Module:Configdata/Battlefield

local BattlefieldData = { ["1"] = {		ID = 1, Name = "村庄1", Width = 15, Height = 9, Terrains = { 8,			8,			8,			8,			8,			9,			3,			3,			3,			9,			9,			9,			9,			9,			9,			8,			6,			6,			6,			8,			9,			3,			3,			3,			9,			9,			1,			9,			9,			9,			8,			6,			6,			6,			8,			9,			2,			2,			2,			1,			9,			9,			9,			9,			9,			8,			8,			6,			8,			8,			5,			3,			3,			3,			9,			5,			9,			9,			9,			9,			9,			9,			1,			1,			9,			5,			3,			3,			3,			5,			9,			9,			9,			9,			9,			9,			9,			9,			1,			1,			9,			3,			3,			3,			9,			9,			9,			9,			5,			9,			9,			9,			9,			9,			1,			1,			2,			2,			2,			1,			9,			9,			5,			9,			9,			9,			9,			9,			5,			5,			5,			3,			3,			3,			9,			9,			5,			5,			5,			9,			9,			9,			9,			9,			5,			5,			3,			3,			3,			9,			9,			9,			5,			9,			9,		},		BattleMap = "BattleMap/BattleMap1_ABS/BattleMap1Prefab.prefab", BackgroundWidth = 25, BackgroundHeight = 14, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["2"] = {		ID = 2, Name = "测试1", Width = 9, Height = 5, Terrains = { 1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,		},		BattleMap = "BattleMap/BattleMap1_ABS/BattleMap1Prefab.prefab", BackgroundWidth = 15, BackgroundHeight = 10, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["3"] = {		ID = 3, Name = "测试2", Width = 9, Height = 9, Terrains = { 1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,		},		BattleMap = "BattleMap/BattleMap1_ABS/BattleMap1Prefab.prefab", BackgroundWidth = 15, BackgroundHeight = 15, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["4"] = {		ID = 4, Name = "测试3", Width = 11, Height = 9, Terrains = { 1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,			1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,			1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,			1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,			1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,			1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,			1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,			1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,			1,			1,			1,			3,			1,			1,			1,			3,			1,			1,			1,		},		BattleMap = "BattleMap/BattleMap1_ABS/BattleMap1Prefab.prefab", BackgroundWidth = 15, BackgroundHeight = 15, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["5"] = {		ID = 5, Name = "测试4", Width = 11, Height = 9, Terrains = { 1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			4,			4,			4,			1,			1,			8,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			4,			4,			4,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			8,			1,			1,			4,			4,			4,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,		},		BattleMap = "BattleMap/BattleMap1_ABS/BattleMap1Prefab.prefab", BackgroundWidth = 15, BackgroundHeight = 15, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["6"] = {		ID = 6, Name = "测试5", Width = 11, Height = 9, Terrains = { 1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			8,			8,			1,			1,			1,			1,			8,			1,			1,			1,			1,			8,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			8,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,		},		BattleMap = "BattleMap/BattleMap1_ABS/BattleMap1Prefab.prefab", BackgroundWidth = 15, BackgroundHeight = 15, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["7"] = {		ID = 7, Name = "测试6", Width = 11, Height = 9, Terrains = { 1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			8,			1,			1,			1,			8,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			8,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,		},		BattleMap = "BattleMap/BattleMap1_ABS/BattleMap1Prefab.prefab", BackgroundWidth = 15, BackgroundHeight = 15, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["8"] = {		ID = 8, Name = "测试7", Width = 11, Height = 9, Terrains = { 1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			4,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			4,			1,			1,			1,			1,			1,			1,			1,			1,			1,			4,			4,			4,			1,			1,			1,			4,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			4,			1,			1,			1,			1,			1,			1,			1,			1,			1,			4,			1,			1,			1,			1,			1,			1,			4,			1,			1,			4,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,		},		BattleMap = "BattleMap/BattleMap1_ABS/BattleMap1Prefab.prefab", BackgroundWidth = 15, BackgroundHeight = 15, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["9"] = {		ID = 9, Name = "野外1", Width = 12, Height = 7, Terrains = { 9,			9,			9,			9,			9,			9,			3,			3,			9,			9,			9,			9,			9,			9,			5,			5,			9,			9,			3,			3,			9,			9,			9,			9,			9,			9,			5,			9,			9,			9,			3,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			5,			9,			9,			9,			9,			9,			9,			9,			3,			9,			9,			5,			5,			9,			9,			9,			9,			9,			9,			5,			3,			9,			9,			9,			5,			9,			9,		},		BattleMap = "BattleMap/BattleMapWildField001_ABS/BattleMapWildField001Prefab.prefab", BackgroundWidth = 20, BackgroundHeight = 11, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["10"] = {		ID = 10, Name = "野外2", Width = 15, Height = 9, Terrains = { 5,			9,			7,			7,			7,			7,			7,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			7,			7,			7,			9,			9,			5,			7,			7,			9,			9,			5,			9,			1,			1,			1,			9,			5,			5,			9,			5,			7,			7,			7,			9,			5,			5,			5,			1,			1,			1,			1,			1,			1,			1,			1,			7,			7,			7,			9,			5,			5,			5,			9,			9,			1,			1,			1,			1,			1,			1,			1,			9,			9,			5,			5,			9,			9,			7,			9,			9,			9,			9,			7,			9,			1,			1,			1,			1,			1,			1,			1,			1,			7,			7,			9,			5,			7,			7,			7,			9,			9,			1,			1,			1,			1,			1,			1,			7,			7,			9,			5,			7,			7,			7,			9,			5,			9,			9,			1,			1,			9,			5,			7,			7,			9,			9,			9,			9,			9,			9,			5,			5,			9,			1,			1,			5,			5,		},		BattleMap = "BattleMap/BattleMapWildField002_ABS/BattleMapWildField002Prefab.prefab", BackgroundWidth = 25, BackgroundHeight = 14, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["11"] = {		ID = 11, Name = "野外3", Width = 11, Height = 13, Terrains = { 5,			1,			1,			9,			5,			5,			9,			9,			9,			9,			9,			5,			1,			1,			9,			5,			5,			9,			9,			5,			5,			5,			9,			9,			1,			1,			9,			9,			9,			5,			5,			7,			7,			9,			9,			9,			1,			1,			9,			9,			5,			5,			7,			7,			9,			3,			3,			3,			2,			2,			3,			3,			3,			3,			3,			3,			3,			3,			3,			2,			2,			3,			3,			3,			3,			3,			3,			3,			5,			9,			1,			1,			5,			5,			7,			7,			3,			3,			9,			9,			9,			1,			1,			9,			5,			5,			7,			7,			9,			9,			9,			9,			1,			1,			9,			9,			9,			5,			5,			7,			7,			5,			9,			1,			1,			1,			1,			9,			9,			9,			7,			7,			5,			9,			1,			1,			5,			1,			1,			1,			1,			9,			9,			9,			9,			1,			1,			5,			5,			9,			9,			9,			9,			9,			9,			9,			1,			1,			5,			9,			9,			9,			9,		},		BattleMap = "BattleMap/BattleMapWildField003_ABS/BattleMapWildField003Prefab.prefab", BackgroundWidth = 18, BackgroundHeight = 18, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["12"] = {		ID = 12, Name = "城门", Width = 12, Height = 15, Terrains = { 8,			8,			27,			27,			8,			27,			27,			8,			27,			27,			8,			8,			3,			8,			27,			27,			10,			10,			10,			10,			27,			27,			8,			3,			3,			10,			27,			27,			27,			27,			27,			27,			27,			27,			10,			3,			3,			10,			27,			27,			27,			27,			27,			27,			27,			27,			10,			3,			3,			10,			10,			10,			10,			2,			2,			10,			10,			10,			10,			3,			3,			3,			3,			3,			3,			2,			2,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			2,			2,			3,			3,			3,			3,			3,			5,			5,			9,			9,			9,			1,			1,			5,			9,			9,			5,			9,			5,			5,			9,			9,			5,			1,			1,			1,			1,			9,			9,			5,			5,			9,			9,			9,			7,			7,			7,			1,			1,			1,			9,			5,			9,			9,			9,			7,			7,			7,			7,			7,			1,			1,			9,			9,			5,			9,			9,			9,			9,			7,			7,			1,			1,			9,			9,			9,			7,			5,			9,			9,			9,			1,			1,			1,			9,			5,			9,			9,			7,			5,			9,			9,			1,			1,			9,			5,			9,			9,			7,			7,			9,			9,			9,			1,			1,			9,			5,			5,			9,			9,			7,			7,		},		BattleMap = "BattleMap/BattleMapCityGate001_ABS/BattleMapCityGate001Prefab.prefab", BackgroundWidth = 17, BackgroundHeight = 20, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["13"] = {		ID = 13, Name = "神殿", Width = 12, Height = 15, Terrains = { 8,			8,			8,			8,			8,			8,			8,			8,			8,			8,			8,			8,			8,			8,			8,			8,			13,			13,			13,			13,			8,			8,			8,			8,			13,			8,			13,			13,			13,			13,			13,			13,			13,			13,			8,			13,			13,			8,			13,			13,			13,			13,			13,			13,			13,			13,			8,			13,			13,			13,			13,			13,			8,			8,			8,			8,			13,			13,			13,			13,			13,			13,			13,			13,			13,			8,			8,			13,			13,			13,			13,			13,			13,			13,			8,			13,			13,			13,			13,			13,			13,			8,			13,			13,			13,			13,			8,			13,			13,			13,			13,			13,			13,			8,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			5,			9,			9,			9,			9,			9,			9,			9,			9,			9,			5,			5,			5,			9,			5,			9,			9,			9,			9,			9,			9,			5,			5,			5,		},		BattleMap = "BattleMap/BattleMapTemple001_ABS/BattleMapTemple001Prefab.prefab", BackgroundWidth = 22, BackgroundHeight = 21, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["14"] = {		ID = 14, Name = "吊桥", Width = 15, Height = 9, Terrains = { 11,			11,			11,			11,			11,			11,			11,			11,			11,			11,			11,			5,			9,			9,			9,			11,			11,			11,			11,			11,			11,			11,			11,			11,			11,			11,			14,			9,			1,			9,			5,			9,			11,			11,			11,			11,			11,			11,			11,			11,			11,			11,			14,			1,			9,			1,			1,			12,			12,			12,			12,			12,			12,			12,			12,			12,			12,			9,			9,			5,			1,			1,			12,			12,			12,			12,			12,			12,			12,			12,			12,			12,			9,			9,			9,			1,			9,			11,			11,			11,			11,			11,			11,			11,			11,			11,			11,			14,			1,			14,			1,			9,			9,			11,			11,			11,			11,			11,			11,			11,			11,			11,			14,			1,			14,			1,			5,			9,			11,			11,			11,			11,			11,			11,			11,			11,			11,			14,			9,			9,			1,			5,			9,			11,			11,			11,			11,			11,			11,			11,			11,			11,			14,			9,			9,		},		BattleMap = "BattleMap/BattleMapDrawBridge001_ABS/BattleMapDrawBridge001Prefab.prefab", BackgroundWidth = 23, BackgroundHeight = 15, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["15"] = {		ID = 15, Name = "BattleMapL1_2", Width = 11, Height = 14, Terrains = { 9,			9,			7,			7,			5,			5,			1,			1,			1,			9,			9,			7,			7,			7,			7,			5,			1,			1,			1,			9,			9,			9,			3,			7,			7,			7,			1,			1,			9,			9,			9,			9,			5,			3,			3,			3,			18,			1,			1,			18,			9,			5,			5,			5,			3,			3,			3,			3,			2,			2,			3,			9,			5,			5,			7,			7,			3,			3,			3,			2,			2,			3,			3,			3,			5,			9,			7,			9,			3,			3,			2,			2,			3,			3,			3,			3,			3,			7,			5,			9,			9,			1,			1,			9,			9,			5,			3,			3,			5,			5,			18,			1,			1,			18,			5,			7,			7,			7,			9,			9,			9,			9,			1,			1,			9,			5,			7,			7,			7,			5,			9,			9,			1,			1,			9,			5,			7,			7,			7,			7,			5,			9,			9,			1,			1,			1,			9,			9,			9,			7,			5,			9,			5,			9,			9,			1,			1,			1,			1,			9,			9,			9,			1,			5,			5,			7,			7,			9,			1,			1,			1,			1,			1,			1,		},		BattleMap = "BattleMap/BattleMapL1_2_ABS/BattleMapL1_2Prefab.prefab", BackgroundWidth = 21, BackgroundHeight = 20, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["16"] = {		ID = 16, Name = "BattleMapL1_5", Width = 13, Height = 13, Terrains = { 5,			9,			9,			5,			9,			9,			3,			3,			9,			9,			5,			5,			9,			5,			9,			1,			1,			1,			1,			2,			2,			1,			1,			9,			9,			1,			9,			1,			9,			9,			5,			3,			3,			3,			9,			1,			1,			1,			9,			3,			2,			3,			3,			3,			3,			3,			9,			9,			9,			9,			9,			9,			3,			2,			3,			3,			3,			7,			7,			7,			9,			9,			9,			9,			5,			9,			1,			9,			9,			7,			7,			7,			7,			7,			7,			9,			9,			5,			5,			1,			9,			7,			7,			7,			7,			7,			7,			9,			9,			9,			9,			1,			9,			9,			5,			7,			7,			7,			7,			9,			9,			9,			5,			9,			1,			9,			9,			9,			9,			7,			7,			9,			9,			9,			9,			9,			9,			1,			9,			9,			5,			9,			7,			5,			9,			9,			9,			5,			9,			9,			1,			9,			9,			9,			5,			9,			9,			9,			9,			5,			5,			9,			7,			1,			1,			9,			9,			9,			9,			9,			9,			5,			5,			9,			7,			7,			9,			1,			9,			5,			9,			9,			9,			5,			5,			9,			7,			7,			7,		},		BattleMap = "BattleMap/BattleMapL1_5_ABS/BattleMapL1_5Prefab.prefab", BackgroundWidth = 23, BackgroundHeight = 19, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["17"] = {		ID = 17, Name = "BattleMapL1_7", Width = 11, Height = 15, Terrains = { 9,			9,			1,			1,			7,			10,			10,			10,			8,			8,			3,			9,			9,			1,			1,			1,			27,			27,			10,			10,			8,			3,			1,			1,			1,			1,			7,			10,			27,			27,			27,			10,			3,			9,			9,			1,			1,			9,			10,			10,			27,			10,			10,			3,			9,			9,			1,			1,			9,			9,			7,			9,			9,			7,			3,			3,			9,			1,			1,			9,			9,			9,			7,			7,			9,			3,			3,			8,			19,			19,			8,			9,			9,			9,			9,			9,			3,			3,			3,			2,			2,			3,			3,			3,			9,			9,			9,			3,			3,			3,			2,			2,			3,			3,			3,			3,			3,			3,			3,			3,			3,			2,			2,			3,			3,			3,			3,			3,			3,			3,			3,			3,			2,			2,			3,			3,			3,			3,			9,			9,			9,			9,			8,			19,			19,			8,			9,			3,			3,			3,			9,			9,			9,			18,			19,			19,			18,			9,			3,			3,			3,			3,			3,			9,			9,			1,			1,			9,			9,			3,			3,			3,			3,			3,			9,			9,			1,			1,			9,			5,			9,			9,			9,			9,			9,		},		BattleMap = "BattleMap/BattleMapL1_7_ABS/BattleMapL1_7Prefab.prefab", BackgroundWidth = 21, BackgroundHeight = 21, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["18"] = {		ID = 18, Name = "BattleMapL1_10", Width = 16, Height = 16, Terrains = { 3,			3,			3,			3,			3,			8,			8,			8,			8,			8,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			8,			27,			27,			27,			8,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			8,			27,			27,			27,			8,			10,			10,			10,			10,			10,			3,			3,			3,			3,			3,			3,			8,			27,			27,			27,			27,			27,			27,			27,			27,			10,			3,			3,			3,			3,			3,			3,			8,			27,			27,			27,			8,			27,			27,			27,			27,			10,			3,			3,			3,			3,			3,			3,			8,			8,			8,			8,			8,			8,			10,			10,			27,			10,			3,			3,			3,			3,			3,			3,			10,			27,			27,			27,			27,			3,			27,			27,			27,			10,			3,			3,			3,			3,			3,			3,			10,			27,			27,			27,			27,			2,			27,			27,			27,			10,			3,			3,			3,			3,			3,			3,			10,			27,			27,			27,			10,			3,			10,			10,			10,			10,			3,			3,			3,			3,			3,			3,			8,			27,			8,			10,			10,			3,			3,			3,			3,			3,			3,			9,			3,			3,			3,			3,			3,			2,			3,			3,			3,			3,			3,			3,			3,			3,			3,			9,			9,			3,			3,			3,			3,			2,			3,			3,			3,			3,			3,			3,			3,			3,			3,			5,			9,			9,			9,			9,			9,			1,			9,			3,			3,			3,			3,			3,			3,			9,			5,			9,			9,			9,			9,			9,			9,			1,			9,			3,			3,			3,			3,			3,			9,			9,			5,			1,			1,			1,			9,			9,			1,			1,			9,			9,			3,			3,			3,			3,			3,			3,			9,			9,			9,			9,			1,			1,			1,			9,			9,			9,			3,			3,			3,			3,			3,			3,			3,		},		BattleMap = "BattleMap/BattleMapL1_10_ABS/BattleMapL1_10Prefab.prefab", BackgroundWidth = 26, BackgroundHeight = 22, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["19"] = {		ID = 19, Name = "BattleMapL2_1", Width = 16, Height = 16, Terrains = { 8,			6,			6,			6,			8,			9,			20,			5,			5,			9,			9,			5,			5,			5,			1,			1,			8,			6,			6,			6,			8,			9,			20,			9,			5,			9,			9,			5,			9,			1,			1,			5,			8,			8,			6,			8,			8,			9,			20,			5,			9,			9,			9,			9,			1,			1,			9,			9,			9,			9,			19,			9,			9,			9,			20,			9,			9,			5,			9,			1,			1,			9,			9,			9,			20,			19,			19,			19,			20,			20,			20,			1,			1,			1,			1,			1,			9,			9,			5,			9,			9,			9,			1,			1,			1,			1,			1,			1,			1,			1,			1,			9,			9,			5,			9,			9,			9,			1,			1,			1,			1,			1,			9,			9,			9,			1,			1,			9,			5,			5,			9,			3,			9,			9,			1,			1,			1,			5,			9,			9,			9,			9,			1,			1,			9,			5,			3,			3,			9,			9,			9,			1,			5,			5,			5,			5,			5,			9,			9,			1,			1,			9,			3,			3,			8,			8,			9,			1,			19,			19,			5,			9,			9,			9,			9,			9,			1,			1,			2,			2,			6,			8,			9,			1,			8,			19,			8,			8,			8,			8,			9,			9,			9,			9,			3,			3,			6,			8,			9,			1,			8,			6,			6,			6,			6,			8,			9,			9,			9,			3,			3,			3,			8,			8,			9,			1,			8,			6,			6,			6,			6,			8,			9,			9,			9,			3,			3,			3,			1,			1,			1,			1,			8,			8,			8,			8,			6,			8,			9,			9,			3,			3,			3,			3,			1,			1,			1,			1,			9,			9,			9,			5,			19,			5,			9,			3,			3,			3,			3,			9,			9,			9,			9,			1,			19,			19,			19,			19,			19,			3,			3,			3,			9,			3,			3,			9,		},		BattleMap = "BattleMap/BattleMapL2_1_ABS/BattleMapL2_1Prefab.prefab", BackgroundWidth = 26, BackgroundHeight = 22, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["20"] = {		ID = 20, Name = "BattleMapL2_5", Width = 13, Height = 20, Terrains = { 5,			5,			5,			9,			9,			8,			8,			8,			8,			8,			8,			9,			9,			5,			5,			5,			9,			9,			8,			8,			8,			8,			8,			8,			9,			9,			5,			5,			9,			9,			9,			8,			8,			8,			8,			8,			8,			9,			9,			9,			9,			9,			9,			9,			8,			8,			9,			9,			8,			8,			9,			9,			9,			9,			5,			5,			9,			9,			9,			9,			1,			9,			5,			9,			9,			9,			9,			9,			5,			9,			9,			9,			9,			1,			9,			9,			5,			5,			5,			9,			9,			9,			9,			9,			9,			9,			1,			9,			5,			5,			5,			9,			5,			9,			9,			9,			5,			9,			1,			1,			9,			9,			5,			5,			9,			9,			7,			7,			9,			9,			1,			1,			9,			9,			9,			9,			7,			9,			7,			7,			7,			9,			1,			9,			1,			9,			7,			9,			7,			7,			7,			7,			7,			9,			9,			9,			9,			1,			9,			9,			7,			7,			7,			7,			7,			7,			9,			9,			9,			9,			1,			9,			9,			9,			7,			7,			7,			7,			9,			5,			9,			9,			1,			9,			9,			9,			9,			7,			7,			7,			7,			5,			9,			9,			9,			1,			9,			9,			5,			5,			9,			7,			7,			7,			9,			9,			5,			9,			1,			1,			9,			9,			5,			5,			9,			7,			9,			5,			9,			5,			9,			9,			1,			1,			9,			9,			5,			9,			9,			5,			9,			9,			9,			5,			9,			9,			9,			1,			9,			9,			9,			5,			5,			9,			7,			9,			9,			9,			9,			9,			1,			9,			3,			3,			9,			9,			7,			9,			9,			9,			3,			3,			3,			2,			3,			3,			5,			9,			7,			7,			9,			3,			3,			3,			5,			9,			1,			9,			5,			9,		},		BattleMap = "BattleMap/BattleMapL2_5_ABS/BattleMapL2_5Prefab.prefab", BackgroundWidth = 23, BackgroundHeight = 26, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["21"] = {		ID = 21, Name = "山洞", Width = 16, Height = 15, Terrains = { 17,			17,			15,			15,			15,			16,			15,			17,			17,			17,			16,			16,			15,			15,			15,			15,			17,			17,			15,			15,			15,			15,			15,			17,			17,			17,			15,			15,			15,			15,			15,			16,			16,			16,			15,			15,			15,			15,			15,			17,			17,			16,			15,			15,			15,			15,			16,			16,			16,			16,			15,			15,			15,			15,			17,			17,			17,			15,			15,			15,			15,			15,			16,			17,			17,			17,			15,			15,			15,			15,			17,			17,			15,			15,			15,			15,			15,			17,			17,			17,			17,			15,			15,			15,			15,			17,			17,			17,			15,			15,			15,			15,			17,			17,			17,			16,			15,			15,			15,			15,			17,			17,			17,			15,			15,			15,			15,			17,			17,			15,			16,			16,			15,			15,			15,			15,			16,			15,			15,			15,			15,			15,			17,			17,			15,			15,			16,			16,			17,			15,			15,			15,			15,			15,			15,			15,			15,			17,			17,			17,			15,			15,			15,			15,			17,			17,			15,			15,			15,			15,			15,			15,			15,			15,			15,			15,			15,			15,			15,			15,			17,			17,			15,			15,			15,			15,			15,			15,			15,			15,			15,			15,			15,			15,			17,			17,			16,			15,			15,			15,			15,			16,			16,			15,			15,			15,			15,			15,			17,			17,			17,			17,			16,			15,			15,			15,			15,			16,			17,			17,			15,			15,			15,			15,			15,			17,			17,			17,			16,			16,			15,			15,			17,			17,			17,			17,			17,			15,			15,			15,			15,			15,			15,			17,			16,			16,			16,			17,			17,			17,			17,			17,			17,			17,			15,			15,			15,			15,			15,			16,		},		BattleMap = "BattleMap/BattleMapCave_ABS/BattleMapCavePrefab.prefab", BackgroundWidth = 22, BackgroundHeight = 21, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["22"] = {		ID = 22, Name = "BattleMap1_1", Width = 17, Height = 16, Terrains = { 3,			10,			8,			27,			27,			27,			27,			27,			27,			27,			27,			27,			8,			10,			3,			3,			3,			3,			10,			27,			27,			27,			8,			8,			8,			8,			8,			27,			27,			27,			10,			3,			3,			5,			3,			10,			27,			27,			27,			8,			8,			8,			8,			8,			27,			27,			27,			10,			3,			9,			5,			3,			10,			10,			10,			27,			8,			27,			27,			27,			8,			27,			27,			27,			10,			3,			9,			9,			3,			3,			3,			10,			27,			8,			27,			27,			27,			8,			8,			27,			10,			10,			3,			9,			9,			1,			2,			2,			27,			27,			8,			27,			27,			27,			27,			27,			27,			27,			2,			2,			1,			1,			1,			2,			2,			27,			27,			27,			27,			27,			27,			27,			8,			27,			27,			2,			2,			1,			1,			3,			3,			3,			10,			27,			27,			27,			27,			27,			27,			8,			27,			10,			10,			3,			9,			1,			3,			10,			10,			10,			27,			8,			27,			27,			27,			27,			27,			27,			10,			3,			3,			3,			1,			3,			10,			27,			27,			27,			8,			8,			27,			27,			8,			8,			27,			10,			3,			3,			9,			1,			3,			10,			27,			27,			27,			27,			8,			27,			27,			8,			27,			27,			10,			3,			9,			1,			1,			3,			10,			10,			10,			27,			27,			27,			27,			27,			27,			27,			27,			10,			3,			9,			1,			9,			3,			3,			3,			10,			8,			27,			27,			27,			27,			27,			27,			8,			10,			3,			9,			1,			9,			9,			3,			3,			10,			10,			10,			10,			10,			10,			10,			10,			10,			10,			3,			3,			1,			9,			5,			9,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			1,			1,			5,			5,			9,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			9,			9,			1,		},		BattleMap = "BattleMap/BattleMapL1_1_ABS/BattleMapL1_1Prefab.prefab", BackgroundWidth = 27, BackgroundHeight = 22, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["23"] = {		ID = 23, Name = "BattleMap2_7", Width = 20, Height = 12, Terrains = { 5,			5,			5,			9,			20,			9,			8,			8,			8,			8,			8,			9,			9,			5,			5,			20,			9,			21,			21,			9,			5,			5,			5,			9,			20,			9,			8,			6,			6,			6,			8,			9,			9,			9,			5,			20,			9,			9,			9,			9,			5,			5,			5,			9,			20,			9,			8,			6,			6,			6,			8,			9,			9,			5,			9,			20,			9,			21,			9,			21,			9,			9,			5,			5,			5,			9,			8,			8,			6,			8,			8,			9,			9,			9,			9,			20,			9,			9,			9,			9,			9,			5,			5,			5,			5,			9,			5,			9,			1,			9,			9,			9,			9,			9,			9,			20,			9,			9,			9,			9,			5,			5,			9,			9,			5,			1,			1,			1,			1,			1,			1,			1,			1,			9,			9,			5,			5,			1,			5,			5,			5,			5,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			9,			1,			1,			9,			1,			1,			5,			1,			1,			1,			9,			9,			9,			9,			9,			9,			1,			9,			9,			9,			9,			9,			9,			9,			9,			9,			1,			1,			9,			9,			9,			9,			9,			9,			8,			8,			6,			8,			8,			9,			9,			9,			9,			5,			5,			9,			9,			9,			9,			9,			5,			9,			20,			9,			8,			6,			6,			6,			8,			9,			20,			9,			9,			5,			5,			5,			9,			9,			9,			5,			5,			5,			20,			9,			8,			6,			6,			6,			8,			9,			20,			9,			9,			9,			5,			5,			9,			9,			9,			5,			5,			5,			20,			9,			8,			8,			8,			8,			8,			5,			20,			9,			9,			9,			9,			5,		},		BattleMap = "BattleMap/BattleMapL2_7_ABS/BattleMapL2_7Prefab.prefab", BackgroundWidth = 30, BackgroundHeight = 18, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["24"] = {		ID = 24, Name = "BattleMap1_9", Width = 13, Height = 15, Terrains = { 7,			9,			5,			5,			9,			10,			1,			1,			10,			5,			5,			7,			7,			10,			9,			9,			1,			1,			1,			1,			1,			1,			1,			9,			9,			10,			10,			6,			10,			1,			10,			7,			7,			7,			1,			10,			10,			10,			10,			9,			9,			10,			10,			10,			7,			7,			7,			10,			10,			9,			7,			7,			7,			7,			9,			9,			7,			7,			7,			7,			7,			7,			7,			7,			3,			9,			9,			7,			7,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			3,			3,			3,			9,			9,			9,			9,			9,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			9,			9,			3,			3,			3,			9,			9,			9,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			9,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			9,			9,			9,			3,			3,			9,			9,			9,			3,			3,			3,			3,			9,			9,			5,			9,			9,			9,			9,			9,			9,			9,			3,			3,			9,			9,			5,			5,			9,			9,			9,			9,			1,			1,			1,			2,			2,			1,			1,			9,			9,			9,			1,			1,			1,			9,			9,			9,			3,			3,			9,			1,			1,			9,			1,			1,		},		BattleMap = "BattleMap/BattleMapL1_9_ABS/BattleMapL1_9Prefab.prefab", BackgroundWidth = 23, BackgroundHeight = 21, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["25"] = {		ID = 25, Name = "BattleMap2_8", Width = 16, Height = 17, Terrains = { 5,			5,			9,			9,			9,			9,			9,			1,			1,			1,			1,			1,			1,			1,			1,			1,			9,			9,			9,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			1,			9,			1,			1,			9,			9,			9,			9,			8,			8,			8,			8,			8,			9,			5,			9,			9,			9,			1,			9,			9,			9,			5,			5,			8,			8,			8,			8,			8,			9,			9,			9,			9,			1,			9,			9,			10,			10,			10,			8,			8,			27,			27,			27,			8,			8,			9,			9,			9,			9,			9,			9,			10,			27,			27,			8,			27,			27,			27,			27,			27,			8,			9,			9,			9,			9,			1,			10,			10,			27,			27,			8,			27,			27,			27,			27,			27,			8,			7,			9,			9,			1,			1,			10,			27,			27,			27,			8,			8,			27,			27,			27,			8,			8,			7,			9,			9,			1,			1,			10,			27,			27,			27,			27,			8,			27,			27,			27,			8,			10,			7,			9,			9,			1,			1,			10,			27,			10,			27,			27,			27,			27,			27,			27,			27,			10,			9,			9,			9,			1,			1,			10,			27,			10,			27,			27,			27,			27,			27,			27,			27,			10,			9,			9,			5,			9,			1,			10,			27,			10,			10,			10,			10,			27,			27,			27,			10,			10,			9,			9,			5,			9,			9,			9,			9,			9,			9,			9,			10,			27,			27,			27,			10,			9,			9,			5,			5,			5,			9,			9,			9,			9,			9,			9,			10,			10,			10,			10,			10,			9,			9,			5,			5,			9,			9,			1,			9,			5,			9,			9,			7,			7,			7,			9,			9,			9,			9,			9,			9,			9,			9,			1,			9,			9,			5,			9,			7,			7,			7,			9,			9,			9,			9,			9,			9,			9,			1,			1,			9,			5,			9,			9,			9,			7,			7,			7,			9,			9,			9,			9,			9,		},		BattleMap = "BattleMap/BattleMapL2_8_ABS/BattleMapL2_8Prefab.prefab", BackgroundWidth = 26, BackgroundHeight = 23, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["40"] = {		ID = 40, Name = "特效测试一", Width = 15, Height = 9, Terrains = { 5,			9,			7,			7,			7,			7,			7,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			7,			7,			7,			9,			9,			5,			7,			7,			9,			9,			5,			9,			1,			1,			1,			9,			5,			5,			9,			5,			7,			7,			7,			9,			5,			5,			5,			1,			1,			1,			1,			1,			1,			1,			1,			7,			7,			7,			9,			5,			5,			5,			9,			9,			1,			1,			1,			1,			1,			1,			1,			9,			9,			5,			5,			9,			9,			7,			9,			9,			9,			9,			7,			9,			1,			1,			1,			1,			1,			1,			1,			1,			7,			7,			9,			5,			7,			7,			7,			9,			9,			1,			1,			1,			1,			1,			1,			7,			7,			9,			5,			7,			7,			7,			9,			5,			9,			9,			1,			1,			9,			5,			7,			7,			9,			9,			9,			9,			9,			9,			5,			5,			9,			1,			1,			5,			5,		},		BattleMap = "BattleMap/BattleMapFxTest_ABS/BattleMapFxTest1Prefab.prefab", BackgroundWidth = 25, BackgroundHeight = 14, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["41"] = {		ID = 41, Name = "特效测试二", Width = 15, Height = 9, Terrains = { 5,			9,			7,			7,			7,			7,			7,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			7,			7,			7,			9,			9,			5,			7,			7,			9,			9,			5,			9,			1,			1,			1,			9,			5,			5,			9,			5,			7,			7,			7,			9,			5,			5,			5,			1,			1,			1,			1,			1,			1,			1,			1,			7,			7,			7,			9,			5,			5,			5,			9,			9,			1,			1,			1,			1,			1,			1,			1,			9,			9,			5,			5,			9,			9,			7,			9,			9,			9,			9,			7,			9,			1,			1,			1,			1,			1,			1,			1,			1,			7,			7,			9,			5,			7,			7,			7,			9,			9,			1,			1,			1,			1,			1,			1,			7,			7,			9,			5,			7,			7,			7,			9,			5,			9,			9,			1,			1,			9,			5,			7,			7,			9,			9,			9,			9,			9,			9,			5,			5,			9,			1,			1,			5,			5,		},		BattleMap = "BattleMap/BattleMapFxTest_ABS/BattleMapFxTest2Prefab.prefab", BackgroundWidth = 25, BackgroundHeight = 14, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["42"] = {		ID = 42, Name = "BattleMap2_11", Width = 17, Height = 17, Terrains = { 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= "BattleMap/BattleMapL2_11_ABS/BattleMapL2_11Prefab.prefab", BackgroundWidth = 27, BackgroundHeight = 23, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["43"] = {		ID = 43, Name = "BattleMap2_13", Width = 17, Height = 16, Terrains = { 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BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["46"] = {		ID = 46, Name = "BattleMap2_17", Width = 19, Height = 20, Terrains = { 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= "BattleMap/BattleMapVillage005_ABS/BattleMapVillage005Prefab.prefab", BackgroundWidth = 30, BackgroundHeight = 18, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["52"] = {		ID = 52, Name = "夜晚1", Width = 12, Height = 7, Terrains = { 9,			9,			5,			5,			9,			9,			3,			3,			9,			9,			9,			9,			9,			9,			5,			5,			9,			9,			3,			9,			9,			9,			9,			9,			9,			9,			5,			9,			9,			9,			3,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			5,			5,			9,			9,			9,			9,			9,			9,			9,			3,			9,			9,			5,			5,			9,			9,			9,			9,			9,			9,			5,			3,			9,			9,			9,			5,			9,			9,		},		BattleMap = "BattleMap/BattleMapWildField004_ABS/BattleMapWildField004Prefab.prefab", BackgroundWidth = 22, BackgroundHeight = 13, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["53"] = {		ID = 53, Name = "沼泽1", Width = 16, Height = 16, Terrains = { 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BackgroundWidth = 21, BackgroundHeight = 21, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["55"] = {		ID = 55, Name = "沼泽3", Width = 13, Height = 15, Terrains = { 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= "BattleMap/BattleMapGate002_ABS/BattleMapGate002Prefab.prefab", BackgroundWidth = 26, BackgroundHeight = 20, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["80"] = {		ID = 80, Name = "51. 沙漠1 Desert001", Width = 15, Height = 15, Terrains = { 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= "BattleMap/BattleMapDesert001_ABS/BattleMapDesert001Prefab.prefab", BackgroundWidth = 25, BackgroundHeight = 21, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["81"] = {		ID = 81, Name = "52. 沙漠2 Desert002", Width = 15, Height = 15, Terrains = { 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= "BattleMap/BattleMapCastle002_ABS/BattleMapCastle002Prefab.prefab", BackgroundWidth = 32, BackgroundHeight = 25, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["84"] = {		ID = 84, Name = "55.城堡3 Castle003", Width = 25, Height = 25, Terrains = { 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= "BattleMap/BattleMapSentry001_ABS/BattleMapSentry001Prefab.prefab", BackgroundWidth = 31, BackgroundHeight = 30, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["86"] = {		ID = 86, Name = "58. 城砦2 Sentry002", Width = 19, Height = 23, Terrains = { 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= "BattleMap/BattleMapSentry003_ABS/BattleMapBGSentry003Prefab.prefab", BackgroundWidth = 29, BackgroundHeight = 29, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["93"] = {		ID = 93, Name = "59. 城门3 Gate003", Width = 20, Height = 21, Terrains = { 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= "BattleMap/BattleMapGate003_ABS/BattleMapGate003Prefab.prefab", BackgroundWidth = 30, BackgroundHeight = 27, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["94"] = {		ID = 94, Name = "57. 城砦1 缩略版", Width = 13, Height = 14, Terrains = { 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BackgroundWidth = 23, BackgroundHeight = 20, BackgroundOffsetX = 0.0, BackgroundOffsetY = -3.0, },	["95"] = {		ID = 95, Name = "56. 城堡4 缩略版", Width = 12, Height = 15, Terrains = { 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22, BackgroundHeight = 21, BackgroundOffsetX = -6.5, BackgroundOffsetY = -2.5, },	["96"] = {		ID = 96, Name = "55.城堡3 缩略版", Width = 12, Height = 16, Terrains = { 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"BattleMap/BattleMapCastle003_ABS/BattleMapCastle003Prefab.prefab", BackgroundWidth = 20, BackgroundHeight = 24, BackgroundOffsetX = -6.5, BackgroundOffsetY = 4.5, },	["97"] = {		ID = 97, Name = "55.城堡3 缩略版2", Width = 15, Height = 13, Terrains = { 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= "BattleMap/BattleMapCastle010_ABS/BattleMapCastle010Prefab.prefab", BackgroundWidth = 35, BackgroundHeight = 30, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["113"] = {		ID = 113, Name = "81. 飞艇1 Airship001", Width = 25, Height = 24, Terrains = { 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= "BattleMap/BattleMapAirship001_ABS/BattleMapAirship001Prefab.prefab", BackgroundWidth = 35, BackgroundHeight = 30, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["114"] = {		ID = 114, Name = "82. 演出场景4 Preform004", Width = 15, Height = 16, Terrains = { 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= "BattleMap/BattleMapFloatingCastle_ABS/BattleMapFloatingCastlePrefab.prefab", BackgroundWidth = 28, BackgroundHeight = 24, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["124"] = {		ID = 124, Name = "124.墓地 Graveyard", Width = 14, Height = 19, Terrains = { 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= "BattleMap/BattleMapGraveyard_ABS/BattleMapGraveyardPrefab.prefab", BackgroundWidth = 24, BackgroundHeight = 25, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["125"] = {		ID = 125, Name = "125.野外10 WildField010", Width = 12, Height = 8, Terrains = { 11,			11,			11,			11,			11,			11,			11,			11,			11,			11,			11,			9,			11,			11,			9,			9,			9,			11,			11,			11,			11,			9,			9,			9,			11,			9,			9,			9,			14,			11,			11,			11,			9,			9,			14,			9,			14,			9,			9,			14,			14,			11,			9,			9,			14,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			14,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			14,			9,			9,			14,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			14,			14,			14,			14,			9,			9,			14,		},		BattleMap = "BattleMap/BattleMapWildField010_ABS/BattleMapWildField010Prefab.prefab", BackgroundWidth = 22, BackgroundHeight = 14, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["126"] = {		ID = 126, Name = "126.平原 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= "BattleMap/BattleMapPlain_ABS/BattleMapPlainPrefab.prefab", BackgroundWidth = 26, BackgroundHeight = 24, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["127"] = {		ID = 127, Name = "127.城镇3 Town003", Width = 22, Height = 17, Terrains = { 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= "BattleMap/BattleMapTown003_ABS/BattleMapTown003Prefab.prefab", BackgroundWidth = 32, BackgroundHeight = 23, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["128"] = {		ID = 128, Name = "128 海战2 Sea002", Width = 13, Height = 14, Terrains = { 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= "BattleMap/BattleMapInDoor002_ABS/BattleMapInDoor002Prefab.prefab", BackgroundWidth = 24, BackgroundHeight = 23, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["151"] = {		ID = 151, Name = "60. 野外8 WildField008 缩小版", Width = 13, Height = 12, Terrains = { 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2.0, },	["152"] = {		ID = 152, Name = "122.城堡6 Castle006 缩小版1", Width = 11, Height = 11, Terrains = { 17,			8,			6,			6,			6,			6,			8,			6,			6,			6,			6,			17,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			17,			8,			6,			6,			8,			6,			6,			6,			6,			6,			6,			17,			8,			6,			6,			18,			6,			6,			6,			6,			6,			6,			17,			8,			6,			6,			18,			6,			6,			6,			6,			6,			6,			17,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			17,			8,			8,			6,			6,			8,			8,			8,			8,			6,			8,			17,			17,			8,			19,			19,			19,			8,			6,			6,			6,			6,			17,			17,			8,			19,			19,			19,			8,			6,			6,			6,			6,			8,			8,			8,			19,			19,			19,			8,			6,			6,			6,			6,			19,			19,			19,			19,			19,			19,			8,			8,			8,			8,			8,		},		BattleMap = "BattleMap/BattleMapCastle006_ABS/BattleMapCastle006Prefab.prefab", BackgroundWidth = 21, BackgroundHeight = 17, BackgroundOffsetX = -4.0, BackgroundOffsetY = 3.5, },	["153"] = {		ID = 153, Name = "122.城堡6 Castle006 缩小版2", Width = 11, Height = 14, Terrains = { 17,			17,			8,			6,			6,			6,			6,			6,			8,			17,			17,			17,			17,			8,			6,			6,			6,			6,			6,			8,			17,			17,			8,			17,			8,			6,			6,			6,			6,			6,			8,			17,			8,			8,			17,			8,			6,			6,			6,			6,			6,			8,			17,			8,			8,			17,			8,			8,			6,			6,			6,			8,			8,			17,			8,			8,			17,			17,			8,			6,			6,			6,			8,			17,			17,			8,			8,			8,			8,			8,			6,			6,			6,			8,			8,			8,			8,			8,			8,			8,			8,			6,			6,			6,			8,			8,			8,			8,			6,			6,			8,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			18,			6,			6,			6,			6,			6,			6,			6,			6,			6,			18,			18,			6,			6,			6,			6,			6,			6,			6,			6,			6,			18,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,		},		BattleMap = "BattleMap/BattleMapCastle006_ABS/BattleMapCastle006Prefab.prefab", BackgroundWidth = 21, BackgroundHeight = 20, BackgroundOffsetX = 0.0, BackgroundOffsetY = -3.0, },	["154"] = {		ID = 154, Name = "57. 城砦1 Sentry001 缩小版2", Width = 13, Height = 16, Terrains = { 8,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			8,			8,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			8,			8,			8,			8,			6,			8,			8,			8,			8,			8,			6,			8,			8,			8,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			8,			6,			6,			6,			8,			6,			6,			8,			6,			6,			6,			6,			6,			8,			6,			6,			8,			8,			6,			6,			8,			6,			6,			6,			6,			6,			8,			6,			6,			8,			8,			6,			6,			8,			6,			6,			6,			6,			6,			8,			6,			6,			8,			8,			6,			6,			8,			6,			6,			6,			6,			6,			8,			6,			6,			8,			8,			6,			6,			8,			6,			6,			6,			6,			6,			8,			6,			6,			8,			8,			6,			6,			8,			6,			6,			6,			6,			6,			8,			6,			6,			8,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			8,			8,			8,			8,			8,			6,			6,			6,			8,			8,			8,			8,			8,		},		BattleMap = "BattleMap/BattleMapSentry001_ABS/BattleMapSentry001Prefab.prefab", BackgroundWidth = 23, BackgroundHeight = 22, BackgroundOffsetX = 0.0, BackgroundOffsetY = -4.0, },	["155"] = {		ID = 155, Name = "24. 沼泽1 缩小版", Width = 14, Height = 12, Terrains = { 26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			9,			9,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			9,			9,			9,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			9,			9,			9,			26,			26,			26,			26,			26,			26,			26,			26,			26,			9,			9,			9,			9,			9,			9,			26,			26,			26,			26,			26,			26,			26,			26,			9,			9,			9,			9,			9,			26,			26,			26,			26,			26,			9,			9,			26,			26,			26,			9,			9,			9,			26,			26,			26,			26,			26,			9,			9,			9,			9,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			9,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			9,			9,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,			26,		},		BattleMap = "BattleMap/BattleMapSwamp001_ABS/BattleMapSwamp001Prefab.prefab", BackgroundWidth = 24, BackgroundHeight = 18, BackgroundOffsetX = -1.0, BackgroundOffsetY = -2.0, },	["156"] = {		ID = 156, Name = "64. 城砦3 Sentry003 缩小版", Width = 19, Height = 15, Terrains = { 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= "BattleMap/BattleMapSentry003_ABS/BattleMapBGSentry003Prefab.prefab", BackgroundWidth = 29, BackgroundHeight = 21, BackgroundOffsetX = 0.0, BackgroundOffsetY = 4.5, },	["157"] = {		ID = 157, Name = "59. 城门3 Gate003 缩小版1", Width = 18, Height = 12, Terrains = { 8,			6,			8,			8,			8,			3,			3,			3,			2,			2,			3,			3,			3,			8,			8,			8,			6,			8,			3,			3,			3,			3,			3,			3,			3,			3,			2,			2,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			3,			2,			2,			3,			3,			3,			3,			3,			3,			3,			3,			9,			9,			9,			9,			9,			9,			9,			10,			2,			2,			10,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			5,			9,			9,			5,			9,			9,			9,			9,			9,			9,			9,			8,			5,			9,			10,			10,			8,			9,			9,			9,			9,			9,			9,			8,			10,			10,			9,			9,			8,			8,			6,			6,			6,			6,			8,			9,			5,			9,			9,			5,			9,			8,			6,			6,			6,			6,			8,			8,			6,			6,			6,			6,			8,			9,			9,			9,			9,			9,			9,			8,			6,			6,			6,			6,			8,			8,			10,			10,			10,			10,			8,			9,			5,			9,			9,			5,			9,			8,			10,			10,			10,			10,			8,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			5,			9,			9,			9,			9,			9,			9,			5,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,			9,		},		BattleMap = "BattleMap/BattleMapGate003_ABS/BattleMapGate003Prefab.prefab", BackgroundWidth = 28, BackgroundHeight = 18, BackgroundOffsetX = 0.0, BackgroundOffsetY = -4.5, },	["158"] = {		ID = 158, Name = "56. 城堡4 Castle004 缩小版2", Width = 12, Height = 10, Terrains = { 8,			8,			8,			8,			8,			8,			8,			8,			6,			6,			6,			8,			6,			6,			6,			8,			6,			6,			6,			8,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			8,			8,			8,			6,			6,			6,			8,			8,			8,			8,			8,			8,			8,			8,			8,			6,			6,			6,			8,			8,			8,			8,			8,			6,			6,			6,			8,			6,			6,			6,			8,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			6,			6,			6,			8,			6,			6,			6,			8,			6,			6,			6,			8,		},		BattleMap = "BattleMap/BattleMapCastle004_ABS/BattleMapCastle004Prefab.prefab", BackgroundWidth = 22, BackgroundHeight = 16, BackgroundOffsetX = -6.5, BackgroundOffsetY = 5.0, },	["159"] = {		ID = 159, Name = "56. 城堡4 Castle004 缩小版3", Width = 11, Height = 12, Terrains = { 8,			8,			8,			6,			6,			6,			6,			6,			8,			8,			8,			8,			6,			8,			6,			6,			6,			6,			6,			8,			6,			8,			8,			6,			8,			6,			6,			6,			6,			6,			8,			6,			8,			8,			8,			8,			8,			6,			6,			6,			8,			8,			8,			8,			8,			8,			6,			6,			6,			6,			6,			6,			6,			6,			8,			8,			8,			6,			6,			6,			6,			6,			6,			6,			6,			8,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			8,			8,			8,			6,			6,			6,			6,			8,			8,			8,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,			8,			6,			6,			6,			6,			6,			6,			6,			6,			6,			6,		},		BattleMap = "BattleMap/BattleMapCastle004_ABS/BattleMapCastle004Prefab.prefab", BackgroundWidth = 21, BackgroundHeight = 18, BackgroundOffsetX = 7.5, BackgroundOffsetY = -4.0, },	["160"] = {		ID = 160, Name = "BattleMap2_17 缩小版", Width = 13, Height = 12, Terrains = { 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= "BattleMap/BattleMapFloatingCastle002_ABS/BattleMapFloatingCastle002Prefab.prefab", BackgroundWidth = 39, BackgroundHeight = 37, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["168"] = {		ID = 168, Name = "199.浮空城003 FloatingCastle003", Width = 21, Height = 21, Terrains = { 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= "BattleMap/BattleMapFloatingCastle003_ABS/BattleMapFloatingCastle003Prefab.prefab", BackgroundWidth = 31, BackgroundHeight = 27, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["170"] = {		ID = 170, Name = "BattleMap2_11 缩小版", Width = 15, Height = 13, Terrains = { 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= "BattleMap/BattleMapSnowField005_ABS/BattleMapSnowField005Prefab.prefab", BackgroundWidth = 26, BackgroundHeight = 28, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["207"] = {		ID = 207, Name = "191.雪地6 SnowField006", Width = 15, Height = 13, Terrains = { 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= "BattleMap/BattleMapSnowField008_ABS/BattleMapSnowField008Prefab.prefab", BackgroundWidth = 24, BackgroundHeight = 25, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["301"] = {		ID = 301, Name = "Arena001", Width = 12, Height = 7, Terrains = { 8,			13,			8,			13,			8,			13,			13,			8,			13,			8,			13,			8,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			13,			8,			13,			8,			13,			8,			13,			13,			8,			13,			8,			13,			8,		},		BattleMap = "BattleMap/BattleMapArena001_005_ABS/BattleMapArena001Prefab.prefab", BackgroundWidth = 22, BackgroundHeight = 13, BackgroundOffsetX = 0.0, BackgroundOffsetY = 0.0, },	["302"] = {		ID = 302, Name = "Arena002", Width = 12, Height = 7, 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