Bot/Training/Archer&Assassin Training Field/Elite Training

{| class="wikitable" ! Tech LV !! !! Name !! Description !! Pre-Tech !! Cost
 * 0
 * Drill_HPMult.png
 * Core Survival
 * Archer & Assassin HP +40%.
 * 0
 * Drill_DefMult.png
 * Core DEF
 * Archer & Assassin DEF +40%, MDEF +40%.
 * Core Survival (LV 5)
 * Drill_DefMult.png
 * Core DEF
 * Archer & Assassin DEF +40%, MDEF +40%.
 * Core Survival (LV 5)

When attacking, ATK increases by 30%. Deals extra damage equal to 15% of the enemy's Max HP after battle. Unit attack is not affected by damage reduction. ATK increases by 20% during melee attacks, Crit increased by 20% during ranged attacks. Crit increased by 30%. Critical hits deal extra damage after battle (20% of enemy unit's Max HP). Killing Breath (LV 5)
 * 0
 * Drill_AtkMult.png
 * Core ATK
 * Archer & Assassin ATK +40%.
 * Core Survival (LV 5)
 * 10
 * Drill_Ass1.png
 * Killing Breath
 * When attacking enemies with 100% HP, Assassin's Crit Damage increases by 30%.
 * 10
 * Drill_Bow1.png
 * Jungle Ranger
 * When in [Woods] and [Mountain] terrain, damage taken by Archers decreased by 30%.
 * Core DEF (LV 5)
 * 12
 * Firebrand Sniper
 * All Stats +30%.
 * Jungle Ranger
 * When in [Woods] and [Mountain] terrain, damage taken by Archers decreased by 30%.
 * Core DEF (LV 5)
 * 12
 * Firebrand Sniper
 * All Stats +30%.
 * Firebrand Sniper
 * All Stats +30%.
 * All Stats +30%.
 * Jungle Ranger (LV 5)
 * 12
 * Samurai
 * All Stats +30%.
 * Samurai
 * All Stats +30%.
 * All Stats +30%.
 * Jungle Ranger (LV 5)
 * 12
 * Shinobi
 * All Stats +30%.
 * Shinobi
 * All Stats +30%.
 * All Stats +30%.
 * Core ATK (LV 5)
 * }
 * }