Module:Configdata/UserGuideDialog

local UserGuideDialogData = { ["999"] = {		ID = 999, Name = "Temporary Dialog", NextDialogID = 0, FrameType = 0, CharName = "Programmer", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "These are the 999 temporary Dialogs in the newbie tutorial, please correct them quickly.", WordsKey = "", },	["1"] = {		ID = 1, Name = "Map Mobile Guidance", NextDialogID = 2, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "My head hurts... Where am I?", WordsKey = "", },	["2"] = {		ID = 2, Name = "Map Mobile Guidance", NextDialogID = 3, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Angry", IdleFacialAnimation = "idle_Dialog_Angry", Voice = "", Words = "It doesn't matter where we are! You're sitting on me! Get up!", WordsKey = "", },	["3"] = {		ID = 3, Name = "Map Mobile Guidance", NextDialogID = 4, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "Al... Almeda? Where are you?", WordsKey = "", },	["4"] = {		ID = 4, Name = "Map Mobile Guidance", NextDialogID = 5, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "...Uh? I think I had a strange dream, in which I was hunted down and then I flew away into the light...", WordsKey = "", },	["5"] = {		ID = 5, Name = "Map Mobile Guidance", NextDialogID = 0, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Firm", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "", Words = "There's no time to waste. The enemy is on our heels! Let's get out of here.", WordsKey = "", },	["6"] = {		ID = 6, Name = "Summon", NextDialogID = 7, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_045_01", Words = "Hmm? You seem to have some kind of residue on you... it looks like Trinity Crystal dust.", WordsKey = "", },	["7"] = {		ID = 7, Name = "Summon", NextDialogID = 8, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Surprise", IdleFacialAnimation = "idle_Dialog_Surprise", Voice = "StoryS80_038_05", Words = "Huh? What are you talking about?", WordsKey = "", },	["8"] = {		ID = 8, Name = "Summon", NextDialogID = 9, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "StoryS80_039_10", Words = "Could it be from that sparkly stuff that was surrounding Almeda when she was possessed?", WordsKey = "", },	["9"] = {		ID = 9, Name = "Summon", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_02", Words = "Possessed? Well Master did say Trinity Crystals are used to summon spirits to the real world. Shall we experiment?", WordsKey = "", },	["10"] = {		ID = 10, Name = "Post Summon", NextDialogID = 11, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_03", Words = "Wow! I never expected to summon a spirit with a corporeal form! This calls for further research!", WordsKey = "", },	["11"] = {		ID = 11, Name = "Post Summon", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_04", Words = "Oh, and as a token of thanks for saving me, I'll give you this rune my master gave me, let's call it a 'Friendship Summon'.", WordsKey = "", },	["12"] = {		ID = 12, Name = "Return to World", NextDialogID = 13, FrameType = 0, CharName = "Lance", CharImageID = 16, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_023_01", Words = "My name is Lance Kalxath. You've summoned me, so I assume you could use a hand?", WordsKey = "", },	["13"] = {		ID = 13, Name = "Return to World", NextDialogID = 1300, FrameType = 0, CharName = "Scott", CharImageID = 24, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_032_01", Words = "My name is Scott of Salrath. I am studying to become a Knight and am willing to lend you my aid to further my experience.", WordsKey = "", },	["1300"] = {		ID = 1300, Name = "Return to World", NextDialogID = 1301, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_05", Words = "Oh my god! These spirits are really ALIVE! Wait until Master hears about this! I need to write this down...", WordsKey = "", },	["1301"] = {		ID = 1301, Name = "Return to World", NextDialogID = 1302, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "StoryS80_038_06", Words = "Okay, am I going crazy? What the hell just happened here...? Spirits? Summoning?", WordsKey = "", },	["1302"] = {		ID = 1302, Name = "Return to World", NextDialogID = 0, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_037_06", Words = "Don't worry about it for now, these two spirits may just be the freebies to finish out the tutorial, but Jessica will fill us in.", WordsKey = "", },	["14"] = {		ID = 14, Name = "Time Rift", NextDialogID = 15, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_030_01", Words = "Experience the history of Langrisser. Every battle here is a condensed version of the original games' scenarios.", WordsKey = "", },	["15"] = {		ID = 15, Name = "Time Rift", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_030_02", Words = "You will gain a deeper understanding of the lore and history of Langrisser and how it relates to your current mission.", WordsKey = "", },	["16"] = {		ID = 16, Name = "Side Routes", NextDialogID = 17, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_038_10", Words = "Well, there seems to be a fork in the road!", WordsKey = "", },	["17"] = {		ID = 17, Name = "Side Routes", NextDialogID = 18, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "StoryS80_037_10", Words = "I can sense demons in that direction...", WordsKey = "", },	["18"] = {		ID = 18, Name = "Side Routes", NextDialogID = 19, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "StoryS80_037_11", Words = "The valley is in that direction... I wonder if there is any connection with the recent attacks on passing caravans?", WordsKey = "", },	["19"] = {		ID = 19, Name = "Side Routes", NextDialogID = 20, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_039_13", Words = "Hey, Matthew. This is not the time to trust in your unreliable sense of smell.", WordsKey = "", },	["20"] = {		ID = 20, Name = "Side Routes", NextDialogID = 21, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_038_11", Words = "But if there really are demons in the valley, there may be more attacks, right?", WordsKey = "", },	["21"] = {		ID = 21, Name = "Side Routes", NextDialogID = 0, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_039_14", Words = "Fine, shall we get going, or take a detour to the valley to investigate first? You go ahead and decide, Matthew.", WordsKey = "", },	["22"] = {		ID = 22, Name = "Side Boss", NextDialogID = 23, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Firm", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_12", Words = "There's a harbor sealed off by the Imperial Army. I heard that because of the Imperial Army, fishermen are unable to make a living here.", WordsKey = "", },	["23"] = {		ID = 23, Name = "Side Boss", NextDialogID = 24, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Angry", IdleFacialAnimation = "idle_Dialog_Angry", Voice = "StoryS80_038_12", Words = "These imperial soldiers are simply unreasonable. Let's free the harbor.", WordsKey = "", },	["24"] = {		ID = 24, Name = "Side Boss", NextDialogID = 25, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_039_15", Words = "We can hardly make it with our current strength. Maybe it's better if we can get stronger.", WordsKey = "", },	["25"] = {		ID = 25, Name = "Side Boss", NextDialogID = 0, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_039_16", Words = "What to do is up to you, Matthew.", WordsKey = "", },	["26"] = {		ID = 26, Name = "EXP Potion", NextDialogID = 27, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_045_06", Words = "Hmm... As a thank-you gift for bringing me along with you... Let me give you some precious EXP Potions!", WordsKey = "", },	["27"] = {		ID = 27, Name = "EXP Potion", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_045_07", Words = "You can use these performance enhancing potions to level up you and your spirits! Let's try it out.", WordsKey = "", },	["28"] = {		ID = 28, Name = "EXP Potion", NextDialogID = 29, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_08", Words = "Whoa, these potions are really effective. I thought you might be full of it there for a second.", WordsKey = "", },	["29"] = {		ID = 29, Name = "EXP Potion", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_09", Words = "I bet if we tap and hold we can chug these down faster than a fratboy at a toga party.", WordsKey = "", },	["30"] = {		ID = 30, Name = "Hero Upgrade", NextDialogID = 31, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_03", Words = "As you gain experience, your feelings and memories will crystalize in the form of a Memory Shard.", WordsKey = "", },	["31"] = {		ID = 31, Name = "Hero Upgrade", NextDialogID = 32, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "StoryS80_037_13", Words = "So, what you're saying is that if we use these Memory Shards, we can learn more about each other as we grow?", WordsKey = "", },	["32"] = {		ID = 32, Name = "Hero Upgrade", NextDialogID = 33, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_04", Words = "Yes, and with this knowledge, you and your spirits will grow in strength and in your bonds. You will all become much stronger.", WordsKey = "", },	["33"] = {		ID = 33, Name = "Hero Upgrade", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_05", Words = "Matthew, welcome to your first growth.", WordsKey = "", },	["34"] = {		ID = 34, Name = "Change your Avatar", NextDialogID = 35, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_10", Words = "We've arrived. Jessica's house is right over there.", WordsKey = "", },	["35"] = {		ID = 35, Name = "Change your Avatar", NextDialogID = 36, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Firm", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_14", Words = "I think Almeda should lead the way, seeing as she is now the envoy of the Goddess.", WordsKey = "", },	["36"] = {		ID = 36, Name = "Change your Avatar", NextDialogID = 0, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "StoryS80_038_13", Words = "First she hijacks my body, then sends us into the middle of nowhere... and now I'm her envoy? Why me...?", WordsKey = "", },	["37"] = {		ID = 37, Name = "Shard Summon", NextDialogID = 38, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_06", Words = "As you proceed, the challenges you face will become tougher.", WordsKey = "", },	["38"] = {		ID = 38, Name = "Shard Summon", NextDialogID = 39, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_07", Words = "My powers are not what they once were, however I shall lend you my knowledge and experience.", WordsKey = "", },	["39"] = {		ID = 39, Name = "Shard Summon", NextDialogID = 40, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_08", Words = "Take these Memory Shards. Use these to summon my younger self, so I may assist you in battle.", WordsKey = "", },	["40"] = {		ID = 40, Name = "Shard Summon", NextDialogID = 41, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Surprise", IdleFacialAnimation = "idle_Dialog_Surprise", Voice = "StoryS80_038_14", Words = "The past... Your spirit?", WordsKey = "", },	["41"] = {		ID = 41, Name = "Shard Summon", NextDialogID = 42, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_030_09", Words = "Yes, though as a spirit her strength still needs to grow, but she will be battle ready at a moment's notice.", WordsKey = "", },	["42"] = {		ID = 42, Name = "Shard Summon", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_030_10", Words = "As you progress through the Time Rift stages, you will earn Memory Shards for various heroes. Let's Summon Jessica.", WordsKey = "", },	["43"] = {		ID = 43, Name = "Arena", NextDialogID = 44, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_039_17", Words = "Hey Matthew, check this out! They even have an Arena here!", WordsKey = "", },	["44"] = {		ID = 44, Name = "Arena", NextDialogID = 45, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "StoryS80_037_15", Words = "Unless it's fending off the Imperials, Almeda doesn't care for violence.", WordsKey = "", },	["45"] = {		ID = 45, Name = "Arena", NextDialogID = 46, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Smile", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_039_18", Words = "Never mind Almeda. Don't you want to earn some pocket money? Heck, we might even score with some hot babes!", WordsKey = "", },	["46"] = {		ID = 46, Name = "Arena", NextDialogID = 47, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Smile", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_039_19", Words = "Come on... Do it for 'Big Bro'! What do you say?", WordsKey = "", },	["47"] = {		ID = 47, Name = "Arena", NextDialogID = 0, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Shy", IdleFacialAnimation = "idle_Dialog_Shy", Voice = "StoryS80_037_16", Words = "You don't have to beg, I'll go... but just this once!", WordsKey = "", },	["48"] = {		ID = 48, Name = "Class Advancement", NextDialogID = 49, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_11", Words = "Materials obtained in the Time Rift can be used for Class Upgrades.", WordsKey = "", },	["49"] = {		ID = 49, Name = "Class Advancement", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_12", Words = "Matthew, let's do your first Class Upgrade!", WordsKey = "", },	["50"] = {		ID = 50, Name = "Class Upgrade", NextDialogID = 51, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_17", Words = "My power seems to have increased a lot.", WordsKey = "", },	["51"] = {		ID = 51, Name = "Class Upgrade", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_13", Words = "Yep! You have also mastered your current class, so you can upgrade to an Advanced Class now!", WordsKey = "", },	["52"] = {		ID = 52, Name = "Class Upgrade", NextDialogID = 53, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_030_14", Words = "Congrats on becoming a real warrior, Matthew! Keep up the hard work and we may make a hero out of you yet!", WordsKey = "", },	["53"] = {		ID = 53, Name = "Class Upgrade", NextDialogID = 54, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_18", Words = "Got it.", WordsKey = "", },	["54"] = {		ID = 54, Name = "Class Upgrade", NextDialogID = 55, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_039_20", Words = "Hey! I'm not going to lose to Matthew! Almeda, let's go collect some Class Materials, too!", WordsKey = "", },	["55"] = {		ID = 55, Name = "Class Upgrade", NextDialogID = 0, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_19", Words = "Sure! Let's keep exploring the Time Rift!", WordsKey = "", },	["56"] = {		ID = 56, Name = "Random Event", NextDialogID = 57, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_20", Words = "The Imperial Army has dispatched various search parties all over this region. Have they occupied this village?", WordsKey = "", },	["57"] = {		ID = 57, Name = "Random Event", NextDialogID = 58, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_039_21", Words = "This is our fault... we need to make sure that everyone is safe. Let's go talk to the villagers.", WordsKey = "", },	["58"] = {		ID = 58, Name = "Random Event", NextDialogID = 0, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_038_15", Words = "Yeah, good point. Let's head to the village first. There is no way the Imperials retreated so quickly...", WordsKey = "", },	["59"] = {		ID = 59, Name = "Equipment", NextDialogID = 60, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_045_11", Words = "Hey, you guys look a little underequipped. Why not take some of the gear left over from the battle?", WordsKey = "", },	["60"] = {		ID = 60, Name = "Equipment", NextDialogID = 61, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Smile", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_039_22", Words = "Great thinking there, Angelica! Finders keepers, right? Hey everyone, help yourselves to the loot!", WordsKey = "", },	["61"] = {		ID = 61, Name = "Equipment", NextDialogID = 62, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "StoryS80_045_12", Words = "We are a bit lacking in that area, true... But the stuff they left behind is shoddy common grade loot.", WordsKey = "", },	["62"] = {		ID = 62, Name = "Equipment", NextDialogID = 63, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Smile", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_039_23", Words = "Don't worry about it for now, it's better than fighting with a wooden stick against those slime monsters!", WordsKey = "", },	["63"] = {		ID = 63, Name = "Equipment", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_13", Words = "Well then, let's equip that gear you just looted from battle!", WordsKey = "", },	["64"] = {		ID = 64, Name = "Equipment", NextDialogID = 65, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_14", Words = "You're looking much tougher now. Remember to equip any useful equipment before going into battle!", WordsKey = "", },	["65"] = {		ID = 65, Name = "Equipment", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "StoryS80_045_15", Words = "You'll certainly be receiving more equipment in the future. Let's be on the lookout for super rare items!", WordsKey = "", },	["6500"] = {		ID = 6500, Name = "Equipment", NextDialogID = 6501, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "By the way, you can take your favorite equipment to the forge to improve its stats!", WordsKey = "", },	["6501"] = {		ID = 6501, Name = "Equipment", NextDialogID = 6502, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Through forging, even the special effects on your equipment can become more powerful at higher levels.", WordsKey = "", },	["6502"] = {		ID = 6502, Name = "Equipment", NextDialogID = 0, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "I should write that down... That makes equipment with skills even more valuable than you'd think.", WordsKey = "", },	["66"] = {		ID = 66, Name = "Time Rift (Elite)", NextDialogID = 67, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_07", Words = "Grenier, look at Almeda! She's glowing again!", WordsKey = "", },	["67"] = {		ID = 67, Name = "Time Rift (Elite)", NextDialogID = 68, FrameType = 0, CharName = "Almeda", CharImageID = 2001, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Adventurers who have witnessed history through Langrisser's eyes... A darker future now unfolds.", WordsKey = "", },	["68"] = {		ID = 68, Name = "Time Rift (Elite)", NextDialogID = 69, FrameType = 0, CharName = "Almeda", CharImageID = 2001, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "After clearing enough trials in these memories, you will face even greater hardships.", WordsKey = "", },	["69"] = {		ID = 69, Name = "Time Rift (Elite)", NextDialogID = 0, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_039_11", Words = Is this the legendary "Hard Mode" I've heard about? We definitely have to try this out!, WordsKey = "", },	["70"] = {		ID = 70, Name = "Time Rift (Elite)", NextDialogID = 71, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_038_09", Words = "Matthew, Grenier, where are we? This rift feels a lot more ominous than the previous one...", WordsKey = "", },	["71"] = {		ID = 71, Name = "Time Rift (Elite)", NextDialogID = 72, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_08", Words = "Almeda, the Goddess led us here with your help.", WordsKey = "", },	["72"] = {		ID = 72, Name = "Time Rift (Elite)", NextDialogID = 73, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_039_12", Words = "Time Rift Hard Mode! This is just awesome! Let's dive in right away!", WordsKey = "", },	["73"] = {		ID = 73, Name = "Time Rift (Elite)", NextDialogID = 0, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "StoryS80_037_09", Words = "Let's check the suggested level requirement first. We don't want to get our butts kicked on the first try.", WordsKey = "", },	["74"] = {		ID = 74, Name = "Hero Training: Dialog 1", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Hmm... Aha! You've got the Magic Crystal! Come quickly to my 'Special Training School'! I'll show you my toys!", WordsKey = "", },	["75"] = {		ID = 75, Name = "Hero Training: Dialog 2", NextDialogID = 76, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Huh? These Robot Training Dummies are powered by the Magic Crystal? That's pretty neat.", WordsKey = "", },	["76"] = {		ID = 76, Name = "Hero Training: Dialog 2", NextDialogID = 77, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Even though her automatons aren't strong enough for real battle, they're more than enough for gaining combat EXP!", WordsKey = "", },	["77"] = {		ID = 77, Name = "Hero Training: Dialog 2", NextDialogID = 0, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "Are you sure? Our Battle Skills are pretty awesome, are you sure they can take the heat?", WordsKey = "", },	["78"] = {		ID = 78, Name = "Treasure: Dialog 1", NextDialogID = 0, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Look what I found! It's a mountain of fricken' treasure! We're rich! Come quickly!", WordsKey = "", },	["79"] = {		ID = 79, Name = "Treasure: Dialog 2", NextDialogID = 80, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "Grenier, where is this supposed treasure you're talking about? Hmm? Are those Goblins?!", WordsKey = "", },	["80"] = {		ID = 80, Name = "Treasure: Dialog 2", NextDialogID = 0, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Angry", Voice = "", Words = "Did somebody say Goblins!? Hey those are Goblin Thieves! I bet they're after our treasure. Stop them, quick!", WordsKey = "", },	["81"] = {		ID = 81, Name = "Bond Gift: Dialog 1", NextDialogID = 82, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "After spending a considerable amount of time battling together, the bonds of friendship in your band have grown stronger...", WordsKey = "", },	["82"] = {		ID = 82, Name = "Bond Gift: Dialog 1", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "I think it's time we had a discussion on utilizing the power of our bonds in battle.", WordsKey = "", },	["83"] = {		ID = 83, Name = "Bond Gift: Dialog 2", NextDialogID = 84, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "The legend of Langrisser tells us that the real victories are only achieved when we are united in body and spirit.", WordsKey = "", },	["84"] = {		ID = 84, Name = "Bond Gift: Dialog 2", NextDialogID = 85, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "United in body and spirit?", WordsKey = "", },	["85"] = {		ID = 85, Name = "Bond Gift: Dialog 2", NextDialogID = 86, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "That's right. Miss Almeda, can we use you for the explanation, please?", WordsKey = "", },	["86"] = {		ID = 86, Name = "Bond Gift: Dialog 2", NextDialogID = 0, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Surprise", Voice = "", Words = "Huh? Uh, yeah! No problem, I suppose. The first time won't hurt will it?", WordsKey = "", },	["87"] = {		ID = 87, Name = "Bond Gift: Dialog 3", NextDialogID = 88, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "No, nothing like that Almeda. Say, what do you think would make a good example of the bonds between us?", WordsKey = "", },	["88"] = {		ID = 88, Name = "Bond Gift: Dialog 3", NextDialogID = 0, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Proof of our bonds...? Well for a girl like me, it would definitely be a keepsake or gift from someone I cherish!", WordsKey = "", },	["89"] = {		ID = 89, Name = "Bond Gift: Dialog 4", NextDialogID = 90, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Thank you for the gift! I'll treasure it dearly.", WordsKey = "", },	["90"] = {		ID = 90, Name = "Bond Gift: Dialog 4", NextDialogID = 91, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Ah, the springtime of youth... Everyone, remember to cultivate the bonds within your team!", WordsKey = "", },	["91"] = {		ID = 91, Name = "Bond Gift: Dialog 4", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Everyone, follow me. I'll guide you to the Bonding Realm where your bonds will be put to the test.", WordsKey = "", },	["92"] = {		ID = 92, Name = "Bond: Dialog", NextDialogID = 93, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "The heroic spirits and your companions have countless stories to share, you can experience them together.", WordsKey = "", },	["93"] = {		ID = 93, Name = "Bond: Dialog", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Also you can go challenge levels in the Gate of Fate to go on dates, gain Character Memory Shards, and just have fun!", WordsKey = "", },	["94"] = {		ID = 94, Name = "Joint Battle: Dialog 1", NextDialogID = 95, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "Hmm, thinking back on that battle in the snowfields... Without Zerida's help it would've been a disaster.", WordsKey = "", },	["95"] = {		ID = 95, Name = "Joint Battle: Dialog 1", NextDialogID = 96, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "There are many powerful enemies in the world that cannot be overcome alone.", WordsKey = "", },	["96"] = {		ID = 96, Name = "Joint Battle: Dialog 1", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "In the face of a strong enemy, a Joint Battle with other Commanders could turn the tide of battle.", WordsKey = "", },	["97"] = {		ID = 97, Name = "Joint Battle: Dialog 2", NextDialogID = 0, FrameType = 0, CharName = "Jessica", CharImageID = 22, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Joint Battles are Prime Time Raid Events that open at 2:00PM & 9:00PM (CST) for an hour. Invite your friends for more fun!", WordsKey = "", },	["98"] = {		ID = 98, Name = "Training Field: Dialog 1", NextDialogID = 99, FrameType = 0, CharName = "Adon", CharImageID = 202, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Take a drink, Bro! You've gotta stay hydrated if you want to keep up with us. We're going all - night - long! Hnnnng!", WordsKey = "", },	["99"] = {		ID = 99, Name = "Training Field: Dialog 1", NextDialogID = 100, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Fear", Voice = "", Words = "What!? Didn't we just win? Why is he still hanging around? Hey you! Go away!", WordsKey = "", },	["100"] = {		ID = 100, Name = "Training Field: Dialog 1", NextDialogID = 0, FrameType = 0, CharName = "Adon", CharImageID = 202, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Mmmm... I just love you guys! C'mon, I'll even work those puny little soldiers into a great fighting force for you!", WordsKey = "", },	["101"] = {		ID = 101, Name = "Training Field: Dialog 2", NextDialogID = 0, FrameType = 0, CharName = "Adon", CharImageID = 202, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Well then, let's see your coaching skills. Let's see you train the Infantry first. If you do good, I'll consider it.", WordsKey = "", },	["102"] = {		ID = 102, Name = "Training Field: Dialog 3", NextDialogID = 0, FrameType = 0, CharName = "Adon", CharImageID = 202, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Yessss.... That's it, boys! Feel the burn... Flap those little twigs you call sword arms! I'll make men out of you yet!", WordsKey = "", },	["103"] = {		ID = 103, Name = "Aniki's Gym: Dialog", NextDialogID = 104, FrameType = 0, CharName = "Adon", CharImageID = 202, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Oops, looks like you found our little hiding spot. Surprised? There are 5 more Aniki Bro's like me here for you!", WordsKey = "", },	["104"] = {		ID = 104, Name = "Aniki's Gym: Dialog", NextDialogID = 105, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Well, even though this is a little weird, if we can make our soldiers stronger, why not! Daily workouts are great!", WordsKey = "", },	["105"] = {		ID = 105, Name = "Aniki's Gym: Dialog", NextDialogID = 0, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Fear", Voice = "", Words = "Eh? Has Grenier been completely brainwashed by those Aniki Bros? Oh well, no big loss!", WordsKey = "", },	["106"] = {		ID = 106, Name = "Alchemy: Dialog 1", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Well, the warehouse is stocked up! Hey, are you interested in Alchemy by the way?", WordsKey = "", },	["107"] = {		ID = 107, Name = "Alchemy: Dialog 2", NextDialogID = 1081, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Alchemy has one law - the law of equivalent exchange. In layman's terms, we can make stuff from junk!", WordsKey = "", },	["1081"] = {		ID = 1081, Name = "Alchemy: Dialog 3", NextDialogID = 108, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Mithril and Orichalcum Ore can be exchanged for new equipment and Enchant Scrolls!", WordsKey = "", },	["108"] = {		ID = 108, Name = "Enchantment: Dialog 0", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Now, let's use the Rune Scrolls we got to carry out equipment enchantments!", WordsKey = "", },	["109"] = {		ID = 109, Name = "Enchantment: Dialog", NextDialogID = 110, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "We can apply a random increase in an item's stats, as well as create a resonance effect if applied properly!", WordsKey = "", },	["110"] = {		ID = 110, Name = "Enchantment: Dialog", NextDialogID = 0, FrameType = 0, CharName = "Angelica", CharImageID = 213, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Equip enchanted equipment with the same sigils to create a resonance effect. Two will work, but four is better!", WordsKey = "", },	["111"] = {		ID = 111, Name = "World Arena: Dialog", NextDialogID = 112, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Oh! It's my turn to be the narrator, finally!", WordsKey = "", },	["112"] = {		ID = 112, Name = "World Arena: Dialog", NextDialogID = 113, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Smile", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "If you're wondering why me, well it's about World Arena PVP . I'm the guru of all things Arena, as you know.", WordsKey = "", },	["113"] = {		ID = 113, Name = "World Arena: Dialog", NextDialogID = 114, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Worry", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "I still haven't exactly figured out how we connect to this special dimension, but it doesn't matter really.", WordsKey = "", },	["114"] = {		ID = 114, Name = "World Arena: Dialog", NextDialogID = 115, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Smile", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Fighting Commanders from all over the world in Real-Time PVP is awesome, so don't worry -- just jump in!", WordsKey = "", },	["115"] = {		ID = 115, Name = "World Arena: Dialog", NextDialogID = 0, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Smile", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Good luck, have fun! Oh, but don't get too wrapped up in it. Almeda might scold you for your violent behavior again.", WordsKey = "", },	["116"] = {		ID = 116, Name = "Clock of Forgiveness", NextDialogID = 0, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "", Words = "Matthew, can I tell you a secret?", WordsKey = "", },	["117"] = {		ID = 117, Name = "Clock of Forgiveness", NextDialogID = 116, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "Sure, Almeda. What's the matter?", WordsKey = "", },	["118"] = {		ID = 118, Name = "Clock of Forgiveness", NextDialogID = 117, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Firm", Voice = "", Words = "Well the truth is, my Time Bell has been giving off a different light recently...", WordsKey = "", },	["119"] = {		ID = 119, Name = "Clock of Forgiveness", NextDialogID = 118, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Surprise", Voice = "", Words = "Then, when I used it, I warped back in time 3 days! It really shocked me so I didn't want to say anything.", WordsKey = "", },	["120"] = {		ID = 120, Name = "Clock of Forgiveness", NextDialogID = 119, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "Well, the Time Bell is a mythical magic item after all. Just be careful in the future. Don't worry about it.", WordsKey = "", },	["121"] = {		ID = 121, Name = "Clock of Forgiveness", NextDialogID = 120, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Angry", Voice = "", Words = "You're so dense Matthew. In future battles we could use this ability in case we make a mistake giving orders!", WordsKey = "", },	["122"] = {		ID = 122, Name = "Clock of Forgiveness", NextDialogID = 121, FrameType = 0, CharName = "Almeda", CharImageID = 4, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Angry", Voice = "", Words = "Anyways, I suppose it won't do any good wasting my breath on you, I'll just show you in the next battle!", WordsKey = "", },	["123"] = {		ID = 123, Name = "Timeless Trial", NextDialogID = 124, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Surprise", Voice = "", Words = "Whoa, holy crap! The sky is cracking apart and a vortex is opening up! What the h---!", WordsKey = "", },	["124"] = {		ID = 124, Name = "Timeless Trial", NextDialogID = 0, FrameType = 0, CharName = "Hein", CharImageID = 13, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Don't panic. It's all going according to keikaku. Come with me!", WordsKey = "", },	["125"] = {		ID = 125, Name = "Timeless Trial", NextDialogID = 126, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Surprise", Voice = "", Words = "Uh? Where the hell is this?", WordsKey = "", },	["126"] = {		ID = 126, Name = "Timeless Trial", NextDialogID = 127, FrameType = 0, CharName = "Hein", CharImageID = 13, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "We're at the eye of the Time Rift - the Time Vortex. This is where Master Jessica will put you to the test.", WordsKey = "", },	["127"] = {		ID = 127, Name = "Timeless Trial", NextDialogID = 128, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Surprise", Voice = "", Words = "More Trials!? I don't know if I can take anymore of this. This is supposed to be a mobile game not a AAA Title!", WordsKey = "", },	["128"] = {		ID = 128, Name = "Timeless Trial", NextDialogID = 129, FrameType = 0, CharName = "Hein", CharImageID = 13, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "The time rift ahead will send waves of demons nonstop into our world. Let's see who can kill more demons!", WordsKey = "", },	["129"] = {		ID = 129, Name = "Timeless Trial", NextDialogID = 130, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Worry", Voice = "", Words = "This is way too sudden... Let's just leave for now! I've started to feel really weird since being sucked in here...", WordsKey = "", },	["130"] = {		ID = 130, Name = "Timeless Trial", NextDialogID = 131, FrameType = 0, CharName = "Hein", CharImageID = 13, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "That uneasy feeling is a fluctuation in the Time Laws . Can you feel them?", WordsKey = "", },	["131"] = {		ID = 131, Name = "Timeless Trial", NextDialogID = 132, FrameType = 0, CharName = "Grenier", CharImageID = 3, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Surprise", Voice = "", Words = "Really? Changes in the laws of time and space? No wonder I feel so heavy...", WordsKey = "", },	["132"] = {		ID = 132, Name = "Timeless Trial", NextDialogID = 133, FrameType = 0, CharName = "Matthew", CharImageID = 1, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "You've probably just gotten fat. I feel pretty light and energetic. I wonder if the laws are different for each person?", WordsKey = "", },	["133"] = {		ID = 133, Name = "Timeless Trial", NextDialogID = 134, FrameType = 0, CharName = "Hein", CharImageID = 13, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "It is possible, so we should try to deploy whomever is least effected or gains benefits from the current Laws.", WordsKey = "", },	["134"] = {		ID = 134, Name = "Timeless Trial", NextDialogID = 0, FrameType = 0, CharName = "Hein", CharImageID = 13, Position = 1, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Smile", Voice = "", Words = "Well then, good luck everyone! Do try to come back in one piece!", WordsKey = "", },	["135"] = {		ID = 135, Name = "Eternal Temple", NextDialogID = 136, FrameType = 0, CharName = "Lushiris", CharImageID = 2000, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Brave Commander, I am Lushiris, the Goddess of Light... As a result of your great progress, the powerful Elves of Memory have awakened.", WordsKey = "", },	["136"] = {		ID = 136, Name = "Eternal Temple", NextDialogID = 137, FrameType = 0, CharName = "Lushiris", CharImageID = 2000, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Several Awakened Elves are waiting for you in the forgotten temple, protecting the Inner Focus...", WordsKey = "", },	["137"] = {		ID = 137, Name = "Eternal Temple", NextDialogID = 0, FrameType = 0, CharName = "Lushiris", CharImageID = 2000, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "Prepare your best lineup, for those gigantic elves will be awaiting your challenge in [The Eternal Temple] !", WordsKey = "", },	["138"] = {		ID = 138, Name = "巅峰竞技场界面引导", NextDialogID = 139, FrameType = 0, CharName = "银狼", CharImageID = 36, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "嚯，你们终于来到巅峰竞技场了！这里可是顶级玩家之间互相博弈、争夺巅峰荣耀的无上宝地. ", WordsKey = "", },	["139"] = {		ID = 139, Name = "巅峰竞技场界面引导", NextDialogID = 0, FrameType = 0, CharName = "银狼", CharImageID = 36, Position = 0, EnterType = 1, PreAnimation = "", PreFacialAnimation = "", IdleAnimation = "idle_Dialog_Normal", IdleFacialAnimation = "idle_Dialog_Normal", Voice = "", Words = "要想在此地夺取威名的话……就将你的15人巅峰战队速速编成就绪吧！宝藏和荣耀在等待着你！", WordsKey = "", }, }