Module:Configdata/Job

local JobData = { ["101"] = {		ID = 101, Name = "High Lord", Desc = "Basic defense class. Uses a lance to battle cavalry.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Pike_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["102"] = {		ID = 102, Name = "General", Desc = "Mobile defenders with superb offensive capabilities.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 7, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			2,		},		JobIcon = "UI/Icon/Job_ABS/Pike_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["103"] = {		ID = 103, Name = "Vanguard", Desc = "Shielding guardians of the battlefield.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Pike_03_1.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["104"] = {		ID = 104, Name = "Grand Marshal", Desc = "Born leader who inspires morale on the battlefield.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 13, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 3,			2,		},		JobIcon = "UI/Icon/Job_ABS/Pike_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["105"] = {		ID = 105, Name = "Royal Vanguard", Desc = "Unyielding main battle unit and peerless defender.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_ATAdd", Property3Value = 15, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Pike_04_1.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["106"] = {		ID = 106, Name = "游击士", Desc = "以勇气和自由为旗帜，以守护平民为己任的自由士兵们. ", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "精通前置职业后可以转职", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Estelle_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["107"] = {		ID = 107, Name = "樱花无双", Desc = "美丽且刚强，绽放华丽光芒，无懈可击的无双斗士. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Estelle_Sakura01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["108"] = {		ID = 108, Name = "烈波无双", Desc = "以倾盆之势在战场上挥洒破坏的猛将，具有极强的爆发力. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 13, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_ATAdd", Property3Value = 15, AdvantagePropertyIds = { 3,			2,		},		JobIcon = "UI/Icon/Job_ABS/Estelle_General01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["199"] = {		ID = 199, Name = "Lord", Desc = "A novice lord with high defense.", NameEng = "", Rank = 1, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 2, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 11, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,		},		JobIcon = "UI/Icon/Job_ABS/Pike_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["201"] = {		ID = 201, Name = "Fighter", Desc = "Sword-wielding infantry able to attack and defend.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 36, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Saber_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["202"] = {		ID = 202, Name = "Swordsman", Desc = "Relentless attackers who destroy the enemy's defenses.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["203"] = {		ID = 203, Name = "Gladiator", Desc = "Battle-hardened fighters with phenomenal power.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Saber_03_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["204"] = {		ID = 204, Name = "Sword Master", Desc = "Master swordsman, nearly invincible in melee combat.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["205"] = {		ID = 205, Name = "Emperor", Desc = "Strong commander with an air of supreme majesty.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			1,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["206"] = {		ID = 206, Name = "Hero", Desc = "Righteous hero with unparalleled courage.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 15, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			1,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["207"] = {		ID = 207, Name = "Sword Saint", Desc = "No one would dare to face this warrior without heavy armor equipped.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["208"] = {		ID = 208, Name = "Brave", Desc = "The king of adventures who thrives on danger.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 2,			3,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_04_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["209"] = {		ID = 209, Name = "King", Desc = "The king of defense and counterattacks.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 2,			1,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_04_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["210"] = {		ID = 210, Name = "少尉", Desc = "心怀觉悟的使剑之人，为了使命发挥自己的力量. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			1,		},		JobIcon = "UI/Icon/Job_ABS/Leonhardt_Shuro01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["211"] = {		ID = 211, Name = "修罗", Desc = "怀有舍弃一切的觉悟，忘却一切愤怒和悲伤所来到的剑之彼岸……", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			1,		},		JobIcon = "UI/Icon/Job_ABS/Leonhardt_Shuro02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["212"] = {		ID = 212, Name = "剑帝", Desc = "抵达剑道极限之人，实力已无法用常理估计. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 15, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 1,			2,		},		JobIcon = "UI/Icon/Job_ABS/Leonhardt_SwordEmperor.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["213"] = {		ID = 213, Name = "剑斗士", Desc = "以改造者的强劲姿态守护正义，不断突破极限进行远距离攻击. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["214"] = {		ID = 214, Name = "剑斗统帅", Desc = "距离也无法成为他终结敌人的障碍，获得胜利是唯一的信仰. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["215"] = {		ID = 215, Name = "盾剑统帅", Desc = "永不放弃战斗，守护王权与信念的持盾领袖. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 2,			3,			6,		},		JobIcon = "UI/Icon/Job_ABS/Saber_04_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["299"] = {		ID = 299, Name = "Rookie", Desc = "A fighter still in training. Possesses impressive skill.", NameEng = "", Rank = 1, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 3, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 11, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Saber_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["301"] = {		ID = 301, Name = "Knight", Desc = "Cavalry with excellent attack. Crushes infantry.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 36, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Cavalry_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["302"] = {		ID = 302, Name = "Highlander", Desc = "Intrepid knight leader who claims glory every time.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Cavalry_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["303"] = {		ID = 303, Name = "Grand Knight", Desc = "Heavy knight who flattens all enemies in his way.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Grand_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["304"] = {		ID = 304, Name = "Knight Master", Desc = "Master knight who always charges to the frontline.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Cavalry_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["305"] = {		ID = 305, Name = "Grand Master", Desc = "Grand knights with chillingly destructive power.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Grand_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["306"] = {		ID = 306, Name = "Royal Knight", Desc = "All young people dream of becoming one someday.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 21, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_ATAdd", Property3Value = 15, AdvantagePropertyIds = { 2,			3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Cavalry_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["307"] = {		ID = 307, Name = "Strike Master", Desc = "Hunts down wounded enemies with superior speed.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 21, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Grand_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["350"] = {		ID = 350, Name = "Magic Knight", Desc = "A flexible class combining magic and cavalry mobility.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_MagicAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,		},		JobIcon = "UI/Icon/Job_ABS/Unicorn_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["351"] = {		ID = 351, Name = "Unicorn Knight", Desc = "Unicorn masters with great agility and superb magic.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Unicorn_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["352"] = {		ID = 352, Name = "Unicorn Master", Desc = "Lords of war who combine magic with speed.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Unicorn_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["353"] = {		ID = 353, Name = "Dark Knight", Desc = "Knights with power over dark forces.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			3,			4,		},		JobIcon = "UI/Icon/Job_ABS/Cavalry_DK.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["401"] = {		ID = 401, Name = "Hawk Knight", Desc = "Basic aerial class, with great attack and mobility.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 4, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Hawk_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["402"] = {		ID = 402, Name = "Pegasus Knight", Desc = "Basic aerial class that dominates magical units.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 19, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 4, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,		},		JobIcon = "UI/Icon/Job_ABS/Sky_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["403"] = {		ID = 403, Name = "Dragon Knight", Desc = "A knight upon a wyvern with exceptional attack.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DEXAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Dragon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["404"] = {		ID = 404, Name = "Pegasus Lord", Desc = "High defense, ultra-mobile mage killers.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 19, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			2,		},		JobIcon = "UI/Icon/Job_ABS/Sky_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["405"] = {		ID = 405, Name = "Dragon Master", Desc = "With powerful dragons, they fear no foe.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Dragon_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["406"] = {		ID = 406, Name = "Pegasus Master", Desc = "Cavalry unit that is the bane of all mages.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 19, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 5,			2,		},		JobIcon = "UI/Icon/Job_ABS/Sky_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["501"] = {		ID = 501, Name = "Pirate", Desc = "Basic Aquatic class with high mobility in water.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Sailor_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["502"] = {		ID = 502, Name = "Serpent Knight", Desc = "A knight with a huge advantage fighting in water.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Sailor_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["503"] = {		ID = 503, Name = "Serpent Master", Desc = "Never try to battle a serpent master in water...", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Sailor_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["601"] = {		ID = 601, Name = "Archer", Desc = "Abandons defense for superb, unrestrained archery.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 4, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Archer_01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["602"] = {		ID = 602, Name = "Sniper", Desc = "The god of archers. Entering his range is suicide.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Archer_02.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["603"] = {		ID = 603, Name = "Bow Knight", Desc = "Fires across the battlefield like a gust of wind.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Bow_01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["604"] = {		ID = 604, Name = "Ranger", Desc = "Brute force is rendered useless by a ranger's bow.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 2,			5,			6,		},		JobIcon = "UI/Icon/Job_ABS/Archer_03.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["605"] = {		ID = 605, Name = "Bow Master", Desc = "Defeats enemies through exhaustion and despair.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_ATAdd", Property3Value = 15, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Bow_02.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["606"] = {		ID = 606, Name = "Sharpshooter", Desc = "Fires across the battlefield like a gust of wind.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 60, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 4, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Archer_01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["607"] = {		ID = 607, Name = "帝国贵族", Desc = "看似纨绔放浪的外表背后是缜密的内心与大胆的战略. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Olivier_Prince01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["608"] = {		ID = 608, Name = "乐者", Desc = "比起弓箭或枪械，他的乐声是更强的武器. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 7, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 1,			2,		},		JobIcon = "UI/Icon/Job_ABS/Olivier_Bard01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["609"] = {		ID = 609, Name = "帝国皇子", Desc = "轻浮之色褪去而威严尽显，在后方掌控全局的高贵之人. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Olivier_Prince02.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["610"] = {		ID = 610, Name = "吟游诗人", Desc = "没有吟游诗人，再伟大的英雄传说也无人知晓. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 1,			2,		},		JobIcon = "UI/Icon/Job_ABS/Olivier_Bard02.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["611"] = {		ID = 611, Name = "射手", Desc = "使用热兵器的远程打击者，比起传统的弓箭手破坏力更强. ", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "精通前置职业后可以转职", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 4, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Olivier_Prince00.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["701"] = {		ID = 701, Name = "Mage", Desc = "A huge threat to enemies with low magic defense.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 4, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,		},		JobIcon = "UI/Icon/Job_ABS/Magic_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["702"] = {		ID = 702, Name = "Archmage", Desc = "Manipulates incredible magical power to wreak havoc.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Magic_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["703"] = {		ID = 703, Name = "Summoner", Desc = "Commands a strange ancient entity to fight in battle.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 1,			5,		},		JobIcon = "UI/Icon/Job_ABS/Summoner_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["704"] = {		ID = 704, Name = "Wizard", Desc = "Brave wizards who stand strong on the battlefield.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["705"] = {		ID = 705, Name = "Queen", Desc = "A domineering queen with horrifying magic.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["706"] = {		ID = 706, Name = "Dark Princess", Desc = "Controls dark forces but has light in her heart.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["707"] = {		ID = 707, Name = "Hermit", Desc = "Brings down strong ancient power upon enemies.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 1,			4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Summoner_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["708"] = {		ID = 708, Name = "Dark Master", Desc = "No one knows more about black magic and demons.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 1,			4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["709"] = {		ID = 709, Name = "Scientist", Desc = "Unconventional mages who harness the power of nature.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 1,			4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["710"] = {		ID = 710, Name = "Engineer", Desc = "Uses weapons built from ancient technology in battle.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 1,			4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Summoner_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["711"] = {		ID = 711, Name = "Arcane Vessel", Desc = "A talented wizard filled with the power of the arcane.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Rachel_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["712"] = {		ID = 712, Name = "Demonic Core", Desc = "She can generate arcane power from nowhere, summoning devastating storms on the battlefield.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Rachel_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["713"] = {		ID = 713, Name = "魔导士", Desc = "将魔法知识进行理论化研究，强有力的施法者. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/DarkWizard_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["714"] = {		ID = 714, Name = "魔导元帅", Desc = "集战地统帅与魔导天才于一身的存在，恐怖与毁灭的化身. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/DarkWizard_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["715"] = {		ID = 715, Name = "科学家", Desc = "沉溺在工程机巧之中的研究者，时刻存在走火入魔的风险. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 1,			4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Scientist_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["716"] = {		ID = 716, Name = "科学狂人", Desc = "陷入癫狂的魔导科学家，驱使着无数战争机器步入战场. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 1,			4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Scientist_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["801"] = {		ID = 801, Name = "Cleric", Desc = "Healers who restore vitality to allies.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1081, RangeATKID = 1081, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_MagicAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,		},		JobIcon = "UI/Icon/Job_ABS/Monk_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["802"] = {		ID = 802, Name = "Sister", Desc = "Healers who restore vitality to allies.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1081, RangeATKID = 1081, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_MagicAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,		},		JobIcon = "UI/Icon/Job_ABS/Monk_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["803"] = {		ID = 803, Name = "Bishop", Desc = "A missionary who bestows blessings on allies.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,		},		JobIcon = "UI/Icon/Job_ABS/Monk_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["804"] = {		ID = 804, Name = "Paladin", Desc = "Divine defenders who use swords and armor.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1084, RangeATKID = 1084, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			5,		},		JobIcon = "UI/Icon/Job_ABS/Paladin_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 4000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 2000, },	["805"] = {		ID = 805, Name = "Saint", Desc = "Apostles who can cast powerful divine spells.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1082, RangeATKID = 1082, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_MagicAdd", Property2Value = 7, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Pilgrim_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["806"] = {		ID = 806, Name = "Priest", Desc = "Holy disciples devoted to rescuing warriors in need.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,		},		JobIcon = "UI/Icon/Job_ABS/Priest_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["807"] = {		ID = 807, Name = "Saintess", Desc = "Holy warriors who can wear leather armor.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1097, RangeATKID = 1097, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,			3,		},		JobIcon = "UI/Icon/Job_ABS/Valkyrja_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["808"] = {		ID = 808, Name = "Oracle", Desc = "Divine messengers who carry out heaven's wishes.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1082, RangeATKID = 1082, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_MagicAdd", Property3Value = 15, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Monk_04.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["809"] = {		ID = 809, Name = "Templar", Desc = "Paladin commanders who use swords and shields.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1084, RangeATKID = 1084, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_ATAdd", Property3Value = 15, AdvantagePropertyIds = { 1,			3,			5,		},		JobIcon = "UI/Icon/Job_ABS/Paladin_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 4000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 2000, },	["810"] = {		ID = 810, Name = "Martyr", Desc = "Wise saints who lead the struggle against all evil.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1082, RangeATKID = 1082, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Pilgrim_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["811"] = {		ID = 811, Name = "Prophet", Desc = "Prophets who save those about to face a tragic fate.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Priest_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["812"] = {		ID = 812, Name = "Valkyrie", Desc = "Female warriors who can wear leather armor.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1097, RangeATKID = 1097, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			3,		},		JobIcon = "UI/Icon/Job_ABS/Valkyrja_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["813"] = {		ID = 813, Name = "Princess", Desc = "This noble princess is also a holy warrior.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Princess.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["814"] = {		ID = 814, Name = "Maiden Knight", Desc = "A saintly girl who saves the wounded in battle.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 5, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Monk_04.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["815"] = {		ID = 815, Name = "Holy Knight", Desc = "Brings faith and salvation to soldiers in battle.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 5, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Monk_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["816"] = {		ID = 816, Name = "Herald", Desc = "Conveys the will of God and brings hope to soldiers.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 7, Property3ID = "PropertyModifyType_Hero3_MagicAdd", Property3Value = 7, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Monk_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["817"] = {		ID = 817, Name = "Battle Angel", Desc = "Female nun who can wear leather armor.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1097, RangeATKID = 1097, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 4, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,			3,		},		JobIcon = "UI/Icon/Job_ABS/Valkyrja_00.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["818"] = {		ID = 818, Name = "Empress", Desc = "A noble royal idol who brings love and hope to her people.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Monk_04.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["819"] = {		ID = 819, Name = "Royal Envoy", Desc = "The decree promulgated by the king in the name of god, inspires the troops endlessly.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1082, RangeATKID = 1082, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			2,			5,		},		JobIcon = "UI/Icon/Job_ABS/Monk_04.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["820"] = {		ID = 820, Name = "利贝尔公主", Desc = 出生高贵的利贝尔王位的法定继承人，下任女王陛下. 可额外装备「轻甲」、「锤」. , NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1097, RangeATKID = 1097, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,			3,		},		JobIcon = "UI/Icon/Job_ABS/Klose_Queen01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["821"] = {		ID = 821, Name = "利贝尔女王", Desc = 备受爱戴的利贝尔女王，贵族的顶点，威严而高洁的化身. 可额外装备「轻甲」、「锤」. , NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1097, RangeATKID = 1097, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			3,		},		JobIcon = "UI/Icon/Job_ABS/Klose_Queen02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["822"] = {		ID = 822, Name = "树语者", Desc = "拥有与植物交流的奇妙能力，用世界之树赋予的力量守护着同伴. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1082, RangeATKID = 1082, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_MagicAdd", Property2Value = 7, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/WoodOracle_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["823"] = {		ID = 823, Name = "木贤者", Desc = "常以冷漠淡然的形象面对世人，却是植物们温柔的港湾. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/WoodOracle_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["824"] = {		ID = 824, Name = "学者", Desc = "沉溺于古代典籍的苦修者，将古代的智谋重现战场. ", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "精通前置职业后可以转职", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1081, RangeATKID = 1081, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_MagicAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,		},		JobIcon = "UI/Icon/Job_ABS/Counsellor_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["825"] = {		ID = 825, Name = "智士", Desc = "将千军万马藏于心中，精通兵法与奇术的智谋之士. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_MagicAdd", Property2Value = 7, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Counsellor_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["826"] = {		ID = 826, Name = "军师", Desc = "远在千里之外就决定战斗胜负，战争艺术的化身. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1083, RangeATKID = 1083, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 5,			4,		},		JobIcon = "UI/Icon/Job_ABS/Counsellor_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["899"] = {		ID = 899, Name = "Acolyte", Desc = "Missionaries who strive to help people.", NameEng = "", Rank = 1, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1081, RangeATKID = 1081, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 3, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 1, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,		},		JobIcon = "UI/Icon/Job_ABS/Monk_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["902"] = {		ID = 902, Name = "Dark Mage", Desc = "Evil spirit of the demon world, wielding dark power.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["903"] = {		ID = 903, Name = "Dark Prince", Desc = "Prince of the demon world who brings doom and terror.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Demon_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1002"] = {		ID = 1002, Name = "Reaper", Desc = "An undying force that dominates the fate of others.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Death_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1003"] = {		ID = 1003, Name = "Death Lord", Desc = "Reaper who spreads fear and ravages the weak.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Death_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1004"] = {		ID = 1004, Name = "Demon Lord", Desc = "Devil lord with demonic dark power.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Demon_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1005"] = {		ID = 1005, Name = "Demon Knight", Desc = "Knight who spreads terror. The embodiment of Alhazard.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 60, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 4, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			5,			6,		},		JobIcon = "UI/Icon/Job_ABS/Magic_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1006"] = {		ID = 1006, Name = "Wielder of Alhazard", Desc = "Alhazard is unstoppable! Shudder, ye mortals! Can Also Equip: Bow, Dagger, and Light Armor.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 5, AdvantagePropertyIds = { 2,			5,			6,		},		JobIcon = "UI/Icon/Job_ABS/Zalrahda_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1007"] = {		ID = 1007, Name = "Chaos' Chosen", Desc = The dark energy of Chaos is a devastating force! No mortal can wield its destructive power! Can Also Equip: Bow, Dagger, and Light Armor., NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_DEXAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			5,			6,		},		JobIcon = "UI/Icon/Job_ABS/Zalrahda_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1008"] = {		ID = 1008, Name = "Morph", Desc = The Demon Tribe, capable of changing their appearance, disguise themselves as allies to carry out espionage and sabotage. Can Also Equip: Bow, Dagger, and Light Armor., NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DEXAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Disguise_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1009"] = {		ID = 1009, Name = "Shapeshifter", Desc = Demon heroes who can change their shape at will. They toy with their enemies. Can Also Equip: Bow, Dagger, and Light Armor., NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Disguise_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1010"] = {		ID = 1010, Name = "Wraith Queen", Desc = "Can Also Equip: Bow, Dagger, and Light Armor.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Disguise_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1011"] = {		ID = 1011, Name = "Blood Banshee", Desc = A demon who feeds on human prey. Can also equip: Hammers and Light Armor., NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1103, RangeATKID = 1103, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 36, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Blood_00.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1012"] = {		ID = 1012, Name = "Demon General", Desc = The most loyal servant of the God of Darkness and the Commander of the Great Demon Army. Can also equip: Hammers and Light Armor., NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1102, RangeATKID = 1102, MoveSPDINI = 400, BFMovePoint = 4, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Succubus_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1013"] = {		ID = 1013, Name = "Blood Master", Desc = Uses dark blood magic to create a distorted sense of beauty in destruction and death. Can also equip: Hammers and Light Armor., NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1103, RangeATKID = 1103, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Blood_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1014"] = {		ID = 1014, Name = "Demon God", Desc = Feeble mortals always revere their worst nightmare as a god. Can also equip: Hammers and Light Armor., NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1102, RangeATKID = 1102, MoveSPDINI = 400, BFMovePoint = 4, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Succubus_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1015"] = {		ID = 1015, Name = "Blood Empress", Desc = The Princess of Chaos who wields the cursed power of blood, spreading death in the mortal world as her tribute to the God of Darkness. Can also equip: Hammers and Light Armor., NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1103, RangeATKID = 1103, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Blood_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["1016"] = {		ID = 1016, Name = "茶会之主", Desc = "在悲哀的乐园之中，收割敌人的绝望. ", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Renne_DarkAngel01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["1017"] = {		ID = 1017, Name = "歼灭天使", Desc = "能轻易毁灭大批军队的施术者，相比起天使更接近于恶魔的存在. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Renne_DarkAngel02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["1101"] = {		ID = 1101, Name = "Bandit", Desc = "This assassin hunts enemies and possesses great defense.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DEXAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Assassin_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1102"] = {		ID = 1102, Name = "Ninja", Desc = "Assassins that strike with poisonous knives.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DEXAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 7, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Ninja_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1103"] = {		ID = 1103, Name = "Raider", Desc = "Generals adapted to almost all battlefield terrains.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Assassin_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1104"] = {		ID = 1104, Name = "Shadow", Desc = "Master ninja, as elusive as a shadow.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DEXAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Ninja_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1105"] = {		ID = 1105, Name = "High Master", Desc = "Raider marshal possessing tactical mastery.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 23, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Assassin_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1106"] = {		ID = 1106, Name = "漆黑之牙", Desc = 刺客中最隐秘的存在，说是死神的化身也不为过. 可额外装备「弓」、「匕首」与「轻甲」. , NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 23, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Joshua_Ebenholz02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1107"] = {		ID = 1107, Name = "执行者", Desc = 冷酷无情的杀手，刺杀的完美执行者. 可额外装备「弓」、「匕首」与「轻甲」. , NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "精通前置职业后可以转职", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 23, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Joshua_Ebenholz01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1108"] = {		ID = 1108, Name = "漆黑魅影", Desc = "无处不在，致命而神秘的魔刺客，任何目标都逃不出他们的追杀. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DEXAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Phantom_00.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1201"] = {		ID = 1201, Name = "Sacred Beast", Desc = "The one and only Sacred Beast! Blessed with transforming capabilities, he can protect his companion with his sacred power!", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 8, IsMelee = None, MoveType = "MoveType_FieldArmy", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 36, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 1,		},		JobIcon = "UI/Icon/Job_ABS/Zigodlla_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1202"] = {		ID = 1202, Name = "Cerberus", Desc = "In the form of a galloping beast, he can break through enemy lineups at high speed!", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_FieldArmy", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 5, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 1,			2,		},		JobIcon = "UI/Icon/Job_ABS/Zigodlla_02_1.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1203"] = {		ID = 1203, Name = "Scylla", Desc = "In the form of an aqua beast, he has high DEF!", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 5, IsMelee = None, MoveType = "MoveType_FieldArmy", BFAttackDistance = 1, MeleeATKID = 1092, RangeATKID = 1092, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 1,			3,		},		JobIcon = "UI/Icon/Job_ABS/Zigodlla_02_2.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["1204"] = {		ID = 1204, Name = "Tiamat", Desc = In the form of a dragon-like beast, he has high MDEF! Can equip Hammers, Battle Axes, and Light Armor., NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 27, IsMelee = None, MoveType = "MoveType_FieldArmy", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DEXAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 1,			5,		},		JobIcon = "UI/Icon/Job_ABS/Zigodlla_02_3.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["1205"] = {		ID = 1205, Name = "Behemoth", Desc = "In the ultimate form of a riding beast, he can crush any obstacle at high speed!", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_FieldArmy", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 5, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 120, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 8, Property3ID = "PropertyModifyType_Hero3_DEXAdd", Property3Value = 8, AdvantagePropertyIds = { 1,			2,		},		JobIcon = "UI/Icon/Job_ABS/Zigodlla_03_1.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["1206"] = {		ID = 1206, Name = "Hydra", Desc = "In his ultimate aqua beast form, his fury will plunge his enemies into waves of despair!", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 5, IsMelee = None, MoveType = "MoveType_FieldArmy", BFAttackDistance = 1, MeleeATKID = 1092, RangeATKID = 1092, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 13, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 13, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 8, AdvantagePropertyIds = { 1,			3,		},		JobIcon = "UI/Icon/Job_ABS/Zigodlla_03_2.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["1207"] = {		ID = 1207, Name = "Bahamut", Desc = In his ultimate dragon form, his MDEF barrier can protect the whole army! Can equip Hammers, Battle Axes, and Light Armor., NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 27, IsMelee = None, MoveType = "MoveType_FieldArmy", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 13, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 75, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 8, AdvantagePropertyIds = { 1,			5,		},		JobIcon = "UI/Icon/Job_ABS/Zigodlla_03_3.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10001"] = {		ID = 10001, Name = "Shika", Desc = "Shika Master", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Saber_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10002"] = {		ID = 10002, Name = "Slime", Desc = "Slime", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1091, RangeATKID = 1095, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10003"] = {		ID = 10003, Name = "Skeleton Master", Desc = "Skeleton Master", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10004"] = {		ID = 10004, Name = "Wolf", Desc = "Wolf", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1094, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10005"] = {		ID = 10005, Name = "Wolf Master", Desc = "Wolf Master", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1094, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10006"] = {		ID = 10006, Name = "Necromancer", Desc = "Necromancer", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 17, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10007"] = {		ID = 10007, Name = "Cuttlefish", Desc = "Cuttlefish", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 1091, RangeATKID = 1092, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 19, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["10008"] = {		ID = 10008, Name = "Rock Golem", Desc = "Rock Golem", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10009"] = {		ID = 10009, Name = "Demon", Desc = "Demon Flier", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10010"] = {		ID = 10010, Name = "Harpy", Desc = "Harpy", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10011"] = {		ID = 10011, Name = "Ghost", Desc = "Ghost", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10012"] = {		ID = 10012, Name = "Demon", Desc = "Demon Cavalry", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1094, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10013"] = {		ID = 10013, Name = "Villager", Desc = "Villager", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 204, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10014"] = {		ID = 10014, Name = "Dragon", Desc = "Demon Dragon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 4, MeleeATKID = 30000, RangeATKID = 30000, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10015"] = {		ID = 10015, Name = "Aniki", Desc = "Infantry Aniki", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 31001, RangeATKID = 31001, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10016"] = {		ID = 10016, Name = "Sea Monster", Desc = "Sea Monster", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 1091, RangeATKID = 1092, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 19, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["10017"] = {		ID = 10017, Name = "Magic Cannon", Desc = "Magic Cannon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 0, MeleeATKID = 206, RangeATKID = 206, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10018"] = {		ID = 10018, Name = "Siege Weapon", Desc = "Ballista", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 20, DieFlyDistanceMax = 60, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10019"] = {		ID = 10019, Name = "Aniki", Desc = "Lancer", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 31001, RangeATKID = 31001, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10020"] = {		ID = 10020, Name = "Aniki", Desc = "Cavalry", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 31001, RangeATKID = 31001, MoveSPDINI = 400, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10021"] = {		ID = 10021, Name = "Aniki", Desc = "Flier", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 31002, RangeATKID = 31002, MoveSPDINI = 400, BFMovePoint = 5, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10022"] = {		ID = 10022, Name = "Aniki", Desc = "Archer", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 31002, RangeATKID = 31002, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10023"] = {		ID = 10023, Name = "Aniki", Desc = "Demon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 31002, RangeATKID = 31002, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10024"] = {		ID = 10024, Name = "Villager", Desc = "Female Villager Class", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 205, RangeATKID = 205, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10025"] = {		ID = 10025, Name = "Angel", Desc = "Angel", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10026"] = {		ID = 10026, Name = "Shika", Desc = "Unmoving Shika Master", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10027"] = {		ID = 10027, Name = "Rock Golem", Desc = "Short-legged Rock Golem", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 1, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10028"] = {		ID = 10028, Name = "Thief", Desc = "Goblin Thief", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 205, RangeATKID = 205, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10029"] = {		ID = 10029, Name = "Orc", Desc = "Orc", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10030"] = {		ID = 10030, Name = "Sky Archer", Desc = "Sky Archer", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 5, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10031"] = {		ID = 10031, Name = "Sorceress", Desc = "", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10032"] = {		ID = 10032, Name = "Monk", Desc = "Healers who restore vitality to allies.", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1091, RangeATKID = 1091, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10033"] = {		ID = 10033, Name = "Undead Knight", Desc = "Skeletal Dragon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1094, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10034"] = {		ID = 10034, Name = "Skeleton Archer", Desc = "", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10035"] = {		ID = 10035, Name = "Flame Skeleton", Desc = "", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 13000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10036"] = {		ID = 10036, Name = "Hellspawn", Desc = "Lancer", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 2000, },	["10037"] = {		ID = 10037, Name = "Hellspawn", Desc = "Infantry", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10038"] = {		ID = 10038, Name = "Insect", Desc = "Insect", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 17, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10039"] = {		ID = 10039, Name = "Demon General", Desc = "Demon General", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10040"] = {		ID = 10040, Name = "Merchant", Desc = "Merchant", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 204, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10041"] = {		ID = 10041, Name = "Deathcaller", Desc = "Deathcaller", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 17, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10042"] = {		ID = 10042, Name = "Sea Monster", Desc = "Sea Monster", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 1098, RangeATKID = 1098, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 19, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["10043"] = {		ID = 10043, Name = "Fighter", Desc = "Sword-wielding infantry able to attack and defend.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 36, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10044"] = {		ID = 10044, Name = "Hero", Desc = "Righteous hero with unparalleled courage.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 18, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			1,			6,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10045"] = {		ID = 10045, Name = "Wizard", Desc = "Brave wizards who stand strong on the battlefield.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 4,			5,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 0, },	["10046"] = {		ID = 10046, Name = "Royal Knight", Desc = "All young people dream of becoming one someday.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_ATAdd", Property3Value = 15, AdvantagePropertyIds = { 2,			3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10047"] = {		ID = 10047, Name = "Siege Weapon", Desc = "Ballista", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1061, RangeATKID = 1061, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 20, DieFlyDistanceMax = 60, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10048"] = {		ID = 10048, Name = "Siege Weapon", Desc = "Catapult", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1093, RangeATKID = 1093, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 20, DieFlyDistanceMax = 60, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10049"] = {		ID = 10049, Name = "Fire Dragon", Desc = "Demon Dragon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 23, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 4, MeleeATKID = 30000, RangeATKID = 30000, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10050"] = {		ID = 10050, Name = "Ice Dragon", Desc = "Demon Dragon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 24, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 4, MeleeATKID = 31082, RangeATKID = 31082, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10051"] = {		ID = 10051, Name = "Thunder Dragon", Desc = "Demon Dragon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 25, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 4, MeleeATKID = 31083, RangeATKID = 31083, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10052"] = {		ID = 10052, Name = "Dark Dragon", Desc = "Demon Dragon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 26, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 4, MeleeATKID = 31084, RangeATKID = 31084, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10053"] = {		ID = 10053, Name = "Demon Knight", Desc = "Demon Knight", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1021, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 3, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Ninja_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10054"] = {		ID = 10054, Name = "Behemoth", Desc = "Behemoth", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1031, MoveSPDINI = 400, BFMovePoint = 5, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10055"] = {		ID = 10055, Name = "Archdemon", Desc = "Archdemon", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10056"] = {		ID = 10056, Name = "Demon", Desc = "Demon", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["10057"] = {		ID = 10057, Name = "Elf of Fire", Desc = "Elf of Fire", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 4, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10058"] = {		ID = 10058, Name = "God", Desc = "God", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10059"] = {		ID = 10059, Name = "God of Chaos", Desc = "God of Chaos", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["10060"] = {		ID = 10060, Name = "Evil Dragon", Desc = "Evil Dragon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 40146, RangeATKID = 40146, MoveSPDINI = 400, BFMovePoint = 2, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10061"] = {		ID = 10061, Name = "Magic Soldier", Desc = "Magic Soldier", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 4, MeleeATKID = 40145, RangeATKID = 40145, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10062"] = {		ID = 10062, Name = "Demon Marshal", Desc = "Demon Marshal", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 13, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Pike_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10063"] = {		ID = 10063, Name = "Phoenix", Desc = "Phoenix", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 4, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10064"] = {		ID = 10064, Name = "Shika Lancer", Desc = "Shika Lancer", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Pike_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10065"] = {		ID = 10065, Name = "Scylla", Desc = "Sea Demon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 40179, RangeATKID = 40179, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["10066"] = {		ID = 10066, Name = "Demon Shadow", Desc = "Prince of the demon world who brings doom and terror.", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["10067"] = {		ID = 10067, Name = "Water Diviner", Desc = "Brave wizards who stand strong on the battlefield.", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10068"] = {		ID = 10068, Name = "Effigy", Desc = "", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 205, RangeATKID = 205, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10069"] = {		ID = 10069, Name = "Wizard", Desc = "Brave wizards who stand strong on the battlefield.", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 2, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10070"] = {		ID = 10070, Name = "Valkyrie", Desc = "Valkyrie", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 23, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 40241, RangeATKID = 40241, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10071"] = {		ID = 10071, Name = "White Dragon", Desc = "White Dragon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 23, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 4, MeleeATKID = 40246, RangeATKID = 40246, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10072"] = {		ID = 10072, Name = "Sea Monster", Desc = "Sea Monster", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 1098, RangeATKID = 1098, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 19, Behavior = 3036, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["10073"] = {		ID = 10073, Name = "Scylla", Desc = "Sea Demon", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 40252, RangeATKID = 40252, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 50, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, SkillsID = { 357,		},	},	["10074"] = {		ID = 10074, Name = "Phoenix", Desc = "Phoenix", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 5, MeleeATKID = 40250, RangeATKID = 40250, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10075"] = {		ID = 10075, Name = "Snowman", Desc = "God of Chaos", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["10076"] = {		ID = 10076, Name = "Drummer", Desc = "Drummer", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 2, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10077"] = {		ID = 10077, Name = "Bassist", Desc = "Bassist", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 2, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10078"] = {		ID = 10078, Name = "Lead Singer", Desc = "Lead Singer", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 2, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10079"] = {		ID = 10079, Name = "Guitarist", Desc = "Guitarist", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 2, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10080"] = {		ID = 10080, Name = "Fan Girl", Desc = "Fan Girl", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 10, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Priest_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 13000, BattlePowerDF = 9000, BattlePowerMagicDF = 9000, BattlePowerDEX = 2000, },	["10081"] = {		ID = 10081, Name = "Fan Boy", Desc = "Fan Boy", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1071, RangeATKID = 1071, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Pike_04_1.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10082"] = {		ID = 10082, Name = "Kaitou", Desc = "Kaitou", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1101, RangeATKID = 1101, MoveSPDINI = 500, BFMovePoint = 1, BFActionValue = 22, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Ninja_02.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10083"] = {		ID = 10083, Name = "Little Angel", Desc = "Angel", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1041, RangeATKID = 1041, MoveSPDINI = 500, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10084"] = {		ID = 10084, Name = "虫使", Desc = "虫使", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 3, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10085"] = {		ID = 10085, Name = "黑暗法师", Desc = "魔界的恶念化身，拥有强大的黑暗力量. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 5,			1,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["10086"] = {		ID = 10086, Name = "死灵骑士", Desc = "混乱骑士", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1094, MoveSPDINI = 500, BFMovePoint = 0, BFActionValue = 1, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10087"] = {		ID = 10087, Name = "史莱姆", Desc = "自爆史莱姆", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1091, RangeATKID = 1095, MoveSPDINI = 400, BFMovePoint = 1, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10088"] = {		ID = 10088, Name = "处刑人", Desc = "剑士的统帅，凭借手中巨剑在近身搏杀中立于不败之地. ", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "精通前置职业后可以转职", ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10089"] = {		ID = 10089, Name = "魔将军", Desc = "魔将军", NameEng = "", Rank = 2, ChangeJobGold = 0, UnlockText = "", ArmyID = 28, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10090"] = {		ID = 10090, Name = "变异恶魔", Desc = "恶魔", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 28, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["10091"] = {		ID = 10091, Name = "亡灵魔导", Desc = "亡灵魔导", NameEng = "", Rank = 1, ChangeJobGold = 0, UnlockText = "", ArmyID = 10, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 50, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10092"] = {		ID = 10092, Name = "能量体", Desc = "能量体", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 0, MeleeATKID = 205, RangeATKID = 205, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10093"] = {		ID = 10093, Name = "狂热粉丝", Desc = "狂热粉丝", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Cavalry_03.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10094"] = {		ID = 10094, Name = "黑暗王子", Desc = "多次重生的魔界王子，与之伴随的是无尽的灾祸. ", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 5, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Demon_02.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 0, BattlePowerDF = 12000, BattlePowerMagicDF = 25000, BattlePowerDEX = 5000, },	["10095"] = {		ID = 10095, Name = "黑暗统帅", Desc = "黑暗力量的统帅，没人能超越他对黑魔法和魔物们的研究. ", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 5, MeleeATKID = 1072, RangeATKID = 1072, MoveSPDINI = 400, BFMovePoint = 0, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["10096"] = {		ID = 10096, Name = "英雄", Desc = "BOSS板子的英雄", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 4, BFActionValue = 15, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 1, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10097"] = {		ID = 10097, Name = "霸者", Desc = "BOSS板子的英雄", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 12, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 4, BFActionValue = 15, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 1, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Saber_04.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["10098"] = {		ID = 10098, Name = "构造体", Desc = "构造体", NameEng = "", Rank = 4, ChangeJobGold = 0, UnlockText = "", ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 1097, RangeATKID = 1097, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 24, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property3ID = "PropertyModifyType_None", Property3Value = 0, JobIcon = "UI/Icon/Job_ABS/Magic_03.png", BattlePowerHP = 2000, BattlePowerAT = 0, BattlePowerMagic = 15000, BattlePowerDF = 8000, BattlePowerMagicDF = 8000, BattlePowerDEX = 5000, },	["90201"] = {		ID = 90201, Name = "Golem", Desc = "Sword-wielding infantry able to attack and defend.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 36, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90202"] = {		ID = 90202, Name = "Golem", Desc = "Relentless attackers who destroy the enemy's defenses.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DEXAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90203"] = {		ID = 90203, Name = "Golem", Desc = "Battle-hardened fighters with phenomenal power.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90204"] = {		ID = 90204, Name = "Golem", Desc = "Master swordsman, nearly invincible in melee combat.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			6,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90208"] = {		ID = 90208, Name = "Golem", Desc = "The king of adventures who thrives on danger.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 14, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 2,			3,			6,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90101"] = {		ID = 90101, Name = "Golem", Desc = "Basic defense class. Uses a lance to battle cavalry.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90102"] = {		ID = 90102, Name = "Golem", Desc = "Mobile defenders with superb offensive capabilities.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 7, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			2,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90103"] = {		ID = 90103, Name = "Golem", Desc = "Shielding guardians of the battlefield.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 8, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90104"] = {		ID = 90104, Name = "Golem", Desc = "Born leader who inspires morale on the battlefield.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_MagicDFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_HPAdd", Property3Value = 90, AdvantagePropertyIds = { 3,			2,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90105"] = {		ID = 90105, Name = "Golem", Desc = "Unyielding main battle unit and peerless defender.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 1011, RangeATKID = 1012, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 12, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_MagicDFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_ATAdd", Property3Value = 15, AdvantagePropertyIds = { 3,			1,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90301"] = {		ID = 90301, Name = "Golem", Desc = "Cavalry with excellent attack. Crushes infantry.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 9, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 36, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90302"] = {		ID = 90302, Name = "Golem", Desc = "Intrepid knight leader who claims glory every time.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90303"] = {		ID = 90303, Name = "Golem", Desc = "Heavy knight who flattens all enemies in his way.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 12, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 48, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90304"] = {		ID = 90304, Name = "Golem", Desc = "Master knight who always charges to the frontline.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 150, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 10, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90305"] = {		ID = 90305, Name = "Golem", Desc = "Grand knights with chillingly destructive power.", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 1031, RangeATKID = 1032, MoveSPDINI = 500, BFMovePoint = 5, BFActionValue = 20, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_ATAdd", Property1Value = 25, Property2ID = "PropertyModifyType_Hero3_HPAdd", Property2Value = 90, Property3ID = "PropertyModifyType_Hero3_DFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90501"] = {		ID = 90501, Name = "Golem", Desc = "Basic Aquatic class with high mobility in water.", NameEng = "", Rank = 2, ChangeJobGold = 500, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 16, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 6, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90502"] = {		ID = 90502, Name = "Golem", Desc = "A knight with a huge advantage fighting in water.", NameEng = "", Rank = 3, ChangeJobGold = 5000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 16, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_HPAdd", Property1Value = 80, Property2ID = "PropertyModifyType_Hero3_DFAdd", Property2Value = 5, Property3ID = "PropertyModifyType_None", Property3Value = 0, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, },	["90503"] = {		ID = 90503, Name = "Golem", Desc = "Never try to battle a serpent master in water...", NameEng = "", Rank = 4, ChangeJobGold = 30000, UnlockText = "Master prerequisite Class to upgrade!", ArmyID = 16, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 1021, RangeATKID = 1021, MoveSPDINI = 400, BFMovePoint = 3, BFActionValue = 16, Behavior = 1, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Property1ID = "PropertyModifyType_Hero3_DFAdd", Property1Value = 16, Property2ID = "PropertyModifyType_Hero3_ATAdd", Property2Value = 15, Property3ID = "PropertyModifyType_Hero3_MagicDFAdd", Property3Value = 10, AdvantagePropertyIds = { 2,			3,		},		JobIcon = "UI/Icon/Job_ABS/Demon_01.png", BattlePowerHP = 2000, BattlePowerAT = 10000, BattlePowerMagic = 0, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, BattlePowerDEX = 5000, }, }