Module:Configdata/Soldier

local SoldierData = { ["100"] = {		ID = 100, Name = "Lancer", Desc = Basic Lancer with balanced ATK and DEF. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 253, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 24, DFINI = 17, MagicDFINI = 10, HPUP = 31, ATUP = 24, DFUP = 17, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan01_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 21,			1,			3,			33,			41,			48,			69,			58,		},		GetSoldierTechId = 0, SoldierSkinsID = { 10001,			10002,		},	},	["101"] = {		ID = 101, Name = "Elite Lancer", Desc = Enhanced Lancer with improvements in every aspect. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60141,			60142,			60143,			60144,			60145,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 253, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 37, ATINI = 29, DFINI = 20, MagicDFINI = 12, HPUP = 37, ATUP = 29, DFUP = 20, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan02_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			6,			7,			25,			10,			11,			12,			13,			16,			19,			23,			24,			1,			3,			33,			30,			32,			40,			41,			48,			45,			55,			69,			74,			57,		},		GetSoldierTechId = 0, SoldierSkinsID = { 10201,			10202,			10001,			10002,		},	},	["102"] = {		ID = 102, Name = "Phalanx", Desc = Armored Lancer with excellent abilities in every aspect. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60161,			60162,			60163,			60164,			60165,			60166,			60167,			60168,			60169,			60170,		},		OldBuffsID = { 310,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 255, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 48, ATINI = 37, DFINI = 26, MagicDFINI = 16, HPUP = 48, ATUP = 37, DFUP = 26, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan05_prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan05_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 25,			10,			12,			1,			3,			33,			34,			40,			48,			45,			69,			74,		},		GetSoldierTechId = 0, SoldierSkinsID = { 10201,			10202,		},	},	["103"] = {		ID = 103, Name = "Amazon", Desc = Female Lancer from a foreign country, equipped with powerful abilities. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60151,			60152,			60153,			60154,			60155,		},		OldBuffsID = { 311,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 34, DFINI = 17, MagicDFINI = 16, HPUP = 31, ATUP = 34, DFUP = 17, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SpearGirl_ABS/Our/SpearGirl01_prefab.prefab", Model2 = "Spine/Soldier/SpearGirl_ABS/Enemy/EnemySpearGirl01_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 16,			18,			21,			3,			47,			40,			53,			55,			69,			58,		},		GetSoldierTechId = 0, SoldierSkinsID = { 12101,		},	},	["104"] = {		ID = 104, Name = "Rock Golem", Desc = Demon Lancer fueled by dark magic. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60146,			60147,			60148,			60149,			60150,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 37, ATINI = 26, DFINI = 22, MagicDFINI = 12, HPUP = 37, ATUP = 26, DFUP = 22, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", Model2 = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 62, UIModelOffsetX = -5, UIModelOffsetY = -15, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 7,			8,			9,			25,			17,			21,			43,			49,			37,			54,			71,			72,		},		GetSoldierTechId = 0, },	["105"] = {		ID = 105, Name = "Stone Colossus", Desc = Advanced stone golem fueled by magic. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60181,			60182,			60183,			60184,			60185,			60186,			60187,			60188,			60189,			60190,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 48, ATINI = 34, DFINI = 28, MagicDFINI = 16, HPUP = 48, ATUP = 34, DFUP = 28, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Golem_ABS/StoneGiant_Prefab.prefab", Model2 = "Spine/Soldier/Golem_ABS/StoneGiant_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 62, UIModelOffsetX = -10, UIModelOffsetY = -16, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 7,			8,			9,			43,			37,			54,			21,			71,		},		GetSoldierTechId = 0, },	["106"] = {		ID = 106, Name = "Heavy Centurion", Desc = Advanced Lancer with unbelievable power. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60171,			60172,			60173,			60174,			60175,			60176,			60177,			60178,			60179,			60180,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 48, ATINI = 37, DFINI = 23, MagicDFINI = 17, HPUP = 48, ATUP = 37, DFUP = 23, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan03_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 33,			41,			48,			55,			69,		},		GetSoldierTechId = 208, },	["107"] = {		ID = 107, Name = "Earthen Golem", Desc = Demon Lancer fueled by dark magic. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 22, DFINI = 18, MagicDFINI = 10, HPUP = 31, ATUP = 22, DFUP = 18, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", Model2 = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 62, UIModelOffsetX = -5, UIModelOffsetY = -15, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierTechId = 0, },	["112"] = {		ID = 112, Name = "Lava Titan", Desc = "Stone golem forged out of lava.Very popular at BBQs in the wild. ", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60191,			60193,			60195,			60197,			60199,			60201,			60203,			60205,			60207,			60209,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 53, ATINI = 34, DFINI = 26, MagicDFINI = 19, HPUP = 53, ATUP = 34, DFUP = 26, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Golem_ABS/LavaGolem_Prefab.prefab", Model2 = "Spine/Soldier/Golem_ABS/LavaGolem_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 62, UIModelOffsetX = -10, UIModelOffsetY = -16, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 7,			8,			21,			43,			54,		},		GetSoldierTechId = 216, },	["115"] = {		ID = 115, Name = "Vanguard Lancer", Desc = Imperial Guardian Lancer specialized in counterattacks in disadvantageous situations. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60666,			60667,			60668,			60669,			60670,			60671,			60672,			60673,			60674,			60675,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 256, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 17, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan06_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Our/PikeMan06_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 25,			12,			21,			32,			16,			53,			55,			72,		},		GetSoldierTechId = 0, },	["118"] = {		ID = 118, Name = "Dark Centurion", Desc = Imperial Lancer centurion with incredible power. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60211,			60212,			60213,			60214,			60215,			60216,			60217,			60218,			60219,			60220,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 48, ATINI = 40, DFINI = 26, MagicDFINI = 16, HPUP = 48, ATUP = 40, DFUP = 26, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan04_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 25,			12,			45,			71,			72,			58,		},		GetSoldierTechId = 224, },	["121"] = {		ID = 121, Name = "Amazon Champion", Desc = Powerful female Lancer from a foreign country. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60221,			60224,			60227,			60230,			60233,			60236,			60239,			60242,			60245,			60248,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 43, DFINI = 22, MagicDFINI = 20, HPUP = 40, ATUP = 43, DFUP = 22, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SpearGirl_ABS/Our/SpearGirl03_prefab.prefab", Model2 = "Spine/Soldier/SpearGirl_ABS/Enemy/EnemySpearGirl03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 5,			10,			3,			40,			53,			69,			58,		},		GetSoldierTechId = 214, SoldierSkinsID = { 12101,		},	},	["124"] = {		ID = 124, Name = "Lancer Golem", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 251, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 24, DFINI = 17, MagicDFINI = 10, HPUP = 31, ATUP = 24, DFUP = 17, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear1_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear1_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["125"] = {		ID = 125, Name = "Intermediate Lancer Golem", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 251, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 37, ATINI = 29, DFINI = 20, MagicDFINI = 12, HPUP = 37, ATUP = 29, DFUP = 20, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear2_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear2_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["126"] = {		ID = 126, Name = "Advanced Lancer Golem", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 251, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 48, ATINI = 37, DFINI = 26, MagicDFINI = 16, HPUP = 48, ATUP = 37, DFUP = 26, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear3_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear3_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["127"] = {		ID = 127, Name = "Shika Hunter", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 48, ATINI = 37, DFINI = 26, MagicDFINI = 16, HPUP = 48, ATUP = 37, DFUP = 26, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika2/Sika2_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika2/Sika2_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Entrance_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["200"] = {		ID = 200, Name = "Infantry", Desc = Basic Infantry with balanced ATK and DEF. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 226, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 15, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 15, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan01_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			7,			10,			12,			1,			34,			40,			72,		},		GetSoldierTechId = 0, SoldierSkinsID = { 20001,			20002,			20003,			20004,			20005,			20006,			20007,		},	},	["201"] = {		ID = 201, Name = "Elite Infantry", Desc = Enhanced Infantry with improvements in every aspect. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60001,			60002,			60003,			60004,			60005,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 18, MagicDFINI = 14, HPUP = 34, ATUP = 31, DFUP = 18, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan02_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			6,			7,			25,			10,			11,			12,			27,			16,			18,			21,			23,			24,			1,			3,			33,			36,			30,			32,			34,			40,			41,			48,			45,			52,			55,			72,			60,			57,			58,		},		GetSoldierTechId = 0, SoldierSkinsID = { 20201,			20001,			20102,			20002,			20003,			20004,			20005,			20006,			20007,			20008,		},	},	["202"] = {		ID = 202, Name = "Heavy Infantry", Desc = Heavy Infantry excelling at both ATK and DEF. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60021,			60023,			60025,			60027,			60029,			60031,			60033,			60035,			60037,			60039,		},		OldBuffsID = { 320,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 228, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 19, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan03_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			10,			12,			1,			3,			34,			40,			69,			74,			60,		},		GetSoldierTechId = 0, SoldierSkinsID = { 20201,			20102,			20008,		},	},	["203"] = {		ID = 203, Name = "Guardian Infantry", Desc = Imperial Guardian Soldier with enormous DEF. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60051,			60052,			60053,			60054,			60055,			60056,			60057,			60058,			60059,			60060,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 230, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 53, ATINI = 37, DFINI = 23, MagicDFINI = 19, HPUP = 53, ATUP = 37, DFUP = 23, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan06_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Our/SwordMan06_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			7,			12,			21,			53,			33,			55,			70,			30,			72,			17,		},		GetSoldierTechId = 0, },	["204"] = {		ID = 204, Name = "Shika Fighter", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 216, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 26, ATINI = 26, DFINI = 14, MagicDFINI = 12, HPUP = 26, ATUP = 26, DFUP = 14, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 57, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["205"] = {		ID = 205, Name = "Villager", Desc = "", Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 1, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 204, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 17, DFINI = 11, MagicDFINI = 10, HPUP = 20, ATUP = 17, DFUP = 11, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", Model2 = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 51, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["206"] = {		ID = 206, Name = "Villager", Desc = "", Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 1, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 205, RangeATKID = 205, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 17, DFINI = 11, MagicDFINI = 10, HPUP = 20, ATUP = 17, DFUP = 11, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", Model2 = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 51, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "", SoundDie = "Dead_Weak_Female", Rank = 1, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["207"] = {		ID = 207, Name = "Shika Warrior", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 216, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 34, DFINI = 17, MagicDFINI = 14, HPUP = 31, ATUP = 34, DFUP = 17, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 57, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["210"] = {		ID = 210, Name = "Highland Warrior", Desc = First class Infantry with unbelievable power. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60041,			60042,			60043,			60044,			60045,			60046,			60047,			60048,			60049,			60050,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 229, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 22, MagicDFINI = 20, HPUP = 43, ATUP = 40, DFUP = 22, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan04_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 5,			15,			1,			74,			72,			57,		},		GetSoldierTechId = 108, },	["213"] = {		ID = 213, Name = "Orc", Desc = Basic Demon Infantry with great strength. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60006,			60007,			60008,			60009,			60010,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 17, MagicDFINI = 13, HPUP = 34, ATUP = 31, DFUP = 17, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Orc_ABS/Orc_prefab.prefab", Model2 = "Spine/Soldier/Orc_ABS/Orc_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 51, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 7,			17,			21,			37,			70,			59,		},		GetSoldierTechId = 0, },	["216"] = {		ID = 216, Name = "Orc Berserker", Desc = Wilder and more belligerent Orc Infantry. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60101,			60102,			60103,			60104,			60105,			60106,			60107,			60108,			60109,			60110,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 244, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 22, MagicDFINI = 17, HPUP = 43, ATUP = 40, DFUP = 22, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Orc_ABS/Orge_prefab.prefab", Model2 = "Spine/Soldier/Orc_ABS/Orge_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 52, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 1,			21,			32,			37,			59,		},		GetSoldierTechId = 0, },	["219"] = {		ID = 219, Name = "Cyclops", Desc = Bloodthirsty Elite Demon Infantry. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60111,			60113,			60115,			60117,			60119,			60121,			60123,			60125,			60127,			60129,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 244, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 48, ATINI = 43, DFINI = 20, MagicDFINI = 19, HPUP = 48, ATUP = 43, DFUP = 20, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Troll_ABS/Troll_prefab.prefab", Model2 = "Spine/Soldier/Troll_ABS/Troll_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 53, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 25,			21,			3,			37,			70,			59,		},		GetSoldierTechId = 124, },	["225"] = {		ID = 225, Name = "Dark Guard", Desc = Powerful Imperial Infantry becoming stronger with every battle. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60061,			60063,			60065,			60067,			60069,			60071,			60073,			60075,			60077,			60079,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 232, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 53, ATINI = 37, DFINI = 23, MagicDFINI = 19, HPUP = 53, ATUP = 37, DFUP = 23, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan05_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Our/SwordMan05_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 7,			33,			49,			55,			72,		},		GetSoldierTechId = 126, },	["228"] = {		ID = 228, Name = "Warrior", Desc = Infantry focused on combat abilities. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60011,			60012,			60013,			60014,			60015,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 241, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 34, DFINI = 17, MagicDFINI = 14, HPUP = 31, ATUP = 34, DFUP = 17, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Gladiator_ABS/Our/Gladiator02_prefab.prefab", Model2 = "Spine/Soldier/Gladiator_ABS/Enemy/EGladiator02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			12,			27,			16,			19,			1,			34,			47,			49,			53,			72,		},		GetSoldierTechId = 0, },	["231"] = {		ID = 231, Name = "Berserker", Desc = Elite Fighter who believes in the power of rage. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60131,			60132,			60133,			60134,			60135,			60136,			60137,			60138,			60139,			60140,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 242, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 43, DFINI = 22, MagicDFINI = 19, HPUP = 40, ATUP = 43, DFUP = 22, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Gladiator_ABS/Our/Gladiator03_prefab.prefab", Model2 = "Spine/Soldier/Gladiator_ABS/Our/Gladiator03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 6,			19,			34,			52,			53,			69,		},		GetSoldierTechId = 117, },	["234"] = {		ID = 234, Name = "Maid", Desc = Infantry with improved healing power. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60016,			60017,			60018,			60019,			60020,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 243, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 31, DFINI = 18, MagicDFINI = 18, HPUP = 28, ATUP = 31, DFUP = 18, MagicDFUP = 18, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Maid_ABS/Maid_02_prefab.prefab", Model2 = "Spine/Soldier/Maid_ABS/Maid_02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 12,			15,			40,			48,			55,			69,			74,			73,			58,		},		GetSoldierTechId = 0, SoldierSkinsID = { 23701,		},	},	["237"] = {		ID = 237, Name = "Masked Maid", Desc = Maid Fighter selected with particular care. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60081,			60083,			60085,			60087,			60089,			60091,			60093,			60095,			60097,			60099,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 243, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 36, ATINI = 40, DFINI = 23, MagicDFINI = 23, HPUP = 36, ATUP = 40, DFUP = 23, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Maid_ABS/Maid_03_prefab.prefab", Model2 = "Spine/Soldier/Maid_ABS/Maid_03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 10,			12,			40,			73,		},		GetSoldierTechId = 115, SoldierSkinsID = { 23701,		},	},	["240"] = {		ID = 240, Name = "Infantry Golem", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 223, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 15, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 15, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword1_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword1_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["241"] = {		ID = 241, Name = "Intermediate Infantry Golem", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 224, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 18, MagicDFINI = 14, HPUP = 34, ATUP = 31, DFUP = 18, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword2_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword2_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["242"] = {		ID = 242, Name = "Advanced Infantry Golem", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 225, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 19, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword3_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword3_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["243"] = {		ID = 243, Name = "Shika Fighter", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 216, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 43, DFINI = 22, MagicDFINI = 19, HPUP = 40, ATUP = 43, DFUP = 22, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 57, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["300"] = {		ID = 300, Name = "Cavalry", Desc = Basic Cavalry, very mobile on plains. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 226, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 28, DFINI = 14, MagicDFINI = 11, HPUP = 26, ATUP = 28, DFUP = 14, MagicDFUP = 11, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse01_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			27,			20,			24,			3,			32,			44,			47,			38,			53,			55,		},		GetSoldierTechId = 0, },	["301"] = {		ID = 301, Name = "Elite Cavalry", Desc = Enhanced Cavalry with improvements in every aspect. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60251,			60252,			60253,			60254,			60255,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 31, ATINI = 34, DFINI = 17, MagicDFINI = 13, HPUP = 31, ATUP = 34, DFUP = 17, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse02_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			7,			10,			25,			12,			14,			27,			16,			19,			23,			24,			1,			3,			26,			33,			36,			32,			34,			42,			40,			44,			48,			45,			47,			52,			53,			55,			58,		},		GetSoldierTechId = 0, SoldierSkinsID = { 30201,		},	},	["302"] = {		ID = 302, Name = "Heavy Cavalry", Desc = Heavy Cavalry excelling at both ATK and DEF. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60266,			60267,			60268,			60269,			60270,			60271,			60272,			60273,			60274,			60275,		},		OldBuffsID = { 330,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 43, DFINI = 22, MagicDFINI = 17, HPUP = 40, ATUP = 43, DFUP = 22, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse03_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 14,			27,			24,			1,			26,			33,			42,			48,			52,			11,			16,		},		GetSoldierTechId = 0, SoldierSkinsID = { 30201,		},	},	["303"] = {		ID = 303, Name = "Wolf", Desc = Basic Demon Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 22, ATINI = 29, DFINI = 14, MagicDFINI = 11, HPUP = 22, ATUP = 29, DFUP = 14, MagicDFUP = 11, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", Model2 = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 37,		},		GetSoldierTechId = 0, },	["304"] = {		ID = 304, Name = "Horned Dino", Desc = Enhanced Demon Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60256,			60257,			60258,			60259,			60260,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 28, ATINI = 35, DFINI = 16, MagicDFINI = 14, HPUP = 28, ATUP = 35, DFUP = 16, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", Model2 = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 60, UIModelOffsetX = -35, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			20,			24,			1,			42,			44,			37,			38,			54,		},		GetSoldierTechId = 0, },	["305"] = {		ID = 305, Name = "Direwolf", Desc = Basic Cavalry, very mobile on plains. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 35, DFINI = 17, MagicDFINI = 13, HPUP = 26, ATUP = 35, DFUP = 17, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", Model2 = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 2, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["306"] = {		ID = 306, Name = "Bone Dino", Desc = Basic Demon Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 23, ATINI = 29, DFINI = 13, MagicDFINI = 12, HPUP = 23, ATUP = 29, DFUP = 13, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", Model2 = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 60, UIModelOffsetX = -35, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 1, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["308"] = {		ID = 308, Name = "Dragoon", Desc = Powerful Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60276,			60277,			60278,			60279,			60280,			60281,			60282,			60283,			60284,			60285,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 233, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 43, ATINI = 43, DFINI = 22, MagicDFINI = 19, HPUP = 43, ATUP = 43, DFUP = 22, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse04_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 12,			14,			27,			52,			58,		},		GetSoldierTechId = 308, },	["311"] = {		ID = 311, Name = "Bone Dino", Desc = Enhanced Bone Dino Knight skilled at assaulting enemies. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60336,			60337,			60338,			60339,			60340,			60341,			60342,			60343,			60344,			60345,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 36, ATINI = 45, DFINI = 20, MagicDFINI = 19, HPUP = 36, ATUP = 45, DFUP = 20, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone02_Prefab.prefab", Model2 = "Spine/Soldier/AnimalBone_ABS/AnimalBone02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 60, UIModelOffsetX = -35, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			20,			1,			37,			38,			54,		},		GetSoldierTechId = 0, },	["313"] = {		ID = 313, Name = "Hell Hound", Desc = Elite Demon Cavalry arising from chaos. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60346,			60348,			60350,			60352,			60354,			60356,			60358,			60360,			60362,			60364,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 31, ATINI = 35, DFINI = 16, MagicDFINI = 14, HPUP = 31, ATUP = 35, DFUP = 16, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", Model2 = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 2, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["314"] = {		ID = 314, Name = "Hell Hound", Desc = Elite Demon Cavalry arising from chaos. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60346,			60348,			60350,			60352,			60354,			60356,			60358,			60360,			60362,			60364,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 45, DFINI = 20, MagicDFINI = 19, HPUP = 40, ATUP = 45, DFUP = 20, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", Model2 = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 20,			1,			37,		},		GetSoldierTechId = 316, },	["317"] = {		ID = 317, Name = "Guardian Cavalry", Desc = Imperial Cavalry with enormous DEF. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60286,			60287,			60288,			60289,			60290,			60291,			60292,			60293,			60294,			60295,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 230, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 17, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse06_prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse06_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			7,			16,			32,			44,			47,			53,			55,			72,		},		GetSoldierTechId = 0, },	["320"] = {		ID = 320, Name = "Royal Cavalry", Desc = Elite Imperial Cavalry with improvements in every aspect. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60296,			60298,			60300,			60302,			60304,			60306,			60308,			60310,			60312,			60314,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 232, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 43, ATINI = 43, DFINI = 23, MagicDFINI = 17, HPUP = 43, ATUP = 43, DFUP = 23, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse05_prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse05_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 6,			32,			44,			47,			55,			72,		},		GetSoldierTechId = 325, },	["323"] = {		ID = 323, Name = "Paladin", Desc = Knights blessed with Holy Power. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60261,			60262,			60263,			60264,			60265,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 260, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 31, ATINI = 31, DFINI = 17, MagicDFINI = 20, HPUP = 31, ATUP = 31, DFUP = 17, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Paladin_ABS/Our/Paladin02_prefab.prefab", Model2 = "Spine/Soldier/Paladin_ABS/Our/Paladin02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 11,			14,			15,			24,			4,			26,			40,			29,			53,			55,			72,			58,		},		GetSoldierTechId = 0, },	["324"] = {		ID = 324, Name = "Heavensguard", Desc = An elite knight army of holy knights. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 61165,			61167,			61169,			61171,			61173,			61175,			61177,			61179,			61181,			61183,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 261, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 36, ATINI = 43, DFINI = 22, MagicDFINI = 22, HPUP = 36, ATUP = 43, DFUP = 22, MagicDFUP = 22, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/TenChin_ABS/TenChin_Prefab.prefab", Model2 = "Spine/Soldier/TenChin_ABS/TenChin_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 27,			16,			26,			47,			20,			53,		},		GetSoldierTechId = 324, },	["326"] = {		ID = 326, Name = "Templar Knight", Desc = Elite Knight guarding the Holy Temple. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60316,			60318,			60320,			60322,			60324,			60326,			60328,			60330,			60332,			60334,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 261, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 40, DFINI = 22, MagicDFINI = 26, HPUP = 40, ATUP = 40, DFUP = 22, MagicDFUP = 26, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Paladin_ABS/Our/Paladin03_prefab.prefab", Model2 = "Spine/Soldier/Paladin_ABS/Our/Paladin03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 15,			24,			29,			48,			33,			55,		},		GetSoldierTechId = 315, },	["329"] = {		ID = 329, Name = "Cavalry Golem", Desc = "", Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 252, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 28, DFINI = 14, MagicDFINI = 11, HPUP = 26, ATUP = 28, DFUP = 14, MagicDFUP = 11, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_1_Prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_1_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Cannon", Rank = 1, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["330"] = {		ID = 330, Name = "Intermediate Cavalry Golem", Desc = "", Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 252, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 31, ATINI = 34, DFINI = 17, MagicDFINI = 13, HPUP = 31, ATUP = 34, DFUP = 17, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_2_Prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_2_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Cannon", Rank = 2, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["331"] = {		ID = 331, Name = "Advanced Cavalry Golem", Desc = "", Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 252, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 43, DFINI = 22, MagicDFINI = 17, HPUP = 40, ATUP = 43, DFUP = 22, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_3_Prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_3_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Cannon", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["332"] = {		ID = 332, Name = "Shika Reaver", Desc = "", Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 43, DFINI = 22, MagicDFINI = 17, HPUP = 40, ATUP = 43, DFUP = 22, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika2/Sika2_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika2/Sika2_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Entrance_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["400"] = {		ID = 400, Name = "Hawk Rider", Desc = Basic Flier who ignores all terrains. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 104, RangeATKID = 104, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 29, DFINI = 13, MagicDFINI = 15, HPUP = 26, ATUP = 29, DFUP = 13, MagicDFUP = 15, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Our/SwordEagle01_Prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Enemy/ESwordEagle01_Prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Our/SwordEagle_air01_Prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Enemy/ESwordEagle_air01_Prefab.prefab", ModelScale = 50, BFModelScale = 45, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 25,			14,			16,			26,			45,			49,		},		GetSoldierTechId = 0, },	["401"] = {		ID = 401, Name = "Griffin Rider", Desc = Enhanced Flier with improvements in every aspect. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60366,			60367,			60368,			60369,			60370,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 104, RangeATKID = 104, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 31, ATINI = 35, DFINI = 16, MagicDFINI = 18, HPUP = 31, ATUP = 35, DFUP = 16, MagicDFUP = 18, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Our/Sword_Griffin02_Prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Enemy/ESword_Griffin02_Prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Our/Sword_Griffin_air02_Prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Enemy/ESword_Griffin_air02_Prefab.prefab", ModelScale = 50, BFModelScale = 45, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 25,			12,			14,			27,			16,			19,			23,			1,			3,			26,			32,			44,			45,			49,			52,			53,		},		GetSoldierTechId = 0, SoldierSkinsID = { 40201,		},	},	["402"] = {		ID = 402, Name = "Griffon Knight", Desc = Heavy Flier excelling at both ATK and DEF. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60386,			60387,			60388,			60389,			60390,			60391,			60392,			60393,			60394,			60395,		},		OldBuffsID = { 340,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 104, RangeATKID = 104, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 45, DFINI = 20, MagicDFINI = 23, HPUP = 40, ATUP = 45, DFUP = 20, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Our/Sword_Griffin03_Prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Enemy/ESword_Griffin03_Prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Our/Sword_Griffin_air03_Prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Enemy/ESword_Griffin_air03_Prefab.prefab", ModelScale = 50, BFModelScale = 45, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 25,			14,			27,			16,			24,			1,			26,			32,			44,			45,			52,			49,			53,		},		GetSoldierTechId = 0, SoldierSkinsID = { 40201,		},	},	["403"] = {		ID = 403, Name = "Angel", Desc = Handmaiden of the Goddess of Light with enormous power. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60416,			60417,			60418,			60419,			60420,			60421,			60422,			60423,			60424,			60425,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 43, ATINI = 43, DFINI = 22, MagicDFINI = 26, HPUP = 43, ATUP = 43, DFUP = 22, MagicDFUP = 26, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Angel_ABS/Our/Angel_Prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Angel_ABS/Our/Angel_Prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/Angel_ABS/Our/Angel_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/Angel_ABS/Our/Angel_air_Prefab.prefab", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = 5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 6,			14,			1,			11,			52,			32,			56,			73,		},		GetSoldierTechId = 428, },	["404"] = {		ID = 404, Name = "Imp", Desc = Basic Demon Flier, an expert at assaulting enemies. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 28, ATINI = 29, DFINI = 14, MagicDFINI = 14, HPUP = 28, ATUP = 29, DFUP = 14, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", Model2 = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", CombatModel = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 1, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["405"] = {		ID = 405, Name = "Harpy Queen", Desc = "", Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 45, DFINI = 22, MagicDFINI = 23, HPUP = 40, ATUP = 45, DFUP = 22, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", Model2 = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", CombatModel = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["406"] = {		ID = 406, Name = "Harpy", Desc = "", Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 31, ATINI = 35, DFINI = 17, MagicDFINI = 18, HPUP = 31, ATUP = 35, DFUP = 17, MagicDFUP = 18, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", Model2 = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", CombatModel = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["407"] = {		ID = 407, Name = "Lesser Imp", Desc = Demon Flier, an expert at assaulting enemies. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60371,			60372,			60373,			60374,			60375,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 34, ATINI = 35, DFINI = 17, MagicDFINI = 17, HPUP = 34, ATUP = 35, DFUP = 17, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", Model2 = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", CombatModel = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			25,			20,			24,			42,			44,			49,			37,			38,			53,			54,		},		GetSoldierTechId = 0, },	["408"] = {		ID = 408, Name = "Harpy", Desc = "", Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 29, DFINI = 14, MagicDFINI = 15, HPUP = 26, ATUP = 29, DFUP = 14, MagicDFUP = 15, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", Model2 = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", CombatModel = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 1, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["409"] = {		ID = 409, Name = "Vampire Bat", Desc = Demon Flier who can drain HP. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 34, ATINI = 35, DFINI = 17, MagicDFINI = 17, HPUP = 34, ATUP = 35, DFUP = 17, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", Model2 = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", CombatModel = "Spine/Soldier/VampireBat_ABS/VampireBat_air_prefab.prefab", CombatModel2 = "Spine/Soldier/VampireBat_ABS/VampireBat_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 52, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["410"] = {		ID = 410, Name = "Vampire Bat", Desc = Demon Flier who can drain HP. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60426,			60427,			60428,			60429,			60430,			60431,			60432,			60433,			60434,			60435,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 43, ATINI = 45, DFINI = 22, MagicDFINI = 22, HPUP = 43, ATUP = 45, DFUP = 22, MagicDFUP = 22, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", Model2 = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", CombatModel = "Spine/Soldier/VampireBat_ABS/VampireBat_air_prefab.prefab", CombatModel2 = "Spine/Soldier/VampireBat_ABS/VampireBat_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 52, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 6,			25,			20,			1,			37,			38,			49,			54,		},		GetSoldierTechId = 0, },	["412"] = {		ID = 412, Name = "Stone Golem", Desc = Elite Demon Flier excelling at both ATK and DEF. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60436,			60438,			60440,			60442,			60444,			60446,			60448,			60450,			60452,			60454,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 34, ATINI = 35, DFINI = 17, MagicDFINI = 17, HPUP = 34, ATUP = 35, DFUP = 17, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", Model2 = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", CombatModel = "Spine/Soldier/Gargoyle_ABS/Gargoyle_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Gargoyle_ABS/Gargoyle_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 50, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["413"] = {		ID = 413, Name = "Gargoyle", Desc = Elite Demon Flier excelling at both ATK and DEF. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60436,			60438,			60440,			60442,			60444,			60446,			60448,			60450,			60452,			60454,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 43, ATINI = 45, DFINI = 22, MagicDFINI = 22, HPUP = 43, ATUP = 45, DFUP = 22, MagicDFUP = 22, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", Model2 = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", CombatModel = "Spine/Soldier/Gargoyle_ABS/Gargoyle_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Gargoyle_ABS/Gargoyle_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 50, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 25,			24,			32,			44,			49,			37,			54,		},		GetSoldierTechId = 429, },	["416"] = {		ID = 416, Name = "Pegasus Rider", Desc = Cavalry riding holy winged horses. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60376,			60378,			60380,			60382,			60384,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 31, ATINI = 34, DFINI = 18, MagicDFINI = 18, HPUP = 31, ATUP = 34, DFUP = 18, MagicDFUP = 18, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Our/PegasusKnight02_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Enemy/EnemyPegasusKnight02_prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Our/PegasusKnight02_air_prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Enemy/EnemyPegasusKnight02_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 11,			26,			31,			52,			14,			47,			56,		},		GetSoldierTechId = 0, },	["419"] = {		ID = 419, Name = "Holy Pegasus", Desc = Elite Pegasus Knight. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60396,			60398,			60400,			60402,			60404,			60406,			60408,			60410,			60412,			60414,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 43, DFINI = 23, MagicDFINI = 23, HPUP = 40, ATUP = 43, DFUP = 23, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Our/PegasusKnight03_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Enemy/EnemyPegasusKnight03_prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Our/PegasusKnight03_air_prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Enemy/EnemyPegasusKnight03_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 16,			26,			45,			11,			56,		},		GetSoldierTechId = 418, },	["500"] = {		ID = 500, Name = "Merman", Desc = Basic Aquatic unit. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 257, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 15, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 15, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Mermaid_ABS/Our/Mermaid01_Prefab.prefab", Model2 = "Spine/Soldier/Mermaid_ABS/Our/Mermaid01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 52, UIModelOffsetX = 15, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 19,		},		GetSoldierTechId = 0, },	["501"] = {		ID = 501, Name = "Merman Lord", Desc = Enhanced Aquatic unit with incredible power in the water. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60456,			60459,			60462,			60465,			60468,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 258, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 18, MagicDFINI = 14, HPUP = 34, ATUP = 31, DFUP = 18, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Mermaid_ABS/Our/Mermaid02_Prefab.prefab", Model2 = "Spine/Soldier/Mermaid_ABS/Our/Mermaid02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 53, UIModelOffsetX = 15, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 10,			19,			42,			41,			48,			45,			51,			52,			74,			60,		},		GetSoldierTechId = 0, },	["502"] = {		ID = 502, Name = "Tide Master", Desc = Elite Merman excelling at both ATK and DEF <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60476,			60482,			60488,			60494,			60500,			60506,			60512,			60518,			60524,			60530,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 259, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 19, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Mermaid_ABS/Our/Mermaid03_Prefab.prefab", Model2 = "Spine/Soldier/Mermaid_ABS/Our/Mermaid03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 54, UIModelOffsetX = 15, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 10,			19,			41,			51,			52,			74,			60,		},		GetSoldierTechId = 0, },	["503"] = {		ID = 503, Name = "Lobster", Desc = Basic Demon Aquatic unit. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60471,			60472,			60473,			60474,			60475,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 217, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 29, DFINI = 20, MagicDFINI = 12, HPUP = 34, ATUP = 29, DFUP = 20, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", Model2 = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 19,			42,			41,			45,			52,			37,			59,		},		GetSoldierTechId = 0, },	["504"] = {		ID = 504, Name = "Lobster Behemoth", Desc = The king of all lobsters, a sea monster with heavy armor. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60596,			60602,			60608,			60614,			60620,			60626,			60632,			60638,			60644,			60650,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 217, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 37, DFINI = 26, MagicDFINI = 16, HPUP = 43, ATUP = 37, DFUP = 26, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Lobster_ABS/Lobster02_Prefab.prefab", Model2 = "Spine/Soldier/Lobster_ABS/Lobster02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 19,			41,			52,			37,			59,		},		GetSoldierTechId = 0, },	["505"] = {		ID = 505, Name = "Rock Lobster", Desc = Basic Demon Aquatic unit. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 217, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 24, DFINI = 17, MagicDFINI = 10, HPUP = 28, ATUP = 24, DFUP = 17, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", Model2 = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 1, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["506"] = {		ID = 506, Name = "Sea Snake", Desc = Elite Demon Aquatic unit. A silent horror waiting in the water. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60656,			60657,			60658,			60659,			60660,			60661,			60662,			60663,			60664,			60665,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 358, RangeATKID = 358, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 29, DFINI = 20, MagicDFINI = 12, HPUP = 34, ATUP = 29, DFUP = 20, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", Model2 = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = 20, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 2, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["507"] = {		ID = 507, Name = "Leviathan", Desc = Elite Demon Aquatic unit. A silent horror waiting in the water. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60656,			60657,			60658,			60659,			60660,			60661,			60662,			60663,			60664,			60665,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 358, RangeATKID = 358, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 19, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", Model2 = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = 20, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 42,			39,			51,			60,			59,		},		GetSoldierTechId = 427, },	["508"] = {		ID = 508, Name = "Sea Demon", Desc = "", Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 358, RangeATKID = 358, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 37, DFINI = 23, MagicDFINI = 22, HPUP = 43, ATUP = 37, DFUP = 23, MagicDFUP = 22, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", Model2 = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = 20, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 3, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["510"] = {		ID = 510, Name = "Lizardman", Desc = This powerful mercenary is the Elite of the waves. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60536,			60542,			60548,			60554,			60560,			60566,			60572,			60578,			60584,			60590,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 235, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 43, DFINI = 22, MagicDFINI = 19, HPUP = 40, ATUP = 43, DFUP = 22, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/LizardFighter_ABS/LizardFighter_Prefab.prefab", Model2 = "Spine/Soldier/LizardFighter_ABS/LizardFighter_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 19,			41,			37,		},		GetSoldierTechId = 410, },	["600"] = {		ID = 600, Name = "Archer", Desc = Basic Archer with balanced ATK and DEF. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 26, DFINI = 12, MagicDFINI = 15, HPUP = 22, ATUP = 26, DFUP = 12, MagicDFUP = 15, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Archer_ABS/Our/Archer01_Prefab.prefab", Model2 = "Spine/Soldier/Archer_ABS/Enemy/EArcher01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 11,			22,			4,			73,			60,		},		GetSoldierTechId = 0, },	["601"] = {		ID = 601, Name = "Elf", Desc = Archers specialized in combat on rugged terrain. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60676,			60678,			60680,			60682,			60684,		},		OldBuffsID = { 360,			361,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 26, ATINI = 31, DFINI = 14, MagicDFINI = 18, HPUP = 26, ATUP = 31, DFUP = 14, MagicDFUP = 18, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Fairy_ABS/Our/Fairy02_Prefab.prefab", Model2 = "Spine/Soldier/Fairy_ABS/Enemy/EFairy02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			11,			13,			15,			22,			1,			4,			26,			36,			31,			30,			44,			51,			34,			28,			73,			60,			61,			57,		},		GetSoldierTechId = 0, SoldierSkinsID = { 60201,			60202,		},	},	["602"] = {		ID = 602, Name = "High Elf", Desc = Expert archers at fighting in forests and on mountains. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60721,			60725,			60729,			60733,			60737,			60741,			60745,			60749,			60753,			60757,		},		OldBuffsID = { 362,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 40, DFINI = 19, MagicDFINI = 23, HPUP = 34, ATUP = 40, DFUP = 19, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Fairy_ABS/Our/Fairy03_Prefab.prefab", Model2 = "Spine/Soldier/Fairy_ABS/Enemy/EFairy03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			11,			13,			14,			22,			23,			1,			4,			26,			31,			30,			51,			36,			73,			60,			61,			57,			15,		},		GetSoldierTechId = 0, SoldierSkinsID = { 60201,			60202,		},	},	["603"] = {		ID = 603, Name = "Ballista", Desc = The mechanized Archer can attack from a great distance. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60691,			60693,			60695,			60697,			60699,		},		OldBuffsID = { 364,			365,			366,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 248, RangeATKID = 248, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 24, ATINI = 29, DFINI = 13, MagicDFINI = 16, HPUP = 24, ATUP = 29, DFUP = 13, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Catapult_ABS/Our/Catapult01_Prefab.prefab", Model2 = "Spine/Soldier/Catapult_ABS/Enemy/ECatapult01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 8,			9,			11,			13,			17,			22,			29,			36,			31,			30,			32,			51,			39,			43,			56,			57,		},		GetSoldierTechId = 0, },	["604"] = {		ID = 604, Name = "Dark Elf", Desc = Dark Elf Archer, an expert at assaulting enemies. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60686,			60687,			60688,			60689,			60690,		},		OldBuffsID = { 363,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 24, ATINI = 31, DFINI = 13, MagicDFINI = 20, HPUP = 24, ATUP = 31, DFUP = 13, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/DarkElf_ABS/DarkElf02_prefab.prefab", Model2 = "Spine/Soldier/DarkElf_ABS/DarkElf02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 18,			1,			41,			43,			47,			49,			20,			39,			38,			56,			70,			61,			59,		},		GetSoldierTechId = 0, SoldierSkinsID = { 61001,		},	},	["607"] = {		ID = 607, Name = "Sky Archer", Desc = Elite Archer who ignores all terrain. <color=, Strong = "Flier", Weak = "Melee", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60771,			60773,			60775,			60777,			60779,			60781,			60783,			60785,			60787,			60789,		},		OldBuffsID = { 363,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 101, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 36, ATINI = 40, DFINI = 17, MagicDFINI = 23, HPUP = 36, ATUP = 40, DFUP = 17, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/SkyArcher_ABS/SkyArcher_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/SkyArcher_ABS/SkyArcher_prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/SkyArcher_ABS/SkyArcher_air_prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/SkyArcher_ABS/SkyArcher_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 45, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 11,			23,			4,			51,			49,			30,			56,			73,		},		GetSoldierTechId = 507, },	["608"] = {		ID = 608, Name = "Light Ballista", Desc = The mechanized Archer can attack from a great distance. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, OldBuffsID = { 364,			365,			366,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 248, RangeATKID = 248, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 24, DFINI = 11, MagicDFINI = 13, HPUP = 20, ATUP = 24, DFUP = 11, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Catapult_ABS/Our/Catapult01_Prefab.prefab", Model2 = "Spine/Soldier/Catapult_ABS/Enemy/ECatapult01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["610"] = {		ID = 610, Name = "Dark Elf Sniper", Desc = Elite Dark Elf, an expert at assaulting enemies. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60761,			60762,			60763,			60764,			60765,			60766,			60767,			60768,			60769,			60770,		},		OldBuffsID = { 363,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 40, DFINI = 17, MagicDFINI = 26, HPUP = 31, ATUP = 40, DFUP = 17, MagicDFUP = 26, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/DarkElf_ABS/DarkElf03_prefab.prefab", Model2 = "Spine/Soldier/DarkElf_ABS/DarkElf03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 8,			9,			18,			1,			36,			39,			34,			49,			38,			28,			20,			56,			70,			30,			17,			60,			61,		},		GetSoldierTechId = 0, SoldierSkinsID = { 61001,		},	},	["613"] = {		ID = 613, Name = "Firebrand Sniper", Desc = Elite Archer who attacks with fire crossbows. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60891,			60893,			60895,			60897,			60899,			60901,			60903,			60905,			60907,			60909,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 250, RangeATKID = 250, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 40, DFINI = 19, MagicDFINI = 23, HPUP = 34, ATUP = 40, DFUP = 19, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FireCrossbow_ABS/FireCrossbow03_Prefab.prefab", Model2 = "Spine/Soldier/FireCrossbow_ABS/FireCrossbow03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 13,			18,			1,			56,			70,			60,		},		GetSoldierTechId = 531, },	["616"] = {		ID = 616, Name = "Catapult", Desc = This enhanced mechanized archer attacks from a great distance. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60831,			60835,			60839,			60843,			60847,			60851,			60855,			60859,			60863,			60867,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 214, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 37, DFINI = 17, MagicDFINI = 20, HPUP = 31, ATUP = 37, DFUP = 17, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/HeavyCatapult_ABS/Our/HeavyCatapult_prefab.prefab", Model2 = "Spine/Soldier/HeavyCatapult_ABS/Enemy/EHeavyCatapult_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 9,			17,			22,			36,			28,			61,			57,		},		GetSoldierTechId = 515, },	["617"] = {		ID = 617, Name = "Warlock", Desc = Basic magic troop. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61270,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 24, DFINI = 12, MagicDFINI = 15, HPUP = 22, ATUP = 24, DFUP = 12, MagicDFUP = 15, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sorcerer_ABS/Our/Sorcerer01_Prefab.prefab", Model2 = "Spine/Soldier/Sorcerer_ABS/Enemy/EnemySorcerer01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 8,			9,			13,			17,			18,			30,			51,			71,			61,			59,		},		GetSoldierTechId = 0, },	["618"] = {		ID = 618, Name = "Thaumaturge", Desc = Advanced magic troop. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61265,			61266,			61267,			61268,			61269,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 26, ATINI = 29, DFINI = 14, MagicDFINI = 18, HPUP = 26, ATUP = 29, DFUP = 14, MagicDFUP = 18, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sorcerer_ABS/Our/Sorcerer02_Prefab.prefab", Model2 = "Spine/Soldier/Sorcerer_ABS/Enemy/EnemySorcerer02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 9,			13,			17,			22,			4,			30,			43,			51,			5,			56,			71,			61,			57,			59,		},		GetSoldierTechId = 0, },	["619"] = {		ID = 619, Name = "Witch", Desc = Ranged troop specialized in magic. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60701,			60703,			60705,			60707,			60709,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 31, DFINI = 13, MagicDFINI = 22, HPUP = 26, ATUP = 31, DFUP = 13, MagicDFUP = 22, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Witch_ABS/Our/Witch01_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Witch_ABS/Enemy/EnemyWitch01_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 47, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 8,			15,			18,			22,			4,			31,			30,			29,			39,			51,			26,			38,			54,			56,			71,			73,			61,			59,		},		GetSoldierTechId = 0, SoldierSkinsID = { 62201,		},	},	["621"] = {		ID = 621, Name = "Wizard", Desc = Ranged troop specialized in magic. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61255,			61256,			61257,			61258,			61259,			61260,			61261,			61262,			61263,			61264,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 37, DFINI = 19, MagicDFINI = 23, HPUP = 34, ATUP = 37, DFUP = 19, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sorcerer_ABS/Our/Sorcerer03_Prefab.prefab", Model2 = "Spine/Soldier/Sorcerer_ABS/Enemy/EnemySorcerer03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 8,			9,			13,			17,			18,			22,			30,			31,			51,			38,			71,			61,			57,			59,			15,		},		GetSoldierTechId = 0, },	["622"] = {		ID = 622, Name = "Sorceress", Desc = Elite magic troop with disastrous lethal abilities. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60871,			60873,			60875,			60877,			60879,			60881,			60883,			60885,			60887,			60889,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 34, ATINI = 40, DFINI = 17, MagicDFINI = 28, HPUP = 34, ATUP = 40, DFUP = 17, MagicDFUP = 28, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Witch_ABS/Our/Witch02_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Witch_ABS/Enemy/EnemyWitch02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 47, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 8,			9,			22,			30,			39,			29,			38,			56,			71,			73,			61,		},		GetSoldierTechId = 625, SoldierSkinsID = { 62201,		},	},	["625"] = {		ID = 625, Name = "Crossbow Rider", Desc = Sharpshooter with high mobility. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 262, RangeATKID = 262, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 23, ATINI = 24, DFINI = 13, MagicDFINI = 13, HPUP = 23, ATUP = 24, DFUP = 13, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/BowKnight_ABS/Our/BowKnight01_prefab.prefab", Model2 = "Spine/Soldier/BowKnight_ABS/Enemy/EBowKnight01_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 42,		},		GetSoldierTechId = 0, },	["628"] = {		ID = 628, Name = "Sharpshooter", Desc = Elite Cavalry Archer. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60711,			60713,			60715,			60717,			60719,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 262, RangeATKID = 262, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 28, ATINI = 29, DFINI = 16, MagicDFINI = 16, HPUP = 28, ATUP = 29, DFUP = 16, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/BowKnight_ABS/Our/BowKnight02_prefab.prefab", Model2 = "Spine/Soldier/BowKnight_ABS/Enemy/EBowKnight02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 27,			18,			3,			26,			29,			32,			42,			44,			47,			49,			20,			33,			60,		},		GetSoldierTechId = 0, },	["631"] = {		ID = 631, Name = "Demon Hunter", Desc = Elite Cavalry Archer with great shooting accuracy. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60811,			60813,			60815,			60817,			60819,			60821,			60823,			60825,			60827,			60829,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 262, RangeATKID = 262, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 36, ATINI = 37, DFINI = 20, MagicDFINI = 20, HPUP = 36, ATUP = 37, DFUP = 20, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/BowKnight_ABS/Our/BowKnight03_prefab.prefab", Model2 = "Spine/Soldier/BowKnight_ABS/Enemy/EBowKnight03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 11,			27,			26,			42,			47,			36,			49,			18,			20,		},		GetSoldierTechId = 0, },	["634"] = {		ID = 634, Name = "Bolt Ranger", Desc = Cavalry Archer with improved DEF. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60791,			60793,			60795,			60797,			60799,			60801,			60803,			60805,			60807,			60809,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 240, RangeATKID = 240, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 40, ATINI = 37, DFINI = 22, MagicDFINI = 19, HPUP = 40, ATUP = 37, DFUP = 22, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/WindRanger_ABS/WindRanger_prefab.prefab", Model2 = "Spine/Soldier/WindRanger_ABS/WindRanger_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 11,			26,			29,			42,		},		GetSoldierTechId = 524, },	["800"] = {		ID = 800, Name = "Holy", Desc = Basic Holy unit who suppresses Demons. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61162,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 245, RangeATKID = 245, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 20, DFINI = 12, MagicDFINI = 18, HPUP = 22, ATUP = 20, DFUP = 12, MagicDFUP = 18, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Clergy_ABS/Our/Clergy01_Prefab.prefab", Model2 = "Spine/Soldier/Clergy_ABS/Enemy/EClergy01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 15,			4,			29,			31,			43,			56,			74,			57,		},		GetSoldierTechId = 0, SoldierSkinsID = { 80001,		},	},	["801"] = {		ID = 801, Name = "Inquisitor", Desc = Enhanced Holy unit with improvements in every aspect. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60911,			60912,			60913,			60914,			60915,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 246, RangeATKID = 246, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 26, ATINI = 24, DFINI = 14, MagicDFINI = 22, HPUP = 26, ATUP = 24, DFUP = 14, MagicDFUP = 22, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Clergy_ABS/Our/Clergy02_Prefab.prefab", Model2 = "Spine/Soldier/Clergy_ABS/Enemy/EClergy02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			8,			13,			15,			18,			22,			4,			29,			31,			43,			51,			56,			61,			57,		},		GetSoldierTechId = 0, SoldierSkinsID = { 80201,			80001,			80601,		},	},	["802"] = {		ID = 802, Name = "Bishop", Desc = Elite Holy unit, wielding divine power. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60931,			60933,			60935,			60937,			60939,			60941,			60943,			60945,			60947,			60949,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 247, RangeATKID = 247, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 19, MagicDFINI = 28, HPUP = 34, ATUP = 31, DFUP = 19, MagicDFUP = 28, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Clergy_ABS/Our/Clergy03_Prefab.prefab", Model2 = "Spine/Soldier/Clergy_ABS/Enemy/EClergy03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			8,			15,			4,			29,			31,			43,			51,			18,			13,			56,			61,			57,		},		GetSoldierTechId = 0, SoldierSkinsID = { 80201,		},	},	["804"] = {		ID = 804, Name = "Inquisitor", Desc = "Inquisitor", Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61271,			61272,			61273,			61274,			61275,			61276,			61277,			61278,			61279,			61280,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 247, RangeATKID = 247, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 36, ATINI = 31, DFINI = 20, MagicDFINI = 23, HPUP = 36, ATUP = 31, DFUP = 20, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Clergy_ABS/Our/Clergy05_Prefab.prefab", Model2 = "Spine/Soldier/Clergy_ABS/Our/Clergy05_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierTechId = 632, },	["805"] = {		ID = 805, Name = "Holy Knight", Desc = Healers who choose to fight on horseback. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60951,			60953,			60955,			60957,			60959,			60961,			60963,			60965,			60967,			60969,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 247, RangeATKID = 247, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 34, DFINI = 19, MagicDFINI = 26, HPUP = 34, ATUP = 34, DFUP = 19, MagicDFUP = 26, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/ClergyKnight_ABS/ClergyKnight_prefab.prefab", Model2 = "Spine/Soldier/ClergyKnight_ABS/ClergyKnight_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 18,			29,			38,		},		GetSoldierTechId = 608, },	["806"] = {		ID = 806, Name = "Shrine Maiden", Desc = An elite force that drives demons and witchcraft. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61205,			61207,			61209,			61211,			61213,			61215,			61217,			61219,			61221,			61223,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 101, RangeATKID = 247, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 36, ATINI = 31, DFINI = 17, MagicDFINI = 28, HPUP = 36, ATUP = 31, DFUP = 17, MagicDFUP = 28, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Miko_ABS/Miko_Prefab.prefab", Model2 = "Spine/Soldier/Miko_ABS/Miko_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 13,			15,			31,			51,			57,		},		GetSoldierTechId = 633, SoldierSkinsID = { 80601,		},	},	["808"] = {		ID = 808, Name = "Monk", Desc = Monks on the path of physical practice. <color=, Strong = "Demon", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60926,			60927,			60928,			60929,			60930,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 1099, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 29, DFINI = 17, MagicDFINI = 16, HPUP = 31, ATUP = 29, DFUP = 17, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Monk_ABS/Monk_01_Prefab.prefab", Model2 = "Spine/Soldier/Monk_ABS/Monk_01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 5,			10,			13,			15,			22,			33,			31,			48,			69,			74,			61,			58,		},		GetSoldierTechId = 0, },	["811"] = {		ID = 811, Name = "Exorcist", Desc = Elite monk with an ultimate body. <color=, Strong = "Demon", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61071,			61073,			61075,			61077,			61079,			61081,			61083,			61085,			61087,			61089,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 1099, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 37, DFINI = 22, MagicDFINI = 20, HPUP = 40, ATUP = 37, DFUP = 22, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Monk_ABS/Monk_02_Prefab.prefab", Model2 = "Spine/Soldier/Monk_ABS/Monk_02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 5,			10,			15,			31,			33,			69,			74,			58,		},		GetSoldierTechId = 0, },	["812"] = {		ID = 812, Name = "Zealot", Desc = A fanatical elite troop of monks. <color=, Strong = "Demon", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61225,			61228,			61231,			61234,			61237,			61240,			61243,			61246,			61249,			61252,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 1099, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 36, ATINI = 40, DFINI = 20, MagicDFINI = 20, HPUP = 36, ATUP = 40, DFUP = 20, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Zealot_ABS/Zealot_Prefab.prefab", Model2 = "Spine/Soldier/Zealot_ABS/Zealot_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 5,			10,			31,			69,			74,			61,			57,		},		GetSoldierTechId = 609, },	["900"] = {		ID = 900, Name = "Slime", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 218, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 20, DFINI = 13, MagicDFINI = 14, HPUP = 31, ATUP = 20, DFUP = 13, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["901"] = {		ID = 901, Name = "Mucus", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 17, DFINI = 11, MagicDFINI = 10, HPUP = 20, ATUP = 17, DFUP = 11, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime/Slime03_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime/Slime03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["902"] = {		ID = 902, Name = "Red Slime", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 219, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 20, DFINI = 13, MagicDFINI = 14, HPUP = 31, ATUP = 20, DFUP = 13, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["903"] = {		ID = 903, Name = "Sticky Slime", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 218, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 37, ATINI = 24, DFINI = 16, MagicDFINI = 17, HPUP = 37, ATUP = 24, DFUP = 16, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["904"] = {		ID = 904, Name = "Blood Slime", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 219, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 37, ATINI = 24, DFINI = 16, MagicDFINI = 17, HPUP = 37, ATUP = 24, DFUP = 16, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1000"] = {		ID = 1000, Name = "Skeleton Soldier", Desc = Basic Demons with balanced ATK and DEF. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 231, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 14, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 14, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Skeleton_ABS/Skeleton_Prefab.prefab", Model2 = "Spine/Soldier/Skeleton_ABS/Skeleton_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 54,		},		GetSoldierTechId = 0, },	["1001"] = {		ID = 1001, Name = "Ghost", Desc = "", Strong = "None", Weak = "Holy", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 23, ATINI = 28, DFINI = 13, MagicDFINI = 14, HPUP = 23, ATUP = 28, DFUP = 13, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", Model2 = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", CombatModel = "Spine/Soldier/Ghost_ABS/Ghost_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Ghost_ABS/Ghost_air_Prefab.prefab", ModelScale = 40, BFModelScale = 40, UIModelScale = 45, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1002"] = {		ID = 1002, Name = "Troll", Desc = "", Strong = "None", Weak = "Holy", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 28, ATINI = 34, DFINI = 16, MagicDFINI = 17, HPUP = 28, ATUP = 34, DFUP = 16, MagicDFUP = 17, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", Model2 = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", CombatModel = "Spine/Soldier/Ghost_ABS/Ghost_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Ghost_ABS/Ghost_air_Prefab.prefab", ModelScale = 40, BFModelScale = 40, UIModelScale = 45, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1003"] = {		ID = 1003, Name = "Skeleton Warrior", Desc = Enhanced Demons with improvements in every aspect. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60916,			60917,			60918,			60919,			60920,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 234, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 17, MagicDFINI = 14, HPUP = 34, ATUP = 31, DFUP = 17, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Skeleton_ABS/Skeleton02_Prefab.prefab", Model2 = "Spine/Soldier/Skeleton_ABS/Skeleton02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 7,			8,			9,			17,			20,			37,			28,			54,			71,		},		GetSoldierTechId = 0, },	["1006"] = {		ID = 1006, Name = "Skeleton Knight", Desc = Elite Demon Skeleton with enormous power. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60971,			60975,			60979,			60983,			60987,			60991,			60995,			60999,			61003,			61007,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 43, ATINI = 40, DFINI = 22, MagicDFINI = 19, HPUP = 43, ATUP = 40, DFUP = 22, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Skeleton_ABS/Skeleton04_Prefab.prefab", Model2 = "Spine/Soldier/Skeleton_ABS/Skeleton04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 7,			9,			17,			37,			28,			54,			39,			71,		},		GetSoldierTechId = 0, },	["1008"] = {		ID = 1008, Name = "Dullahan", Desc = Skeletons riding undead horses. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61011,			61015,			61019,			61023,			61027,			61031,			61035,			61039,			61043,			61047,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 31, DFINI = 17, MagicDFINI = 16, HPUP = 31, ATUP = 31, DFUP = 17, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", Model2 = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 2, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["1009"] = {		ID = 1009, Name = "Undead Knight", Desc = Skeletons riding undead horses. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61011,			61015,			61019,			61023,			61027,			61031,			61035,			61039,			61043,			61047,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 40, DFINI = 22, MagicDFINI = 20, HPUP = 40, ATUP = 40, DFUP = 22, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", Model2 = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 7,			20,			37,			38,			28,			54,			71,			59,		},		GetSoldierTechId = 634, },	["1011"] = {		ID = 1011, Name = "Bone Archer", Desc = Demon Skeletons equipped with bow and arrow. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 26, DFINI = 13, MagicDFINI = 12, HPUP = 22, ATUP = 26, DFUP = 13, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher01_Prefab.prefab", Model2 = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -15, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 1, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["1012"] = {		ID = 1012, Name = "Skeleton Archer", Desc = Demon Skeletons equipped with bow and arrow. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60921,			60922,			60923,			60924,			60925,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 26, ATINI = 31, DFINI = 16, MagicDFINI = 14, HPUP = 26, ATUP = 31, DFUP = 16, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher01_Prefab.prefab", Model2 = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -15, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 8,			9,			17,			43,			39,			28,			54,			59,		},		GetSoldierTechId = 0, },	["1015"] = {		ID = 1015, Name = "Hellfire Archer", Desc = Elite Skeleton Archer attacking with fire bows. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61051,			61053,			61055,			61057,			61059,			61061,			61063,			61065,			61067,			61069,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 209, RangeATKID = 209, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 40, DFINI = 20, MagicDFINI = 19, HPUP = 34, ATUP = 40, DFUP = 20, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher02_Prefab.prefab", Model2 = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -15, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 8,			9,			17,			43,			39,			28,			71,			59,		},		GetSoldierTechId = 617, },	["1018"] = {		ID = 1018, Name = "Tick", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 37, ATINI = 29, DFINI = 20, MagicDFINI = 12, HPUP = 37, ATUP = 29, DFUP = 20, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1019"] = {		ID = 1019, Name = "Black Tick", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 37, ATINI = 29, DFINI = 20, MagicDFINI = 12, HPUP = 37, ATUP = 29, DFUP = 20, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1021"] = {		ID = 1021, Name = "Zombie Leech", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 18, MagicDFINI = 14, HPUP = 34, ATUP = 31, DFUP = 18, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1022"] = {		ID = 1022, Name = "Corpse Beetle", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 19, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1024"] = {		ID = 1024, Name = "Corpse Ant", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 18, MagicDFINI = 14, HPUP = 34, ATUP = 31, DFUP = 18, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1025"] = {		ID = 1025, Name = "Exploding Ant", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 19, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1027"] = {		ID = 1027, Name = "Demon Golem", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 16, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 14, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 14, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon1_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon1_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Cannon", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1028"] = {		ID = 1028, Name = "Intermediate Demon Golem", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 16, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 34, ATINI = 31, DFINI = 17, MagicDFINI = 14, HPUP = 34, ATUP = 31, DFUP = 17, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon2_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon2_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Cannon", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1029"] = {		ID = 1029, Name = "Advanced Demon Golem", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 16, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 22, MagicDFINI = 19, HPUP = 43, ATUP = 40, DFUP = 22, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon3_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon3_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Cannon", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1030"] = {		ID = 1030, Name = "Archdemon", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 16, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 241, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 43, ATINI = 40, DFINI = 23, MagicDFINI = 20, HPUP = 43, ATUP = 40, DFUP = 23, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/General/Demon_ABS/Demon_Prefab.prefab", Model2 = "Spine/General/Demon_ABS/Demon_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["1100"] = {		ID = 1100, Name = "Ambusher", Desc = Basic Assassins dealing extreme damage. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61091,			61092,			61093,			61094,			61095,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 239, RangeATKID = 239, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 31, DFINI = 16, MagicDFINI = 16, HPUP = 31, ATUP = 31, DFUP = 16, MagicDFUP = 16, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Thief_ABS/Our/Thief04_Prefab.prefab", Model2 = "Spine/Soldier/Thief_ABS/Enemy/EThief04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 14,			27,			20,			23,			1,			36,			34,			41,			9,			39,			70,			60,		},		GetSoldierTechId = 0, SoldierSkinsID = { 110201,		},	},	["1101"] = {		ID = 1101, Name = "Bandit", Desc = Enhanced Assassins who deal extreme damage. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61106,			61107,			61108,			61109,			61110,			61111,			61112,			61113,			61114,			61115,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 240, RangeATKID = 240, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 40, DFINI = 20, MagicDFINI = 20, HPUP = 40, ATUP = 40, DFUP = 20, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Thief_ABS/Our/Thief02_Prefab.prefab", Model2 = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 14,			27,			23,			1,			36,			39,			34,			28,			70,		},		GetSoldierTechId = 0, SoldierSkinsID = { 110201,		},	},	["1102"] = {		ID = 1102, Name = "Thief", Desc = A junior assassin troop. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 240, RangeATKID = 240, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 26, ATINI = 26, DFINI = 13, MagicDFINI = 13, HPUP = 26, ATUP = 26, DFUP = 13, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Thief_ABS/Our/Thief01_Prefab.prefab", Model2 = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 23,			36,			39,			28,			70,		},		GetSoldierTechId = 0, },	["1104"] = {		ID = 1104, Name = "Samurai", Desc = An elite male assassin, a warrior of the Eastern Empire. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61185,			61187,			61189,			61191,			61193,			61195,			61197,			61199,			61201,			61203,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 240, RangeATKID = 240, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 40, DFINI = 22, MagicDFINI = 22, HPUP = 40, ATUP = 40, DFUP = 22, MagicDFUP = 22, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Thief_ABS/Our/Thief03_Prefab.prefab", Model2 = "Spine/Soldier/Thief_ABS/Our/Thief03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 34,			36,		},		GetSoldierTechId = 530, },	["1105"] = {		ID = 1105, Name = "Shinobi", Desc = Elite Assassins dealing unbelievable damage. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61116,			61118,			61120,			61122,			61124,			61126,			61128,			61130,			61132,			61134,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 238, RangeATKID = 238, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 36, ATINI = 43, DFINI = 20, MagicDFINI = 20, HPUP = 36, ATUP = 43, DFUP = 20, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Shadow_ABS/Shadow_prefab.prefab", Model2 = "Spine/Soldier/Shadow_ABS/Shadow_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 27,			23,			1,			70,			60,		},		GetSoldierTechId = 532, },	["1108"] = {		ID = 1108, Name = "Kunoichi", Desc = Female Assassins mastering various Ninjutsu. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61096,			61098,			61100,			61102,			61104,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 238, RangeATKID = 238, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 29, DFINI = 17, MagicDFINI = 20, HPUP = 31, ATUP = 29, DFUP = 17, MagicDFUP = 20, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Kunoichi_ABS/Kunoichi_prefab.prefab", Model2 = "Spine/Soldier/Kunoichi_ABS/Kunoichi_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Upgrade Hero Classes to unlock new Soldiers!", GetSoldierHerosID = { 14,			23,			36,			39,			4,			28,			70,			73,		},		GetSoldierTechId = 0, },	["1111"] = {		ID = 1111, Name = "Mist Dancer", Desc = Elite Female Assassin, an expert at Ninjutsu. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61136,			61138,			61140,			61142,			61144,			61146,			61148,			61150,			61152,			61154,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 237, RangeATKID = 237, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 40, ATINI = 37, DFINI = 22, MagicDFINI = 26, HPUP = 40, ATUP = 37, DFUP = 22, MagicDFUP = 26, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Kunoichi_ABS/Kunoichi02_prefab.prefab", Model2 = "Spine/Soldier/Kunoichi_ABS/Kunoichi02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Unlock via the Training Field!", GetSoldierHerosID = { 14,			36,			4,			28,			70,			39,			73,		},		GetSoldierTechId = 523, },	["10100"] = {		ID = 10100, Name = "Lancer", Desc = Basic Lancer with balanced ATK and DEF. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 253, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 24, DFINI = 17, MagicDFINI = 10, HPUP = 31, ATUP = 24, DFUP = 17, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan01_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10101"] = {		ID = 10101, Name = "Elite Lancer", Desc = Enhanced Lancer with improvements in every aspect. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60145,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 253, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -19, ATINI = -14, DFINI = -10, MagicDFINI = -6, HPUP = 59, ATUP = 46, DFUP = 32, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan02_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10102"] = {		ID = 10102, Name = "Phalanx", Desc = Armored Lancer with excellent abilities in every aspect. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60165,		},		OldBuffsID = { 310,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 255, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -217, ATINI = -168, DFINI = -119, MagicDFINI = -70, HPUP = 136, ATUP = 106, DFUP = 75, MagicDFUP = 44, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan05_prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan05_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10103"] = {		ID = 10103, Name = "Amazon", Desc = Female Lancer from a foreign country, equipped with powerful abilities. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60155,		},		OldBuffsID = { 311,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -16, ATINI = -17, DFINI = -8, MagicDFINI = -8, HPUP = 49, ATUP = 53, DFUP = 27, MagicDFUP = 25, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SpearGirl_ABS/Our/SpearGirl01_prefab.prefab", Model2 = "Spine/Soldier/SpearGirl_ABS/Enemy/EnemySpearGirl01_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10104"] = {		ID = 10104, Name = "Rock Golem", Desc = Demon Lancer fueled by dark magic. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60150,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -19, ATINI = -13, DFINI = -11, MagicDFINI = -6, HPUP = 59, ATUP = 42, DFUP = 34, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", Model2 = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 62, UIModelOffsetX = -5, UIModelOffsetY = -15, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 2, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10105"] = {		ID = 10105, Name = "Stone Colossus", Desc = Advanced stone golem fueled by magic. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60185,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -217, ATINI = -154, DFINI = -126, MagicDFINI = -70, HPUP = 136, ATUP = 97, DFUP = 79, MagicDFUP = 44, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Golem_ABS/StoneGiant_Prefab.prefab", Model2 = "Spine/Soldier/Golem_ABS/StoneGiant_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 62, UIModelOffsetX = -10, UIModelOffsetY = -16, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10106"] = {		ID = 10106, Name = "Heavy Centurion", Desc = Advanced Lancer with unbelievable power. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60175,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -217, ATINI = -168, DFINI = -105, MagicDFINI = -77, HPUP = 136, ATUP = 106, DFUP = 66, MagicDFUP = 48, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan03_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10107"] = {		ID = 10107, Name = "Earthen Golem", Desc = Demon Lancer fueled by dark magic. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60150,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 22, DFINI = 18, MagicDFINI = 10, HPUP = 31, ATUP = 22, DFUP = 18, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", Model2 = "Spine/Soldier/Golem_ABS/Golem_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 62, UIModelOffsetX = -5, UIModelOffsetY = -15, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 1, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10112"] = {		ID = 10112, Name = "Lava Titan", Desc = "Stone golem forged out of lava.Very popular at BBQs in the wild. ", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60199,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -238, ATINI = -154, DFINI = -119, MagicDFINI = -84, HPUP = 150, ATUP = 97, DFUP = 75, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Golem_ABS/LavaGolem_Prefab.prefab", Model2 = "Spine/Soldier/Golem_ABS/LavaGolem_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 62, UIModelOffsetX = -10, UIModelOffsetY = -16, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10115"] = {		ID = 10115, Name = "Vanguard Lancer", Desc = Imperial Guardian Lancer specialized in counterattacks in disadvantageous situations. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60670,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 256, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -77, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 48, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan06_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Our/PikeMan06_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10118"] = {		ID = 10118, Name = "Dark Centurion", Desc = Imperial Lancer centurion with incredible power. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60215,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -217, ATINI = -182, DFINI = -119, MagicDFINI = -70, HPUP = 136, ATUP = 114, DFUP = 75, MagicDFUP = 44, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan04_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10121"] = {		ID = 10121, Name = "Amazon Champion", Desc = Powerful female Lancer from a foreign country. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60233,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -196, DFINI = -98, MagicDFINI = -91, HPUP = 114, ATUP = 123, DFUP = 62, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SpearGirl_ABS/Our/SpearGirl03_prefab.prefab", Model2 = "Spine/Soldier/SpearGirl_ABS/Enemy/EnemySpearGirl03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10124"] = {		ID = 10124, Name = "Lancer Golem", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 251, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 24, DFINI = 17, MagicDFINI = 10, HPUP = 31, ATUP = 24, DFUP = 17, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear1_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear1_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10125"] = {		ID = 10125, Name = "Intermediate Lancer Golem", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 251, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -19, ATINI = -14, DFINI = -10, MagicDFINI = -6, HPUP = 59, ATUP = 46, DFUP = 32, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear2_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear2_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10126"] = {		ID = 10126, Name = "Advanced Lancer Golem", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 14, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 251, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -217, ATINI = -168, DFINI = -119, MagicDFINI = -70, HPUP = 136, ATUP = 106, DFUP = 75, MagicDFUP = 44, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear3_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Spear/Puppet_Spear3_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10127"] = {		ID = 10127, Name = "Shika Hunter", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60165,		},		ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 254, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -217, ATINI = -168, DFINI = -119, MagicDFINI = -70, HPUP = 136, ATUP = 106, DFUP = 75, MagicDFUP = 44, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika2/Sika2_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika2/Sika2_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["10200"] = {		ID = 10200, Name = "Infantry", Desc = Basic Infantry with balanced ATK and DEF. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 226, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 15, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 15, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan01_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10201"] = {		ID = 10201, Name = "Elite Infantry", Desc = Enhanced Infantry with improvements in every aspect. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60005,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -16, DFINI = -9, MagicDFINI = -7, HPUP = 53, ATUP = 49, DFUP = 29, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan02_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10202"] = {		ID = 10202, Name = "Heavy Infantry", Desc = Heavy Infantry excelling at both ATK and DEF. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60029,		},		OldBuffsID = { 320,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 228, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -84, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan03_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10203"] = {		ID = 10203, Name = "Guardian Infantry", Desc = Imperial Guardian Soldier with enormous DEF. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60055,		},		OldBuffsID = { 321,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 230, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -238, ATINI = -168, DFINI = -105, MagicDFINI = -84, HPUP = 150, ATUP = 106, DFUP = 66, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan06_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Our/SwordMan06_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10204"] = {		ID = 10204, Name = "Shika Fighter", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 216, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 26, ATINI = 26, DFINI = 14, MagicDFINI = 12, HPUP = 26, ATUP = 26, DFUP = 14, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 57, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10205"] = {		ID = 10205, Name = "Villager", Desc = "", Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 1, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 204, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 17, DFINI = 11, MagicDFINI = 10, HPUP = 20, ATUP = 17, DFUP = 11, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", Model2 = "Spine/Soldier/Farmer_ABS/Farmer_M/Farmer_M_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 51, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10206"] = {		ID = 10206, Name = "Villager", Desc = "", Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 1, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 205, RangeATKID = 205, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 17, DFINI = 11, MagicDFINI = 10, HPUP = 20, ATUP = 17, DFUP = 11, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", Model2 = "Spine/Soldier/Farmer_ABS/Farmer_F/Farmer_F_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 51, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "", SoundDie = "Dead_Weak_Female", Rank = 1, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10207"] = {		ID = 10207, Name = "Shika Warrior", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 216, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -16, ATINI = -17, DFINI = -8, MagicDFINI = -7, HPUP = 49, ATUP = 53, DFUP = 27, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 57, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10210"] = {		ID = 10210, Name = "Highland Warrior", Desc = First class Infantry with unbelievable power. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60045,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 229, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -98, MagicDFINI = -91, HPUP = 123, ATUP = 114, DFUP = 62, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan04_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10213"] = {		ID = 10213, Name = "Orc", Desc = Basic Demon Infantry with great strength. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60010,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -16, DFINI = -8, MagicDFINI = -7, HPUP = 53, ATUP = 49, DFUP = 27, MagicDFUP = 21, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Orc_ABS/Orc_prefab.prefab", Model2 = "Spine/Soldier/Orc_ABS/Orc_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 51, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10216"] = {		ID = 10216, Name = "Orc Berserker", Desc = Wilder and more belligerent Orc Infantry. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60105,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 244, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -98, MagicDFINI = -77, HPUP = 123, ATUP = 114, DFUP = 62, MagicDFUP = 48, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Orc_ABS/Orge_prefab.prefab", Model2 = "Spine/Soldier/Orc_ABS/Orge_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 52, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10219"] = {		ID = 10219, Name = "Cyclops", Desc = Bloodthirsty Elite Demon Infantry. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60119,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 244, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -217, ATINI = -196, DFINI = -91, MagicDFINI = -84, HPUP = 136, ATUP = 123, DFUP = 57, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Troll_ABS/Troll_prefab.prefab", Model2 = "Spine/Soldier/Troll_ABS/Troll_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 53, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10225"] = {		ID = 10225, Name = "Dark Guard", Desc = Powerful Imperial Infantry becoming stronger with every battle. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60069,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 232, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -238, ATINI = -168, DFINI = -105, MagicDFINI = -84, HPUP = 150, ATUP = 106, DFUP = 66, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan05_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Our/SwordMan05_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10228"] = {		ID = 10228, Name = "Warrior", Desc = Infantry focused on combat abilities. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60015,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 241, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -16, ATINI = -17, DFINI = -8, MagicDFINI = -7, HPUP = 49, ATUP = 53, DFUP = 27, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Gladiator_ABS/Our/Gladiator02_prefab.prefab", Model2 = "Spine/Soldier/Gladiator_ABS/Enemy/EGladiator02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10231"] = {		ID = 10231, Name = "Berserker", Desc = Elite Fighter who believes in the power of rage. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60135,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 242, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -196, DFINI = -98, MagicDFINI = -84, HPUP = 114, ATUP = 123, DFUP = 62, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Gladiator_ABS/Our/Gladiator03_prefab.prefab", Model2 = "Spine/Soldier/Gladiator_ABS/Our/Gladiator03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10234"] = {		ID = 10234, Name = "Maid", Desc = Infantry with improved healing power. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60020,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 243, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -14, ATINI = -16, DFINI = -9, MagicDFINI = -9, HPUP = 44, ATUP = 49, DFUP = 29, MagicDFUP = 29, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Maid_ABS/Maid_02_prefab.prefab", Model2 = "Spine/Soldier/Maid_ABS/Maid_02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10237"] = {		ID = 10237, Name = "Masked Maid", Desc = Maid Fighter selected with particular care. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60089,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 243, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -161, ATINI = -182, DFINI = -105, MagicDFINI = -105, HPUP = 101, ATUP = 114, DFUP = 66, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Maid_ABS/Maid_03_prefab.prefab", Model2 = "Spine/Soldier/Maid_ABS/Maid_03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10240"] = {		ID = 10240, Name = "Infantry Golem", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 223, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 15, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 15, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword1_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword1_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10241"] = {		ID = 10241, Name = "Intermediate Infantry Golem", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 224, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -16, DFINI = -9, MagicDFINI = -7, HPUP = 53, ATUP = 49, DFUP = 29, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword2_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword2_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10242"] = {		ID = 10242, Name = "Advanced Infantry Golem", Desc = "", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 13, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 225, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -84, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword3_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Sword/Puppet_Sword3_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10243"] = {		ID = 10243, Name = "Shika Fighter", Desc = "0", Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60135,		},		ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 216, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -196, DFINI = -98, MagicDFINI = -84, HPUP = 114, ATUP = 123, DFUP = 62, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 57, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10300"] = {		ID = 10300, Name = "Cavalry", Desc = Basic Cavalry, very mobile on plains. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 226, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 28, DFINI = 14, MagicDFINI = 11, HPUP = 26, ATUP = 28, DFUP = 14, MagicDFUP = 11, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse01_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10301"] = {		ID = 10301, Name = "Elite Cavalry", Desc = Enhanced Cavalry with improvements in every aspect. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60255,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -16, ATINI = -17, DFINI = -8, MagicDFINI = -7, HPUP = 49, ATUP = 53, DFUP = 27, MagicDFUP = 21, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse02_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10302"] = {		ID = 10302, Name = "Heavy Cavalry", Desc = Heavy Cavalry excelling at both ATK and DEF. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60270,		},		OldBuffsID = { 330,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -196, DFINI = -98, MagicDFINI = -77, HPUP = 114, ATUP = 123, DFUP = 62, MagicDFUP = 48, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse03_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10303"] = {		ID = 10303, Name = "Wolf", Desc = Basic Demon Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 22, ATINI = 29, DFINI = 14, MagicDFINI = 11, HPUP = 22, ATUP = 29, DFUP = 14, MagicDFUP = 11, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", Model2 = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 1, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10304"] = {		ID = 10304, Name = "Horned Dino", Desc = Enhanced Demon Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60260,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -14, ATINI = -17, DFINI = -8, MagicDFINI = -7, HPUP = 44, ATUP = 55, DFUP = 25, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", Model2 = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 60, UIModelOffsetX = -35, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 2, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10305"] = {		ID = 10305, Name = "Direwolf", Desc = Basic Cavalry, very mobile on plains. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -13, ATINI = -17, DFINI = -8, MagicDFINI = -7, HPUP = 42, ATUP = 55, DFUP = 27, MagicDFUP = 21, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", Model2 = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 2, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10306"] = {		ID = 10306, Name = "Bone Dino", Desc = Basic Demon Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60260,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 23, ATINI = 29, DFINI = 13, MagicDFINI = 12, HPUP = 23, ATUP = 29, DFUP = 13, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", Model2 = "Spine/Soldier/AnimalBone_ABS/AnimalBone01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 60, UIModelOffsetX = -35, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 1, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10308"] = {		ID = 10308, Name = "Dragoon", Desc = Powerful Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60280,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 233, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -196, ATINI = -196, DFINI = -98, MagicDFINI = -84, HPUP = 123, ATUP = 123, DFUP = 62, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse04_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10311"] = {		ID = 10311, Name = "Bone Dino", Desc = Enhanced Bone Dino Knight skilled at assaulting enemies. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60340,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -161, ATINI = -203, DFINI = -91, MagicDFINI = -84, HPUP = 101, ATUP = 128, DFUP = 57, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/AnimalBone_ABS/AnimalBone02_Prefab.prefab", Model2 = "Spine/Soldier/AnimalBone_ABS/AnimalBone02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 65, BFModelScale = 65, UIModelScale = 60, UIModelOffsetX = -35, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10313"] = {		ID = 10313, Name = "Hell Hound", Desc = Elite Demon Cavalry arising from chaos. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60354,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -16, ATINI = -17, DFINI = -8, MagicDFINI = -7, HPUP = 49, ATUP = 55, DFUP = 25, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", Model2 = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 2, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10314"] = {		ID = 10314, Name = "Hell Hound", Desc = Elite Demon Cavalry arising from chaos. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60354,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -203, DFINI = -91, MagicDFINI = -84, HPUP = 114, ATUP = 128, DFUP = 57, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", Model2 = "Spine/Soldier/Cerberus_ABS/Cerberus_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10317"] = {		ID = 10317, Name = "Guardian Cavalry", Desc = Imperial Cavalry with enormous DEF. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60290,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 230, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -77, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 48, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse06_prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse06_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10320"] = {		ID = 10320, Name = "Royal Cavalry", Desc = Elite Imperial Cavalry with improvements in every aspect. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60304,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 232, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -196, ATINI = -196, DFINI = -105, MagicDFINI = -77, HPUP = 123, ATUP = 123, DFUP = 66, MagicDFUP = 48, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse05_prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse05_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10323"] = {		ID = 10323, Name = "Paladin", Desc = Knights blessed with Holy Power. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60265,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 260, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -16, ATINI = -16, DFINI = -8, MagicDFINI = -10, HPUP = 49, ATUP = 49, DFUP = 27, MagicDFUP = 32, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Paladin_ABS/Our/Paladin02_prefab.prefab", Model2 = "Spine/Soldier/Paladin_ABS/Our/Paladin02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10324"] = {		ID = 10324, Name = "Heavensguard", Desc = An elite knight army of holy knights. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 61173,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 261, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -161, ATINI = -196, DFINI = -98, MagicDFINI = -98, HPUP = 101, ATUP = 123, DFUP = 62, MagicDFUP = 62, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/TenChin_ABS/TenChin_Prefab.prefab", Model2 = "Spine/Soldier/TenChin_ABS/TenChin_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10326"] = {		ID = 10326, Name = "Templar Knight", Desc = Elite Knight guarding the Holy Temple. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60324,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 261, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -182, DFINI = -98, MagicDFINI = -119, HPUP = 114, ATUP = 114, DFUP = 62, MagicDFUP = 75, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Paladin_ABS/Our/Paladin03_prefab.prefab", Model2 = "Spine/Soldier/Paladin_ABS/Our/Paladin03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10329"] = {		ID = 10329, Name = "Cavalry Golem", Desc = "", Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 252, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 28, DFINI = 14, MagicDFINI = 11, HPUP = 26, ATUP = 28, DFUP = 14, MagicDFUP = 11, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_1_Prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_1_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Cannon", Rank = 1, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10330"] = {		ID = 10330, Name = "Intermediate Cavalry Golem", Desc = "", Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 252, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -16, ATINI = -17, DFINI = -8, MagicDFINI = -7, HPUP = 49, ATUP = 53, DFUP = 27, MagicDFUP = 21, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_2_Prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_2_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Cannon", Rank = 2, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10331"] = {		ID = 10331, Name = "Advanced Cavalry Golem", Desc = "", Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 15, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 252, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -196, DFINI = -98, MagicDFINI = -77, HPUP = 114, ATUP = 123, DFUP = 62, MagicDFUP = 48, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_3_Prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Knight/Puppet_Knight_3_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Cannon", Rank = 3, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["10332"] = {		ID = 10332, Name = "Shika Reaver", Desc = "", Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60270,		},		ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -196, DFINI = -98, MagicDFINI = -77, HPUP = 114, ATUP = 123, DFUP = 62, MagicDFUP = 48, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika2/Sika2_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika2/Sika2_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "", GetSoldierTechId = 0, },	["10400"] = {		ID = 10400, Name = "Hawk Rider", Desc = Basic Flier who ignores all terrains. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 104, RangeATKID = 104, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 29, DFINI = 13, MagicDFINI = 15, HPUP = 26, ATUP = 29, DFUP = 13, MagicDFUP = 15, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Our/SwordEagle01_Prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Enemy/ESwordEagle01_Prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Our/SwordEagle_air01_Prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/SwordEagle_ABS/Enemy/ESwordEagle_air01_Prefab.prefab", ModelScale = 50, BFModelScale = 45, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10401"] = {		ID = 10401, Name = "Griffin Rider", Desc = Enhanced Flier with improvements in every aspect. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60370,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 104, RangeATKID = 104, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -16, ATINI = -17, DFINI = -8, MagicDFINI = -9, HPUP = 49, ATUP = 55, DFUP = 25, MagicDFUP = 29, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Our/Sword_Griffin02_Prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Enemy/ESword_Griffin02_Prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Our/Sword_Griffin_air02_Prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Enemy/ESword_Griffin_air02_Prefab.prefab", ModelScale = 50, BFModelScale = 45, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10402"] = {		ID = 10402, Name = "Aerial Guard", Desc = Heavy Flier excelling at both ATK and DEF. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60390,		},		OldBuffsID = { 340,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 104, RangeATKID = 104, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -203, DFINI = -91, MagicDFINI = -105, HPUP = 114, ATUP = 128, DFUP = 57, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Our/Sword_Griffin03_Prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Enemy/ESword_Griffin03_Prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Our/Sword_Griffin_air03_Prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/Sword_Griffin_ABS/Enemy/ESword_Griffin_air03_Prefab.prefab", ModelScale = 50, BFModelScale = 45, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10403"] = {		ID = 10403, Name = "Angel", Desc = Handmaiden of the Goddess of Light with enormous power. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60420,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -196, ATINI = -196, DFINI = -98, MagicDFINI = -119, HPUP = 123, ATUP = 123, DFUP = 62, MagicDFUP = 75, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Angel_ABS/Our/Angel_Prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Angel_ABS/Our/Angel_Prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/Angel_ABS/Our/Angel_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/Angel_ABS/Our/Angel_air_Prefab.prefab", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = 5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10404"] = {		ID = 10404, Name = "Imp", Desc = Basic Demon Flier, an expert at assaulting enemies. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60375,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 28, ATINI = 29, DFINI = 14, MagicDFINI = 14, HPUP = 28, ATUP = 29, DFUP = 14, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", Model2 = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", CombatModel = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 1, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10405"] = {		ID = 10405, Name = "Harpy Queen", Desc = "", Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -203, DFINI = -98, MagicDFINI = -105, HPUP = 114, ATUP = 128, DFUP = 62, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", Model2 = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", CombatModel = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10406"] = {		ID = 10406, Name = "Harpy", Desc = "", Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -16, ATINI = -17, DFINI = -8, MagicDFINI = -9, HPUP = 49, ATUP = 55, DFUP = 27, MagicDFUP = 29, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", Model2 = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", CombatModel = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10407"] = {		ID = 10407, Name = "Lesser Imp", Desc = Demon Flier, an expert at assaulting enemies. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60375,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -17, ATINI = -17, DFINI = -8, MagicDFINI = -8, HPUP = 53, ATUP = 55, DFUP = 27, MagicDFUP = 27, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", Model2 = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", CombatModel = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10408"] = {		ID = 10408, Name = "Harpy", Desc = "", Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 26, ATINI = 29, DFINI = 14, MagicDFINI = 15, HPUP = 26, ATUP = 29, DFUP = 14, MagicDFUP = 15, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", Model2 = "Spine/Soldier/Harpy_ABS/Harpy_Prefab.prefab", CombatModel = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Harpy_ABS/Harpy_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 1, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10409"] = {		ID = 10409, Name = "Vampire Bat", Desc = Demon Flier who can drain HP. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60430,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -17, ATINI = -17, DFINI = -8, MagicDFINI = -8, HPUP = 53, ATUP = 55, DFUP = 27, MagicDFUP = 27, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", Model2 = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", CombatModel = "Spine/Soldier/VampireBat_ABS/VampireBat_air_prefab.prefab", CombatModel2 = "Spine/Soldier/VampireBat_ABS/VampireBat_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 52, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10410"] = {		ID = 10410, Name = "Vampire Bat", Desc = Demon Flier who can drain HP. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60430,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -196, ATINI = -203, DFINI = -98, MagicDFINI = -98, HPUP = 123, ATUP = 128, DFUP = 62, MagicDFUP = 62, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", Model2 = "Spine/Soldier/VampireBat_ABS/VampireBat_prefab.prefab", CombatModel = "Spine/Soldier/VampireBat_ABS/VampireBat_air_prefab.prefab", CombatModel2 = "Spine/Soldier/VampireBat_ABS/VampireBat_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 52, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10412"] = {		ID = 10412, Name = "Stone Golem", Desc = Elite Demon Flier excelling at both ATK and DEF. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60444,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -17, ATINI = -17, DFINI = -8, MagicDFINI = -8, HPUP = 53, ATUP = 55, DFUP = 27, MagicDFUP = 27, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", Model2 = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", CombatModel = "Spine/Soldier/Gargoyle_ABS/Gargoyle_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Gargoyle_ABS/Gargoyle_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 50, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10413"] = {		ID = 10413, Name = "Gargoyle", Desc = Elite Demon Flier excelling at both ATK and DEF. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60444,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -196, ATINI = -203, DFINI = -98, MagicDFINI = -98, HPUP = 123, ATUP = 128, DFUP = 62, MagicDFUP = 62, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", Model2 = "Spine/Soldier/Gargoyle_ABS/Gargoyle_Prefab.prefab", CombatModel = "Spine/Soldier/Gargoyle_ABS/Gargoyle_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Gargoyle_ABS/Gargoyle_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 50, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10416"] = {		ID = 10416, Name = "Pegasus Rider", Desc = Cavalry riding holy winged horses. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60384,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -16, ATINI = -17, DFINI = -9, MagicDFINI = -9, HPUP = 49, ATUP = 53, DFUP = 29, MagicDFUP = 29, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Our/PegasusKnight02_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Enemy/EnemyPegasusKnight02_prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Our/PegasusKnight02_air_prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Enemy/EnemyPegasusKnight02_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10419"] = {		ID = 10419, Name = "Holy Pegasus", Desc = Elite Pegasus Knight. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60404,		},		ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -196, DFINI = -105, MagicDFINI = -105, HPUP = 114, ATUP = 123, DFUP = 66, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Our/PegasusKnight03_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Enemy/EnemyPegasusKnight03_prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Our/PegasusKnight03_air_prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/PegasusKnight_ABS/Enemy/EnemyPegasusKnight03_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 40, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["10500"] = {		ID = 10500, Name = "Merman", Desc = Basic Aquatic unit. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 257, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 15, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 15, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Mermaid_ABS/Our/Mermaid01_Prefab.prefab", Model2 = "Spine/Soldier/Mermaid_ABS/Our/Mermaid01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 52, UIModelOffsetX = 15, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10501"] = {		ID = 10501, Name = "Merman Lord", Desc = Enhanced Aquatic unit with incredible power in the water. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60468,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 258, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -16, DFINI = -9, MagicDFINI = -7, HPUP = 53, ATUP = 49, DFUP = 29, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Mermaid_ABS/Our/Mermaid02_Prefab.prefab", Model2 = "Spine/Soldier/Mermaid_ABS/Our/Mermaid02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 53, UIModelOffsetX = 15, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10502"] = {		ID = 10502, Name = "Tide Master", Desc = Elite Merman excelling at both ATK and DEF <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60500,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 259, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -84, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Mermaid_ABS/Our/Mermaid03_Prefab.prefab", Model2 = "Spine/Soldier/Mermaid_ABS/Our/Mermaid03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 54, UIModelOffsetX = 15, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10503"] = {		ID = 10503, Name = "Lobster", Desc = Basic Demon Aquatic unit. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60475,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 217, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -14, DFINI = -10, MagicDFINI = -6, HPUP = 53, ATUP = 46, DFUP = 32, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", Model2 = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 2, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10504"] = {		ID = 10504, Name = "Lobster Behemoth", Desc = The king of all lobsters, a sea monster with heavy armor. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60620,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 217, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -168, DFINI = -119, MagicDFINI = -70, HPUP = 123, ATUP = 106, DFUP = 75, MagicDFUP = 44, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Lobster_ABS/Lobster02_Prefab.prefab", Model2 = "Spine/Soldier/Lobster_ABS/Lobster02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10505"] = {		ID = 10505, Name = "Rock Lobster", Desc = Basic Demon Aquatic unit. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60475,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 217, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 24, DFINI = 17, MagicDFINI = 10, HPUP = 28, ATUP = 24, DFUP = 17, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", Model2 = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 1, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10506"] = {		ID = 10506, Name = "Sea Snake", Desc = Elite Demon Aquatic unit. A silent horror waiting in the water. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60660,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 217, RangeATKID = 358, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -14, DFINI = -10, MagicDFINI = -6, HPUP = 53, ATUP = 46, DFUP = 32, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", Model2 = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = 20, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 2, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10507"] = {		ID = 10507, Name = "Leviathan", Desc = Elite Demon Aquatic unit. A silent horror waiting in the water. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60660,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 217, RangeATKID = 358, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -84, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", Model2 = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = 20, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10508"] = {		ID = 10508, Name = "Sea Demon", Desc = "0", Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60660,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 2, MeleeATKID = 217, RangeATKID = 358, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -168, DFINI = -105, MagicDFINI = -98, HPUP = 123, ATUP = 106, DFUP = 66, MagicDFUP = 62, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", Model2 = "Spine/Soldier/SeaMonster_ABS/SeaMonster_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = 20, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10510"] = {		ID = 10510, Name = "Lizardman", Desc = This powerful mercenary is the Elite of the waves. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60560,		},		OldBuffsID = { 350,			351,			352,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 235, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -196, DFINI = -98, MagicDFINI = -84, HPUP = 114, ATUP = 123, DFUP = 62, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/LizardFighter_ABS/LizardFighter_Prefab.prefab", Model2 = "Spine/Soldier/LizardFighter_ABS/LizardFighter_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 50, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["10600"] = {		ID = 10600, Name = "Archer", Desc = Basic Archer with balanced ATK and DEF. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 26, DFINI = 12, MagicDFINI = 15, HPUP = 22, ATUP = 26, DFUP = 12, MagicDFUP = 15, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Archer_ABS/Our/Archer01_Prefab.prefab", Model2 = "Spine/Soldier/Archer_ABS/Enemy/EArcher01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10601"] = {		ID = 10601, Name = "Elf", Desc = Archers specialized in combat on rugged terrain. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60684,		},		OldBuffsID = { 360,			361,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -13, ATINI = -16, DFINI = -7, MagicDFINI = -9, HPUP = 42, ATUP = 49, DFUP = 23, MagicDFUP = 29, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Fairy_ABS/Our/Fairy02_Prefab.prefab", Model2 = "Spine/Soldier/Fairy_ABS/Enemy/EFairy02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10602"] = {		ID = 10602, Name = "High Elf", Desc = Expert archers at fighting in forests and on mountains. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60737,		},		OldBuffsID = { 362,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -154, ATINI = -182, DFINI = -84, MagicDFINI = -105, HPUP = 97, ATUP = 114, DFUP = 53, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Fairy_ABS/Our/Fairy03_Prefab.prefab", Model2 = "Spine/Soldier/Fairy_ABS/Enemy/EFairy03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10603"] = {		ID = 10603, Name = "Ballista", Desc = The mechanized Archer can attack from a great distance. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60699,		},		OldBuffsID = { 364,			365,			366,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 248, RangeATKID = 248, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -12, ATINI = -14, DFINI = -7, MagicDFINI = -8, HPUP = 38, ATUP = 46, DFUP = 21, MagicDFUP = 25, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Catapult_ABS/Our/Catapult01_Prefab.prefab", Model2 = "Spine/Soldier/Catapult_ABS/Enemy/ECatapult01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10604"] = {		ID = 10604, Name = "Dark Elf", Desc = Dark Elf Archer, an expert at assaulting enemies. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60690,		},		OldBuffsID = { 363,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -12, ATINI = -16, DFINI = -7, MagicDFINI = -10, HPUP = 38, ATUP = 49, DFUP = 21, MagicDFUP = 32, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/DarkElf_ABS/DarkElf02_prefab.prefab", Model2 = "Spine/Soldier/DarkElf_ABS/DarkElf02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10607"] = {		ID = 10607, Name = "Sky Archer", Desc = Elite Archer who ignores all terrain. <color=, Strong = "Flier", Weak = "Melee", Radius = 60, Height = 90, FootHeight = 0, SkillsID = { 60779,		},		OldBuffsID = { 363,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 101, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -161, ATINI = -182, DFINI = -77, MagicDFINI = -105, HPUP = 101, ATUP = 114, DFUP = 48, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/SkyArcher_ABS/SkyArcher_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/SkyArcher_ABS/SkyArcher_prefab.prefab", CombatModel = "Spine/Soldier/FlyingUnit/SkyArcher_ABS/SkyArcher_air_prefab.prefab", CombatModel2 = "Spine/Soldier/FlyingUnit/SkyArcher_ABS/SkyArcher_air_prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 45, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10608"] = {		ID = 10608, Name = "Light Ballista", Desc = The mechanized Archer can attack from a great distance. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60699,		},		OldBuffsID = { 364,			365,			366,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 248, RangeATKID = 248, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 24, DFINI = 11, MagicDFINI = 13, HPUP = 20, ATUP = 24, DFUP = 11, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Catapult_ABS/Our/Catapult01_Prefab.prefab", Model2 = "Spine/Soldier/Catapult_ABS/Enemy/ECatapult01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10610"] = {		ID = 10610, Name = "Dark Elf Sniper", Desc = Elite Dark Elf, an expert at assaulting enemies. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60765,		},		OldBuffsID = { 363,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -140, ATINI = -182, DFINI = -77, MagicDFINI = -119, HPUP = 88, ATUP = 114, DFUP = 48, MagicDFUP = 75, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/DarkElf_ABS/DarkElf03_prefab.prefab", Model2 = "Spine/Soldier/DarkElf_ABS/DarkElf03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10613"] = {		ID = 10613, Name = "Firebrand Sniper", Desc = Elite Archer who attacks with fire crossbows. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60899,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 250, RangeATKID = 250, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -154, ATINI = -182, DFINI = -84, MagicDFINI = -105, HPUP = 97, ATUP = 114, DFUP = 53, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FireCrossbow_ABS/FireCrossbow03_Prefab.prefab", Model2 = "Spine/Soldier/FireCrossbow_ABS/FireCrossbow03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10616"] = {		ID = 10616, Name = "Catapult", Desc = This enhanced mechanized archer attacks from a great distance. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60847,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 214, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -140, ATINI = -168, DFINI = -77, MagicDFINI = -91, HPUP = 88, ATUP = 106, DFUP = 48, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/HeavyCatapult_ABS/Our/HeavyCatapult_prefab.prefab", Model2 = "Spine/Soldier/HeavyCatapult_ABS/Enemy/EHeavyCatapult_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_StoneGiant", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10617"] = {		ID = 10617, Name = "Warlock", Desc = Basic magic troop. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61270,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 24, DFINI = 12, MagicDFINI = 15, HPUP = 22, ATUP = 24, DFUP = 12, MagicDFUP = 15, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sorcerer_ABS/Our/Sorcerer01_Prefab.prefab", Model2 = "Spine/Soldier/Sorcerer_ABS/Enemy/EnemySorcerer01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 1, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10618"] = {		ID = 10618, Name = "Thaumaturge", Desc = Advanced magic troop. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61269,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -13, ATINI = -14, DFINI = -7, MagicDFINI = -9, HPUP = 42, ATUP = 46, DFUP = 23, MagicDFUP = 29, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sorcerer_ABS/Our/Sorcerer02_Prefab.prefab", Model2 = "Spine/Soldier/Sorcerer_ABS/Enemy/EnemySorcerer02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10619"] = {		ID = 10619, Name = "Witch", Desc = Ranged troop specialized in magic. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60709,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -13, ATINI = -16, DFINI = -7, MagicDFINI = -11, HPUP = 42, ATUP = 49, DFUP = 21, MagicDFUP = 34, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Witch_ABS/Our/Witch01_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Witch_ABS/Enemy/EnemyWitch01_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 47, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10621"] = {		ID = 10621, Name = "Wizard", Desc = Ranged troop specialized in magic. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61259,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -154, ATINI = -168, DFINI = -84, MagicDFINI = -105, HPUP = 97, ATUP = 106, DFUP = 53, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sorcerer_ABS/Our/Sorcerer03_Prefab.prefab", Model2 = "Spine/Soldier/Sorcerer_ABS/Enemy/EnemySorcerer03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10622"] = {		ID = 10622, Name = "Sorceress", Desc = Elite magic troop with disastrous lethal abilities. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60879,		},		ArmyID = 7, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 2, MeleeATKID = 212, RangeATKID = 212, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -154, ATINI = -182, DFINI = -77, MagicDFINI = -126, HPUP = 97, ATUP = 114, DFUP = 48, MagicDFUP = 79, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/FlyingUnit/Witch_ABS/Our/Witch02_prefab.prefab", Model2 = "Spine/Soldier/FlyingUnit/Witch_ABS/Enemy/EnemyWitch02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 47, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10625"] = {		ID = 10625, Name = "Crossbow Rider", Desc = Sharpshooter with high mobility. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 262, RangeATKID = 262, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 23, ATINI = 24, DFINI = 13, MagicDFINI = 13, HPUP = 23, ATUP = 24, DFUP = 13, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/BowKnight_ABS/Our/BowKnight01_prefab.prefab", Model2 = "Spine/Soldier/BowKnight_ABS/Enemy/EBowKnight01_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10628"] = {		ID = 10628, Name = "Sharpshooter", Desc = Elite Cavalry Archer. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60719,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 262, RangeATKID = 262, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -14, ATINI = -14, DFINI = -8, MagicDFINI = -8, HPUP = 44, ATUP = 46, DFUP = 25, MagicDFUP = 25, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/BowKnight_ABS/Our/BowKnight02_prefab.prefab", Model2 = "Spine/Soldier/BowKnight_ABS/Enemy/EBowKnight02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10631"] = {		ID = 10631, Name = "Demon Hunter", Desc = Elite Cavalry Archer with great shooting accuracy. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60819,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 262, RangeATKID = 262, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -161, ATINI = -168, DFINI = -91, MagicDFINI = -91, HPUP = 101, ATUP = 106, DFUP = 57, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/BowKnight_ABS/Our/BowKnight03_prefab.prefab", Model2 = "Spine/Soldier/BowKnight_ABS/Enemy/EBowKnight03_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10634"] = {		ID = 10634, Name = "Bolt Ranger", Desc = Cavalry Archer with improved DEF. <color=, Strong = "Flier", Weak = "Melee", Radius = 24, Height = 72, FootHeight = 0, SkillsID = { 60799,		},		ArmyID = 6, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 240, RangeATKID = 240, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -182, ATINI = -168, DFINI = -98, MagicDFINI = -84, HPUP = 114, ATUP = 106, DFUP = 62, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 15000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/WindRanger_ABS/WindRanger_prefab.prefab", Model2 = "Spine/Soldier/WindRanger_ABS/WindRanger_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Melee", GetSoldierTechId = 0, },	["10800"] = {		ID = 10800, Name = "Holy", Desc = Basic Holy unit who suppresses Demons. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61162,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 245, RangeATKID = 245, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 20, DFINI = 12, MagicDFINI = 18, HPUP = 22, ATUP = 20, DFUP = 12, MagicDFUP = 18, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Clergy_ABS/Our/Clergy01_Prefab.prefab", Model2 = "Spine/Soldier/Clergy_ABS/Enemy/EClergy01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 1, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10801"] = {		ID = 10801, Name = "Inquisitor", Desc = Enhanced Holy unit with improvements in every aspect. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60915,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 246, RangeATKID = 246, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -13, ATINI = -12, DFINI = -7, MagicDFINI = -11, HPUP = 42, ATUP = 38, DFUP = 23, MagicDFUP = 34, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Clergy_ABS/Our/Clergy02_Prefab.prefab", Model2 = "Spine/Soldier/Clergy_ABS/Enemy/EClergy02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10802"] = {		ID = 10802, Name = "Bishop", Desc = Elite Holy unit, wielding divine power. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60939,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 247, RangeATKID = 247, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -154, ATINI = -140, DFINI = -84, MagicDFINI = -126, HPUP = 97, ATUP = 88, DFUP = 53, MagicDFUP = 79, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Clergy_ABS/Our/Clergy03_Prefab.prefab", Model2 = "Spine/Soldier/Clergy_ABS/Enemy/EClergy03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10804"] = {		ID = 10804, Name = "Inquisitor", Desc = "Inquisitor", Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61275,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 247, RangeATKID = 247, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -161, ATINI = -140, DFINI = -91, MagicDFINI = -105, HPUP = 101, ATUP = 88, DFUP = 57, MagicDFUP = 66, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Clergy_ABS/Our/Clergy05_Prefab.prefab", Model2 = "Spine/Soldier/Clergy_ABS/Our/Clergy05_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10805"] = {		ID = 10805, Name = "Holy Knight", Desc = Healers who choose to fight on horseback. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60959,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 2, MeleeATKID = 247, RangeATKID = 247, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -154, ATINI = -154, DFINI = -84, MagicDFINI = -119, HPUP = 97, ATUP = 97, DFUP = 53, MagicDFUP = 75, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/ClergyKnight_ABS/ClergyKnight_prefab.prefab", Model2 = "Spine/Soldier/ClergyKnight_ABS/ClergyKnight_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10806"] = {		ID = 10806, Name = "Shrine Maiden", Desc = An elite force that drives demons and witchcraft. <color=, Strong = "Demon", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61213,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 101, RangeATKID = 247, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -14, ATINI = -12, DFINI = -7, MagicDFINI = -11, HPUP = 44, ATUP = 38, DFUP = 21, MagicDFUP = 34, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Miko_ABS/Miko_Prefab.prefab", Model2 = "Spine/Soldier/Miko_ABS/Miko_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10808"] = {		ID = 10808, Name = "Monk", Desc = Monks on the path of physical practice. <color=, Strong = "Demon", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60930,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 1099, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -16, ATINI = -14, DFINI = -8, MagicDFINI = -8, HPUP = 49, ATUP = 46, DFUP = 27, MagicDFUP = 25, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Monk_ABS/Monk_01_Prefab.prefab", Model2 = "Spine/Soldier/Monk_ABS/Monk_01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10811"] = {		ID = 10811, Name = "Exorcist", Desc = Elite monk with an ultimate body. <color=, Strong = "Demon", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61079,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 1099, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -168, DFINI = -98, MagicDFINI = -91, HPUP = 114, ATUP = 106, DFUP = 62, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Monk_ABS/Monk_02_Prefab.prefab", Model2 = "Spine/Soldier/Monk_ABS/Monk_02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10812"] = {		ID = 10812, Name = "Zealot", Desc = A fanatical elite troop of monks. <color=, Strong = "Demon", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61237,		},		ArmyID = 8, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 1099, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -161, ATINI = -182, DFINI = -91, MagicDFINI = -91, HPUP = 101, ATUP = 114, DFUP = 57, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Zealot_ABS/Zealot_Prefab.prefab", Model2 = "Spine/Soldier/Zealot_ABS/Zealot_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["10900"] = {		ID = 10900, Name = "Slime", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 218, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 20, DFINI = 13, MagicDFINI = 14, HPUP = 31, ATUP = 20, DFUP = 13, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["10901"] = {		ID = 10901, Name = "Mucus", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 17, DFINI = 11, MagicDFINI = 10, HPUP = 20, ATUP = 17, DFUP = 11, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime/Slime03_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime/Slime03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["10902"] = {		ID = 10902, Name = "Red Slime", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 219, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 31, ATINI = 20, DFINI = 13, MagicDFINI = 14, HPUP = 31, ATUP = 20, DFUP = 13, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["10903"] = {		ID = 10903, Name = "Sticky Slime", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 218, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -19, ATINI = -12, DFINI = -8, MagicDFINI = -8, HPUP = 59, ATUP = 38, DFUP = 25, MagicDFUP = 27, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["10904"] = {		ID = 10904, Name = "Blood Slime", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 219, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -19, ATINI = -12, DFINI = -8, MagicDFINI = -8, HPUP = 59, ATUP = 38, DFUP = 25, MagicDFUP = 27, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime/Slime02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11000"] = {		ID = 11000, Name = "Skeleton Soldier", Desc = Basic Demons with balanced ATK and DEF. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 231, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 14, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 14, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Skeleton_ABS/Skeleton_Prefab.prefab", Model2 = "Spine/Soldier/Skeleton_ABS/Skeleton_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11001"] = {		ID = 11001, Name = "Ghost", Desc = "", Strong = "None", Weak = "Holy", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 23, ATINI = 28, DFINI = 13, MagicDFINI = 14, HPUP = 23, ATUP = 28, DFUP = 13, MagicDFUP = 14, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", Model2 = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", CombatModel = "Spine/Soldier/Ghost_ABS/Ghost_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Ghost_ABS/Ghost_air_Prefab.prefab", ModelScale = 40, BFModelScale = 40, UIModelScale = 45, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11002"] = {		ID = 11002, Name = "Troll", Desc = "", Strong = "None", Weak = "Holy", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -14, ATINI = -17, DFINI = -8, MagicDFINI = -8, HPUP = 44, ATUP = 53, DFUP = 25, MagicDFUP = 27, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", Model2 = "Spine/Soldier/Ghost_ABS/Ghost_Prefab.prefab", CombatModel = "Spine/Soldier/Ghost_ABS/Ghost_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Ghost_ABS/Ghost_air_Prefab.prefab", ModelScale = 40, BFModelScale = 40, UIModelScale = 45, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11003"] = {		ID = 11003, Name = "Skeleton Warrior", Desc = Enhanced Demons with improvements in every aspect. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60920,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 234, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -16, DFINI = -8, MagicDFINI = -7, HPUP = 53, ATUP = 49, DFUP = 27, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Skeleton_ABS/Skeleton02_Prefab.prefab", Model2 = "Spine/Soldier/Skeleton_ABS/Skeleton02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11006"] = {		ID = 11006, Name = "Skeleton Knight", Desc = Elite Demon Skeleton with enormous power. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60987,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = -196, ATINI = -182, DFINI = -98, MagicDFINI = -84, HPUP = 123, ATUP = 114, DFUP = 62, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Skeleton_ABS/Skeleton04_Prefab.prefab", Model2 = "Spine/Soldier/Skeleton_ABS/Skeleton04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11008"] = {		ID = 11008, Name = "Dullahan", Desc = Skeletons riding undead horses. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61027,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -16, ATINI = -16, DFINI = -8, MagicDFINI = -8, HPUP = 49, ATUP = 49, DFUP = 27, MagicDFUP = 25, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", Model2 = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11009"] = {		ID = 11009, Name = "Undead Knight", Desc = Skeletons riding undead horses. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61027,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 227, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -182, DFINI = -98, MagicDFINI = -91, HPUP = 114, ATUP = 114, DFUP = 62, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", Model2 = "Spine/Soldier/NecroKnight_ABS/NecroKnight_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11011"] = {		ID = 11011, Name = "Bone Archer", Desc = Demon Skeletons equipped with bow and arrow. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60925,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 26, DFINI = 13, MagicDFINI = 12, HPUP = 22, ATUP = 26, DFUP = 13, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher01_Prefab.prefab", Model2 = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -15, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11012"] = {		ID = 11012, Name = "Skeleton Archer", Desc = Demon Skeletons equipped with bow and arrow. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60925,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 249, RangeATKID = 249, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -13, ATINI = -16, DFINI = -8, MagicDFINI = -7, HPUP = 42, ATUP = 49, DFUP = 25, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher01_Prefab.prefab", Model2 = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -15, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11015"] = {		ID = 11015, Name = "Hellfire Archer", Desc = Elite Skeleton Archer attacking with fire bows. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61059,		},		ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 209, RangeATKID = 209, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -154, ATINI = -182, DFINI = -91, MagicDFINI = -84, HPUP = 97, ATUP = 114, DFUP = 57, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher02_Prefab.prefab", Model2 = "Spine/Soldier/SkeletonArcher_ABS/SkeletonArcher02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -15, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Skeleton", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11018"] = {		ID = 11018, Name = "Tick", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -19, ATINI = -14, DFINI = -10, MagicDFINI = -6, HPUP = 59, ATUP = 46, DFUP = 32, MagicDFUP = 19, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11019"] = {		ID = 11019, Name = "Black Tick", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -217, ATINI = -168, DFINI = -119, MagicDFINI = -70, HPUP = 136, ATUP = 106, DFUP = 75, MagicDFUP = 44, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/InfectWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11021"] = {		ID = 11021, Name = "Zombie Leech", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -16, DFINI = -9, MagicDFINI = -7, HPUP = 53, ATUP = 49, DFUP = 29, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11022"] = {		ID = 11022, Name = "Corpse Beetle", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -84, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/ZombieWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11024"] = {		ID = 11024, Name = "Corpse Ant", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -16, DFINI = -9, MagicDFINI = -7, HPUP = 53, ATUP = 49, DFUP = 29, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11025"] = {		ID = 11025, Name = "Exploding Ant", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 220, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -84, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", Model2 = "Spine/Soldier/Worm_ABS/EcplodeWorm_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11027"] = {		ID = 11027, Name = "Demon Golem", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 16, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 28, ATINI = 26, DFINI = 14, MagicDFINI = 12, HPUP = 28, ATUP = 26, DFUP = 14, MagicDFUP = 12, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon1_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon1_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Cannon", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11028"] = {		ID = 11028, Name = "Intermediate Demon Golem", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 16, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -17, ATINI = -16, DFINI = -8, MagicDFINI = -7, HPUP = 53, ATUP = 49, DFUP = 27, MagicDFUP = 23, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon2_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon2_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Cannon", Rank = 2, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11029"] = {		ID = 11029, Name = "Advanced Demon Golem", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 16, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 103, RangeATKID = 214, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -98, MagicDFINI = -84, HPUP = 123, ATUP = 114, DFUP = 62, MagicDFUP = 53, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon3_prefab.prefab", Model2 = "Spine/Soldier/Puppet_ABS/Puppet_Deamon/Puppet_Deamon3_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Cannon", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11030"] = {		ID = 11030, Name = "Archdemon", Desc = "", Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 60175,		},		ArmyID = 16, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 241, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -196, ATINI = -182, DFINI = -105, MagicDFINI = -91, HPUP = 123, ATUP = 114, DFUP = 66, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 0, DieFlyDistanceMax = 0, Model = "Spine/General/Demon_ABS/Demon_Prefab.prefab", Model2 = "Spine/General/Demon_ABS/Demon_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 3, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["11100"] = {		ID = 11100, Name = "Ambusher", Desc = Basic Assassins dealing extreme damage. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61095,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 239, RangeATKID = 239, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -16, ATINI = -16, DFINI = -8, MagicDFINI = -8, HPUP = 49, ATUP = 49, DFUP = 25, MagicDFUP = 25, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Thief_ABS/Our/Thief04_Prefab.prefab", Model2 = "Spine/Soldier/Thief_ABS/Enemy/EThief04_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 2, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["11101"] = {		ID = 11101, Name = "Bandit", Desc = Enhanced Assassins who deal extreme damage. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61110,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 240, RangeATKID = 240, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -182, DFINI = -91, MagicDFINI = -91, HPUP = 114, ATUP = 114, DFUP = 57, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Thief_ABS/Our/Thief02_Prefab.prefab", Model2 = "Spine/Soldier/Thief_ABS/Enemy/EThief02_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["11102"] = {		ID = 11102, Name = "Thief", Desc = A junior assassin troop. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 240, RangeATKID = 240, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 26, ATINI = 26, DFINI = 13, MagicDFINI = 13, HPUP = 26, ATUP = 26, DFUP = 13, MagicDFUP = 13, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Thief_ABS/Our/Thief01_Prefab.prefab", Model2 = "Spine/Soldier/Thief_ABS/Enemy/EThief01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["11104"] = {		ID = 11104, Name = "Samurai", Desc = An elite male assassin, a warrior of the Eastern Empire. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61193,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 240, RangeATKID = 240, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -182, DFINI = -98, MagicDFINI = -98, HPUP = 114, ATUP = 114, DFUP = 62, MagicDFUP = 62, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Thief_ABS/Our/Thief03_Prefab.prefab", Model2 = "Spine/Soldier/Thief_ABS/Our/Thief03_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["11105"] = {		ID = 11105, Name = "Shinobi", Desc = Elite Assassins dealing unbelievable damage. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61124,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 238, RangeATKID = 238, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -161, ATINI = -196, DFINI = -91, MagicDFINI = -91, HPUP = 101, ATUP = 123, DFUP = 57, MagicDFUP = 57, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Shadow_ABS/Shadow_prefab.prefab", Model2 = "Spine/Soldier/Shadow_ABS/Shadow_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["11108"] = {		ID = 11108, Name = "Kunoichi", Desc = Female Assassins mastering various Ninjutsu. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61104,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 238, RangeATKID = 238, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -16, ATINI = -14, DFINI = -8, MagicDFINI = -10, HPUP = 49, ATUP = 46, DFUP = 27, MagicDFUP = 32, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Kunoichi_ABS/Kunoichi_prefab.prefab", Model2 = "Spine/Soldier/Kunoichi_ABS/Kunoichi_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 2, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["11111"] = {		ID = 11111, Name = "Mist Dancer", Desc = Elite Female Assassin, an expert at Ninjutsu. <color=, Strong = "None", Weak = "Melee", Radius = 24, Height = 48, FootHeight = 0, SkillsID = { 61144,		},		ArmyID = 11, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 2, MeleeATKID = 237, RangeATKID = 237, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = -182, ATINI = -168, DFINI = -98, MagicDFINI = -119, HPUP = 114, ATUP = 106, DFUP = 62, MagicDFUP = 75, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Kunoichi_ABS/Kunoichi02_prefab.prefab", Model2 = "Spine/Soldier/Kunoichi_ABS/Kunoichi02_prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 55, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Female", SoundDie = "Dead_Soldiers_Female", Rank = 3, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, },	["12001"] = {		ID = 12001, Name = "Lancer", Desc = Basic Lancer with balanced ATK and DEF. <color=, Strong = "Cavalry", Weak = "Infantry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 1, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 253, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 24, DFINI = 12, MagicDFINI = 7, HPUP = 22, ATUP = 24, DFUP = 12, MagicDFUP = 7, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/PikeMan_ABS/Our/PikeMan01_Prefab.prefab", Model2 = "Spine/Soldier/PikeMan_ABS/Enemy/EPikeMan01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Infantry", GetSoldierTechId = 0, },	["12002"] = {		ID = 12002, Name = "Infantry", Desc = Basic Infantry with balanced ATK and DEF. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 226, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 26, DFINI = 11, MagicDFINI = 8, HPUP = 20, ATUP = 26, DFUP = 11, MagicDFUP = 8, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordMan_ABS/Our/SwordMan01_Prefab.prefab", Model2 = "Spine/Soldier/SwordMan_ABS/Enemy/ESwordMan01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 55, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["12003"] = {		ID = 12003, Name = "Cavalry", Desc = Basic Cavalry, very mobile on plains. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 226, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 18, ATINI = 28, DFINI = 10, MagicDFINI = 8, HPUP = 18, ATUP = 28, DFUP = 10, MagicDFUP = 8, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/SwordHorse_ABS/Our/SwordHorse01_Prefab.prefab", Model2 = "Spine/Soldier/SwordHorse_ABS/Enemy/ESwordHorse01_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 42, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_Cavalry", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["12004"] = {		ID = 12004, Name = "Wolf", Desc = Basic Demon Cavalry. <color=, Strong = "Infantry", Weak = "Lancer", Radius = 24, Height = 72, FootHeight = 0, ArmyID = 3, IsMelee = None, MoveType = "MoveType_Ride", BFAttackDistance = 1, MeleeATKID = 107, RangeATKID = 215, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 15, ATINI = 29, DFINI = 10, MagicDFINI = 8, HPUP = 15, ATUP = 29, DFUP = 10, MagicDFUP = 8, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", Model2 = "Spine/Soldier/Wolf_ABS/Wolf_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 45, UIModelScale = 50, UIModelOffsetX = -10, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Wolf", Rank = 1, IsEnemy = None, GetSoldierDesc = "Lancer", GetSoldierTechId = 0, },	["12005"] = {		ID = 12005, Name = "Slime", Desc = Basic Demons. <color=, Strong = "None", Weak = "Holy", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 9, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 106, RangeATKID = 218, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 22, ATINI = 20, DFINI = 9, MagicDFINI = 10, HPUP = 22, ATUP = 20, DFUP = 9, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 4, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", Model2 = "Spine/Soldier/Slime_ABS/Slime_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = 0, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Slime", Rank = 1, IsEnemy = None, GetSoldierDesc = "Holy", GetSoldierTechId = 0, },	["12006"] = {		ID = 12006, Name = "Shika Fighter", Desc = Shika Infantry with relatively weak DEF. <color=, Strong = "Lancer", Weak = "Cavalry", Radius = 24, Height = 48, FootHeight = 0, ArmyID = 2, IsMelee = None, MoveType = "MoveType_Walk", BFAttackDistance = 1, MeleeATKID = 108, RangeATKID = 216, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 18, ATINI = 26, DFINI = 10, MagicDFINI = 8, HPUP = 18, ATUP = 26, DFUP = 10, MagicDFUP = 8, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", Model2 = "Spine/Soldier/Sika_ABS/Sika_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 57, UIModelOffsetX = 0, UIModelOffsetY = -12, SoundEnter = "Entrance_Soldiers_Male", SoundDie = "Dead_Soldiers_Male", Rank = 1, IsEnemy = None, GetSoldierDesc = "Cavalry", GetSoldierTechId = 0, },	["12007"] = {		ID = 12007, Name = "Imp", Desc = Basic Demon Flier, an expert at assaulting enemies. <color=, Strong = "None", Weak = "Archer", Radius = 60, Height = 90, FootHeight = 0, ArmyID = 4, IsMelee = None, MoveType = "MoveType_Fly", BFAttackDistance = 1, MeleeATKID = 101, RangeATKID = 101, AttackSPDINI = 10, MoveSPDINI = 500, HPINI = 20, ATINI = 29, DFINI = 10, MagicDFINI = 10, HPUP = 20, ATUP = 29, DFUP = 10, MagicDFUP = 10, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 5, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", Model2 = "Spine/Soldier/Imp_ABS/Imp_Prefab.prefab", CombatModel = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", CombatModel2 = "Spine/Soldier/Imp_ABS/Imp_air_Prefab.prefab", ModelScale = 50, BFModelScale = 55, UIModelScale = 42, UIModelOffsetX = -5, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Devilkin", Rank = 1, IsEnemy = None, GetSoldierDesc = "Archer", GetSoldierTechId = 0, },	["12008"] = {		ID = 12008, Name = "Lobster", Desc = Basic Demon Aquatic unit. <color=, Strong = "None", Weak = "None", Radius = 24, Height = 48, FootHeight = 0, OldBuffsID = { 350,		},		ArmyID = 5, IsMelee = None, MoveType = "MoveType_Water", BFAttackDistance = 1, MeleeATKID = 102, RangeATKID = 217, AttackSPDINI = 10, MoveSPDINI = 400, HPINI = 20, ATINI = 24, DFINI = 12, MagicDFINI = 7, HPUP = 20, ATUP = 24, DFUP = 12, MagicDFUP = 7, CriticalDamage = 3000, CriticalRate = 0, BFMovePoint = 3, BattlePowerHP = 10000, BattlePowerAT = 10000, BattlePowerDF = 10000, BattlePowerMagicDF = 10000, DieFlyDistanceMin = 100, DieFlyDistanceMax = 300, Model = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", Model2 = "Spine/Soldier/Lobster_ABS/Lobster_Prefab.prefab", CombatModel = "", CombatModel2 = "", ModelScale = 50, BFModelScale = 50, UIModelScale = 60, UIModelOffsetX = 0, UIModelOffsetY = -10, SoundEnter = "Entrance_EnemyNormal", SoundDie = "Dead_Lobster", Rank = 1, IsEnemy = None, GetSoldierDesc = "None", GetSoldierTechId = 0, }, }