Bot/Training/Holy&Demon Training Field/Elite Training

{| class="wikitable" ! Tech LV !! !! Name !! Description !! Pre-Tech !! Cost
 * 0
 * Drill_HPMult.png
 * Core Survival
 * Holy, Mage, & Demon HP +40%.
 * 0
 * Drill_AtkMult.png
 * Core ATK
 * Holy, Mage, & Demon ATK +40%.
 * Core Survival (LV 5)
 * 10
 * Drill_Monk3.png
 * Holy Light Protection
 * When Holy & Mage HP is 100%, damage taken is decreased by 30%.
 * Core Survival (LV 5)
 * 0
 * Drill_DefMult.png
 * Core DEF
 * Holy, Mage, & Demon DEF +40%, MDEF +40%.
 * When Holy & Mage HP is 100%, damage taken is decreased by 30%.
 * Core Survival (LV 5)
 * 0
 * Drill_DefMult.png
 * Core DEF
 * Holy, Mage, & Demon DEF +40%, MDEF +40%.
 * Core DEF
 * Holy, Mage, & Demon DEF +40%, MDEF +40%.

Core DEF (LV 5) Normal attacks deal magic damage. When soldiers are at 100% HP, physical damage taken by the hero is reduced by 75%. Resurrection: When Soldier HP is 0%, and when attacking, restores 45% HP. When attacking units other than Demons & Holy units, ATK increases by 30%.
 * 10
 * Drill_Monk2.png
 * Pious Faith
 * When Holy HP is above 80%, damage dealt increases by 30%.
 * Core ATK (LV 5)
 * 10
 * Drill_Monster3.png
 * Armor Contamination
 * When attacked by units other than [Demons] and [Holy] units, Demon DEF & MDEF increase by 20%.
 * Holy Light Protection (LV 5)
 * Armor Contamination
 * When attacked by units other than [Demons] and [Holy] units, Demon DEF & MDEF increase by 20%.
 * Holy Light Protection (LV 5)
 * 12
 * Shrine Maiden
 * All Stats +30%
 * Shrine Maiden
 * All Stats +30%
 * All Stats +30%
 * Pious Faith (LV 5)
 * 12
 * Undead Knight
 * All Stats +30%.
 * Undead Knight
 * All Stats +30%.
 * All Stats +30%.
 * Armor Contamination (LV 5)
 * }
 * }