Module:Configdata/Equipment

local EquipmentData = { ["1"] = {		ID = 1, Name = "Knife", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "A basic knife meant for stabbing.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 2, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 2, Property2LevelUpValue = 5, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Dagger1.png", SkillHero = 0, SortIndex = 1, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["2"] = {		ID = 2, Name = "Combat Knife", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "A reinforced knife meant for combat.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 4, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Dagger2.png", SkillHero = 0, SortIndex = 2, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["3"] = {		ID = 3, Name = "Main Gauche", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "A small parrying blade used more for defense than offense.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 4, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Dagger3.png", SkillHero = 0, SortIndex = 3, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["4"] = {		ID = 4, Name = "Kris", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "A serpentine dagger. Impaling an enemy with this will greatly handicap them.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 7, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Dagger4.png", SkillIds = { 50050,			50051,			50052,			50053,			50054,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 4, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["5"] = {		ID = 5, Name = "Aristocratic Dagger", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "See the ornate lines on it? That's what you call exquisite!", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 7, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Dagger5.png", SkillIds = { 50242,			50243,			50244,			50245,			50246,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 5, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["6"] = {		ID = 6, Name = "Nighthawk", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "Legendary sidearm for mercenary leaders.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 8, Property1LevelUpValue = 18, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 5, Property2LevelUpValue = 10, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Dagger6.png", SkillIds = { 50065,			50066,			50067,			50068,			50069,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 6, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["7"] = {		ID = 7, Name = "Báthory, the Seductress", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "Weapon of the bloody countess. Contains the souls of young maidens.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 8, Property1LevelUpValue = 18, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 5, Property2LevelUpValue = 10, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Dagger7.png", SkillIds = { 50232,			50233,			50234,			50235,			50236,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 7, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["8"] = {		ID = 8, Name = "Wind Cutter Dagger", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "If you think about it carefully, breaking the wind isn't that hard...", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 8, Property1LevelUpValue = 18, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 5, Property2LevelUpValue = 10, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Dagger8.png", SkillIds = { 50055,			50056,			50057,			50058,			50059,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 8, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["9"] = {		ID = 9, Name = "Long Sword", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "So long! So strong!", JobIds = { 804,			809,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 4, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 7, Property2LevelUpValue = 45, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Sword1.png", SkillHero = 0, SortIndex = 9, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["10"] = {		ID = 10, Name = "Claymore", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "That's big! And strong!", JobIds = { 804,			809,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Sword2.png", SkillHero = 0, SortIndex = 10, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["11"] = {		ID = 11, Name = "Saber", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "Symbolizes the glory of soldiers.", JobIds = { 804,			809,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Sword3.png", SkillHero = 0, SortIndex = 11, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["12"] = {		ID = 12, Name = "Mithril Sword", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "This longsword made of mithril has a nice price tag.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Sword4.png", SkillIds = { 50242,			50243,			50244,			50245,			50246,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 12, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["13"] = {		ID = 13, Name = "Frostrend", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "You can chop people up and release a fiery energy wave!", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Sword5.png", SkillIds = { 50070,			50071,			50072,			50073,			50074,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 13, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["14"] = {		ID = 14, Name = "Dragonslayer Gram", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "Can penetrate heavy dragon scales. A favorite of dragon slayers.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Sword6.png", SkillIds = { 50201,			50202,			50203,			50204,			50205,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 14, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["15"] = {		ID = 15, Name = "Blood Sword Hrunting", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "This sword was forged in blood. Absorbs the blood of your foes.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Sword7.png", SkillIds = { 50075,			50076,			50077,			50078,			50079,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 15, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["16"] = {		ID = 16, Name = "Magic Blade Sigma", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "This sword used to be able to shoot magic beams at range. After 150 years it now sizzles with energy.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Sword8.png", SkillIds = { 50272,			50273,			50274,			50275,			50276,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 16, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["17"] = {		ID = 17, Name = "Hatchet", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "An all-rounder when it comes to chopping wood.", JobIds = { 1204,			1207,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Axe1.png", SkillHero = 0, SortIndex = 17, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["18"] = {		ID = 18, Name = "Battle Axe", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "Can be used to chop wood when not in battle.", JobIds = { 1204,			1207,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Axe2.png", SkillHero = 0, SortIndex = 18, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["19"] = {		ID = 19, Name = "Double Bladed Axe", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "Both sides can be used to chop wood!", JobIds = { 1204,			1207,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Axe3.png", SkillHero = 0, SortIndex = 19, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["20"] = {		ID = 20, Name = "Mithril Axe", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "Don't use mithril battle-axes to cut wood. It's a waste!", JobIds = { 1204,			1207,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 8, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Axe4.png", SkillIds = { 50242,			50243,			50244,			50245,			50246,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 20, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["21"] = {		ID = 21, Name = "Rune Axe", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "There are some strange patterns on the ax. It must be enchanted.", JobIds = { 1204,			1207,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 8, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Axe5.png", SkillIds = { 50030,			50031,			50032,			50033,			50034,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 21, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["22"] = {		ID = 22, Name = "Devil Axe", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "An evil axe wielded by those who worship the Dark Prince.", JobIds = { 1204,			1207,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 10, Property1LevelUpValue = 22, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Axe6.png", SkillIds = { 50318,			50319,			50320,			50321,			50322,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 22, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["23"] = {		ID = 23, Name = "Throne Guardian", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "All remaining hope rests on the shoulders of this warrior looming between the thrones.", JobIds = { 1204,			1207,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 10, Property1LevelUpValue = 22, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Axe7.png", SkillIds = { 50277,			50278,			50279,			50280,			50281,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 23, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["24"] = {		ID = 24, Name = "Ragnarok", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "The axe used to break Gleipnir and free Fenrir, bringing about Ragnarok.", JobIds = { 1204,			1207,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 10, Property1LevelUpValue = 22, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Axe8.png", SkillIds = { 50099,			50100,			50101,			50102,			50103,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 24, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["25"] = {		ID = 25, Name = "Mallet", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "A poorly constructed blunt instrument, not particularly sturdy.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 2, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 10, Property2LevelUpValue = 60, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Hammer1.png", SkillHero = 0, SortIndex = 25, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["26"] = {		ID = 26, Name = "Mace", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "It looks painful!", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 66, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Hammer2.png", SkillHero = 0, SortIndex = 26, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["27"] = {		ID = 27, Name = "Morning Star", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "Be careful! Don't hurt yourself!", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 66, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Hammer3.png", SkillHero = 0, SortIndex = 27, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["28"] = {		ID = 28, Name = "Mithril War Hammer", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "Frankly, that much mithril seems excessive.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hammer4.png", SkillIds = { 50242,			50243,			50244,			50245,			50246,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 28, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["29"] = {		ID = 29, Name = "Flail", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "It looks hard to use.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hammer5.png", SkillIds = { 50267,			50268,			50269,			50270,			50271,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 29, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["30"] = {		ID = 30, Name = "Oath of Justice", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "You feel great holding it in your hand! A must-have for a paladin.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hammer6.png", SkillIds = { 50288,			50289,			50290,			50291,			50292,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 30, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["31"] = {		ID = 31, Name = "Mjölnir", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = '"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."', JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hammer7.png", SkillIds = { 50114,			50115,			50116,			50117,			50118,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 31, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["32"] = {		ID = 32, Name = "Broken Star", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "It supposedly can smash the stars, but nobody's tried yet.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hammer8.png", SkillIds = { 50293,			50294,			50295,			50296,			50297,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 32, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["33"] = {		ID = 33, Name = "Lance", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "A basic lance. A sharp blade rests at the end of the wooden pole.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 3, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 9, Property2LevelUpValue = 53, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Spear1.png", SkillHero = 0, SortIndex = 33, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["34"] = {		ID = 34, Name = "Knight Lance", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "It looks heavy, but it's actually made of wood.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 58, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Spear2.png", SkillHero = 0, SortIndex = 34, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["35"] = {		ID = 35, Name = "Trident", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "A staple weapon among Merfolk.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 58, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Spear3.png", SkillHero = 0, SortIndex = 35, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["36"] = {		ID = 36, Name = "Blood Lance", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "Forged in demonic blood, this lance is cursed.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Spear4.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 36, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["37"] = {		ID = 37, Name = "Flame Lance", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "Charging through the battlefield, this lance gives off a blur that makes it look like the wielder is on fire.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Spear5.png", SkillIds = { 50827,			50828,			50829,			50830,			50831,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 37, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["38"] = {		ID = 38, Name = "Last Knight", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = 'In demon tongue, the name of this lance means "the end".', Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Spear6.png", SkillIds = { 50323,			50324,			50325,			50326,			50327,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 38, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["39"] = {		ID = 39, Name = "Cursed Lance", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "According to legend, the wounds it creates are almost impossible to heal.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Spear7.png", SkillIds = { 50084,			50085,			50086,			50087,			50088,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 39, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["40"] = {		ID = 40, Name = "Blue Star", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "Crafted from a fallen meteorite, it pierces the enemy like a shooting star.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Spear8.png", SkillIds = { 50227,			50228,			50229,			50230,			50231,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 40, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["41"] = {		ID = 41, Name = "Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A basic staff.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 3, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 7, Property2LevelUpValue = 45, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Wand1.png", SkillHero = 0, SortIndex = 41, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["42"] = {		ID = 42, Name = "Crystal Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A staff with a magic crystal to infuse power before blasting your enemies.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Wand2.png", SkillHero = 0, SortIndex = 42, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["43"] = {		ID = 43, Name = "Wizard Rod", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A basic long staff with a magical jewel. Used by novice mages worldwide.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Wand3.png", SkillHero = 0, SortIndex = 43, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["44"] = {		ID = 44, Name = "Scorching Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "Too hot to touch. Ouch!", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Wand4.png", SkillIds = { 50060,			50061,			50062,			50063,			50064,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 44, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["45"] = {		ID = 45, Name = "Life Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "Supports long life and health.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Wand5.png", SkillIds = { 50267,			50268,			50269,			50270,			50271,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 45, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["46"] = {		ID = 46, Name = "Mistletoe", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "An enchanted staff with blessed mistletoe on the tip. Hold it over the head of someone you want to kiss.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand6.png", SkillIds = { 50298,			50299,			50300,			50301,			50302,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 46, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["47"] = {		ID = 47, Name = "Astaroth", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A staff forged in the pits of hell. Contains demonic power.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand7.png", SkillIds = { 50135,			50136,			50137,			50138,			50139,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 47, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["48"] = {		ID = 48, Name = "Miracle Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A staff said to grant miracles. Just because you haven't seen one yet, that doesn't mean it won't happen. Believe!", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand8.png", SkillIds = { 50125,			50126,			50127,			50128,			50129,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 48, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["49"] = {		ID = 49, Name = "Long Bow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "A basic wooden bow for fledgling archers.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 3, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 2, Property2LevelUpValue = 4, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Bow1.png", SkillHero = 0, SortIndex = 49, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["50"] = {		ID = 50, Name = "Wood Bow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "A high quality bow with a bandaged grip. Great for hunting boar.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 2, Property2LevelUpValue = 5, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Bow2.png", SkillHero = 0, SortIndex = 50, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["51"] = {		ID = 51, Name = "Elven Bow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "Bows made by the elves are known for their craftsmanship and accuracy.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Bow3.png", SkillIds = { 50050,			50051,			50052,			50053,			50054,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 51, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["52"] = {		ID = 52, Name = "Ullr's Bow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "Named after a lost god known for divine archery skills. Always finds it mark.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Bow4.png", SkillIds = { 50328,			50329,			50330,			50331,			50332,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 52, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["53"] = {		ID = 53, Name = "Hydra's Bow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "A longbow wrapped in the tanned hide of a Hydra's head. Can fire an infinite amount of arrows.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Bow5.png", SkillIds = { 50130,			50131,			50132,			50133,			50134,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 53, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["54"] = {		ID = 54, Name = "Chain Mail", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Chain armor has a certain defensive force.", JobIds = { 804,			809,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 7, Property2LevelUpValue = 45, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor1.png", SkillHero = 0, SortIndex = 54, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["55"] = {		ID = 55, Name = "Knight Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "A favorite among knights. Offers superb protection and range of motion for the cost.", JobIds = { 804,			809,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor2.png", SkillHero = 0, SortIndex = 55, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["56"] = {		ID = 56, Name = "Fierce Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "It looks fearsome and provides sufficient protection.", JobIds = { 804,			809,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor3.png", SkillHero = 0, SortIndex = 56, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["57"] = {		ID = 57, Name = "Mithril Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Only the rich can afford it. Enemies hate to cut it.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor4.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 57, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["58"] = {		ID = 58, Name = "Dragon Scale Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "They're not whole dragon scales - just a few inlaid shards... But that's enough to make it precious.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor5.png", SkillIds = { 50267,			50268,			50269,			50270,			50271,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 58, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["59"] = {		ID = 59, Name = "Aeneas' Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Not only does it boast great defense, this armor has a charismatic air about it.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor6.png", SkillIds = { 50035,			50036,			50037,			50038,			50039,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 59, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["60"] = {		ID = 60, Name = "Gaea's Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Such heavy armor can only be worn by a true warrior. It's said to have healing effects.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor7.png", SkillIds = { 50094,			50095,			50096,			50097,			50098,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 60, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["61"] = {		ID = 61, Name = "Hard Leather Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Although simple, the stitching is exquisite.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 2, Property1LevelUpValue = 5, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 8, Property2LevelUpValue = 53, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor1.png", SkillHero = 0, SortIndex = 61, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["62"] = {		ID = 62, Name = "Battle Vest", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Don't think of wearing it in the summer.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 13, Property2LevelUpValue = 58, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor2.png", SkillHero = 0, SortIndex = 62, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["63"] = {		ID = 63, Name = "Studded Leather", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Strong and flexible, but the style is not the best.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 13, Property2LevelUpValue = 58, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor3.png", SkillHero = 0, SortIndex = 63, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["64"] = {		ID = 64, Name = "Swift Jacket", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Light and fashionable.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor4.png", SkillIds = { 50392,			50393,			50394,			50395,			50396,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 64, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["65"] = {		ID = 65, Name = "Feathered Light Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "So beautiful - will it get dirty in battle?", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor5.png", SkillIds = { 50257,			50258,			50259,			50260,			50261,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 65, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["66"] = {		ID = 66, Name = "Twilight Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Dark Blue Armor that shines with a magnificent aura in the twilight hours.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor6.png", SkillIds = { 50282,			50283,			50284,			50285,			50286,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 66, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["67"] = {		ID = 67, Name = "Assault Suit", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Made from an unknown metal. Emblazoned with the words: LEYNOS on the chest.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor7.png", SkillIds = { 50146,			50147,			50148,			50149,			50150,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 67, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["68"] = {		ID = 68, Name = "Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "An almost invisible figure.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 1, Property1LevelUpValue = 5, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 10, Property2LevelUpValue = 60, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Clothes1.png", SkillHero = 0, SortIndex = 68, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["69"] = {		ID = 69, Name = "Ritual Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "Everyone likes golden edges. They upgrade everything by 100%.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 2, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 66, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Clothes2.png", SkillHero = 0, SortIndex = 69, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["70"] = {		ID = 70, Name = "Magic Cloak", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "A trendy cape.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 2, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 66, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Clothes3.png", SkillHero = 0, SortIndex = 70, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["71"] = {		ID = 71, Name = "Devout Coat", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "A simple gown that takes you back to nature.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Clothes4.png", SkillIds = { 50151,			50152,			50153,			50154,			50155,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 71, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["72"] = {		ID = 72, Name = "Ghost Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "In tatters, and suited for ghosts.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Clothes5.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 72, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["73"] = {		ID = 73, Name = "Tennyo's Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "Beautiful, but not good to wear out.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Clothes6.png", SkillIds = { 50166,			50167,			50168,			50169,			50170,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 73, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["74"] = {		ID = 74, Name = "Dark Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "You won't know how to wear it without careful study.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Clothes7.png", SkillIds = { 50308,			50309,			50310,			50311,			50312,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 74, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["75"] = {		ID = 75, Name = "Iron Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "An iron helmet that is quite heavy.", JobIds = { 804,			809,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 1, Property1LevelUpValue = 5, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 8, Property2LevelUpValue = 53, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet1.png", SkillHero = 0, SortIndex = 75, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["76"] = {		ID = 76, Name = "Knight Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "The knights all like it.", JobIds = { 804,			809,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 2, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 13, Property2LevelUpValue = 58, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet2.png", SkillHero = 0, SortIndex = 76, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["77"] = {		ID = 77, Name = "Fierce Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Looks really angry.", JobIds = { 804,			809,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 2, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 13, Property2LevelUpValue = 58, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet3.png", SkillHero = 0, SortIndex = 77, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["78"] = {		ID = 78, Name = "Chain Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "So heavy!", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet4.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 78, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["79"] = {		ID = 79, Name = "Dragon Scale Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "It's a pity it has only a few dragon scales.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet5.png", SkillIds = { 50267,			50268,			50269,			50270,			50271,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 79, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["80"] = {		ID = 80, Name = "Aeneas' Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "You still won't be better than Hector if you wear this. Become a Trojan Man!", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet6.png", SkillIds = { 50176,			50177,			50178,			50179,			50180,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 80, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["81"] = {		ID = 81, Name = "Gaea's Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Protects against air pollution while offering the ultimate in facial protection in battle.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet7.png", SkillIds = { 50387,			50388,			50389,			50390,			50391,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 81, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["82"] = {		ID = 82, Name = "Hard Leather Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Can't stop the arrows.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 2, Property1LevelUpValue = 5, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 7, Property2LevelUpValue = 45, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet1.png", SkillHero = 0, SortIndex = 82, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["83"] = {		ID = 83, Name = "Battle Headband", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "That's the spirit! Defense is not important!", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet2.png", SkillHero = 0, SortIndex = 83, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["84"] = {		ID = 84, Name = "Refined Leather Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Light and effective.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 11, Property2LevelUpValue = 50, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet3.png", SkillHero = 0, SortIndex = 84, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["85"] = {		ID = 85, Name = "Swift Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "A helmet worn by a young Thor during his travels on Midgard. Makes you look like a chicken.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet4.png", SkillIds = { 50397,			50398,			50399,			50400,			50401,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 85, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["86"] = {		ID = 86, Name = "Feathered Hat", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Refined and courteous, with an aristocratic air.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet5.png", SkillIds = { 50257,			50258,			50259,			50260,			50261,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 86, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["87"] = {		ID = 87, Name = "Twilight Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Said to have once been worn by the Dark King Mordred.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet6.png", SkillIds = { 50282,			50283,			50284,			50285,			50286,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 87, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["88"] = {		ID = 88, Name = "Assault Headgear", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "The valiant crown worn by a fearless einherjar who fought in Ragnarok.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet7.png", SkillIds = { 50146,			50147,			50148,			50149,			50150,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 88, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["89"] = {		ID = 89, Name = "Cloth Hood", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "A basic cloth hood for protecting your hair from leaves and dust.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 6, Property2LevelUpValue = 38, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Hat1.png", SkillHero = 0, SortIndex = 89, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 1, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 120, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["90"] = {		ID = 90, Name = "Ritual Hood", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "Wear this when you're trying to blend in with the crowd at a ritual.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 9, Property2LevelUpValue = 42, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Hat2.png", SkillHero = 0, SortIndex = 90, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["91"] = {		ID = 91, Name = "Magic Pointed Hat", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "Look out for falling houses. Weak to girls wearing ruby slippers.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 9, Property2LevelUpValue = 42, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Hat3.png", SkillHero = 0, SortIndex = 91, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 2, },		},		GetPathList = { {				PathType = "GetPathType_Summon1", ID = 0, Name = 7, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["92"] = {		ID = 92, Name = "Devout Crown", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "A favorite among the clergy.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 50, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hat4.png", SkillIds = { 50402,			50403,			50404,			50405,			50406,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 92, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["93"] = {		ID = 93, Name = "Ghost Mask", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "Only your eyes protrude from this holy mask. Offers protection against magic.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 50, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hat5.png", SkillIds = { 50257,			50258,			50259,			50260,			50261,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 93, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["94"] = {		ID = 94, Name = "Tennyo's Headdress", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "Intricate craftsmanship makes you wary of donning this delicate holy crown.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hat6.png", SkillIds = { 50171,			50172,			50173,			50174,			50175,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 94, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["95"] = {		ID = 95, Name = "Dark Crown", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "A ritualistic headdress for dark incantations. Dark Princess Fashion.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hat7.png", SkillIds = { 50303,			50304,			50305,			50306,			50307,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 95, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["96"] = {		ID = 96, Name = "Leather Boots", EquipmentType = "EquipmentType_Ornament", Desc = "The texture is soft and comfortable.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 2, Property1LevelUpValue = 5, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Boots1.png", SkillHero = 0, SortIndex = 96, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 2, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["97"] = {		ID = 97, Name = "Greaves", EquipmentType = "EquipmentType_Ornament", Desc = "Protects your knees.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Boots2.png", SkillIds = { 50407,			50408,			50409,			50410,			50411,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 97, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["98"] = {		ID = 98, Name = "Speed Boots", EquipmentType = "EquipmentType_Ornament", ArmyIds = { 1,			2,			5,			6,			7,			8,			9,			11,		},		Desc = "Just do it. The more you train, the faster you can move!", JobIds = { 1204,			1207,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Boots3.png", SkillIds = { 50333,			50334,			50335,			50336,			50337,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 98, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "Cavalry & Flier can't equip.", IgnoreCost = None, },	["99"] = {		ID = 99, Name = "Winged Shin Guards", EquipmentType = "EquipmentType_Ornament", Desc = "A bit heavy, but evidently improves protection.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_DFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Boots4.png", SkillIds = { 50338,			50339,			50340,			50341,			50342,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 99, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["100"] = {		ID = 100, Name = "Divine Boots", EquipmentType = "EquipmentType_Ornament", ArmyIds = { 1,			2,			5,			6,			7,			8,			9,			11,		},		Desc = "Plated boots blessed by the gods. Increases defense while allowing rapid movement.", JobIds = { 1204,			1207,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Boots5.png", SkillIds = { 50344,			50345,			50346,			50347,			50348,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 100, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "Cavalry & Flier can't equip.", IgnoreCost = None, },	["101"] = {		ID = 101, Name = "Power Ring", EquipmentType = "EquipmentType_Ornament", Desc = "This ring grants real ultimate power.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 4, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 13, Property2LevelUpValue = 58, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Ring1.PNG", SkillHero = 0, SortIndex = 101, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 2, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["102"] = {		ID = 102, Name = "Wisdom Ring", EquipmentType = "EquipmentType_Ornament", Desc = "Helps the wearer become a little smarter. A favorite with students.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 4, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 2, Property2LevelUpValue = 5, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Ring2.PNG", SkillHero = 0, SortIndex = 102, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 2, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["103"] = {		ID = 103, Name = "Assault Ring", EquipmentType = "EquipmentType_Ornament", Desc = "A ring that raises the attack power of its wearer.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_DFAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Ring3.PNG", SkillIds = { 50412,			50413,			50414,			50415,			50416,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 103, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["104"] = {		ID = 104, Name = "Protect Ring", EquipmentType = "EquipmentType_Ornament", Desc = "Silently guards you.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Ring4.PNG", SkillIds = { 50822,			50823,			50824,			50825,			50826,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 104, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["105"] = {		ID = 105, Name = "Meditation Ring", EquipmentType = "EquipmentType_Ornament", Desc = "Make sure not to fall asleep!", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Ring5.PNG", SkillIds = { 50372,			50373,			50374,			50375,			50376,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 105, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["106"] = {		ID = 106, Name = "Elven Ring", EquipmentType = "EquipmentType_Ornament", Desc = "The elves' secret treasure. Extremely rare.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Ring6.PNG", SkillIds = { 50313,			50314,			50315,			50316,			50317,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 106, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["107"] = {		ID = 107, Name = "Holy Ring", EquipmentType = "EquipmentType_Ornament", Desc = "Infused with holy power. Protected by the gods.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Ring7.PNG", SkillIds = { 50161,			50162,			50163,			50164,			50165,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 107, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["108"] = {		ID = 108, Name = "Draupnir", EquipmentType = "EquipmentType_Ornament", Desc = "A dwarven ring crafted for the God Odin. Left as a parting gift for its smith, Brokkr, upon his death.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Ring8.PNG", SkillIds = { 50582,			50583,			50584,			50585,			50586,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 108, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["109"] = {		ID = 109, Name = "Ruby Necklace", EquipmentType = "EquipmentType_Ornament", Desc = "Glittering bright red jewels.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_HPAdd", Property1Value = 13, Property1LevelUpValue = 58, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 2, Property2LevelUpValue = 5, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Necklace1.png", SkillHero = 0, SortIndex = 109, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 2, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["110"] = {		ID = 110, Name = "Sapphire Necklace", EquipmentType = "EquipmentType_Ornament", Desc = "The faint shine of azure jewels.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_HPAdd", Property1Value = 13, Property1LevelUpValue = 58, Property2ID = "PropertyModifyType_Hero1_MagicAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Necklace2.png", SkillHero = 0, SortIndex = 110, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 2, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 2, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 600, RandomDropRewardID = 21, DisplayRewardCount = 1, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["111"] = {		ID = 111, Name = "Sentinel Emblem", EquipmentType = "EquipmentType_Ornament", Desc = "A symbol of unyielding fortitude and vigilance.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_DFAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Necklace3.png", SkillIds = { 50407,			50408,			50409,			50410,			50411,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 111, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["112"] = {		ID = 112, Name = "Prophet's Pendant", EquipmentType = "EquipmentType_Ornament", Desc = "A pendant worn by a loving and kind stranger who could turn water into wine.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Necklace4.png", SkillIds = { 50822,			50823,			50824,			50825,			50826,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 112, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["113"] = {		ID = 113, Name = "Truth Pendant", EquipmentType = "EquipmentType_Ornament", Desc = "While wearing this necklace, you cannot lie. Doesn't come off easily once worn.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Necklace5.png", SkillIds = { 50417,			50418,			50419,			50420,			50421,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 113, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["114"] = {		ID = 114, Name = "Slayer's Emblem", EquipmentType = "EquipmentType_Ornament", Desc = 'Does not allow you to use the "Dragon Slave" spell. Worn by the most-wanted sorceress of a foreign land.', Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Necklace6.png", SkillIds = { 50587,			50588,			50589,			50590,			50591,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 114, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["115"] = {		ID = 115, Name = "Goddess Tear", EquipmentType = "EquipmentType_Ornament", Desc = "A holy relic adorned with a blue jewel said to be the condensed tears of the Goddess. Grants Holy power.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Necklace7.png", SkillIds = { 50109,			50110,			501111,			50112,			50113,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 115, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["116"] = {		ID = 116, Name = "Dimensional Jewel", EquipmentType = "EquipmentType_Ornament", Desc = "Jewelry condensed from the mana of the Time Rift. Possesses the power to manipulate time.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Necklace8.png", SkillIds = { 50196,			50197,			50198,			50199,			50200,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 116, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["117"] = {		ID = 117, Name = "Valor Crest", EquipmentType = "EquipmentType_Ornament", Desc = "An award for bravery. This crest signifies valor in combat.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Pendant1.png", SkillIds = { 50822,			50823,			50824,			50825,			50826,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 117, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["118"] = {		ID = 118, Name = "Crystal Anklet", EquipmentType = "EquipmentType_Ornament", Desc = "A cool accessory for young ladies. This anklet has a crystal clasp.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_DFAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Pendant2.png", SkillIds = { 50407,			50408,			50409,			50410,			50411,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 118, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["119"] = {		ID = 119, Name = "Esoteric Slate", EquipmentType = "EquipmentType_Ornament", Desc = "Cannot be deciphered. Is it a spell to unseal a demonic blade? Or perhaps the secret to slaying a dragon?", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 7, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Pendant3.png", SkillIds = { 50377,			50378,			50379,			50380,			50381,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 119, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["120"] = {		ID = 120, Name = "Veil of Light", EquipmentType = "EquipmentType_Ornament", Desc = "A glittering transparent cloth to cover the face, fastened to a tiara. Worn by a Maiden of Light on her wedding day.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Pendant4.png", SkillIds = { 50366,			50367,			50368,			50369,			50370,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 120, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["121"] = {		ID = 121, Name = "Star Earring", EquipmentType = "EquipmentType_Ornament", Desc = "Star-shaped earrings. They glitter in the darkness and enhance magical powers.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Pendant5.png", SkillIds = { 50217,			50218,			50219,			50220,			50221,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 121, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["122"] = {		ID = 122, Name = "Overlord Badge", EquipmentType = "EquipmentType_Ornament", Desc = "A badge worn by a kid in shorts with a red scarf. You got it for a good deal from his vassal.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Pendant6.png", SkillIds = { 50141,			50142,			50143,			50144,			50145,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 122, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["123"] = {		ID = 123, Name = "Cross", EquipmentType = "EquipmentType_Ornament", Desc = "One, two, Bozel's coming for you.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Holy1.png", SkillIds = { 50422,			50423,			50424,			50425,			50426,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 123, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["124"] = {		ID = 124, Name = "Scarab", EquipmentType = "EquipmentType_Ornament", Desc = "Made from a scarab beetle shell encased in lacquer and polished to a shine.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Holy2.png", SkillIds = { 50427,			50428,			50429,			50430,			50431,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 124, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["125"] = {		ID = 125, Name = "Icon", EquipmentType = "EquipmentType_Ornament", Desc = "Bears the soothing holy image of the Goddess.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Holy3.png", SkillIds = { 50432,			50433,			50434,			50435,			50436,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 125, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["126"] = {		ID = 126, Name = "Holy Ark", EquipmentType = "EquipmentType_Ornament", Desc = "Found buried in a hidden tomb in the desert. A treasure hunter's ultimate prize.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Holy4.png", SkillIds = { 50104,			50105,			50106,			50107,			50108,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 126, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["127"] = {		ID = 127, Name = "True Cross", EquipmentType = "EquipmentType_Ornament", Desc = "Not to be confused with a false cross. Contains holy power to guard against demons.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Holy5.png", SkillIds = { 50206,			50207,			50208,			50209,			50210,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 127, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["128"] = {		ID = 128, Name = "Holy Grail", EquipmentType = "EquipmentType_Ornament", Desc = "King Arthur's quest for this chalice is legendary.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Holy6.png", SkillIds = { 50211,			50212,			50213,			50214,			50215,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 128, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["129"] = {		ID = 129, Name = "Crystal Ball", EquipmentType = "EquipmentType_Ornament", Desc = "A magical orb that hovers on its own through some unnatural force.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 5, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MagicProps1.png", SkillIds = { 50437,			50438,			50439,			50440,			50441,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 129, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["130"] = {		ID = 130, Name = "Amulet", EquipmentType = "EquipmentType_Ornament", Desc = "A magic amulet. Can be enchanted with various powers to suit the wearer's needs.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MagicProps2.png", SkillIds = { 50349,			50350,			50351,			50352,			50353,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 130, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["131"] = {		ID = 131, Name = "Scryer", EquipmentType = "EquipmentType_Ornament", Desc = "Contrary to popular belief, you cannot see the future using this.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MagicProps3.png", SkillIds = { 50355,			50356,			50357,			50358,			50359,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 131, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["132"] = {		ID = 132, Name = "King Amulet", EquipmentType = "EquipmentType_Ornament", Desc = "An amulet fit for a King. Grants a defensive aura for you and your vassals.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MagicProps4.png", SkillIds = { 50592,			50593,			50594,			50595,			50596,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 132, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["133"] = {		ID = 133, Name = "Angel Feather", EquipmentType = "EquipmentType_Ornament", Desc = "Plucked from an angel. Blessed by the Goddess. Stylish hairpin for Maidens of Light.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MagicProps5.png", SkillIds = { 50361,			50362,			50363,			50364,			50365,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 133, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["134"] = {		ID = 134, Name = "Blood Pact", EquipmentType = "EquipmentType_Ornament", Desc = "Contains the blood of an unknown demon. If you make a pact, you will be granted power, but at what cost?", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_HPAdd", Property1Value = 73, Property1LevelUpValue = 210, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MagicProps6.png", SkillIds = { 50222,			50223,			50224,			50225,			50226,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 134, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["135"] = {		ID = 135, Name = "Cinquedea", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "A long dagger about the width of five fingers. Perfect for stabbing.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 7, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Dagger9.png", SkillIds = { 50442,			50443,			50444,			50445,			50446,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 135, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["136"] = {		ID = 136, Name = "Emerald Dagger", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "A dagger with an emerald gemstone in the pommel.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 7, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Dagger10.png", SkillIds = { 50447,			50448,			50449,			50450,			50451,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 136, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["137"] = {		ID = 137, Name = "Spirit Griever", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "A dagger found derelict on a bloody battlefield amongst the corpses of the dead. You mourn for the lost.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 8, Property1LevelUpValue = 18, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 5, Property2LevelUpValue = 10, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Dagger11.png", SkillIds = { 50597,			50598,			50599,			50600,			50601,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 137, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["138"] = {		ID = 138, Name = "Oath Sword", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "Wielded by those who swear a sacred oath. Grants the power to keep it.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Sword9.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 138, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["139"] = {		ID = 139, Name = "Injunction Sword", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "Lay down the law with this magic claymore.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Sword10.png", SkillIds = { 50452,			50453,			50454,			50455,			50456,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 139, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["140"] = {		ID = 140, Name = "Seal Guardian", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "A giant claymore intricately engraved. Used by those who guard against demonic invasion.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Sword11.png", SkillIds = { 50602,			50603,			50604,			50605,			50606,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 140, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["142"] = {		ID = 142, Name = "Crescent axe", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "An axe with the blade shaped like a crescent moon.", JobIds = { 1204,			1207,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 8, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Axe9.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 142, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["143"] = {		ID = 143, Name = "Berserker Axe", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "It takes guts to swing this axe. Makes the wielder a little crazy.", JobIds = { 1204,			1207,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 8, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Axe10.png", SkillIds = { 50457,			50458,			50459,			50460,			50461,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 143, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["144"] = {		ID = 144, Name = "Peacemaker", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			4,			5,		},		Desc = "End the battle with one swing of this mighty axe. No one will dare defy you.", JobIds = { 1204,			1207,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 10, Property1LevelUpValue = 22, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Axe11.png", SkillIds = { 50607,			50608,			50609,			50610,			50611,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 144, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["145"] = {		ID = 145, Name = "Emerald Hammer", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "A warhammer inlaid with emerald gemstones. Sturdy, used for defensive fighting.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hammer9.png", SkillIds = { 50452,			50453,			50454,			50455,			50456,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 145, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["146"] = {		ID = 146, Name = "Crystal Hammer", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "A magical warhammer with crystal shards on each end to penetrate enemy armor.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hammer10.png", SkillIds = { 50462,			50463,			50464,			50465,			50466,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 146, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["147"] = {		ID = 147, Name = "Gift of Eternal Life", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "A glorious hammer. If you fall in battle, your reward is eternal life in the kingdom of heaven. Do not falter.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hammer11.png", SkillIds = { 50612,			50613,			50614,			50615,			50616,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 147, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["148"] = {		ID = 148, Name = "Emerald Lance", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "A lance made out of emerald gemstones. Enchanted with magical power.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Spear9.png", SkillIds = { 50257,			50258,			50259,			50260,			50261,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 148, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["149"] = {		ID = 149, Name = "Barrier Lance", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "The magic energy at the tip of this lance surrounds you with a magic barrier.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Spear10.png", SkillIds = { 50467,			50468,			50469,			50470,			50471,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 149, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["150"] = {		ID = 150, Name = "Yggdrasil Branch", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "Carved from a branch of the world tree. Contains the power to establish contact between dimensions.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Spear11.png", SkillIds = { 50617,			50618,			50619,			50620,			50621,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 150, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["151"] = {		ID = 151, Name = "Sage Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "This staff was crafted by an old magician. Contains an unknown magic power. You feel smarter wielding it.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Wand9.png", SkillIds = { 50252,			50253,			50254,			50255,			50256,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 151, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["152"] = {		ID = 152, Name = "Burst Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "This staff can fire magic missiles into the darkness.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Wand10.png", SkillIds = { 50472,			50473,			50474,			50475,			50476,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 152, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["153"] = {		ID = 153, Name = "Goddess's Left Hand", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "Borrowed from the Goddess. Only an Avatar of Light can use this staff to its full potential.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand11.png", SkillIds = { 50622,			50623,			50624,			50625,			50626,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 153, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["154"] = {		ID = 154, Name = "Gemini Bow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "Twice the firepower of an ordinary magic bow. Blessed by the twin gods, Gemini.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Bow6.png", SkillIds = { 50477,			50478,			50479,			50480,			50481,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 154, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["155"] = {		ID = 155, Name = "Machine Crossbow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "This new invention will rain death upon your enemies with its mechanical action features.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Bow7.png", SkillIds = { 50482,			50483,			50484,			50485,			50486,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 155, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["156"] = {		ID = 156, Name = "Crescent Bow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "Fighting evil by the moonlight, winning love by daylight. Bring this bow and come fight.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 3, Property2LevelUpValue = 6, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Bow8.png", SkillIds = { 50487,			50488,			50489,			50490,			50491,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 156, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["157"] = {		ID = 157, Name = "Bloody Melody", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "When you loose an arrow from this bow, a whistling sound is heard before it finds its mark.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Bow9.png", SkillIds = { 50627,			50628,			50629,			50630,			50631,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 157, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["158"] = {		ID = 158, Name = "Extreme Magic Bow", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 6,			11,		},		Desc = "Not just a magic bow, but an EXTREME Magic Bow. Batwings and Demon Eyes enhance its precision.", JobIds = { 1008,			1009,			1010,			1006,			1007,			1106,			1107,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Bow10.png", SkillIds = { 50632,			50633,			50634,			50635,			50636,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 158, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["159"] = {		ID = 159, Name = "Emerald Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Half-plate emerald-green armor. Comes with a cape. A must for any adventurer.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor8.png", SkillIds = { 50257,			50258,			50259,			50260,			50261,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 159, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["160"] = {		ID = 160, Name = "Holy Steel Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Heavy steel armor blessed with holy water.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor9.png", SkillIds = { 50492,			50493,			50494,			50495,			50496,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 160, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["161"] = {		ID = 161, Name = "Battle Heat Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "White steel armor emblazoned with golden flame décor.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor10.png", SkillIds = { 50497,			50498,			50499,			50500,			50501,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 161, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["162"] = {		ID = 162, Name = "Black Iron Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Hard to clean, hard to penetrate. With this, enemies can only inflict flesh wounds. Have at you!", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor11.png", SkillIds = { 50502,			50503,			50504,			50505,			50506,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 162, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["163"] = {		ID = 163, Name = "Bloodline Magic Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Magic armor passed down from generation to generation.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor12.png", SkillIds = { 50637,			50638,			50639,			50640,			50641,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 163, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["164"] = {		ID = 164, Name = "Aeolus' Battle Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Wearing this bestows you with the power of the Wind God. Repels arrows with the force of a gale.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor13.png", SkillIds = { 50642,			50643,			50644,			50645,			50646,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 164, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["165"] = {		ID = 165, Name = "Mirror Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Enchanted mail that reflects a part of your enemy's attacks. Strong against magic missiles.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor14.png", SkillIds = { 50647,			50648,			50649,			50650,			50651,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 165, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["166"] = {		ID = 166, Name = "Carbon Fiber Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "This lightweight armor offers superb defense. Made from an unknown metal.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor15.png", SkillIds = { 50652,			50653,			50654,			50655,			50656,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 166, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["167"] = {		ID = 167, Name = "Survival Vest", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "This leather armor offers exquisite entry-level protection.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor8.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 167, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["168"] = {		ID = 168, Name = "Adventurer Jacket", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "A favorite outfit among wanderers. Prone to shipwrecks.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor9.png", SkillIds = { 50267,			50268,			50269,			50270,			50271,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 168, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["169"] = {		ID = 169, Name = "Oak Jacket", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Padded armor reinforced with lacquered oak plating.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor10.png", SkillIds = { 50507,			50508,			50509,			50510,			50511,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 169, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["170"] = {		ID = 170, Name = "Samurai Garb", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "An elegant foreign garment worn by those seeking to protect their lords and master the way of the sword.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor11.png", SkillIds = { 50512,			50513,			50514,			50515,			50516,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 170, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["171"] = {		ID = 171, Name = "Gargoyle Jacket", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Crafted from the grainy hide of a gargoyle. Uses the wings for pauldrons.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor12.png", SkillIds = { 50657,			50658,			50659,			50660,			50661,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 171, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["172"] = {		ID = 172, Name = "Monkey King's Vest", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Does not come with a flying nimbus or power pole. Offers great defense and allows agile movement.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor13.png", SkillIds = { 50662,			50663,			50664,			50665,			50666,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 172, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["173"] = {		ID = 173, Name = "Demon Lizard Skin", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Crafted from the hide of a demon lizard. Dark rituals enchant this armor.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor14.png", SkillIds = { 50667,			50668,			50669,			50670,			50671,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 173, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["174"] = {		ID = 174, Name = "Last Rites", EquipmentType = "EquipmentType_Armor", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Offer prayers to your dying enemies while wearing this godly armor.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor15.png", SkillIds = { 50672,			50673,			50674,			50675,			50676,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 174, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["175"] = {		ID = 175, Name = "Green Leaf Coat", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "This coat offers comfort and defense. A favorite among the elves.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Clothes8.png", SkillIds = { 50267,			50268,			50269,			50270,			50271,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 175, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["176"] = {		ID = 176, Name = "Emerald Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "A robe adorned with emerald gemstone clasps.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Clothes9.png", SkillIds = { 50257,			50258,			50259,			50260,			50261,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 176, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["177"] = {		ID = 177, Name = "Alchemy Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "Worn by those who follow the laws of equivalent exchange.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Clothes10.png", SkillIds = { 50517,			50518,			50519,			50520,			50521,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 177, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["178"] = {		ID = 178, Name = "Chameleon Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "Changes color depending on where you are standing. Watch out for rainbows.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 22, Property2LevelUpValue = 80, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Clothes11.png", SkillIds = { 50522,			50523,			50524,			50525,			50526,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 178, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["179"] = {		ID = 179, Name = "Goddess Dress", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "The top fashion design for Maidens of Light.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Clothes12.png", SkillIds = { 50677,			50678,			50679,			50680,			50681,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 179, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["180"] = {		ID = 180, Name = "Galaxy Cloak", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = 'This robe is worn by galaxy defenders. You can equip it by uttering the words, "BIRD - GO!"', Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Clothes13.png", SkillIds = { 50682,			50683,			50684,			50685,			50686,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 180, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["181"] = {		ID = 181, Name = "Death's Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "Worn by those who hunt Hollows. Doubles as a Halloween disguise.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Clothes14.png", SkillIds = { 50687,			50688,			50689,			50690,			50691,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 181, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["182"] = {		ID = 182, Name = "Baldr's White Robe", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,			9,		},		Desc = "A radiant robe said to be worn by the son of Odin, Baldr. Glows in the dark.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Clothes15.png", SkillIds = { 50692,			50693,			50694,			50695,			50696,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 182, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["183"] = {		ID = 183, Name = "Emerald Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Adorned with a green jewel.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet8.png", SkillIds = { 50257,			50258,			50259,			50260,			50261,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 183, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["184"] = {		ID = 184, Name = "Horror Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Some say you will hear the voices of the dead while wearing this hellish headgear.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet9.png", SkillIds = { 50527,			50528,			50529,			50530,			50531,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 184, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["185"] = {		ID = 185, Name = "Diamond Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Its price doesn't determine its defensive capabilities. At least everyone will know you're rich!", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet10.png", SkillIds = { 50532,			50533,			50534,			50535,			50536,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 185, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["186"] = {		ID = 186, Name = "Berserker Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "A true berserker embellishes themselves in wanton violence and bloodshed.", JobIds = { 804,			809,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 3, Property1LevelUpValue = 6, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 20, Property2LevelUpValue = 70, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet11.png", SkillIds = { 50537,			50538,			50539,			50540,			50541,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 186, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["187"] = {		ID = 187, Name = "Chief's Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Passed on from chief to chief. With great power comes great responsibility.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet12.png", SkillIds = { 50697,			50698,			50699,			50700,			50701,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 187, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["188"] = {		ID = 188, Name = "Vampire Mask", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Upon donning this headgear, you will begin to thirst for blood. Live for today, but look towards tomorrow.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet13.png", SkillIds = { 50702,			50703,			50704,			50705,			50706,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 188, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["189"] = {		ID = 189, Name = "Reaper Breath", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Instantly KO's people close to you in the morning.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet14.png", SkillIds = { 50707,			50708,			50709,			50710,			50711,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 189, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["190"] = {		ID = 190, Name = "Carbon Fiber Helm", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			2,			3,		},		Desc = "Light as a feather and pulsing with a strange energy.", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalHelmet15.png", SkillIds = { 50652,			50653,			50654,			50655,			50656,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 190, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["191"] = {		ID = 191, Name = "Survival Helmet", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "This hard hat is known for its practical design to keep your head safe. A construction worker's favorite!", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet8.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 191, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["192"] = {		ID = 192, Name = "Adventurer Hat", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Adventurers far and wide wear hats like this while searching for fame and fortune.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet9.png", SkillIds = { 50267,			50268,			50269,			50270,			50271,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 192, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["193"] = {		ID = 193, Name = "Performer Mask", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Rugged helmet worn only by those rising straight to the top. Eye of the Tiger not included.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet10.png", SkillIds = { 50542,			50543,			50544,			50545,			50546,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 193, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["194"] = {		ID = 194, Name = "Oak Crown", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Crafted by the high elves, this crown is made of enchanted wood.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 7, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet11.png", SkillIds = { 50547,			50548,			50549,			50550,			50551,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 194, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["195"] = {		ID = 195, Name = "King's Crown", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Be careful while wearing this. In a fantasy realm, kings aren't long for this world.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet12.png", SkillIds = { 50717,			50718,			50719,			50720,			50721,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 195, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["196"] = {		ID = 196, Name = "Loki's Mask", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "A mythical helmet blessed by the God, Loki. Play tricks on your enemies, and stab them in the back.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet13.png", SkillIds = { 50722,			50723,			50724,			50725,			50726,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 196, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["197"] = {		ID = 197, Name = "Jörmungandr's Eye", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "A mythical jewel rumored to be the eye of the world snake, Jörmungandr. Brimming with magical power.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet14.png", SkillIds = { 50727,			50728,			50729,			50730,			50731,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 197, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["198"] = {		ID = 198, Name = "Njord's Feathered Crown", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 4,			6,			5,			11,		},		Desc = "Rumor has it that the hat of the Summer Guardian God makes people more attractive.", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet15.png", SkillIds = { 50732,			50733,			50734,			50735,			50736,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 198, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["199"] = {		ID = 199, Name = "Green Leaf Crown", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "A laurel crown crafted by the high elves. The metal is crafted to resemble leaves.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 50, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hat8.png", SkillIds = { 50267,			50268,			50269,			50270,			50271,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 199, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["200"] = {		ID = 200, Name = "Emerald Crown", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "An exquisite crown adorned with an emerald jewel.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 50, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hat9.png", SkillIds = { 50247,			50248,			50249,			50250,			50251,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 200, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["201"] = {		ID = 201, Name = "Warlock's Hood", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "Worn by warlocks and mages. Mass produced overseas.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 50, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hat10.png", SkillIds = { 50552,			50553,			50554,			50555,			50556,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 201, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["202"] = {		ID = 202, Name = "Sage Hat", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "Wearing this gives you an uncontrollable urge to give advice to others. It's dangerous to go alone. Wear this.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 8, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 14, Property2LevelUpValue = 50, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Hat11.png", SkillIds = { 50557,			50558,			50559,			50560,			50561,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 202, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["203"] = {		ID = 203, Name = "Tiara", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "The winged tiara worn by the Baldean royal bloodline. A keepsake of Ledin's.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hat12.png", SkillIds = { 50737,			50738,			50739,			50740,			50741,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 203, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["204"] = {		ID = 204, Name = "Soul Stealer Headdress", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "Your soul is mine.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hat13.png", SkillIds = { 50742,			50743,			50744,			50745,			50746,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 204, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["205"] = {		ID = 205, Name = "Charon", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "This hat is worn by the god that navigates the boat of the dead.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hat14.png", SkillIds = { 50747,			50748,			50749,			50750,			50751,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 205, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["206"] = {		ID = 206, Name = "Odin's Battle Helm", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "The one-eyed god uses a wide-brimmed hat to cover his face, wandering the land on an eternal search.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hat15.png", SkillIds = { 50752,			50753,			50754,			50755,			50756,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 206, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["207"] = {		ID = 207, Name = "Secret Arts Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "The secret will not be passed on unless 800 coins are paid.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Wand12.png", SkillIds = { 50562,			50563,			50564,			50565,			50566,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 207, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["208"] = {		ID = 208, Name = "Galaxy Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "You can feel the stars in your hands when you hold it.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Wand13.png", SkillIds = { 50567,			50568,			50569,			50570,			50571,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 208, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["209"] = {		ID = 209, Name = "Gate of Truth", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "One is all, all is one, everything is Yog-Sothoth.", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hammer12.png", SkillIds = { 50757,			50758,			50759,			50760,			50761,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 209, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["210"] = {		ID = 210, Name = "Red Moon", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A staff adorned with a magic jewel meant to represent the Red Moon, Crimzo. Found once in 200 years.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand14.png", SkillIds = { 50762,			50763,			50764,			50765,			50766,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 210, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["212"] = {		ID = 212, Name = "Blue Moon", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A staff adorned with a magic jewel meant to represent the Blue Moon, Pelia. What awaits us on the Blue Moon?", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand15.png", SkillIds = { 50767,			50768,			50769,			50770,			50771,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 212, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["213"] = {		ID = 213, Name = "Olver's Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "The lost staff of the hermit who helped forge Langrisser to combat Alhazard.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand16.png", SkillIds = { 50772,			50773,			50774,			50775,			50776,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 213, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["214"] = {		ID = 214, Name = "Purgatory", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A demonic staff wielded by those seeking pacts with the denizens of hell.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand17.png", SkillIds = { 50777,			50778,			50779,			50780,			50781,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 214, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["215"] = {		ID = 215, Name = "Blessing Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A holy staff used by clergy to bless their followers and to smite unbelievers.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Wand18.png", SkillIds = { 50572,			50573,			50574,			50575,			50576,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 215, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["216"] = {		ID = 216, Name = "Angel Staff", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "A staff adorned with angelic feathers, anointed by the Goddess herself.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 13, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 17, Property2LevelUpValue = 60, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Wand19.png", SkillIds = { 50577,			50578,			50579,			50580,			50581,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 216, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 4, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 3, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 5, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 4, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["256"] = {		ID = 256, Name = "Giant Belt", EquipmentType = "EquipmentType_Ornament", Desc = "A reinforced, heavy metal belt. Adorned with a giant jeweled buckle.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Tank1.png", SkillIds = { 50782,			50783,			50784,			50785,			50786,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 256, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["257"] = {		ID = 257, Name = "Elven Belt", EquipmentType = "EquipmentType_Ornament", Desc = "Enchanted and crafted by the high elves. A belt made from the finest the forest has to offer.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Tank2.png", SkillIds = { 50787,			50788,			50789,			50790,			50791,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 257, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["258"] = {		ID = 258, Name = "Lone Star Armlet", EquipmentType = "EquipmentType_Ornament", Desc = "An armlet adorned with a metal from an unknown star.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Attackgem1.png", SkillIds = { 50792,			50793,			50794,			50795,			50796,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 258, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["260"] = {		ID = 260, Name = "Thor's Necklace", EquipmentType = "EquipmentType_Ornament", Desc = "This necklace sizzles with electricity. Said to be a favorite of Thor himself.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_DFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Attackgem2.png", SkillIds = { 50797,			50798,			50799,			50800,			50801,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 260, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["261"] = {		ID = 261, Name = "Judge Talisman", EquipmentType = "EquipmentType_Ornament", Desc = "You have the right to remain silent. Anything you say can and will be used against you in a court of law.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_DFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Attackgem3.png", SkillIds = { 50802,			50803,			50804,			50805,			50806,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 261, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["262"] = {		ID = 262, Name = "Eye of the Beholder", EquipmentType = "EquipmentType_Ornament", Desc = "An All-Seeing Eye adorns this broach. Constantly looking for some unique jewelry.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Attackgem4.png", SkillIds = { 50807,			50808,			50809,			50810,			50811,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 262, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["263"] = {		ID = 263, Name = "Spirit Boots", EquipmentType = "EquipmentType_Ornament", ArmyIds = { 1,			2,			3,			4,			5,		},		Desc = "Boots said to be worn by Hermes himself.", JobIds = { 1204,			1207,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Boots6.png", SkillIds = { 50812,			50813,			50814,			50815,			50816,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 263, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "Holy, Demon, and Ranged cannot equip.", IgnoreCost = None, },	["264"] = {		ID = 264, Name = "Vidar's Rose", EquipmentType = "EquipmentType_Ornament", Desc = "After Ragnarok, only the rose of the Silent God blooms in Landvetter.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Attackgem5.png", SkillIds = { 50817,			50818,			50819,			50820,			50821,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 264, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["265"] = {		ID = 265, Name = "噬岩者", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "由超越常理的力量塑造，象征着剑帝的终极力量. ", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Sword12.png", SkillIds = { 50852,			50853,			50854,			50855,			50856,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 265, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_SummonActivity", ID = 27, Name = 43, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["266"] = {		ID = 266, Name = "魔导杖", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "由超越常理的力量塑造，象征着教授的恶毒智谋. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand20.png", SkillIds = { 50857,			50858,			50859,			50860,			50861,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 266, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_SummonActivity", ID = 27, Name = 43, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["267"] = {		ID = 267, Name = "家用晾衣杆", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "考虑到日用需求而做得非常长，也因此成为了其最大的优点. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Spear12.png", SkillIds = { 50862,			50863,			50864,			50865,			50866,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 267, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_SummonActivity", ID = 27, Name = 43, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["268"] = {		ID = 268, Name = "游击士勋章", EquipmentType = "EquipmentType_Ornament", Desc = "游击士的的身份证明，象征着自由、勇敢、以及孩子们的梦想. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Necklace9.png", SkillIds = { 50867,			50868,			50869,			50870,			50871,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 268, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_SummonActivity", ID = 27, Name = 43, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["269"] = {		ID = 269, Name = "Reindeer Hat", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,			9,		},		Desc = "Now, you too, can be a reindeer...", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hat16.png", SkillIds = { 50837,			50838,			50839,			50840,			50841,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 269, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["270"] = {		ID = 270, Name = "Red Stocking", EquipmentType = "EquipmentType_Ornament", ArmyIds = { 1,			2,			5,		},		Desc = "Wait, there's one missing!", JobIds = { 1204,			1207,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Boots7.png", SkillIds = { 50842,			50843,			50844,			50845,			50846,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 270, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["271"] = {		ID = 271, Name = "Ice Shard Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { 1,			2,			3,		},		Desc = "Winter armor that provides you with edible icicles in the summer...", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_MetalArmor16.png", SkillIds = { 50832,			50833,			50834,			50835,			50836,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 271, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["272"] = {		ID = 272, Name = "Storm Candy", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			5,			8,		},		Desc = "Forget about counting those calories!", JobIds = { 1204,			1207,			1011,			1012,			1013,			1014,			1015,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hammer13.png", SkillIds = { 50847,			50848,			50849,			50850,			50851,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 272, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["273"] = {		ID = 273, Name = "流浪的骑士", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			2,			3,		},		Desc = "没有人能在我的BGM里打败我. 艾尔文专属武器. ", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Sword13.png", SkillIds = { 50872,			50873,			50874,			50875,			50876,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 12, SortIndex = 273, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["274"] = {		ID = 274, Name = "黄金狮子", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 2,			3,			11,		},		Desc = "黄金之风，自由之意，守护骑士参上. 迪哈尔特专属装备. ", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet16.png", SkillIds = { 50877,			50878,			50879,			50880,			50881,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 27, SortIndex = 274, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["275"] = {		ID = 275, Name = "黑色新娘", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,		},		Desc = "拥抱黑暗，成为深渊中恸哭的新娘. 拉娜专属装备. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Clothes16.png", SkillIds = { 50882,			50883,			50884,			50885,			50886,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 8, SortIndex = 275, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["276"] = {		ID = 276, Name = "斩男色", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 7,			8,		},		Desc = "据说涂上这个颜色的唇膏可以斩获所有直男的心. 伊梅尔达专属装备. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 6, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 21, Property2LevelUpValue = 70, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Hat17.png", SkillIds = { 50887,			50888,			50889,			50890,			50891,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 18, SortIndex = 276, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["277"] = {		ID = 277, Name = "团结", EquipmentType = "EquipmentType_Ornament", Desc = "由记忆打造成的戒指，友谊与羁绊的象征. 马修专属装备. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 29, Property2LevelUpValue = 98, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Attackgem6.png", SkillIds = { 50892,			50893,			50894,			50895,			50896,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 1, SortIndex = 277, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["278"] = {		ID = 278, Name = "利古里亚之冠", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			3,			4,		},		Desc = "曾被窃走的王冠，现在物归原主. 亚鲁特缪拉专属装备. ", JobIds = { 807,			812,			1008,			1009,			1010,			1204,			1207,			817,			1006,			1007,			1011,			1012,			1013,			1014,			1015,			1106,			1107,			820,			821,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 5, Property1LevelUpValue = 11, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherArmor16.png", SkillIds = { 50897,			50898,			50899,			50900,			50901,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 25, SortIndex = 278, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["279"] = {		ID = 279, Name = "魔导防护服", EquipmentType = "EquipmentType_Armor", ArmyIds = { 7,			8,		},		Desc = "采用了克里姆索科技的神秘服饰，能反射攻击. 蕾伽尔专属装备. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 5, Property1LevelUpValue = 10, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Clothes17.png", SkillIds = { 50902,			50903,			50904,			50905,			50906,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 56, SortIndex = 279, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5012, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5013, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5013, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5014, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5015, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["280"] = {		ID = 280, Name = "古巨美的馈赠", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 3,			8,			5,			27,		},		Desc = "其实是圣兽一族专用的磨牙棒，能预防牙结石. 古巨拉专属装备. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_LeatherHelmet17.png", SkillIds = { 50907,			50908,			50909,			50910,			50911,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 37, SortIndex = 280, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["281"] = {		ID = 281, Name = "黑色曙光", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 3,			7,			11,		},		Desc = "混沌狭缝中诞生的武器，唯有半魔族能驾驭其复杂的力量. 索尼娅专属装备. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_MagicAdd", Property2Value = 9, Property2LevelUpValue = 20, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Spear13.png", SkillIds = { 50912,			50913,			50914,			50915,			50916,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 20, SortIndex = 281, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["282"] = {		ID = 282, Name = "均衡之刃", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			3,		},		Desc = "空间仅是假象，距离则是弱者的借口. ", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Sword14.png", SkillIds = { 50917,			50918,			50919,			50920,			50921,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 282, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["283"] = {		ID = 283, Name = "苍白之杖", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 7,			8,			9,		},		Desc = "「我忘记了所有悲剧，看到的都是苍白的奇迹. 」", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 9, Property1LevelUpValue = 20, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 25, Property2LevelUpValue = 84, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Wand21.png", SkillIds = { 50922,			50923,			50924,			50925,			50926,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 283, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["284"] = {		ID = 284, Name = "鸡毛掸", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 1,			3,			4,		},		Desc = "家用武器战斗力的巅峰，权利与义务的结合体. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 7, Property1LevelUpValue = 16, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Spear14.png", SkillIds = { 50927,			50928,			50929,			50930,			50931,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 284, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5009, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5011, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },			{				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["285"] = {		ID = 285, Name = "铸剑者勋章", EquipmentType = "EquipmentType_Ornament", Desc = "内含一枚安杰丽卡特制的防伪ID芯片……", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_DFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Necklace10.png", SkillIds = { 50932,			50933,			50934,			50935,			50936,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 0, SortIndex = 285, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_Summon3", ID = 0, Name = 12, },			{				PathType = "GetPathType_Store3", ID = 0, Name = 6, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["286"] = {		ID = 286, Name = "妖精之翼", EquipmentType = "EquipmentType_Ornament", Desc = "用魔法重构的妖精羽翼，古典魔法器的巅峰之作. 莉法妮专属装备. ", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicAdd", Property1Value = 6, Property1LevelUpValue = 14, Property2ID = "PropertyModifyType_Hero1_MagicDFAdd", Property2Value = 4, Property2LevelUpValue = 8, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Boots8.png", SkillIds = { 50937,			50938,			50939,			50940,			50941,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 30, SortIndex = 286, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5020, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5021, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5021, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5022, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5023, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["287"] = {		ID = 287, Name = "远见", EquipmentType = "EquipmentType_Helmet", ArmyIds = { 1,			3,			6,		},		Desc = "我目睹了那些你们绝对不会相信的东西. 艾马林克专属装备. ", JobIds = { 804,			809,		},		Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_Hero1_MagicDFAdd", Property1Value = 4, Property1LevelUpValue = 9, Property2ID = "PropertyModifyType_Hero1_HPAdd", Property2Value = 34, Property2LevelUpValue = 112, Exp = 450, Icon = "UI/Icon/Equip_ABS/MetallHelmet8.png", SkillIds = { 50942,			50943,			50944,			50945,			50946,		},		SkillLevels = { 10,			20,			30,			40,			50,		},		SkillHero = 32, SortIndex = 287, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 6, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5016, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5017, Count = 6, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 4, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5017, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5018, Count = 10, },			{				GoodsType = "GoodsType_Item", Id = 5019, Count = 8, },		},		GetPathList = { {				PathType = "GetPathType_UnchartedStore_Equip", ID = 0, Name = 46, },		},		GetPathDesc = "暂时无获取途径", AlchemyGold = 9000, RandomDropRewardID = 23, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["300"] = {		ID = 300, Name = "Angelica's Dagger", EquipmentType = "EquipmentType_Weapon", ArmyIds = { 2,			6,			11,		},		Desc = "A small parrying blade used more for defense than offense.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_Hero1_ATAdd", Property1Value = 5, Property1LevelUpValue = 12, Property2ID = "PropertyModifyType_Hero1_DEXAdd", Property2Value = 4, Property2LevelUpValue = 7, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Dagger3.png", SkillHero = 0, SortIndex = 3, LevelUpGoods1 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 2, },		},		LevelUpGoods2 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 3, },		},		LevelUpGoods3 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },		},		LevelUpGoods4 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 1, },		},		LevelUpGoods5 = { {				GoodsType = "GoodsType_Item", Id = 5008, Count = 8, },			{				GoodsType = "GoodsType_Item", Id = 5009, Count = 4, },			{				GoodsType = "GoodsType_Item", Id = 5010, Count = 2, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1500, RandomDropRewardID = 22, DisplayRewardCount = 2, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["301"] = {		ID = 301, Name = "Basic Crafter's Hammer", EquipmentType = "EquipmentType_Enhancement", ArmyIds = { -1,		},		Desc = "Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 30, Icon = "UI/Icon/Equip_ABS/Equip_EnhanceEquip1.PNG", SkillIds = { 50240,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 301, GetPathList = { {				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 40, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["302"] = {		ID = 302, Name = "Special Crafter's Hammer", EquipmentType = "EquipmentType_Enhancement", ArmyIds = { -1,		},		Desc = "Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 120, Icon = "UI/Icon/Equip_ABS/Equip_EnhanceEquip2.PNG", SkillIds = { 50240,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 302, GetPathList = { {				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 160, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["303"] = {		ID = 303, Name = "Rare Crafter's Hammer", EquipmentType = "EquipmentType_Enhancement", ArmyIds = { -1,		},		Desc = "Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 480, Icon = "UI/Icon/Equip_ABS/Equip_EnhanceEquip3.PNG", SkillIds = { 50240,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 303, GetPathList = { {				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 640, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["304"] = {		ID = 304, Name = "Epic Crafter's Hammer", EquipmentType = "EquipmentType_Enhancement", ArmyIds = { -1,		},		Desc = "Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 2000, Icon = "UI/Icon/Equip_ABS/Equip_EnhanceEquip4.PNG", SkillIds = { 50240,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 304, GetPathList = { {				PathType = "GetPathType_ThearchyTrial", ID = 0, Name = 3, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 2800, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["305"] = {		ID = 305, Name = "Basic Martial Spirit", EquipmentType = "EquipmentType_LevelUpStar", ArmyIds = { -1,		},		Desc = "Used for star upgrading. When used as an upgrade material, can replace any 1 piece of N rarity equipment.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_EvolveEquip1.PNG", SkillIds = { 50241,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 305, GetPathDesc = "Item temporarily not available!", AlchemyGold = 100, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["306"] = {		ID = 306, Name = "Special Martial Spirit", EquipmentType = "EquipmentType_LevelUpStar", ArmyIds = { -1,		},		Desc = "Used for star upgrading. When used as an upgrade material, can replace any 1 piece of R rarity equipment.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_EvolveEquip2.PNG", SkillIds = { 50241,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 306, GetPathDesc = "Item temporarily not available!", AlchemyGold = 400, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["307"] = {		ID = 307, Name = "Rare Martial Spirit", EquipmentType = "EquipmentType_LevelUpStar", ArmyIds = { -1,		},		Desc = "Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SR rarity equipment.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 150, Icon = "UI/Icon/Equip_ABS/Evolve_Elf1.PNG", SkillIds = { 50241,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 307, GetPathList = { {				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 1000, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["308"] = {		ID = 308, Name = "Epic Martial Spirit", EquipmentType = "EquipmentType_LevelUpStar", ArmyIds = { -1,		},		Desc = "Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SSR rarity equipment.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 450, Icon = "UI/Icon/Equip_ABS/Evolve_Elf2.PNG", SkillIds = { 50241,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 308, GetPathList = { {				PathType = "GetPathType_Store7", ID = 0, Name = 28, },		},		GetPathDesc = "Item temporarily not available!", AlchemyGold = 3000, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["309"] = {		ID = 309, Name = "Legendary Martial Spirit", EquipmentType = "EquipmentType_LevelUpStar", ArmyIds = { -1,		},		Desc = "Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SSR rarity equipment.", Rank = 4, BornStarLevel = 4, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Ring1.PNG", SkillIds = { 50241,		},		SkillLevels = { 1,		},		SkillHero = 0, SortIndex = 309, GetPathDesc = "Item temporarily not available!", AlchemyGold = 3000, RandomDropRewardID = 20, DisplayRewardCount = 1, ArchiveDisplay = None, EquipCoditionDesc = "", IgnoreCost = None, },	["901"] = {		ID = 901, Name = "Random N Weapon", EquipmentType = "EquipmentType_Weapon", ArmyIds = { -1,		},		Desc = "Chance to obtain random weapon of N rarity.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Random_Weapon.PNG", SkillHero = 0, SortIndex = 901, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["902"] = {		ID = 902, Name = "Random R Weapon", EquipmentType = "EquipmentType_Weapon", ArmyIds = { -1,		},		Desc = "Chance to obtain random weapon of R rarity.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Random_Weapon.PNG", SkillHero = 0, SortIndex = 902, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["903"] = {		ID = 903, Name = "Random SR Weapon", EquipmentType = "EquipmentType_Weapon", ArmyIds = { -1,		},		Desc = "Chance to obtain random weapon of SR rarity.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Random_Weapon.PNG", SkillHero = 0, SortIndex = 903, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["904"] = {		ID = 904, Name = "Random SSR Weapon", EquipmentType = "EquipmentType_Weapon", ArmyIds = { -1,		},		Desc = "Chance to obtain random weapon of SSR rarity.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Random_Weapon.PNG", SkillHero = 0, SortIndex = 904, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["905"] = {		ID = 905, Name = "Random SR Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { -1,		},		Desc = "Chance to obtain random armor of SR rarity.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Random_Armor.PNG", SkillHero = 0, SortIndex = 907, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["906"] = {		ID = 906, Name = "Random SSR Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { -1,		},		Desc = "Chance to obtain random armor of SSR rarity.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Random_Armor.PNG", SkillHero = 0, SortIndex = 908, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["907"] = {		ID = 907, Name = "Random SR Headgear", EquipmentType = "EquipmentType_Helmet", ArmyIds = { -1,		},		Desc = "Chance to obtain random headgear of SR rarity.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Random_Hat.PNG", SkillHero = 0, SortIndex = 911, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["908"] = {		ID = 908, Name = "Random SR Headgear", EquipmentType = "EquipmentType_Helmet", ArmyIds = { -1,		},		Desc = "Chance to obtain random headgear of SSR rarity.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Random_Hat.PNG", SkillHero = 0, SortIndex = 912, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["909"] = {		ID = 909, Name = "Random SR Accessory", EquipmentType = "EquipmentType_Ornament", ArmyIds = { -1,		},		Desc = "Chance to obtain random accessories of SR rarity.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Random_Ornaments.PNG", SkillHero = 0, SortIndex = 909, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["910"] = {		ID = 910, Name = "Random SSR Accessory", EquipmentType = "EquipmentType_Ornament", ArmyIds = { -1,		},		Desc = "Chance to obtain random accessories of SSR rarity.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Random_Ornaments.PNG", SkillHero = 0, SortIndex = 910, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["911"] = {		ID = 911, Name = "Random N Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { -1,		},		Desc = "Chance to obtain random armor of N rarity.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Random_Armor.PNG", SkillHero = 0, SortIndex = 911, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["912"] = {		ID = 912, Name = "Random R Armor", EquipmentType = "EquipmentType_Armor", ArmyIds = { -1,		},		Desc = "Chance to obtain random armor of R rarity.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Random_Armor.PNG", SkillHero = 0, SortIndex = 912, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 2,			6,			10,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["913"] = {		ID = 913, Name = "Random N Headgear", EquipmentType = "EquipmentType_Helmet", ArmyIds = { -1,		},		Desc = "Chance to obtain random headgear of N rarity.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Random_Hat.PNG", SkillHero = 0, SortIndex = 913, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["914"] = {		ID = 914, Name = "Random R Headgear", EquipmentType = "EquipmentType_Helmet", ArmyIds = { -1,		},		Desc = "Chance to obtain random headgear of R rarity.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Random_Hat.PNG", SkillHero = 0, SortIndex = 914, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 3,			7,			11,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["915"] = {		ID = 915, Name = "Random N Accessory", EquipmentType = "EquipmentType_Ornament", ArmyIds = { -1,		},		Desc = "Chance to obtain random accessories of N rarity.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Random_Ornaments.PNG", SkillHero = 0, SortIndex = 915, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["916"] = {		ID = 916, Name = "Random R Accessory", EquipmentType = "EquipmentType_Ornament", ArmyIds = { -1,		},		Desc = "Chance to obtain random accessories of R rarity.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Random_Ornaments.PNG", SkillHero = 0, SortIndex = 916, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 4,			8,			12,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["917"] = {		ID = 917, Name = "Random N Equipment", EquipmentType = "EquipmentType_Weapon", ArmyIds = { -1,		},		Desc = "Chance to obtain random equipment of N rarity.", Rank = 1, BornStarLevel = 1, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 15, Icon = "UI/Icon/Equip_ABS/Equip_Random_All.PNG", SkillHero = 0, SortIndex = 917, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["918"] = {		ID = 918, Name = "Random R Equipment", EquipmentType = "EquipmentType_Weapon", ArmyIds = { -1,		},		Desc = "Chance to obtain random equipment of R rarity.", Rank = 2, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 45, Icon = "UI/Icon/Equip_ABS/Equip_Random_All.PNG", SkillHero = 0, SortIndex = 918, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["919"] = {		ID = 919, Name = "Random SR Equipment", EquipmentType = "EquipmentType_Weapon", ArmyIds = { -1,		},		Desc = "Chance to obtain random equipment of SR rarity.", Rank = 3, BornStarLevel = 2, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 150, Icon = "UI/Icon/Equip_ABS/Equip_Random_All.PNG", SkillHero = 0, SortIndex = 919, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, },	["920"] = {		ID = 920, Name = "Random SSR Equipment", EquipmentType = "EquipmentType_Weapon", ArmyIds = { -1,		},		Desc = "Chance to obtain random equipment of SSR rarity.", Rank = 4, BornStarLevel = 3, Property1ID = "PropertyModifyType_None", Property1Value = 0, Property1LevelUpValue = 0, Property2ID = "PropertyModifyType_None", Property2Value = 0, Property2LevelUpValue = 0, Exp = 450, Icon = "UI/Icon/Equip_ABS/Equip_Random_All.PNG", SkillHero = 0, SortIndex = 920, GetPathDesc = "Item temporarily not available!", AlchemyGold = 0, RandomDropRewardID = 0, DisplayRewardCount = 0, ArchiveDisplay = None, EnchantTemplateIds = { 1,			5,			9,		},		EquipCoditionDesc = "", IgnoreCost = None, }, }