Module:Configdata/Scenario

local ScenarioData = { ["1"] = {		ID = 1, Chapter = "Chapter 1", Name = "Prologue", WaypointID = 1, NextScenarioID = 2, MonsterLevel = 1, BattleID = 101, DialogBeforeID = 10001, DialogAfterID = 19001, PlayerExpReward = 10, HeroExpReward = 20, GoldReward = 123, EnergySuccess = 10, EnergyFail = 1, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 200, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 1, },		},		DropID = 101, Strategy = "The first stage of the adventure will teach you about battle. Our formation consists of Infantry Matthew, Lancer Grenier and Holy Almeda. This stage requires a good understanding of the class priority relationship between Infantry and Lancers, focusing on Matthew as your main force. As a support class, Almeda can supply Matthew with sufficient healing. Blessed with relatively high DEF, Lancer Grenier can face the enemy forces alone. As long as we destroy the enemy on the left side, we will win the battle.", IsOpened = None, },	["2"] = {		ID = 2, Chapter = "Chapter 2", Name = "Iconoclastic Mage", WaypointID = 5, NextScenarioID = 3, MonsterLevel = 3, BattleID = 104, DialogBeforeID = 22001, DialogAfterID = 0, PlayerExpReward = 10, HeroExpReward = 30, GoldReward = 133, EnergySuccess = 10, EnergyFail = 1, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 500, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 1, },		},		DropID = 102, Strategy = "Although this stage's objective is to protect Angelica, the enemy will not attack her. Beware: The enemy's Infantry will suppress Grenier. Don't forget to take the chest!", IsOpened = None, },	["3"] = {		ID = 3, Chapter = "Chapter 3", Name = "A Wanted Trio", WaypointID = 9, NextScenarioID = 4, MonsterLevel = 3, BattleID = 106, DialogBeforeID = 30001, DialogAfterID = 39001, PlayerExpReward = 10, HeroExpReward = 30, GoldReward = 133, EnergySuccess = 10, EnergyFail = 1, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 9, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 33, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 41, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 9, Count = 1, },		},		DropID = 103, Strategy = "In this stage, you need to survive for five rounds. Use the top left as a defensive position. The enemy has an Infantry, Lancer, and Cavalry, so take advantage of the class priority relationships! Enemy reinforcements arrive after the second turn, resulting in 12 enemies total. Protect the healer and ensure the team's survival.", IsOpened = None, },	["4"] = {		ID = 4, Chapter = "Chapter 4", Name = "Mightiest Knight", WaypointID = 12, NextScenarioID = 5, MonsterLevel = 6, BattleID = 107, DialogBeforeID = 40001, DialogAfterID = 49001, PlayerExpReward = 12, HeroExpReward = 38, GoldReward = 188, EnergySuccess = 12, EnergyFail = 2, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 54, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 55, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 3, },		},		DropID = 104, Strategy = "When Leon's HP falls below 50%, you will win the stage. The enemy is a combination of Infantry and Cavalry, so use a Lancer against Leon and eliminate the Infantry with your other units. In addition, there's a strange fruit tree on the map. It's likely to be a hidden chest! In future stages, you might discover other strange items...", IsOpened = None, },	["5"] = {		ID = 5, Chapter = "Chapter 5", Name = "Trial of Courage", WaypointID = 17, NextScenarioID = 6, MonsterLevel = 9, BattleID = 108, DialogBeforeID = 50001, DialogAfterID = 59001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_RiftLevel", Param = 104, },		},		PlayerExpReward = 12, HeroExpReward = 41, GoldReward = 226, EnergySuccess = 12, EnergyFail = 2, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 34, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 1003, Count = 20, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 3, },		},		DropID = 105, Strategy = "The starting formation is Lancer on the left, and Demon and Flier on the right. There should be no problem organizing your classes based on their priority relationships. The enemy will receive reinforcements in the third round. The real difficulty will come after defeating the Demon, as Elwin's trio will emerge from below. This group comprises of an Infantry, Mage, and Holy unit. If you fail to prepare adequately, and your heroes are not of a high enough level, this will be a very difficult battle. Make sure you're ready!", IsOpened = None, },	["6"] = {		ID = 6, Chapter = "Chapter 6", Name = "Help Me...", WaypointID = 17, NextScenarioID = 7, MonsterLevel = 10, BattleID = 0, DialogBeforeID = 60001, DialogAfterID = 0, PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, EnergySuccess = 0, EnergyFail = 0, FirstReward = { {				GoodsType = "GoodsType_Item", Id = 1004, Count = 20, },		},		DropID = 0, Strategy = "", IsOpened = None, },	["7"] = {		ID = 7, Chapter = "Chapter 7", Name = "Secret... Realm!?", WaypointID = 21, NextScenarioID = 8, MonsterLevel = 12, BattleID = 109, DialogBeforeID = 70001, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_RiftLevel", Param = 107, },		},		PlayerExpReward = 12, HeroExpReward = 43, GoldReward = 284, EnergySuccess = 12, EnergyFail = 2, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 6001, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 83, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 5, },		},		DropID = 107, Strategy = "In this stage, you'll face a famous enemy from the Langrisser series - Aniki! As the boss of the stage, Aniki has high power and can cast buffs on your enemies. Eliminate the rest of the enemy forces before concentrating on Aniki. He's an Infantry type, so use a Cavalry hero to suppress him!", IsOpened = None, },	["8"] = {		ID = 8, Chapter = "Chapter 8", Name = "A Dangerous Request", WaypointID = 24, NextScenarioID = 9, MonsterLevel = 13, BattleID = 110, DialogBeforeID = 80001, DialogAfterID = 89001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_RiftLevel", Param = 110, },		},		PlayerExpReward = 14, HeroExpReward = 52, GoldReward = 371, EnergySuccess = 14, EnergyFail = 2, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 50, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 1, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 301, Count = 3, },		},		DropID = 108, Strategy = "On the left side, there's a Cavalry formation with three wolves. The top right hosts Demon skeletons, easily defeated by a Lancer and a Holy unit. Attack the enemy Fliers in the top right last.", IsOpened = None, },	["9"] = {		ID = 9, Chapter = "Chapter 9", Name = "Demonic Bloodline", WaypointID = 26, NextScenarioID = 10, MonsterLevel = 16, BattleID = 112, DialogBeforeID = 90001, DialogAfterID = 99001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_RiftLevel", Param = 113, },		},		PlayerExpReward = 14, HeroExpReward = 52, GoldReward = 392, EnergySuccess = 14, EnergyFail = 2, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 3000, },			{				GoodsType = "GoodsType_Equipment", Id = 55, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 301, Count = 3, },		},		DropID = 109, Strategy = "A Lancer is a must to fight the large number of Demons and Cavalry! The chest on the other side of the river can be taken with a Flier. The boss, Sonya, is also a Cavalry unit, quickly beaten by a Lancer. Be careful of distance - Sonya has a debuff with a range of 3 blocks.", IsOpened = None, },	["10"] = {		ID = 10, Chapter = "Chapter 10", Name = "Union Mercenaries", WaypointID = 17, NextScenarioID = 11, MonsterLevel = 18, BattleID = 113, DialogBeforeID = 100001, DialogAfterID = 109001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_RiftLevel", Param = 119, },		},		PlayerExpReward = 14, HeroExpReward = 53, GoldReward = 435, EnergySuccess = 14, EnergyFail = 2, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 91, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 3, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 2, },		},		DropID = 110, Strategy = "Cavalry and Archers are tricky without a Lancer hero! Lure the enemy Lancer closer in the first round and destroy the enemy Archers afterwards. Do you see the strange Rune Stone Tablet on the right side of the river? Think of fruit trees...", IsOpened = None, },	["11"] = {		ID = 11, Chapter = "Chapter 11", Name = "Smoke Signals", WaypointID = 1, NextScenarioID = 12, MonsterLevel = 19, BattleID = 114, DialogBeforeID = 0, DialogAfterID = 119001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 18, },		},		PlayerExpReward = 14, HeroExpReward = 55, GoldReward = 458, EnergySuccess = 14, EnergyFail = 2, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 7, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 10, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3002, Count = 6, },		},		DropID = 111, Strategy = "During this level, remember to protect the villagers and the village elder as they escape from the left side of the map. With regards to the enemy lineup, there are two groups of Infantry on the left, and a Lancer and ranged Cavalry on the right. Choose how to set up your units based on the types of enemies you face. In the third round, the enemy will be reinforced on the right by three groups of Fliers. Be careful not to let your weaker units enter their attack range.", IsOpened = None, },	["12"] = {		ID = 12, Chapter = "Chapter 12", Name = "Draconic Shadow", WaypointID = 43, NextScenarioID = 13, MonsterLevel = 19, BattleID = 119, DialogBeforeID = 160001, DialogAfterID = 169001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 20, },		},		PlayerExpReward = 15, HeroExpReward = 60, GoldReward = 516, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 58, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 56, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 301, Count = 4, },		},		DropID = 112, Strategy = "The enemy has lots of slimes and a huge scarlet demon dragon! Be ready for this challenge. The dragon has the [Dragon Fire] skill, which attacks single targets, the skill [Dragon Breath] that covers 4 blocks, and the debuff [Dragon Roar] that will affect everyone. The demon dragon also has the inherited skill [Legendary Dragon] that can not only add a [Tremble] effect to enemies within 3 blocks, but also be immune to a large number of debuffs.", IsOpened = None, },	["13"] = {		ID = 13, Chapter = "Chapter 13", Name = "Dream of Flying", WaypointID = 17, NextScenarioID = 14, MonsterLevel = 22, BattleID = 115, DialogBeforeID = 120001, DialogAfterID = 129001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 22, },		},		PlayerExpReward = 15, HeroExpReward = 63, GoldReward = 567, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 8, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 4009, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 2, },		},		DropID = 113, Strategy = "McAvoy's mercenaries have brought numerous Archers and Cavalry to this stage. In order to hold on for 8 turns, a Lancer with good recovery who can resist a lot of damage is essential. Take advantage of the 30% defensive bonus provided by the ramparts and get ready for battle!", IsOpened = None, },	["14"] = {		ID = 14, Chapter = "Chapter 14", Name = "Tough Choices", WaypointID = 17, NextScenarioID = 15, MonsterLevel = 23, BattleID = 0, DialogBeforeID = 130001, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 23, },		},		PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, EnergySuccess = 0, EnergyFail = 0, FirstReward = { {				GoodsType = "GoodsType_Item", Id = 3113, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3115, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3117, Count = 1, },		},		DropID = 0, Strategy = "", IsOpened = None, },	["15"] = {		ID = 15, Chapter = "Chapter 15", Name = "Bloodstained Siege", WaypointID = 35, NextScenarioID = 16, MonsterLevel = 25, BattleID = 116, DialogBeforeID = 0, DialogAfterID = 149001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 25, },		},		PlayerExpReward = 15, HeroExpReward = 68, GoldReward = 650, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 300, Count = 1, },			{				GoodsType = "GoodsType_EnchantStone", Id = 3, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 11, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 8, Count = 2, },		},		DropID = 115, Strategy = "In this stage, we need to protect McAvoy. The enemy team is mainly formed of Demons, Cavalry, and Fliers. Bring in a healer. Don't engage the Demon Knight for too long. If you enter his attack range, his alpha damage will be very scary!", IsOpened = None, },	["16"] = {		ID = 16, Chapter = "Chapter 16", Name = "Demon-Eyed Girl", WaypointID = 39, NextScenarioID = 17, MonsterLevel = 27, BattleID = 118, DialogBeforeID = 150001, DialogAfterID = 159010, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 27, },		},		PlayerExpReward = 15, HeroExpReward = 71, GoldReward = 707, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 2, },			{				GoodsType = "GoodsType_Gold", Id = 0, Count = 5000, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 116, Strategy = "You're fighting alongside Zerida in this stage, so only one person is allowed in the formation. The enemy's formation consists of Fliers and Cavalry on the left, and Demons and Aquatic units on the right. Zerida's default action is to attack the enemy on the left. You can use a hero that has high DEF and HP to power through, or you can use a support hero to restore Zerida's HP until she destroys the enemy.", IsOpened = None, },	["17"] = {		ID = 17, Chapter = "Chapter 17", Name = "Northern Bloodshed", WaypointID = 46, NextScenarioID = 18, MonsterLevel = 29, BattleID = 120, DialogBeforeID = 170001, DialogAfterID = 179001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 29, },		},		PlayerExpReward = 15, HeroExpReward = 75, GoldReward = 797, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Equipment", Id = 43, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 117, Strategy = "", IsOpened = None, },	["18"] = {		ID = 18, Chapter = "Chapter 18", Name = "Trial of Choice", WaypointID = 49, NextScenarioID = 19, MonsterLevel = 31, BattleID = 121, DialogBeforeID = 180001, DialogAfterID = 189001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 31, },		},		PlayerExpReward = 15, HeroExpReward = 78, GoldReward = 860, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 48, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 41, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 118, Strategy = "", IsOpened = None, },	["19"] = {		ID = 19, Chapter = "Chapter 19", Name = "Ashes to Ashes", WaypointID = 53, NextScenarioID = 20, MonsterLevel = 33, BattleID = 123, DialogBeforeID = 190001, DialogAfterID = 199001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 33, },		},		PlayerExpReward = 15, HeroExpReward = 83, GoldReward = 957, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 50, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 29, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 3, },		},		DropID = 119, Strategy = "", IsOpened = None, },	["20"] = {		ID = 20, Chapter = "Chapter 20", Name = "Counterattack Horn", WaypointID = 82, NextScenarioID = 21, MonsterLevel = 35, BattleID = 124, DialogBeforeID = 200001, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 35, },		},		PlayerExpReward = 15, HeroExpReward = 84, GoldReward = 990, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 49, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 65, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 4, },		},		DropID = 120, Strategy = "", IsOpened = None, },	["21"] = {		ID = 21, Chapter = "Chapter 21", Name = "The Deceiver's End", WaypointID = 82, NextScenarioID = 22, MonsterLevel = 36, BattleID = 125, DialogBeforeID = 201001, DialogAfterID = 201901, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 36, },		},		PlayerExpReward = 15, HeroExpReward = 86, GoldReward = 1025, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 53, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 4000, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3003, Count = 4, },		},		DropID = 121, Strategy = "", IsOpened = None, },	["22"] = {		ID = 22, Chapter = "Chapter 22", Name = "Trial of Faith", WaypointID = 83, NextScenarioID = 23, MonsterLevel = 38, BattleID = 126, DialogBeforeID = 210001, DialogAfterID = 219001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 38, },		},		PlayerExpReward = 15, HeroExpReward = 87, GoldReward = 1059, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 49, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 47, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 51, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3004, Count = 1, },		},		DropID = 122, Strategy = "", IsOpened = None, },	["23"] = {		ID = 23, Chapter = "Chapter 23", Name = "Salvation of Ibbas", WaypointID = 84, NextScenarioID = 24, MonsterLevel = 41, BattleID = 127, DialogBeforeID = 220001, DialogAfterID = 229001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 41, },		},		PlayerExpReward = 15, HeroExpReward = 92, GoldReward = 1164, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_EnchantStone", Id = 26, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 24, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 131, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3004, Count = 2, },		},		DropID = 123, Strategy = "", IsOpened = None, },	["24"] = {		ID = 24, Chapter = "Chapter 24", Name = "Battle on the Bridge", WaypointID = 85, NextScenarioID = 25, MonsterLevel = 42, BattleID = 128, DialogBeforeID = 230001, DialogAfterID = 239001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 42, },		},		PlayerExpReward = 15, HeroExpReward = 93, GoldReward = 1200, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 14, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 15, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3004, Count = 2, },		},		DropID = 124, Strategy = "", IsOpened = None, },	["25"] = {		ID = 25, Chapter = "Chapter 25", Name = "Defensive Lifeline", WaypointID = 86, NextScenarioID = 26, MonsterLevel = 44, BattleID = 129, DialogBeforeID = 240001, DialogAfterID = 249001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 44, },		},		PlayerExpReward = 15, HeroExpReward = 96, GoldReward = 1275, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 19, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 14, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3004, Count = 2, },		},		DropID = 125, Strategy = "", IsOpened = None, },	["26"] = {		ID = 26, Chapter = "Chapter 26", Name = "Bloody Rampart", WaypointID = 134, NextScenarioID = 27, MonsterLevel = 46, BattleID = 130, DialogBeforeID = 250001, DialogAfterID = 259001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 46, },		},		PlayerExpReward = 15, HeroExpReward = 99, GoldReward = 1350, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 18, Count = 2, },			{				GoodsType = "GoodsType_JobMaterial", Id = 22, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3004, Count = 4, },		},		DropID = 126, Strategy = "", IsOpened = None, },	["27"] = {		ID = 27, Chapter = "Chapter 27", Name = "Alliance of Light", WaypointID = 139, NextScenarioID = 28, MonsterLevel = 48, BattleID = 131, DialogBeforeID = 261001, DialogAfterID = 261901, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 48, },		},		PlayerExpReward = 15, HeroExpReward = 102, GoldReward = 1427, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 27, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 31, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3005, Count = 2, },		},		DropID = 127, Strategy = "", IsOpened = None, },	["28"] = {		ID = 28, Chapter = "Chapter 28", Name = "Battle of Cellier", WaypointID = 145, NextScenarioID = 29, MonsterLevel = 50, BattleID = 132, DialogBeforeID = 270001, DialogAfterID = 279001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 50, },		},		PlayerExpReward = 15, HeroExpReward = 105, GoldReward = 1506, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 30, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 22, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3005, Count = 3, },		},		DropID = 128, Strategy = "", IsOpened = None, },	["29"] = {		ID = 29, Chapter = "Chapter 29", Name = "A Test of Tenacity", WaypointID = 152, NextScenarioID = 30, MonsterLevel = 51, BattleID = 133, DialogBeforeID = 280001, DialogAfterID = 289001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 51, },		},		PlayerExpReward = 15, HeroExpReward = 107, GoldReward = 1547, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 36, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 35, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3005, Count = 3, },		},		DropID = 129, Strategy = "", IsOpened = None, },	["30"] = {		ID = 30, Chapter = "Chapter 30", Name = "Counter Strike", WaypointID = 152, NextScenarioID = 31, MonsterLevel = 51, BattleID = 134, DialogBeforeID = 0, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 51, },		},		PlayerExpReward = 15, HeroExpReward = 108, GoldReward = 1586, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 32, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 40, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		DropID = 130, Strategy = "", IsOpened = None, },	["31"] = {		ID = 31, Chapter = "Chapter 31", Name = "The Sanguine Plane", WaypointID = 156, NextScenarioID = 32, MonsterLevel = 52, BattleID = 135, DialogBeforeID = 0, DialogAfterID = 292001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 52, },		},		PlayerExpReward = 15, HeroExpReward = 110, GoldReward = 1628, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 35, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 38, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		DropID = 131, Strategy = "", IsOpened = None, },	["32"] = {		ID = 32, Chapter = "Chapter 32", Name = "A Test of Strength", WaypointID = 87, NextScenarioID = 33, MonsterLevel = 53, BattleID = 136, DialogBeforeID = 300001, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 53, },		},		PlayerExpReward = 15, HeroExpReward = 111, GoldReward = 1668, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 32, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 33, Count = 1, },			{				GoodsType = "GoodsType_Item", Id = 3005, Count = 5, },		},		DropID = 132, Strategy = "", IsOpened = None, },	["33"] = {		ID = 33, Chapter = "Chapter 33", Name = "Desperate Stronghold", WaypointID = 88, NextScenarioID = 34, MonsterLevel = 54, BattleID = 137, DialogBeforeID = 0, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 54, },		},		PlayerExpReward = 15, HeroExpReward = 113, GoldReward = 1710, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 37, Count = 1, },			{				GoodsType = "GoodsType_JobMaterial", Id = 34, Count = 1, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		DropID = 133, Strategy = "", IsOpened = None, },	["34"] = {		ID = 34, Chapter = "Chapter 34", Name = "Bloody Battle Cries", WaypointID = 89, NextScenarioID = 35, MonsterLevel = 55, BattleID = 138, DialogBeforeID = 0, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 55, },		},		PlayerExpReward = 15, HeroExpReward = 113, GoldReward = 1710, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3221, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3209, Count = 2, },			{				GoodsType = "GoodsType_Equipment", Id = 304, Count = 2, },		},		DropID = 134, Strategy = "", IsOpened = None, },	["35"] = {		ID = 35, Chapter = "Chapter 35", Name = "Symphony of Light and Darkness", WaypointID = 89, NextScenarioID = 36, MonsterLevel = 55, BattleID = 0, DialogBeforeID = 272001, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 55, },		},		PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, EnergySuccess = 0, EnergyFail = 0, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropID = 0, Strategy = "", IsOpened = None, },	["36"] = {		ID = 36, Chapter = "Chapter 36", Name = "Love Songs in the Ruins", WaypointID = 90, NextScenarioID = 37, MonsterLevel = 56, BattleID = 139, DialogBeforeID = 272051, DialogAfterID = 272071, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 56, },		},		PlayerExpReward = 15, HeroExpReward = 114, GoldReward = 1752, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3216, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3204, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 36, Count = 3, },		},		DropID = 136, Strategy = "", IsOpened = None, },	["37"] = {		ID = 37, Chapter = "Chapter 37", Name = "King of the Old Empire", WaypointID = 91, NextScenarioID = 38, MonsterLevel = 57, BattleID = 140, DialogBeforeID = 272091, DialogAfterID = 272111, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 57, },		},		PlayerExpReward = 15, HeroExpReward = 116, GoldReward = 1794, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 40, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 30, Count = 2, },			{				GoodsType = "GoodsType_Item", Id = 3005, Count = 5, },		},		DropID = 137, Strategy = "", IsOpened = None, },	["38"] = {		ID = 38, Chapter = "Chapter 38", Name = "Shadow Cathedral", WaypointID = 91, NextScenarioID = 0, MonsterLevel = 57, BattleID = 140, DialogBeforeID = 0, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 58, },		},		PlayerExpReward = 15, HeroExpReward = 116, GoldReward = 1794, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 32, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3222, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 27, Count = 3, },		},		DropID = 137, Strategy = "", IsOpened = None, },	["39"] = {		ID = 39, Chapter = "第三十九章", Name = "最后的联军", WaypointID = 89, NextScenarioID = 40, MonsterLevel = 58, BattleID = 0, DialogBeforeID = 370036, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 58, },		},		PlayerExpReward = 0, HeroExpReward = 0, GoldReward = 0, EnergySuccess = 0, EnergyFail = 0, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropID = 0, Strategy = "", IsOpened = None, },	["40"] = {		ID = 40, Chapter = "第四十章", Name = "暴虐的感染者", WaypointID = 93, NextScenarioID = 41, MonsterLevel = 58, BattleID = 142, DialogBeforeID = 380001, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 58, },		},		PlayerExpReward = 15, HeroExpReward = 117, GoldReward = 1836, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_Item", Id = 3222, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3211, Count = 2, },			{				GoodsType = "GoodsType_EnchantStone", Id = 39, Count = 3, },		},		DropID = 140, Strategy = "", IsOpened = None, },	["41"] = {		ID = 41, Chapter = "第四十一章", Name = "伪装的魔女王", WaypointID = 94, NextScenarioID = 42, MonsterLevel = 59, BattleID = 143, DialogBeforeID = 390001, DialogAfterID = 391001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 59, },		},		PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 34, Count = 3, },			{				GoodsType = "GoodsType_JobMaterial", Id = 35, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 32, Count = 3, },		},		DropID = 141, Strategy = "", IsOpened = None, },	["42"] = {		ID = 42, Chapter = "第四十二章", Name = "死灵缠绕的要塞", WaypointID = 95, NextScenarioID = 43, MonsterLevel = 59, BattleID = 144, DialogBeforeID = 400001, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 59, },		},		PlayerExpReward = 15, HeroExpReward = 119, GoldReward = 1880, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 38, Count = 3, },			{				GoodsType = "GoodsType_JobMaterial", Id = 39, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 36, Count = 3, },		},		DropID = 142, Strategy = "", IsOpened = None, },	["43"] = {		ID = 43, Chapter = "第四十三章", Name = "城下之虫", WaypointID = 89, NextScenarioID = 44, MonsterLevel = 60, BattleID = 145, DialogBeforeID = 410001, DialogAfterID = 411001, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 60, },		},		PlayerExpReward = 15, HeroExpReward = 120, GoldReward = 1923, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },			{				GoodsType = "GoodsType_JobMaterial", Id = 33, Count = 3, },			{				GoodsType = "GoodsType_Item", Id = 3215, Count = 3, },			{				GoodsType = "GoodsType_EnchantStone", Id = 38, Count = 3, },		},		DropID = 143, Strategy = "", IsOpened = None, },	["44"] = {		ID = 44, Chapter = "第四十四章", Name = "登船之战", WaypointID = 89, NextScenarioID = 0, MonsterLevel = 60, BattleID = 145, DialogBeforeID = 0, DialogAfterID = 0, UnlockCondition = { {				ConditionType = "ScenarioUnlockConditionType_PlayerLevel", Param = 60, },		},		PlayerExpReward = 15, HeroExpReward = 120, GoldReward = 1923, EnergySuccess = 15, EnergyFail = 3, FirstReward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		DropID = 143, Strategy = "", IsOpened = None, }, }