Module:Configdata/Terrain

local TerrainData = { ["1"] = {		ID = 1, Name = "Path", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Road.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["2"] = {		ID = 2, Name = "Bridge", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bridge.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Bridge.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["3"] = {		ID = 3, Name = "Water", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Water.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 0, ColorG = 0, ColorB = 200, },	["4"] = {		ID = 4, Name = "Depths", MovePointRide = 3, MovePointWalk = 3, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_DeepWater.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 0, ColorG = 0, ColorB = 150, },	["5"] = {		ID = 5, Name = "Forest", MovePointRide = 3, MovePointWalk = 1, MovePointWater = 2, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 20, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Woods.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Tree.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 0, ColorG = 150, ColorB = 0, },	["6"] = {		ID = 6, Name = "Indoors", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_WoodenFloor.png", Background = "Background_ABS/BattleBackground_007.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["7"] = {		ID = 7, Name = "Mountain", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 3, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 10, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Mountainous.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainLand.png", Background = "Background_ABS/BattleBackground_012.png", ColorR = 100, ColorG = 100, ColorB = 0, },	["8"] = {		ID = 8, Name = "Wall", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Wall.png", MapTileImage = "UI/TerrainImage_ABS/Overview_NotWalk.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 0, ColorG = 0, ColorB = 0, },	["9"] = {		ID = 9, Name = "Grassland", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Grassland.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["10"] = {		ID = 10, Name = "City Wall", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 3, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 30, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Wall.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Wall.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 0, ColorG = 0, ColorB = 0, },	["11"] = {		ID = 11, Name = "Sky", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 1, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Sky.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Sky.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 0, ColorG = 0, ColorB = 200, },	["12"] = {		ID = 12, Name = "Wooden Bridge", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bridge.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Bridge.png", Background = "Background_ABS/BattleBackground_004.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["13"] = {		ID = 13, Name = "Temple", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Indoor.png", Background = "Background_ABS/BattleBackground_003.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["14"] = {		ID = 14, Name = "Cliff", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 1, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Mountainous.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainWall.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["15"] = {		ID = 15, Name = "Cave", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grotto.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainLand.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["16"] = {		ID = 16, Name = "Lava", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 1, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Lava.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Magma.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["17"] = {		ID = 17, Name = "Cave Wall", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grotto.png", MapTileImage = "UI/TerrainImage_ABS/Overview_NotWalk.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["18"] = {		ID = 18, Name = "Stone Pillar", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 1, MovePointFieldArmy = 0, BattleBonus = 5, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Peristele.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Stone.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["19"] = {		ID = 19, Name = "Path", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Road.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["20"] = {		ID = 20, Name = "Fence", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 2, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 5, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Railing.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Woodiness.png", Background = "Background_ABS/BattleBackground_004.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["21"] = {		ID = 21, Name = "Tomb", MovePointRide = 2, MovePointWalk = 1, MovePointWater = 2, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 5, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Tombstone.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Stone.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["22"] = {		ID = 22, Name = "Deck", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Deck.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Woodiness.png", Background = "Background_ABS/BattleBackground_007.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["23"] = {		ID = 23, Name = "Cargo", MovePointRide = 2, MovePointWalk = 1, MovePointWater = 2, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 5, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Sundries.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Woodiness.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["24"] = {		ID = 24, Name = "Snow", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Snow.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Snow.png", Background = "Background_ABS/BattleBackground_011.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["25"] = {		ID = 25, Name = "Flames", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 100, Fx = "FX/Common_ABS/CommonFX/common_burnning_4.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bonfire.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Magma.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["26"] = {		ID = 26, Name = "Swamp", MovePointRide = 2, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Marsh.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Water.png", Background = "Background_ABS/BattleBackground_010.png", ColorR = 0, ColorG = 0, ColorB = 200, },	["27"] = {		ID = 27, Name = "Indoors", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Indoor.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["28"] = {		ID = 28, Name = "Throne", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 3, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 40, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Throne.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Throne.png", Background = "Background_ABS/BattleBackground_003.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["29"] = {		ID = 29, Name = "Temple", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Temple.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Indoor.png", Background = "Background_ABS/BattleBackground_005.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["30"] = {		ID = 30, Name = "Flames", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 30, Fx = "FX/Common_ABS/CommonFX/common_burnning_1.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bonfire.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Magma.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["31"] = {		ID = 31, Name = "Desert", MovePointRide = 2, MovePointWalk = 1, MovePointWater = 2, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Desert.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Road.png", Background = "Background_ABS/BattleBackground_014.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["32"] = {		ID = 32, Name = "Sand Dunes", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 3, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 10, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_SandDune.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainLand.png", Background = "Background_ABS/BattleBackground_014.png", ColorR = 100, ColorG = 100, ColorB = 0, },	["33"] = {		ID = 33, Name = "Fence", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 2, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 5, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Railing.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Woodiness.png", Background = "Background_ABS/BattleBackground_004.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["34"] = {		ID = 34, Name = "Flood", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_Battlemapwater/Common_Battlemapwater.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Water.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["35"] = {		ID = 35, Name = "Trenches", MovePointRide = 2, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 5, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Mountainous.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainLand.png", Background = "Background_ABS/BattleBackground_012.png", ColorR = 100, ColorG = 100, ColorB = 0, },	["36"] = {		ID = 36, Name = "Tent", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 1, MovePointFieldArmy = 0, BattleBonus = 5, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Wall.png", MapTileImage = "UI/TerrainImage_ABS/Overview_NotWalk.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 0, ColorG = 0, ColorB = 0, },	["37"] = {		ID = 37, Name = "Ice", MovePointRide = 2, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Water.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 0, ColorG = 0, ColorB = 200, },	["99"] = {		ID = 99, Name = "Flames", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 50, Fx = "FX/Common_ABS/CommonFX/common_burnning_4.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bonfire.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Magma.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["200"] = {		ID = 200, Name = "Luna Command Point", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/OnTouchMovePlaceInMan/OnTouchMovePlaceEmpty_G.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Road.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["201"] = {		ID = 201, Name = "Stone Tablet", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Peristele.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Stone.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["202"] = {		ID = 202, Name = "Rift", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Peristele.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Stone.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["203"] = {		ID = 203, Name = "City Gates", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Wall.png", MapTileImage = "UI/TerrainImage_ABS/Overview_NotWalk.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 0, ColorG = 0, ColorB = 0, },	["204"] = {		ID = 204, Name = "River", MovePointRide = 2, MovePointWalk = 2, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/ShallowArea/ShallowArea.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Water.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["205"] = {		ID = 205, Name = "City Gates", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_ClosedGateFront/Common_ClosedGateFront.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Wall.png", MapTileImage = "UI/TerrainImage_ABS/Overview_NotWalk.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 0, ColorG = 0, ColorB = 0, },	["206"] = {		ID = 206, Name = "City Gates", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_ClosedGateFront/Common_ClosedGateSide.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Wall.png", MapTileImage = "UI/TerrainImage_ABS/Overview_NotWalk.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 0, ColorG = 0, ColorB = 0, },	["207"] = {		ID = 207, Name = "Phoenix Rift", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/common_burnning_4.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bonfire.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Magma.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["208"] = {		ID = 208, Name = "City Gates", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_ClosedGateFront/Common_ClosedGateFront_up.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Wall.png", MapTileImage = "UI/TerrainImage_ABS/Overview_NotWalk.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 0, ColorG = 0, ColorB = 0, },	["209"] = {		ID = 209, Name = "Healing Mist", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = -100, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift_blue.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Water.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["210"] = {		ID = 210, Name = "Indoors", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_RoomBlackFog/Common_RoomBlackFog.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_WoodenFloor.png", Background = "Background_ABS/BattleBackground_007.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["211"] = {		ID = 211, Name = "Indoors", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_RoomBlackFog/Common_RoomBlackFog.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_WoodenFloor.png", Background = "Background_ABS/BattleBackground_007.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["212"] = {		ID = 212, Name = "Retreat Point", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/GridDefendAera/GridDefendArea.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Grassland.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["213"] = {		ID = 213, Name = "Discordant Note", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Water.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["214"] = {		ID = 214, Name = "室内", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift_blue.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Indoor.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["215"] = {		ID = 215, Name = "时空裂隙", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_Portal/Common_Portal.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_DeepWater.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["216"] = {		ID = 216, Name = "旋涡", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift_blue.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_DeepWater.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["217"] = {		ID = 217, Name = "火柱", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/common_burnning_1.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bonfire.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Magma.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["218"] = {		ID = 218, Name = "激流", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_DeepWater.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 0, ColorG = 0, ColorB = 150, },	["220"] = {		ID = 220, Name = "时空裂隙", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_Portal/Common_Portal.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_DeepWater.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["221"] = {		ID = 221, Name = "石碑", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Peristele.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Stone.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["222"] = {		ID = 222, Name = "草地", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_GreenMark/Common_GreenMark.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Grassland.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["223"] = {		ID = 223, Name = "树林", MovePointRide = 3, MovePointWalk = 1, MovePointWater = 2, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 20, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_GreenMark/Common_GreenMark.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Woods.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Tree.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 0, ColorG = 150, ColorB = 0, },	["224"] = {		ID = 224, Name = "树林", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 20, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_GreenMark/Common_GreenMark.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Woods.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Tree.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 0, ColorG = 150, ColorB = 0, },	["225"] = {		ID = 225, Name = "召唤阵", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 20, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Woods.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Tree.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 0, ColorG = 150, ColorB = 0, },	["226"] = {		ID = 226, Name = "撤退点", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_GreenMark/Common_GreenMark.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_WoodenFloor.png", Background = "Background_ABS/BattleBackground_007.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["227"] = {		ID = 227, Name = "毒雾", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 100, Fx = "FX/Common_ABS/CommonFX/Common_DeadlyPoison/Common_DeadlyPoison.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bonfire.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Magma.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["228"] = {		ID = 228, Name = "逆波", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 20, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift_blue.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Water.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["229"] = {		ID = 229, Name = "火焰", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 20, Fx = "FX/Common_ABS/CommonFX/common_burnning_4.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Bonfire.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Magma.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["230"] = {		ID = 230, Name = "石碑", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "BattleMap/BattleMapExploreItem_ABS/Tablet/TabletUIPrefab.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Shoal.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Stone.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["231"] = {		ID = 231, Name = "封印点", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/OnTouchMovePlaceInMan/OnTouchMovePlaceEmpty_G.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Road.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["232"] = {		ID = 232, Name = "银叶花", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "BattleMap/BattleMapExploreItem_ABS/Flower/FlowerUIPrefab.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Grassland.png", Background = "Background_ABS/BattleBackground_001.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["233"] = {		ID = 233, Name = "毒烟", MovePointRide = 10, MovePointWalk = 10, MovePointWater = 10, MovePointFly = 10, MovePointFieldArmy = 10, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_DeadlyPoison/Common_DeadlyPoison.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_WoodenFloor.png", Background = "Background_ABS/BattleBackground_007.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["234"] = {		ID = 234, Name = "裂缝", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "BattleMap/BattleMapExploreItem_ABS/Fissure/FissureUIPrefab.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_WoodenFloor.png", Background = "Background_ABS/BattleBackground_007.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["235"] = {		ID = 235, Name = "黑雾", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/common_burnning_5.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_WoodenFloor.png", Background = "Background_ABS/BattleBackground_007.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["236"] = {		ID = 236, Name = "城门", MovePointRide = 0, MovePointWalk = 0, MovePointWater = 0, MovePointFly = 0, MovePointFieldArmy = 0, BattleBonus = 0, Damage = 0, Fx = "BattleMap/BattleMapVillage008_ABS/Village008_gatePrefab.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Wall.png", MapTileImage = "UI/TerrainImage_ABS/Overview_NotWalk.png", Background = "Background_ABS/BattleBackground_008.png", ColorR = 0, ColorG = 0, ColorB = 0, },	["237"] = {		ID = 237, Name = "火焰", MovePointRide = 2, MovePointWalk = 1, MovePointWater = 2, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 35, Fx = "FX/Common_ABS/CommonFX/common_burnning_4.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Desert.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Road.png", Background = "Background_ABS/BattleBackground_014.png", ColorR = 100, ColorG = 100, ColorB = 100, },	["238"] = {		ID = 238, Name = "火焰", MovePointRide = 3, MovePointWalk = 2, MovePointWater = 3, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 10, Damage = 35, Fx = "FX/Common_ABS/CommonFX/common_burnning_4.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_SandDune.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainLand.png", Background = "Background_ABS/BattleBackground_014.png", ColorR = 100, ColorG = 100, ColorB = 0, },	["239"] = {		ID = 239, Name = "开门点", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_GreenMark/Common_GreenMark.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grassland.png", MapTileImage = "UI/TerrainImage_ABS/Overview_Road.png", Background = "Background_ABS/BattleBackground_002.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["240"] = {		ID = 240, Name = "时空裂隙", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_Portal/Common_Portal.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Indoor.png", MapTileImage = "UI/TerrainImage_ABS/Overview_DeepWater.png", Background = "Background_ABS/BattleBackground_009.png", ColorR = 200, ColorG = 200, ColorB = 200, },	["241"] = {		ID = 241, Name = "法阵·紫", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grotto.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainLand.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["242"] = {		ID = 242, Name = "法阵·蓝", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/Common_TimeRift/Common_TimeRift_blue.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grotto.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainLand.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 150, ColorG = 100, ColorB = 0, },	["243"] = {		ID = 243, Name = "红色魔法阵", MovePointRide = 1, MovePointWalk = 1, MovePointWater = 1, MovePointFly = 1, MovePointFieldArmy = 1, BattleBonus = 0, Damage = 0, Fx = "FX/Common_ABS/CommonFX/common_BloodMark.prefab", InfoImage = "UI/TerrainImage_ABS/Icon_Terrain_Grotto.png", MapTileImage = "UI/TerrainImage_ABS/Overview_MountainLand.png", Background = "Background_ABS/BattleBackground_006.png", ColorR = 150, ColorG = 100, ColorB = 0, }, }