Module:Configdata/BattleTreasure

local BattleTreasureData = { ["1"] = {		ID = 1, Name = "主线剧情第二章", Desc = "", ModelPosition = { {				X = 4, Y = 13, },		},		TriggerPositions = { {				X = 4, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4000, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2"] = {		ID = 2, Name = "主线剧情第三章", Desc = "", ModelPosition = { {				X = 7, Y = 0, },		},		TriggerPositions = { {				X = 7, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 15, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["3"] = {		ID = 3, Name = "主线剧情第四章", Desc = "A tree bearing unknown fruit.", ModelPosition = { {				X = 5, Y = 0, },		},		TriggerPositions = { {				X = 5, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["4"] = {		ID = 4, Name = "主线剧情第五章", Desc = "The armor looks a little rusty...", ModelPosition = { {				X = 2, Y = 9, },		},		TriggerPositions = { {				X = 2, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 19, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["5"] = {		ID = 5, Name = "主线剧情第七章", Desc = "", ModelPosition = { {				X = 7, Y = 1, },		},		TriggerPositions = { {				X = 7, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4000, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["6"] = {		ID = 6, Name = "主线剧情第八章", Desc = "", ModelPosition = { {				X = 4, Y = 8, },		},		TriggerPositions = { {				X = 4, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 71, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["7"] = {		ID = 7, Name = "主线剧情第九章", Desc = "", ModelPosition = { {				X = 9, Y = 5, },		},		TriggerPositions = { {				X = 9, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 302, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["8"] = {		ID = 8, Name = "主线剧情第十章", Desc = "Try touching the rune on the stone tablet...", ModelPosition = { {				X = 11, Y = 7, },		},		TriggerPositions = { {				X = 11, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 20, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["9"] = {		ID = 9, Name = "主线剧情第十一章", Desc = "", ModelPosition = { {				X = 19, Y = 0, },		},		TriggerPositions = { {				X = 19, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["10"] = {		ID = 10, Name = "主线剧情第十二章", Desc = "", ModelPosition = { {				X = 1, Y = 9, },		},		TriggerPositions = { {				X = 1, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["11"] = {		ID = 11, Name = "主线剧情第十四章", Desc = "There seems to be something in the cupboard!", ModelPosition = { {				X = 2, Y = 0, },		},		TriggerPositions = { {				X = 2, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 5, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Locker/LockerUIPrefab.prefab", ModelScale = 100, },	["12"] = {		ID = 12, Name = "主线剧情第十六章", Desc = "", ModelPosition = { {				X = 1, Y = 12, },		},		TriggerPositions = { {				X = 1, Y = 12, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 35, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["13"] = {		ID = 13, Name = "主线剧情第十七章", Desc = "", ModelPosition = { {				X = 7, Y = 16, },		},		TriggerPositions = { {				X = 7, Y = 16, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 78, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["14"] = {		ID = 14, Name = "主线剧情第十八章", Desc = "There seems to be something under the lotus leaf!", ModelPosition = { {				X = 7, Y = 12, },		},		TriggerPositions = { {				X = 7, Y = 12, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["15"] = {		ID = 15, Name = "主线剧情第十九章", Desc = "The remains of a giant beast were found floating in the swamp, and there seems to be something stuck to it.", ModelPosition = { {				X = 11, Y = 10, },		},		TriggerPositions = { {				X = 11, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["16"] = {		ID = 16, Name = "主线剧情第二十章", Desc = "As the demon hurriedly retreated, it seems they left something behind.", ModelPosition = { {				X = 11, Y = 17, },		},		TriggerPositions = { {				X = 11, Y = 17, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 105, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["17"] = {		ID = 17, Name = "主线剧情第二十一章", Desc = "Gulumbu seems to have left something behind.", ModelPosition = { {				X = 12, Y = 2, },		},		TriggerPositions = { {				X = 12, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["18"] = {		ID = 18, Name = "主线剧情第二十二章", Desc = "Ledin left a present for you.", ModelPosition = { {				X = 5, Y = 1, },		},		TriggerPositions = { {				X = 5, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["19"] = {		ID = 19, Name = "主线剧情第二十三章", Desc = "This is what Geier left on the battlefield.", ModelPosition = { {				X = 16, Y = 11, },		},		TriggerPositions = { {				X = 16, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["20"] = {		ID = 20, Name = "主线剧情第二十四章", Desc = "This is what Geier left on the battlefield.", ModelPosition = { {				X = 16, Y = 6, },		},		TriggerPositions = { {				X = 16, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 44, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["21"] = {		ID = 21, Name = "主线剧情第二十五章", Desc = "Bozel left in a hurry, leaving something behind.", ModelPosition = { {				X = 12, Y = 10, },		},		TriggerPositions = { {				X = 12, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["22"] = {		ID = 22, Name = "主线剧情第二十六章", Desc = "Yulia didn't take any of her supplies and left in a hurry.", ModelPosition = { {				X = 13, Y = 13, },		},		TriggerPositions = { {				X = 13, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["23"] = {		ID = 23, Name = "主线剧情第二十七章", Desc = "As the demon hurriedly retreated, it seems they left something behind.", ModelPosition = { {				X = 11, Y = 11, },		},		TriggerPositions = { {				X = 11, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["24"] = {		ID = 24, Name = "主线剧情第二十八章", Desc = "Yulia didn't take any of her supplies and left in a hurry.", ModelPosition = { {				X = 10, Y = 2, },		},		TriggerPositions = { {				X = 10, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 16, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["25"] = {		ID = 25, Name = "主线剧情第二十九章", Desc = "It seems a new power can be obtained from the magical residue left behind after Tiaris casts a spell.", ModelPosition = { {				X = 8, Y = 2, },		},		TriggerPositions = { {				X = 8, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Rune/RuneUIPrefab.prefab", ModelScale = 100, },	["26"] = {		ID = 26, Name = "主线剧情第三十章", Desc = "Was this armor from a previous battle? When exactly did it appear?", ModelPosition = { {				X = 14, Y = 14, },		},		TriggerPositions = { {				X = 14, Y = 14, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["27"] = {		ID = 27, Name = "主线剧情第三十一章", Desc = "The bones seem to have been chewed on by something, but this was left behind.", ModelPosition = { {				X = 10, Y = 13, },		},		TriggerPositions = { {				X = 10, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 150, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["28"] = {		ID = 28, Name = "主线剧情第三十二章", Desc = "Something seems to be in this strange hole in the hoof-trodden ground.", ModelPosition = { {				X = 1, Y = 2, },		},		TriggerPositions = { {				X = 1, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Fissure/FissureUIPrefab.prefab", ModelScale = 100, },	["29"] = {		ID = 29, Name = "主线剧情第三十三章", Desc = "In the past, you only exist in a memory. When will we meet again?", ModelPosition = { {				X = 18, Y = 12, },		},		TriggerPositions = { {				X = 18, Y = 12, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tombstone/TombstoneUIPrefab.prefab", ModelScale = 100, },	["30"] = {		ID = 30, Name = "主线剧情第三十四章", Desc = "“Why do you always shut me out” is written on the cloth...", ModelPosition = { {				X = 19, Y = 10, },		},		TriggerPositions = { {				X = 19, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Fence/FenceUIPrefab.prefab", ModelScale = 100, },	["31"] = {		ID = 31, Name = "主线剧情第三十六章", Desc = "How bright the moon is tonight...", ModelPosition = { {				X = 9, Y = 6, },		},		TriggerPositions = { {				X = 9, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 180, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/GoddnessGate/GoddnessGateUIPrefab.prefab", ModelScale = 100, },	["32"] = {		ID = 32, Name = "主线剧情第三十七章", Desc = "It seems there are four small animals living in here!", ModelPosition = { {				X = 14, Y = 7, },		},		TriggerPositions = { {				X = 14, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 100, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/WellLid/WellLidUIPrefab.prefab", ModelScale = 100, },	["33"] = {		ID = 33, Name = "主线剧情第四十章", Desc = "上面好像有一个失足的脚印……", ModelPosition = { {				X = 6, Y = 2, },		},		TriggerPositions = { {				X = 6, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 100, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["34"] = {		ID = 34, Name = "主线剧情第四十一章", Desc = "往下挖五厘米，你会找到一枚硬币……", ModelPosition = { {				X = 1, Y = 15, },		},		TriggerPositions = { {				X = 1, Y = 15, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 100000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["35"] = {		ID = 35, Name = "主线剧情第四十二章", Desc = "兄弟，传火吗？", ModelPosition = { {				X = 3, Y = 2, },		},		TriggerPositions = { {				X = 3, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 150, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["36"] = {		ID = 36, Name = "主线剧情第三十八章", Desc = "好像这具骸骨是由不同的生物骨头拼凑而来的……", ModelPosition = { {				X = 1, Y = 5, },		},		TriggerPositions = { {				X = 1, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 3203, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["37"] = {		ID = 37, Name = "主线剧情第四十三章", Desc = "是谁杀了我，而我又杀了谁？", ModelPosition = { {				X = 21, Y = 7, },		},		TriggerPositions = { {				X = 21, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 107, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tombstone/TombstoneUIPrefab.prefab", ModelScale = 100, },	["38"] = {		ID = 38, Name = "主线剧情第四十六章", Desc = "是谁杀了我，而我又杀了谁？", ModelPosition = { {				X = 1, Y = 13, },		},		TriggerPositions = { {				X = 1, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 107, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tombstone/TombstoneUIPrefab.prefab", ModelScale = 100, },	["39"] = {		ID = 39, Name = "主线剧情第四十七章", Desc = "小心别掉进去！", ModelPosition = { {				X = 0, Y = 11, },		},		TriggerPositions = { {				X = 0, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Fissure/FissureUIPrefab.prefab", ModelScale = 100, },	["40"] = {		ID = 40, Name = "主线剧情第四十四章", Desc = "", ModelPosition = { {				X = 13, Y = 5, },		},		TriggerPositions = { {				X = 13, Y = 5, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["41"] = {		ID = 41, Name = "主线剧情第四十五章", Desc = "", ModelPosition = { {				X = 8, Y = 3, },		},		TriggerPositions = { {				X = 8, Y = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1001"] = {		ID = 1001, Name = "Prologue", Desc = "There seems to be something in the cupboard!", ModelPosition = { {				X = 3, Y = 0, },		},		TriggerPositions = { {				X = 3, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 15, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Locker/LockerUIPrefab.prefab", ModelScale = 100, },	["1002"] = {		ID = 1002, Name = "Setting Off", Desc = "The magic arrays on the stone tablet glow faintly.", ModelPosition = { {				X = 3, Y = 5, },		},		TriggerPositions = { {				X = 3, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 98, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1003"] = {		ID = 1003, Name = "Temple of Light", Desc = "What a strange brazier...", ModelPosition = { {				X = 11, Y = 2, },		},		TriggerPositions = { {				X = 11, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4000, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1004"] = {		ID = 1004, Name = "Battle at Kalxath", Desc = "There's something behind this banner...", ModelPosition = { {				X = 6, Y = 0, },		},		TriggerPositions = { {				X = 6, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1005"] = {		ID = 1005, Name = "In Flames", Desc = "Be careful not to fall in!", ModelPosition = { {				X = 12, Y = 11, },		},		TriggerPositions = { {				X = 12, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Fissure/FissureUIPrefab.prefab", ModelScale = 100, },	["1006"] = {		ID = 1006, Name = "Holy Ground Reitel", Desc = "The floor seems a little strange...", ModelPosition = { {				X = 6, Y = 1, },		},		TriggerPositions = { {				X = 6, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 45, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1007"] = {		ID = 1007, Name = "Demon's Sorrow", Desc = "I hope the occupant doesn't mind...", ModelPosition = { {				X = 19, Y = 0, },		},		TriggerPositions = { {				X = 19, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 25, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tombstone/TombstoneUIPrefab.prefab", ModelScale = 100, },	["1008"] = {		ID = 1008, Name = "Suspension Bridge", Desc = "There seems to be a big nest on the cliff...", ModelPosition = { {				X = 11, Y = 1, },		},		TriggerPositions = { {				X = 11, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 25, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/BirdNest/BirdUIPrefab.prefab", ModelScale = 100, },	["1009"] = {		ID = 1009, Name = "Old Warrior Aaron", Desc = "Something seems to be gently swaying in the wind...", ModelPosition = { {				X = 7, Y = 9, },		},		TriggerPositions = { {				X = 7, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 85, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1010"] = {		ID = 1010, Name = "Vargas, the Valiant", Desc = "Such attractive fruit...", ModelPosition = { {				X = 6, Y = 3, },		},		TriggerPositions = { {				X = 6, Y = 3, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1011"] = {		ID = 1011, Name = "Langrisser", Desc = "Flowers are growing on the broken floor!", ModelPosition = { {				X = 14, Y = 3, },		},		TriggerPositions = { {				X = 14, Y = 3, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 97, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1012"] = {		ID = 1012, Name = "Ironwall Knights", Desc = "Why is there a shrine here?", ModelPosition = { {				X = 1, Y = 9, },		},		TriggerPositions = { {				X = 1, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["1013"] = {		ID = 1013, Name = "Emperor Bernhardt", Desc = "What a strange flame...", ModelPosition = { {				X = 0, Y = 5, },		},		TriggerPositions = { {				X = 0, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 35, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1014"] = {		ID = 1014, Name = "Siege at the Port", Desc = "There seems to be something floating in it...", ModelPosition = { {				X = 6, Y = 0, },		},		TriggerPositions = { {				X = 6, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 58, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1015"] = {		ID = 1015, Name = "Engaging Imelda", Desc = "An unexpected discovery!", ModelPosition = { {				X = 7, Y = 0, },		},		TriggerPositions = { {				X = 7, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 35, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1016"] = {		ID = 1016, Name = "Dark Princess", Desc = "Have a groundhog? Just jump into battle!", ModelPosition = { {				X = 14, Y = 4, },		},		TriggerPositions = { {				X = 14, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1017"] = {		ID = 1017, Name = "Alhazard's Revival", Desc = "The floor creaks and squeaks...", ModelPosition = { {				X = 1, Y = 5, },		},		TriggerPositions = { {				X = 1, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1018"] = {		ID = 1018, Name = "The Sealed Key", Desc = "There seems to be a small line on the armor: Alfon... You can't make it out clearly...", ModelPosition = { {				X = 17, Y = 10, },		},		TriggerPositions = { {				X = 17, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 65, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1019"] = {		ID = 1019, Name = "Vengeance", Desc = "A teenage girl in prayer...", ModelPosition = { {				X = 0, Y = 1, },		},		TriggerPositions = { {				X = 0, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 40, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["1020"] = {		ID = 1020, Name = "Mightiest Knight", Desc = "A crooked straw hat...", ModelPosition = { {				X = 19, Y = 7, },		},		TriggerPositions = { {				X = 19, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Scarecrow/ScarecrowUIPrefab.prefab", ModelScale = 100, },	["1021"] = {		ID = 1021, Name = "A Legendary Epilogue", Desc = "The lamp oil is running out...", ModelPosition = { {				X = 15, Y = 1, },		},		TriggerPositions = { {				X = 15, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1022"] = {		ID = 1022, Name = "Forward", Desc = "It's not a trap, is it?", ModelPosition = { {				X = 14, Y = 8, },		},		TriggerPositions = { {				X = 14, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1023"] = {		ID = 1023, Name = "WANTED: Dead or Alive", Desc = "", ModelPosition = { {				X = 1, Y = 1, },		},		TriggerPositions = { {				X = 1, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 93, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["1024"] = {		ID = 1024, Name = "A Veteran Blocking the Way", Desc = 'A sign that reads: "Bless this Gacha". What does it mean?', ModelPosition = { {				X = 10, Y = 1, },		},		TriggerPositions = { {				X = 10, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 45, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["1025"] = {		ID = 1025, Name = "Holy Sword of Legend", Desc = "The flowerpot gives off a strong aroma...", ModelPosition = { {				X = 16, Y = 14, },		},		TriggerPositions = { {				X = 16, Y = 14, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["1026"] = {		ID = 1026, Name = "A Rueful Pursuer", Desc = "Its eyes are not moving!", ModelPosition = { {				X = 0, Y = 12, },		},		TriggerPositions = { {				X = 0, Y = 12, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Scarecrow/ScarecrowUIPrefab.prefab", ModelScale = 100, },	["1027"] = {		ID = 1027, Name = "Spare None", Desc = "There is a crow sitting on it.", ModelPosition = { {				X = 9, Y = 1, },		},		TriggerPositions = { {				X = 9, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Scarecrow/ScarecrowUIPrefab.prefab", ModelScale = 100, },	["1028"] = {		ID = 1028, Name = "Defense at the Iron Wall", Desc = "The reflective dew is really nice.", ModelPosition = { {				X = 10, Y = 2, },		},		TriggerPositions = { {				X = 10, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 57, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1029"] = {		ID = 1029, Name = "The Fall of Kalxath", Desc = "Makes you feel like you want to give it to someone...", ModelPosition = { {				X = 15, Y = 0, },		},		TriggerPositions = { {				X = 15, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["1030"] = {		ID = 1030, Name = "Chaos", Desc = "A familiar stone tablet.", ModelPosition = { {				X = 18, Y = 9, },		},		TriggerPositions = { {				X = 18, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1031"] = {		ID = 1031, Name = "Sister Sonya", Desc = "There is a fresh spring when you're thirsty!", ModelPosition = { {				X = 18, Y = 19, },		},		TriggerPositions = { {				X = 18, Y = 19, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Pool/PoolUIPrefab.prefab", ModelScale = 100, },	["1032"] = {		ID = 1032, Name = "Dark Prince", Desc = "The pattern on the banner is a little blurry...", ModelPosition = { {				X = 3, Y = 21, },		},		TriggerPositions = { {				X = 3, Y = 21, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 118, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1033"] = {		ID = 1033, Name = "Scattered Stars on the Sea", Desc = "Why are there bones on the ship?", ModelPosition = { {				X = 2, Y = 2, },		},		TriggerPositions = { {				X = 2, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1034"] = {		ID = 1034, Name = "The Ancient City of the Twin Towers", Desc = "A scrawled name has been engraved on the barrel, it looks like Captain J.", ModelPosition = { {				X = 12, Y = 18, },		},		TriggerPositions = { {				X = 12, Y = 18, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1035"] = {		ID = 1035, Name = "Final Battle", Desc = "That's it! There must be a secret here!", ModelPosition = { {				X = 23, Y = 1, },		},		TriggerPositions = { {				X = 23, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1036"] = {		ID = 1036, Name = "Escape From the Capital", Desc = "The armor looks a little rusty...", ModelPosition = { {				X = 2, Y = 9, },		},		TriggerPositions = { {				X = 2, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1037"] = {		ID = 1037, Name = "Head to Salrath", Desc = "There seems to be something under the lotus leaf!", ModelPosition = { {				X = 1, Y = 4, },		},		TriggerPositions = { {				X = 1, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1038"] = {		ID = 1038, Name = "Raid", Desc = "There's something shiny in the barrel!", ModelPosition = { {				X = 14, Y = 12, },		},		TriggerPositions = { {				X = 14, Y = 12, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1039"] = {		ID = 1039, Name = "Forest of the Dead", Desc = "Could there be a rabbit in here?", ModelPosition = { {				X = 0, Y = 0, },		},		TriggerPositions = { {				X = 0, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 21, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1040"] = {		ID = 1040, Name = "Imperial Guards", Desc = "There's a big crack at the top of the mountain...", ModelPosition = { {				X = 6, Y = 5, },		},		TriggerPositions = { {				X = 6, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Fissure/FissureUIPrefab.prefab", ModelScale = 100, },	["1041"] = {		ID = 1041, Name = "Siege of Baldea City", Desc = "The flames are flickering...", ModelPosition = { {				X = 7, Y = 12, },		},		TriggerPositions = { {				X = 7, Y = 12, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 103, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1042"] = {		ID = 1042, Name = "Brave of the Fortress", Desc = "There seems to be something hidden in the scattered and weathered heap of bones...", ModelPosition = { {				X = 10, Y = 10, },		},		TriggerPositions = { {				X = 10, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1043"] = {		ID = 1043, Name = "Pursuit", Desc = "The exposed elves fled, but seemingly left something behind.", ModelPosition = { {				X = 5, Y = 10, },		},		TriggerPositions = { {				X = 5, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1044"] = {		ID = 1044, Name = "Rall River Torrent", Desc = "There seems to be something under the lotus leaf!", ModelPosition = { {				X = 12, Y = 7, },		},		TriggerPositions = { {				X = 12, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1045"] = {		ID = 1045, Name = "City on the Lake", Desc = "There's something shiny in the barrel!", ModelPosition = { {				X = 11, Y = 0, },		},		TriggerPositions = { {				X = 11, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1046"] = {		ID = 1046, Name = "Dalsis City", Desc = "The broken flag stands for the trauma of war.", ModelPosition = { {				X = 15, Y = 20, },		},		TriggerPositions = { {				X = 15, Y = 20, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 50000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1047"] = {		ID = 1047, Name = "Twin Towers Castle", Desc = "The blue flame lights up the cracks on the wall, where something seems to be hidden.", ModelPosition = { {				X = 16, Y = 18, },		},		TriggerPositions = { {				X = 16, Y = 18, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1048"] = {		ID = 1048, Name = "Stone Statue Town", Desc = "The water reflects the color of the sky.", ModelPosition = { {				X = 0, Y = 15, },		},		TriggerPositions = { {				X = 0, Y = 15, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 100, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Pool/PoolUIPrefab.prefab", ModelScale = 100, },	["1049"] = {		ID = 1049, Name = "Wolf Enclosure", Desc = "Don't play with fire. You may wet the bed.", ModelPosition = { {				X = 3, Y = 8, },		},		TriggerPositions = { {				X = 3, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1050"] = {		ID = 1050, Name = "Howl of the Evil Dragon", Desc = "The cool spring has a sweet taste", ModelPosition = { {				X = 9, Y = 15, },		},		TriggerPositions = { {				X = 9, Y = 15, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 80, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Well/WellUIprefab.prefab", ModelScale = 100, },	["1051"] = {		ID = 1051, Name = "In the Dark", Desc = "The dry earth was wrinkled", ModelPosition = { {				X = 11, Y = 13, },		},		TriggerPositions = { {				X = 11, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 70, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/CalstleGap/CalstleGapUIPrefab.prefab", ModelScale = 100, },	["1052"] = {		ID = 1052, Name = "Velzeria, the Forbidden Land", Desc = "It must have dropped when someone moved.", ModelPosition = { {				X = 4, Y = 6, },		},		TriggerPositions = { {				X = 4, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Locker/LockerUIPrefab.prefab", ModelScale = 100, },	["1053"] = {		ID = 1053, Name = "In the Ruins", Desc = "There was no treasure on the chart, but there was something below.", ModelPosition = { {				X = 0, Y = 5, },		},		TriggerPositions = { {				X = 0, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 70000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/SeaPaper/SeaPaperUIPrefab.prefab", ModelScale = 100, },	["1054"] = {		ID = 1054, Name = "Underground Temple", Desc = "Luen Runes? I have no idea.", ModelPosition = { {				X = 9, Y = 1, },		},		TriggerPositions = { {				X = 9, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Rune/RuneUIPrefab.prefab", ModelScale = 100, },	["1055"] = {		ID = 1055, Name = "Dark Seal", Desc = "There seems to be something extraordinary down there", ModelPosition = { {				X = 17, Y = 3, },		},		TriggerPositions = { {				X = 17, Y = 3, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 70, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/CalstleGap/CalstleGapUIPrefab.prefab", ModelScale = 100, },	["1056"] = {		ID = 1056, Name = "Tiseo's Fall", Desc = "The floor creaks and squeaks...", ModelPosition = { {				X = 11, Y = 10, },		},		TriggerPositions = { {				X = 11, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1057"] = {		ID = 1057, Name = "Chaos in Laffel", Desc = "The flowers exude a special aroma...", ModelPosition = { {				X = 0, Y = 10, },		},		TriggerPositions = { {				X = 0, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 70000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["1058"] = {		ID = 1058, Name = "Sorrowful Swordsman", Desc = "The reflective dew is really nice.", ModelPosition = { {				X = 2, Y = 9, },		},		TriggerPositions = { {				X = 2, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 150, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1059"] = {		ID = 1059, Name = "General Geier", Desc = "Could there be a rabbit in here?", ModelPosition = { {				X = 1, Y = 4, },		},		TriggerPositions = { {				X = 1, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 95, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1060"] = {		ID = 1060, Name = "General Emerick", Desc = "There seems to be something under the lotus leaf!", ModelPosition = { {				X = 18, Y = 7, },		},		TriggerPositions = { {				X = 18, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 70, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1061"] = {		ID = 1061, Name = "Double Enemies", Desc = "There seems to be something hidden in the scattered and weathered heap of bones...", ModelPosition = { {				X = 0, Y = 13, },		},		TriggerPositions = { {				X = 0, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 80000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1062"] = {		ID = 1062, Name = "Hilltop Reunion", Desc = "It's a barrel full of goodies!", ModelPosition = { {				X = 13, Y = 0, },		},		TriggerPositions = { {				X = 13, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1063"] = {		ID = 1063, Name = "Southern Lushiris Gate", Desc = "A toad jumped out from under the lotus leaf and revealed what was hidden underneath!", ModelPosition = { {				X = 9, Y = 5, },		},		TriggerPositions = { {				X = 9, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1064"] = {		ID = 1064, Name = "Wizard Attack", Desc = "The rune lit up... But... What was the price?", ModelPosition = { {				X = 12, Y = 2, },		},		TriggerPositions = { {				X = 12, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 70, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Rune/RuneUIPrefab.prefab", ModelScale = 100, },	["1065"] = {		ID = 1065, Name = "焦热的仪式-战斗", Desc = "The white bones hide a secret...", ModelPosition = { {				X = 11, Y = 11, },		},		TriggerPositions = { {				X = 11, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1066"] = {		ID = 1066, Name = "妖女-战斗", Desc = "It is about to float away...", ModelPosition = { {				X = 6, Y = 2, },		},		TriggerPositions = { {				X = 6, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1067"] = {		ID = 1067, Name = "贤者法贝尔-战斗", Desc = "There's a holy tablet by the Sacred Gate?", ModelPosition = { {				X = 19, Y = 13, },		},		TriggerPositions = { {				X = 19, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1068"] = {		ID = 1068, Name = "Sacred Beast", Desc = "Nobody's going to care if we take it, right?", ModelPosition = { {				X = 4, Y = 16, },		},		TriggerPositions = { {				X = 4, Y = 16, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 150, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["1069"] = {		ID = 1069, Name = "Dios the Defector", Desc = "This isn't demonic fruit, is it?", ModelPosition = { {				X = 0, Y = 11, },		},		TriggerPositions = { {				X = 0, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 90000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1070"] = {		ID = 1070, Name = "Sword of Decimation", Desc = "Burn them all!", ModelPosition = { {				X = 3, Y = 23, },		},		TriggerPositions = { {				X = 3, Y = 23, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1071"] = {		ID = 1071, Name = "Diversion", Desc = "Someone actually hid something here...", ModelPosition = { {				X = 22, Y = 5, },		},		TriggerPositions = { {				X = 22, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1072"] = {		ID = 1072, Name = "Battle of Laffel", Desc = "Maybe this leads to the underworld...", ModelPosition = { {				X = 10, Y = 4, },		},		TriggerPositions = { {				X = 10, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 30, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/WellLid/WellLidUIPrefab.prefab", ModelScale = 100, },	["1073"] = {		ID = 1073, Name = "Ancient Weapon", Desc = "I just picked one fruit, and then the rest disappeared...", ModelPosition = { {				X = 1, Y = 8, },		},		TriggerPositions = { {				X = 1, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1074"] = {		ID = 1074, Name = "男子汉·波鲁兹（普通）", Desc = "石碑中心画着一个魔法阵，上面凸起了一块小石头？拔起来看看！", ModelPosition = { {				X = 0, Y = 14, },		},		TriggerPositions = { {				X = 0, Y = 14, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1075"] = {		ID = 1075, Name = "天空之战（普通）", Desc = "咦？箱子里有个奇异的徽章，要不要拿走呢？", ModelPosition = { {				X = 18, Y = 7, },		},		TriggerPositions = { {				X = 18, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 4, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["1076"] = {		ID = 1076, Name = "美丽的王都拉卡西亚（普通）", Desc = "光秃秃的地上竟然有个洞，里面好像埋着什么东西……挖挖看吧！", ModelPosition = { {				X = 4, Y = 1, },		},		TriggerPositions = { {				X = 4, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1077"] = {		ID = 1077, Name = "新的战争", Desc = "隐藏在群山之中的一汪清泉，真是甘甜呐. ", ModelPosition = { {				X = 0, Y = 2, },		},		TriggerPositions = { {				X = 0, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 100, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Pool/PoolUIPrefab.prefab", ModelScale = 100, },	["1078"] = {		ID = 1078, Name = "再会死人使", Desc = "这朵花，一碰就枯萎了…", ModelPosition = { {				X = 1, Y = 2, },		},		TriggerPositions = { {				X = 1, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 150, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["1079"] = {		ID = 1079, Name = "元帅的抉择", Desc = "国王的盔甲，遍布着刀剑的砍痕. ", ModelPosition = { {				X = 0, Y = 6, },		},		TriggerPositions = { {				X = 0, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 100000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1080"] = {		ID = 1080, Name = "光与暗", Desc = "这么破旧的柜子里竟然藏着什么东西……", ModelPosition = { {				X = 11, Y = 4, },		},		TriggerPositions = { {				X = 11, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 4, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Locker/LockerUIPrefab.prefab", ModelScale = 100, },	["1081"] = {		ID = 1081, Name = "疑惑", Desc = "看着这副盔甲……似乎听到了战场上的怒吼声……", ModelPosition = { {				X = 18, Y = 2, },		},		TriggerPositions = { {				X = 18, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 120, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1082"] = {		ID = 1082, Name = "变幻的弗拉基亚", Desc = "里面不会是过期的酒吧……", ModelPosition = { {				X = 2, Y = 4, },		},		TriggerPositions = { {				X = 2, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1501"] = {		ID = 1501, Name = "Prologue", Desc = "The flowers exude a special aroma...", ModelPosition = { {				X = 5, Y = 0, },		},		TriggerPositions = { {				X = 5, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 25, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["1502"] = {		ID = 1502, Name = "Setting Off", Desc = "Could there be a rabbit in here?", ModelPosition = { {				X = 10, Y = 1, },		},		TriggerPositions = { {				X = 10, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1503"] = {		ID = 1503, Name = "Temple of Light", Desc = "There seems to be something in the cupboard!", ModelPosition = { {				X = 0, Y = 2, },		},		TriggerPositions = { {				X = 0, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4000, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Locker/LockerUIPrefab.prefab", ModelScale = 100, },	["1504"] = {		ID = 1504, Name = "Battle at Kalxath", Desc = "Its eyes are not moving!", ModelPosition = { {				X = 5, Y = 9, },		},		TriggerPositions = { {				X = 5, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Scarecrow/ScarecrowUIPrefab.prefab", ModelScale = 100, },	["1505"] = {		ID = 1505, Name = "In Flames", Desc = "There seems to be something hidden in the scattered and weathered heap of bones...", ModelPosition = { {				X = 1, Y = 15, },		},		TriggerPositions = { {				X = 1, Y = 15, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1506"] = {		ID = 1506, Name = "Holy Ground Reitel", Desc = "The floor creaks and squeaks...", ModelPosition = { {				X = 1, Y = 9, },		},		TriggerPositions = { {				X = 1, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 30, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1507"] = {		ID = 1507, Name = "Demon's Sorrow", Desc = "The reflective dew is really nice.", ModelPosition = { {				X = 16, Y = 11, },		},		TriggerPositions = { {				X = 16, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 307, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Pool/PoolUIPrefab.prefab", ModelScale = 100, },	["1508"] = {		ID = 1508, Name = "Suspension Bridge", Desc = "Who hid something in the nest!", ModelPosition = { {				X = 13, Y = 8, },		},		TriggerPositions = { {				X = 13, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 35, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/BirdNest/BirdUIPrefab.prefab", ModelScale = 100, },	["1509"] = {		ID = 1509, Name = "Old Warrior Aaron", Desc = "A scrawled name has been engraved on the barrel, it looks like Captain J.", ModelPosition = { {				X = 10, Y = 3, },		},		TriggerPositions = { {				X = 10, Y = 3, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1510"] = {		ID = 1510, Name = "Vargas, the Valiant", Desc = "Could there be a rabbit in here?", ModelPosition = { {				X = 15, Y = 8, },		},		TriggerPositions = { {				X = 15, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1511"] = {		ID = 1511, Name = "Langrisser", Desc = "The floor creaks and squeaks...", ModelPosition = { {				X = 5, Y = 14, },		},		TriggerPositions = { {				X = 5, Y = 14, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 35, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1512"] = {		ID = 1512, Name = "Ironwall Knights", Desc = "The pattern on the banner is a little blurry...", ModelPosition = { {				X = 1, Y = 2, },		},		TriggerPositions = { {				X = 1, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 58, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1513"] = {		ID = 1513, Name = "Emperor Bernhardt", Desc = "What a strange flame...", ModelPosition = { {				X = 14, Y = 4, },		},		TriggerPositions = { {				X = 14, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 40, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1514"] = {		ID = 1514, Name = "Siege at the Port", Desc = "The flowers exude a special aroma...", ModelPosition = { {				X = 11, Y = 8, },		},		TriggerPositions = { {				X = 11, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["1515"] = {		ID = 1515, Name = "Engaging Imelda", Desc = "The pattern on the banner is a little blurry...", ModelPosition = { {				X = 11, Y = 5, },		},		TriggerPositions = { {				X = 11, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1516"] = {		ID = 1516, Name = "Dark Princess", Desc = "Could there be a rabbit in here?", ModelPosition = { {				X = 13, Y = 12, },		},		TriggerPositions = { {				X = 13, Y = 12, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 45, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1517"] = {		ID = 1517, Name = "Alhazard's Revival", Desc = "There seems to be something hidden in the scattered and weathered heap of bones...", ModelPosition = { {				X = 18, Y = 11, },		},		TriggerPositions = { {				X = 18, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 72, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1518"] = {		ID = 1518, Name = "The Sealed Key", Desc = "What a strange flame...", ModelPosition = { {				X = 5, Y = 14, },		},		TriggerPositions = { {				X = 5, Y = 14, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 45, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1519"] = {		ID = 1519, Name = "Vengeance", Desc = "A scrawled name has been engraved on the barrel, it looks like Captain J.", ModelPosition = { {				X = 8, Y = 14, },		},		TriggerPositions = { {				X = 8, Y = 14, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1520"] = {		ID = 1520, Name = "Mightiest Knight", Desc = "There seems to be something in the cupboard!", ModelPosition = { {				X = 4, Y = 6, },		},		TriggerPositions = { {				X = 4, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Locker/LockerUIPrefab.prefab", ModelScale = 100, },	["1521"] = {		ID = 1521, Name = "A Legendary Epilogue", Desc = "The floor creaks and squeaks...", ModelPosition = { {				X = 0, Y = 11, },		},		TriggerPositions = { {				X = 0, Y = 11, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 45, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1522"] = {		ID = 1522, Name = "Forward", Desc = "Such attractive fruit...", ModelPosition = { {				X = 14, Y = 1, },		},		TriggerPositions = { {				X = 14, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 51, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1523"] = {		ID = 1523, Name = "WANTED: Dead or Alive", Desc = "Why is there a shrine here?", ModelPosition = { {				X = 0, Y = 4, },		},		TriggerPositions = { {				X = 0, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 45, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["1524"] = {		ID = 1524, Name = "A Veteran Blocking the Way", Desc = "Its eyes are not moving!", ModelPosition = { {				X = 0, Y = 1, },		},		TriggerPositions = { {				X = 0, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Scarecrow/ScarecrowUIPrefab.prefab", ModelScale = 100, },	["1525"] = {		ID = 1525, Name = "Holy Sword of Legend", Desc = "There seems to be a small line on the armor: Alfon... You can't make it out clearly...", ModelPosition = { {				X = 16, Y = 7, },		},		TriggerPositions = { {				X = 16, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1526"] = {		ID = 1526, Name = "A Rueful Pursuer", Desc = "I hope the occupant doesn't mind...", ModelPosition = { {				X = 9, Y = 5, },		},		TriggerPositions = { {				X = 9, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tombstone/TombstoneUIPrefab.prefab", ModelScale = 100, },	["1527"] = {		ID = 1527, Name = "Spare None", Desc = "The pattern on the banner is a little blurry...", ModelPosition = { {				X = 3, Y = 5, },		},		TriggerPositions = { {				X = 3, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 131, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1528"] = {		ID = 1528, Name = "Defense at the Iron Wall", Desc = "The magic arrays on the stone tablet glow faintly.", ModelPosition = { {				X = 0, Y = 0, },		},		TriggerPositions = { {				X = 0, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 50, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1529"] = {		ID = 1529, Name = "The Fall of Kalxath", Desc = "The pattern on the banner is a little blurry...", ModelPosition = { {				X = 11, Y = 8, },		},		TriggerPositions = { {				X = 11, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1530"] = {		ID = 1530, Name = "Chaos", Desc = "There seems to be a small line on the armor: Alfon... You can't make it out clearly...", ModelPosition = { {				X = 3, Y = 9, },		},		TriggerPositions = { {				X = 3, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 303, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1531"] = {		ID = 1531, Name = "Sister Sonya", Desc = "Such attractive fruit...", ModelPosition = { {				X = 18, Y = 13, },		},		TriggerPositions = { {				X = 18, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1532"] = {		ID = 1532, Name = "Dark Prince", Desc = "The floor creaks and squeaks...", ModelPosition = { {				X = 0, Y = 9, },		},		TriggerPositions = { {				X = 0, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 86, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1533"] = {		ID = 1533, Name = "Scattered Stars on the Sea", Desc = "Why is there a shrine here?", ModelPosition = { {				X = 1, Y = 2, },		},		TriggerPositions = { {				X = 1, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 60, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["1534"] = {		ID = 1534, Name = "The Ancient City of the Twin Towers", Desc = "There seems to be something hidden in the scattered and weathered heap of bones...", ModelPosition = { {				X = 8, Y = 15, },		},		TriggerPositions = { {				X = 8, Y = 15, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1535"] = {		ID = 1535, Name = "Final Battle", Desc = "The floor creaks and squeaks...", ModelPosition = { {				X = 17, Y = 19, },		},		TriggerPositions = { {				X = 17, Y = 19, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1536"] = {		ID = 1536, Name = "Escape From the Capital", Desc = "A scrawled name has been engraved on the barrel, it looks like Captain J.", ModelPosition = { {				X = 11, Y = 15, },		},		TriggerPositions = { {				X = 11, Y = 15, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 70, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1537"] = {		ID = 1537, Name = "Head to Salrath", Desc = "Such attractive fruit...", ModelPosition = { {				X = 1, Y = 0, },		},		TriggerPositions = { {				X = 1, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 111, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1538"] = {		ID = 1538, Name = "Raid", Desc = "Its eyes are not moving!", ModelPosition = { {				X = 14, Y = 6, },		},		TriggerPositions = { {				X = 14, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 70, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Scarecrow/ScarecrowUIPrefab.prefab", ModelScale = 100, },	["1539"] = {		ID = 1539, Name = "Forest of the Dead", Desc = "Could there be a rabbit in here?", ModelPosition = { {				X = 6, Y = 1, },		},		TriggerPositions = { {				X = 6, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1540"] = {		ID = 1540, Name = "Imperial Guards", Desc = "The magic arrays on the stone tablet glow faintly.", ModelPosition = { {				X = 3, Y = 5, },		},		TriggerPositions = { {				X = 3, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1541"] = {		ID = 1541, Name = "Siege of Baldea City", Desc = "The pattern on the banner is a little blurry...", ModelPosition = { {				X = 13, Y = 2, },		},		TriggerPositions = { {				X = 13, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1542"] = {		ID = 1542, Name = "Brave of the Fortress", Desc = "The armor awaits the return of the master.", ModelPosition = { {				X = 8, Y = 2, },		},		TriggerPositions = { {				X = 8, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 80000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1543"] = {		ID = 1543, Name = "Pursuit", Desc = "Will there be three hamsters in there, or something else?", ModelPosition = { {				X = 12, Y = 3, },		},		TriggerPositions = { {				X = 12, Y = 3, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1544"] = {		ID = 1544, Name = "Rall River Torrent", Desc = "There seems to be something left inside the empty shrine", ModelPosition = { {				X = 1, Y = 0, },		},		TriggerPositions = { {				X = 1, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["1545"] = {		ID = 1545, Name = "City on the Lake", Desc = "The white bones are telling us about the death of the beast.", ModelPosition = { {				X = 2, Y = 2, },		},		TriggerPositions = { {				X = 2, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 66, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1546"] = {		ID = 1546, Name = "Dalsis City", Desc = "The torch never fades, the adventure never ends", ModelPosition = { {				X = 24, Y = 5, },		},		TriggerPositions = { {				X = 24, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Torch/TorchUIPrefab.prefab", ModelScale = 100, },	["1547"] = {		ID = 1547, Name = "Twin Towers Castle", Desc = "You really found it!", ModelPosition = { {				X = 24, Y = 7, },		},		TriggerPositions = { {				X = 24, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 100, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1548"] = {		ID = 1548, Name = "Stone Statue Town", Desc = The epitaph says, "You're born with nothing, you'll die with nothing", ModelPosition = { {				X = 13, Y = 1, },		},		TriggerPositions = { {				X = 13, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tombstone/TombstoneUIPrefab.prefab", ModelScale = 100, },	["1549"] = {		ID = 1549, Name = "Wolf Enclosure", Desc = "Will there be river children below?", ModelPosition = { {				X = 13, Y = 6, },		},		TriggerPositions = { {				X = 13, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1550"] = {		ID = 1550, Name = "Howl of the Evil Dragon", Desc = "It's the treasure that shines.", ModelPosition = { {				X = 0, Y = 6, },		},		TriggerPositions = { {				X = 0, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Fissure/FissureUIPrefab.prefab", ModelScale = 100, },	["1551"] = {		ID = 1551, Name = "In the Dark", Desc = "The days of the dragons are over", ModelPosition = { {				X = 4, Y = 3, },		},		TriggerPositions = { {				X = 4, Y = 3, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1552"] = {		ID = 1552, Name = "Velzeria, the Forbidden Land", Desc = "There is a scent of perfume on the cloth", ModelPosition = { {				X = 17, Y = 5, },		},		TriggerPositions = { {				X = 17, Y = 5, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 90000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Fence/FenceUIPrefab.prefab", ModelScale = 100, },	["1553"] = {		ID = 1553, Name = "In the Ruins", Desc = "Once a warrior climbed the wall...", ModelPosition = { {				X = 16, Y = 9, },		},		TriggerPositions = { {				X = 16, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 308, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1554"] = {		ID = 1554, Name = "Underground Temple", Desc = "Fortunately, I have good eyesight!", ModelPosition = { {				X = 16, Y = 21, },		},		TriggerPositions = { {				X = 16, Y = 21, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Floor/FloorUIPrefab.prefab", ModelScale = 100, },	["1555"] = {		ID = 1555, Name = "Dark Seal", Desc = "What's hidden behind the shield...", ModelPosition = { {				X = 7, Y = 17, },		},		TriggerPositions = { {				X = 7, Y = 17, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Shield/ShieldUIPrefab.prefab", ModelScale = 100, },	["1556"] = {		ID = 1556, Name = "Tiseo's Fall", Desc = "This armor is covered with dust...", ModelPosition = { {				X = 16, Y = 13, },		},		TriggerPositions = { {				X = 16, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 90000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1557"] = {		ID = 1557, Name = "Chaos in Laffel", Desc = "Such attractive fruit...", ModelPosition = { {				X = 17, Y = 9, },		},		TriggerPositions = { {				X = 17, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1558"] = {		ID = 1558, Name = "Sorrowful Swordsman", Desc = "May they rest in peace...", ModelPosition = { {				X = 2, Y = 2, },		},		TriggerPositions = { {				X = 2, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 150, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tombstone/TombstoneUIPrefab.prefab", ModelScale = 100, },	["1559"] = {		ID = 1559, Name = "General Geier", Desc = "Who hid something in the nest!", ModelPosition = { {				X = 0, Y = 3, },		},		TriggerPositions = { {				X = 0, Y = 3, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/BirdNest/BirdUIPrefab.prefab", ModelScale = 100, },	["1560"] = {		ID = 1560, Name = "General Emerick", Desc = "Its eyes are not moving!", ModelPosition = { {				X = 6, Y = 18, },		},		TriggerPositions = { {				X = 6, Y = 18, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 90000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Scarecrow/ScarecrowUIPrefab.prefab", ModelScale = 100, },	["1561"] = {		ID = 1561, Name = "Double Enemies", Desc = "Such attractive fruit...", ModelPosition = { {				X = 1, Y = 13, },		},		TriggerPositions = { {				X = 1, Y = 13, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1562"] = {		ID = 1562, Name = "Hilltop Reunion", Desc = "This is a rare silver scale...", ModelPosition = { {				X = 18, Y = 15, },		},		TriggerPositions = { {				X = 18, Y = 15, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 308, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["1563"] = {		ID = 1563, Name = "Southern Lushiris Gate", Desc = "What is this little beauty hiding?", ModelPosition = { {				X = 11, Y = 10, },		},		TriggerPositions = { {				X = 11, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 80, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1564"] = {		ID = 1564, Name = "Wizard Attack", Desc = "Looking at the fruit on the tree, everyone drools until they find they're no longer thirsty!", ModelPosition = { {				X = 1, Y = 1, },		},		TriggerPositions = { {				X = 1, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1565"] = {		ID = 1565, Name = "Flame Ritual", Desc = "Why is there a stone tablet here!?", ModelPosition = { {				X = 1, Y = 4, },		},		TriggerPositions = { {				X = 1, Y = 4, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 100000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, },	["1566"] = {		ID = 1566, Name = "Succubus", Desc = "Such attractive fruit...", ModelPosition = { {				X = 14, Y = 15, },		},		TriggerPositions = { {				X = 14, Y = 15, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 4, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1567"] = {		ID = 1567, Name = "Sage Fauvel", Desc = "There's a shrine by the Sacred Gate?", ModelPosition = { {				X = 21, Y = 6, },		},		TriggerPositions = { {				X = 21, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 150, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["1568"] = {		ID = 1568, Name = "Sacred Beast", Desc = "Jugler's secret stash...?", ModelPosition = { {				X = 15, Y = 10, },		},		TriggerPositions = { {				X = 15, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 90, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["1569"] = {		ID = 1569, Name = "Dios the Defector", Desc = "This world doesn't have pits...", ModelPosition = { {				X = 1, Y = 2, },		},		TriggerPositions = { {				X = 1, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 100000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1570"] = {		ID = 1570, Name = "Sword of Decimation", Desc = "It's not a trap, is it?", ModelPosition = { {				X = 22, Y = 10, },		},		TriggerPositions = { {				X = 22, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 4, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1571"] = {		ID = 1571, Name = "Diversion", Desc = "The pattern on the banner is so ugly...", ModelPosition = { {				X = 10, Y = 2, },		},		TriggerPositions = { {				X = 10, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 90, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flag/FlagUIPrefab.prefab", ModelScale = 100, },	["1572"] = {		ID = 1572, Name = "Battle of Laffel", Desc = "This must've been left by someone who smashed head-first into it...", ModelPosition = { {				X = 0, Y = 10, },		},		TriggerPositions = { {				X = 0, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 308, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Fence/FenceUIPrefab.prefab", ModelScale = 100, },	["1573"] = {		ID = 1573, Name = "Ancient Weapon", Desc = "A few crows flew out of it! They scared the hell out of me!", ModelPosition = { {				X = 16, Y = 8, },		},		TriggerPositions = { {				X = 16, Y = 8, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Scarecrow/ScarecrowUIPrefab.prefab", ModelScale = 100, },	["1574"] = {		ID = 1574, Name = "男子汉·波鲁兹（精英）", Desc = "似乎听得到地底深处传来的声音：「你想要什么？」……默默许个愿吧. ", ModelPosition = { {				X = 12, Y = 9, },		},		TriggerPositions = { {				X = 12, Y = 9, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 100000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1575"] = {		ID = 1575, Name = "天空之战（精英）", Desc = "检查箱子时，发现箱子里有个奇异的徽章，要不要拿走呢……", ModelPosition = { {				X = 18, Y = 7, },		},		TriggerPositions = { {				X = 18, Y = 7, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 4, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["1576"] = {		ID = 1576, Name = "美丽的王都拉卡西亚（精英）", Desc = "光秃秃的地上竟然有个洞，里面好像埋着什么东西……挖挖看吧！", ModelPosition = { {				X = 4, Y = 1, },		},		TriggerPositions = { {				X = 4, Y = 1, },		},		Reward = { {				GoodsType = "GoodsType_BrillianceMithralStone", Id = 0, Count = 150, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Mound/MoundUIPrefab.prefab", ModelScale = 100, },	["1577"] = {		ID = 1577, Name = "新的战争（精英）", Desc = "这桶，刚才还没有吧……", ModelPosition = { {				X = 12, Y = 10, },		},		TriggerPositions = { {				X = 12, Y = 10, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 100, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Bucket/BucketUIPrefab.prefab", ModelScale = 100, },	["1578"] = {		ID = 1578, Name = "再会死人使（精英）", Desc = "这朵荷花，被亡者的寒气冻住了. ", ModelPosition = { {				X = 18, Y = 17, },		},		TriggerPositions = { {				X = 18, Y = 17, },		},		Reward = { {				GoodsType = "GoodsType_Gold", Id = 0, Count = 100000, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/LotusLeaf/LotusLeafUIPrefab.prefab", ModelScale = 100, },	["1579"] = {		ID = 1579, Name = "元帅的抉择（精英）", Desc = "山间的神龛，为王都的人民祈福用. ", ModelPosition = { {				X = 8, Y = 0, },		},		TriggerPositions = { {				X = 8, Y = 0, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 304, Count = 4, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["1580"] = {		ID = 1580, Name = "光与暗（精英）", Desc = "这样的地方竟然有一颗果树，摘个果子尝尝好了，哎？消失了……", ModelPosition = { {				X = 14, Y = 2, },		},		TriggerPositions = { {				X = 14, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Equipment", Id = 308, Count = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tree/TreeUIPrefab.prefab", ModelScale = 100, },	["1581"] = {		ID = 1581, Name = "疑惑（精英）", Desc = "难道是某个山贼的宝藏？", ModelPosition = { {				X = 4, Y = 6, },		},		TriggerPositions = { {				X = 4, Y = 6, },		},		Reward = { {				GoodsType = "GoodsType_Crystal", Id = 0, Count = 100, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["1582"] = {		ID = 1582, Name = "变幻的弗拉基亚（精英）", Desc = "它曾经经历过什么呢……?", ModelPosition = { {				X = 12, Y = 2, },		},		TriggerPositions = { {				X = 12, Y = 2, },		},		Reward = { {				GoodsType = "GoodsType_Item", Id = 4001, Count = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["1600"] = {		ID = 1600, Name = "命运之扉拉姆达4银叶花1", Desc = "毫无花香，反而散发着魔力的波动……", ModelPosition = { {				X = 4, Y = 9, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["1601"] = {		ID = 1601, Name = "命运之扉拉姆达4银叶花2", Desc = "毫无花香，反而散发着魔力的波动……", ModelPosition = { {				X = 10, Y = 4, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["1602"] = {		ID = 1602, Name = "命运之扉拉姆达4银叶花3", Desc = "毫无花香，反而散发着魔力的波动……", ModelPosition = { {				X = 9, Y = 11, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["2100"] = {		ID = 2100, Name = "Danger at the Ancient Tomb", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 13, Y = 13, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2140"] = {		ID = 2140, Name = "Unavoidable Confrontation", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 18, Y = 12, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2170"] = {		ID = 2170, Name = "Treasure in the Dunes", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 13, Y = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2200"] = {		ID = 2200, Name = "Ancient Mountain Tomb", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 6, Y = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2220"] = {		ID = 2220, Name = "Storm Thieves' Nest", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 14, Y = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2640"] = {		ID = 2640, Name = "The Swamp's Secret", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 7, Y = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2730"] = {		ID = 2730, Name = "森林巧遇", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 14, Y = 5, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2810"] = {		ID = 2810, Name = "Ancient Mountain Tomb", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 10, Y = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2905"] = {		ID = 2905, Name = "森林巧遇", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 13, Y = 6, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["2915"] = {		ID = 2915, Name = "神殿遗物", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 8, Y = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["6826"] = {		ID = 6826, Name = "空轨第一期积分挑战3", Desc = "似乎敌人也在想打开它….", ModelPosition = { {				X = 8, Y = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Chest/TreasureChestUIPrefab.prefab", ModelScale = 100, },	["7140"] = {		ID = 7140, Name = "克丽丝记忆之扉1—宝箱A", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 12, Y = 0, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", ModelScale = 100, },	["7141"] = {		ID = 7141, Name = "克丽丝记忆之扉1—宝箱B", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 12, Y = 6, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Hanger/HangerUIPrefab.prefab", ModelScale = 100, },	["7142"] = {		ID = 7142, Name = "克丽丝记忆之扉1—宝箱C", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 5, Y = 3, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Skeleton/SkeletonUIPrefab.prefab", ModelScale = 100, },	["7143"] = {		ID = 7143, Name = "克丽丝记忆之扉1—宝箱D", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 10, Y = 1, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Baldachine/BaldachineUIPrefab.prefab", ModelScale = 100, },	["7144"] = {		ID = 7144, Name = "克丽丝记忆之扉4—宝剑", Desc = "It seems the enemy has been trying to open it too...", ModelPosition = { {				X = 2, Y = 2, },		},		Model = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", ModelScale = 100, }, }