Module:Configdata/FlyObject

local FlyObjectData = { ["1"] = {		ID = 1, Name = "箭矢", Desc = "箭矢", Speed = 700, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Old_ABS/ArrowPrefab.prefab", ModelScale = 75, },	["2"] = {		ID = 2, Name = "旋转的剑", Desc = "旋转的剑", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Old_ABS/SwordWeaponPrefab.prefab", ModelScale = 70, },	["3"] = {		ID = 3, Name = "标枪", Desc = "标枪", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Old_ABS/PikeWeaponPrefab.prefab", ModelScale = 70, },	["4"] = {		ID = 4, Name = "棍子", Desc = "棍子", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Old_ABS/ClergyLWeaponPrefab.prefab", ModelScale = 70, },	["5"] = {		ID = 5, Name = "Cross", Desc = "Cross", Speed = 600, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Old_ABS/ClergyHWeaponPrefab.prefab", ModelScale = 70, },	["6"] = {		ID = 6, Name = "魔法弹", Desc = "魔法弹", Speed = 600, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/General/Old_ABS/FirePrefab.prefab", ModelScale = 70, },	["8"] = {		ID = 8, Name = "斧子", Desc = "旋转的剑", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Old_ABS/AxeWeaponPrefab.prefab", ModelScale = 70, },	["9"] = {		ID = 9, Name = "Boulder", Desc = "Boulder", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/StonePrefab.prefab", ModelScale = 70, },	["10"] = {		ID = 10, Name = "Bone", Desc = "Bone", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/Hammer1_prefab.prefab", ModelScale = 70, },	["11"] = {		ID = 11, Name = "Small Axe", Desc = "Small Axe", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/AxeWeaponPrefab.prefab", ModelScale = 70, },	["12"] = {		ID = 12, Name = "Water Bullets", Desc = "Water Bullets", Speed = 600, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Water_prefab.prefab", ModelScale = 70, },	["13"] = {		ID = 13, Name = "Blue Slime Bullets", Desc = "Blue Slime Bullets", Speed = 600, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/Slime1_Prefab.prefab", ModelScale = 70, },	["14"] = {		ID = 14, Name = "Red Slime Bullets", Desc = "Red Slime Bullets", Speed = 600, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/Slime2_Prefab.prefab", ModelScale = 70, },	["15"] = {		ID = 15, Name = "Green Slime Bullets", Desc = "Green Slime Bullets", Speed = 600, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/Slime3_Prefab.prefab", ModelScale = 70, },	["16"] = {		ID = 16, Name = "Dark Green Slime Bullets", Desc = "Dark Green Slime Bullets", Speed = 600, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/Slime4_Prefab.prefab", ModelScale = 70, },	["17"] = {		ID = 17, Name = "Yellow Slime Bullets", Desc = "Yellow Slime Bullets", Speed = 600, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/Slime5_Prefab.prefab", ModelScale = 70, },	["18"] = {		ID = 18, Name = "Basic Training Sword", Desc = "Basic Training Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword21_prefab.prefab", ModelScale = 70, },	["19"] = {		ID = 19, Name = "Special Training Sword", Desc = "Special Training Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword22_prefab.prefab", ModelScale = 70, },	["20"] = {		ID = 20, Name = "Rare Training Sword", Desc = "Rare Training Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword23_prefab.prefab", ModelScale = 70, },	["21"] = {		ID = 21, Name = "Infantry Sword", Desc = "Infantry Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/SwordWeaponPrefab.prefab", ModelScale = 70, },	["22"] = {		ID = 22, Name = "Elite Infantry Sword", Desc = "Elite Infantry Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/SwordWeaponMPrefab.prefab", ModelScale = 70, },	["23"] = {		ID = 23, Name = "Heavy Infantry Sword", Desc = "Heavy Infantry Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/SwordWeaponHPrefab.prefab", ModelScale = 70, },	["24"] = {		ID = 24, Name = "Highlander Sword", Desc = "Highlander Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/SwordWeapon04Prefab.prefab", ModelScale = 70, },	["25"] = {		ID = 25, Name = "Guardian Infantry Sword", Desc = "Guardian Infantry Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword12_prefab.prefab", ModelScale = 70, },	["26"] = {		ID = 26, Name = "Basic Skeletal Sword", Desc = "Basic Skeletal Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/SkeletonWeaponPrefab.prefab", ModelScale = 70, },	["27"] = {		ID = 27, Name = "Dark Sword", Desc = "Dark Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword13_prefab.prefab", ModelScale = 70, },	["28"] = {		ID = 28, Name = "Dragon Lord Sword", Desc = "Dragon Lord Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword11_prefab.prefab", ModelScale = 70, },	["29"] = {		ID = 29, Name = "Special Skeletal Sword", Desc = "Special Skeletal Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/SkeletonWeaponM1Prefab.prefab", ModelScale = 70, },	["30"] = {		ID = 30, Name = "Rare Skeletal Sword", Desc = "Rare Skeletal Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword6_prefab.prefab", ModelScale = 70, },	["31"] = {		ID = 31, Name = "Undead Knight Sword", Desc = "Undead Knight Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword18_prefab.prefab", ModelScale = 70, },	["32"] = {		ID = 32, Name = "Maid Sword", Desc = "Maid Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword17_prefab.prefab", ModelScale = 70, },	["33"] = {		ID = 33, Name = "Ninja Sword", Desc = "Ninja Sword", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword16_prefab.prefab", ModelScale = 70, },	["34"] = {		ID = 34, Name = "盗贼剑", Desc = "盗贼剑", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword19_prefab.prefab", ModelScale = 70, },	["35"] = {		ID = 35, Name = "Assassination Blade", Desc = "Assassination Blade", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword20_prefab.prefab", ModelScale = 70, },	["36"] = {		ID = 36, Name = "Gladiator Axe", Desc = "Gladiator Axe", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/Axe02WeaponPrefab.prefab", ModelScale = 70, },	["37"] = {		ID = 37, Name = "Berserker Axe", Desc = "Berserker Axe", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/Axe4_prefab.prefab", ModelScale = 70, },	["38"] = {		ID = 38, Name = "Maid Mop", Desc = "Maid Mop", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/Hammer4_prefab.prefab", ModelScale = 70, },	["39"] = {		ID = 39, Name = "Troll Hammer", Desc = "Troll Hammer", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/Hammer2_prefab.prefab", ModelScale = 70, },	["40"] = {		ID = 40, Name = "Basic Priest Staff", Desc = "Basic Priest Staff", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/ClergyLWeaponPrefab.prefab", ModelScale = 70, },	["41"] = {		ID = 41, Name = "Special Priest Staff", Desc = "Special Priest Staff", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/ClergyMWeaponPrefab.prefab", ModelScale = 70, },	["42"] = {		ID = 42, Name = "Rare Priest Staff", Desc = "Rare Priest Staff", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/BluntWeapon/ClergyHWeaponPrefab.prefab", ModelScale = 70, },	["43"] = {		ID = 43, Name = "Ballista Arrow", Desc = "Ballista Arrow", Speed = 700, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/Arrow3_prefab.prefab", ModelScale = 70, },	["44"] = {		ID = 44, Name = "Normal Arrow", Desc = "Normal Arrow", Speed = 700, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/ArrowPrefab.prefab", ModelScale = 70, },	["45"] = {		ID = 45, Name = "Flame Arrow", Desc = "Flame Arrow", Speed = 1000, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 0, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/Arrow6_prefab.prefab", ModelScale = 70, },	["46"] = {		ID = 46, Name = "Training Lance A", Desc = "Training Lance A", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/PikeWeaponPrefab.prefab", ModelScale = 70, },	["47"] = {		ID = 47, Name = "Training Lance B", Desc = "Training Lance B", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Pike8_prefab.prefab", ModelScale = 70, },	["48"] = {		ID = 48, Name = "Lancer Lance", Desc = "Lancer Lance", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Pike3_prefab.prefab", ModelScale = 70, },	["49"] = {		ID = 49, Name = "Centurion Lance", Desc = "Centurion Lance", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Pike5_prefab.prefab", ModelScale = 70, },	["50"] = {		ID = 50, Name = "Heavy Lance", Desc = "Heavy Lance", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Pike6_prefab.prefab", ModelScale = 70, },	["51"] = {		ID = 51, Name = "Guardian Lance", Desc = "Guardian Lance", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Pike7_prefab.prefab", ModelScale = 70, },	["52"] = {		ID = 52, Name = "Basic Harpoon", Desc = "Basic Harpoon", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Pike11_prefab.prefab", ModelScale = 70, },	["53"] = {		ID = 53, Name = "Special Harpoon", Desc = "Special Harpoon", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Pike12_prefab.prefab", ModelScale = 70, },	["54"] = {		ID = 54, Name = "Rare Harpoon", Desc = "Rare Harpoon", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 700, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Pike13_prefab.prefab", ModelScale = 70, },	["55"] = {		ID = 55, Name = "Paladin Knife", Desc = "Paladin Knife", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/SkeletonWeaponMPrefab.prefab", ModelScale = 70, },	["56"] = {		ID = 56, Name = "Holy Temple Knife", Desc = "Holy Temple Knife", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword2_prefab.prefab", ModelScale = 70, },	["57"] = {		ID = 57, Name = "Normal Arrow - Straight", Desc = "Normal Arrow", Speed = 1000, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 0, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/ArrowWeapon/ArrowPrefab.prefab", ModelScale = 70, },	["209"] = {		ID = 209, Name = "火焰箭-抛物线", Desc = "箭矢", Speed = 800, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "FX/Common_ABS/Weapon/ArrowFX_Pfb.prefab", ModelScale = 75, },	["210"] = {		ID = 210, Name = "火焰箭-直线", Desc = "箭矢", Speed = 1500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 0, CollisionRadius = 0, Model = "FX/Common_ABS/Weapon/ArrowFX_Pfb.prefab", ModelScale = 75, },	["211"] = {		ID = 211, Name = "口水弹", Desc = "口水弹", Speed = 700, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/PikeWeapon/Water_prefab.prefab", ModelScale = 75, },	["212"] = {		ID = 212, Name = "魔法弹", Desc = "魔法弹", Speed = 700, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 0, CollisionRadius = 0, Model = "FX/Common_ABS/Weapon/FlyObject_magic.prefab", ModelScale = 75, },	["213"] = {		ID = 213, Name = "沙漠飞刀", Desc = "旋转的剑", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 0, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword15_prefab.prefab", ModelScale = 70, },	["214"] = {		ID = 214, Name = "旋转的棒球棒", Desc = "旋转的棒球棒", Speed = 500, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Weapon_ABS/SwordWeapon/Sword24_prefab.prefab", ModelScale = 70, },	["1002"] = {		ID = 1002, Name = "枪气突刺（速度快）", Desc = "艾儿文大剑", Speed = 1500, Distance = 0, TrackType = "TrackType_Straight", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, },	["1011"] = {		ID = 1011, Name = "剑气地波/气刃", Desc = "艾儿文大剑", Speed = 600, Distance = 0, TrackType = "TrackType_Straight", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, },	["1031"] = {		ID = 1031, Name = "Cross", Desc = "Cross", Speed = 700, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 1000, CollisionRadius = 0, Model = "Spine/Soldier/Old_ABS/ClergyHWeaponPrefab.prefab", ModelScale = 70, },	["1051"] = {		ID = 1051, Name = "飞兵将领小龙卷风", Desc = "飞兵标枪", Speed = 500, Distance = 0, TrackType = "TrackType_DownStraight", Gravity = 3000, CollisionRadius = 0, Model = "FX/Skill_ABS/1006_Tornado/Skill_TornadoStay.prefab", ModelScale = 70, },	["1052"] = {		ID = 1052, Name = "Tornado", Desc = "飞兵标枪", Speed = 500, Distance = 0, TrackType = "TrackType_Straight", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, },	["1082"] = {		ID = 1082, Name = "里昂大枪", Desc = "标枪", Speed = 600, Distance = 0, TrackType = "TrackType_UpStraight", Gravity = 500, CollisionRadius = 0, Model = "Spine/Soldier/Old_ABS/PikeWeaponPrefab.prefab", ModelScale = 70, },	["10001"] = {		ID = 10001, Name = "Test1", Desc = "Test1", Speed = 300, Distance = 0, TrackType = "TrackType_Parabolic", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, },	["10002"] = {		ID = 10002, Name = "Test2", Desc = "Test2", Speed = 300, Distance = 0, TrackType = "TrackType_Straight", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, },	["10003"] = {		ID = 10003, Name = "Test3", Desc = "Test3", Speed = 300, Distance = 0, TrackType = "TrackType_DownStraight", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, },	["10004"] = {		ID = 10004, Name = "Test4", Desc = "Test4", Speed = 300, Distance = 0, TrackType = "TrackType_UpStraight", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, },	["10601"] = {		ID = 10601, Name = "Snipe", Desc = "艾儿文大剑", Speed = 1000, Distance = 0, TrackType = "TrackType_Straight", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, },	["10206"] = {		ID = 10206, Name = "剑气地波/气刃", Desc = "艾儿文大剑", Speed = 1000, Distance = 0, TrackType = "TrackType_Straight", Gravity = 500, CollisionRadius = 0, Model = "", ModelScale = 0, }, }