Module:Configdata/Event

local EventData = { ["1"] = {		ID = 1, Name = "Test 1", Desc = "Event 1", FuncType = "EventFuncType_Dialog", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 50, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sonia_ABS/Sonia_Knight/Sonia_Knight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["2"] = {		ID = 2, Name = "Test 2", Desc = "Event 2", FuncType = "EventFuncType_Monster", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 1, BattleID = 1, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 50, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["3"] = {		ID = 3, Name = "Test 3", Desc = "Event 3", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 50, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 45, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["4"] = {		ID = 4, Name = "Test 4", Desc = "Event 4", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 1, BattleID = 1, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 50, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["5"] = {		ID = 5, Name = "Test 5", Desc = "Dialog 1", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Hein_ABS/Hein01_Prefab.prefab", ModelScale = 55, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["6"] = {		ID = 6, Name = "Test 6", Desc = "Battle 1", FuncType = "EventFuncType_Monster", EnergySuccess = 5, EnergyFail = 1, MonsterLevel = 1, BattleID = 13, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 50, HeroExpReward = 75, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan_Prefab.prefab", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["7"] = {		ID = 7, Name = "Test 7", Desc = "Dialog 2", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan01_Prefab.prefab", ModelScale = 55, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["8"] = {		ID = 8, Name = "Test 8", Desc = "Dialog 3", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Hein_ABS/Hein01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["9"] = {		ID = 9, Name = "Test 9", Desc = "Battle 2", FuncType = "EventFuncType_Monster", EnergySuccess = 5, EnergyFail = 1, MonsterLevel = 2, BattleID = 14, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 50, HeroExpReward = 75, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["10"] = {		ID = 10, Name = "Test 10", Desc = "Mission 1", FuncType = "EventFuncType_Mission", EnergySuccess = 5, EnergyFail = 1, MonsterLevel = 8, BattleID = 21, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 50, HeroExpReward = 100, GoldReward = 100, DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["100"] = {		ID = 100, Name = "Plot 1.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 1, BattleID = 102, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 20, GoldReward = 123, Reward = { {				GoodsType = "GoodsType_Item", Id = 3002, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 300, },		},		DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Bodamicus_ABS/Bodamicus_Guardian01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["101"] = {		ID = 101, Name = "Assaulted Merchants", Desc = "Help! Demons! They raided our caravan and only I managed to escape! Go and save the others!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 2, BattleID = 103, DialogBeforeID = 14001, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 25, GoldReward = 127, Reward = { {				GoodsType = "GoodsType_Item", Id = 3002, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 300, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 0, },	["102"] = {		ID = 102, Name = "Chest 1", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Item", Id = 3002, Count = 5, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 500, },		},		DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["103"] = {		ID = 103, Name = "Dialog 1", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 22901, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["104"] = {		ID = 104, Name = "Battle 2.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 4, BattleID = 250, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 30, GoldReward = 140, Reward = { {				GoodsType = "GoodsType_Item", Id = 3002, Count = 2, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 500, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["105"] = {		ID = 105, Name = "Plot 2.3", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 4, BattleID = 105, DialogBeforeID = 23001, DialogAfterID = 23901, PlayerExpReward = 10, HeroExpReward = 30, GoldReward = 140, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 500, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Slime_ABS/Slime/Slime01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["106"] = {		ID = 106, Name = "Battle 3.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 4, BattleID = 252, DialogBeforeID = 0, DialogAfterID = 32001, PlayerExpReward = 10, HeroExpReward = 30, GoldReward = 148, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 82, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 1000, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["107"] = {		ID = 107, Name = "Raiding Shika", Desc = "There are Shika ahead of us. We must protect Angelica and find Master Jessica!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 5, BattleID = 271, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 30, GoldReward = 148, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 61, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 1000, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["108"] = {		ID = 108, Name = "Dialog 3", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 44001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Item", Id = 1022, Count = 30, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 1000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["109"] = {		ID = 109, Name = "Battle 4.2", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 12, EnergyFail = 2, MonsterLevel = 7, BattleID = 254, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 12, HeroExpReward = 40, GoldReward = 199, Reward = { {				GoodsType = "GoodsType_Item", Id = 4000, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 1000, },			{				GoodsType = "GoodsType_Equipment", Id = 301, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["110"] = {		ID = 110, Name = "Encircling Net", Desc = "The Imperial Army has surrounded this place, we need to be very cautious with every move. Remember! Stay alive!", FuncType = "EventFuncType_Mission", EnergySuccess = 12, EnergyFail = 2, MonsterLevel = 7, BattleID = 272, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 12, HeroExpReward = 40, GoldReward = 212, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 25, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 17, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 22, Strategy = "", OperationalActivityDropID = 0, },	["111"] = {		ID = 111, Name = "Dialog 5", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 43001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Item", Id = 1001, Count = 20, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["112"] = {		ID = 112, Name = "Breakout", Desc = "Finally a village to put our feet up in, but why does it feel like the Imperial Army isn't gone yet?", FuncType = "EventFuncType_Mission", EnergySuccess = 12, EnergyFail = 2, MonsterLevel = 10, BattleID = 273, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 12, HeroExpReward = 42, GoldReward = 253, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 2, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 10, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 2000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["113"] = {		ID = 113, Name = "Chest 6", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 3, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 1, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["114"] = {		ID = 114, Name = "Battle 6.3", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 12, EnergyFail = 2, MonsterLevel = 11, BattleID = 255, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 12, HeroExpReward = 42, GoldReward = 269, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 4, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 76, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 301, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["115"] = {		ID = 115, Name = "Battle 7.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 12, EnergyFail = 2, MonsterLevel = 13, BattleID = 257, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 12, HeroExpReward = 43, GoldReward = 301, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 5, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 43, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 2000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/UndeadSorcerer_ABS/UndeadSorcerer_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["116"] = {		ID = 116, Name = "Dialog 7.2", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 72001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["117"] = {		ID = 117, Name = "Plot 8.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 14, EnergyFail = 3, MonsterLevel = 15, BattleID = 111, DialogBeforeID = 81001, DialogAfterID = 81050, PlayerExpReward = 14, HeroExpReward = 52, GoldReward = 392, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 3000, },			{				GoodsType = "GoodsType_Equipment", Id = 77, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 2, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Zalrahda_ABS/Deamon/Zalrahda_Shadow2_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["118"] = {		ID = 118, Name = "Chest 9.1", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 62, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 4, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 75, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["119"] = {		ID = 119, Name = "Dialog 10.1", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 101001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["120"] = {		ID = 120, Name = "Battle 10.3", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 14, EnergyFail = 3, MonsterLevel = 18, BattleID = 258, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 14, HeroExpReward = 53, GoldReward = 435, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 4000, },			{				GoodsType = "GoodsType_JobMaterial", Id = 5, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 301, Count = 4, },		},		DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Archer_ABS/Enemy/EArcher01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["121"] = {		ID = 121, Name = "Chest 10.4", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 42, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 18, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 9, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["122"] = {		ID = 122, Name = "All the Way South", Desc = "There's no more time to waste on the enemy. Let's break through their defensive line quickly!", FuncType = "EventFuncType_Mission", EnergySuccess = 14, EnergyFail = 3, MonsterLevel = 19, BattleID = 274, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 14, HeroExpReward = 55, GoldReward = 458, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 6, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 2, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["123"] = {		ID = 123, Name = "Battle 13.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 23, BattleID = 261, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 65, GoldReward = 594, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 10, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 84, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 6, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Mermaid_ABS/Our/Mermaid01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["124"] = {		ID = 124, Name = "Invasion", Desc = "Shouldn't this be the Mercenaries' territory? Did something happen? Let's hurry up!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 24, BattleID = 275, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 66, GoldReward = 621, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 5000, },			{				GoodsType = "GoodsType_JobMaterial", Id = 11, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 4, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["125"] = {		ID = 125, Name = "Dialog 13", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 140001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["126"] = {		ID = 126, Name = "Battle 14.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 26, BattleID = 263, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 69, GoldReward = 677, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 91, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 7, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 2, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["127"] = {		ID = 127, Name = "Plot 14.2", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 26, BattleID = 117, DialogBeforeID = 142001, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 69, GoldReward = 677, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 8, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 3, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 6, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Grob_ABS/Grob_Magic01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["128"] = {		ID = 128, Name = "Chest 14", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["129"] = {		ID = 129, Name = "Battle 15.2", Desc = "Rumor has it that a huge demon has occupied the valley. Let's defeat it, so it no longer poses a threat to the locals!", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 28, BattleID = 265, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 72, GoldReward = 735, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 46, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 90, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["130"] = {		ID = 130, Name = "Deadeye General", Desc = "I heard that some deadeyes from the Imperial Army are here to take us down. Wow, we must really frighten them!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 29, BattleID = 277, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 74, GoldReward = 765, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 41, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 83, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 34, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Archer_ABS/Enemy/EArcher01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["131"] = {		ID = 131, Name = "Chest 15", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 43, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 62, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 302, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["132"] = {		ID = 132, Name = "Battle 16.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 29, BattleID = 266, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 74, GoldReward = 765, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 70, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 44, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["133"] = {		ID = 133, Name = "Dialog 16", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 162001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["134"] = {		ID = 134, Name = "Battle 17.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 31, BattleID = 267, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 77, GoldReward = 828, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 45, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 6, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 70, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/UndeadSorcerer_ABS/UndeadSorcerer_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["135"] = {		ID = 135, Name = "Night Assault in the Village", Desc = "So, we're spending the night in a deserted village again? Every time I pass these small villages, I get a bad feeling.", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 31, BattleID = 278, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 77, GoldReward = 828, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 42, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 7, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 8, Count = 5, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["136"] = {		ID = 136, Name = "Dialog 18", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 181001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["137"] = {		ID = 137, Name = "Battle 18.4", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 33, BattleID = 269, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 80, GoldReward = 891, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 53, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 43, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 27, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Octopus_ABS/Octopus_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["138"] = {		ID = 138, Name = "Daylight Ambush", Desc = "This is the heart of the swamp. Let's hide here and wait for the enemy to take the bait!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 32, BattleID = 122, DialogBeforeID = 182001, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 81, GoldReward = 924, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 49, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 46, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 19, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Alustriel_ABS/Alustriel_Bow01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 234, Strategy = "", OperationalActivityDropID = 0, },	["139"] = {		ID = 139, Name = "Slime King", Desc = "If we kill the demons here, the villagers should be safe. But I hope we're not just making these slimy creatures angry...", FuncType = "EventFuncType_Mission", EnergySuccess = 20, EnergyFail = 4, MonsterLevel = 3, BattleID = 270, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 20, HeroExpReward = 60, GoldReward = 266, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 15, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["140"] = {		ID = 140, Name = "Side Plot 2.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 10, EnergyFail = 2, MonsterLevel = 5, BattleID = 251, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 30, GoldReward = 148, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 500, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["141"] = {		ID = 141, Name = "Sealed Port", Desc = "The blockade at the fishing port is depriving the fishermen of their livelihoods. Let's go defeat those terrible soldiers!", FuncType = "EventFuncType_Mission", EnergySuccess = 20, EnergyFail = 4, MonsterLevel = 7, BattleID = 281, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 20, HeroExpReward = 66, GoldReward = 332, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Magiciongeneral02/Soldier_Enemy_Magiciongeneral02_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["142"] = {		ID = 142, Name = "Shika Stronghold", Desc = "The Shika have become unusually aggressive... It's a little out of our way, but a hero has responsibilities!", FuncType = "EventFuncType_Mission", EnergySuccess = 20, EnergyFail = 4, MonsterLevel = 5, BattleID = 282, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 20, HeroExpReward = 64, GoldReward = 314, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 11, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 15, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 213, Strategy = "", OperationalActivityDropID = 0, },	["143"] = {		ID = 143, Name = "Side Plot 4.3", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 12, EnergyFail = 2, MonsterLevel = 7, BattleID = 253, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 12, HeroExpReward = 40, GoldReward = 199, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 301, Count = 2, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 25, },			{				GoodsType = "GoodsType_Equipment", Id = 69, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Skeleton_ABS/Skeleton02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["144"] = {		ID = 144, Name = "Esoteric Concerns", Desc = "A secret cult is enticing civilians to join them. We must stop them and prevent more people from being corrupted!", FuncType = "EventFuncType_Mission", EnergySuccess = 24, EnergyFail = 5, MonsterLevel = 12, BattleID = 284, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 24, HeroExpReward = 84, GoldReward = 538, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Healergeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 213, Strategy = "", OperationalActivityDropID = 0, },	["145"] = {		ID = 145, Name = "Side Plot 7.3", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 12, EnergyFail = 2, MonsterLevel = 13, BattleID = 256, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 12, HeroExpReward = 43, GoldReward = 284, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 8000, },			{				GoodsType = "GoodsType_Equipment", Id = 302, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Skeleton_ABS/Skeleton02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["146"] = {		ID = 146, Name = "Hunting Giant", Desc = "In order to protect the village, our vigilantes have organized a Rock Colossus hunt. Please help us!", FuncType = "EventFuncType_Mission", EnergySuccess = 24, EnergyFail = 5, MonsterLevel = 13, BattleID = 285, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 24, HeroExpReward = 89, GoldReward = 636, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 15, },			{				GoodsType = "GoodsType_Equipment", Id = 28, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 10000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 3002, Strategy = "", OperationalActivityDropID = 0, },	["147"] = {		ID = 147, Name = "Battle Twins", Desc = "I sense two strong auras here... The demons must not be underestimated. If you want to challenge them, be careful!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 29, BattleID = 286, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 147, GoldReward = 1530, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 57, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 307, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Garius_ABS/Garius_Summoner01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["148"] = {		ID = 148, Name = "Side Plot Battle 11.1", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 20, BattleID = 259, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 60, GoldReward = 516, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 10000, },			{				GoodsType = "GoodsType_Equipment", Id = 302, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Enemy/ESwordEagle01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["149"] = {		ID = 149, Name = "Side Plot Battle 11.2", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 21, BattleID = 260, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 62, GoldReward = 542, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 15000, },			{				GoodsType = "GoodsType_Equipment", Id = 307, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 4, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/UndeadSorcerer_ABS/UndeadSorcerer_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["150"] = {		ID = 150, Name = "Baby Wolf", Desc = "I will never forgive those who plundered my village and killed my family! Help me or get out of here!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 24, BattleID = 279, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 132, GoldReward = 1242, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 45, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_knightgeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3006, Strategy = "", OperationalActivityDropID = 0, },	["151"] = {		ID = 151, Name = "Side Plot 13.3", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 23, BattleID = 262, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 65, GoldReward = 594, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 15000, },			{				GoodsType = "GoodsType_Equipment", Id = 307, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 4, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Skeleton_ABS/Skeleton02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["152"] = {		ID = 152, Name = "Side Plot 13.4", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 135001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["153"] = {		ID = 153, Name = "Divergent Path", Desc = "Can people really live with the undead? Even if they are relatives, in the end, the people they once knew are still dead...", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 24, BattleID = 288, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 132, GoldReward = 1242, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 302, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Witch2/Soldier_Witch2_1_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["154"] = {		ID = 154, Name = "Eradicate Cult", Desc = "For the sake of selfish desires, even the dead are disturbed. I will never forgive these people!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 24, BattleID = 276, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 132, GoldReward = 1242, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 131, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Enemy_Healergeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["155"] = {		ID = 155, Name = "Side Plot 14.3", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 26, BattleID = 264, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 69, GoldReward = 677, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 20000, },			{				GoodsType = "GoodsType_Equipment", Id = 307, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 6, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Enemy/ESwordEagle01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["156"] = {		ID = 156, Name = "Clan Conflict", Desc = "Why do we have to fight? What is justice? I was raised by human beings... I am one of them... I must stand on their side!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 26, BattleID = 289, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 147, GoldReward = 1530, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 78, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["157"] = {		ID = 157, Name = "Slave Salvation", Desc = "Merchants can be incredibly savage, too! How can they just kidnap people and sell them as slaves? Matthew, I can't stand this!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 28, BattleID = 290, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 150, GoldReward = 1593, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 20, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Naga_ABS/Naga_Bishop01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["158"] = {		ID = 158, Name = "Side Plot 17.3", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 32, BattleID = 268, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 78, GoldReward = 860, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 4000, },			{				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Clergy_ABS/Enemy/EClergy01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["159"] = {		ID = 159, Name = "Dialog", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 174001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["160"] = {		ID = 160, Name = "Chest", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3004, Count = 2, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 25000, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["161"] = {		ID = 161, Name = "Soul Carver", Desc = "Bravo! This is the best work I've done in my whole life. Even the gods have been touched! Do you want to see my masterpiece?", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 31, BattleID = 291, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 168, GoldReward = 1980, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 6, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Healergeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 222, Strategy = "", OperationalActivityDropID = 0, },	["162"] = {		ID = 162, Name = "Swamp Lord", Desc = "Why bother with this sticky mud hole? I heard that this thing can eat a lot... and I don't want to end up in its stomach!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 33, BattleID = 292, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 159, GoldReward = 1782, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Slime_ABS/Slime/Slime05_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["163"] = {		ID = 163, Name = "Ghost Ship", Desc = "Is this a ghost ship? I don't want to explore this kind of place... Why do I feel there is a conspiracy going on here...", FuncType = "EventFuncType_Mission", EnergySuccess = 24, EnergyFail = 5, MonsterLevel = 9, BattleID = 283, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 24, HeroExpReward = 82, GoldReward = 478, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 70, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 5000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Skeleton_ABS/Skeleton03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["164"] = {		ID = 164, Name = "Imperial Assaulters", Desc = "We're going to face the most famous troops of the Imperial Army. We must be careful during this battle!", FuncType = "EventFuncType_Mission", EnergySuccess = 28, EnergyFail = 6, MonsterLevel = 16, BattleID = 280, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 28, HeroExpReward = 104, GoldReward = 784, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 302, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Assassingeneral/Soldier_Assassingeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["165"] = {		ID = 165, Name = "Chest", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Item", Id = 3003, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["166"] = {		ID = 166, Name = "Unrestrained Hyperspace Mage", Desc = "No one in the first five worlds can beat my magic... No one has even made it to the third round! Can you do any better?", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 33, BattleID = 287, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 165, GoldReward = 1914, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 113, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 30000, },			{				GoodsType = "GoodsType_Equipment", Id = 308, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Hein_ABS/Hein/Hein03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 13, Strategy = "", OperationalActivityDropID = 0, },	["167"] = {		ID = 167, Name = "Waypoint 167", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 34, BattleID = 293, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 81, GoldReward = 924, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 51, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 302, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["168"] = {		ID = 168, Name = "Waypoint 168", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 34, BattleID = 294, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 81, GoldReward = 924, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 52, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 21, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 50, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["169"] = {		ID = 169, Name = "Nameless Knight Revelations", Desc = "Legend has it a dead knight haunts this place, attacking anyone who enters the forest. Are you sure we should go in?", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 34, BattleID = 319, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 83, GoldReward = 957, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 302, Count = 2, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 8000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["170"] = {		ID = 170, Name = "Caravan Crisis", Desc = "Why are they ambushing us? Do these demons know that we're transporting rations for refugees? Please come to the rescue!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 34, BattleID = 320, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 83, GoldReward = 957, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 48, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 41, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 4, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 0, },	["171"] = {		ID = 171, Name = "Waypoint 171", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 36, BattleID = 295, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 84, GoldReward = 990, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 51, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 45, Count = 3, },			{				GoodsType = "GoodsType_Equipment", Id = 83, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["172"] = {		ID = 172, Name = "Waypoint 172", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 37, BattleID = 296, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 86, GoldReward = 1025, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 52, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 44, Count = 3, },			{				GoodsType = "GoodsType_Equipment", Id = 35, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["173"] = {		ID = 173, Name = "Beast", Desc = "The demons have awakened the ancient Ice Devil on the mountain! This village is in danger... Everybody, let's get moving!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 36, BattleID = 326, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 174, GoldReward = 2118, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Whitewolf_ABS/Whitewolf_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["174"] = {		ID = 174, Name = "Waypoint 174", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 36, BattleID = 297, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 84, GoldReward = 990, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 50, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 42, Count = 3, },			{				GoodsType = "GoodsType_Equipment", Id = 42, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["175"] = {		ID = 175, Name = "Waypoint 175", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 202001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["176"] = {		ID = 176, Name = "Waypoint 176", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 37, BattleID = 298, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 86, GoldReward = 1025, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 12, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 48, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 16, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["177"] = {		ID = 177, Name = "Borderland Village", Desc = "The demon army is coming! We must think of ways to break out with the old, weak, sick, and disabled. Help us!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 38, BattleID = 329, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 174, GoldReward = 2118, Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 8000, },			{				GoodsType = "GoodsType_Equipment", Id = 307, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 0, },	["178"] = {		ID = 178, Name = "Sandbank Chaos", Desc = "We thought we could escape the war by hiding in the desert, but those robbers want to take everything we have! Please help!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 39, BattleID = 321, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 89, GoldReward = 1094, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 13, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 15, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 6, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 0, },	["179"] = {		ID = 179, Name = "Waypoint 179", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 212001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["180"] = {		ID = 180, Name = "Waypoint 180", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 38, BattleID = 299, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 87, GoldReward = 1059, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 14, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 53, Count = 3, },			{				GoodsType = "GoodsType_JobMaterial", Id = 51, Count = 3, },			{				GoodsType = "GoodsType_Equipment", Id = 56, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["181"] = {		ID = 181, Name = "Waypoint 181", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 38, BattleID = 301, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 87, GoldReward = 1059, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 15, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 52, Count = 3, },			{				GoodsType = "GoodsType_Equipment", Id = 91, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["182"] = {		ID = 182, Name = "The Queen's Song", Desc = "A group of refugees left Isskano Fortress and we lost contact with them in the mountains. Wait! Is that a Harpy?", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 40, BattleID = 327, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 180, GoldReward = 2256, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 103, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 23, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 16, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Harpyqueen_ABS/Harpyqueen_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = -3, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["183"] = {		ID = 183, Name = "Waypoint 183", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_EnchantStone", Id = 21, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 17, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 16, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["184"] = {		ID = 184, Name = "Waypoint 184", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 39, BattleID = 302, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 89, GoldReward = 1094, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 12, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 18, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 27, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/DarkElf_ABS/DarkElf02_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["185"] = {		ID = 185, Name = "Demonization", Desc = "The Empire has joined forces with the demons and the Imperial Mage has been corrupted by dark magic. He is no longer human!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 40, BattleID = 328, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 180, GoldReward = 2256, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Magiciongeneral02/Soldier_Enemy_MagicianHigh_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["186"] = {		ID = 186, Name = "Waypoint 186", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 39, BattleID = 300, DialogBeforeID = 0, DialogAfterID = 211001, PlayerExpReward = 15, HeroExpReward = 89, GoldReward = 1094, Reward = { {				GoodsType = "GoodsType_EnchantStone", Id = 25, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 22, Count = 2, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 8000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["187"] = {		ID = 187, Name = "Waypoint 187", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 41, BattleID = 303, DialogBeforeID = 0, DialogAfterID = 221001, PlayerExpReward = 15, HeroExpReward = 92, GoldReward = 1164, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 13, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 20, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 47, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 50, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/UndeadSorcerer_ABS/UndeadSorcerer_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["188"] = {		ID = 188, Name = "Waypoint 188", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 43, BattleID = 304, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 95, GoldReward = 1238, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 17, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 16, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 12, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Orc_ABS/Orge_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["189"] = {		ID = 189, Name = "Waypoint 189", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 43, BattleID = 305, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 95, GoldReward = 1238, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 18, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 47, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["190"] = {		ID = 190, Name = "Waypoint 190", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 44, BattleID = 306, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 96, GoldReward = 1275, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 21, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 13, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 14, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan03_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["191"] = {		ID = 191, Name = "Waypoint 191", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 23, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 21, Count = 3, },			{				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["192"] = {		ID = 192, Name = "Waypoint 192", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 44, BattleID = 307, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 96, GoldReward = 1275, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 24, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 15, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 17, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["193"] = {		ID = 193, Name = "Behind Enemy Lines", Desc = "Demons have invaded the oasis in the south of the Salrath Desert. A large number of civilians are living there. We must help!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 45, BattleID = 322, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 98, GoldReward = 1313, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 20, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 16, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 18, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Magiciongeneral02/Soldier_Enemy_MagicianHigh_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["194"] = {		ID = 194, Name = "Waypoint 194", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 45, BattleID = 309, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 98, GoldReward = 1313, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 23, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 22, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/StoneGiant_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["195"] = {		ID = 195, Name = "Death Aura", Desc = "The demons have corrupted the guardians of the ancient ruins. Be careful, there could be all manner of traps in here...", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 46, BattleID = 331, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 198, GoldReward = 2700, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_EnchantStone", Id = 25, Count = 3, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 40000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["196"] = {		ID = 196, Name = "Waypoint 196", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 45, BattleID = 308, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 98, GoldReward = 1313, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 17, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 22, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Skeleton_ABS/Skeleton04_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["197"] = {		ID = 197, Name = "Ambush in the Desert", Desc = "There's a Union refugee here... We have to find a way to keep him safe from the Empire's hitmen!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 46, BattleID = 330, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 198, GoldReward = 2700, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 72, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Enemy_HealerHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["198"] = {		ID = 198, Name = "Waypoint 198", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 46, BattleID = 310, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 99, GoldReward = 1350, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 19, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 23, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 24, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3004, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan03_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["199"] = {		ID = 199, Name = "Waypoint 199", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 46, BattleID = 311, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 99, GoldReward = 1350, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 24, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 21, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 20, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/StoneGiant_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["200"] = {		ID = 200, Name = "Waypoint 200", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 252001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["201"] = {		ID = 201, Name = "Underground", Desc = "Phew, you finally showed up! Can you guess what I found? A massive tunnel leading underground! Can you believe that these massive holes were dug out by giant insects? This time we have something to keep us busy!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 46, BattleID = 323, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 99, GoldReward = 1350, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 21, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 118, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 14, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 200, Strategy = "", OperationalActivityDropID = 0, },	["202"] = {		ID = 202, Name = "Waypoint 202", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 47, BattleID = 312, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 101, GoldReward = 1389, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 20, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 23, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["203"] = {		ID = 203, Name = "Waypoint 203", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 253001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["204"] = {		ID = 204, Name = "Waypoint 204", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 47, BattleID = 313, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 101, GoldReward = 1389, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 25, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 17, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 21, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["205"] = {		ID = 205, Name = "Shoreside Village", Desc = "The Empire's troops have seized control over the port -- we have to take it back! They seem to know the terrain so well...", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 47, BattleID = 324, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 101, GoldReward = 1389, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 26, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 18, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/DarkElf_ABS/DarkElf03_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["206"] = {		ID = 206, Name = "Secret Stronghold", Desc = "The attacking troops were entering the tunnel from this cave. Destroy them and we should be able to block this front!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 48, BattleID = 332, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 204, GoldReward = 2853, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 30, Count = 3, },			{				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Magiciongeneral02/Soldier_MagicianHigh_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["207"] = {		ID = 207, Name = "Waypoint 207", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 48, BattleID = 314, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 102, GoldReward = 1427, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 28, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 19, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 18, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Lobster_ABS/Lobster02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["208"] = {		ID = 208, Name = "Waypoint 208", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 49, BattleID = 315, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 104, GoldReward = 1467, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 29, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 24, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 25, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Lobster_ABS/Lobster02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["209"] = {		ID = 209, Name = "Waypoint 209", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 50, BattleID = 316, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 105, GoldReward = 1506, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 34, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 26, Count = 3, },			{				GoodsType = "GoodsType_JobMaterial", Id = 28, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Mermaid_ABS/Enemy/EMermaid03_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["210"] = {		ID = 210, Name = "Waypoint 210", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 271001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["211"] = {		ID = 211, Name = "Waypoint 211", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 51, BattleID = 317, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 107, GoldReward = 1547, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 32, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 20, Count = 3, },			{				GoodsType = "GoodsType_JobMaterial", Id = 25, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["212"] = {		ID = 212, Name = "Pursuit", Desc = "These should be the remnants of the Imperial Fleet... Who do they think they are, occupying a mountain and playing king?!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 52, BattleID = 333, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 216, GoldReward = 3171, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_EnchantStone", Id = 33, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 29, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_FighterHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["213"] = {		ID = 213, Name = "Waypoint 150", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 50, BattleID = 318, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 105, GoldReward = 1506, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 40, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 26, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Troll_ABS/Troll_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["214"] = {		ID = 214, Name = "The Holy Blade", Desc = "The holy order has sent assassins to kill us! We've been surrounded by a horrible army... Be careful! Watch out for their ambush!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 50, BattleID = 325, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 105, GoldReward = 1506, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 27, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 24, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["215"] = {		ID = 215, Name = "Waypoint 153", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 51, BattleID = 334, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 107, GoldReward = 1547, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 38, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 28, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 20, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Lobster_ABS/Lobster02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["216"] = {		ID = 216, Name = "Mysterious Island", Desc = "It wasn't easy getting to this small island, but it looks like it's already been occupied by the Imperial army! These island holdouts won't be easy to overcome...", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 52, BattleID = 336, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 108, GoldReward = 1586, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 37, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 29, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 23, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Archergeneral/Soldier_Enemy_Archergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["217"] = {		ID = 217, Name = "Waypoint 155", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 52, BattleID = 335, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 108, GoldReward = 1586, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 34, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 14, Count = 3, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 10000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_FighterHigh02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["218"] = {		ID = 218, Name = "Waypoint 157", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 52, BattleID = 343, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 108, GoldReward = 1586, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 30, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3005, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["219"] = {		ID = 219, Name = "The Eastern Front", Desc = "The Imperial army has placed heavy troops on the eastern shore of the lake, and we must clear the shore in order to prevent it from being attacked in later naval battles.", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 53, BattleID = 337, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 219, GoldReward = 3255, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },			{				GoodsType = "GoodsType_EnchantStone", Id = 30, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 34, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_FighterHigh02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 200, Strategy = "", OperationalActivityDropID = 0, },	["220"] = {		ID = 220, Name = "Waypoint 159", Desc = "", FuncType = "EventFuncType_Dialog", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 52, BattleID = 0, DialogBeforeID = 235001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Talk_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Talk.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["221"] = {		ID = 221, Name = "Waypoint 160", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 53, BattleID = 352, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 110, GoldReward = 1628, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 36, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 31, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 25, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["222"] = {		ID = 222, Name = "Waypoint 161", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 53, BattleID = 339, DialogBeforeID = 0, DialogAfterID = 301001, PlayerExpReward = 15, HeroExpReward = 110, GoldReward = 1628, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 38, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 26, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 25, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["223"] = {		ID = 223, Name = "Desert Advance", Desc = "Baldea Fortress is nearby, but the demon siege is getting worse. We have to get to the entrance of Baldea Fortress first!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 53, BattleID = 341, DialogBeforeID = 0, DialogAfterID = 310001, PlayerExpReward = 15, HeroExpReward = 110, GoldReward = 1628, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 37, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 27, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["224"] = {		ID = 224, Name = "Waypoint 163", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 53, BattleID = 340, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 110, GoldReward = 1628, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 34, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 28, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 19, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_SerpentHigh02_Prefab.prefab", ModelScale = 40, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["225"] = {		ID = 225, Name = "Triple Threat", Desc = "There are three giant demon-led troops nearby and they're constantly attacking the neighboring settlements. Take them out in one fell swoop, but be careful not to get spotted by any patrols!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 54, BattleID = 338, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 222, GoldReward = 3336, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 60000, },			{				GoodsType = "GoodsType_EnchantStone", Id = 37, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 31, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["226"] = {		ID = 226, Name = "Waypoint 165", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 54, BattleID = 344, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 111, GoldReward = 1668, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 15000, },			{				GoodsType = "GoodsType_EnchantStone", Id = 26, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["227"] = {		ID = 227, Name = "Hidden Cavern", Desc = "This area used to be part of the former empire, but it was abandoned due to demon attacks. In order to get to the capital as quickly as possible, we have to risk it and go through here. Be careful, everyone!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 54, BattleID = 347, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 111, GoldReward = 1668, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 36, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 5, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Summon/Phoenix_ABS/Phoenix_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["228"] = {		ID = 228, Name = "Waypoint 167", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 54, BattleID = 345, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 111, GoldReward = 1668, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 35, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 23, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 14, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Magiciongeneral02/Soldier_MagicianHigh_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["229"] = {		ID = 229, Name = "Beacon of Hope", Desc = "The Empire's oppression has become ever more brutal. Quartermasters have also started allowing their troops to harm the people! It's time to rise up against them!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 55, BattleID = 346, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 113, GoldReward = 1710, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 38, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 20, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 18, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Magiciongeneral02/Soldier_MagicianHigh_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["230"] = {		ID = 230, Name = "Resurrection", Desc = "The legendary phoenix is said to have appeared near here, but its power is starting to fade... We must prevent it from falling into the hands of evil!", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 55, BattleID = 348, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 225, GoldReward = 3420, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 108, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 70000, },			{				GoodsType = "GoodsType_EnchantStone", Id = 39, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Ka_Hinto_ABS/Ka-Hinto_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["231"] = {		ID = 231, Name = "Waypoint 170", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 54, BattleID = 349, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 111, GoldReward = 1668, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 32, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 24, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 15, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["232"] = {		ID = 232, Name = "Waypoint 171", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 54, BattleID = 350, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 111, GoldReward = 1668, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 40, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 19, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 21, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneralHigh_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["233"] = {		ID = 233, Name = "Port Town Defense", Desc = "The battle at the lake caused turmoil in the area, and the port town is being targeted by demons. We must hold out with General Bodamicus until reinforcements arrive.", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 55, BattleID = 342, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 225, GoldReward = 3420, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 28, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 32, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["234"] = {		ID = 234, Name = "Stragglers", Desc = "There is a lone Imperial regiment up head! Quickly, chase them down! Don't you think it's a little strange here?", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 55, BattleID = 351, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 113, GoldReward = 1710, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 38, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 37, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["235"] = {		ID = 235, Name = "Waypoint 174", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 55, BattleID = 353, DialogBeforeID = 0, DialogAfterID = 272031, PlayerExpReward = 15, HeroExpReward = 113, GoldReward = 1710, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 35, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3220, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3208, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["236"] = {		ID = 236, Name = "Waypoint 175", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 55, BattleID = 354, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 113, GoldReward = 1710, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3219, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3207, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["237"] = {		ID = 237, Name = "Waypoint 176", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 56, BattleID = 355, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 114, GoldReward = 1752, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 33, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3218, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3206, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Troll_ABS/Troll_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["238"] = {		ID = 238, Name = "Mountain Danger", Desc = "Oh no, the troops are really struggling with the climb! It's a demon ambush! Regroup, counter the enemy!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 56, BattleID = 358, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 114, GoldReward = 1752, Reward = { {				GoodsType = "GoodsType_Item", Id = 3217, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3205, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 38, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 27, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["239"] = {		ID = 239, Name = "Waypoint 178", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 56, BattleID = 356, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 114, GoldReward = 1752, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 37, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3221, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["240"] = {		ID = 240, Name = "Waypoint 179", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 56, BattleID = 357, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 114, GoldReward = 1752, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 37, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3221, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Vampire_ABS/Vampire_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["241"] = {		ID = 241, Name = "Demonic Secret", Desc = "How come there are so many life-like statues within the mountain temple? Wow, look at this workmanship, let me touch it...", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 57, BattleID = 360, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 231, GoldReward = 3588, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 212, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 70000, },			{				GoodsType = "GoodsType_EnchantStone", Id = 35, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Angelstatue_ABS/Anglestatue_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-BOSS.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["242"] = {		ID = 242, Name = "Lair of the Necromancer", Desc = "On the cliff's edge, the insane necromancer is still carrying out the summoning ceremony and breaking through the blockade! Stop this evil madness!", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 57, BattleID = 359, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 116, GoldReward = 1794, Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 31, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 33, Count = 3, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/UndeadSorcerer_ABS/UndeadSorcerer_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["243"] = {		ID = 243, Name = "路点-182", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 57, BattleID = 361, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 116, GoldReward = 1794, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 33, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3216, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3217, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["244"] = {		ID = 244, Name = "幽灵船", Desc = "在海面上居然有一艘诡异的巨船成为了魔物的据点，为了避免后患，现在就去将其封印！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 57, BattleID = 362, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 116, GoldReward = 1794, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 35, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 36, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3218, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Jobs.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["245"] = {		ID = 245, Name = "路点-184", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 57, BattleID = 363, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 116, GoldReward = 1794, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 38, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3219, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3220, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["246"] = {		ID = 246, Name = "路点-185", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 58, BattleID = 364, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 117, GoldReward = 1836, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 33, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3221, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3223, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Orc_ABS/Orge_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["247"] = {		ID = 247, Name = "史莱姆之王", Desc = "这个像小山一样的东西……是史莱姆？！这么巨大的东西真的能打倒吗……", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 58, BattleID = 365, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 234, GoldReward = 3672, Reward = { {				GoodsType = "GoodsType_Item", Id = 4502, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 90000, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-BOSS.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["248"] = {		ID = 248, Name = "路点-187", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 58, BattleID = 383, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 117, GoldReward = 1836, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 34, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3216, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3224, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/LavaGolem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["249"] = {		ID = 249, Name = "路点-188", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 58, BattleID = 384, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 117, GoldReward = 1836, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3217, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3225, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Orc_ABS/Orge_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["250"] = {		ID = 250, Name = "漩涡迷径", Desc = "呜啊，这里是怎么回事，被巨大的海怪缠住了！救命！谁来救救我们！", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 58, BattleID = 387, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 234, GoldReward = 3672, Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3203, Count = 5, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-BOSS.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 0, },	["251"] = {		ID = 251, Name = "路点-190", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 36, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 29, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 30, Count = 3, },		},		DropID = 0, StyleType = "WaypointStyleType_Cave", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["252"] = {		ID = 252, Name = "路点-191", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 58, BattleID = 385, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 117, GoldReward = 1836, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 37, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3218, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3226, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Magiciongeneral02/Soldier_Enemy_MagicianHigh_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["253"] = {		ID = 253, Name = "路点-192", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 58, BattleID = 372, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 117, GoldReward = 1836, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 38, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3219, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3227, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_FighterHigh02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["254"] = {		ID = 254, Name = "路点-193", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 58, BattleID = 373, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 117, GoldReward = 1836, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3223, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3212, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Skeleton_ABS/Skeleton04_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["255"] = {		ID = 255, Name = "桥头激战", Desc = "可恶，桥的这头、对岸、桥下都被敌人占据了，大家做好突围的准备！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 59, BattleID = 386, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 40, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 31, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3224, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3213, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Kunoichi_ABS/Kunoichi02_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["256"] = {		ID = 256, Name = "路点-195", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 59, BattleID = 375, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 32, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3225, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3214, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Harpyqueen_ABS/Harpyqueen_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["257"] = {		ID = 257, Name = "魅魔之怨", Desc = "被魔族劫掠的村庄里还有幸存者，快去救他们！咦？奇怪，为什么他们在朝着魔族前进……", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 59, BattleID = 381, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 33, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 33, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3226, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3215, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Jobs.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["258"] = {		ID = 258, Name = "血魔之殇", Desc = "被掳走的村民都在这里了，一定要救出他们，在此了解两个高等魔族的野心！", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 59, BattleID = 382, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 237, GoldReward = 3759, Reward = { {				GoodsType = "GoodsType_Equipment", Id = 165, Count = 1, },			{				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 100000, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Succubus_ABS/Succubus_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-BOSS.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["259"] = {		ID = 259, Name = "路点-198", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 59, BattleID = 376, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 36, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3222, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3211, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["260"] = {		ID = 260, Name = "路点-199", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 59, BattleID = 377, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 37, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3223, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3212, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Troll_ABS/Troll_prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["261"] = {		ID = 261, Name = "弥漫的血气", Desc = "深林中有一股怪异的气息开始扩散，接触到的魔物和人都变得狂暴不已，秘密似乎就在丛林深处，能到达那里吗？", FuncType = "EventFuncType_Mission", EnergySuccess = 30, EnergyFail = 6, MonsterLevel = 59, BattleID = 378, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 30, HeroExpReward = 237, GoldReward = 3759, Reward = { {				GoodsType = "GoodsType_Item", Id = 4502, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 100, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Sika_ABS/Sika_Magic/Sika_Magic_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-BOSS.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 0, },	["262"] = {		ID = 262, Name = "路点-201", Desc = "", FuncType = "EventFuncType_Monster", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 59, BattleID = 379, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 40, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3224, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3213, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/UndeadSorcerer_ABS/UndeadSorcerer_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Battle01.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 0, },	["263"] = {		ID = 263, Name = "透甲的利刃", Desc = "前面似乎是流窜的帝国军的驻扎地，小心他们与原住民刺客的联手突袭. ", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, MonsterLevel = 59, BattleID = 380, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, Reward = { {				GoodsType = "GoodsType_JobMaterial", Id = 32, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 37, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3225, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3214, Count = 2, },		},		DropID = 0, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/Event-Jobs.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["1000"] = {		ID = 1000, Name = "Battlefield Rose", Desc = "Be careful, these roses have thorns!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 14, BattleID = 2001, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 26, GoldReward = 118, DropID = 2000, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/SherryEagle/SherryEagle01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1001"] = {		ID = 1001, Name = "Heroic Strength", Desc = "Witness the bravery that distinguishes a true hero!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 14, BattleID = 2002, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 26, GoldReward = 118, DropID = 2001, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Elwin_ABS/Elwin/Elwin02_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 12, Strategy = "", OperationalActivityDropID = 10029, },	["1002"] = {		ID = 1002, Name = "Dusty Chest", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 1, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2002, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 0, Strategy = "", OperationalActivityDropID = 10029, },	["1003"] = {		ID = 1003, Name = "Slime Disaster", Desc = "The valley is suddenly overrun with slimes! We need to find out why this is happening!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 11, BattleID = 2005, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 25, GoldReward = 114, DropID = 2003, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Slime_ABS/Slime/Slime01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1004"] = {		ID = 1004, Name = "Bandit Raid", Desc = "Help! Thieves are plaguing the village! We need to rescue the village chief!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 12, BattleID = 2006, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 26, GoldReward = 118, DropID = 2004, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1005"] = {		ID = 1005, Name = "Demon Fury", Desc = "The demons in the woods are getting more restless by the day. We need to find a solution to this problem.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 13, BattleID = 2007, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 28, GoldReward = 121, DropID = 2005, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1006"] = {		ID = 1006, Name = "Horrendous Mercenaries", Desc = "These damned mercenaries are no different from thieves. They must be punished!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 14, BattleID = 2008, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 29, GoldReward = 125, DropID = 2006, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1007"] = {		ID = 1007, Name = "Dangerous Sea Route", Desc = "Another fishing boat was attacked by a demon. Let's get to the bottom of this.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 14, BattleID = 2009, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 29, GoldReward = 125, DropID = 2007, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 3005, Strategy = "", OperationalActivityDropID = 10029, },	["1008"] = {		ID = 1008, Name = "Crush the Rebels", Desc = "Rebels have gathered in the village and are withholding food and shelter from the villagers. They must be stopped!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 15, BattleID = 2015, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 30, GoldReward = 128, DropID = 2008, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Enemy_Healergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1009"] = {		ID = 1009, Name = "Concealed Fortune", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 1, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2009, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 0, Strategy = "", OperationalActivityDropID = 10029, },	["1010"] = {		ID = 1010, Name = "Protect the Caravan", Desc = "The caravan was attacked by a demon, and now the merchants are looking for help.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 13, BattleID = 2018, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 28, GoldReward = 121, DropID = 2010, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1011"] = {		ID = 1011, Name = "Hunting Season", Desc = "Exquisite fur and juicy wolf meat are waiting for us! My mouth is watering already!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 13, BattleID = 2019, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 28, GoldReward = 121, DropID = 2011, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1012"] = {		ID = 1012, Name = "War Theory Notes", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 1, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2012, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 0, Strategy = "", OperationalActivityDropID = 10029, },	["1013"] = {		ID = 1013, Name = "Rehearsal - Infantry", Desc = "Target: Strongest infantry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 13, BattleID = 2024, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 28, GoldReward = 121, DropID = 2013, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1014"] = {		ID = 1014, Name = "Rehearsal - Cavalry", Desc = "Target: Strongest lancers on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 13, BattleID = 2025, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 28, GoldReward = 121, DropID = 2014, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1015"] = {		ID = 1015, Name = "Battlefield Rose", Desc = "Watch out, these roses have thorns!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 19, BattleID = 2001, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2015, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/SherryEagle/SherryEagle01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1016"] = {		ID = 1016, Name = "Heroic Strength", Desc = "Witness the bravery that distinguishes a true hero!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 19, BattleID = 2002, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2016, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Elwin_ABS/Elwin/Elwin02_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 12, Strategy = "", OperationalActivityDropID = 10029, },	["1017"] = {		ID = 1017, Name = "Space-Time Phantom", Desc = "The energy of the Time Rift has dissipated, but some unstable hero phantoms have emerged... Can you help me get rid of them?", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 20, BattleID = 2003, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 36, GoldReward = 149, DropID = 2017, StyleType = "WaypointStyleType_Village", Model = "Spine/General/Leon_ABS/Leon/Leon03_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 22, Strategy = "", OperationalActivityDropID = 10029, },	["1018"] = {		ID = 1018, Name = "Dusty Chest", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 1, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2018, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 0, Strategy = "", OperationalActivityDropID = 10029, },	["1019"] = {		ID = 1019, Name = "Fleeing Bandits", Desc = "There are some bandits making trouble in the village. Destroy them.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 15, BattleID = 2004, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 30, GoldReward = 128, DropID = 2019, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1020"] = {		ID = 1020, Name = "Slime Disaster", Desc = "The valley is suddenly overrun with slimes! We need to find out why this is happening!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 15, BattleID = 2005, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 30, GoldReward = 128, DropID = 2020, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Slime_ABS/Slime/Slime01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1021"] = {		ID = 1021, Name = "Bandit Raid", Desc = "Help! Thieves are plaguing the village! We need to rescue the village chief!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2006, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2021, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1022"] = {		ID = 1022, Name = "Demon Fury", Desc = "The demons in the woods are getting more restless by the day. Somebody helps us!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2007, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2022, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1023"] = {		ID = 1023, Name = "Horrendous Mercenaries", Desc = "These damned mercenaries are no different from thieves. They must be punished!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2008, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 54, GoldReward = 546, DropID = 2023, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1024"] = {		ID = 1024, Name = "Dangerous Sea Route", Desc = "Another fishing boat was attacked by a demon. Let's get to the bottom of this.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2009, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2024, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3005, Strategy = "", OperationalActivityDropID = 10029, },	["1025"] = {		ID = 1025, Name = "Disoriented Arrow", Desc = "An important bridge has been seized by the elves. The merchants are desperate.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2010, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2025, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Archergeneral/Soldier_Enemy_Archergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3002, Strategy = "", OperationalActivityDropID = 10029, },	["1026"] = {		ID = 1026, Name = "Legion Deserter", Desc = "These cowards fled into the fortress. Let's get them out!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2011, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2026, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 18, Strategy = "", OperationalActivityDropID = 10029, },	["1027"] = {		ID = 1027, Name = "Scenery - Mountains", Desc = "The target of today's Scenery Collection is: Mountains", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2012, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2027, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1028"] = {		ID = 1028, Name = "Scenery - Canyon", Desc = "The target of today's Scenery Collection is: Canyon", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2013, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2028, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1029"] = {		ID = 1029, Name = "Scenery - Cave", Desc = "The target of today's Scenery Collection is: Cave", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2014, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 32, GoldReward = 136, DropID = 2029, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1030"] = {		ID = 1030, Name = "Crush the Rebels", Desc = "Rebels have gathered in the village and are withholding food and shelter from the villagers. They must be stopped!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 19, BattleID = 2015, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 35, GoldReward = 145, DropID = 2030, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Enemy_Healergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1031"] = {		ID = 1031, Name = "Fishermen's Hazard", Desc = "Ah, those guys from the fishing village are so annoying. We'll crush them, and no one can stop us!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 19, BattleID = 2016, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 35, GoldReward = 145, DropID = 2031, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 3012, Strategy = "", OperationalActivityDropID = 10029, },	["1032"] = {		ID = 1032, Name = "Temple Oddity", Desc = "Somehow demons have gathered around the temple. This is very unusual... We should shed some light on this matter.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 19, BattleID = 2017, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 35, GoldReward = 145, DropID = 2032, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 222, Strategy = "", OperationalActivityDropID = 10029, },	["1033"] = {		ID = 1033, Name = "Concealed Fortune", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 1, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2033, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1034"] = {		ID = 1034, Name = "Protect the Caravan", Desc = "The caravan was attacked by a demon, and now the merchants are looking for help.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 2018, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 31, GoldReward = 132, DropID = 2034, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1035"] = {		ID = 1035, Name = "Hunting Season", Desc = "Exquisite fur and juicy wolf meat are waiting for us! My mouth is watering already!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 2019, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 31, GoldReward = 132, DropID = 2035, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1036"] = {		ID = 1036, Name = "Seafood Feast", Desc = "Delicious lobster and cuttlefish! I'm so happy! So, happy... Every day!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 2020, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 31, GoldReward = 132, DropID = 2036, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1037"] = {		ID = 1037, Name = "Treasure Dungeon", Desc = "There must be some treasure hidden in a crypt like this, right?", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 18, BattleID = 2021, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 34, GoldReward = 140, DropID = 2037, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Assassingeneral/Soldier_Enemy_Assassingeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1038"] = {		ID = 1038, Name = "Ore Exploration", Desc = "Visit the mine? No, no, no! This is an expedition!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 18, BattleID = 2022, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 34, GoldReward = 140, DropID = 2038, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1039"] = {		ID = 1039, Name = "War Theory Notes", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 1, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2039, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1040"] = {		ID = 1040, Name = "Rehearsal - Lancers", Desc = "Target: Strongest cavalry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 2023, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 31, GoldReward = 132, DropID = 2040, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_knightgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1041"] = {		ID = 1041, Name = "Rehearsal - Infantry", Desc = "Target: Strongest infantry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 2024, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 31, GoldReward = 132, DropID = 2041, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1042"] = {		ID = 1042, Name = "Rehearsal - Cavalry", Desc = "Target: Strongest lancers on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 2025, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 31, GoldReward = 132, DropID = 2042, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1043"] = {		ID = 1043, Name = "Warfare", Desc = "Let's have a taste of a female general's power firsthand!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 18, BattleID = 2026, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 34, GoldReward = 140, DropID = 2043, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Imelda_ABS/Imelda_Magic/Imelda_Magic01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 18, Strategy = "", OperationalActivityDropID = 10029, },	["1044"] = {		ID = 1044, Name = "The Path of Practice", Desc = "Let me witness as your power grows!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 20, BattleID = 2027, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 36, GoldReward = 149, DropID = 2044, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Lance_ABS/Lance_HawkKnight/Lance_HawkKnight01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 16, Strategy = "", OperationalActivityDropID = 10029, },	["1045"] = {		ID = 1045, Name = "Battlefield Rose", Desc = "Watch out, these roses have thorns!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 24, BattleID = 2028, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 41, GoldReward = 167, DropID = 2045, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/SherryEagle/SherryEagle01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1046"] = {		ID = 1046, Name = "Heroic Strength", Desc = "Witness the bravery that distinguishes a true hero!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 24, BattleID = 2029, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 41, GoldReward = 167, DropID = 2046, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Elwin_ABS/Elwin/Elwin02_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 12, Strategy = "", OperationalActivityDropID = 10029, },	["1047"] = {		ID = 1047, Name = "Space-Time Phantom", Desc = "The energy of the Time Rift has dissipated, but some unstable hero phantoms have emerged... Can you help me get rid of them?", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 25, BattleID = 2030, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 42, GoldReward = 173, DropID = 2047, StyleType = "WaypointStyleType_Village", Model = "Spine/General/Leon_ABS/Leon/Leon03_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 22, Strategy = "", OperationalActivityDropID = 10029, },	["1048"] = {		ID = 1048, Name = "Dusty Chest", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 6, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2048, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 0, Strategy = "", OperationalActivityDropID = 10029, },	["1049"] = {		ID = 1049, Name = "Fleeing Bandits", Desc = "There are some bandits making trouble in the village. Destroy them.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 20, BattleID = 2031, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 36, GoldReward = 149, DropID = 2049, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1050"] = {		ID = 1050, Name = "Slime Disaster", Desc = "The valley is suddenly overrun with slimes! We need to find out why this is happening!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 20, BattleID = 2032, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 36, GoldReward = 149, DropID = 2050, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Slime_ABS/Slime/Slime01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1051"] = {		ID = 1051, Name = "Bandit Raid", Desc = "Help! Thieves are plaguing the village! We need to rescue the village chief!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2033, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2051, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1052"] = {		ID = 1052, Name = "Demon Fury", Desc = "The demons in the woods are getting more restless by the day. We need to find a solution to this problem.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2034, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2052, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1053"] = {		ID = 1053, Name = "Horrendous Mercenaries", Desc = "These damned mercenaries are no different from thieves. They must be punished!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2035, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2053, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1054"] = {		ID = 1054, Name = "Dangerous Sea Route", Desc = "Another fishing boat was attacked by a demon. Let's get to the bottom of this.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2036, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2054, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3005, Strategy = "", OperationalActivityDropID = 10029, },	["1055"] = {		ID = 1055, Name = "Disoriented Arrow", Desc = "An important bridge has been seized by the elves. The merchants are desperate.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2037, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2055, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Archergeneral/Soldier_Enemy_Archergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3002, Strategy = "", OperationalActivityDropID = 10029, },	["1056"] = {		ID = 1056, Name = "Legion Deserter", Desc = "These cowards fled into the fortress. Let's get them out!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2038, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2056, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 18, Strategy = "", OperationalActivityDropID = 10029, },	["1057"] = {		ID = 1057, Name = "Scenery - Mountains", Desc = "The target of today's Scenery Collection is: Mountains", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2039, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2057, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1058"] = {		ID = 1058, Name = "Scenery - Canyon", Desc = "The target of today's Scenery Collection is: Canyon", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2040, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2058, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1059"] = {		ID = 1059, Name = "Scenery - Cave", Desc = "The target of today's Scenery Collection is: Cave", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2041, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 38, GoldReward = 158, DropID = 2059, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1060"] = {		ID = 1060, Name = "Crush the Rebels", Desc = "Rebels have gathered in the village and are withholding food and shelter from the villagers. They must be stopped!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 24, BattleID = 2042, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 41, GoldReward = 167, DropID = 2060, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Enemy_Healergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1061"] = {		ID = 1061, Name = "Fishermen's Hazard", Desc = "Ah, those guys from the fishing village are so annoying. We'll crush them, and no one can stop us!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 24, BattleID = 2043, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 41, GoldReward = 167, DropID = 2061, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 3012, Strategy = "", OperationalActivityDropID = 10029, },	["1062"] = {		ID = 1062, Name = "Temple Oddity", Desc = "Somehow demons have gathered around the temple. This is very unusual... We should shed some light on this matter.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 24, BattleID = 2044, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 41, GoldReward = 167, DropID = 2062, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 222, Strategy = "", OperationalActivityDropID = 10029, },	["1063"] = {		ID = 1063, Name = "Concealed Fortune", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 6, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2063, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1064"] = {		ID = 1064, Name = "Protect the Caravan", Desc = "The caravan was attacked by a demon, and now the merchants are looking for help.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 21, BattleID = 2045, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 37, GoldReward = 154, DropID = 2064, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1065"] = {		ID = 1065, Name = "Hunting Season", Desc = "Exquisite fur and juicy wolf meat are waiting for us! My mouth is watering already!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 21, BattleID = 2046, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 37, GoldReward = 154, DropID = 2065, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1066"] = {		ID = 1066, Name = "Seafood Feast", Desc = "Delicious lobster and cuttlefish! I'm so happy! So, happy... Every day!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 21, BattleID = 2047, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 37, GoldReward = 154, DropID = 2066, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1067"] = {		ID = 1067, Name = "Treasure Dungeon", Desc = "There must be some treasure hidden in a crypt like this, right?", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 23, BattleID = 2048, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 40, GoldReward = 163, DropID = 2067, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Assassingeneral/Soldier_Enemy_Assassingeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1068"] = {		ID = 1068, Name = "Ore Exploration", Desc = "Visit the mine? No, no, no! This is an expedition!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 23, BattleID = 2049, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 40, GoldReward = 163, DropID = 2068, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1069"] = {		ID = 1069, Name = "War Theory Notes", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 6, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2069, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1070"] = {		ID = 1070, Name = "Rehearsal - Lancers", Desc = "Target: Strongest cavalry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 21, BattleID = 2050, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 37, GoldReward = 154, DropID = 2070, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_knightgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1071"] = {		ID = 1071, Name = "Rehearsal - Infantry", Desc = "Target: Strongest infantry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 21, BattleID = 2051, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 37, GoldReward = 154, DropID = 2071, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1072"] = {		ID = 1072, Name = "Rehearsal - Cavalry", Desc = "Target: Strongest lancers on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 21, BattleID = 2052, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 37, GoldReward = 154, DropID = 2072, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1073"] = {		ID = 1073, Name = "Warfare", Desc = "Let's have a taste of a female general's power firsthand!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 23, BattleID = 2053, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 40, GoldReward = 163, DropID = 2073, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Imelda_ABS/Imelda_Magic/Imelda_Magic01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 18, Strategy = "", OperationalActivityDropID = 10029, },	["1074"] = {		ID = 1074, Name = "The Path of Practice", Desc = "Let me witness as your power grows!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 25, BattleID = 2054, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 42, GoldReward = 173, DropID = 2074, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Lance_ABS/Lance_HawkKnight/Lance_HawkKnight01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 16, Strategy = "", OperationalActivityDropID = 10029, },	["1075"] = {		ID = 1075, Name = "Battlefield Rose", Desc = "Watch out, these roses have thorns!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 29, BattleID = 2028, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 47, GoldReward = 193, DropID = 2075, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/SherryEagle/SherryEagle01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1076"] = {		ID = 1076, Name = "Heroic Strength", Desc = "Witness the bravery that distinguishes a true hero!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 29, BattleID = 2029, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 47, GoldReward = 193, DropID = 2076, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Elwin_ABS/Elwin/Elwin02_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 12, Strategy = "", OperationalActivityDropID = 10029, },	["1077"] = {		ID = 1077, Name = "Space-Time Phantom", Desc = "The energy of the Time Rift has dissipated, but some unstable hero phantoms have emerged... Can you help me get rid of them?", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 30, BattleID = 2030, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 48, GoldReward = 199, DropID = 2077, StyleType = "WaypointStyleType_Village", Model = "Spine/General/Leon_ABS/Leon/Leon03_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 22, Strategy = "", OperationalActivityDropID = 10029, },	["1078"] = {		ID = 1078, Name = "Dusty Chest", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 11, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2078, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 0, Strategy = "", OperationalActivityDropID = 10029, },	["1079"] = {		ID = 1079, Name = "Fleeing Bandits", Desc = "There are some bandits making trouble in the village. Destroy them.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 25, BattleID = 2031, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 42, GoldReward = 173, DropID = 2079, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1080"] = {		ID = 1080, Name = "Slime Disaster", Desc = "The valley is suddenly overrun with slimes! We need to find out why this is happening!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 25, BattleID = 2032, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 42, GoldReward = 173, DropID = 2080, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Slime_ABS/Slime/Slime01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1081"] = {		ID = 1081, Name = "Bandit Raid", Desc = "Help! Thieves are plaguing the village! We need to rescue the village chief!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2033, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2081, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1082"] = {		ID = 1082, Name = "Demon Fury", Desc = "The demons in the woods are getting more restless by the day. We need to find a solution to this problem.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2034, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2082, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1083"] = {		ID = 1083, Name = "Horrendous Mercenaries", Desc = "These damned mercenaries are no different from thieves. They must be punished!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2035, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2083, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1084"] = {		ID = 1084, Name = "Dangerous Sea Route", Desc = "Another fishing boat was attacked by a demon. Let's get to the bottom of this.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2036, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2084, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3005, Strategy = "", OperationalActivityDropID = 10029, },	["1085"] = {		ID = 1085, Name = "Disoriented Arrow", Desc = "An important bridge has been seized by the elves. The merchants are desperate.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2037, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2085, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Archergeneral/Soldier_Enemy_Archergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3002, Strategy = "", OperationalActivityDropID = 10029, },	["1086"] = {		ID = 1086, Name = "Legion Deserter", Desc = "These cowards fled into the fortress. Let's get them out!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2038, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2086, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 18, Strategy = "", OperationalActivityDropID = 10029, },	["1087"] = {		ID = 1087, Name = "Scenery - Mountains", Desc = "The target of today's Scenery Collection is: Mountains", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2039, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2087, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1088"] = {		ID = 1088, Name = "Scenery - Canyon", Desc = "The target of today's Scenery Collection is: Canyon", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2040, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2088, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1089"] = {		ID = 1089, Name = "Scenery - Cave", Desc = "The target of today's Scenery Collection is: Cave", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2041, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 44, GoldReward = 182, DropID = 2089, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1090"] = {		ID = 1090, Name = "Crush the Rebels", Desc = "Rebels have gathered in the village and are withholding food and shelter from the villagers. They must be stopped!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 29, BattleID = 2042, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 47, GoldReward = 193, DropID = 2090, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Enemy_Healergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1091"] = {		ID = 1091, Name = "Fishermen's Hazard", Desc = "Ah, those guys from the fishing village are so annoying. We'll crush them, and no one can stop us!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 29, BattleID = 2043, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 47, GoldReward = 193, DropID = 2091, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 3012, Strategy = "", OperationalActivityDropID = 10029, },	["1092"] = {		ID = 1092, Name = "Temple Oddity", Desc = "Somehow demons have gathered around the temple. This is very unusual... We should shed some light on this matter.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 29, BattleID = 2044, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 47, GoldReward = 193, DropID = 2092, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 222, Strategy = "", OperationalActivityDropID = 10029, },	["1093"] = {		ID = 1093, Name = "Concealed Fortune", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 11, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2093, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1094"] = {		ID = 1094, Name = "Protect the Caravan", Desc = "The caravan was attacked by a demon, and now the merchants are looking for help.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 26, BattleID = 2045, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 43, GoldReward = 178, DropID = 2094, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1095"] = {		ID = 1095, Name = "Hunting Season", Desc = "Exquisite fur and juicy wolf meat are waiting for us! My mouth is watering already!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 26, BattleID = 2046, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 43, GoldReward = 178, DropID = 2095, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1096"] = {		ID = 1096, Name = "Seafood Feast", Desc = "Delicious lobster and cuttlefish! I'm so happy! So, happy... Every day!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 26, BattleID = 2047, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 43, GoldReward = 178, DropID = 2096, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1097"] = {		ID = 1097, Name = "Treasure Dungeon", Desc = "There must be some treasure hidden in a crypt like this, right?", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 28, BattleID = 2048, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 46, GoldReward = 188, DropID = 2097, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Assassingeneral/Soldier_Enemy_Assassingeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1098"] = {		ID = 1098, Name = "Ore Exploration", Desc = "Visit the mine? No, no, no! This is an expedition!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 28, BattleID = 2049, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 46, GoldReward = 188, DropID = 2098, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1099"] = {		ID = 1099, Name = "War Theory Notes", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 11, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2099, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1100"] = {		ID = 1100, Name = "Rehearsal - Lancers", Desc = "Target: Strongest cavalry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 26, BattleID = 2050, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 43, GoldReward = 178, DropID = 2100, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_knightgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1101"] = {		ID = 1101, Name = "Rehearsal - Infantry", Desc = "Target: Strongest infantry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 26, BattleID = 2051, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 43, GoldReward = 178, DropID = 2101, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1102"] = {		ID = 1102, Name = "Rehearsal - Cavalry", Desc = "Target: Strongest lancers on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 26, BattleID = 2052, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 43, GoldReward = 178, DropID = 2102, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1103"] = {		ID = 1103, Name = "Warfare", Desc = "Let's have a taste of a female general's power firsthand!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 28, BattleID = 2053, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 46, GoldReward = 188, DropID = 2103, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Imelda_ABS/Imelda_Magic/Imelda_Magic01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 18, Strategy = "", OperationalActivityDropID = 10029, },	["1104"] = {		ID = 1104, Name = "The Path of Practice", Desc = "Let me witness as your power grows!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 30, BattleID = 2054, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 48, GoldReward = 199, DropID = 2104, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Lance_ABS/Lance_HawkKnight/Lance_HawkKnight01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 16, Strategy = "", OperationalActivityDropID = 10029, },	["1105"] = {		ID = 1105, Name = "Battlefield Rose", Desc = "Watch out, these roses have thorns!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 34, BattleID = 2028, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 53, GoldReward = 221, DropID = 2105, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/SherryEagle/SherryEagle01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1106"] = {		ID = 1106, Name = "Heroic Strength", Desc = "Witness the bravery that distinguishes a true hero!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 34, BattleID = 2029, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 53, GoldReward = 221, DropID = 2106, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Elwin_ABS/Elwin/Elwin02_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 12, Strategy = "", OperationalActivityDropID = 10029, },	["1107"] = {		ID = 1107, Name = "Space-Time Phantom", Desc = "The energy of the Time Rift has dissipated, but some unstable hero phantoms have emerged... Can you help me get rid of them?", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 35, BattleID = 2030, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 54, GoldReward = 227, DropID = 2107, StyleType = "WaypointStyleType_Village", Model = "Spine/General/Leon_ABS/Leon/Leon03_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 22, Strategy = "", OperationalActivityDropID = 10029, },	["1108"] = {		ID = 1108, Name = "Dusty Chest", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2108, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 0, Strategy = "", OperationalActivityDropID = 10029, },	["1109"] = {		ID = 1109, Name = "Fleeing Bandits", Desc = "There are some bandits making trouble in the village. Destroy them.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 30, BattleID = 2031, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 48, GoldReward = 199, DropID = 2109, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1110"] = {		ID = 1110, Name = "Slime Disaster", Desc = "The valley is suddenly overrun with slimes! We need to find out why this is happening!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 30, BattleID = 2032, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 48, GoldReward = 199, DropID = 2110, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Slime_ABS/Slime/Slime01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1111"] = {		ID = 1111, Name = "Bandit Raid", Desc = "Help! Thieves are plaguing the village! We need to rescue the village chief!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2033, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2111, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1112"] = {		ID = 1112, Name = "Demon Fury", Desc = "The demons in the woods are getting more restless by the day. We need to find a solution to this problem.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2034, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2112, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1113"] = {		ID = 1113, Name = "Horrendous Mercenaries", Desc = "These damned mercenaries are no different from thieves. They must be punished!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2035, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2113, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1114"] = {		ID = 1114, Name = "Dangerous Sea Route", Desc = "Another fishing boat was attacked by a demon. Let's get to the bottom of this.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2036, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2114, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3005, Strategy = "", OperationalActivityDropID = 10029, },	["1115"] = {		ID = 1115, Name = "Disoriented Arrow", Desc = "An important bridge has been seized by the elves. The merchants are desperate.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2037, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2115, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Archergeneral/Soldier_Enemy_Archergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 3002, Strategy = "", OperationalActivityDropID = 10029, },	["1116"] = {		ID = 1116, Name = "Legion Deserter", Desc = "These cowards fled into the fortress. Let's get them out!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2038, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2116, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 18, Strategy = "", OperationalActivityDropID = 10029, },	["1117"] = {		ID = 1117, Name = "Scenery - Mountains", Desc = "The target of today's Scenery Collection is: Mountains", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2039, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2117, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1118"] = {		ID = 1118, Name = "Scenery - Canyon", Desc = "The target of today's Scenery Collection is: Canyon", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2040, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2118, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1119"] = {		ID = 1119, Name = "Scenery - Cave", Desc = "The target of today's Scenery Collection is: Cave", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2041, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 50, GoldReward = 209, DropID = 2119, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1120"] = {		ID = 1120, Name = "Crush the Rebels", Desc = "Rebels have gathered in the village and are withholding food and shelter from the villagers. They must be stopped!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 34, BattleID = 2042, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 53, GoldReward = 221, DropID = 2120, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Healergenera/Soldier_Enemy_Healergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1121"] = {		ID = 1121, Name = "Fishermen's Hazard", Desc = "Ah, those guys from the fishing village are so annoying. We'll crush them, and no one can stop us!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 34, BattleID = 2043, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 53, GoldReward = 221, DropID = 2121, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_SerpentKnightgeneral/Soldier_Enemy_SerpentKnight01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 3012, Strategy = "", OperationalActivityDropID = 10029, },	["1122"] = {		ID = 1122, Name = "Temple Oddity", Desc = "Somehow demons have gathered around the temple. This is very unusual... We should shed some light on this matter.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 34, BattleID = 2044, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 53, GoldReward = 221, DropID = 2121, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 222, Strategy = "", OperationalActivityDropID = 10029, },	["1123"] = {		ID = 1123, Name = "Concealed Fortune", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2121, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1124"] = {		ID = 1124, Name = "Protect the Caravan", Desc = "The caravan was attacked by a demon, and now the merchants are looking for help.", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 31, BattleID = 2045, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 49, GoldReward = 204, DropID = 2121, StyleType = "WaypointStyleType_Village", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1125"] = {		ID = 1125, Name = "Hunting Season", Desc = "Exquisite fur and juicy wolf meat are waiting for us! My mouth is watering already!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 31, BattleID = 2046, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 49, GoldReward = 204, DropID = 2121, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1126"] = {		ID = 1126, Name = "Seafood Feast", Desc = "Delicious lobster and cuttlefish! I'm so happy! So, happy... Every day!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 31, BattleID = 2047, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 49, GoldReward = 204, DropID = 2121, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1127"] = {		ID = 1127, Name = "Treasure Dungeon", Desc = "There must be some treasure hidden in a crypt like this, right?", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 33, BattleID = 2048, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 52, GoldReward = 215, DropID = 2121, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Assassingeneral/Soldier_Enemy_Assassingeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1128"] = {		ID = 1128, Name = "Ore Exploration", Desc = "Visit the mine? No, no, no! This is an expedition!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 33, BattleID = 2049, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 52, GoldReward = 215, DropID = 2121, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1129"] = {		ID = 1129, Name = "War Theory Notes", Desc = "", FuncType = "EventFuncType_Treasure", EnergySuccess = 0, EnergyFail = 0, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 16, BattleID = 0, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, DropID = 2121, StyleType = "WaypointStyleType_Forest", Model = "Waypoint_ABS/Event-ItemBox_Prefab.prefab", ModelScale = 150, MapIcon = "", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Chest.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1130"] = {		ID = 1130, Name = "Rehearsal - Lancers", Desc = "Target: Strongest cavalry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 31, BattleID = 2050, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 49, GoldReward = 204, DropID = 2121, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_knightgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1131"] = {		ID = 1131, Name = "Rehearsal - Infantry", Desc = "Target: Strongest infantry on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 31, BattleID = 2051, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 49, GoldReward = 204, DropID = 2121, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Fightergeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1132"] = {		ID = 1132, Name = "Rehearsal - Cavalry", Desc = "Target: Strongest lancers on the continent! Let's train!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 31, BattleID = 2052, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 49, GoldReward = 204, DropID = 2121, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Enemy.png", IsDanger = None, CharImageID = 24, Strategy = "", OperationalActivityDropID = 10029, },	["1133"] = {		ID = 1133, Name = "Warfare", Desc = "Let's have a taste of a female general's power firsthand!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 33, BattleID = 2053, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 52, GoldReward = 215, DropID = 2121, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Imelda_ABS/Imelda_Magic/Imelda_Magic01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_Talk.png", IsDanger = None, CharImageID = 18, Strategy = "", OperationalActivityDropID = 10029, },	["1134"] = {		ID = 1134, Name = "The Path of Practice", Desc = "Let me witness as your power grows!", FuncType = "EventFuncType_Mission", EnergySuccess = 6, EnergyFail = 1, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 35, BattleID = 2054, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 6, HeroExpReward = 54, GoldReward = 227, DropID = 2121, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Lance_ABS/Lance_HawkKnight/Lance_HawkKnight01_Prefab.prefab", ModelScale = 60, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/WaxSealed_BOSS.png", IsDanger = None, CharImageID = 16, Strategy = "", OperationalActivityDropID = 10029, },	["1200"] = {		ID = 1200, Name = "Danger at the Ancient Tomb", Desc = "Look! The entrance to a tomb! There must be stacks of treasure hidden in there! Are you brave enough to take a look with me?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2100, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 38, GoldReward = 295, DropID = 2000, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1201"] = {		ID = 1201, Name = "Demon Encounter", Desc = "Damn it, demons now have the stones to come out in the daytime? It's outrageous! We must teach them a lesson!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2230, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 38, GoldReward = 295, DropID = 2001, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1202"] = {		ID = 1202, Name = "Battlefield Rose", Desc = "I think something's up with the Time Rift, but it doesn't matter! I will take my girls to battle! It's our time to shine!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2540, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 38, GoldReward = 295, DropID = 2002, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/Sherry_Dragon/Sherry_Dragon02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1203"] = {		ID = 1203, Name = "The Swamp's Secret", Desc = "We've found a hidden treasure in the swamp! We can't let the enemy have it! Move in and get it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 17, BattleID = 2640, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 38, GoldReward = 295, DropID = 2003, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_HawkKningtgeneral/Soldier_Enemy_HawkKningtgeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1204"] = {		ID = 1204, Name = "Danger at the Ancient Tomb", Desc = "Look! The entrance to a tomb! There must be stacks of treasure hidden in there! Are you brave enough to take a look with me?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2100, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 42, GoldReward = 378, DropID = 2004, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1205"] = {		ID = 1205, Name = "Demon Encounter", Desc = "Damn it, demons now have the stones to come out in the daytime? It's outrageous! We must teach them a lesson!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2230, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 42, GoldReward = 378, DropID = 2005, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1206"] = {		ID = 1206, Name = "Battlefield Rose", Desc = "I think something's up with the Time Rift, but it doesn't matter! I will take my girls to battle! It's our time to shine!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2540, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 42, GoldReward = 378, DropID = 2006, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/Sherry_Dragon/Sherry_Dragon02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1207"] = {		ID = 1207, Name = "The Swamp's Secret", Desc = "We've found a hidden treasure in the swamp! We can't let the enemy have it! Move in and get it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 22, BattleID = 2640, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 42, GoldReward = 378, DropID = 2007, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_HawkKningtgeneral/Soldier_Enemy_HawkKningtgeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1208"] = {		ID = 1208, Name = "Danger at the Ancient Tomb", Desc = "Look! The entrance to a tomb! There must be stacks of treasure hidden in there! Are you brave enough to take a look with me?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2110, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2008, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1209"] = {		ID = 1209, Name = "Unavoidable Confrontation", Desc = "Bandits are occupying the bridge and demanding a hefty protection fee? I will take this dirty money from their filthy hands!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2140, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2009, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1210"] = {		ID = 1210, Name = "Demon Encounter", Desc = "Damn it, demons now have the stones to come out in the daytime? It's outrageous! We must teach them a lesson!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2240, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2010, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1211"] = {		ID = 1211, Name = "Empire Assault", Desc = "The Imperial Army is still chasing us... Since we've bumped into them already, we should show them what we've got!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2270, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2011, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1212"] = {		ID = 1212, Name = "Swamp Menace", Desc = "There's a villager trapped in the swamp by a demon! Please save him, I beg you!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2360, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2012, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1213"] = {		ID = 1213, Name = "Protect the Villagers", Desc = "They're... Imperial Soldiers! They are here to raid our village... Do they have any honor left? Somebody, please help us!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2390, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2013, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1214"] = {		ID = 1214, Name = "Battlefield Rose", Desc = "I think something's up with the Time Rift, but it doesn't matter! I will take my girls to battle! It's our time to shine!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2550, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2014, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/Sherry_Dragon/Sherry_Dragon02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1215"] = {		ID = 1215, Name = "Space-Time Phantom", Desc = "Yo? Which world is this...? Hum! It actually doesn't matter. As long as I have an army following me, I will conquer it.", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2580, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2015, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Barnhart_ABS/Barnhart_Shield/Barnhart_Shield02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 7, Strategy = "", OperationalActivityDropID = 10029, },	["1216"] = {		ID = 1216, Name = "The Swamp's Secret", Desc = "We've found a hidden treasure in the swamp! We can't let the enemy have it! Move in and get it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2650, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2016, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_HawkKningtgeneral/Soldier_Enemy_HawkKningtgeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1217"] = {		ID = 1217, Name = "Disoriented Arrow", Desc = "Oh no, we're under attack! Everyone, beware of those arrows!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 27, BattleID = 2680, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 47, GoldReward = 471, DropID = 2017, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Fairy_ABS/Enemy/EFairy02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1218"] = {		ID = 1218, Name = "Danger at the Ancient Tomb", Desc = "Look! The entrance to a tomb! There must be stacks of treasure hidden in there! Are you brave enough to take a look with me?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2110, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2018, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1219"] = {		ID = 1219, Name = "Unavoidable Confrontation", Desc = "Bandits are occupying the bridge and demanding a hefty protection fee? I will take this dirty money from their filthy hands!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2140, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2019, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1220"] = {		ID = 1220, Name = "Demon Encounter", Desc = "Damn it, demons now have the stones to come out in the daytime? It's outrageous! We must teach them a lesson!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2240, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2020, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1221"] = {		ID = 1221, Name = "Empire Assault", Desc = "The Imperial Army is still chasing us... Since we've bumped into them already, we should show them what we've got!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2270, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2021, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_Sergeantgeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1222"] = {		ID = 1222, Name = "Swamp Menace", Desc = "There's a villager trapped in the swamp by a demon! Please save him, I beg you!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2360, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2022, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1223"] = {		ID = 1223, Name = "Protect the Villagers", Desc = "They're... Imperial Soldiers! They are here to raid our village... Do they have any honor left? Somebody, please help us!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2390, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2023, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1224"] = {		ID = 1224, Name = "Encircled Zerida", Desc = "Gee, it's Matthew!? When did you get here!? Zerida is having some fun with these guys, do you want to join in?!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2450, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2024, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Zalrahda_ABS/Ninjia/Zalrahda_Assassin1_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 201, Strategy = "", OperationalActivityDropID = 10029, },	["1225"] = {		ID = 1225, Name = "Angelica's Troubles", Desc = "Well... It seems like... I'm in trouble... Hey, don't go! You guys, won't you save me? Hey!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2480, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2025, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Anjelica_ABS/Anjelica_Magic/Anjelica_Magician1_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 213, Strategy = "", OperationalActivityDropID = 10029, },	["1226"] = {		ID = 1226, Name = "Battlefield Rose", Desc = "I think something's up with the Time Rift, but it doesn't matter! I will take my girls to battle! It's our time to shine!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2550, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2026, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/Sherry_Dragon/Sherry_Dragon02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1227"] = {		ID = 1227, Name = "Space-Time Phantom", Desc = "Yo? Which world is this...? Hum! It actually doesn't matter. As long as I have an army following me, I will conquer it.", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2580, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2027, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Barnhart_ABS/Barnhart_Shield/Barnhart_Shield02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 7, Strategy = "", OperationalActivityDropID = 10029, },	["1228"] = {		ID = 1228, Name = "The Swamp's Secret", Desc = "We've found a hidden treasure in the swamp! We can't let the enemy have it! Move in and get it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2650, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2028, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_HawkKningtgeneral/Soldier_Enemy_HawkKningtgeneral01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1229"] = {		ID = 1229, Name = "Disoriented Arrow", Desc = "Oh no, we're under attack! Everyone, beware of those arrows!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 32, BattleID = 2680, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 52, GoldReward = 573, DropID = 2029, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Fairy_ABS/Enemy/EFairy02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1230"] = {		ID = 1230, Name = "Danger at the Ancient Tomb", Desc = "Look! The entrance to a tomb! There must be stacks of treasure hidden in there! Are you brave enough to take a look with me?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2120, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2030, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1231"] = {		ID = 1231, Name = "Unavoidable Confrontation", Desc = "Bandits are occupying the bridge and demanding a hefty protection fee? I will take this dirty money from their filthy hands!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2150, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2031, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1232"] = {		ID = 1232, Name = "Treasure in the Dunes", Desc = "The desert was a bad idea, it's just so hot... Huh? Something is glittering in the sand... It's treasure!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2180, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2032, StyleType = "WaypointStyleType_Cave", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1233"] = {		ID = 1233, Name = "Ancient Mountain Tomb", Desc = "Is there really treasure in the mountains...? Yes, of course! I see the enemy! This means we've come to the right place!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2200, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2033, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1234"] = {		ID = 1234, Name = "Demon Encounter", Desc = "Damn it, demons now have the stones to come out in the daytime? It's outrageous! We must teach them a lesson!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2250, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2034, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1235"] = {		ID = 1235, Name = "Empire Assault", Desc = "The Imperial Army is still chasing us... Since we've bumped into them already, we should show them what we've got!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2280, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2035, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1236"] = {		ID = 1236, Name = "Lunatic Soldier", Desc = "Ugh, I can't watch these damned soldiers any longer. Let's take down this stronghold!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2310, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2036, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_FighterHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1237"] = {		ID = 1237, Name = "Temple Spy", Desc = "The Imperial Army has occupied the temple? We mustn't let them desecrate the sanctuary of the Goddess. Get them away from here!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2330, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2037, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneralHigh_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1238"] = {		ID = 1238, Name = "Swamp Menace", Desc = "There's a villager trapped in the swamp by a demon! Please save him, I beg you!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2370, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2038, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1239"] = {		ID = 1239, Name = "Protect the Villagers", Desc = "They're... Imperial Soldiers! They are here to raid our village... Do they have any honor left? Somebody, please help us!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2400, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2039, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1240"] = {		ID = 1240, Name = "Injured Blacksmith", Desc = "Argh, our village is under attack! The blacksmith was injured and did not make it out. Please rescue him!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2420, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2040, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1241"] = {		ID = 1241, Name = "Encircled Zerida", Desc = "Gee, it's Matthew!? When did you get here!? Zerida is having some fun with these guys, do you want to join in?!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2460, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2041, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Zalrahda_ABS/Ninjia/Zalrahda_Assassin1_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 201, Strategy = "", OperationalActivityDropID = 10029, },	["1242"] = {		ID = 1242, Name = "Angelica's Troubles", Desc = "Well... It seems like... I'm in trouble... Hey, don't go! You guys, won't you save me? Hey!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2490, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2042, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Anjelica_ABS/Anjelica_Magic/Anjelica_Magician1_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 213, Strategy = "", OperationalActivityDropID = 10029, },	["1243"] = {		ID = 1243, Name = "Enraged Chief", Desc = "McAvoy...has already lost his mind... I can't stand this any longer. I can't just leave him like this, right?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2510, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2043, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/McEvoy_ABS/McEvoy_Spear02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1244"] = {		ID = 1244, Name = "Battlefield Rose", Desc = "I think something's up with the Time Rift, but it doesn't matter! I will take my girls to battle! It's our time to shine!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2560, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2044, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/Sherry_Dragon/Sherry_Dragon03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1245"] = {		ID = 1245, Name = "Space-Time Phantom", Desc = "Yo? Which world is this...? Hum! It actually doesn't matter. As long as I have an army following me, I will conquer it.", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2590, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2045, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Barnhart_ABS/Barnhart_Shield/Barnhart_Shield03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 7, Strategy = "", OperationalActivityDropID = 10029, },	["1246"] = {		ID = 1246, Name = "Light's Trial", Desc = "Oh, it looks like your morale is flourishing... But you shouldn't get ahead of yourselves! How about a little challenge?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2610, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2046, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Ledin_ABS/Ledin/Ledin03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 10, Strategy = "", OperationalActivityDropID = 10029, },	["1247"] = {		ID = 1247, Name = "The Swamp's Secret", Desc = "We've found a hidden treasure in the swamp! We can't let the enemy have it! Move in and get it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2660, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2047, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_HawkKningtgeneral/Soldier_Enemy_HawkKningtHigh02_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1248"] = {		ID = 1248, Name = "Disoriented Arrow", Desc = "Oh no, we're under attack! Everyone, beware of those arrows!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2690, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2048, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Fairy_ABS/Enemy/EFairy03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1249"] = {		ID = 1249, Name = "The Guardian's Belligerence", Desc = "The enemy has seized a castle. If we don't take it down, it'll cause us a headache later. What do you think? Let's do it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 37, BattleID = 2710, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 57, GoldReward = 683, DropID = 2049, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1250"] = {		ID = 1250, Name = "Danger at the Ancient Tomb", Desc = "Look! The entrance to a tomb! There must be stacks of treasure hidden in there! Are you brave enough to take a look with me?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2120, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2050, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1251"] = {		ID = 1251, Name = "Unavoidable Confrontation", Desc = "Bandits are occupying the bridge and demanding a hefty protection fee? I will take this dirty money from their filthy hands!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2150, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2051, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1252"] = {		ID = 1252, Name = "Treasure in the Dunes", Desc = "The desert was a bad idea, it's just so hot... Huh? Something is glittering in the sand... It's treasure!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2180, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2052, StyleType = "WaypointStyleType_Cave", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1253"] = {		ID = 1253, Name = "Ancient Mountain Tomb", Desc = "Is there really treasure in the mountains...? Yes, of course! I see the enemy! This means we've come to the right place!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2200, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2053, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1254"] = {		ID = 1254, Name = "Demon Encounter", Desc = "Damn it, demons now have the stones to come out in the daytime? It's outrageous! We must teach them a lesson!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2250, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2054, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1255"] = {		ID = 1255, Name = "Empire Assault", Desc = "The Imperial Army is still chasing us... Since we've bumped into them already, we should show them what we've got!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2280, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2055, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1256"] = {		ID = 1256, Name = "Lunatic Soldier", Desc = "Ugh, I can't watch these damned soldiers any longer. Let's take down this stronghold!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2310, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2056, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_FighterHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1257"] = {		ID = 1257, Name = "Temple Spy", Desc = "The Imperial Army has occupied the temple? We mustn't let them desecrate the sanctuary of the Goddess. Get them away from here!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2330, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2057, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneralHigh_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1258"] = {		ID = 1258, Name = "Swamp Menace", Desc = "There's a villager trapped in the swamp by a demon! Please save him, I beg you!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2370, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2058, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1259"] = {		ID = 1259, Name = "Protect the Villagers", Desc = "They're... Imperial Soldiers! They are here to raid our village... Do they have any honor left? Somebody, please help us!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2400, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2059, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1260"] = {		ID = 1260, Name = "Injured Blacksmith", Desc = "Argh, our village is under attack! The blacksmith was injured and did not make it out. Please rescue him!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2420, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2060, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1261"] = {		ID = 1261, Name = "Encircled Zerida", Desc = "Gee, it's Matthew!? When did you get here!? Zerida is having some fun with these guys, do you want to join in?!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2460, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2061, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Zalrahda_ABS/Ninjia/Zalrahda_Assassin1_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 201, Strategy = "", OperationalActivityDropID = 10029, },	["1262"] = {		ID = 1262, Name = "Angelica's Troubles", Desc = "Well... It seems like... I'm in trouble... Hey, don't go! You guys, won't you save me? Hey!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2490, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2062, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Anjelica_ABS/Anjelica_Magic/Anjelica_Magician1_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 213, Strategy = "", OperationalActivityDropID = 10029, },	["1263"] = {		ID = 1263, Name = "Enraged Chief", Desc = "McAvoy...has already lost his mind... I can't stand this any longer. I can't just leave him like this, right?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2510, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2063, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/McEvoy_ABS/McEvoy_Spear02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1264"] = {		ID = 1264, Name = "Battlefield Rose", Desc = "I think something's up with the Time Rift, but it doesn't matter! I will take my girls to battle! It's our time to shine!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2560, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2064, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/Sherry_Dragon/Sherry_Dragon03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1265"] = {		ID = 1265, Name = "Space-Time Phantom", Desc = "Yo? Which world is this...? Hum! It actually doesn't matter. As long as I have an army following me, I will conquer it.", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2590, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2065, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Barnhart_ABS/Barnhart_Shield/Barnhart_Shield03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 7, Strategy = "", OperationalActivityDropID = 10029, },	["1266"] = {		ID = 1266, Name = "Light's Trial", Desc = "Oh, it looks like your morale is flourishing... But you shouldn't get ahead of yourselves! How about a little challenge?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2610, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2066, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Ledin_ABS/Ledin/Ledin03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 10, Strategy = "", OperationalActivityDropID = 10029, },	["1267"] = {		ID = 1267, Name = "The Swamp's Secret", Desc = "We've found a hidden treasure in the swamp! We can't let the enemy have it! Move in and get it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2660, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2067, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_HawkKningtgeneral/Soldier_Enemy_HawkKningtHigh02_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1268"] = {		ID = 1268, Name = "Disoriented Arrow", Desc = "Oh no, we're under attack! Everyone, beware of those arrows!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2690, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2068, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Fairy_ABS/Enemy/EFairy03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1269"] = {		ID = 1269, Name = "The Guardian's Belligerence", Desc = "The enemy has seized a castle. If we don't take it down, it'll cause us a headache later. What do you think? Let's do it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 42, BattleID = 2710, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 62, GoldReward = 800, DropID = 2069, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1270"] = {		ID = 1270, Name = "Danger at the Ancient Tomb", Desc = "Look! The entrance to a tomb! There must be stacks of treasure hidden in there! Are you brave enough to take a look with me?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2130, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2070, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1271"] = {		ID = 1271, Name = "Unavoidable Confrontation", Desc = "Bandits are occupying the bridge and demanding a hefty protection fee? I will take this dirty money from their filthy hands!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2160, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2071, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1272"] = {		ID = 1272, Name = "Treasure in the Dunes", Desc = "The desert was a bad idea, it's just so hot... Huh? Something is glittering in the sand... It's treasure!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2190, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2072, StyleType = "WaypointStyleType_Cave", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1273"] = {		ID = 1273, Name = "Ancient Mountain Tomb", Desc = "Is there really treasure in the mountains...? Yes, of course! I see the enemy! This means we've come to the right place!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2210, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2073, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1274"] = {		ID = 1274, Name = "Storm Thieves' Nest", Desc = "I know a good way to make a fortune, but it's a little risky. Do you want to come with me to the thieves' dungeon fortress?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2220, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2074, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1275"] = {		ID = 1275, Name = "Demon Encounter", Desc = "Damn it, demons now have the stones to come out in the daytime? It's outrageous! We must teach them a lesson!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2260, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2075, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1276"] = {		ID = 1276, Name = "Empire Assault", Desc = "The Imperial Army is still chasing us... Since we've bumped into them already, we should show them what we've got!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2290, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2076, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1277"] = {		ID = 1277, Name = "Lunatic Soldier", Desc = "Ugh, I can't watch these damned soldiers any longer. Let's take down this stronghold!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2320, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2077, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_FighterHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1278"] = {		ID = 1278, Name = "Temple Spy", Desc = "The Imperial Army has occupied the temple? We mustn't let them desecrate the sanctuary of the Goddess. Get them away from here!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2340, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2078, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneralHigh_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1279"] = {		ID = 1279, Name = "City Breakout", Desc = "The castle ahead of us looks very safe. There's no harm in taking a rest, is there?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2350, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2079, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Skeleton_ABS/Skeleton04_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1280"] = {		ID = 1280, Name = "Swamp Menace", Desc = "There's a villager trapped in the swamp by a demon! Please save him, I beg you!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2380, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2080, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1281"] = {		ID = 1281, Name = "Protect the Villagers", Desc = "They're... Imperial Soldiers! They are here to raid our village... Do they have any honor left? Somebody, please help us!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2410, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2081, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1282"] = {		ID = 1282, Name = "Injured Blacksmith", Desc = "Argh, our village is under attack! The blacksmith was injured and did not make it out. Please rescue him!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2430, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2082, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1283"] = {		ID = 1283, Name = "Mysterious Forest", Desc = "The Union Army's lookout troops were attacked by demons, we shouldn't just stand idly by. What do you think?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2440, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2083, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Archergeneral/Soldier_Enemy_ArcherHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1284"] = {		ID = 1284, Name = "Encircled Zerida", Desc = "Gee, it's Matthew!? When did you get here!? Zerida is having some fun with these guys, do you want to join in?!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2470, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2084, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Zalrahda_ABS/Ninjia/Zalrahda_Assassin1_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 201, Strategy = "", OperationalActivityDropID = 10029, },	["1285"] = {		ID = 1285, Name = "Angelica's Troubles", Desc = "Well... It seems like... I'm in trouble... Hey, don't go! You guys, won't you save me? Hey!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2500, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2085, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Anjelica_ABS/Anjelica_Magic/Anjelica_Magician1_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 213, Strategy = "", OperationalActivityDropID = 10029, },	["1286"] = {		ID = 1286, Name = "Enraged Chief", Desc = "McAvoy...has already lost his mind... I can't stand this any longer. I can't just leave him like this, right?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2520, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2086, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/McEvoy_ABS/McEvoy_Spear02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1287"] = {		ID = 1287, Name = "Evacuate the Battlefield", Desc = "We can't hold this stronghold any longer. Swordsmith Legion, please cover us while we withdraw!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2530, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2087, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Alustriel_ABS/Alustriel_Bow01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 234, Strategy = "", OperationalActivityDropID = 10029, },	["1288"] = {		ID = 1288, Name = "Battlefield Rose", Desc = "I think something's up with the Time Rift, but it doesn't matter! I will take my girls to battle! It's our time to shine!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2570, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2088, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/Sherry_Dragon/Sherry_Dragon03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1289"] = {		ID = 1289, Name = "Space-Time Phantom", Desc = "Yo? Which world is this...? Hum! It actually doesn't matter. As long as I have an army following me, I will conquer it.", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2600, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2089, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Barnhart_ABS/Barnhart_Shield/Barnhart_Shield03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 7, Strategy = "", OperationalActivityDropID = 10029, },	["1290"] = {		ID = 1290, Name = "Light's Trial", Desc = "Oh, it looks like your morale is flourishing... But you shouldn't get ahead of yourselves! How about a little challenge?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2620, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2090, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Ledin_ABS/Ledin/Ledin03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 10, Strategy = "", OperationalActivityDropID = 10029, },	["1291"] = {		ID = 1291, Name = "Heroic Strength", Desc = "The Time Rift is out of control... A powerful team like ours should not be a surprise to you! We challenge you to a battle!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2630, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2091, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Leon_ABS/Leon/Leon04_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 6, Strategy = "", OperationalActivityDropID = 10029, },	["1292"] = {		ID = 1292, Name = "The Swamp's Secret", Desc = "We've found a hidden treasure in the swamp! We can't let the enemy have it! Move in and get it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2670, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2092, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_HawkKningtgeneral/Soldier_Enemy_HawkKningtHigh02_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1293"] = {		ID = 1293, Name = "Disoriented Arrow", Desc = "Oh no, we're under attack! Everyone, beware of those arrows!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2700, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2093, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Fairy_ABS/Enemy/EFairy03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1294"] = {		ID = 1294, Name = "The Guardian's Belligerence", Desc = "The enemy has seized a castle. If we don't take it down, it'll cause us a headache later. What do you think? Let's do it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2720, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2094, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1295"] = {		ID = 1295, Name = "Greedy Demon", Desc = "The tide is falling and some treasures have turned up on the river bed! Hurry up, those demons aren't going to hang around!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 47, BattleID = 2730, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 67, GoldReward = 926, DropID = 2095, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1296"] = {		ID = 1296, Name = "Danger at the Ancient Tomb", Desc = "Look! The entrance to a tomb! There must be stacks of treasure hidden in there! Are you brave enough to take a look with me?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2130, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2096, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1297"] = {		ID = 1297, Name = "Unavoidable Confrontation", Desc = "Bandits are occupying the bridge and demanding a hefty protection fee? I will take this dirty money from their filthy hands!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2160, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2097, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1298"] = {		ID = 1298, Name = "Treasure in the Dunes", Desc = "The desert was a bad idea, it's just so hot... Huh? Something is glittering in the sand... It's treasure!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2190, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2098, StyleType = "WaypointStyleType_Cave", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1299"] = {		ID = 1299, Name = "Ancient Mountain Tomb", Desc = "Is there really treasure in the mountains...? Yes, of course! I see the enemy! This means we've come to the right place!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2210, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2099, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1300"] = {		ID = 1300, Name = "Storm Thieves' Nest", Desc = "I know a good way to make a fortune, but it's a little risky. Do you want to come with me to the thieves' dungeon fortress?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2220, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2100, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gold.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1301"] = {		ID = 1301, Name = "Demon Encounter", Desc = "Damn it, demons now have the stones to come out in the daytime? It's outrageous! We must teach them a lesson!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2260, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2101, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1302"] = {		ID = 1302, Name = "Empire Assault", Desc = "The Imperial Army is still chasing us... Since we've bumped into them already, we should show them what we've got!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2290, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2102, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1303"] = {		ID = 1303, Name = "Lunatic Soldier", Desc = "Ugh, I can't watch these damned soldiers any longer. Let's take down this stronghold!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2320, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2103, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Fightergeneral/Soldier_Enemy_FighterHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1304"] = {		ID = 1304, Name = "Temple Spy", Desc = "The Imperial Army has occupied the temple? We mustn't let them desecrate the sanctuary of the Goddess. Get them away from here!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2340, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2104, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_knightgeneral/Soldier_Enemy_knightgeneralHigh_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1305"] = {		ID = 1305, Name = "City Breakout", Desc = "The castle ahead of us looks very safe. There's no harm in taking a rest, is there?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2350, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2105, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Skeleton_ABS/Skeleton04_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Exp.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1306"] = {		ID = 1306, Name = "Swamp Menace", Desc = "There's a villager trapped in the swamp by a demon! Please save him, I beg you!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2380, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2106, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1307"] = {		ID = 1307, Name = "Protect the Villagers", Desc = "They're... Imperial Soldiers! They are here to raid our village... Do they have any honor left? Somebody, please help us!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2410, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2107, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 238, Strategy = "", OperationalActivityDropID = 10029, },	["1308"] = {		ID = 1308, Name = "Injured Blacksmith", Desc = "Argh, our village is under attack! The blacksmith was injured and did not make it out. Please rescue him!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2430, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2108, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 214, Strategy = "", OperationalActivityDropID = 10029, },	["1309"] = {		ID = 1309, Name = "Mysterious Forest", Desc = "The Union Army's lookout troops were attacked by demons, we shouldn't just stand idly by. What do you think?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2440, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2109, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Archergeneral/Soldier_Enemy_ArcherHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Scroll.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1310"] = {		ID = 1310, Name = "Encircled Zerida", Desc = "Gee, it's Matthew!? When did you get here!? Zerida is having some fun with these guys, do you want to join in?!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2470, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2110, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Zalrahda_ABS/Ninjia/Zalrahda_Assassin1_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 201, Strategy = "", OperationalActivityDropID = 10029, },	["1311"] = {		ID = 1311, Name = "Angelica's Troubles", Desc = "Well... It seems like... I'm in trouble... Hey, don't go! You guys, won't you save me? Hey!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2500, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2111, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Anjelica_ABS/Anjelica_Magic/Anjelica_Magician1_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 213, Strategy = "", OperationalActivityDropID = 10029, },	["1312"] = {		ID = 1312, Name = "Enraged Chief", Desc = "McAvoy...has already lost his mind... I can't stand this any longer. I can't just leave him like this, right?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2520, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2112, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/McEvoy_ABS/McEvoy_Spear02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["1313"] = {		ID = 1313, Name = "Evacuate the Battlefield", Desc = "We can't hold this stronghold any longer. Swordsmith Legion, please cover us while we withdraw!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2530, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2113, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Alustriel_ABS/Alustriel_Bow01_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Gift.png", IsDanger = None, CharImageID = 234, Strategy = "", OperationalActivityDropID = 10029, },	["1314"] = {		ID = 1314, Name = "Battlefield Rose", Desc = "I think something's up with the Time Rift, but it doesn't matter! I will take my girls to battle! It's our time to shine!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2570, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2114, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Sherry_ABS/Sherry_Dragon/Sherry_Dragon03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 14, Strategy = "", OperationalActivityDropID = 10029, },	["1315"] = {		ID = 1315, Name = "Space-Time Phantom", Desc = "Yo? Which world is this...? Hum! It actually doesn't matter. As long as I have an army following me, I will conquer it.", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2600, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2115, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Barnhart_ABS/Barnhart_Shield/Barnhart_Shield03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 7, Strategy = "", OperationalActivityDropID = 10029, },	["1316"] = {		ID = 1316, Name = "Light's Trial", Desc = "Oh, it looks like your morale is flourishing... But you shouldn't get ahead of yourselves! How about a little challenge?", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2620, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2116, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Ledin_ABS/Ledin/Ledin03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 10, Strategy = "", OperationalActivityDropID = 10029, },	["1317"] = {		ID = 1317, Name = "Heroic Strength", Desc = "The Time Rift is out of control... A powerful team like ours should not be a surprise to you! We challenge you to a battle!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2630, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2117, StyleType = "WaypointStyleType_Forest", Model = "Spine/General/Leon_ABS/Leon/Leon04_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Boss_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Crystal.png", IsDanger = None, CharImageID = 6, Strategy = "", OperationalActivityDropID = 10029, },	["1318"] = {		ID = 1318, Name = "The Swamp's Secret", Desc = "We've found a hidden treasure in the swamp! We can't let the enemy have it! Move in and get it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2670, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2118, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_HawkKningtgeneral/Soldier_Enemy_HawkKningtHigh02_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1319"] = {		ID = 1319, Name = "Disoriented Arrow", Desc = "Oh no, we're under attack! Everyone, beware of those arrows!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2700, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2119, StyleType = "WaypointStyleType_Mountain", Model = "Spine/Soldier/Fairy_ABS/Enemy/EFairy03_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 10029, },	["1320"] = {		ID = 1320, Name = "The Guardian's Belligerence", Desc = "The enemy has seized a castle. If we don't take it down, it'll cause us a headache later. What do you think? Let's do it!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2720, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2120, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/Soldier_Enemy_ABS/Soldier_Enemy_Sergeantgeneral/Soldier_Enemy_SergeantHigh02_Prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 10029, },	["1321"] = {		ID = 1321, Name = "Greedy Demon", Desc = "The tide is falling and some treasures have turned up on the river bed! Hurry up, those demons aren't going to hang around!", FuncType = "EventFuncType_Mission", EnergySuccess = 10, EnergyFail = 2, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 21600, },		},		MonsterLevel = 52, BattleID = 2730, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 72, GoldReward = 1057, DropID = 2121, StyleType = "WaypointStyleType_Forest", Model = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", ModelScale = 50, MapIcon = "Waypoint_ABS/Event-Battle_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/Event_Equip.png", IsDanger = None, CharImageID = 1, Strategy = "", OperationalActivityDropID = 10029, },	["2000"] = {		ID = 2000, Name = "邪剑的回响I", Desc = "魔剑复活的余波震撼了整个大陆，我们遇到麻烦了……请助我一臂之力！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 1209600, },		},		MonsterLevel = 55, BattleID = 50111, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, DropID = 10030, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Bodamicus_ABS/Bodamicus_Guardian01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/WaxSealed_Activity01.png", IsDanger = None, CharImageID = 200, Strategy = "", OperationalActivityDropID = 0, },	["2001"] = {		ID = 2001, Name = "邪剑的回响II", Desc = "唔，魔剑的影响远没有结束……铸剑者们，这次的出现的幻影更加棘手了！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 1209600, },		},		MonsterLevel = 56, BattleID = 50112, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, DropID = 10030, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Bodamicus_ABS/Bodamicus_Guardian01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/WaxSealed_Activity01.png", IsDanger = None, CharImageID = 200, Strategy = "", OperationalActivityDropID = 0, },	["2002"] = {		ID = 2002, Name = "邪剑的回响III", Desc = "天哪，我还以为你们这群家伙不会来了呢！还楞着干什么，赶快来帮忙！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 1209600, },		},		MonsterLevel = 57, BattleID = 50113, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, DropID = 10030, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/SissiWhite_ABS/SissiWhite_Merchant_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/WaxSealed_Activity01.png", IsDanger = None, CharImageID = 241, Strategy = "", OperationalActivityDropID = 0, },	["2003"] = {		ID = 2003, Name = "邪剑的回响IV", Desc = "谢天谢地你们赶来了，这些家伙……不是我们佣兵团能处理得了的！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 1209600, },		},		MonsterLevel = 58, BattleID = 50114, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, DropID = 10030, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Alustriel_ABS/Alustriel_Bow01_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/WaxSealed_Activity01.png", IsDanger = None, CharImageID = 234, Strategy = "", OperationalActivityDropID = 0, },	["2004"] = {		ID = 2004, Name = "邪剑的回响V", Desc = "喂喂喂，还是受魔剑波动出现的英雄……但这次有点超规格了吧我说！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 1209600, },		},		MonsterLevel = 59, BattleID = 50115, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, DropID = 10030, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Grenier_ABS/Grenier_bb/Grenier_bb03_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/WaxSealed_Activity01.png", IsDanger = None, CharImageID = 3, Strategy = "", OperationalActivityDropID = 0, },	["2005"] = {		ID = 2005, Name = "邪剑的回响VI", Desc = "喂、我说，你们觉不觉得最近这几次的魔剑余波的事件……仔细想想有些蹊跷啊！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 1209600, },		},		MonsterLevel = 60, BattleID = 50116, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, DropID = 10030, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Aimeeda_ABS/Aimeeda_Pilgrim/Aimeeda_Pilgrim02_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/WaxSealed_Activity01.png", IsDanger = None, CharImageID = 4, Strategy = "", OperationalActivityDropID = 0, },	["2006"] = {		ID = 2006, Name = "邪剑的回响VII", Desc = "受魔剑诞生而流浪至此的时空英灵啊，请听我一言……返回到历史的星河中去吧！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 1209600, },		},		MonsterLevel = 60, BattleID = 50117, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, DropID = 10031, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Yulia_ABS/Yulia_Priest_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/WaxSealed_Activity01.png", IsDanger = None, CharImageID = 220, Strategy = "", OperationalActivityDropID = 0, },	["2007"] = {		ID = 2007, Name = "邪剑的回响-挑战", Desc = "看来这就是魔剑最后的余波了，你们面前就是最艰难的考验……迎接挑战吧，铸剑者们！", FuncType = "EventFuncType_Mission", EnergySuccess = 15, EnergyFail = 3, DisappearCondition = { {				ConditionType = "EventDisappearConditionType_Complete", Param = 1, },			{				ConditionType = "EventDisappearConditionType_LifeTime", Param = 1209600, },		},		MonsterLevel = 65, BattleID = 50121, DialogBeforeID = 0, DialogAfterID = 0, PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, DropID = 10032, StyleType = "WaypointStyleType_Mountain", Model = "Spine/General/Yulia_ABS/Yulia_Priest_Prefab.prefab", ModelScale = 45, MapIcon = "Waypoint_ABS/Event-Jobs_Prefab.prefab", MapIconY = 0, Icon = "UI/World_ABS/2/WaxSealed_Activity01.png", IsDanger = None, CharImageID = 220, Strategy = "", OperationalActivityDropID = 0, }, }