProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5516, Name = 534, },			{				PathType = "GetPathType_Rift", ID = 5618, Name = 541, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 113, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["27"] = {		ID = 27, Name = "Ranger Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>Freedom! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_RangerProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5520, Name = 535, },			{				PathType = "GetPathType_Rift", ID = 5701, Name = 542, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 113, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["28"] = {		ID = 28, Name = "Overlord Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>Mine! All mine! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_OppressorProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5601, Name = 536, },			{				PathType = "GetPathType_Rift", ID = 5704, Name = 543, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 113, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["29"] = {		ID = 29, Name = "Saint Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>A perfect personality! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_SaintProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5604, Name = 537, },			{				PathType = "GetPathType_Rift", ID = 5707, Name = 544, },			{				PathType = "GetPathType_Rift", ID = 5720, Name = 548, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 113, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["30"] = {		ID = 30, Name = "Hermit Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>You can't find mine... ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_HermitProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5607, Name = 538, },			{				PathType = "GetPathType_Rift", ID = 5710, Name = 545, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 113, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["31"] = {		ID = 31, Name = "Master Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>Everybody is listening to you! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_CommanderProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5610, Name = 539, },			{				PathType = "GetPathType_Rift", ID = 5713, Name = 546, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 113, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["32"] = {		ID = 32, Name = "Seal of Justice", Desc = "Used to increase class quality. <color=#a52a2aff>Cuteness is also a kind of justice. ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_JusticeMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5614, Name = 540, },			{				PathType = "GetPathType_Rift", ID = 5801, Name = 549, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["33"] = {		ID = 33, Name = "Seal of Fate", Desc = "Used to increase class quality. <color=#a52a2aff>Destiny is watching you... ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_DestinyMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5618, Name = 541, },			{				PathType = "GetPathType_Rift", ID = 5801, Name = 549, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["34"] = {		ID = 34, Name = "Seal of The World", Desc = "Used to increase class quality. <color=#a52a2aff>The world is in my hands! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_WorldMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5701, Name = 542, },			{				PathType = "GetPathType_Rift", ID = 5804, Name = 550, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["35"] = {		ID = 35, Name = "Seal of Mystery", Desc = "Used to increase class quality. <color=#a52a2aff>How mysterious! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_MysteryMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5704, Name = 543, },			{				PathType = "GetPathType_Rift", ID = 5807, Name = 551, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["36"] = {		ID = 36, Name = "Seal of Miracles", Desc = "Used to increase class quality. <color=#a52a2aff>Miracles are everywhere! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_MiracleMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5707, Name = 544, },			{				PathType = "GetPathType_Rift", ID = 5807, Name = 551, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["37"] = {		ID = 37, Name = "Seal of Judgment", Desc = "Used to increase class quality. <color=#a52a2aff>Die, heresy! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_JudgementMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5710, Name = 545, },			{				PathType = "GetPathType_Rift", ID = 5811, Name = 552, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["38"] = {		ID = 38, Name = "Seal of Glory", Desc = "Used to increase class quality. <color=#a52a2aff>For glory! ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_GloryMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5716, Name = 547, },			{				PathType = "GetPathType_Rift", ID = 5817, Name = 554, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["39"] = {		ID = 39, Name = "Seal of Chaos", Desc = "Used to increase class quality. <color=#a52a2aff>Chaos is a ladder... ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_ChaosMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5713, Name = 546, },			{				PathType = "GetPathType_Rift", ID = 5814, Name = 553, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["40"] = {		ID = 40, Name = "Seal of Time", Desc = "Used to increase class quality. <color=#a52a2aff>Time doesn't go backwards... ", Rank = 4, SellGold = 400, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_TimeMark.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 5720, Name = 548, },			{				PathType = "GetPathType_Rift", ID = 5820, Name = 555, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 114, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2000, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["41"] = {		ID = 41, Name = "Fighting Skills Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>Battlefield warrior! ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_CombatProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 301, Name = 215, },			{				PathType = "GetPathType_Rift", ID = 5119, Name = 507, },			{				PathType = "GetPathType_Rift", ID = 5216, Name = 513, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 200, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["42"] = {		ID = 42, Name = "Forest Patrol Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>The heart of a Ranger. ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_ForestProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 313, Name = 219, },			{				PathType = "GetPathType_Rift", ID = 5213, Name = 512, },			{				PathType = "GetPathType_Rift", ID = 5310, Name = 518, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 200, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["43"] = {		ID = 43, Name = "Horsemanship Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>I'm losing my mind here! ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_RidingProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 304, Name = 216, },			{				PathType = "GetPathType_Rift", ID = 5201, Name = 508, },			{				PathType = "GetPathType_Rift", ID = 5219, Name = 514, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 200, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["44"] = {		ID = 44, Name = "Invocation Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>The Goddess will answer you... ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_PrayProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 310, Name = 218, },			{				PathType = "GetPathType_Rift", ID = 5207, Name = 510, },			{				PathType = "GetPathType_Rift", ID = 5304, Name = 516, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 200, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["45"] = {		ID = 45, Name = "Magic Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>Feel the body's magic rhythm... ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_MagicProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 316, Name = 220, },			{				PathType = "GetPathType_Rift", ID = 5210, Name = 511, },			{				PathType = "GetPathType_Rift", ID = 5307, Name = 517, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 200, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["46"] = {		ID = 46, Name = "Shield Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>Defense is the best offense. ", Rank = 2, SellGold = 200, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_ShieldProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 307, Name = 217, },			{				PathType = "GetPathType_Rift", ID = 5204, Name = 509, },			{				PathType = "GetPathType_Rift", ID = 5301, Name = 515, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 30, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 200, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["47"] = {		ID = 47, Name = "Bodyguard Scroll", Desc = "Used to increase class quality. <color=#a52a2aff>I am a shield, for the good of all. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_GuardianProof.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 507, Name = 231, },			{				PathType = "GetPathType_Rift", ID = 5319, Name = 521, },			{				PathType = "GetPathType_Rift", ID = 5417, Name = 527, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 111, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 300, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["48"] = {		ID = 48, Name = "Crest of Fearlessness", Desc = "Used to increase class quality. <color=#a52a2aff>They don't know the meaning of fear. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_FearlessBadge.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 404, Name = 223, },			{				PathType = "GetPathType_Rift", ID = 5216, Name = 513, },			{				PathType = "GetPathType_Rift", ID = 5313, Name = 519, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 110, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 300, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["49"] = {		ID = 49, Name = "Crest of Fortitude", Desc = "Used to increase class quality. <color=#a52a2aff>The fallen are immortal... ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_UnyieldingBadge.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 410, Name = 225, },			{				PathType = "GetPathType_Rift", ID = 5219, Name = 514, },			{				PathType = "GetPathType_Rift", ID = 5316, Name = 520, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 110, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 300, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["50"] = {		ID = 50, Name = "Crest of Discreteness", Desc = "Used to increase class quality. <color=#a52a2aff>Mystery is power. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_SecretBadge.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 417, Name = 227, },			{				PathType = "GetPathType_Rift", ID = 5310, Name = 518, },			{				PathType = "GetPathType_Rift", ID = 5407, Name = 524, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 110, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 300, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["51"] = {		ID = 51, Name = "Crest of Vision", Desc = "Used to increase class quality. <color=#a52a2aff>It's all in your hands. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_ForeseerBadge.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 420, Name = 228, },			{				PathType = "GetPathType_Rift", ID = 5307, Name = 517, },			{				PathType = "GetPathType_Rift", ID = 5404, Name = 523, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 110, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 300, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["52"] = {		ID = 52, Name = "Crest of Soul", Desc = "Used to increase class quality. <color=#a52a2aff>This soul is on fire... ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_SoulBadge.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 414, Name = 226, },			{				PathType = "GetPathType_Rift", ID = 5304, Name = 516, },			{				PathType = "GetPathType_Rift", ID = 5401, Name = 522, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 110, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 300, RandomDropRewardID = 20, DisplayRewardCount = 1, },	["53"] = {		ID = 53, Name = "Crest of Loyalty", Desc = "Used to increase class quality. <color=#a52a2aff>Loyalty is the best reward. ", Rank = 3, SellGold = 300, ComposeGold = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, Property4ID = "PropertyModifyType_None", Property4Value = 0, Property5ID = "PropertyModifyType_None", Property5Value = 0, Icon = "UI/Icon/Item_ABS/Item_LoyaltyBadge.png", GetPathList = { {				PathType = "GetPathType_Rift", ID = 407, Name = 224, },			{				PathType = "GetPathType_Rift", ID = 5301, Name = 515, },			{				PathType = "GetPathType_Rift", ID = 5319, Name = 521, },			{				PathType = "GetPathType_GuildStore", ID = 0, Name = 110, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 300, RandomDropRewardID = 20, DisplayRewardCount = 1, }, }