Module:Configdata/CollectionActivityScenarioLevel

local CollectionActivityScenarioLevelData = { ["1"] = {		ID = 1, Name = "礼物老人何处寻？", NextScenarioID = 2, DaysBeforeActivate = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8031001, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 4, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3505, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["2"] = {		ID = 2, Name = "礼物老人何处寻？", NextScenarioID = 3, DaysBeforeActivate = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8031034, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 1, State = "CollectionActivityWaypointStateType_Unlocked", },			{				ID = 3, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3506, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["3"] = {		ID = 3, Name = "礼物老人何处寻？", NextScenarioID = 4, DaysBeforeActivate = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8031056, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3507, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["4"] = {		ID = 4, Name = "礼物老人何处寻？", NextScenarioID = 5, DaysBeforeActivate = 0, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8031079, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 5, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3508, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["5"] = {		ID = 5, Name = "礼物老人何处寻？", NextScenarioID = 6, DaysBeforeActivate = 0, MonsterLevel = 50, BattleID = 6601, DialogBeforeBattle = 8031098, DialogAfterBattle = 8031112, ActorResourceAfterBattle = "Spine/General/Sherry_ABS/Sherry_Skin04/Sherry_Skin04_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3505, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 3506, Count = 6, },		},		DropDisplayCount = 3, Score = 0, Strategy = "", },	["6"] = {		ID = 6, Name = "逃学终结者", NextScenarioID = 7, DaysBeforeActivate = 1, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8032001, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3505, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["7"] = {		ID = 7, Name = "逃学终结者", NextScenarioID = 8, DaysBeforeActivate = 1, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8032016, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3506, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["8"] = {		ID = 8, Name = "逃学终结者", NextScenarioID = 9, DaysBeforeActivate = 1, MonsterLevel = 50, BattleID = 6602, DialogBeforeBattle = 0, DialogAfterBattle = 8032051, ActorResourceAfterBattle = "Spine/General/Chris_ABS/Chris_Bishop/Chris_Avatar03_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3507, Count = 6, },			{				GoodsType = "GoodsType_Item", Id = 3508, Count = 6, },		},		DropDisplayCount = 3, Score = 0, Strategy = "", },	["9"] = {		ID = 9, Name = "双龙之猎", NextScenarioID = 10, DaysBeforeActivate = 2, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8033001, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3507, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["10"] = {		ID = 10, Name = "双龙之猎", NextScenarioID = 11, DaysBeforeActivate = 2, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8033017, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3508, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["11"] = {		ID = 11, Name = "双龙之猎", NextScenarioID = 12, DaysBeforeActivate = 2, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8033029, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3505, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["12"] = {		ID = 12, Name = "双龙之猎", NextScenarioID = 13, DaysBeforeActivate = 2, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8033040, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3506, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["13"] = {		ID = 13, Name = "双龙之猎", NextScenarioID = 14, DaysBeforeActivate = 2, MonsterLevel = 50, BattleID = 6603, DialogBeforeBattle = 0, DialogAfterBattle = 8033060, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3506, Count = 9, },			{				GoodsType = "GoodsType_Item", Id = 3507, Count = 9, },		},		DropDisplayCount = 3, Score = 0, Strategy = "", },	["14"] = {		ID = 14, Name = "副官斗技！", NextScenarioID = 15, DaysBeforeActivate = 3, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8034005, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3507, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["15"] = {		ID = 15, Name = "副官斗技！", NextScenarioID = 16, DaysBeforeActivate = 3, MonsterLevel = 50, BattleID = 6604, DialogBeforeBattle = 0, DialogAfterBattle = 8034025, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3508, Count = 9, },			{				GoodsType = "GoodsType_Item", Id = 3505, Count = 9, },		},		DropDisplayCount = 3, Score = 0, Strategy = "", },	["16"] = {		ID = 16, Name = "妹控大作战！", NextScenarioID = 17, DaysBeforeActivate = 4, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8035001, DialogAfterBattle = 0, ActorResourceAfterBattle = "Spine/General/Schelfaniel_ABS/Schelfaniel_Skin02/Schelfaniel_Skin02_Prefab.prefab", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3508, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["17"] = {		ID = 17, Name = "妹控大作战！", NextScenarioID = 18, DaysBeforeActivate = 4, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8035015, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3505, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["18"] = {		ID = 18, Name = "妹控大作战！", NextScenarioID = 19, DaysBeforeActivate = 4, MonsterLevel = 50, BattleID = 6605, DialogBeforeBattle = 0, DialogAfterBattle = 8035040, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3505, Count = 12, },			{				GoodsType = "GoodsType_Item", Id = 3507, Count = 12, },		},		DropDisplayCount = 3, Score = 0, Strategy = "", },	["19"] = {		ID = 19, Name = "消失的礼物", NextScenarioID = 20, DaysBeforeActivate = 5, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8036001, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3506, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["20"] = {		ID = 20, Name = "消失的礼物", NextScenarioID = 21, DaysBeforeActivate = 5, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8036021, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3507, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["21"] = {		ID = 21, Name = "消失的礼物", NextScenarioID = 22, DaysBeforeActivate = 5, MonsterLevel = 50, BattleID = 6606, DialogBeforeBattle = 0, DialogAfterBattle = 8036051, ActorResourceAfterBattle = "Spine/General/Angelina_ABS/Angelina_Skin02/Angelina_Skin02_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3506, Count = 12, },			{				GoodsType = "GoodsType_Item", Id = 3508, Count = 12, },		},		DropDisplayCount = 3, Score = 0, Strategy = "", },	["22"] = {		ID = 22, Name = "激斗！冬泳！", NextScenarioID = 23, DaysBeforeActivate = 6, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8037001, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3508, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["23"] = {		ID = 23, Name = "激斗！冬泳！", NextScenarioID = 24, DaysBeforeActivate = 6, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8037021, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3505, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["24"] = {		ID = 24, Name = "激斗！冬泳！", NextScenarioID = 25, DaysBeforeActivate = 6, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8037041, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3506, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["25"] = {		ID = 25, Name = "激斗！冬泳！", NextScenarioID = 26, DaysBeforeActivate = 6, MonsterLevel = 50, BattleID = 6607, DialogBeforeBattle = 0, DialogAfterBattle = 8037071, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3508, Count = 15, },			{				GoodsType = "GoodsType_Item", Id = 3505, Count = 15, },		},		DropDisplayCount = 3, Score = 0, Strategy = "", },	["26"] = {		ID = 26, Name = "真·逃学终结者", NextScenarioID = 27, DaysBeforeActivate = 7, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8038001, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3507, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["27"] = {		ID = 27, Name = "真·逃学终结者", NextScenarioID = 28, DaysBeforeActivate = 7, MonsterLevel = 0, BattleID = 0, DialogBeforeBattle = 8038017, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 0, HeroExp = 0, GoldReward = 0, EnergyCostSuccess = 0, EnergyCostFail = 0, FirstClearDrop = { {				GoodsType = "GoodsType_Item", Id = 3508, Count = 2, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["28"] = {		ID = 28, Name = "真·逃学终结者", NextScenarioID = 0, DaysBeforeActivate = 7, MonsterLevel = 50, BattleID = 6608, DialogBeforeBattle = 0, DialogAfterBattle = 0, ActorResourceAfterBattle = "Spine/General/Chris_ABS/Chris_Bishop/Chris_Avatar03_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3507, Count = 15, },			{				GoodsType = "GoodsType_Item", Id = 3506, Count = 15, },		},		DropDisplayCount = 3, Score = 0, Strategy = "", },	["101"] = {		ID = 101, Name = "时空之门！？", NextScenarioID = 102, DaysBeforeActivate = 0, MonsterLevel = 50, BattleID = 6801, DialogBeforeBattle = 8040001, DialogAfterBattle = 8040024, WayPointsStateAfterBattle = { {				ID = 102, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "Spine/General/Estelle_ABS/Estelle_Sakura/Estelle_Sakura2_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 2, Score = 100, Strategy = "", },	["102"] = {		ID = 102, Name = "游击士支部！？", NextScenarioID = 103, DaysBeforeActivate = 1, MonsterLevel = 50, BattleID = 6802, DialogBeforeBattle = 8042001, DialogAfterBattle = 8042031, WayPointsStateAfterBattle = { {				ID = 101, State = "CollectionActivityWaypointStateType_Unlocked", },			{				ID = 103, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 2, Score = 100, Strategy = "", },	["103"] = {		ID = 103, Name = "学园祭话剧！？", NextScenarioID = 104, DaysBeforeActivate = 2, MonsterLevel = 50, BattleID = 6803, DialogBeforeBattle = 8043001, DialogAfterBattle = 8043031, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 2, Score = 100, Strategy = "", },	["104"] = {		ID = 104, Name = "排练启动！？", NextScenarioID = 105, DaysBeforeActivate = 3, MonsterLevel = 50, BattleID = 6804, DialogBeforeBattle = 8044001, DialogAfterBattle = 8044021, WayPointsStateAfterBattle = { {				ID = 105, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 2, Score = 100, Strategy = "", },	["105"] = {		ID = 105, Name = "白花恋诗·上", NextScenarioID = 106, DaysBeforeActivate = 4, MonsterLevel = 50, BattleID = 6805, DialogBeforeBattle = 8045001, DialogAfterBattle = 0, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 2, Score = 100, Strategy = "", },	["106"] = {		ID = 106, Name = "意外访客！？", NextScenarioID = 107, DaysBeforeActivate = 5, MonsterLevel = 50, BattleID = 6806, DialogBeforeBattle = 8045060, DialogAfterBattle = 8045070, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 2, Score = 100, Strategy = "", },	["107"] = {		ID = 107, Name = "白花恋诗·下", NextScenarioID = 0, DaysBeforeActivate = 6, MonsterLevel = 50, BattleID = 6807, DialogBeforeBattle = 8045095, DialogAfterBattle = 8045130, ActorResourceAfterBattle = "Spine/General/Mathew_ABS/Mathew_zs/Mathew_zs03_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_HeadFrame", Id = 27, Count = 1, },		},		DropDisplayCount = 3, Score = 100, Strategy = "", },	["201"] = {		ID = 201, Name = "天空中的城市", NextScenarioID = 202, DaysBeforeActivate = 0, MonsterLevel = 50, BattleID = 50011, DialogBeforeBattle = 8051001, DialogAfterBattle = 8051051, WayPointsStateAfterBattle = { {				ID = 202, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["202"] = {		ID = 202, Name = "吟游的美学家", NextScenarioID = 203, DaysBeforeActivate = 1, MonsterLevel = 50, BattleID = 50012, DialogBeforeBattle = 8052001, DialogAfterBattle = 8052051, WayPointsStateAfterBattle = { {				ID = 203, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "Spine/General/Weismann_ABS/Weismann_Wizard/Weismann_Wizard4_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["203"] = {		ID = 203, Name = "异次元入侵者", NextScenarioID = 204, DaysBeforeActivate = 2, MonsterLevel = 50, BattleID = 50013, DialogBeforeBattle = 0, DialogAfterBattle = 8053001, WayPointsStateAfterBattle = { {				ID = 204, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "Spine/General/Estelle_ABS/Estelle_Sakura/Estelle_Sakura2_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["204"] = {		ID = 204, Name = "「歼灭天使」玲", NextScenarioID = 205, DaysBeforeActivate = 3, MonsterLevel = 50, BattleID = 50014, DialogBeforeBattle = 8054001, DialogAfterBattle = 8054051, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["205"] = {		ID = 205, Name = "「剑帝」莱恩哈特", NextScenarioID = 206, DaysBeforeActivate = 4, MonsterLevel = 50, BattleID = 50015, DialogBeforeBattle = 0, DialogAfterBattle = 8055001, WayPointsStateAfterBattle = { {				ID = 205, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["206"] = {		ID = 206, Name = "「白面」怀斯曼", NextScenarioID = 207, DaysBeforeActivate = 5, MonsterLevel = 50, BattleID = 50016, DialogBeforeBattle = 8056001, DialogAfterBattle = 8056051, ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["207"] = {		ID = 207, Name = "天空中的回忆", NextScenarioID = 0, DaysBeforeActivate = 6, MonsterLevel = 50, BattleID = 50017, DialogBeforeBattle = 8057001, DialogAfterBattle = 8057051, ActorResourceAfterBattle = "Spine/General/Mathew_ABS/Mathew_zs/Mathew_zs03_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_HeadFrame", Id = 31, Count = 1, },		},		DropDisplayCount = 2, Score = 0, Strategy = "", },	["301"] = {		ID = 301, Name = "霸道", NextScenarioID = 302, DaysBeforeActivate = 0, MonsterLevel = 50, BattleID = 50211, DialogBeforeBattle = 8060101, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 302, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["302"] = {		ID = 302, Name = "帝王巴恩哈特", NextScenarioID = 303, DaysBeforeActivate = 1, MonsterLevel = 50, BattleID = 50212, DialogBeforeBattle = 8060201, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 303, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["303"] = {		ID = 303, Name = "背信弃义", NextScenarioID = 304, DaysBeforeActivate = 2, MonsterLevel = 50, BattleID = 50213, DialogBeforeBattle = 8060301, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 304, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["304"] = {		ID = 304, Name = "卡尔萨斯的陷落", NextScenarioID = 305, DaysBeforeActivate = 3, MonsterLevel = 50, BattleID = 50214, DialogBeforeBattle = 8060401, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 305, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["305"] = {		ID = 305, Name = "真魔剑阿鲁哈萨托", NextScenarioID = 306, DaysBeforeActivate = 4, MonsterLevel = 50, BattleID = 50215, DialogBeforeBattle = 8060501, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 308, State = "CollectionActivityWaypointStateType_Unlocked", },			{				ID = 306, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["306"] = {		ID = 306, Name = "霸者的道路", NextScenarioID = 307, DaysBeforeActivate = 5, MonsterLevel = 50, BattleID = 50216, DialogBeforeBattle = 8060601, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 309, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["307"] = {		ID = 307, Name = "青龙的怒火", NextScenarioID = 308, DaysBeforeActivate = 6, MonsterLevel = 50, BattleID = 50217, DialogBeforeBattle = 8060701, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 310, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["308"] = {		ID = 308, Name = "皇帝巴恩哈特", NextScenarioID = 309, DaysBeforeActivate = 7, MonsterLevel = 50, BattleID = 50218, DialogBeforeBattle = 8060801, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 311, State = "CollectionActivityWaypointStateType_Unlocked", },			{				ID = 314, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "Spine/General/Elwin_ABS/Elwin_Skin04/Elwin_Skin04_Prefab.prefab", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["309"] = {		ID = 309, Name = "赶尽杀绝", NextScenarioID = 310, DaysBeforeActivate = 8, MonsterLevel = 50, BattleID = 50219, DialogBeforeBattle = 8060901, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 312, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", },	["310"] = {		ID = 310, Name = "孤独之王", NextScenarioID = 0, DaysBeforeActivate = 9, MonsterLevel = 50, BattleID = 50220, DialogBeforeBattle = 8061001, DialogAfterBattle = 0, WayPointsStateAfterBattle = { {				ID = 313, State = "CollectionActivityWaypointStateType_Unlocked", },		},		ActorResourceAfterBattle = "", PlayerExp = 5, HeroExp = 35, GoldReward = 502, EnergyCostSuccess = 5, EnergyCostFail = 1, FirstClearDrop = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropDisplayCount = 1, Score = 0, Strategy = "", }, }